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#pragma once
#include "h-basic.h"
/**
* An entry for the object/monster allocation functions
*
* Pass 1 is determined from allocation information
* Pass 2 is determined from allocation restriction
* Pass 3 is determined from allocation calculation
*/
struct alloc_entry
{
s16b index = -1; /* The actual index */
byte level = 0; /* Base dungeon level */
byte prob1 = 0; /* Probability, pass 1 */
byte prob2 = 0; /* Probability, pass 2 */
byte prob3 = 0; /* Probability, pass 3 */
};
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