Commit message (Collapse) | Author | Age | |
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* | Merge branch 'cpp' | Bardur Arantsson | 2015-10-27 |
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| * | Remove TR4_ANTIMAGIC_{30,20,10} flags | Bardur Arantsson | 2015-09-14 |
| | | | | | | | | | | They're only used for the Antimagic realm of leveling items and we might as well use ANTIMAGIC_50 there, given the rarity of the flag. | ||
| * | Remove alchemist_has_stone() | Bardur Arantsson | 2015-09-14 |
| | | | | | | | | | | There's no such item in the game any more, and the game was checking for 'Balefire'... which is definitely not right. | ||
| * | Replace hack_apply_magic_power with optional parameter | Bardur Arantsson | 2015-09-14 |
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| * | Use magik() instead of explicitly using rand_int() | Bardur Arantsson | 2015-09-14 |
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| * | Remove unused IM_MELEE flag | Bardur Arantsson | 2015-09-14 |
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| * | Fix undefined behavior in dungeon generation code | Bardur Arantsson | 2015-09-14 |
| | | | | | | | | | | | | | | I'm not 100% sure that this is the correct fix, but I've tested quite a bit with this new code and haven't observed any effects on the actual dungeon generation -- aside from not producing UB warnings from the sanitizer. | ||
| * | Fix a few warnings | Bardur Arantsson | 2015-09-14 |
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| * | Refactor cave_type and monster_type to use non-intrusive lists | Bardur Arantsson | 2015-08-01 |
| | | | | | | | | | | We use vectors of object indexes instead of embedding the list within object_type itself. | ||
| * | Remove dead Portable Hole code | Bardur Arantsson | 2015-06-11 |
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| * | Remove dead code in player_activate_trap_type() | Bardur Arantsson | 2015-06-11 |
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| * | Remove RLE from do_grid() | Bardur Arantsson | 2015-06-09 |
| | | | | | | | | This costs us some space, but simplifies load/save code hugely. | ||
| * | Fix missing "std::" qualified in make_array() | Bardur Arantsson | 2015-06-09 |
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| * | Clean up do_store() | Bardur Arantsson | 2015-06-09 |
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| * | Fix typo in message in do_cmd_rune_add_mem() | Bardur Arantsson | 2015-06-09 |
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| * | Use compile-to-library trick to reduce compilation time | Bardur Arantsson | 2015-06-08 |
| | | | | | | | | | | | | | | | | | | Before we would be compiling most of the game engine code twice because of the test harness. In my totally non-rigorous benchmark this reduced the compilation time rather drastically from ~162s to ~96s. (Using a single CPU for compilation.) | ||
| * | Remove '*' portion of prompt for pet command | Bardur Arantsson | 2015-06-08 |
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| * | Fix GCC compiler warnings for effectively dead code | Bardur Arantsson | 2015-06-07 |
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| * | Add missing includes for new Boost version | Bardur Arantsson | 2015-06-07 |
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| * | Fix NPE in recall_reset_aux() | Bardur Arantsson | 2015-06-07 |
| | | | | | | | | | | Also use iequals() instead of manually transforming strings using strlower() and strstr(). | ||
| * | Split types.h into separate header for each type | Bardur Arantsson | 2015-06-07 |
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| * | Use object_wipe for clearing object in object_prep() | Bardur Arantsson | 2015-06-07 |
| | | | | | | | | | | Also add a static_assert guard to make sure we're using a POD. | ||
| * | Add missing "static" to is_state_aux/kind_is_theme | Bardur Arantsson | 2015-06-07 |
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| * | Remove dead function move_to_black_market() | Bardur Arantsson | 2015-06-07 |
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| * | Reduce scope of buffer for data parsing functions | Bardur Arantsson | 2015-06-07 |
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| * | Remove unused "include" handling for data files | Bardur Arantsson | 2015-06-07 |
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| * | Remove expand_{list,look} options; behave as if always set | Bardur Arantsson | 2015-06-07 |
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| * | Remove prompt_pickup_heavy option; behave as if always set | Bardur Arantsson | 2015-06-07 |
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| * | Remove redundant code in init2.cc | Bardur Arantsson | 2015-06-07 |
| | | | | | | | | A little template use can go a long way. | ||
| * | Use a single line per file in source lists | Bardur Arantsson | 2015-06-07 |
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| * | Rework object list filters to avoid global variables | Bardur Arantsson | 2015-04-15 |
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| * | Fix bug in calculation of quantity range when buying items | Bardur Arantsson | 2015-04-14 |
| | | | | | | | | | | | | | | | | The quantity range would be calculated such as if the price were 110% of the actual price, and so the player might be refused purchase of, say, an it cost 100 and the player had less than 110 gold. (It *would* have subtracted the correct amount, but the player was just refused.) | ||
| * | Add "asleep" note to monster description for (l)ook command | Bardur Arantsson | 2015-04-14 |
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| * | Add pseudo-ID for items at player's feet | Bardur Arantsson | 2015-04-14 |
| | | | | | | | | | | It's a bit silly and tedious play-wise to force player to actually pick things up for pseudo-ID to kick in. | ||
| * | Fix undefined behavior when asking about item to fireproof | Bardur Arantsson | 2015-04-14 |
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| * | Automatizer: Rework to use player-specific .atm file by default | Bardur Arantsson | 2015-04-14 |
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| * | Remove dead code | Bardur Arantsson | 2015-04-14 |
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| * | Make target_able static | Bardur Arantsson | 2015-04-14 |
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| * | Fix stores prematurely identifying item when selling | Bardur Arantsson | 2015-04-14 |
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| * | Rename "pval" parameter to "spell_idx" for clarity | Bardur Arantsson | 2015-04-14 |
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| * | Add a few "const" qualifiers to object-related functions | Bardur Arantsson | 2015-04-14 |
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| * | Add a no-selling birth option | miramor | 2015-03-23 |
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| * | Split struct ability_type into separate header file | Bardur Arantsson | 2015-03-22 |
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| * | Limit is_spell_ok() parameter to pval instead of object_type | Bardur Arantsson | 2015-03-22 |
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| * | Split school_book_type out of types.h | Bardur Arantsson | 2015-03-22 |
| | | | | | | | | | | - Rename to school_book - Remove pointless spell_idx_list indirection | ||
| * | Fix a wrap-around in skills menu | Bardur Arantsson | 2015-03-22 |
| | | | | | | | | | | The previous implementation would result in undefined behavior when wrapping around 0. | ||
| * | Rename miscellaneous .h headers to .hpp | Bardur Arantsson | 2015-03-22 |
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| * | Rename q_*.h headers to *.hpp and remove "extern C" wrappers | Bardur Arantsson | 2015-03-22 |
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| * | Fix Clang warnings | Bardur Arantsson | 2015-03-22 |
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| * | Don't use default argument value equal to itself | Bardur Arantsson | 2015-03-22 |
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