blob: 9d9991e36caf5857d4b7e638b8da96dcd34d1606 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
|
#pragma once
#include "body.hpp"
#include "h-basic.h"
#include "object_flag_set.hpp"
#include "object_proto.hpp"
#include "player_defs.hpp"
#include "player_level_flag.hpp"
#include "player_race_flag_set.hpp"
#include "player_spec.hpp"
#include "skill_modifiers.hpp"
/**
* Player descriptor and runtime data.
*/
struct player_class
{
const char *title = nullptr; /* Type of class */
char *desc = nullptr; /* Small desc of the class */
const char *titles[PY_MAX_LEVEL / 5] { }; /* Titles */
s16b c_adj[6] { }; /* Class stat modifier */
s16b c_mhp = 0; /* Class hit-dice adjustment */
s16b c_exp = 0; /* Class experience factor */
s16b powers[4] { }; /* Powers of the class */
player_race_flag_set flags;
s16b mana = 0;
s16b blow_num = 0;
s16b blow_wgt = 0;
s16b blow_mul = 0;
s16b extra_blows = 0;
std::vector<object_proto> object_protos;
char body_parts[BODY_MAX] { }; /* To help to decide what to use when body changing */
std::array<player_level_flag, PY_MAX_LEVEL+1> lflags;
struct skill_modifiers skill_modifiers;
u32b gods = 0;
std::vector<player_spec> spec;
std::vector<player_race_ability_type> abilities; /* Abilities to be gained by level; ignores prereqs */
};
|