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#pragma once
#include "dungeon_flag_set.hpp"
#include <boost/optional.hpp>
#include <string>
#include <unordered_map>
/**
* Read-only game data for individual levels of a dungeon.
*/
struct level_data
{
/**
* Target dungeon number for side dungeon, if any.
*/
int branch = 0;
/**
* Dungeon number for parent dungeon, if any. Filled in by post_d_info().
*/
int fbranch = 0;
/**
* Dungeon depth for parent dungeon, if any. Filled in by post_d_info().
*/
int flevel = 0;
/**
* Dungeon flags.
*/
dungeon_flag_set flags;
/**
* Save file extension to use for this level, if any.
*/
boost::optional<std::string> save_extension;
/**
* Get map name for special levels.
*/
boost::optional<std::string> map_name;
/**
* Short name for special levels, replaces
* the regular depth display.
*/
boost::optional<std::string> name;
/**
* One-line description for special levels,
* replaces the level feeling.
*/
boost::optional<std::string> description;
};
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