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* Replace uses of bool_ with boolBardur Arantsson2019-02-15
* Migrate all headers to C++-onlyBardur Arantsson2019-02-15
* Replace uses of format() with fmt::format()Bardur Arantsson2019-02-15
* Remove angband.hBardur Arantsson2019-02-15
* Replace C-style string code with boost::algorithm::* equivalentsBardur Arantsson2019-02-15
* Make 'struct term' opaqueBardur Arantsson2019-02-15
* Make struct term_win opaqueBardur Arantsson2019-02-15
* Apply a clang-tidy modernize-use-bool fixBardur Arantsson2019-02-15
* Eliminate uses of bool_Bardur Arantsson2018-03-25
* Eliminate uses of bool_Bardur Arantsson2018-03-25
* Remove 'cptr' typedefBardur Arantsson2018-03-25
* Remove IDENT_CURSEDBardur Arantsson2018-03-25
* Remove fountain identificationBardur Arantsson2018-03-25
* Add object_type->k_ptr to point directly to the object_kindBardur Arantsson2018-03-25
* Change ego_item_type::name to std::stringBardur Arantsson2018-03-25
* Change object_kind::{text,name} to std::stringBardur Arantsson2018-03-25
* Change k_info to an unordered_map<>Bardur Arantsson2018-03-25
* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
* Remove unused parameter from disturb()Bardur Arantsson2016-10-08
* Remove trapsBardur Arantsson2016-10-05
* Move t_info into GameEditDataBardur Arantsson2016-10-05
* Move e_info into GameEditDataBardur Arantsson2016-10-05
* Move a_info into GameEditDataBardur Arantsson2016-10-05
* Move k_info into GameEditDataBardur Arantsson2016-10-05
* Move f_info into GameEditDataBardur Arantsson2016-10-05
* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Move wf_info into GameEditDataBardur Arantsson2016-10-05
* Move re_info into GameEditDataBardur Arantsson2016-10-05
* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
* Move st_info into GameEditDataBardur Arantsson2016-10-05
* Change strings in dungeon_info_type to std::stringBardur Arantsson2016-10-05
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
* Remove max_plevBardur Arantsson2016-10-05
* Move wilderness structure into GameBardur Arantsson2016-09-17
* Use grid<> for wilderness gridBardur Arantsson2016-09-17
* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
* Refactor object_type 'artifact name' field to std::stringBardur Arantsson2016-09-17
* Change skill_type struct to use 'bool'Bardur Arantsson2016-09-17
* Move 'player_*' shared fields to new 'player_shared' structBardur Arantsson2016-09-17
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
* Factor out 'disturb_state' option handlingBardur Arantsson2016-09-17
* Remove inactive player_type::prot{good,undead}Bardur Arantsson2016-09-17
* Remove effectively unused player_type::oppose_* fieldsBardur Arantsson2016-09-17
* Rework player_race_mod::{title,desc} to std::stringBardur Arantsson2016-09-17
* Remove effectively dead sound() codeBardur Arantsson2016-09-17
* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
* Rework FF1_* flags to flags_set<>Bardur Arantsson2016-06-21
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
* Change player_{race, spec, class} to non-POD typesBardur Arantsson2016-06-20