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#pragma once
#include "h-basic.h"
/* Define monster generation rules */
struct rule_type
{
byte mode; /* Mode of combination of the monster flags */
byte percent; /* Percent of monsters affected by the rule */
u32b mflags1; /* The monster flags that are allowed */
u32b mflags2;
u32b mflags3;
u32b mflags4;
u32b mflags5;
u32b mflags6;
u32b mflags7;
u32b mflags8;
u32b mflags9;
char r_char[5]; /* Monster race allowed */
};
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