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#pragma once
#include "body.hpp"
#include "h-basic.hpp"
#include "object_flag_set.hpp"
#include "object_proto.hpp"
#include "player_defs.hpp"
#include "player_level_flag.hpp"
#include "player_race_ability_type.hpp"
#include "player_race_flag_set.hpp"
#include "player_shared.hpp"
#include "skill_modifiers.hpp"
#include "skills_defs.hpp"
#include <array>
#include <string>
#include <vector>
struct player_race_mod
{
std::string title;
std::string description;
bool place = FALSE; /* TRUE = race race modifier, FALSE = Race modifier race */
char luck = '\0'; /* Luck */
s16b mana = 0; /* Mana % */
player_shared ps;
char infra = '\0'; /* (+) Infra-vision range */
std::array<u32b, 2> choice { }; /* Legal race choices */
std::array<u32b, 2> pclass { }; /* Classes allowed */
std::array<u32b, 2> mclass { }; /* Classes restricted */
std::array<char, BODY_MAX> body_parts { }; /* To help to decide what to use when body changing */
player_race_flag_set flags;
std::array<player_level_flag, PY_MAX_LEVEL+1> lflags;
byte g_attr = 0; /* Overlay graphic attribute */
char g_char = '\0'; /* Overlay graphic character */
struct skill_modifiers skill_modifiers;
std::vector<object_proto> object_protos;
std::vector<player_race_ability_type> abilities; /* Abilities to be gained by level; ignores prereqs */
};
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