# File: r_info.txt
# With new monsters for Zangband 2.2 (or 2.3)
# With new monsters for PernAngband 3.x.x
# With lots of monsters for PernAngband 4.x.x
# With Spirits for ToME 2.1.x
# This file is used to initialize the "lib/raw/r_info.raw" file, which is
# used to initialize the "monster race" information for the Angband game.
# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# After modifying this file, delete the "lib/raw/r_info.raw" file.
# PernAngband notes:
# Currently, "unique" monsters are just "special" monster races, with
# the requirement that only one monster of that race can exist at a time,
# and when it is killed, it can never again be generated.
# ATTR_CLEAR monsters acquire their attr from the item/floor below them,
# and use "white" for the recall window. See "cave.c" for info.
# ATTR_MULTI monsters have a "flickering" attr, and use "violet" for the
# recall window. See "cave.c" for info.
# CHAR_CLEAR monsters use special symbols (.) as given below,
# and use those symbols for the recall window. In theory, normally,
# these monsters cannot be targetted, and when examined look like normal
# floors, until the player "notices" them (perhaps check "awake").
# CHAR_MULTI monsters use special symbols (!, ?, =) as given below,
# and use those symbols for the recall window. In theory, normally,
# these monsters cannot be targetted, and when examined look like normal
# objects, until the player "notices" them (perhaps check "awake").
# Note that there are (a few) normal monsters who are "violet" but not
# ATTR_MULTI, and a lot of monsters which are "white" but not ATTR_CLEAR.
# Note that currently both CHAR_CLEAR and CHAR_MULTI monsters are treated
# as normal monsters that are just a little hard to see.
# Note that the monster list underwent several changes for Angband 2.7.9,
# including some monster name changes, some symbol redistributions, and
# some color changes.
# The Umber Hulk joined the Xorn/Xaren (X). The ticks (t) joined the
# spiders (S). The townspeople (t) left the people (p). The "Jabberwock"
# became the "Chaos beetle" (K). The major demons (&) became (U) and the
# minor demons (I) became (u). Multiplying insects (fleas, fruit flies,
# hummerhorns) became (I), visually "matching" the multiplying lice (l).
# The "ant lions" (a) became "ants" (a). The mummified monsters (M)
# joined the zombified monsters (z). The multi-headed hydras (M) left
# the reptiles (R). The snakes (J) left the reptiles (R).
# Some of the old "red" or "brown" monsters became "pink" if they lower
# strength, while some of the old "fire" monsters became simply "red"
# monsters. The "dragons" and "hounds" and related monsters underwent
# a "color scheme regularization" ('w' = White/Cold, 's' = Black/Acid,
# 'o' = Lite/Dark, 'r' = Red/Fire, 'g' = Green/Poison, 'b' = Blue/Elec,
# 'u' = Brown/Earth/Force, 'D' = Dark/etc, 'W' = Stone/Inertia/Gravity/etc,
# 'v' = Multihued/Chaos/Disenchantment/etc, 'y' = Gold/Sound, 'R' = Nexus,
# 'G' = Nether, 'B' = Left-overs, and 'U' = Bronze/Confusion).
# In several situations, two or more monsters with identical symbols and
# colors were changed so that maximal information is conveyed by the symbol
# and color.
# The "people" (p), with more than 50 entries, got a new "color scheme"
# ('w' = Paladin, 's' = Knight, 'o' = Mystic, 'r' = Mage, 'g' = High Priest,
# 'b' = Thief, 'u' = Warrior, 'D' = Death knight, 'W' = Ranger/Archer,
# 'v' = Sorcerer, 'y' = Ninja, 'R' = High Mage, 'G' = Priest, 'B' = High
# Thief, 'U' = High Warrior). Note that most non-unique "people" already
# had these colors, or colors close to these colors. A similar color scheme
# was enforced for the "humanoid" (h) monsters as well, more or less.
# TY: This is no longer entirely accurate. The monster coloring has been
# changed 'back' to pre-2.7.* coloring in several cases. For example, I
# prefer "black" thief characters. Also color can be (and should) be used to
# convey information, but more importantly it is a visual presentation
# of the creature and should be what the creature "looks" like.
# Many of the "unique" monsters were changed to "match" the "base" monster
# from which they were derived. Angband 2.8.0 may require every "unique"
# monster to be based on a "normal" monster, and may enforce color matching.
# This may result in the addition of some new monsters, to serve as "base"
# monsters, possibly including Ogre captains, Greater Balrogs, Black Trolls,
# Vampire Queens, Giant Werewolves, and others. This may be accompanied by
# a separation of the monster list into a "normal" monster list (r_info)
# with 512 entries, and a "unique" monster list (u_info) with 128 entries,
# which will require reorganization of the list. Some new "player ghost"
# unique monsters will probably be added at the same time.
# Mushrooms look just like food (and use the "," symbol for both the recall
# window and for normal display), Creeping coins look just like coins (and
# use the "$" symbol for both the recall window and for normal display), and
# Trappers/Lurkers can never be seen (and use the "." symbol for the recall
# window). All other monsters use "alphabetic" symbols, and "alphabetic"
# symbols are used only for monsters.
# The "0" and "9" symbols are reserved for internal debugging use.
# The "&" symbol is reserved for future use as a special "terrain feature".
# The "`" symbol is reserved as an "alternate" open door picture, since
# the "'" symbol looks like the "," symbol in some fonts (esp. IBM).
# The "x" symbol is free for use as an "attr/char mapping" for annoying
# monsters, such as magic mushrooms, drolems, etc.
# Certain symbols ("X", "Y", "B", "l", "I", etc) are used by
# very few monsters, and could be reorganized somewhat.
# There are still too many "p" monsters, perhaps they should be broken up.
# As always, you can enforce any "visual picture" you want with a "pref file".
###### Understanding the entries ######
# N: serial number : monster name
# G: symbol : color
# I: speed : hit points : vision : armor class : alertness
# W: depth : rarity : corpse weight : experience for kill
# E: weapons : torso : arms : finger : head : leg
# O: treasure : combat : magic : tool
# B: attack method : attack effect : damage
# F: flag | flag | etc
# S: spell frequency |
# S: spell type | spell type | etc
# D: Description
# A: a_ptr_index : %chance
# 'N' indicates the beginning of an entry. The serial number must
# increase for each new item. Entry 0 is used for the player.
# 'G' is for graphics - symbol and color. There are 16 colors, as
# follows:
# D - Dark Gray w - White s - Gray o - Orange
# r - Red g - Green b - Blue u - Brown
# d - Black W - Light Gray v - Violet y - Yellow
# R - Light Red G - Light Green B - Light Blue U - Light Brown
# 'I' is for information - speed, health, vision in tens of feet,
# armor class, and alertness. 110 is normal speed. Alertness ranges
# from 0 (ever vigilant for intruders) to 255 (prefers to ignore
# intruders).
# 'W' is for more information - level, rarity, corpse weight (expressed
# in deci-pounds) [19 deci-pounds seem to get added to these number
# in practice], and experience for killing.
# 'E' is for equipment slots - weapon slots, torso slots (the "on body"
# and "about body" equipment slots), arm slots (expressed in number
# of pairs), finger slots, head slots, and leg slots (expressed
# in number of pairs).
# 'O' is for object drop chances - % chance to drop treasure, % chance
# to drop combat items, % chance to drop magic type items (not
# items of good blessing), and % chance to drop tools. The four
# percents added together must be equal to or less than 100. If
# the percent is less than 100, that is the chance for the monster
# to drop junk.
# 'B' is for blows - method of attack, effect of attack, and damage
# from attack. There may be up to four of these lines; effect and
# damage are optional.
# 'S' is for spells. The first S: line must be S:1_IN_X with X the
# number of monster turns, on average, before the monster will cast
# one of its spells. X must not be zero.
# 'F' is for flags. These are fairly self-explanatory. As many F:
# lines may be used as are needed to specify all the flags and flags
# are separated by the '|' symbol. The '|' symbol must also be used
# to end all but the last line.
# 'D' is for description. As many D: lines may be used as are needed
# to describe the monster. Note that lines may need spaces at their
# ends to prevent words from running together in the monster memory.
# Note that monster zero is used for the "player" picture.
##### The Player #####
N:0:Player
G:@:w
E:1:1:1:2:1:1
O:0:0:0:0
##### Town monsters #####
N:1:Filthy street urchin
G:t:D
I:110:1d4:4:1:40
W:0:2:1200:0
E:1:1:1:2:1:1
O:1:1:1:1
B:BEG:*
B:TOUCH:EAT_GOLD
F:DROP_CORPSE
F:DROP_SKELETON
F:EVIL
F:FRIENDS
F:HAS_LITE
F:MALE
F:MORTAL
F:OPEN_DOOR
F:RAND_25
F:TAKE_ITEM
F:WILD_ONLY
F:WILD_TOWN
D:He looks squalid and thoroughly revolting.
N:2:Scrawny cat
G:f:U
I:110:1d2:30:1:10
W:0:3:100:0
E:0:1:0:2:1:0
O:0:0:0:0
B:CLAW:HURT:1d1
F:ANIMAL
F:DROP_CORPSE
F:DROP_SKELETON
F:MORTAL
F:RAND_25
F:WILD_GRASS
F:WILD_ONLY
F:WILD_TOO
F:WILD_TOWN
D:A skinny little furball with sharp claws and a menacing look.
N:3:Sparrow
G:B:U
I:110:1d1:30:1:10
W:0:3:90:0
E:0:1:1:0:1:0
O:0:0:0:0
B:BITE:HURT:1d1
F:ANIMAL
F:CAN_FLY
F:DROP_SKELETON
F:HAS_EGG
F:IMPRESED
F:MORTAL
F:RAND_25
F:WILD_ONLY
F:WILD_TOWN
D:Utterly harmless, except when angry.
N:4:Chaffinch
G:B:r
I:110:1d1:30:1:10
W:0:3:80:0
E:0:1:1:0:1:0
O:0:0:0:0
B:BITE:HURT:1d1
F:ANIMAL
F:CAN_FLY
F:DROP_SKELETON
F:HAS_EGG
F:IMPRESED
F:MORTAL
F:RAND_25
F:WILD_GRASS
F:WILD_ONLY
F:WILD_WOOD
D:Utterly harmless, except when angry.
N:5:Wild rabbit
G:r:U
I:110:1d2:30:1:10
W:0:3:100:0
E:0:1:0:2:1:0
O:0:0:0:0
B:BITE:HURT:1d1
F:ANIMAL
F:DROP_CORPSE
F:DROP_SKELETON
F:MORTAL
F:RAND_50
F:WILD_GRASS
F:WILD_ONLY
F:WILD_WOOD
D:It is not a carnivore, but will defend itself if you stray too
D:close.
N:6:Woodsman
G:t:g
I:110:3d3:10:1:255
W:0:1:1000:0
E:1:1:1:2:1:1
O:0:0:0:0
B:HIT:HURT:1d6
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:DROP_SKELETON
F:HAS_LITE
F:MALE
F:MORTAL
F:ONLY_GOLD
F:OPEN_DOOR
F:RAND_25
F:TAKE_ITEM
F:WILD_ONLY
F:WILD_WOOD
D:He has a strong axe with a sharp edge.
N:7:Scruffy little dog
G:C:U
I:110:1d3:20:1:5
W:0:3:300:0
E:0:1:0:2:1:0
O:0:0:0:0
B:BITE:HURT:1d1
F:ANIMAL
F:DROP_CORPSE
F:DROP_SKELETON
F:MORTAL
F:RAND_25
F:WILD_ONLY
F:WILD_TOWN
D:A thin flea-ridden mutt, growling as you get close.
N:8:Farmer Maggot
G:h:w
I:110:35d10:40:10:3
W:0:4:730:0
E:0:1:1:2:1:1
O:0:100:0:0
#B:MOAN:*
#B:MOAN:*
F:BASH_DOOR
F:CAN_SPEAK
F:DROP_CORPSE
F:FORCE_MAXHP
F:HAS_LITE
F:MALE
F:MORTAL
F:NEUTRAL
F:NEVER_MOVE
F:NO_DEATH
F:NO_TARGET
F:OPEN_DOOR
F:SPECIAL_GENE
F:UNIQUE
F:WILD_ONLY
F:WILD_TOWN
D:He's lost his dogs. He's had his mushrooms stolen. He's not a happy
D:hobbit!
N:9:Blubbering idiot
G:t:W
I:110:1d2:6:1:0
W:0:1:1500:0
E:1:1:1:2:1:1
O:0:0:0:0
B:DROOL:*
F:DROP_1D2
F:DROP_CORPSE
F:DROP_SKELETON
F:HAS_LITE
F:MALE
F:MORTAL
F:RAND_25
F:TAKE_ITEM
F:WILD_ONLY
F:WILD_TOWN
D:He tends to blubber a lot.
N:10:Boil-covered wretch
G:t:g
I:110:1d2:6:1:0
W:0:1:1400:0
E:1:1:1:2:1:1
O:0:0:0:0
B:DROOL:*
F:BASH_DOOR
F:DROP_1D2
F:DROP_CORPSE
F:DROP_SKELETON
F:HAS_LITE
F:MALE
F:MORTAL
F:OPEN_DOOR
F:RAND_25
F:TAKE_ITEM
F:WILD_ONLY
F:WILD_TOWN
D:Ugly doesn't begin to describe him.
N:11:Village idiot
G:t:G
I:120:4d4:6:1:0
W:0:1:1400:0
E:1:1:1:2:1:1
O:0:0:0:0
B:DROOL:*
F:DROP_1D2
F:DROP_CORPSE
F:DROP_SKELETON
F:HAS_LITE
F:MALE
F:MORTAL
F:RAND_25
F:TAKE_ITEM
F:WILD_ONLY
F:WILD_TOWN
D:Drooling and comical, but then, what do you expect?
N:12:Pitiful-looking beggar
G:t:U
I:110:1d4:10:1:40
W:0:1:1300:0
E:1:1:1:2:1:1
O:0:0:0:0
B:BEG:*
F:DROP_1D2
F:DROP_CORPSE
F:DROP_SKELETON
F:HAS_LITE
F:MALE
F:MORTAL
F:OPEN_DOOR
F:RAND_25
F:TAKE_ITEM
F:WILD_ONLY
F:WILD_TOWN
D:You just can't help feeling sorry for him.
N:13:Mangy-looking leper
G:t:u
I:110:1d1:10:1:50
W:0:1:1300:0
E:1:1:1:2:1:1
O:0:0:0:0
B:BEG:*
B:TOUCH:DISEASE
F:DROP_1D2
F:DROP_CORPSE
F:DROP_SKELETON
F:HAS_LITE
F:MALE
F:MORTAL
F:OPEN_DOOR
F:RAND_25
F:TAKE_ITEM
F:WILD_ONLY
F:WILD_TOWN
D:You feel it isn't safe to touch him.
N:14:Agent of the black market
G:t:b
I:110:2d8:10:8:99
W:0:1:1200:0
E:1:1:1:2:1:1
O:25:50:20:5
B:HIT:HURT:1d6
B:TOUCH:EAT_ITEM
B:INSULT:*
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:DROP_SKELETON
F:EVIL
F:HAS_LITE
F:MALE
F:MORTAL
F:OPEN_DOOR
F:TAKE_ITEM
F:WILD_GRASS
F:WILD_MOUNTAIN
F:WILD_ONLY
F:WILD_TOWN
F:WILD_WOOD
D:He 'finds' new wares for the Black Market. From unwary adventurers...
N:15:Singing, happy drunk
G:t:y
I:110:2d3:10:1:0
W:0:1:1100:0
E:1:1:1:2:1:1
O:0:0:0:0
B:BEG:*
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:DROP_SKELETON
F:HAS_LITE
F:MALE
F:MORTAL
F:ONLY_GOLD
F:OPEN_DOOR
F:RAND_50
F:TAKE_ITEM
F:WILD_ONLY
F:WILD_TOWN
D:He makes you glad to be sober.
N:16:Aimless-looking merchant
G:t:o
I:110:3d3:10:1:255
W:0:1:1500:0
E:1:1:1:2:1:1
O:0:0:0:0
B:HIT:HURT:1d3
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:DROP_SKELETON
F:HAS_LITE
F:MALE
F:MORTAL
F:ONLY_GOLD
F:OPEN_DOOR
F:RAND_50
F:TAKE_ITEM
F:WILD_ONLY
F:WILD_TOWN
D:The typical ponce around town, with purse jingling, and looking for more
D:amulets of adornment to buy.
N:17:Mean-looking mercenary
G:t:r
I:110:5d8:10:20:250
W:0:1:1700:0
E:1:1:1:2:1:1
O:0:100:0:0
B:HIT:HURT:1d10
F:BASH_DOOR
F:DROP_90
F:DROP_CORPSE
F:DROP_SKELETON
F:EVIL
F:HAS_LITE
F:MALE
F:MORTAL
F:OPEN_DOOR
F:RAND_50
F:TAKE_ITEM
F:WILD_GRASS
F:WILD_ONLY
F:WILD_TOWN
F:WILD_WOOD
D:No job is too low for him.
N:18:Battle-scarred veteran
G:t:B
I:110:7d8:10:30:250
W:0:1:1650:0
E:1:1:1:2:1:1
O:25:50:25:0
B:HIT:HURT:2d6
F:BASH_DOOR
F:DROP_90
F:DROP_CORPSE
F:DROP_SKELETON
F:HAS_LITE
F:MALE
F:MORTAL
F:OPEN_DOOR
F:RAND_50
F:TAKE_ITEM
F:WILD_ONLY
F:WILD_TOWN
D:He doesn't take to strangers kindly.
N:19:Martti Ihrasaari
G:P:w
I:109:35d20:50:15:4
W:0:4:2794:0
E:0:1:1:2:1:1
O:50:50:0:0
B:SHOW:*
B:SHOW:*
F:BASH_DOOR
F:CAN_SPEAK
F:DROP_90
F:DROP_CORPSE
F:DROP_GOOD
F:FORCE_MAXHP
F:HAS_LITE
F:JOKEANGBAND
F:MALE
F:ONLY_ITEM
F:OPEN_DOOR
F:UNIQUE
F:WILD_ONLY
F:WILD_TOWN
D:He weighs 127 kg. He is the president of some remote country.
##### Normal monsters #####
N:20:Grey mold
G:m:s
I:110:1d2:2:1:0
W:1:1:20:3
E:0:0:0:0:0:0
O:0:0:0:0
B:SPORE:HURT:1d4
B:SPORE:HURT:1d4
F:DROP_CORPSE
F:EMPTY_MIND
F:IM_POIS
F:MORTAL
F:NEVER_MOVE
F:NO_CONF
F:NO_CUT
F:NO_FEAR
F:NO_SLEEP
F:STUPID
D:A small strange growth.
N:21:Large white snake
G:J:w
I:100:3d6:4:30:99
W:1:1:600:2
E:0:0:0:0:1:0
O:0:0:0:0
B:BITE:HURT:1d1
B:CRUSH:HURT:1d1
F:ANIMAL
F:BASH_DOOR
F:DROP_CORPSE
F:DROP_SKELETON
F:HAS_EGG
F:MORTAL
F:RAND_50
F:WILD_TOO
D:It is about eight feet long.
N:22:Grey mushroom patch
G:,:s
I:110:1d2:2:1:0
W:1:1:10:1
E:0:0:0:0:0:0
O:0:0:0:0
B:SPORE:CONFUSE:1d4
F:DROP_CORPSE
F:EMPTY_MIND
F:IM_POIS
F:NEVER_MOVE
F:NO_CONF
F:NO_CUT
F:NO_FEAR
F:NO_SLEEP
F:STUPID
D:Yum! It looks quite tasty.
N:23:Newt
G:R:y
I:110:2d6:8:12:30
W:1:1:10:2
E:0:1:0:2:1:0
O:0:0:0:0
B:BITE:HURT:1d3
B:BITE:HURT:1d3
F:ANIMAL
F:CAN_SWIM
F:DROP_CORPSE
F:HAS_EGG
F:MORTAL
F:WEIRD_MIND
F:WILD_GRASS
F:WILD_MOUNTAIN
F:WILD_SHORE
F:WILD_TOO
F:WILD_WASTE
D:A small, harmless lizard.
N:24:Giant white centipede
G:c:w
I:110:3d5:7:10:40
W:1:1:500:2
E:0:0:0:0:1:0
O:0:0:0:0
B:BITE:HURT:1d2
B:STING:HURT:1d2
F:ANIMAL
F:BASH_DOOR
F:DROP_SKELETON
F:MORTAL
F:RAND_50
F:WEIRD_MIND
F:WILD_TOO
D:It is about four feet long and carnivorous.
N:25:White icky thing
G:i:w
I:110:2d5:12:7:10
W:1:1:500:1
E:0:0:0:0:0:0
O:0:0:0:0
B:TOUCH:HURT:1d2
F:CAN_SWIM
F:DROP_CORPSE
F:EMPTY_MIND
F:RAND_25
F:RAND_50
D:It is a smallish, slimy, icky creature.
N:26:Clear icky thing
G:i:B
I:110:2d5:12:6:10
W:1:1:500:2
E:0:0:0:0:0:0
O:0:0:0:0
B:TOUCH:HURT:1d2
F:ATTR_CLEAR
F:CAN_SWIM
F:DROP_CORPSE
F:EMPTY_MIND
F:INVISIBLE
F:RAND_25
F:RAND_50
D:It is a smallish, slimy, icky, blobby creature.
N:27:Giant white mouse
G:r:w
I:110:1d3:8:4:20
W:1:1:600:1
E:0:1:0:2:1:0
O:0:0:0:0
B:BITE:HURT:1d2
F:ANIMAL
F:CAN_SWIM
F:DROP_CORPSE
F:MORTAL
F:RAND_50
F:WILD_GRASS
F:WILD_TOO
S:MULTIPLY
D:It is about three feet long with large teeth.
N:28:Large brown snake
G:J:u
I:100:4d6:4:35:99
W:1:1:800:3
E:0:0:0:0:1:0
O:0:0:0:0
B:BITE:HURT:1d3
B:CRUSH:HURT:1d4
F:ANIMAL
F:BASH_DOOR
F:CAN_SWIM
F:DROP_CORPSE
F:DROP_SKELETON
F:HAS_EGG
F:MORTAL
F:RAND_25
D:It is about eight feet long.
N:29:Small kobold
G:k:y
I:110:2d7:20:16:10
W:1:1:800:5
E:1:1:1:2:1:1
O:0:50:0:30
B:HIT:HURT:1d5
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:DROP_SKELETON
F:EVIL
F:HAS_LITE
F:IM_POIS
F:MORTAL
F:OPEN_DOOR
F:WILD_TOO
D:It is a small, dog-headed humanoid figure.
N:30:Kobold
G:k:G
I:110:3d7:20:16:10
W:2:1:900:5
E:1:1:1:2:1:1
O:0:50:0:30
B:HIT:HURT:1d8
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:DROP_SKELETON
F:EVIL
F:HAS_LITE
F:IM_POIS
F:MORTAL
F:OPEN_DOOR
F:WILD_TOO
D:It is a squat and ugly dog-headed humanoid.
N:31:White worm mass
G:w:w
I:100:4d4:7:1:10
W:1:1:30:2
E:0:0:0:0:0:0
O:0:0:0:0
B:CRAWL:POISON:1d2
F:ANIMAL
F:CAN_SWIM
F:HURT_LITE
F:IM_POIS
F:MORTAL
F:NO_CUT
F:NO_FEAR
F:RAND_25
F:RAND_50
F:STUPID
F:WEIRD_MIND
S:MULTIPLY
D:It is a large slimy mass of worms.
N:32:Floating eye
G:e:o
I:110:3d6:2:6:10
W:1:1:500:1
E:0:0:0:0:0:0
O:0:0:0:0
B:GAZE:PARALYZE
F:CAN_FLY
F:DROP_CORPSE
F:HURT_LITE
F:NEVER_MOVE
F:NO_FEAR
D:A disembodied eye, floating a few feet above the ground.
N:33:Rock lizard
G:R:U
I:110:3d4:20:4:15
W:1:1:100:2
E:0:1:0:2:1:0
O:0:0:0:0
B:BITE:HURT:1d1
F:ANIMAL
F:CAN_SWIM
F:DROP_CORPSE
F:HAS_EGG
F:MORTAL
F:WILD_MOUNTAIN
F:WILD_TOO
D:It is a small lizard with a hardened hide.
N:35:Jackal
G:C:U
I:110:1d4:10:3:10
W:1:1:400:1
E:0:1:0:2:1:0
O:0:0:0:0
B:BITE:HURT:1d1
F:ANIMAL
F:DROP_CORPSE
F:DROP_SKELETON
F:FRIENDS
F:MORTAL
F:WILD_GRASS
F:WILD_TOO
F:WILD_WOOD
D:It is a yapping snarling dog, dangerous when in a pack.
N:36:Soldier ant
G:a:u
I:110:2d5:10:3:10
W:1:1:300:3
E:0:1:0:2:1:0
O:0:0:0:0
B:BITE:HURT:1d2
F:ANIMAL
F:BASH_DOOR
F:DROP_SKELETON
F:MORTAL
F:WEIRD_MIND
F:WILD_GRASS
F:WILD_TOO
D:A large ant with powerful mandibles.
N:37:Fruit bat
G:b:o
I:120:1d6:20:3:10
W:1:1:20:1
E:0:1:1:0:1:0
O:0:0:0:0
B:BITE:HURT:1d1
F:AI_ANNOY
F:ANIMAL
F:CAN_FLY
F:DROP_CORPSE
F:MORTAL
F:WILD_TOO
F:WILD_WOOD
D:A fast-moving pest.
N:38:Insect swarm
G:I:u
I:120:1d5:20:4:10
W:1:1:100:1
E:0:0:0:0:0:0
O:0:0:0:0
B:BITE:HURT:1d1
B:STING:HURT:1d1
F:ANIMAL
F:CAN_FLY
F:MORTAL
F:NO_CUT
F:RAND_25
F:SUSCEP_FIRE
F:WEIRD_MIND
F:WILD_GRASS
F:WILD_TOO
F:WILD_WOOD
D:A lone insect may be harmless, but there's a whole swarm of
D:them here!
N:39:The Greater hell-beast
G:U:s
I:120:15d100:10:1:99
W:1:16:2000:2500
E:0:1:0:2:1:0
O:0:0:0:0
B:GAZE:*
B:GAZE:*
B:CRUSH:*
F:CAN_SWIM
F:DROP_CORPSE
F:EVIL
F:FORCE_MAXHP
F:HAS_LITE
F:IM_ACID
F:IM_COLD
F:IM_ELEC
F:IM_FIRE
F:IM_POIS
F:JOKEANGBAND
F:KILL_WALL
F:NO_CONF
F:NO_SLEEP
F:RES_DISE
F:RES_NETH
F:RES_NEXU
F:RES_PLAS
F:RES_WATE
F:UNIQUE
S:1_IN_9
S:BLINK
S:TELE_AWAY
S:TPORT
D:This unholy abomination will crush you. Flee while you can!
N:40:Shrieker mushroom patch
G:,:R
I:110:1d1:4:1:0
W:2:1:40:1
E:0:0:0:0:0:0
O:0:0:0:0
F:DROP_CORPSE
F:EMPTY_MIND
F:FORCE_SLEEP
F:IM_POIS
F:NEVER_BLOW
F:NEVER_MOVE
F:NO_CONF
F:NO_CUT
F:NO_FEAR
F:NO_SLEEP
F:STUPID
F:WILD_TOO
S:1_IN_4
S:SHRIEK
D:Yum! It looks quite tasty. It doesn't sound so nice, though...
N:41:Blubbering icky thing
G:i:W
I:110:5d6:14:4:10
W:2:1:400:8
E:0:0:0:0:0:0
O:20:20:20:20
B:CRAWL:POISON:1d4
B:CRAWL:EAT_FOOD
B:DROOL:*
B:DROOL:*
F:CAN_SWIM
F:DROP_90
F:DROP_CORPSE
F:EMPTY_MIND
F:IM_POIS
F:KILL_BODY
F:RAND_50
F:TAKE_ITEM
D:It is a smallish, slimy, icky, hungry creature.
N:42:Metallic green centipede
G:c:g
I:120:4d4:5:4:10
W:3:1:500:5
E:0:0:0:0:1:0
O:0:0:0:0
B:CRAWL:HURT:1d2
F:ANIMAL
F:BASH_DOOR
F:DROP_SKELETON
F:MORTAL
F:RAND_50
F:WEIRD_MIND
F:WILD_TOO
D:It is about four feet long and carnivorous.
N:43:Novice warrior
G:p:u
I:110:9d4:20:16:5
W:2:1:1600:6
E:1:1:1:2:1:1
O:25:50:0:20
B:HIT:HURT:1d7
B:HIT:HURT:1d6
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:DROP_SKELETON
F:HAS_LITE
F:MALE
F:MORTAL
F:OPEN_DOOR
F:WILD_TOO
D:He looks inexperienced but tough.
N:44:Novice rogue
G:p:b
I:110:8d4:20:12:5
W:2:1:1400:6
E:1:1:1:2:1:1
O:50:25:0:20
B:HIT:HURT:1d6
B:TOUCH:EAT_GOLD
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:DROP_SKELETON
F:EVIL
F:MALE
F:MORTAL
F:OPEN_DOOR
F:TAKE_ITEM
F:WILD_TOO
D:A rather shifty individual.
N:45:Novice priest
G:p:g
I:110:7d4:20:10:10
W:2:1:1500:6
E:1:1:1:2:1:1
O:25:0:50:20
B:HIT:HURT:1d5
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:DROP_SKELETON
F:FORCE_SLEEP
F:GOOD
F:HAS_LITE
F:MALE
F:MORTAL
F:OPEN_DOOR
F:WILD_TOO
S:1_IN_12
S:CAUSE_1
S:HEAL
S:SCARE
D:He is tripping over his priestly robes.
N:46:Novice mage
G:p:r
I:110:6d4:20:6:5
W:2:1:1400:6
E:1:1:1:2:1:1
O:25:0:70:0
B:HIT:HURT:1d4
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:DROP_SKELETON
F:FORCE_SLEEP
F:HAS_LITE
F:MALE
F:MORTAL
F:OPEN_DOOR
F:WILD_TOO
S:1_IN_12
S:BLIND
S:BLINK
S:CONF
S:MISSILE
D:He is leaving behind a trail of dropped spell components.
N:47:Yellow mushroom patch
G:,:y
I:110:1d1:2:1:0
W:2:1:30:2
E:0:0:0:0:0:0
O:0:0:0:0
B:SPORE:TERRIFY:1d6
F:EMPTY_MIND
F:IM_POIS
F:MORTAL
F:NEVER_MOVE
F:NO_CONF
F:NO_CUT
F:NO_FEAR
F:NO_SLEEP
F:STUPID
F:WILD_TOO
D:Yum! It looks quite tasty.
N:48:White jelly
G:j:w
I:120:8d8:2:1:99
W:2:1:2000:10
E:0:0:0:0:0:0
O:0:0:0:0
B:TOUCH:POISON:1d2
F:CAN_SWIM
F:EMPTY_MIND
F:HURT_LITE
F:IM_POIS
F:NEVER_MOVE
F:NO_CONF
F:NO_CUT
F:NO_FEAR
F:NO_SLEEP
F:STUPID
D:It's a large pile of white flesh.
N:49:Giant black ant
G:a:D
I:110:3d6:8:20:80
W:2:1:500:8
E:0:1:0:2:1:0
O:0:0:0:0
B:BITE:HURT:1d4
F:ANIMAL
F:BASH_DOOR
F:DROP_SKELETON
F:MORTAL
F:RAND_25
F:WEIRD_MIND
F:WILD_GRASS
F:WILD_TOO
F:WILD_WOOD
D:It is about three feet long.
N:50:Salamander
G:R:o
I:110:4d6:8:20:80
W:2:1:100:10
E:0:1:0:2:1:0
O:0:0:0:0
B:BITE:FIRE:1d3
F:ANIMAL
F:CAN_SWIM
F:DROP_CORPSE
F:IM_FIRE
F:MORTAL
F:RAND_25
F:SUSCEP_COLD
F:WILD_TOO
F:WILD_VOLCANO
D:A small black and orange lizard.
N:51:White harpy
G:H:w
I:110:2d5:16:17:10
W:2:1:500:5
E:0:1:1:0:1:0
O:0:0:0:0
B:CLAW:HURT:1d1
B:CLAW:HURT:1d1
B:BITE:HURT:1d2
F:ANIMAL
F:CAN_FLY
F:DROP_CORPSE
F:EVIL
F:FEMALE
F:MORTAL
F:RAND_50
F:WILD_MOUNTAIN
F:WILD_TOO
D:A flying, screeching bird with a woman's face.
N:52:Blue yeek
G:y:b
I:110:2d6:18:14:10
W:2:1:700:4
E:1:1:1:2:1:1
O:25:0:0:55
B:HIT:HURT:1d5
F:ANIMAL
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:IM_ACID
F:MORTAL
F:OPEN_DOOR
D:A small humanoid figure.
N:53:Grip, Farmer Maggot's dog
G:C:w
I:120:7d5:30:30:0
W:2:2:600:30
E:0:1:0:2:1:0
O:0:0:0:0
B:BITE:HURT:1d6
F:ANIMAL
F:BASH_DOOR
F:DROP_CORPSE
F:FORCE_MAXHP
F:MORTAL
F:RAND_25
F:SPECIAL_GENE
F:UNIQUE
D:A rather vicious dog belonging to Farmer Maggot. It thinks you are
D:stealing mushrooms.
N:54:Wolf, Farmer Maggot's dog
G:C:w
I:120:7d5:30:30:0
W:2:2:650:30
E:0:1:0:2:1:0
O:0:0:0:0
B:BITE:HURT:1d6
F:ANIMAL
F:BASH_DOOR
F:DROP_CORPSE
F:FORCE_MAXHP
F:MORTAL
F:RAND_25
F:SPECIAL_GENE
F:UNIQUE
D:A rather vicious dog belonging to Farmer Maggot. It thinks you are
D:stealing mushrooms.
N:55:Fang, Farmer Maggot's dog
G:C:w
I:120:7d5:30:30:0
W:2:2:700:30
E:0:1:0:2:1:0
O:0:0:0:0
B:BITE:HURT:1d6
F:ANIMAL
F:BASH_DOOR
F:DROP_CORPSE
F:FORCE_MAXHP
F:MORTAL
F:RAND_25
F:SPECIAL_GENE
F:UNIQUE
D:A rather vicious dog belonging to Farmer Maggot. It thinks you are
D:stealing mushrooms.
N:56:Giant green frog
G:R:g
I:110:2d8:12:8:30
W:2:1:200:6
E:0:1:0:2:1:0
O:0:0:0:0
B:BITE:HURT:1d3
F:ANIMAL
F:BASH_DOOR
F:DROP_CORPSE
F:MORTAL
F:RAND_25
F:WILD_ONLY
F:WILD_SHORE
D:It is as big as a wolf.
N:58:Green worm mass
G:w:g
I:100:6d4:7:3:10
W:2:1:40:3
E:0:0:0:0:0:0
O:0:0:0:0
B:CRAWL:ACID:1d3
F:ANIMAL
F:CAN_SWIM
F:HURT_LITE
F:IM_ACID
F:MORTAL
F:NO_CUT
F:NO_FEAR
F:RAND_25
F:RAND_50
F:STUPID
F:WEIRD_MIND
S:MULTIPLY
D:It is a large slimy mass of worms.
N:59:Large yellow snake
G:J:y
I:100:4d8:5:38:75
W:2:1:1000:9
E:0:0:0:0:1:0
O:0:0:0:0
B:BITE:HURT:1d4
B:CRUSH:HURT:1d6
F:ANIMAL
F:BASH_DOOR
F:CAN_SWIM
F:DROP_CORPSE
F:DROP_SKELETON
F:HAS_EGG
F:MORTAL
F:RAND_25
F:WILD_TOO
D:It is about ten feet long.
N:60:Cave spider
G:S:D
I:120:2d6:8:16:80
W:2:1:400:7
E:0:1:0:2:1:0
O:0:0:0:0
B:BITE:HURT:1d4
F:ANIMAL
F:BASH_DOOR
F:DROP_CORPSE
F:DROP_SKELETON
F:FRIENDS
F:HURT_LITE
F:MORTAL
F:SPIDER
F:WEIRD_MIND
D:It is a black spider that moves in fits and starts.
N:61:Crow
G:B:s
I:120:3d5:40:12:0
W:2:2:300:8
E:0:1:1:0:1:0
O:0:0:0:0
B:BITE:HURT:1d3
B:BITE:HURT:1d3
F:ANIMAL
F:CAN_FLY
F:DROP_CORPSE
F:HAS_EGG
F:MORTAL
F:WILD_TOO
F:WILD_WOOD
D:It is a hooded crow, gray except for the black wings and head.
N:62:Wild cat
G:f:U
I:120:3d5:40:12:0
W:2:2:200:8
E:0:1:0:2:1:0
O:0:0:0:0
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
F:ANIMAL
F:BASH_DOOR
F:DROP_CORPSE
F:DROP_SKELETON
F:MORTAL
F:WILD_TOO
D:A larger than normal feline, hissing loudly. Its velvet claws conceal a
D:fistful of needles.
N:63:Smeagol
G:h:B
I:130:20d20:20:12:5
W:3:2:670:16
E:1:1:1:2:1:1
O:50:50:0:0
B:TOUCH:EAT_GOLD
F:BASH_DOOR
F:CAN_SPEAK
F:CAN_SWIM
F:DROP_90
F:DROP_CHOSEN
F:DROP_CORPSE
F:DROP_GOOD
F:DROP_GREAT
F:DROP_SKELETON
F:EVIL
F:FORCE_MAXHP
F:INVISIBLE
F:MALE
F:ONLY_ITEM
F:OPEN_DOOR
F:RAND_25
F:RAND_50
F:SMART
F:TAKE_ITEM
F:UNIQUE
F:WILD_TOO
D:Usually known as Gollum. He's been sneaking, and he wants his 'precious.'
N:64:Green ooze
G:j:g
I:120:3d4:8:16:80
W:3:2:300:4
E:0:0:0:0:0:0
O:50:0:25:20
B:CRAWL:ACID:1d3
F:CAN_SWIM
F:DROP_90
F:EMPTY_MIND
F:IM_ACID
F:IM_POIS
F:NO_CONF
F:NO_CUT
F:NO_FEAR
F:NO_SLEEP
F:RAND_25
F:RAND_50
F:STUPID
D:It's green and it's oozing.
N:65:Poltergeist
G:G:s
I:130:2d5:8:15:10
W:3:1:0:8
E:0:0:0:0:0:0
O:50:5:30:10
B:TOUCH:TERRIFY
F:CAN_FLY
F:COLD_BLOOD
F:DROP_60
F:DROP_90
F:EVIL
F:HURT_LITE
F:IM_COLD
F:IM_POIS
F:INVISIBLE
F:NO_CONF
F:NO_CUT
F:NO_SLEEP
F:PASS_WALL
F:RAND_25
F:RAND_50
F:TAKE_ITEM
F:UNDEAD
S:1_IN_15
S:BLINK
D:It is a ghastly, ghostly form.
N:66:Yellow jelly
G:j:y
I:120:10d8:2:1:99
W:3:1:2000:12
E:0:0:0:0:0:0
O:0:0:0:0
B:TOUCH:POISON:1d3
F:CAN_SWIM
F:EMPTY_MIND
F:HURT_LITE
F:IM_POIS
F:NEVER_MOVE
F:NO_CONF
F:NO_CUT
F:NO_FEAR
F:NO_SLEEP
F:STUPID
S:1_IN_15
S:DRAIN_MANA
D:It's a large pile of yellow flesh.
N:67:Metallic blue centipede
G:c:b
I:120:4d5:6:6:15
W:4:1:770:6
E:0:0:0:0:1:0
O:0:0:0:0
B:CRAWL:HURT:1d3
F:ANIMAL
F:BASH_DOOR
F:DROP_SKELETON
F:MORTAL
F:RAND_50
F:WEIRD_MIND
F:WILD_TOO
D:It is about four feet long and carnivorous.
N:68:Raven
G:B:D
I:120:4d5:40:12:0
W:4:2:500:8
E:0:1:1:0:1:0
O:0:0:0:0
B:BITE:HURT:1d4
B:BITE:HURT:1d4
F:ANIMAL
F:CAN_FLY
F:DROP_CORPSE
F:HAS_EGG
F:MORTAL
F:WILD_TOO
F:WILD_WOOD
D:Larger than a crow, and pitch black.
N:69:Giant white louse
G:I:w
I:120:1d1:6:5:10
W:3:1:100:1
E:0:0:0:0:0:0
O:0:0:0:0
B:BITE:HURT:1d1
F:ANIMAL
F:CAN_FLY
F:MORTAL
F:RAND_25
F:RAND_50
F:WEIRD_MIND
S:MULTIPLY
D:It is six inches long.
N:70:Giant yellow centipede
G:c:y
I:110:3d6:8:12:30
W:2:1:500:3
E:0:0:0:0:1:0
O:0:0:0:0
B:BITE:HURT:1d3
B:STING:HURT:1d3
F:ANIMAL
F:BASH_DOOR
F:DROP_SKELETON
F:MORTAL
F:RAND_50
F:WEIRD_MIND
F:WILD_TOO
D:It is about four feet long and carnivorous.
N:71:Black naga
G:n:D
I:110:6d8:16:40:120
W:3:1:1700:20
E:0:0:0:0:1:0
O:0:75:20:5
B:CRUSH:HURT:1d8
F:BASH_DOOR
F:CAN_SWIM
F:DROP_60
F:DROP_CORPSE
F:EVIL
F:FEMALE
F:MORTAL
F:RAND_25
D:A large black serpent's body with a female torso.
N:72:Spotted mushroom patch
G:,:o
I:110:1d1:2:1:0
W:3:1:30:3
E:0:0:0:0:0:0
O:0:0:0:0
B:SPORE:POISON:2d4
F:EMPTY_MIND
F:IM_POIS
F:NEVER_MOVE
F:NO_CONF
F:NO_CUT
F:NO_FEAR
F:NO_SLEEP
F:STUPID
F:WILD_TOO
D:Yum! It looks quite tasty.
N:73:Silver jelly
G:j:W
I:120:10d8:2:1:99
W:3:2:2000:12
E:0:0:0:0:0:0
O:0:0:0:0
B:TOUCH:EAT_LITE:1d3
B:TOUCH:EAT_LITE:1d3
F:CAN_SWIM
F:EMPTY_MIND
F:HURT_LITE
F:IM_POIS
F:NEVER_MOVE
F:NO_CONF
F:NO_CUT
F:NO_FEAR
F:NO_SLEEP
F:STUPID
S:1_IN_15
S:DRAIN_MANA
D:It is a large pile of silver flesh that sucks all light from its
D:surroundings.
N:74:Scruffy-looking hobbit
G:h:s
I:110:3d5:16:8:10
W:3:1:1000:4
E:1:1:1:2:1:1
O:0:50:0:40
B:HIT:HURT:1d4
B:TOUCH:EAT_GOLD
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:DROP_SKELETON
F:EVIL
F:MALE
F:MORTAL
F:OPEN_DOOR
F:TAKE_ITEM
D:A short little guy, in bedraggled clothes. He appears to be looking
D:for a good tavern.
N:75:Giant white ant
G:a:w
I:110:3d6:8:16:80
W:3:1:800:7
E:0:1:0:2:1:0
O:0:0:0:0
B:BITE:HURT:1d4
F:ANIMAL
F:BASH_DOOR
F:DROP_SKELETON
F:MORTAL
F:WEIRD_MIND
F:WILD_GRASS
F:WILD_TOO
D:It is about two feet long and has sharp pincers.
N:76:Yellow mold
G:m:y
I:110:8d8:2:10:99
W:3:1:30:9
E:0:0:0:0:0:0
O:0:0:0:0
B:SPORE:HURT:1d4
F:EMPTY_MIND
F:IM_POIS
F:NEVER_MOVE
F:NO_CONF
F:NO_CUT
F:NO_FEAR
F:NO_SLEEP
F:STUPID
D:It is a strange growth on the dungeon floor.
N:77:Metallic red centipede
G:c:r
I:120:4d8:8:9:20
W:5:1:800:10
E:0:0:0:0:1:0
O:0:0:0:0
B:CRAWL:HURT:2d3
F:ANIMAL
F:BASH_DOOR
F:DROP_SKELETON
F:MORTAL
F:RAND_25
F:WEIRD_MIND
F:WILD_TOO
D:It is about four feet long and carnivorous.
N:78:Yellow worm mass
G:w:y
I:100:4d8:7:4:10
W:3:2:200:4
E:0:0:0:0:0:0
O:0:0:0:0
B:CRAWL:LOSE_DEX:1d3
F:ANIMAL
F:CAN_SWIM
F:HURT_LITE
F:MORTAL
F:NO_CUT
F:NO_FEAR
F:RAND_25
F:RAND_50
F:STUPID
F:WEIRD_MIND
S:MULTIPLY
D:It is a large slimy mass of worms.
N:79:Clear worm mass
G:w:B
I:100:4d4:7:1:10
W:3:2:200:4
E:0:0:0:0:0:0
O:0:0:0:0
B:CRAWL:POISON:1d2
F:ANIMAL
F:ATTR_CLEAR
F:CAN_SWIM
F:HURT_LITE
F:IM_POIS
F:INVISIBLE
F:MORTAL
F:NO_CUT
F:NO_FEAR
F:RAND_25
F:RAND_50
F:STUPID
F:WEIRD_MIND
S:MULTIPLY
D:It is a disgusting mass of poisonous worms.
N:80:Radiation eye
G:e:R
I:110:3d6:2:6:10
W:3:1:500:6
E:0:0:0:0:0:0
O:0:0:0:0
B:GAZE:LOSE_STR:1d6
F:CAN_FLY
F:DROP_CORPSE
F:HAS_LITE
F:HURT_LITE
F:NEVER_MOVE
F:NO_FEAR
S:1_IN_11
S:DRAIN_MANA
D:A disembodied eye, crackling with energy.
N:81:Yellow light
G:*:y
I:120:2d6:8:12:30
W:4:1:0:4
E:0:0:0:0:0:0
O:0:0:0:0
B:EXPLODE:BLIND
F:CAN_FLY
F:EMPTY_MIND
F:HAS_LITE
F:NONLIVING
F:NO_CUT
F:RAND_25
F:RAND_50
F:SUSCEP_ELEC
D:A fast-moving bright light, apparently totally random in its movement.
N:82:Cave lizard
G:R:u
I:110:3d6:8:16:80
W:4:1:100:8
E:0:1:0:2:1:0
O:0:0:0:0
B:BITE:HURT:1d5
F:ANIMAL
F:CAN_SWIM
F:DROP_CORPSE
F:HAS_EGG
F:MORTAL
D:It is an armoured lizard with a powerful bite.
N:83:Novice ranger
G:p:W
I:110:6d8:20:8:5
W:4:1:1400:18
E:1:1:1:2:1:1
O:25:45:25:0
B:HIT:HURT:1d5
B:HIT:HURT:1d5
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:DROP_SKELETON
F:FORCE_SLEEP
F:HAS_LITE
F:MALE
F:MORTAL
F:OPEN_DOOR
F:WILD_TOO
F:WILD_WOOD
S:1_IN_9
S:ARROW_2
S:MISSILE
D:An agile hunter, ready and relaxed.
N:84:Blue jelly
G:j:b
I:110:12d8:2:1:99
W:4:1:2000:14
E:0:0:0:0:0:0
O:0:0:0:0
B:TOUCH:COLD:1d6
F:CAN_SWIM
F:COLD_BLOOD
F:EMPTY_MIND
F:HURT_LITE
F:IM_COLD
F:NEVER_MOVE
F:NO_CONF
F:NO_CUT
F:NO_FEAR
F:NO_SLEEP
F:STUPID
F:SUSCEP_FIRE
D:It's a large pile of pulsing blue flesh.
N:85:Creeping copper coins
G:$:u
I:100:7d8:3:24:10
W:4:3:0:9
E:0:0:0:0:0:0
O:0:0:0:0
B:HIT:HURT:1d4
B:TOUCH:POISON:2d4
F:BASH_DOOR
F:CHAR_MULTI
F:COLD_BLOOD
F:DROP_1D2
F:IM_ELEC
F:IM_POIS
F:NO_CONF
F:NO_CUT
F:NO_SLEEP
F:ONLY_GOLD
F:SUSCEP_ACID
D:It appears to be a pile of copper coins, until it starts crawling towards you
D:on tiny legs.
N:86:Giant white rat
G:r:W
I:110:2d2:8:7:30
W:4:1:200:1
E:0:1:0:2:1:0
O:0:0:0:0
B:BITE:POISON:1d3
F:ANIMAL
F:MORTAL
F:RAND_25
S:MULTIPLY
D:It is a very vicious rodent.
N:87:Snotling
G:o:U
I:110:5d5:20:32:30
W:4:1:900:15
E:1:1:1:2:1:1
O:25:50:0:20
B:HIT:HURT:1d6
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:DROP_SKELETON
F:EVIL
F:FRIENDS
F:HAS_LITE
F:HURT_LITE
F:MALE
F:MORTAL
F:OPEN_DOOR
F:ORC
F:RAND_50
F:WILD_TOO
F:WILD_WOOD
D:Immature Orclings, running wild and screaming all the time.
N:88:Swordfish
G:~:W
I:120:4d7:14:10:20
W:4:2:800:15
E:0:0:0:0:1:0
O:0:0:0:0
B:HIT:HURT:1d5
B:HIT:HURT:1d5
F:ANIMAL
F:AQUATIC
F:COLD_BLOOD
F:MORTAL
F:WILD_TOO
D:A fish with a swordlike "beak".
N:89:Blue worm mass
G:w:b
I:100:5d8:7:12:10
W:4:1:40:5
E:0:0:0:0:0:0
O:0:0:0:0
B:CRAWL:COLD:1d4
F:ANIMAL
F:CAN_SWIM
F:COLD_BLOOD
F:HURT_LITE
F:IM_COLD
F:MORTAL
F:NO_CUT
F:NO_FEAR
F:RAND_25
F:RAND_50
F:STUPID
F:SUSCEP_FIRE
F:WEIRD_MIND
S:MULTIPLY
D:It is a large slimy mass of worms.
N:90:Large grey snake
G:J:s
I:100:6d8:6:41:50
W:4:1:1300:14
E:0:0:0:0:1:0
O:0:0:0:0
B:BITE:HURT:1d5
B:CRUSH:HURT:1d8
F:ANIMAL
F:BASH_DOOR
F:CAN_SWIM
F:DROP_CORPSE
F:DROP_SKELETON
F:HAS_EGG
F:MORTAL
F:RAND_25
F:WILD_TOO
D:It is about ten feet long.
N:91:Skeleton kobold
G:s:W
I:110:5d8:20:26:40
W:5:1:800:12
E:1:1:1:2:1:1
O:0:0:0:0
B:HIT:HURT:1d6
F:BASH_DOOR
F:COLD_BLOOD
F:EMPTY_MIND
F:EVIL
F:IM_COLD
F:IM_POIS
F:NO_CONF
F:NO_CUT
F:NO_FEAR
F:NO_SLEEP
F:OPEN_DOOR
F:UNDEAD
D:It is a small animated kobold skeleton.
N:92:Ewok
G:h:G
I:120:3d5:10:10:10
W:9:2:700:20
E:1:1:1:2:1:1
O:50:0:50:0
B:HIT:HURT:1d6
B:HIT:HURT:1d6
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:FRIENDS
F:JOKEANGBAND
F:MORTAL
F:OPEN_DOOR
F:WILD_TOO
F:WILD_WOOD
S:1_IN_8
S:ARROW_1
D:A cute little bear, full of merchandising potential.
N:93:Novice mage
G:p:r
I:110:6d4:20:6:10
W:6:2:1400:6
E:1:1:1:2:1:1
O:25:0:70:0
B:HIT:HURT:1d4
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:DROP_SKELETON
F:FORCE_SLEEP
F:FRIENDS
F:HAS_LITE
F:MALE
F:MORTAL
F:OPEN_DOOR
F:WILD_TOO
S:1_IN_12
S:BLIND
S:BLINK
S:CONF
S:MISSILE
D:He is leaving behind a trail of dropped spell components.
N:94:Green naga
G:n:g
I:110:9d8:18:40:120
W:5:1:1700:30
E:0:0:0:0:1:0
O:0:25:0:65
B:CRUSH:HURT:1d8
B:SPIT:ACID:2d6
F:BASH_DOOR
F:CAN_SWIM
F:DROP_60
F:DROP_CORPSE
F:EVIL
F:FEMALE
F:IM_ACID
F:MORTAL
F:RAND_25
F:TAKE_ITEM
F:WILD_SHORE
F:WILD_TOO
D:A large green serpent with a female torso. Her green skin glistens with
D:acid.
N:95:Giant leech
G:w:u
I:120:6d8:10:20:50
W:5:1:30:20
E:0:0:0:0:1:0
O:0:0:0:0
B:BITE:HURT:3d1
B:BITE:HURT:3d1
F:ANIMAL
F:AQUATIC
F:RAND_25
F:WEIRD_MIND
D:Yech! The disgusting thing only wants your blood!
N:96:Barracuda
G:~:G
I:120:6d8:20:45:20
W:5:2:150:30
E:0:0:0:0:1:0
O:0:0:0:0
B:BITE:HURT:1d10
B:BITE:HURT:1d10
F:ANIMAL
F:AQUATIC
F:COLD_BLOOD
F:MORTAL
F:WILD_TOO
D:A predatory fish with razor-sharp teeth.
N:97:Novice paladin
G:p:w
I:110:6d8:20:16:5
W:4:1:1700:18
E:1:1:1:2:1:1
O:0:70:25:0
B:HIT:HURT:1d7
B:HIT:HURT:1d7
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:DROP_SKELETON
F:FORCE_SLEEP
F:GOOD
F:HAS_LITE
F:MALE
F:MORTAL
F:OPEN_DOOR
F:WILD_TOO
S:1_IN_9
S:CAUSE_1
S:SCARE
D:An adventurer both devoutly religious and skilful in combat.
D:He seems to consider you an agent of the devil.
N:99:Blue ooze
G:j:b
I:110:3d4:8:16:80
W:5:1:300:7
E:0:0:0:0:0:0
O:45:20:20:0
B:CRAWL:COLD:1d4
F:CAN_SWIM
F:DROP_60
F:EMPTY_MIND
F:IM_COLD
F:NO_CONF
F:NO_CUT
F:NO_FEAR
F:NO_SLEEP
F:RAND_25
F:RAND_50
F:STUPID
F:SUSCEP_FIRE
D:It's blue and it's oozing.
N:100:Green glutton ghost
G:G:g
I:130:3d4:10:20:10
W:5:1:0:15
E:0:0:0:0:0:0
O:30:30:30:5
B:TOUCH:EAT_FOOD:1d1
F:CAN_FLY
F:COLD_BLOOD
F:DROP_60
F:DROP_90
F:EVIL
F:INVISIBLE
F:NO_CONF
F:NO_CUT
F:NO_SLEEP
F:PASS_WALL
F:RAND_25
F:RAND_50
F:UNDEAD
D:It is a very ugly green ghost with a voracious appetite.
N:101:Green jelly
G:j:g
I:120:22d8:2:1:99
W:5:1:2500:18
E:0:0:0:0:0:0
O:0:0:0:0
B:TOUCH:ACID:1d2
F:CAN_SWIM
F:EMPTY_MIND
F:HURT_LITE
F:IM_ACID
F:NEVER_MOVE
F:NO_CONF
F:NO_CUT
F:NO_FEAR
F:NO_SLEEP
F:STUPID
D:It is a large pile of pulsing green flesh.
N:102:Large kobold
G:k:b
I:110:13d9:20:32:30
W:5:1:1000:25
E:1:1:1:2:1:1
O:0:90:0:5
B:HIT:HURT:1d10
F:BASH_DOOR
F:DROP_90
F:DROP_CORPSE
F:DROP_SKELETON
F:EVIL
F:HAS_LITE
F:IM_POIS
F:MORTAL
F:OPEN_DOOR
D:It a man-sized figure with the all too recognisable face of a kobold.
N:103:Grey icky thing
G:i:s
I:110:4d8:14:12:15
W:5:1:500:10
E:0:0:0:0:0:0
O:0:0:0:0
B:TOUCH:HURT:1d5
F:CAN_SWIM
F:DROP_CORPSE
F:EMPTY_MIND
F:RAND_50
D:It is a smallish, slimy, icky, nasty creature.
N:104:Disenchanter eye
G:e:v
I:100:7d8:2:10:10
W:5:2:500:20
E:0:0:0:0:0:0
O:0:0:0:0
B:GAZE:UN_BONUS
F:ATTR_ANY
F:ATTR_MULTI
F:CAN_FLY
F:DROP_CORPSE
F:HURT_LITE
F:NEVER_MOVE
F:NO_FEAR
F:RES_DISE
S:1_IN_9
S:DRAIN_MANA
D:A disembodied eye, crackling with magic.
N:105:Red worm mass
G:w:r
I:100:5d8:7:12:10
W:5:1:40:6
E:0:0:0:0:0:0
O:0:0:0:0
B:CRAWL:FIRE:1d6
F:ANIMAL
F:BASH_DOOR
F:CAN_SWIM
F:EMPTY_MIND
F:HURT_LITE
F:IM_FIRE
F:MORTAL
F:NO_CUT
F:NO_FEAR
F:RAND_25
F:RAND_50
F:STUPID
F:SUSCEP_COLD
S:MULTIPLY
D:It is a large slimy mass of worms.
N:106:Copperhead snake
G:J:o
I:110:4d6:6:20:1
W:5:1:200:15
E:0:0:0:0:1:0
O:0:0:0:0
B:BITE:POISON:2d4
F:ANIMAL
F:BASH_DOOR
F:CAN_SWIM
F:DROP_CORPSE
F:DROP_SKELETON
F:HAS_EGG
F:IM_POIS
F:MORTAL
F:RAND_50
F:WILD_TOO
D:It has a copper head and sharp venomous fangs.
N:107:Death sword
G:|:W
I:130:6d6:20:40:0
W:6:5:0:30
E:0:0:0:0:0:0
O:50:0:50:0
B:HIT:HURT:5d5
B:HIT:HURT:5d5
B:HIT:HURT:5d5
B:HIT:HURT:5d5
F:CHAR_MULTI
F:COLD_BLOOD
F:DROP_90
F:EMPTY_MIND
F:EVIL
F:FORCE_MAXHP
F:HAS_LITE
F:IM_COLD
F:IM_ELEC
F:IM_FIRE
F:IM_POIS
F:NEVER_MOVE
F:NONLIVING
F:NO_CONF
F:NO_CUT
F:NO_FEAR
F:NO_SLEEP
F:STUPID
F:SUSCEP_ACID
D:A bloodthirsty blade lurking for prey. Beware!
N:108:Purple mushroom patch
G:,:v
I:110:1d1:2:1:0
W:6:2:40:15
E:0:0:0:0:0:0
O:0:0:0:0
B:SPORE:LOSE_CON:1d2
B:SPORE:LOSE_CON:1d2
B:SPORE:LOSE_CON:1d2
F:CAN_SWIM
F:EMPTY_MIND
F:NEVER_MOVE
F:NO_CONF
F:NO_CUT
F:NO_FEAR
F:NO_SLEEP
F:STUPID
D:Yuk! It doesn't look so tasty.
N:109:Novice priest
G:p:g
I:110:7d4:20:10:5
W:6:2:1500:6
E:1:1:1:2:1:1
O:20:50:20:5
B:HIT:HURT:1d5
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:DROP_SKELETON
F:FORCE_SLEEP
F:FRIENDS
F:GOOD
F:HAS_LITE
F:MALE
F:MORTAL
F:OPEN_DOOR
F:WILD_TOO
S:1_IN_12
S:CAUSE_1
S:HEAL
S:SCARE
D:He is tripping over his priestly robes.
N:110:Novice warrior
G:p:u
I:110:9d4:20:16:5
W:6:2:1600:6
E:1:1:1:2:1:1
O:0:95:0:0
B:HIT:HURT:1d7
B:HIT:HURT:1d6
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:DROP_SKELETON
F:FRIENDS
F:HAS_LITE
F:MALE
F:MORTAL
F:OPEN_DOOR
F:WILD_TOO
D:He looks inexperienced but tough.
N:113:Brown mold
G:m:u
I:110:15d8:2:12:99
W:6:1:50:20
E:0:0:0:0:0:0
O:0:0:0:0
B:SPORE:CONFUSE:1d4
F:CAN_SWIM
F:EMPTY_MIND
F:IM_POIS
F:NEVER_MOVE
F:NO_CONF
F:NO_CUT
F:NO_FEAR
F:NO_SLEEP
F:STUPID
D:A strange brown growth on the dungeon floor.
N:114:Giant brown bat
G:b:u
I:130:3d8:10:15:30
W:6:1:600:10
E:0:1:1:0:1:0
O:0:0:0:0
B:BITE:HURT:1d3
F:AI_ANNOY
F:ANIMAL
F:CAN_FLY
F:DROP_CORPSE
F:MORTAL
F:RAND_50
F:WILD_MOUNTAIN
F:WILD_TOO
F:WILD_WOOD
D:It screeches as it attacks.
N:116:Novice rogue
G:p:b
I:110:8d4:20:12:5
W:6:2:1400:6
E:1:1:1:2:1:1
O:50:25:0:20
B:HIT:HURT:1d6
B:TOUCH:EAT_GOLD
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:DROP_SKELETON
F:EVIL
F:FRIENDS
F:MALE
F:MORTAL
F:OPEN_DOOR
F:TAKE_ITEM
F:WILD_TOO
D:A rather shifty individual.
N:117:Creeping silver coins
G:$:s
I:100:12d8:4:30:10
W:6:3:0:18
E:0:0:0:0:0:0
O:0:0:0:0
B:HIT:HURT:1d6
B:TOUCH:POISON:2d6
F:BASH_DOOR
F:CHAR_MULTI
F:COLD_BLOOD
F:DROP_1D2
F:DROP_60
F:IM_ELEC
F:IM_POIS
F:NO_CONF
F:NO_CUT
F:NO_SLEEP
F:ONLY_GOLD
F:SUSCEP_ACID
D:It appears to be a pile of silver coins, until it starts crawling towards you
D:on tiny legs.
N:118:Snaga
G:o:U
I:110:8d8:20:32:30
W:6:1:1600:15
E:1:1:1:2:1:1
O:20:50:5:15
B:HIT:HURT:1d8
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:DROP_SKELETON
F:EVIL
F:FRIENDS
F:HAS_LITE
F:HURT_LITE
F:MALE
F:MORTAL
F:OPEN_DOOR
F:ORC
F:WILD_TOO
D:He is one of the many weaker 'slave' orcs, often mistakenly known as a
D:goblin.
N:119:Rattlesnake
G:J:r
I:110:6d7:6:24:1
W:6:1:200:20
E:0:0:0:0:1:0
O:0:0:0:0
B:BITE:POISON:2d5
F:ANIMAL
F:BASH_DOOR
F:CAN_SWIM
F:DROP_CORPSE
F:DROP_SKELETON
F:HAS_EGG
F:IM_POIS
F:MORTAL
F:RAND_50
F:WILD_TOO
D:It is recognised by the hard-scaled end of its body that is often rattled
D:to frighten its prey.
N:120:Giant slug
G:w:U
I:100:12d9:10:25:25
W:6:1:600:25
E:0:0:0:0:1:0
O:0:0:0:0
B:BITE:ACID:2d4
B:BITE:ACID:2d6
F:ANIMAL
F:CAN_SWIM
F:DROP_CORPSE
F:EMPTY_MIND
F:KILL_BODY
F:KILL_ITEM
F:MORTAL
F:WILD_TOO
S:1_IN_10
S:BR_ACID
D:It is slowly making its way towards you, eating everything in
D:its path...
N:121:Giant pink frog
G:R:r
I:110:5d8:12:16:50
W:7:1:200:16
E:0:1:0:2:1:0
O:0:0:0:0
B:BITE:LOSE_STR:2d4
F:ANIMAL
F:BASH_DOOR
F:DROP_CORPSE
F:MORTAL
F:RAND_50
F:WILD_ONLY
F:WILD_SHORE
D:It looks poisonous.
N:122:Dark elf
G:h:D
I:110:7d10:20:16:20
W:7:2:1200:25
E:1:1:1:2:1:1
O:20:20:50:10
B:HIT:HURT:1d6
B:HIT:HURT:1d6
F:BASH_DOOR
F:DROP_90
F:DROP_CORPSE
F:DROP_SKELETON
F:EVIL
F:FORCE_SLEEP
F:HAS_LITE
F:HURT_LITE
F:MALE
F:OPEN_DOOR
S:1_IN_10
S:CONF
S:DARKNESS
S:MISSILE
D:An elven figure with jet black skin and white hair, his eyes are large and
D:twisted with evil.
N:123:Zombified kobold
G:z:s
I:110:6d8:20:14:30
W:7:1:750:14
E:1:1:1:2:1:1
O:0:0:0:0
B:HIT:HURT:1d2
B:HIT:HURT:1d2
F:BASH_DOOR
F:COLD_BLOOD
F:EMPTY_MIND
F:EVIL
F:IM_COLD
F:IM_POIS
F:NO_CONF
F:NO_CUT
F:NO_FEAR
F:NO_SLEEP
F:OPEN_DOOR
F:UNDEAD
D:It is an animated kobold corpse. Flesh falls off in large chunks as it
D:shambles forward.
N:124:Crypt creep
G:s:D
I:110:6d8:20:12:14
W:7:2:0:25
E:1:1:1:2:1:1
O:0:0:0:0
B:CLAW:HURT:1d2
B:CLAW:HURT:1d2
B:BITE:POISON
F:BASH_DOOR
F:COLD_BLOOD
F:EVIL
F:FRIENDS
F:HURT_LITE
F:IM_COLD
F:IM_POIS
F:NO_CONF
F:NO_CUT
F:NO_SLEEP
F:OPEN_DOOR
F:RAND_25
F:UNDEAD
S:1_IN_10
S:CAUSE_1
S:S_UNDEAD
D:A frightening skeletal figure in a black robe.
N:125:Rotting corpse
G:z:R
I:110:8d8:20:20:20
W:8:1:0:15
E:1:1:1:2:1:1
O:0:0:0:0
B:CLAW:POISON:1d3
B:CLAW:POISON:1d3
F:BASH_DOOR
F:COLD_BLOOD
F:EMPTY_MIND
F:EVIL
F:FRIENDS
F:IM_COLD
F:IM_POIS
F:NO_CONF
F:NO_CUT
F:NO_FEAR
F:NO_SLEEP
F:OPEN_DOOR
F:UNDEAD
D:Corpses awakened from their sleep by dark sorcery.
N:126:Cave orc
G:o:G
I:110:11d9:20:32:30
W:7:1:1900:20
E:1:1:1:2:1:1
O:20:70:0:0
B:HIT:HURT:1d8
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:DROP_SKELETON
F:EVIL
F:FRIENDS
F:HAS_LITE
F:HURT_LITE
F:MALE
F:MORTAL
F:OPEN_DOOR
F:ORC
D:He is often found in huge numbers in deep caves.
N:127:Wood spider
G:S:U
I:120:3d6:8:16:80
W:7:3:600:15
E:0:1:0:2:1:0
O:0:0:0:0
B:BITE:HURT:1d3
B:STING:POISON:1d4
F:ANIMAL
F:BASH_DOOR
F:DROP_SKELETON
F:FRIENDS
F:IM_POIS
F:MORTAL
F:SPIDER
F:WEIRD_MIND
F:WILD_TOO
F:WILD_WOOD
D:It scuttles towards you.
N:128:Manes
G:u:r
I:110:8d8:20:32:30
W:7:2:300:16
E:1:1:1:2:1:1
O:0:0:0:0
B:HIT:HURT:1d8
F:BASH_DOOR
F:DEMON
F:EVIL
F:FRIENDS
F:IM_FIRE
F:NO_FEAR
F:OPEN_DOOR
D:It is a minor but aggressive demon.
N:129:Bloodshot eye
G:e:r
I:110:10d8:2:6:10
W:7:3:550:30
E:0:0:0:0:0:0
O:0:0:0:0
B:GAZE:BLIND:2d6
F:CAN_FLY
F:DROP_CORPSE
F:HURT_LITE
F:NEVER_MOVE
F:NO_CUT
F:NO_FEAR
S:1_IN_7
S:DRAIN_MANA
D:A disembodied eye, bloodshot and nasty.
N:130:Red naga
G:n:r
I:110:11d8:20:40:120
W:7:2:1800:40
E:0:0:0:0:1:0
O:50:0:50:0
B:CRUSH:HURT:1d10
B:BITE:LOSE_STR:1d4
F:BASH_DOOR
F:CAN_SWIM
F:DROP_60
F:DROP_CORPSE
F:EVIL
F:FEMALE
F:MORTAL
F:RAND_25
F:TAKE_ITEM
F:WILD_SHORE
F:WILD_TOO
D:A large red snake with a woman's torso.
N:131:Red jelly
G:j:r
I:110:26d8:2:1:99
W:7:1:2500:26
E:0:0:0:0:0:0
O:0:0:0:0
B:TOUCH:LOSE_STR:1d5
F:CAN_SWIM
F:EMPTY_MIND
F:HURT_LITE
F:NEVER_MOVE
F:NO_CONF
F:NO_CUT
F:NO_FEAR
F:NO_SLEEP
F:STUPID
D:It is a large pulsating mound of red flesh.
N:132:Green icky thing
G:i:g
I:110:5d8:14:12:20
W:7:2:500:18
E:0:0:0:0:0:0
O:0:0:0:0
B:TOUCH:ACID:2d5
F:CAN_SWIM
F:DROP_CORPSE
F:EMPTY_MIND
F:IM_ACID
F:RAND_50
D:It is a smallish, slimy, icky, acidic creature.
N:133:Lost soul
G:G:W
I:110:2d8:12:10:10
W:7:2:0:18
E:0:0:0:0:0:0
O:60:0:25:0
B:HIT:HURT:2d2
B:TOUCH:LOSE_WIS
F:CAN_FLY
F:COLD_BLOOD
F:DROP_60
F:DROP_90
F:EVIL
F:IM_COLD
F:INVISIBLE
F:NO_CONF
F:NO_CUT
F:NO_SLEEP
F:PASS_WALL
F:RAND_50
F:TAKE_ITEM
F:UNDEAD
S:1_IN_15
S:DRAIN_MANA
S:TPORT
D:It is almost insubstantial.
N:134:Night lizard
G:R:b
I:110:4d8:20:16:30
W:7:2:400:35
E:0:1:0:2:1:0
O:0:0:0:0
B:BITE:HURT:1d6
B:BITE:HURT:1d6
F:ANIMAL
F:CAN_SWIM
F:DROP_CORPSE
F:HAS_EGG
F:MORTAL
F:WILD_TOO
D:It is a black lizard with overlapping scales and a powerful jaw.
N:135:Mughash, the Kobold Lord
G:k:v
I:110:17d10:20:20:20
W:7:3:1100:100
E:1:1:1:2:1:1
O:0:100:0:0
B:HIT:HURT:1d12
B:HIT:HURT:1d12
B:HIT:HURT:1d12
F:BASH_DOOR
F:CAN_SPEAK
F:DROP_1D2
F:DROP_CORPSE
F:DROP_GOOD
F:DROP_SKELETON
F:ESCORT
F:ESCORTS
F:EVIL
F:FORCE_MAXHP
F:HAS_LITE
F:IM_POIS
F:MALE
F:MORTAL
F:ONLY_ITEM
F:OPEN_DOOR
F:UNIQUE
D:Strong and powerful, for a kobold.
N:136:Skeleton orc
G:s:W
I:110:10d8:20:36:40
W:8:1:1700:26
E:1:1:1:2:1:1
O:0:0:0:0
B:HIT:HURT:2d5
F:BASH_DOOR
F:COLD_BLOOD
F:EMPTY_MIND
F:EVIL
F:IM_COLD
F:IM_POIS
F:NO_CONF
F:NO_CUT
F:NO_FEAR
F:NO_SLEEP
F:OPEN_DOOR
F:ORC
F:UNDEAD
D:It is an animated orc skeleton.
N:137:Wormtongue, Agent of Saruman
G:p:B
I:110:28d10:20:30:20
W:9:2:1500:150
E:1:1:1:2:1:1
O:10:50:35:0
B:HIT:HURT:1d7
B:HIT:HURT:1d7
B:TOUCH:EAT_GOLD
B:INSULT:*
F:BASH_DOOR
F:CAN_SPEAK
F:DROP_1D2
F:DROP_GOOD
F:DROP_GREAT
F:DROP_SKELETON
F:EVIL
F:FORCE_MAXHP
F:FORCE_SLEEP
F:HAS_LITE
F:MALE
F:MORTAL
F:ONLY_ITEM
F:OPEN_DOOR
F:RES_TELE
F:TAKE_ITEM
F:UNIQUE
S:1_IN_5
S:BA_POIS
S:BO_COLD
S:HEAL
S:SLOW
D:He's been spying for Saruman. He is a snivelling wretch with no morals.
N:140:Lagduf, the Snaga
G:o:y
I:110:22d10:20:32:30
W:8:2:1700:80
E:1:1:1:2:1:1
O:10:80:0:0
B:HIT:HURT:1d11
B:HIT:HURT:1d11
B:HIT:HURT:1d10
B:HIT:HURT:1d10
F:BASH_DOOR
F:CAN_SPEAK
F:DROP_1D2
F:DROP_CORPSE
F:DROP_GOOD
F:DROP_SKELETON
F:ESCORT
F:EVIL
F:FORCE_MAXHP
F:HAS_LITE
F:MALE
F:MORTAL
F:ONLY_ITEM
F:OPEN_DOOR
F:ORC
F:SPECIAL_GENE
F:UNIQUE
D:A captain of a regiment of weaker orcs, Lagduf keeps his troop in order
D:with displays of excessive violence.
N:141:Brown yeek
G:y:u
I:110:4d8:18:18:10
W:8:1:800:11
E:1:1:1:2:1:1
O:0:50:0:30
B:HIT:HURT:1d6
F:ANIMAL
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:IM_ACID
F:MORTAL
F:OPEN_DOOR
D:It is a strange small humanoid.
N:142:Novice ranger
G:p:W
I:110:6d8:20:8:5
W:8:2:1500:18
E:1:1:1:2:1:1
O:0:80:0:15
B:HIT:HURT:1d5
B:HIT:HURT:1d5
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:DROP_SKELETON
F:FORCE_SLEEP
F:FRIENDS
F:HAS_LITE
F:MALE
F:MORTAL
F:OPEN_DOOR
S:1_IN_9
S:ARROW_2
S:MISSILE
D:An agile hunter, ready and relaxed.
N:143:Giant salamander
G:R:R
I:110:6d7:6:40:1
W:8:1:600:50
E:0:1:0:2:1:0
O:0:0:0:0
B:BITE:FIRE:3d6
F:ANIMAL
F:CAN_SWIM
F:DROP_CORPSE
F:FORCE_SLEEP
F:IM_FIRE
F:MORTAL
F:RAND_25
F:SUSCEP_COLD
S:1_IN_9
S:BR_FIRE
D:A large black and yellow lizard. You'd better run away!
N:144:Space monster
G:.:d
I:110:21d8:30:14:20
W:8:2:0:28
E:0:0:0:0:0:0
O:0:0:0:0
B:HIT:TERRIFY:1d4
F:CAN_FLY
F:IM_ACID
F:JOKEANGBAND
F:NONLIVING
F:NO_CONF
F:NO_CUT
F:NO_SLEEP
F:PASS_WALL
D:A black hole in the fabric of reality.
N:146:Green mold
G:m:g
I:110:21d8:2:14:75
W:8:1:40:28
E:0:0:0:0:0:0
O:0:0:0:0
B:SPORE:TERRIFY:1d4
F:CAN_SWIM
F:EMPTY_MIND
F:IM_ACID
F:IM_POIS
F:NEVER_MOVE
F:NO_CONF
F:NO_CUT
F:NO_FEAR
F:NO_SLEEP
F:STUPID
D:It is a strange growth on the dungeon floor.
N:147:Novice paladin
G:p:w
I:110:6d8:20:16:5
W:8:2:1500:18
E:1:1:1:2:1:1
O:30:55:10:0
B:HIT:HURT:1d7
B:HIT:HURT:1d7
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:DROP_SKELETON
F:FORCE_SLEEP
F:FRIENDS
F:GOOD
F:HAS_LITE
F:MALE
F:MORTAL
F:OPEN_DOOR
F:WILD_TOO
S:1_IN_9
S:CAUSE_1
S:SCARE
D:He thinks you are an agent of the devil.
N:148:Lemure
G:u:U
I:110:13d9:20:32:30
W:8:3:1000:16
E:0:0:0:0:1:0
O:0:0:0:0
B:HIT:HURT:1d8
F:BASH_DOOR
F:DEMON
F:EVIL
F:FRIENDS
F:IM_FIRE
F:NO_FEAR
F:OPEN_DOOR
D:It is the larval form of a major demon.
N:149:Hill orc
G:o:u
I:110:13d9:20:32:30
W:8:1:2000:25
E:1:1:1:2:1:1
O:10:70:10:0
B:HIT:HURT:1d10
F:BASH_DOOR
F:DROP_60
F:DROP_CORPSE
F:DROP_SKELETON
F:EVIL
F:FRIENDS
F:HAS_LITE
F:HURT_LITE
F:MALE
F:MORTAL
F:OPEN_DOOR
F:ORC
D:He is a hardy well-weathered survivor.
N:150:Bandit
G:p:b
I:110:8d8:20:24:10
W:10:2:1500:26
E:1:1:1:2:1:1
O:25:60:0:0
B:HIT:HURT:2d4
B:TOUCH:EAT_GOLD
F:BASH_DOOR
F:DROP_1D2
F:DROP_CORPSE
F:DROP_SKELETON
F:EVIL
F:HAS_LITE
F:MALE
F:MORTAL
F:OPEN_DOOR
F:TAKE_ITEM
F:WILD_TOO
F:WILD_WOOD
D:He is after your possessions!
N:151:Hunting hawk
G:B:u
I:120:8d8:30:25:10
W:8:2:800:22
E:0:1:1:0:1:0
O:0:0:0:0
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
B:BITE:HURT:1d4
F:ANIMAL
F:CAN_FLY
F:DROP_CORPSE
F:HAS_EGG
F:MORTAL
F:NO_FEAR
F:WILD_TOO
F:WILD_WOOD
D:Trained to hunt and kill without fear.
N:152:Phantom warrior
G:G:B
I:110:5d5:20:10:40
W:8:1:0:15
E:0:0:0:0:0:0
O:0:0:0:0
B:HIT:HURT:1d11
B:HIT:HURT:1d11
F:CAN_FLY
F:COLD_BLOOD
F:EMPTY_MIND
F:FRIENDS
F:NONLIVING
F:NO_CUT
F:NO_FEAR
F:NO_SLEEP
F:PASS_WALL
D:Spectral creatures that are half real, half illusion.
N:154:Yeti
G:Y:w
I:110:11d9:20:24:10
W:9:3:3500:30
E:1:1:1:2:1:1
O:0:0:0:0
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
B:BITE:HURT:1d4
F:ANIMAL
F:BASH_DOOR
F:DROP_CORPSE
F:IM_COLD
F:MORTAL
F:OPEN_DOOR
F:SUSCEP_FIRE
F:WILD_MOUNTAIN
F:WILD_TOO
D:A large white figure covered in shaggy fur.
N:155:Bloodshot icky thing
G:i:r
I:110:7d8:14:18:20
W:9:3:60:24
E:0:0:0:0:0:0
O:0:0:0:0
B:TOUCH:HURT:1d4
B:CRAWL:ACID:2d4
F:CAN_SWIM
F:DROP_CORPSE
F:EMPTY_MIND
F:IM_POIS
F:RAND_50
S:1_IN_11
S:DRAIN_MANA
D:It is a strange, slimy, icky creature.
N:156:Giant grey rat
G:r:s
I:110:2d3:8:12:20
W:9:1:250:2
E:0:1:0:2:1:0
O:0:0:0:0
B:BITE:POISON:1d4
F:ANIMAL
F:IM_POIS
F:MORTAL
F:RAND_25
S:MULTIPLY
D:It is a rodent of unusual size.
N:157:Black harpy
G:H:D
I:120:3d8:16:22:10
W:9:1:600:19
E:0:1:1:0:1:0
O:0:0:0:0
B:CLAW:HURT:1d2
B:CLAW:HURT:1d2
B:BITE:HURT:1d3
F:ANIMAL
F:CAN_FLY
F:DROP_CORPSE
F:EVIL
F:FEMALE
F:MORTAL
F:RAND_25
F:WILD_MOUNTAIN
F:WILD_TOO
D:A woman's face on the body of a vicious black bird.
N:159:The wounded bear
G:q:r
I:110:11d10:10:35:10
W:12:1:3000:30
E:0:1:0:2:1:0
O:0:0:0:0
B:CLAW:HURT:1d10
B:CLAW:HURT:1d10
B:BITE:HURT:1d11
F:ANIMAL
F:BASH_DOOR
F:DROP_CORPSE
F:FORCE_MAXHP
F:FORCE_SLEEP
F:MORTAL
F:UNIQUE
F:WILD_GRA