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/**
* X-macro list of all the ego flags
*/
/* ETR(<tier>, <index>, <name>) */
ETR(1, 0, SUSTAIN ) /* Ego-Item gives a Random Sustain */
ETR(1, 1, OLD_RESIST ) /* The old "extra power" random high resist */
ETR(1, 2, ABILITY ) /* Ego-Item has a random Sustain */
ETR(1, 3, R_ELEM ) /* Item resists Acid/Fire/Cold/Elec or Poison */
ETR(1, 4, R_LOW ) /* Item has a random low resist */
ETR(1, 5, R_HIGH ) /* Item has a random high resist */
ETR(1, 6, R_ANY ) /* Item has one additional resist */
ETR(1, 7, R_DRAGON ) /* Item gets "Dragon" Resist */
ETR(1, 8, SLAY_WEAP ) /* Special 'Slaying' bonus */
ETR(1, 9, DAM_DIE ) /* Item has an additional dam die */
ETR(1, 10, DAM_SIZE ) /* Item has greater damage dice */
ETR(1, 11, PVAL_M1 ) /* Item has +1 to pval */
ETR(1, 12, PVAL_M2 ) /* Item has +(up to 2) to pval */
ETR(1, 13, PVAL_M3 ) /* Item has +(up to 3) to pval */
ETR(1, 14, PVAL_M5 ) /* Item has +(up to 5) to pval */
ETR(1, 15, AC_M1 ) /* Item has +1 to AC */
ETR(1, 16, AC_M2 ) /* Item has +(up to 2) to AC */
ETR(1, 17, AC_M3 ) /* Item has +(up to 3) to AC */
ETR(1, 18, AC_M5 ) /* Item has +(up to 5) to AC */
ETR(1, 19, TH_M1 ) /* Item has +1 to hit */
ETR(1, 20, TH_M2 ) /* Item has +(up to 2) to hit */
ETR(1, 21, TH_M3 ) /* Item has +(up to 3) to hit */
ETR(1, 22, TH_M5 ) /* Item has +(up to 5) to hit */
ETR(1, 23, TD_M1 ) /* Item has +1 to dam */
ETR(1, 24, TD_M2 ) /* Item has +(up to 2) to dam */
ETR(1, 25, TD_M3 ) /* Item has +(up to 3) to dam */
ETR(1, 26, TD_M5 ) /* Item has +(up to 5) to dam */
ETR(1, 27, R_P_ABILITY) /* Item has a random pval-affected ability */
ETR(1, 28, R_STAT ) /* Item affects a random stat */
ETR(1, 29, R_STAT_SUST) /* Item affects a random stat & sustains it */
ETR(1, 30, R_IMMUNITY ) /* Item gives a random immunity */
ETR(1, 31, LIMIT_BLOWS) /* switch the "limit blows" feature */
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