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#pragma once
#include "h-basic.h"
#include "monster_spell_flag_set.hpp"
/* Define monster generation rules */
struct rule_type
{
byte mode = 0; /* Mode of combination of the monster flags */
byte percent = 0; /* Percent of monsters affected by the rule */
u32b mflags1 = 0; /* The monster flags that are allowed */
u32b mflags2 = 0;
u32b mflags3 = 0;
u32b mflags7 = 0;
u32b mflags8 = 0;
u32b mflags9 = 0;
monster_spell_flag_set mspells; /* Monster spells the are allowed */
char r_char[5] = { 0 }; /* Monster race allowed */
};
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