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authorJames Cowgill <jcowgill@debian.org>2019-07-15 00:11:43 +0100
committerJames Cowgill <jcowgill@debian.org>2019-07-15 00:11:43 +0100
commit1411c9b47e75e93c43b5dcfb466d4b3e9f30b66e (patch)
tree517f8113f6b1dc513ca36cb81bc641094d5eaf31 /deps
parent167869e4b11b38e92620e902b48024b05d0ccd3a (diff)
New upstream version 3.3
Diffstat (limited to 'deps')
-rw-r--r--deps/glad.c1555
-rw-r--r--deps/glad/gl.h3840
-rw-r--r--deps/glad/glad.h3520
-rw-r--r--deps/glad/khrplatform.h (renamed from deps/KHR/khrplatform.h)20
-rw-r--r--deps/glad/vk_platform.h (renamed from deps/vulkan/vk_platform.h)62
-rw-r--r--deps/glad/vulkan.h3480
-rw-r--r--deps/glad_gl.c1791
-rw-r--r--deps/glad_vulkan.c593
-rw-r--r--deps/linmath.h2
-rw-r--r--deps/nuklear.h25539
-rw-r--r--deps/nuklear_glfw_gl2.h381
-rw-r--r--deps/stb_image_write.h1048
-rw-r--r--deps/tinycthread.c2
-rw-r--r--deps/tinycthread.h4
-rw-r--r--deps/vs2008/stdint.h247
-rw-r--r--deps/vulkan/vulkan.h3835
16 files changed, 36951 insertions, 8968 deletions
diff --git a/deps/glad.c b/deps/glad.c
deleted file mode 100644
index 7886e60..0000000
--- a/deps/glad.c
+++ /dev/null
@@ -1,1555 +0,0 @@
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <glad/glad.h>
-
-struct gladGLversionStruct GLVersion;
-
-static int has_ext(const char *ext) {
-#if defined(GL_VERSION_3_0) || defined(GL_ES_VERSION_3_0)
- if(GLVersion.major < 3 || glGetStringi == NULL) {
-#endif
- const char *extensions;
- const char *loc;
- const char *terminator;
- extensions = (const char*) glGetString(GL_EXTENSIONS);
- if(extensions == NULL || ext == NULL) {
- return 0;
- }
-
- while(1) {
- loc = strstr(extensions, ext);
- if(loc == NULL) {
- return 0;
- }
-
- terminator = loc + strlen(ext);
- if((loc == extensions || *(loc - 1) == ' ') &&
- (*terminator == ' ' || *terminator == '\0')) {
- return 1;
- }
- extensions = terminator;
- }
-#if defined(GL_VERSION_3_0) || defined(GL_ES_VERSION_3_0)
- } else {
- GLint num_exts, index;
-
- glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts);
- for(index = 0; index < num_exts; index++) {
- if(strcmp((const char*) glGetStringi(GL_EXTENSIONS, index), ext) == 0) {
- return 1;
- }
- }
- }
-#endif
-
- return 0;
-}
-int GLAD_GL_VERSION_1_0;
-int GLAD_GL_VERSION_1_1;
-int GLAD_GL_VERSION_1_2;
-int GLAD_GL_VERSION_1_3;
-int GLAD_GL_VERSION_1_4;
-int GLAD_GL_VERSION_1_5;
-int GLAD_GL_VERSION_2_0;
-int GLAD_GL_VERSION_2_1;
-int GLAD_GL_VERSION_3_0;
-int GLAD_GL_VERSION_3_1;
-int GLAD_GL_VERSION_3_2;
-PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
-PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
-PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
-PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
-PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
-PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
-PFNGLVERTEX2FVPROC glad_glVertex2fv;
-PFNGLINDEXIPROC glad_glIndexi;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
-PFNGLRECTDVPROC glad_glRectdv;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
-PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
-PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
-PFNGLINDEXDPROC glad_glIndexd;
-PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
-PFNGLINDEXFPROC glad_glIndexf;
-PFNGLLINEWIDTHPROC glad_glLineWidth;
-PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
-PFNGLGETMAPFVPROC glad_glGetMapfv;
-PFNGLINDEXSPROC glad_glIndexs;
-PFNGLCOMPILESHADERPROC glad_glCompileShader;
-PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
-PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
-PFNGLINDEXFVPROC glad_glIndexfv;
-PFNGLFOGIVPROC glad_glFogiv;
-PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
-PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
-PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
-PFNGLCOLOR4UIPROC glad_glColor4ui;
-PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
-PFNGLFOGFVPROC glad_glFogfv;
-PFNGLENABLEIPROC glad_glEnablei;
-PFNGLVERTEX4IVPROC glad_glVertex4iv;
-PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
-PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
-PFNGLCREATESHADERPROC glad_glCreateShader;
-PFNGLISBUFFERPROC glad_glIsBuffer;
-PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
-PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
-PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
-PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
-PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
-PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
-PFNGLVERTEX4FVPROC glad_glVertex4fv;
-PFNGLBINDTEXTUREPROC glad_glBindTexture;
-PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
-PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
-PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
-PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
-PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
-PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
-PFNGLPOINTSIZEPROC glad_glPointSize;
-PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
-PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
-PFNGLCOLOR4BVPROC glad_glColor4bv;
-PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
-PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
-PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
-PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
-PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
-PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
-PFNGLCOLOR3BPROC glad_glColor3b;
-PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
-PFNGLEDGEFLAGPROC glad_glEdgeFlag;
-PFNGLVERTEX3DPROC glad_glVertex3d;
-PFNGLVERTEX3FPROC glad_glVertex3f;
-PFNGLVERTEX3IPROC glad_glVertex3i;
-PFNGLCOLOR3IPROC glad_glColor3i;
-PFNGLUNIFORM3FPROC glad_glUniform3f;
-PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
-PFNGLCOLOR3SPROC glad_glColor3s;
-PFNGLVERTEX3SPROC glad_glVertex3s;
-PFNGLCOLORMASKIPROC glad_glColorMaski;
-PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
-PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
-PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
-PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
-PFNGLVERTEX2IVPROC glad_glVertex2iv;
-PFNGLCOLOR3SVPROC glad_glColor3sv;
-PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
-PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
-PFNGLNORMALPOINTERPROC glad_glNormalPointer;
-PFNGLVERTEX4SVPROC glad_glVertex4sv;
-PFNGLPASSTHROUGHPROC glad_glPassThrough;
-PFNGLFOGIPROC glad_glFogi;
-PFNGLBEGINPROC glad_glBegin;
-PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
-PFNGLCOLOR3UBVPROC glad_glColor3ubv;
-PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
-PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
-PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
-PFNGLDRAWARRAYSPROC glad_glDrawArrays;
-PFNGLUNIFORM1UIPROC glad_glUniform1ui;
-PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
-PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
-PFNGLLIGHTFVPROC glad_glLightfv;
-PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
-PFNGLCLEARPROC glad_glClear;
-PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
-PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
-PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
-PFNGLISENABLEDPROC glad_glIsEnabled;
-PFNGLSTENCILOPPROC glad_glStencilOp;
-PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
-PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
-PFNGLTRANSLATEFPROC glad_glTranslatef;
-PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
-PFNGLTRANSLATEDPROC glad_glTranslated;
-PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
-PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
-PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
-PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
-PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
-PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
-PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
-PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
-PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
-PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
-PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
-PFNGLINDEXSVPROC glad_glIndexsv;
-PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
-PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
-PFNGLVERTEX3IVPROC glad_glVertex3iv;
-PFNGLBITMAPPROC glad_glBitmap;
-PFNGLMATERIALIPROC glad_glMateriali;
-PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
-PFNGLGETQUERYIVPROC glad_glGetQueryiv;
-PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
-PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
-PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
-PFNGLMATERIALFPROC glad_glMaterialf;
-PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
-PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
-PFNGLISSHADERPROC glad_glIsShader;
-PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
-PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
-PFNGLVERTEX3DVPROC glad_glVertex3dv;
-PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
-PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
-PFNGLENABLEPROC glad_glEnable;
-PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
-PFNGLCOLOR4FVPROC glad_glColor4fv;
-PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
-PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
-PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
-PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
-PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
-PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
-PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
-PFNGLTEXGENFPROC glad_glTexGenf;
-PFNGLGETPOINTERVPROC glad_glGetPointerv;
-PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
-PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
-PFNGLNORMAL3FVPROC glad_glNormal3fv;
-PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
-PFNGLDEPTHRANGEPROC glad_glDepthRange;
-PFNGLFRUSTUMPROC glad_glFrustum;
-PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
-PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
-PFNGLPUSHMATRIXPROC glad_glPushMatrix;
-PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
-PFNGLORTHOPROC glad_glOrtho;
-PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
-PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
-PFNGLCLEARINDEXPROC glad_glClearIndex;
-PFNGLMAP1DPROC glad_glMap1d;
-PFNGLMAP1FPROC glad_glMap1f;
-PFNGLFLUSHPROC glad_glFlush;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
-PFNGLINDEXIVPROC glad_glIndexiv;
-PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
-PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
-PFNGLPIXELZOOMPROC glad_glPixelZoom;
-PFNGLFENCESYNCPROC glad_glFenceSync;
-PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
-PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
-PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
-PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
-PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
-PFNGLLIGHTIPROC glad_glLighti;
-PFNGLLIGHTFPROC glad_glLightf;
-PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
-PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
-PFNGLCLAMPCOLORPROC glad_glClampColor;
-PFNGLUNIFORM4IVPROC glad_glUniform4iv;
-PFNGLCLEARSTENCILPROC glad_glClearStencil;
-PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
-PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
-PFNGLGENTEXTURESPROC glad_glGenTextures;
-PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
-PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
-PFNGLINDEXPOINTERPROC glad_glIndexPointer;
-PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
-PFNGLISSYNCPROC glad_glIsSync;
-PFNGLVERTEX2FPROC glad_glVertex2f;
-PFNGLVERTEX2DPROC glad_glVertex2d;
-PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
-PFNGLUNIFORM2IPROC glad_glUniform2i;
-PFNGLMAPGRID2DPROC glad_glMapGrid2d;
-PFNGLMAPGRID2FPROC glad_glMapGrid2f;
-PFNGLVERTEX2IPROC glad_glVertex2i;
-PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
-PFNGLVERTEX2SPROC glad_glVertex2s;
-PFNGLNORMAL3BVPROC glad_glNormal3bv;
-PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
-PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
-PFNGLVERTEX3SVPROC glad_glVertex3sv;
-PFNGLGENQUERIESPROC glad_glGenQueries;
-PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
-PFNGLTEXENVFPROC glad_glTexEnvf;
-PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
-PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
-PFNGLFOGCOORDDPROC glad_glFogCoordd;
-PFNGLFOGCOORDFPROC glad_glFogCoordf;
-PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
-PFNGLTEXENVIPROC glad_glTexEnvi;
-PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
-PFNGLISENABLEDIPROC glad_glIsEnabledi;
-PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
-PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
-PFNGLUNIFORM2IVPROC glad_glUniform2iv;
-PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
-PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
-PFNGLMATRIXMODEPROC glad_glMatrixMode;
-PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
-PFNGLGETMAPIVPROC glad_glGetMapiv;
-PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
-PFNGLGETSHADERIVPROC glad_glGetShaderiv;
-PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
-PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
-PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
-PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
-PFNGLCALLLISTPROC glad_glCallList;
-PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
-PFNGLGETDOUBLEVPROC glad_glGetDoublev;
-PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
-PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
-PFNGLLIGHTMODELFPROC glad_glLightModelf;
-PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
-PFNGLVERTEX2SVPROC glad_glVertex2sv;
-PFNGLLIGHTMODELIPROC glad_glLightModeli;
-PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
-PFNGLUNIFORM3FVPROC glad_glUniform3fv;
-PFNGLPIXELSTOREIPROC glad_glPixelStorei;
-PFNGLCALLLISTSPROC glad_glCallLists;
-PFNGLMAPBUFFERPROC glad_glMapBuffer;
-PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
-PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
-PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
-PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
-PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
-PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
-PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
-PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
-PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
-PFNGLDELETESYNCPROC glad_glDeleteSync;
-PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
-PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
-PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
-PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
-PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
-PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
-PFNGLUNIFORM3IVPROC glad_glUniform3iv;
-PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
-PFNGLPOLYGONMODEPROC glad_glPolygonMode;
-PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
-PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
-PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
-PFNGLISLISTPROC glad_glIsList;
-PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
-PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
-PFNGLCOLOR4SPROC glad_glColor4s;
-PFNGLUSEPROGRAMPROC glad_glUseProgram;
-PFNGLLINESTIPPLEPROC glad_glLineStipple;
-PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
-PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
-PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
-PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
-PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
-PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
-PFNGLCOLOR4BPROC glad_glColor4b;
-PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
-PFNGLCOLOR4FPROC glad_glColor4f;
-PFNGLCOLOR4DPROC glad_glColor4d;
-PFNGLCOLOR4IPROC glad_glColor4i;
-PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
-PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
-PFNGLVERTEX2DVPROC glad_glVertex2dv;
-PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
-PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
-PFNGLFINISHPROC glad_glFinish;
-PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
-PFNGLDELETESHADERPROC glad_glDeleteShader;
-PFNGLDRAWELEMENTSPROC glad_glDrawElements;
-PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
-PFNGLGETMAPDVPROC glad_glGetMapdv;
-PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
-PFNGLMATERIALFVPROC glad_glMaterialfv;
-PFNGLVIEWPORTPROC glad_glViewport;
-PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
-PFNGLINDEXDVPROC glad_glIndexdv;
-PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
-PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
-PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
-PFNGLCLEARDEPTHPROC glad_glClearDepth;
-PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
-PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
-PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
-PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
-PFNGLTEXBUFFERPROC glad_glTexBuffer;
-PFNGLPOPNAMEPROC glad_glPopName;
-PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
-PFNGLPIXELSTOREFPROC glad_glPixelStoref;
-PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
-PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
-PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
-PFNGLRECTIPROC glad_glRecti;
-PFNGLCOLOR4UBPROC glad_glColor4ub;
-PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
-PFNGLRECTFPROC glad_glRectf;
-PFNGLRECTDPROC glad_glRectd;
-PFNGLNORMAL3SVPROC glad_glNormal3sv;
-PFNGLNEWLISTPROC glad_glNewList;
-PFNGLCOLOR4USPROC glad_glColor4us;
-PFNGLLINKPROGRAMPROC glad_glLinkProgram;
-PFNGLHINTPROC glad_glHint;
-PFNGLRECTSPROC glad_glRects;
-PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
-PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
-PFNGLGETSTRINGPROC glad_glGetString;
-PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
-PFNGLDETACHSHADERPROC glad_glDetachShader;
-PFNGLSCALEFPROC glad_glScalef;
-PFNGLENDQUERYPROC glad_glEndQuery;
-PFNGLSCALEDPROC glad_glScaled;
-PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
-PFNGLCOPYPIXELSPROC glad_glCopyPixels;
-PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
-PFNGLPOPATTRIBPROC glad_glPopAttrib;
-PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
-PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
-PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
-PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
-PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
-PFNGLINITNAMESPROC glad_glInitNames;
-PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
-PFNGLCOLOR3DVPROC glad_glColor3dv;
-PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
-PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
-PFNGLWAITSYNCPROC glad_glWaitSync;
-PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
-PFNGLCOLORMATERIALPROC glad_glColorMaterial;
-PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
-PFNGLUNIFORM1FPROC glad_glUniform1f;
-PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
-PFNGLRENDERMODEPROC glad_glRenderMode;
-PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
-PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
-PFNGLUNIFORM1IPROC glad_glUniform1i;
-PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
-PFNGLUNIFORM3IPROC glad_glUniform3i;
-PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
-PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
-PFNGLDISABLEPROC glad_glDisable;
-PFNGLLOGICOPPROC glad_glLogicOp;
-PFNGLEVALPOINT2PROC glad_glEvalPoint2;
-PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
-PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
-PFNGLUNIFORM4UIPROC glad_glUniform4ui;
-PFNGLCOLOR3FPROC glad_glColor3f;
-PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
-PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
-PFNGLRECTFVPROC glad_glRectfv;
-PFNGLCULLFACEPROC glad_glCullFace;
-PFNGLGETLIGHTFVPROC glad_glGetLightfv;
-PFNGLCOLOR3DPROC glad_glColor3d;
-PFNGLTEXGENDPROC glad_glTexGend;
-PFNGLTEXGENIPROC glad_glTexGeni;
-PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
-PFNGLGETSTRINGIPROC glad_glGetStringi;
-PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
-PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
-PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
-PFNGLATTACHSHADERPROC glad_glAttachShader;
-PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
-PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
-PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
-PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
-PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
-PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
-PFNGLTEXGENIVPROC glad_glTexGeniv;
-PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
-PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
-PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
-PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
-PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
-PFNGLTEXENVFVPROC glad_glTexEnvfv;
-PFNGLREADBUFFERPROC glad_glReadBuffer;
-PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
-PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
-PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
-PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
-PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
-PFNGLDELETELISTSPROC glad_glDeleteLists;
-PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
-PFNGLVERTEX4DVPROC glad_glVertex4dv;
-PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
-PFNGLPOPMATRIXPROC glad_glPopMatrix;
-PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
-PFNGLCOLOR4IVPROC glad_glColor4iv;
-PFNGLINDEXUBVPROC glad_glIndexubv;
-PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
-PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
-PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
-PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
-PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
-PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
-PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
-PFNGLVERTEX3FVPROC glad_glVertex3fv;
-PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
-PFNGLMATERIALIVPROC glad_glMaterialiv;
-PFNGLISPROGRAMPROC glad_glIsProgram;
-PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
-PFNGLVERTEX4SPROC glad_glVertex4s;
-PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
-PFNGLNORMAL3DVPROC glad_glNormal3dv;
-PFNGLUNIFORM4IPROC glad_glUniform4i;
-PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
-PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
-PFNGLROTATEDPROC glad_glRotated;
-PFNGLROTATEFPROC glad_glRotatef;
-PFNGLVERTEX4IPROC glad_glVertex4i;
-PFNGLREADPIXELSPROC glad_glReadPixels;
-PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
-PFNGLLOADNAMEPROC glad_glLoadName;
-PFNGLUNIFORM4FPROC glad_glUniform4f;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
-PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
-PFNGLSHADEMODELPROC glad_glShadeModel;
-PFNGLMAPGRID1DPROC glad_glMapGrid1d;
-PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
-PFNGLMAPGRID1FPROC glad_glMapGrid1f;
-PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
-PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
-PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
-PFNGLALPHAFUNCPROC glad_glAlphaFunc;
-PFNGLUNIFORM1IVPROC glad_glUniform1iv;
-PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
-PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
-PFNGLSTENCILFUNCPROC glad_glStencilFunc;
-PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
-PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
-PFNGLCOLOR4UIVPROC glad_glColor4uiv;
-PFNGLRECTIVPROC glad_glRectiv;
-PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
-PFNGLEVALMESH2PROC glad_glEvalMesh2;
-PFNGLEVALMESH1PROC glad_glEvalMesh1;
-PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
-PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
-PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
-PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
-PFNGLCOLOR4UBVPROC glad_glColor4ubv;
-PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
-PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
-PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
-PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
-PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
-PFNGLTEXENVIVPROC glad_glTexEnviv;
-PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
-PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
-PFNGLGENBUFFERSPROC glad_glGenBuffers;
-PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
-PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
-PFNGLPUSHATTRIBPROC glad_glPushAttrib;
-PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
-PFNGLBLENDFUNCPROC glad_glBlendFunc;
-PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
-PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
-PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
-PFNGLLIGHTIVPROC glad_glLightiv;
-PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
-PFNGLTEXGENFVPROC glad_glTexGenfv;
-PFNGLENDPROC glad_glEnd;
-PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
-PFNGLSCISSORPROC glad_glScissor;
-PFNGLCLIPPLANEPROC glad_glClipPlane;
-PFNGLPUSHNAMEPROC glad_glPushName;
-PFNGLTEXGENDVPROC glad_glTexGendv;
-PFNGLINDEXUBPROC glad_glIndexub;
-PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
-PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
-PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
-PFNGLCLEARCOLORPROC glad_glClearColor;
-PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
-PFNGLNORMAL3SPROC glad_glNormal3s;
-PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
-PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
-PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
-PFNGLBLENDCOLORPROC glad_glBlendColor;
-PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
-PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
-PFNGLUNIFORM3UIPROC glad_glUniform3ui;
-PFNGLCOLOR4DVPROC glad_glColor4dv;
-PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
-PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
-PFNGLUNIFORM2FVPROC glad_glUniform2fv;
-PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
-PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
-PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
-PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
-PFNGLNORMAL3IVPROC glad_glNormal3iv;
-PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
-PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
-PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
-PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
-PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
-PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
-PFNGLCOLOR3USPROC glad_glColor3us;
-PFNGLCOLOR3UIVPROC glad_glColor3uiv;
-PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
-PFNGLGETLIGHTIVPROC glad_glGetLightiv;
-PFNGLDEPTHFUNCPROC glad_glDepthFunc;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
-PFNGLLISTBASEPROC glad_glListBase;
-PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
-PFNGLCOLOR3UBPROC glad_glColor3ub;
-PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
-PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
-PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
-PFNGLCOLOR3UIPROC glad_glColor3ui;
-PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
-PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
-PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
-PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
-PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
-PFNGLCOLORMASKPROC glad_glColorMask;
-PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
-PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
-PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
-PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
-PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
-PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
-PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
-PFNGLCOLOR4SVPROC glad_glColor4sv;
-PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
-PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
-PFNGLFOGFPROC glad_glFogf;
-PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
-PFNGLCOLOR3IVPROC glad_glColor3iv;
-PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
-PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
-PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
-PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
-PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
-PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
-PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
-PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
-PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
-PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
-PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
-PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
-PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
-PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
-PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
-PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
-PFNGLGENLISTSPROC glad_glGenLists;
-PFNGLCOLOR3BVPROC glad_glColor3bv;
-PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
-PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
-PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
-PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
-PFNGLENDLISTPROC glad_glEndList;
-PFNGLUNIFORM2UIPROC glad_glUniform2ui;
-PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
-PFNGLCOLOR3USVPROC glad_glColor3usv;
-PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
-PFNGLDISABLEIPROC glad_glDisablei;
-PFNGLINDEXMASKPROC glad_glIndexMask;
-PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
-PFNGLSHADERSOURCEPROC glad_glShaderSource;
-PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
-PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
-PFNGLCLEARACCUMPROC glad_glClearAccum;
-PFNGLGETSYNCIVPROC glad_glGetSynciv;
-PFNGLUNIFORM2FPROC glad_glUniform2f;
-PFNGLBEGINQUERYPROC glad_glBeginQuery;
-PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
-PFNGLBINDBUFFERPROC glad_glBindBuffer;
-PFNGLMAP2DPROC glad_glMap2d;
-PFNGLMAP2FPROC glad_glMap2f;
-PFNGLVERTEX4DPROC glad_glVertex4d;
-PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
-PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
-PFNGLBUFFERDATAPROC glad_glBufferData;
-PFNGLEVALPOINT1PROC glad_glEvalPoint1;
-PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
-PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
-PFNGLGETERRORPROC glad_glGetError;
-PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
-PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
-PFNGLGETFLOATVPROC glad_glGetFloatv;
-PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
-PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
-PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
-PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
-PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
-PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
-PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
-PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
-PFNGLGETINTEGERVPROC glad_glGetIntegerv;
-PFNGLACCUMPROC glad_glAccum;
-PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
-PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
-PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
-PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
-PFNGLISQUERYPROC glad_glIsQuery;
-PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
-PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
-PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
-PFNGLSTENCILMASKPROC glad_glStencilMask;
-PFNGLDRAWPIXELSPROC glad_glDrawPixels;
-PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
-PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
-PFNGLISTEXTUREPROC glad_glIsTexture;
-PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
-PFNGLUNIFORM1FVPROC glad_glUniform1fv;
-PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
-PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
-PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
-PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
-PFNGLVERTEX4FPROC glad_glVertex4f;
-PFNGLRECTSVPROC glad_glRectsv;
-PFNGLCOLOR4USVPROC glad_glColor4usv;
-PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
-PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
-PFNGLNORMAL3IPROC glad_glNormal3i;
-PFNGLNORMAL3FPROC glad_glNormal3f;
-PFNGLNORMAL3DPROC glad_glNormal3d;
-PFNGLNORMAL3BPROC glad_glNormal3b;
-PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
-PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
-PFNGLARRAYELEMENTPROC glad_glArrayElement;
-PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
-PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
-PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
-PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
-PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
-PFNGLDEPTHMASKPROC glad_glDepthMask;
-PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
-PFNGLCOLOR3FVPROC glad_glColor3fv;
-PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
-PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
-PFNGLUNIFORM4FVPROC glad_glUniform4fv;
-PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
-PFNGLCOLORPOINTERPROC glad_glColorPointer;
-PFNGLFRONTFACEPROC glad_glFrontFace;
-PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
-PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
-int GLAD_GL_ARB_robustness;
-int GLAD_GL_ARB_multisample;
-int GLAD_GL_EXT_separate_specular_color;
-PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
-PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
-PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
-PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
-PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
-PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
-PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
-PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
-PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
-PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
-PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
-PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
-PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
-PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
-PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
-PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
-PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
-PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
-PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
-PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
-PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
-static void load_GL_VERSION_1_0(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_0) return;
- glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
- glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
- glad_glHint = (PFNGLHINTPROC)load("glHint");
- glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
- glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
- glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
- glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
- glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
- glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
- glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
- glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
- glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
- glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
- glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
- glad_glClear = (PFNGLCLEARPROC)load("glClear");
- glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
- glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
- glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
- glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
- glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
- glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
- glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
- glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
- glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
- glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
- glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
- glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
- glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
- glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
- glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
- glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
- glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
- glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
- glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
- glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
- glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
- glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
- glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
- glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
- glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
- glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
- glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
- glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
- glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
- glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
- glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
- glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
- glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
- glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList");
- glad_glEndList = (PFNGLENDLISTPROC)load("glEndList");
- glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList");
- glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists");
- glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists");
- glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists");
- glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase");
- glad_glBegin = (PFNGLBEGINPROC)load("glBegin");
- glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap");
- glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b");
- glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv");
- glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d");
- glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv");
- glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f");
- glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv");
- glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i");
- glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv");
- glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s");
- glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv");
- glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub");
- glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv");
- glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui");
- glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv");
- glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us");
- glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv");
- glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b");
- glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv");
- glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d");
- glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv");
- glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f");
- glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv");
- glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i");
- glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv");
- glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s");
- glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv");
- glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub");
- glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv");
- glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui");
- glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv");
- glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us");
- glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv");
- glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag");
- glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv");
- glad_glEnd = (PFNGLENDPROC)load("glEnd");
- glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd");
- glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv");
- glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf");
- glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv");
- glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi");
- glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv");
- glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs");
- glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv");
- glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b");
- glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv");
- glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d");
- glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv");
- glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f");
- glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv");
- glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i");
- glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv");
- glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s");
- glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv");
- glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d");
- glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv");
- glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f");
- glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv");
- glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i");
- glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv");
- glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s");
- glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv");
- glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d");
- glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv");
- glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f");
- glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv");
- glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i");
- glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv");
- glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s");
- glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv");
- glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d");
- glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv");
- glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f");
- glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv");
- glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i");
- glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv");
- glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s");
- glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv");
- glad_glRectd = (PFNGLRECTDPROC)load("glRectd");
- glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv");
- glad_glRectf = (PFNGLRECTFPROC)load("glRectf");
- glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv");
- glad_glRecti = (PFNGLRECTIPROC)load("glRecti");
- glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv");
- glad_glRects = (PFNGLRECTSPROC)load("glRects");
- glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv");
- glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d");
- glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv");
- glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f");
- glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv");
- glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i");
- glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv");
- glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s");
- glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv");
- glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d");
- glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv");
- glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f");
- glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv");
- glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i");
- glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv");
- glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s");
- glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv");
- glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d");
- glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv");
- glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f");
- glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv");
- glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i");
- glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv");
- glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s");
- glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv");
- glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d");
- glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv");
- glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f");
- glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv");
- glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i");
- glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv");
- glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s");
- glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv");
- glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d");
- glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv");
- glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f");
- glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv");
- glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i");
- glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv");
- glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s");
- glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv");
- glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d");
- glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv");
- glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f");
- glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv");
- glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i");
- glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv");
- glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s");
- glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv");
- glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d");
- glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv");
- glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f");
- glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv");
- glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i");
- glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv");
- glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s");
- glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv");
- glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane");
- glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial");
- glad_glFogf = (PFNGLFOGFPROC)load("glFogf");
- glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv");
- glad_glFogi = (PFNGLFOGIPROC)load("glFogi");
- glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv");
- glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf");
- glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv");
- glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti");
- glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv");
- glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf");
- glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv");
- glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli");
- glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv");
- glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple");
- glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf");
- glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv");
- glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali");
- glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv");
- glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple");
- glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel");
- glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf");
- glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv");
- glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi");
- glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv");
- glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend");
- glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv");
- glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf");
- glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv");
- glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni");
- glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv");
- glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer");
- glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer");
- glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode");
- glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames");
- glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName");
- glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough");
- glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName");
- glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName");
- glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum");
- glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex");
- glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask");
- glad_glAccum = (PFNGLACCUMPROC)load("glAccum");
- glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib");
- glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib");
- glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d");
- glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f");
- glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d");
- glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f");
- glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d");
- glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f");
- glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d");
- glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f");
- glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d");
- glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv");
- glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f");
- glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv");
- glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d");
- glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv");
- glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f");
- glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv");
- glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1");
- glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1");
- glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2");
- glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2");
- glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc");
- glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom");
- glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf");
- glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi");
- glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv");
- glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv");
- glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv");
- glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels");
- glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels");
- glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane");
- glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv");
- glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv");
- glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv");
- glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv");
- glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv");
- glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv");
- glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv");
- glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv");
- glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv");
- glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv");
- glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple");
- glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv");
- glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv");
- glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv");
- glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv");
- glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv");
- glad_glIsList = (PFNGLISLISTPROC)load("glIsList");
- glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum");
- glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity");
- glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf");
- glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd");
- glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode");
- glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf");
- glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd");
- glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho");
- glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix");
- glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix");
- glad_glRotated = (PFNGLROTATEDPROC)load("glRotated");
- glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef");
- glad_glScaled = (PFNGLSCALEDPROC)load("glScaled");
- glad_glScalef = (PFNGLSCALEFPROC)load("glScalef");
- glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated");
- glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef");
-}
-static void load_GL_VERSION_1_1(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_1) return;
- glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
- glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
- glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
- glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
- glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
- glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
- glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
- glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
- glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
- glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
- glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
- glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
- glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
- glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
- glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement");
- glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer");
- glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState");
- glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer");
- glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState");
- glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer");
- glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays");
- glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer");
- glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer");
- glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer");
- glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident");
- glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures");
- glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub");
- glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv");
- glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib");
- glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib");
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-static void load_GL_VERSION_1_2(GLADloadproc load) {
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- glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
- glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
- glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
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-static void load_GL_VERSION_1_3(GLADloadproc load) {
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- glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
- glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
- glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
- glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
- glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
- glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
- glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
- glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
- glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture");
- glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d");
- glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv");
- glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f");
- glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv");
- glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i");
- glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv");
- glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s");
- glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv");
- glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d");
- glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv");
- glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f");
- glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv");
- glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i");
- glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv");
- glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s");
- glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv");
- glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d");
- glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv");
- glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f");
- glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv");
- glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i");
- glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv");
- glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s");
- glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv");
- glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d");
- glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv");
- glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f");
- glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv");
- glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i");
- glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv");
- glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s");
- glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv");
- glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf");
- glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd");
- glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf");
- glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd");
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- glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
- glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
- glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
- glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
- glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
- glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
- glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf");
- glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv");
- glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd");
- glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv");
- glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer");
- glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b");
- glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv");
- glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d");
- glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv");
- glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f");
- glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv");
- glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i");
- glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv");
- glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s");
- glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv");
- glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub");
- glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv");
- glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui");
- glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv");
- glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us");
- glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv");
- glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer");
- glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d");
- glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv");
- glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f");
- glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv");
- glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i");
- glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv");
- glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s");
- glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv");
- glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d");
- glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv");
- glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f");
- glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv");
- glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i");
- glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv");
- glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s");
- glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv");
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- glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
- glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
- glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
- glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
- glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
- glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
- glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
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- glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
- glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
- glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
- glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
- glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
- glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
- glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
- glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
- glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
- glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
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- glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
- glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
- glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
- glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
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- glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
- glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
- glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
- glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
- glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
- glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
- glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
- glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
- glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
- glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
- glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
- glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
- glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
- glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
- glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
- glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
- glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
- glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
- glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
- glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
- glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
- glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
- glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
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- glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
- glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
- glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
- glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
- glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
- glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
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- glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
- glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
- glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
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- glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
- glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
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- glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
- glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
- glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
- glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
- glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
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- glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
- glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
- glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
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- glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
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- glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
- glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
- glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
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- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
- glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
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- glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
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- glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
- glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
- glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
- glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
- glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
- glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
- glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
- glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
- glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
- glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
- glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
- glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
- glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
- glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
- glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
- glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
- glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
- glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
- glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
- glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
- glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
- glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
- glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
- glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
- glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
- glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
- glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
- glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
- glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
- glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
- glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
- glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
- glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
- glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
- glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
- glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
- glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
- glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
- glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
- glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
- glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
- glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
- glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
- glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
- glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
- glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
- glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
- glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
- glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
- glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
- glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
- glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
- glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
- glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
- glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
- glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
- glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
- glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
- glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
- glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
- glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
- glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
- glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
- glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
- glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
- glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
- glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
-}
-static void load_GL_VERSION_3_1(GLADloadproc load) {
- if(!GLAD_GL_VERSION_3_1) return;
- glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
- glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
- glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
- glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
- glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
- glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
- glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
- glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
- glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
- glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
- glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
- glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
- glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
- glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
-}
-static void load_GL_VERSION_3_2(GLADloadproc load) {
- if(!GLAD_GL_VERSION_3_2) return;
- glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
- glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
- glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
- glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
- glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
- glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
- glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
- glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
- glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
- glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
- glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
- glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
- glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
- glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
- glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
- glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
- glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
- glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
- glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
-}
-static void load_GL_ARB_multisample(GLADloadproc load) {
- if(!GLAD_GL_ARB_multisample) return;
- glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB");
-}
-static void load_GL_ARB_robustness(GLADloadproc load) {
- if(!GLAD_GL_ARB_robustness) return;
- glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load("glGetGraphicsResetStatusARB");
- glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB");
- glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB");
- glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load("glGetnCompressedTexImageARB");
- glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB");
- glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB");
- glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load("glGetnUniformuivARB");
- glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB");
- glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB");
- glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load("glGetnMapfvARB");
- glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB");
- glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB");
- glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load("glGetnPixelMapuivARB");
- glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB");
- glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load("glGetnPolygonStippleARB");
- glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB");
- glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilterARB");
- glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB");
- glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB");
- glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load("glGetnMinmaxARB");
-}
-static void find_extensionsGL(void) {
- GLAD_GL_EXT_separate_specular_color = has_ext("GL_EXT_separate_specular_color");
- GLAD_GL_ARB_multisample = has_ext("GL_ARB_multisample");
- GLAD_GL_ARB_robustness = has_ext("GL_ARB_robustness");
-}
-
-static void find_coreGL(void) {
-
- /* Thank you @elmindreda
- * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
- * https://github.com/glfw/glfw/blob/master/src/context.c#L36
- */
- int i, major, minor;
-
- const char* version;
- const char* prefixes[] = {
- "OpenGL ES-CM ",
- "OpenGL ES-CL ",
- "OpenGL ES ",
- NULL
- };
-
- version = (const char*) glGetString(GL_VERSION);
- if (!version) return;
-
- for (i = 0; prefixes[i]; i++) {
- const size_t length = strlen(prefixes[i]);
- if (strncmp(version, prefixes[i], length) == 0) {
- version += length;
- break;
- }
- }
-
-/* PR #18 */
-#ifdef _MSC_VER
- sscanf_s(version, "%d.%d", &major, &minor);
-#else
- sscanf(version, "%d.%d", &major, &minor);
-#endif
-
- GLVersion.major = major; GLVersion.minor = minor;
- GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
- GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
- GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
- GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
- GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
- GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
- GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
- GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
- GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
- GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
- GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
-}
-
-int gladLoadGLLoader(GLADloadproc load) {
- GLVersion.major = 0; GLVersion.minor = 0;
- glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
- if(glGetString == NULL) return 0;
- if(glGetString(GL_VERSION) == NULL) return 0;
- find_coreGL();
- load_GL_VERSION_1_0(load);
- load_GL_VERSION_1_1(load);
- load_GL_VERSION_1_2(load);
- load_GL_VERSION_1_3(load);
- load_GL_VERSION_1_4(load);
- load_GL_VERSION_1_5(load);
- load_GL_VERSION_2_0(load);
- load_GL_VERSION_2_1(load);
- load_GL_VERSION_3_0(load);
- load_GL_VERSION_3_1(load);
- load_GL_VERSION_3_2(load);
-
- find_extensionsGL();
- load_GL_ARB_multisample(load);
- load_GL_ARB_robustness(load);
- return GLVersion.major != 0 || GLVersion.minor != 0;
-}
-
diff --git a/deps/glad/gl.h b/deps/glad/gl.h
new file mode 100644
index 0000000..5c7879f
--- /dev/null
+++ b/deps/glad/gl.h
@@ -0,0 +1,3840 @@
+/**
+ * Loader generated by glad 2.0.0-beta on Sun Apr 14 17:03:32 2019
+ *
+ * Generator: C/C++
+ * Specification: gl
+ * Extensions: 3
+ *
+ * APIs:
+ * - gl:compatibility=3.3
+ *
+ * Options:
+ * - MX_GLOBAL = False
+ * - LOADER = False
+ * - ALIAS = False
+ * - HEADER_ONLY = False
+ * - DEBUG = False
+ * - MX = False
+ *
+ * Commandline:
+ * --api='gl:compatibility=3.3' --extensions='GL_ARB_multisample,GL_ARB_robustness,GL_KHR_debug' c
+ *
+ * Online:
+ * http://glad.sh/#api=gl%3Acompatibility%3D3.3&extensions=GL_ARB_multisample%2CGL_ARB_robustness%2CGL_KHR_debug&generator=c&options=
+ *
+ */
+
+#ifndef GLAD_GL_H_
+#define GLAD_GL_H_
+
+#ifdef __gl_h_
+ #error OpenGL header already included (API: gl), remove previous include!
+#endif
+#define __gl_h_ 1
+
+
+#define GLAD_GL
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef GLAD_PLATFORM_H_
+#define GLAD_PLATFORM_H_
+
+#ifndef GLAD_PLATFORM_WIN32
+ #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
+ #define GLAD_PLATFORM_WIN32 1
+ #else
+ #define GLAD_PLATFORM_WIN32 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_APPLE
+ #ifdef __APPLE__
+ #define GLAD_PLATFORM_APPLE 1
+ #else
+ #define GLAD_PLATFORM_APPLE 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_EMSCRIPTEN
+ #ifdef __EMSCRIPTEN__
+ #define GLAD_PLATFORM_EMSCRIPTEN 1
+ #else
+ #define GLAD_PLATFORM_EMSCRIPTEN 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_UWP
+ #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
+ #ifdef __has_include
+ #if __has_include(<winapifamily.h>)
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #endif
+
+ #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
+ #include <winapifamily.h>
+ #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
+ #define GLAD_PLATFORM_UWP 1
+ #endif
+ #endif
+
+ #ifndef GLAD_PLATFORM_UWP
+ #define GLAD_PLATFORM_UWP 0
+ #endif
+#endif
+
+#ifdef __GNUC__
+ #define GLAD_GNUC_EXTENSION __extension__
+#else
+ #define GLAD_GNUC_EXTENSION
+#endif
+
+#ifndef GLAD_API_CALL
+ #if defined(GLAD_API_CALL_EXPORT)
+ #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
+ #if defined(GLAD_API_CALL_EXPORT_BUILD)
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllexport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllexport) extern
+ #endif
+ #else
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllimport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllimport) extern
+ #endif
+ #endif
+ #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
+ #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+#endif
+
+#ifdef APIENTRY
+ #define GLAD_API_PTR APIENTRY
+#elif GLAD_PLATFORM_WIN32
+ #define GLAD_API_PTR __stdcall
+#else
+ #define GLAD_API_PTR
+#endif
+
+#ifndef GLAPI
+#define GLAPI GLAD_API_CALL
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY GLAD_API_PTR
+#endif
+
+
+#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
+#define GLAD_VERSION_MAJOR(version) (version / 10000)
+#define GLAD_VERSION_MINOR(version) (version % 10000)
+
+typedef void (*GLADapiproc)(void);
+
+typedef GLADapiproc (*GLADloadfunc)(const char *name);
+typedef GLADapiproc (*GLADuserptrloadfunc)(const char *name, void *userptr);
+
+typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
+typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
+
+#endif /* GLAD_PLATFORM_H_ */
+
+#define GL_2D 0x0600
+#define GL_2_BYTES 0x1407
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_3_BYTES 0x1408
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_4_BYTES 0x1409
+#define GL_ACCUM 0x0100
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ADD 0x0104
+#define GL_ADD_SIGNED 0x8574
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_ALPHA 0x1906
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_ALPHA_BITS 0x0D55
+#define GL_ALPHA_INTEGER 0x8D97
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_ALWAYS 0x0207
+#define GL_AMBIENT 0x1200
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_AND 0x1501
+#define GL_AND_INVERTED 0x1504
+#define GL_AND_REVERSE 0x1502
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_BACK 0x0405
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BITMAP 0x1A00
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_COLOR 0x8005
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLUE 0x1905
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_BLUE_BITS 0x0D54
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_BUFFER 0x82E0
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_BYTE 0x1400
+#define GL_C3F_V3F 0x2A24
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_CCW 0x0901
+#define GL_CLAMP 0x2900
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLEAR 0x1500
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIP_DISTANCE0 0x3000
+#define GL_CLIP_DISTANCE1 0x3001
+#define GL_CLIP_DISTANCE2 0x3002
+#define GL_CLIP_DISTANCE3 0x3003
+#define GL_CLIP_DISTANCE4 0x3004
+#define GL_CLIP_DISTANCE5 0x3005
+#define GL_CLIP_DISTANCE6 0x3006
+#define GL_CLIP_DISTANCE7 0x3007
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_COEFF 0x0A00
+#define GL_COLOR 0x1800
+#define GL_COLOR_ARRAY 0x8076
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_COLOR_ATTACHMENT16 0x8CF0
+#define GL_COLOR_ATTACHMENT17 0x8CF1
+#define GL_COLOR_ATTACHMENT18 0x8CF2
+#define GL_COLOR_ATTACHMENT19 0x8CF3
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT20 0x8CF4
+#define GL_COLOR_ATTACHMENT21 0x8CF5
+#define GL_COLOR_ATTACHMENT22 0x8CF6
+#define GL_COLOR_ATTACHMENT23 0x8CF7
+#define GL_COLOR_ATTACHMENT24 0x8CF8
+#define GL_COLOR_ATTACHMENT25 0x8CF9
+#define GL_COLOR_ATTACHMENT26 0x8CFA
+#define GL_COLOR_ATTACHMENT27 0x8CFB
+#define GL_COLOR_ATTACHMENT28 0x8CFC
+#define GL_COLOR_ATTACHMENT29 0x8CFD
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT30 0x8CFE
+#define GL_COLOR_ATTACHMENT31 0x8CFF
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_INDEX 0x1900
+#define GL_COLOR_INDEXES 0x1603
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_SUM 0x8458
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_RG 0x8226
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_CONSTANT 0x8576
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+#define GL_COORD_REPLACE 0x8862
+#define GL_COPY 0x1503
+#define GL_COPY_INVERTED 0x150C
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_CURRENT_BIT 0x00000001
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_FOG_COORD 0x8453
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_CURRENT_QUERY 0x8865
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_CW 0x0900
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_OUTPUT 0x92E0
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DECAL 0x2101
+#define GL_DECR 0x1E03
+#define GL_DECR_WRAP 0x8508
+#define GL_DELETE_STATUS 0x8B80
+#define GL_DEPTH 0x1801
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_DEPTH_BITS 0x0D56
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_DEPTH_CLAMP 0x864F
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DIFFUSE 0x1201
+#define GL_DISPLAY_LIST 0x82E7
+#define GL_DITHER 0x0BD0
+#define GL_DOMAIN 0x0A02
+#define GL_DONT_CARE 0x1100
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_DOUBLE 0x140A
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_DST_ALPHA 0x0304
+#define GL_DST_COLOR 0x0306
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_EDGE_FLAG 0x0B43
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_EMISSION 0x1600
+#define GL_ENABLE_BIT 0x00002000
+#define GL_EQUAL 0x0202
+#define GL_EQUIV 0x1509
+#define GL_EVAL_BIT 0x00010000
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+#define GL_EXTENSIONS 0x1F03
+#define GL_EYE_LINEAR 0x2400
+#define GL_EYE_PLANE 0x2502
+#define GL_FALSE 0
+#define GL_FASTEST 0x1101
+#define GL_FEEDBACK 0x1C01
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_FILL 0x1B02
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_FIXED_ONLY 0x891D
+#define GL_FLAT 0x1D00
+#define GL_FLOAT 0x1406
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_FOG 0x0B60
+#define GL_FOG_BIT 0x00000080
+#define GL_FOG_COLOR 0x0B66
+#define GL_FOG_COORD 0x8451
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORD_ARRAY 0x8457
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
+#define GL_FOG_COORD_ARRAY_POINTER 0x8456
+#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORD_ARRAY_TYPE 0x8454
+#define GL_FOG_COORD_SRC 0x8450
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_END 0x0B64
+#define GL_FOG_HINT 0x0C54
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_START 0x0B63
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_FRONT 0x0404
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_FRONT_FACE 0x0B46
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEQUAL 0x0206
+#define GL_GREATER 0x0204
+#define GL_GREEN 0x1904
+#define GL_GREEN_BIAS 0x0D19
+#define GL_GREEN_BITS 0x0D53
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
+#define GL_HALF_FLOAT 0x140B
+#define GL_HINT_BIT 0x00008000
+#define GL_INCR 0x1E02
+#define GL_INCR_WRAP 0x8507
+#define GL_INDEX 0x8222
+#define GL_INDEX_ARRAY 0x8077
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_BITS 0x0D51
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_INDEX_MODE 0x0C30
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
+#define GL_INT 0x1404
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_INTERPOLATE 0x8575
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_INVALID_INDEX 0xFFFFFFFF
+#define GL_INVALID_OPERATION 0x0502
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVERT 0x150A
+#define GL_KEEP 0x1E00
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_LEFT 0x0406
+#define GL_LEQUAL 0x0203
+#define GL_LESS 0x0201
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LINE 0x1B01
+#define GL_LINEAR 0x2601
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINES 0x0001
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINE_BIT 0x00000004
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LINE_STRIP 0x0003
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_LINE_TOKEN 0x0702
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINK_STATUS 0x8B82
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_BIT 0x00020000
+#define GL_LIST_INDEX 0x0B33
+#define GL_LIST_MODE 0x0B30
+#define GL_LOAD 0x0101
+#define GL_LOGIC_OP 0x0BF1
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_STENCIL 0x0D11
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_MAX 0x8008
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_MAX_CLIP_DISTANCES 0x0D32
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MIN 0x8007
+#define GL_MINOR_VERSION 0x821C
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_MODELVIEW 0x1700
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_MODULATE 0x2100
+#define GL_MULT 0x0103
+#define GL_MULTISAMPLE 0x809D
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_MULTISAMPLE_BIT 0x20000000
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#define GL_N3F_V3F 0x2A25
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_NAND 0x150E
+#define GL_NEAREST 0x2600
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEVER 0x0200
+#define GL_NICEST 0x1102
+#define GL_NONE 0
+#define GL_NOOP 0x1505
+#define GL_NOR 0x1508
+#define GL_NORMALIZE 0x0BA1
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_MAP 0x8511
+#define GL_NOTEQUAL 0x0205
+#define GL_NO_ERROR 0
+#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_OBJECT_PLANE 0x2501
+#define GL_OBJECT_TYPE 0x9112
+#define GL_ONE 1
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
+#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OR 0x1507
+#define GL_ORDER 0x0A01
+#define GL_OR_INVERTED 0x150D
+#define GL_OR_REVERSE 0x150B
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_POINT 0x1B00
+#define GL_POINTS 0x0000
+#define GL_POINT_BIT 0x00000002
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_POINT_SPRITE 0x8861
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_POINT_TOKEN 0x0701
+#define GL_POLYGON 0x0009
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_POSITION 0x1203
+#define GL_PREVIOUS 0x8578
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_PROGRAM 0x82E2
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_PROJECTION 0x1701
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_PROVOKING_VERTEX 0x8E4F
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_Q 0x2003
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_QUADS 0x0007
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_QUAD_STRIP 0x0008
+#define GL_QUERY 0x82E3
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_QUERY_WAIT 0x8E13
+#define GL_R 0x2002
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_R16 0x822A
+#define GL_R16F 0x822D
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R16_SNORM 0x8F98
+#define GL_R32F 0x822E
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_R3_G3_B2 0x2A10
+#define GL_R8 0x8229
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R8_SNORM 0x8F94
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_READ_BUFFER 0x0C02
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_READ_ONLY 0x88B8
+#define GL_READ_WRITE 0x88BA
+#define GL_RED 0x1903
+#define GL_RED_BIAS 0x0D15
+#define GL_RED_BITS 0x0D52
+#define GL_RED_INTEGER 0x8D94
+#define GL_RED_SCALE 0x0D14
+#define GL_REFLECTION_MAP 0x8512
+#define GL_RENDER 0x1C00
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERER 0x1F01
+#define GL_RENDER_MODE 0x0C40
+#define GL_REPEAT 0x2901
+#define GL_REPLACE 0x1E01
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GL_RETURN 0x0102
+#define GL_RG 0x8227
+#define GL_RG16 0x822C
+#define GL_RG16F 0x822F
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG16_SNORM 0x8F99
+#define GL_RG32F 0x8230
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_RG8 0x822B
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB 0x1907
+#define GL_RGB10 0x8052
+#define GL_RGB10_A2 0x8059
+#define GL_RGB10_A2UI 0x906F
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGB16F 0x881B
+#define GL_RGB16I 0x8D89
+#define GL_RGB16UI 0x8D77
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGB32F 0x8815
+#define GL_RGB32I 0x8D83
+#define GL_RGB32UI 0x8D71
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB5_A1 0x8057
+#define GL_RGB8 0x8051
+#define GL_RGB8I 0x8D8F
+#define GL_RGB8UI 0x8D7D
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGB9_E5 0x8C3D
+#define GL_RGBA 0x1908
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_RGBA16F 0x881A
+#define GL_RGBA16I 0x8D88
+#define GL_RGBA16UI 0x8D76
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_RGBA2 0x8055
+#define GL_RGBA32F 0x8814
+#define GL_RGBA32I 0x8D82
+#define GL_RGBA32UI 0x8D70
+#define GL_RGBA4 0x8056
+#define GL_RGBA8 0x8058
+#define GL_RGBA8I 0x8D8E
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_RGBA_MODE 0x0C31
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGB_SCALE 0x8573
+#define GL_RG_INTEGER 0x8228
+#define GL_RIGHT 0x0407
+#define GL_S 0x2000
+#define GL_SAMPLER 0x82E6
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SELECT 0x1C02
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_SET 0x150F
+#define GL_SHADER 0x82E1
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_SHADE_MODEL 0x0B54
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_SHININESS 0x1601
+#define GL_SHORT 0x1402
+#define GL_SIGNALED 0x9119
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SMOOTH 0x1D01
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SPECULAR 0x1202
+#define GL_SPHERE_MAP 0x2402
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SRC0_ALPHA 0x8588
+#define GL_SRC0_RGB 0x8580
+#define GL_SRC1_ALPHA 0x8589
+#define GL_SRC1_COLOR 0x88F9
+#define GL_SRC1_RGB 0x8581
+#define GL_SRC2_ALPHA 0x858A
+#define GL_SRC2_RGB 0x8582
+#define GL_SRC_ALPHA 0x0302
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_SRC_COLOR 0x0300
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_STATIC_COPY 0x88E6
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STENCIL 0x1802
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_STENCIL_BITS 0x0D57
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_INDEX 0x1901
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STEREO 0x0C33
+#define GL_STREAM_COPY 0x88E2
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_SUBTRACT 0x84E7
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_SYNC_STATUS 0x9114
+#define GL_T 0x2001
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_T4F_V4F 0x2A28
+#define GL_TEXTURE 0x1702
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_TEXTURE_ENV 0x2300
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
+#define GL_TIMESTAMP 0x8E28
+#define GL_TIME_ELAPSED 0x88BF
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_TRUE 1
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNSIGNALED 0x9118
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_INT 0x1405
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_VENDOR 0x1F00
+#define GL_VERSION 0x1F02
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_VIEWPORT 0x0BA2
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_WAIT_FAILED 0x911D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_WRITE_ONLY 0x88B9
+#define GL_XOR 0x1506
+#define GL_ZERO 0
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+
+
+#include <glad/khrplatform.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef khronos_int8_t GLbyte;
+typedef khronos_uint8_t GLubyte;
+typedef khronos_int16_t GLshort;
+typedef khronos_uint16_t GLushort;
+typedef int GLint;
+typedef unsigned int GLuint;
+typedef khronos_int32_t GLclampx;
+typedef int GLsizei;
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void *GLeglClientBufferEXT;
+typedef void *GLeglImageOES;
+typedef char GLchar;
+typedef char GLcharARB;
+#ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif
+typedef khronos_uint16_t GLhalf;
+typedef khronos_uint16_t GLhalfARB;
+typedef khronos_int32_t GLfixed;
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_intptr_t GLintptr;
+#else
+typedef khronos_intptr_t GLintptr;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_intptr_t GLintptrARB;
+#else
+typedef khronos_intptr_t GLintptrARB;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_ssize_t GLsizeiptr;
+#else
+typedef khronos_ssize_t GLsizeiptr;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_ssize_t GLsizeiptrARB;
+#else
+typedef khronos_ssize_t GLsizeiptrARB;
+#endif
+typedef khronos_int64_t GLint64;
+typedef khronos_int64_t GLint64EXT;
+typedef khronos_uint64_t GLuint64;
+typedef khronos_uint64_t GLuint64EXT;
+typedef struct __GLsync *GLsync;
+struct _cl_context;
+struct _cl_event;
+typedef void ( *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void ( *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void ( *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void ( *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
+typedef unsigned short GLhalfNV;
+typedef GLintptr GLvdpauSurfaceNV;
+typedef void ( *GLVULKANPROCNV)(void);
+
+
+#define GL_VERSION_1_0 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_0;
+#define GL_VERSION_1_1 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_1;
+#define GL_VERSION_1_2 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_2;
+#define GL_VERSION_1_3 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_3;
+#define GL_VERSION_1_4 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_4;
+#define GL_VERSION_1_5 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_5;
+#define GL_VERSION_2_0 1
+GLAD_API_CALL int GLAD_GL_VERSION_2_0;
+#define GL_VERSION_2_1 1
+GLAD_API_CALL int GLAD_GL_VERSION_2_1;
+#define GL_VERSION_3_0 1
+GLAD_API_CALL int GLAD_GL_VERSION_3_0;
+#define GL_VERSION_3_1 1
+GLAD_API_CALL int GLAD_GL_VERSION_3_1;
+#define GL_VERSION_3_2 1
+GLAD_API_CALL int GLAD_GL_VERSION_3_2;
+#define GL_VERSION_3_3 1
+GLAD_API_CALL int GLAD_GL_VERSION_3_3;
+#define GL_ARB_multisample 1
+GLAD_API_CALL int GLAD_GL_ARB_multisample;
+#define GL_ARB_robustness 1
+GLAD_API_CALL int GLAD_GL_ARB_robustness;
+#define GL_KHR_debug 1
+GLAD_API_CALL int GLAD_GL_KHR_debug;
+
+
+typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value);
+typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
+typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
+typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences);
+typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i);
+typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
+typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
+typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
+typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array);
+typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
+typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
+typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list);
+typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists);
+typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
+typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth);
+typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c);
+typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
+typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
+typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);
+typedef void (GLAD_API_PTR *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint * color);
+typedef void (GLAD_API_PTR *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
+typedef void (GLAD_API_PTR *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint * color);
+typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
+typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
+typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
+typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers);
+typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync);
+typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
+typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
+typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
+typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
+typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag);
+typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
+typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array);
+typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENDPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u);
+typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
+typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i);
+typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j);
+typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer);
+typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord);
+typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
+typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range);
+typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers);
+typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
+typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data);
+typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data);
+typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation);
+typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img);
+typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
+typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data);
+typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data);
+typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
+typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v);
+typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values);
+typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params);
+typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
+typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
+typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
+typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
+typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table);
+typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void * img);
+typedef void (GLAD_API_PTR *PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image);
+typedef void (GLAD_API_PTR *PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values);
+typedef void (GLAD_API_PTR *PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint * v);
+typedef void (GLAD_API_PTR *PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values);
+typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint * values);
+typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort * values);
+typedef void (GLAD_API_PTR *PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte * pattern);
+typedef void (GLAD_API_PTR *PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span);
+typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c);
+typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c);
+typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c);
+typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c);
+typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c);
+typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c);
+typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
+typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program);
+typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id);
+typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync);
+typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
+typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
+typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
+typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base);
+typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name);
+typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode);
+typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
+typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
+typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
+typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token);
+typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values);
+typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values);
+typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask);
+typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities);
+typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
+typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name);
+typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src);
+typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
+typedef void (GLAD_API_PTR *PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
+typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2);
+typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2);
+typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
+typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2);
+typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2);
+typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
+typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);
+typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint * color);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer);
+typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
+typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
+typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
+typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
+typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v);
+
+GLAD_API_CALL PFNGLACCUMPROC glad_glAccum;
+#define glAccum glad_glAccum
+GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
+#define glActiveTexture glad_glActiveTexture
+GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc;
+#define glAlphaFunc glad_glAlphaFunc
+GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
+#define glAreTexturesResident glad_glAreTexturesResident
+GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement;
+#define glArrayElement glad_glArrayElement
+GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader;
+#define glAttachShader glad_glAttachShader
+GLAD_API_CALL PFNGLBEGINPROC glad_glBegin;
+#define glBegin glad_glBegin
+GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
+#define glBeginConditionalRender glad_glBeginConditionalRender
+GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery;
+#define glBeginQuery glad_glBeginQuery
+GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
+#define glBeginTransformFeedback glad_glBeginTransformFeedback
+GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
+#define glBindAttribLocation glad_glBindAttribLocation
+GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer;
+#define glBindBuffer glad_glBindBuffer
+GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
+#define glBindBufferBase glad_glBindBufferBase
+GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
+#define glBindBufferRange glad_glBindBufferRange
+GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
+#define glBindFragDataLocation glad_glBindFragDataLocation
+GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
+#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
+GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
+#define glBindFramebuffer glad_glBindFramebuffer
+GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
+#define glBindRenderbuffer glad_glBindRenderbuffer
+GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler;
+#define glBindSampler glad_glBindSampler
+GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture;
+#define glBindTexture glad_glBindTexture
+GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
+#define glBindVertexArray glad_glBindVertexArray
+GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap;
+#define glBitmap glad_glBitmap
+GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor;
+#define glBlendColor glad_glBlendColor
+GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
+#define glBlendEquation glad_glBlendEquation
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
+#define glBlendEquationSeparate glad_glBlendEquationSeparate
+GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc;
+#define glBlendFunc glad_glBlendFunc
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
+#define glBlendFuncSeparate glad_glBlendFuncSeparate
+GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
+#define glBlitFramebuffer glad_glBlitFramebuffer
+GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData;
+#define glBufferData glad_glBufferData
+GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
+#define glBufferSubData glad_glBufferSubData
+GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList;
+#define glCallList glad_glCallList
+GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists;
+#define glCallLists glad_glCallLists
+GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
+#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
+GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor;
+#define glClampColor glad_glClampColor
+GLAD_API_CALL PFNGLCLEARPROC glad_glClear;
+#define glClear glad_glClear
+GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum;
+#define glClearAccum glad_glClearAccum
+GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
+#define glClearBufferfi glad_glClearBufferfi
+GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
+#define glClearBufferfv glad_glClearBufferfv
+GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
+#define glClearBufferiv glad_glClearBufferiv
+GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
+#define glClearBufferuiv glad_glClearBufferuiv
+GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor;
+#define glClearColor glad_glClearColor
+GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth;
+#define glClearDepth glad_glClearDepth
+GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex;
+#define glClearIndex glad_glClearIndex
+GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil;
+#define glClearStencil glad_glClearStencil
+GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
+#define glClientActiveTexture glad_glClientActiveTexture
+GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
+#define glClientWaitSync glad_glClientWaitSync
+GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane;
+#define glClipPlane glad_glClipPlane
+GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b;
+#define glColor3b glad_glColor3b
+GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv;
+#define glColor3bv glad_glColor3bv
+GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d;
+#define glColor3d glad_glColor3d
+GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv;
+#define glColor3dv glad_glColor3dv
+GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f;
+#define glColor3f glad_glColor3f
+GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv;
+#define glColor3fv glad_glColor3fv
+GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i;
+#define glColor3i glad_glColor3i
+GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv;
+#define glColor3iv glad_glColor3iv
+GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s;
+#define glColor3s glad_glColor3s
+GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv;
+#define glColor3sv glad_glColor3sv
+GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub;
+#define glColor3ub glad_glColor3ub
+GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv;
+#define glColor3ubv glad_glColor3ubv
+GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui;
+#define glColor3ui glad_glColor3ui
+GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv;
+#define glColor3uiv glad_glColor3uiv
+GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us;
+#define glColor3us glad_glColor3us
+GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv;
+#define glColor3usv glad_glColor3usv
+GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b;
+#define glColor4b glad_glColor4b
+GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv;
+#define glColor4bv glad_glColor4bv
+GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d;
+#define glColor4d glad_glColor4d
+GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv;
+#define glColor4dv glad_glColor4dv
+GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f;
+#define glColor4f glad_glColor4f
+GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv;
+#define glColor4fv glad_glColor4fv
+GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i;
+#define glColor4i glad_glColor4i
+GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv;
+#define glColor4iv glad_glColor4iv
+GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s;
+#define glColor4s glad_glColor4s
+GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv;
+#define glColor4sv glad_glColor4sv
+GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub;
+#define glColor4ub glad_glColor4ub
+GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv;
+#define glColor4ubv glad_glColor4ubv
+GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui;
+#define glColor4ui glad_glColor4ui
+GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv;
+#define glColor4uiv glad_glColor4uiv
+GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us;
+#define glColor4us glad_glColor4us
+GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv;
+#define glColor4usv glad_glColor4usv
+GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask;
+#define glColorMask glad_glColorMask
+GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski;
+#define glColorMaski glad_glColorMaski
+GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial;
+#define glColorMaterial glad_glColorMaterial
+GLAD_API_CALL PFNGLCOLORP3UIPROC glad_glColorP3ui;
+#define glColorP3ui glad_glColorP3ui
+GLAD_API_CALL PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
+#define glColorP3uiv glad_glColorP3uiv
+GLAD_API_CALL PFNGLCOLORP4UIPROC glad_glColorP4ui;
+#define glColorP4ui glad_glColorP4ui
+GLAD_API_CALL PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
+#define glColorP4uiv glad_glColorP4uiv
+GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer;
+#define glColorPointer glad_glColorPointer
+GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader;
+#define glCompileShader glad_glCompileShader
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
+#define glCompressedTexImage1D glad_glCompressedTexImage1D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
+#define glCompressedTexImage2D glad_glCompressedTexImage2D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
+#define glCompressedTexImage3D glad_glCompressedTexImage3D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
+#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
+#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
+#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
+GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
+#define glCopyBufferSubData glad_glCopyBufferSubData
+GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels;
+#define glCopyPixels glad_glCopyPixels
+GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
+#define glCopyTexImage1D glad_glCopyTexImage1D
+GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
+#define glCopyTexImage2D glad_glCopyTexImage2D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
+#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
+#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
+#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
+GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
+#define glCreateProgram glad_glCreateProgram
+GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader;
+#define glCreateShader glad_glCreateShader
+GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace;
+#define glCullFace glad_glCullFace
+GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
+#define glDebugMessageCallback glad_glDebugMessageCallback
+GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
+#define glDebugMessageControl glad_glDebugMessageControl
+GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
+#define glDebugMessageInsert glad_glDebugMessageInsert
+GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
+#define glDeleteBuffers glad_glDeleteBuffers
+GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
+#define glDeleteFramebuffers glad_glDeleteFramebuffers
+GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists;
+#define glDeleteLists glad_glDeleteLists
+GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
+#define glDeleteProgram glad_glDeleteProgram
+GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
+#define glDeleteQueries glad_glDeleteQueries
+GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
+#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
+GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
+#define glDeleteSamplers glad_glDeleteSamplers
+GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader;
+#define glDeleteShader glad_glDeleteShader
+GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync;
+#define glDeleteSync glad_glDeleteSync
+GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
+#define glDeleteTextures glad_glDeleteTextures
+GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
+#define glDeleteVertexArrays glad_glDeleteVertexArrays
+GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc;
+#define glDepthFunc glad_glDepthFunc
+GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask;
+#define glDepthMask glad_glDepthMask
+GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange;
+#define glDepthRange glad_glDepthRange
+GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
+#define glDetachShader glad_glDetachShader
+GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable;
+#define glDisable glad_glDisable
+GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
+#define glDisableClientState glad_glDisableClientState
+GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
+#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
+GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei;
+#define glDisablei glad_glDisablei
+GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays;
+#define glDrawArrays glad_glDrawArrays
+GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
+#define glDrawArraysInstanced glad_glDrawArraysInstanced
+GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
+#define glDrawBuffer glad_glDrawBuffer
+GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
+#define glDrawBuffers glad_glDrawBuffers
+GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements;
+#define glDrawElements glad_glDrawElements
+GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
+#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
+#define glDrawElementsInstanced glad_glDrawElementsInstanced
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
+#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
+GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels;
+#define glDrawPixels glad_glDrawPixels
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
+#define glDrawRangeElements glad_glDrawRangeElements
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
+#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
+GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag;
+#define glEdgeFlag glad_glEdgeFlag
+GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
+#define glEdgeFlagPointer glad_glEdgeFlagPointer
+GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
+#define glEdgeFlagv glad_glEdgeFlagv
+GLAD_API_CALL PFNGLENABLEPROC glad_glEnable;
+#define glEnable glad_glEnable
+GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
+#define glEnableClientState glad_glEnableClientState
+GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
+#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
+GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei;
+#define glEnablei glad_glEnablei
+GLAD_API_CALL PFNGLENDPROC glad_glEnd;
+#define glEnd glad_glEnd
+GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
+#define glEndConditionalRender glad_glEndConditionalRender
+GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList;
+#define glEndList glad_glEndList
+GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery;
+#define glEndQuery glad_glEndQuery
+GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
+#define glEndTransformFeedback glad_glEndTransformFeedback
+GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
+#define glEvalCoord1d glad_glEvalCoord1d
+GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
+#define glEvalCoord1dv glad_glEvalCoord1dv
+GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
+#define glEvalCoord1f glad_glEvalCoord1f
+GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
+#define glEvalCoord1fv glad_glEvalCoord1fv
+GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
+#define glEvalCoord2d glad_glEvalCoord2d
+GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
+#define glEvalCoord2dv glad_glEvalCoord2dv
+GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
+#define glEvalCoord2f glad_glEvalCoord2f
+GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
+#define glEvalCoord2fv glad_glEvalCoord2fv
+GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1;
+#define glEvalMesh1 glad_glEvalMesh1
+GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2;
+#define glEvalMesh2 glad_glEvalMesh2
+GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1;
+#define glEvalPoint1 glad_glEvalPoint1
+GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2;
+#define glEvalPoint2 glad_glEvalPoint2
+GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
+#define glFeedbackBuffer glad_glFeedbackBuffer
+GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync;
+#define glFenceSync glad_glFenceSync
+GLAD_API_CALL PFNGLFINISHPROC glad_glFinish;
+#define glFinish glad_glFinish
+GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush;
+#define glFlush glad_glFlush
+GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
+#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
+GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
+#define glFogCoordPointer glad_glFogCoordPointer
+GLAD_API_CALL PFNGLFOGCOORDDPROC glad_glFogCoordd;
+#define glFogCoordd glad_glFogCoordd
+GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
+#define glFogCoorddv glad_glFogCoorddv
+GLAD_API_CALL PFNGLFOGCOORDFPROC glad_glFogCoordf;
+#define glFogCoordf glad_glFogCoordf
+GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
+#define glFogCoordfv glad_glFogCoordfv
+GLAD_API_CALL PFNGLFOGFPROC glad_glFogf;
+#define glFogf glad_glFogf
+GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv;
+#define glFogfv glad_glFogfv
+GLAD_API_CALL PFNGLFOGIPROC glad_glFogi;
+#define glFogi glad_glFogi
+GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv;
+#define glFogiv glad_glFogiv
+GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
+#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
+#define glFramebufferTexture glad_glFramebufferTexture
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
+#define glFramebufferTexture1D glad_glFramebufferTexture1D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
+#define glFramebufferTexture2D glad_glFramebufferTexture2D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
+#define glFramebufferTexture3D glad_glFramebufferTexture3D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
+#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
+GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace;
+#define glFrontFace glad_glFrontFace
+GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum;
+#define glFrustum glad_glFrustum
+GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers;
+#define glGenBuffers glad_glGenBuffers
+GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
+#define glGenFramebuffers glad_glGenFramebuffers
+GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists;
+#define glGenLists glad_glGenLists
+GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries;
+#define glGenQueries glad_glGenQueries
+GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
+#define glGenRenderbuffers glad_glGenRenderbuffers
+GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers;
+#define glGenSamplers glad_glGenSamplers
+GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures;
+#define glGenTextures glad_glGenTextures
+GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
+#define glGenVertexArrays glad_glGenVertexArrays
+GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
+#define glGenerateMipmap glad_glGenerateMipmap
+GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
+#define glGetActiveAttrib glad_glGetActiveAttrib
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
+#define glGetActiveUniform glad_glGetActiveUniform
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
+#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
+#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
+#define glGetActiveUniformName glad_glGetActiveUniformName
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
+#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
+GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
+#define glGetAttachedShaders glad_glGetAttachedShaders
+GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
+#define glGetAttribLocation glad_glGetAttribLocation
+GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
+#define glGetBooleani_v glad_glGetBooleani_v
+GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
+#define glGetBooleanv glad_glGetBooleanv
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
+#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
+#define glGetBufferParameteriv glad_glGetBufferParameteriv
+GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
+#define glGetBufferPointerv glad_glGetBufferPointerv
+GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
+#define glGetBufferSubData glad_glGetBufferSubData
+GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
+#define glGetClipPlane glad_glGetClipPlane
+GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
+#define glGetCompressedTexImage glad_glGetCompressedTexImage
+GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
+#define glGetDebugMessageLog glad_glGetDebugMessageLog
+GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev;
+#define glGetDoublev glad_glGetDoublev
+GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError;
+#define glGetError glad_glGetError
+GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv;
+#define glGetFloatv glad_glGetFloatv
+GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
+#define glGetFragDataIndex glad_glGetFragDataIndex
+GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
+#define glGetFragDataLocation glad_glGetFragDataLocation
+GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
+#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
+GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
+#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB
+GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
+#define glGetInteger64i_v glad_glGetInteger64i_v
+GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
+#define glGetInteger64v glad_glGetInteger64v
+GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
+#define glGetIntegeri_v glad_glGetIntegeri_v
+GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv;
+#define glGetIntegerv glad_glGetIntegerv
+GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv;
+#define glGetLightfv glad_glGetLightfv
+GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv;
+#define glGetLightiv glad_glGetLightiv
+GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv;
+#define glGetMapdv glad_glGetMapdv
+GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv;
+#define glGetMapfv glad_glGetMapfv
+GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv;
+#define glGetMapiv glad_glGetMapiv
+GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
+#define glGetMaterialfv glad_glGetMaterialfv
+GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
+#define glGetMaterialiv glad_glGetMaterialiv
+GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
+#define glGetMultisamplefv glad_glGetMultisamplefv
+GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
+#define glGetObjectLabel glad_glGetObjectLabel
+GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
+#define glGetObjectPtrLabel glad_glGetObjectPtrLabel
+GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
+#define glGetPixelMapfv glad_glGetPixelMapfv
+GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
+#define glGetPixelMapuiv glad_glGetPixelMapuiv
+GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
+#define glGetPixelMapusv glad_glGetPixelMapusv
+GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv;
+#define glGetPointerv glad_glGetPointerv
+GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
+#define glGetPolygonStipple glad_glGetPolygonStipple
+GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
+#define glGetProgramInfoLog glad_glGetProgramInfoLog
+GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
+#define glGetProgramiv glad_glGetProgramiv
+GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
+#define glGetQueryObjecti64v glad_glGetQueryObjecti64v
+GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
+#define glGetQueryObjectiv glad_glGetQueryObjectiv
+GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
+#define glGetQueryObjectui64v glad_glGetQueryObjectui64v
+GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
+#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
+GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv;
+#define glGetQueryiv glad_glGetQueryiv
+GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
+#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
+#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
+#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
+#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
+#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
+GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
+#define glGetShaderInfoLog glad_glGetShaderInfoLog
+GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
+#define glGetShaderSource glad_glGetShaderSource
+GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv;
+#define glGetShaderiv glad_glGetShaderiv
+GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString;
+#define glGetString glad_glGetString
+GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi;
+#define glGetStringi glad_glGetStringi
+GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv;
+#define glGetSynciv glad_glGetSynciv
+GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
+#define glGetTexEnvfv glad_glGetTexEnvfv
+GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
+#define glGetTexEnviv glad_glGetTexEnviv
+GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
+#define glGetTexGendv glad_glGetTexGendv
+GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
+#define glGetTexGenfv glad_glGetTexGenfv
+GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
+#define glGetTexGeniv glad_glGetTexGeniv
+GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
+#define glGetTexImage glad_glGetTexImage
+GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
+#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
+GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
+#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
+#define glGetTexParameterIiv glad_glGetTexParameterIiv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
+#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
+GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
+#define glGetTexParameterfv glad_glGetTexParameterfv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
+#define glGetTexParameteriv glad_glGetTexParameteriv
+GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
+#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
+GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
+#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
+GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
+#define glGetUniformIndices glad_glGetUniformIndices
+GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
+#define glGetUniformLocation glad_glGetUniformLocation
+GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
+#define glGetUniformfv glad_glGetUniformfv
+GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
+#define glGetUniformiv glad_glGetUniformiv
+GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
+#define glGetUniformuiv glad_glGetUniformuiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
+#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
+#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
+#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
+#define glGetVertexAttribdv glad_glGetVertexAttribdv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
+#define glGetVertexAttribfv glad_glGetVertexAttribfv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
+#define glGetVertexAttribiv glad_glGetVertexAttribiv
+GLAD_API_CALL PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
+#define glGetnColorTableARB glad_glGetnColorTableARB
+GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
+#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB
+GLAD_API_CALL PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
+#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB
+GLAD_API_CALL PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
+#define glGetnHistogramARB glad_glGetnHistogramARB
+GLAD_API_CALL PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
+#define glGetnMapdvARB glad_glGetnMapdvARB
+GLAD_API_CALL PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
+#define glGetnMapfvARB glad_glGetnMapfvARB
+GLAD_API_CALL PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
+#define glGetnMapivARB glad_glGetnMapivARB
+GLAD_API_CALL PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
+#define glGetnMinmaxARB glad_glGetnMinmaxARB
+GLAD_API_CALL PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
+#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB
+GLAD_API_CALL PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
+#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB
+GLAD_API_CALL PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
+#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB
+GLAD_API_CALL PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
+#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB
+GLAD_API_CALL PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
+#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB
+GLAD_API_CALL PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
+#define glGetnTexImageARB glad_glGetnTexImageARB
+GLAD_API_CALL PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
+#define glGetnUniformdvARB glad_glGetnUniformdvARB
+GLAD_API_CALL PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
+#define glGetnUniformfvARB glad_glGetnUniformfvARB
+GLAD_API_CALL PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
+#define glGetnUniformivARB glad_glGetnUniformivARB
+GLAD_API_CALL PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
+#define glGetnUniformuivARB glad_glGetnUniformuivARB
+GLAD_API_CALL PFNGLHINTPROC glad_glHint;
+#define glHint glad_glHint
+GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask;
+#define glIndexMask glad_glIndexMask
+GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer;
+#define glIndexPointer glad_glIndexPointer
+GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd;
+#define glIndexd glad_glIndexd
+GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv;
+#define glIndexdv glad_glIndexdv
+GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf;
+#define glIndexf glad_glIndexf
+GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv;
+#define glIndexfv glad_glIndexfv
+GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi;
+#define glIndexi glad_glIndexi
+GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv;
+#define glIndexiv glad_glIndexiv
+GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs;
+#define glIndexs glad_glIndexs
+GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv;
+#define glIndexsv glad_glIndexsv
+GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub;
+#define glIndexub glad_glIndexub
+GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv;
+#define glIndexubv glad_glIndexubv
+GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames;
+#define glInitNames glad_glInitNames
+GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
+#define glInterleavedArrays glad_glInterleavedArrays
+GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer;
+#define glIsBuffer glad_glIsBuffer
+GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled;
+#define glIsEnabled glad_glIsEnabled
+GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi;
+#define glIsEnabledi glad_glIsEnabledi
+GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
+#define glIsFramebuffer glad_glIsFramebuffer
+GLAD_API_CALL PFNGLISLISTPROC glad_glIsList;
+#define glIsList glad_glIsList
+GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram;
+#define glIsProgram glad_glIsProgram
+GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery;
+#define glIsQuery glad_glIsQuery
+GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
+#define glIsRenderbuffer glad_glIsRenderbuffer
+GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler;
+#define glIsSampler glad_glIsSampler
+GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader;
+#define glIsShader glad_glIsShader
+GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync;
+#define glIsSync glad_glIsSync
+GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture;
+#define glIsTexture glad_glIsTexture
+GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
+#define glIsVertexArray glad_glIsVertexArray
+GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf;
+#define glLightModelf glad_glLightModelf
+GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
+#define glLightModelfv glad_glLightModelfv
+GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli;
+#define glLightModeli glad_glLightModeli
+GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
+#define glLightModeliv glad_glLightModeliv
+GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf;
+#define glLightf glad_glLightf
+GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv;
+#define glLightfv glad_glLightfv
+GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti;
+#define glLighti glad_glLighti
+GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv;
+#define glLightiv glad_glLightiv
+GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple;
+#define glLineStipple glad_glLineStipple
+GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth;
+#define glLineWidth glad_glLineWidth
+GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram;
+#define glLinkProgram glad_glLinkProgram
+GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase;
+#define glListBase glad_glListBase
+GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
+#define glLoadIdentity glad_glLoadIdentity
+GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
+#define glLoadMatrixd glad_glLoadMatrixd
+GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
+#define glLoadMatrixf glad_glLoadMatrixf
+GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName;
+#define glLoadName glad_glLoadName
+GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
+#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd
+GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
+#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf
+GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp;
+#define glLogicOp glad_glLogicOp
+GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d;
+#define glMap1d glad_glMap1d
+GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f;
+#define glMap1f glad_glMap1f
+GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d;
+#define glMap2d glad_glMap2d
+GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f;
+#define glMap2f glad_glMap2f
+GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer;
+#define glMapBuffer glad_glMapBuffer
+GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
+#define glMapBufferRange glad_glMapBufferRange
+GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d;
+#define glMapGrid1d glad_glMapGrid1d
+GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f;
+#define glMapGrid1f glad_glMapGrid1f
+GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d;
+#define glMapGrid2d glad_glMapGrid2d
+GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f;
+#define glMapGrid2f glad_glMapGrid2f
+GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf;
+#define glMaterialf glad_glMaterialf
+GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv;
+#define glMaterialfv glad_glMaterialfv
+GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali;
+#define glMateriali glad_glMateriali
+GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv;
+#define glMaterialiv glad_glMaterialiv
+GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode;
+#define glMatrixMode glad_glMatrixMode
+GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
+#define glMultMatrixd glad_glMultMatrixd
+GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
+#define glMultMatrixf glad_glMultMatrixf
+GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
+#define glMultTransposeMatrixd glad_glMultTransposeMatrixd
+GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
+#define glMultTransposeMatrixf glad_glMultTransposeMatrixf
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
+#define glMultiDrawArrays glad_glMultiDrawArrays
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
+#define glMultiDrawElements glad_glMultiDrawElements
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
+#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
+GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
+#define glMultiTexCoord1d glad_glMultiTexCoord1d
+GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
+#define glMultiTexCoord1dv glad_glMultiTexCoord1dv
+GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
+#define glMultiTexCoord1f glad_glMultiTexCoord1f
+GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
+#define glMultiTexCoord1fv glad_glMultiTexCoord1fv
+GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
+#define glMultiTexCoord1i glad_glMultiTexCoord1i
+GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
+#define glMultiTexCoord1iv glad_glMultiTexCoord1iv
+GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
+#define glMultiTexCoord1s glad_glMultiTexCoord1s
+GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
+#define glMultiTexCoord1sv glad_glMultiTexCoord1sv
+GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
+#define glMultiTexCoord2d glad_glMultiTexCoord2d
+GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
+#define glMultiTexCoord2dv glad_glMultiTexCoord2dv
+GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
+#define glMultiTexCoord2f glad_glMultiTexCoord2f
+GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
+#define glMultiTexCoord2fv glad_glMultiTexCoord2fv
+GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
+#define glMultiTexCoord2i glad_glMultiTexCoord2i
+GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
+#define glMultiTexCoord2iv glad_glMultiTexCoord2iv
+GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
+#define glMultiTexCoord2s glad_glMultiTexCoord2s
+GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
+#define glMultiTexCoord2sv glad_glMultiTexCoord2sv
+GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
+#define glMultiTexCoord3d glad_glMultiTexCoord3d
+GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
+#define glMultiTexCoord3dv glad_glMultiTexCoord3dv
+GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
+#define glMultiTexCoord3f glad_glMultiTexCoord3f
+GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
+#define glMultiTexCoord3fv glad_glMultiTexCoord3fv
+GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
+#define glMultiTexCoord3i glad_glMultiTexCoord3i
+GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
+#define glMultiTexCoord3iv glad_glMultiTexCoord3iv
+GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
+#define glMultiTexCoord3s glad_glMultiTexCoord3s
+GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
+#define glMultiTexCoord3sv glad_glMultiTexCoord3sv
+GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
+#define glMultiTexCoord4d glad_glMultiTexCoord4d
+GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
+#define glMultiTexCoord4dv glad_glMultiTexCoord4dv
+GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
+#define glMultiTexCoord4f glad_glMultiTexCoord4f
+GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
+#define glMultiTexCoord4fv glad_glMultiTexCoord4fv
+GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
+#define glMultiTexCoord4i glad_glMultiTexCoord4i
+GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
+#define glMultiTexCoord4iv glad_glMultiTexCoord4iv
+GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
+#define glMultiTexCoord4s glad_glMultiTexCoord4s
+GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
+#define glMultiTexCoord4sv glad_glMultiTexCoord4sv
+GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
+#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui
+GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
+#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv
+GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
+#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui
+GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
+#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv
+GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
+#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui
+GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
+#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv
+GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
+#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui
+GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
+#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv
+GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList;
+#define glNewList glad_glNewList
+GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b;
+#define glNormal3b glad_glNormal3b
+GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv;
+#define glNormal3bv glad_glNormal3bv
+GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d;
+#define glNormal3d glad_glNormal3d
+GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv;
+#define glNormal3dv glad_glNormal3dv
+GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f;
+#define glNormal3f glad_glNormal3f
+GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv;
+#define glNormal3fv glad_glNormal3fv
+GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i;
+#define glNormal3i glad_glNormal3i
+GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv;
+#define glNormal3iv glad_glNormal3iv
+GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s;
+#define glNormal3s glad_glNormal3s
+GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv;
+#define glNormal3sv glad_glNormal3sv
+GLAD_API_CALL PFNGLNORMALP3UIPROC glad_glNormalP3ui;
+#define glNormalP3ui glad_glNormalP3ui
+GLAD_API_CALL PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
+#define glNormalP3uiv glad_glNormalP3uiv
+GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer;
+#define glNormalPointer glad_glNormalPointer
+GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel;
+#define glObjectLabel glad_glObjectLabel
+GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
+#define glObjectPtrLabel glad_glObjectPtrLabel
+GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho;
+#define glOrtho glad_glOrtho
+GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough;
+#define glPassThrough glad_glPassThrough
+GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
+#define glPixelMapfv glad_glPixelMapfv
+GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
+#define glPixelMapuiv glad_glPixelMapuiv
+GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
+#define glPixelMapusv glad_glPixelMapusv
+GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref;
+#define glPixelStoref glad_glPixelStoref
+GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei;
+#define glPixelStorei glad_glPixelStorei
+GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
+#define glPixelTransferf glad_glPixelTransferf
+GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
+#define glPixelTransferi glad_glPixelTransferi
+GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom;
+#define glPixelZoom glad_glPixelZoom
+GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
+#define glPointParameterf glad_glPointParameterf
+GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
+#define glPointParameterfv glad_glPointParameterfv
+GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
+#define glPointParameteri glad_glPointParameteri
+GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
+#define glPointParameteriv glad_glPointParameteriv
+GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize;
+#define glPointSize glad_glPointSize
+GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode;
+#define glPolygonMode glad_glPolygonMode
+GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
+#define glPolygonOffset glad_glPolygonOffset
+GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
+#define glPolygonStipple glad_glPolygonStipple
+GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib;
+#define glPopAttrib glad_glPopAttrib
+GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
+#define glPopClientAttrib glad_glPopClientAttrib
+GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
+#define glPopDebugGroup glad_glPopDebugGroup
+GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix;
+#define glPopMatrix glad_glPopMatrix
+GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName;
+#define glPopName glad_glPopName
+GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
+#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
+GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
+#define glPrioritizeTextures glad_glPrioritizeTextures
+GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
+#define glProvokingVertex glad_glProvokingVertex
+GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib;
+#define glPushAttrib glad_glPushAttrib
+GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
+#define glPushClientAttrib glad_glPushClientAttrib
+GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
+#define glPushDebugGroup glad_glPushDebugGroup
+GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix;
+#define glPushMatrix glad_glPushMatrix
+GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName;
+#define glPushName glad_glPushName
+GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
+#define glQueryCounter glad_glQueryCounter
+GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
+#define glRasterPos2d glad_glRasterPos2d
+GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
+#define glRasterPos2dv glad_glRasterPos2dv
+GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
+#define glRasterPos2f glad_glRasterPos2f
+GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
+#define glRasterPos2fv glad_glRasterPos2fv
+GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
+#define glRasterPos2i glad_glRasterPos2i
+GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
+#define glRasterPos2iv glad_glRasterPos2iv
+GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
+#define glRasterPos2s glad_glRasterPos2s
+GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
+#define glRasterPos2sv glad_glRasterPos2sv
+GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
+#define glRasterPos3d glad_glRasterPos3d
+GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
+#define glRasterPos3dv glad_glRasterPos3dv
+GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
+#define glRasterPos3f glad_glRasterPos3f
+GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
+#define glRasterPos3fv glad_glRasterPos3fv
+GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
+#define glRasterPos3i glad_glRasterPos3i
+GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
+#define glRasterPos3iv glad_glRasterPos3iv
+GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
+#define glRasterPos3s glad_glRasterPos3s
+GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
+#define glRasterPos3sv glad_glRasterPos3sv
+GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
+#define glRasterPos4d glad_glRasterPos4d
+GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
+#define glRasterPos4dv glad_glRasterPos4dv
+GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
+#define glRasterPos4f glad_glRasterPos4f
+GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
+#define glRasterPos4fv glad_glRasterPos4fv
+GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
+#define glRasterPos4i glad_glRasterPos4i
+GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
+#define glRasterPos4iv glad_glRasterPos4iv
+GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
+#define glRasterPos4s glad_glRasterPos4s
+GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
+#define glRasterPos4sv glad_glRasterPos4sv
+GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer;
+#define glReadBuffer glad_glReadBuffer
+GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels;
+#define glReadPixels glad_glReadPixels
+GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels;
+#define glReadnPixels glad_glReadnPixels
+GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
+#define glReadnPixelsARB glad_glReadnPixelsARB
+GLAD_API_CALL PFNGLRECTDPROC glad_glRectd;
+#define glRectd glad_glRectd
+GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv;
+#define glRectdv glad_glRectdv
+GLAD_API_CALL PFNGLRECTFPROC glad_glRectf;
+#define glRectf glad_glRectf
+GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv;
+#define glRectfv glad_glRectfv
+GLAD_API_CALL PFNGLRECTIPROC glad_glRecti;
+#define glRecti glad_glRecti
+GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv;
+#define glRectiv glad_glRectiv
+GLAD_API_CALL PFNGLRECTSPROC glad_glRects;
+#define glRects glad_glRects
+GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv;
+#define glRectsv glad_glRectsv
+GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode;
+#define glRenderMode glad_glRenderMode
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
+#define glRenderbufferStorage glad_glRenderbufferStorage
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
+#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
+GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated;
+#define glRotated glad_glRotated
+GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef;
+#define glRotatef glad_glRotatef
+GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
+#define glSampleCoverage glad_glSampleCoverage
+GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
+#define glSampleCoverageARB glad_glSampleCoverageARB
+GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
+#define glSampleMaski glad_glSampleMaski
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
+#define glSamplerParameterIiv glad_glSamplerParameterIiv
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
+#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
+GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
+#define glSamplerParameterf glad_glSamplerParameterf
+GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
+#define glSamplerParameterfv glad_glSamplerParameterfv
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
+#define glSamplerParameteri glad_glSamplerParameteri
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
+#define glSamplerParameteriv glad_glSamplerParameteriv
+GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled;
+#define glScaled glad_glScaled
+GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef;
+#define glScalef glad_glScalef
+GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor;
+#define glScissor glad_glScissor
+GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
+#define glSecondaryColor3b glad_glSecondaryColor3b
+GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
+#define glSecondaryColor3bv glad_glSecondaryColor3bv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
+#define glSecondaryColor3d glad_glSecondaryColor3d
+GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
+#define glSecondaryColor3dv glad_glSecondaryColor3dv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
+#define glSecondaryColor3f glad_glSecondaryColor3f
+GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
+#define glSecondaryColor3fv glad_glSecondaryColor3fv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
+#define glSecondaryColor3i glad_glSecondaryColor3i
+GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
+#define glSecondaryColor3iv glad_glSecondaryColor3iv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
+#define glSecondaryColor3s glad_glSecondaryColor3s
+GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
+#define glSecondaryColor3sv glad_glSecondaryColor3sv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
+#define glSecondaryColor3ub glad_glSecondaryColor3ub
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
+#define glSecondaryColor3ubv glad_glSecondaryColor3ubv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
+#define glSecondaryColor3ui glad_glSecondaryColor3ui
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
+#define glSecondaryColor3uiv glad_glSecondaryColor3uiv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
+#define glSecondaryColor3us glad_glSecondaryColor3us
+GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
+#define glSecondaryColor3usv glad_glSecondaryColor3usv
+GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
+#define glSecondaryColorP3ui glad_glSecondaryColorP3ui
+GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
+#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
+GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
+#define glSecondaryColorPointer glad_glSecondaryColorPointer
+GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
+#define glSelectBuffer glad_glSelectBuffer
+GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel;
+#define glShadeModel glad_glShadeModel
+GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource;
+#define glShaderSource glad_glShaderSource
+GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc;
+#define glStencilFunc glad_glStencilFunc
+GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
+#define glStencilFuncSeparate glad_glStencilFuncSeparate
+GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask;
+#define glStencilMask glad_glStencilMask
+GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
+#define glStencilMaskSeparate glad_glStencilMaskSeparate
+GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp;
+#define glStencilOp glad_glStencilOp
+GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
+#define glStencilOpSeparate glad_glStencilOpSeparate
+GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer;
+#define glTexBuffer glad_glTexBuffer
+GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
+#define glTexCoord1d glad_glTexCoord1d
+GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
+#define glTexCoord1dv glad_glTexCoord1dv
+GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
+#define glTexCoord1f glad_glTexCoord1f
+GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
+#define glTexCoord1fv glad_glTexCoord1fv
+GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
+#define glTexCoord1i glad_glTexCoord1i
+GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
+#define glTexCoord1iv glad_glTexCoord1iv
+GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
+#define glTexCoord1s glad_glTexCoord1s
+GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
+#define glTexCoord1sv glad_glTexCoord1sv
+GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
+#define glTexCoord2d glad_glTexCoord2d
+GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
+#define glTexCoord2dv glad_glTexCoord2dv
+GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
+#define glTexCoord2f glad_glTexCoord2f
+GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
+#define glTexCoord2fv glad_glTexCoord2fv
+GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
+#define glTexCoord2i glad_glTexCoord2i
+GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
+#define glTexCoord2iv glad_glTexCoord2iv
+GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
+#define glTexCoord2s glad_glTexCoord2s
+GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
+#define glTexCoord2sv glad_glTexCoord2sv
+GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
+#define glTexCoord3d glad_glTexCoord3d
+GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
+#define glTexCoord3dv glad_glTexCoord3dv
+GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
+#define glTexCoord3f glad_glTexCoord3f
+GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
+#define glTexCoord3fv glad_glTexCoord3fv
+GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
+#define glTexCoord3i glad_glTexCoord3i
+GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
+#define glTexCoord3iv glad_glTexCoord3iv
+GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
+#define glTexCoord3s glad_glTexCoord3s
+GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
+#define glTexCoord3sv glad_glTexCoord3sv
+GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
+#define glTexCoord4d glad_glTexCoord4d
+GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
+#define glTexCoord4dv glad_glTexCoord4dv
+GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
+#define glTexCoord4f glad_glTexCoord4f
+GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
+#define glTexCoord4fv glad_glTexCoord4fv
+GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
+#define glTexCoord4i glad_glTexCoord4i
+GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
+#define glTexCoord4iv glad_glTexCoord4iv
+GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
+#define glTexCoord4s glad_glTexCoord4s
+GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
+#define glTexCoord4sv glad_glTexCoord4sv
+GLAD_API_CALL PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
+#define glTexCoordP1ui glad_glTexCoordP1ui
+GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
+#define glTexCoordP1uiv glad_glTexCoordP1uiv
+GLAD_API_CALL PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
+#define glTexCoordP2ui glad_glTexCoordP2ui
+GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
+#define glTexCoordP2uiv glad_glTexCoordP2uiv
+GLAD_API_CALL PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
+#define glTexCoordP3ui glad_glTexCoordP3ui
+GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
+#define glTexCoordP3uiv glad_glTexCoordP3uiv
+GLAD_API_CALL PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
+#define glTexCoordP4ui glad_glTexCoordP4ui
+GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
+#define glTexCoordP4uiv glad_glTexCoordP4uiv
+GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
+#define glTexCoordPointer glad_glTexCoordPointer
+GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf;
+#define glTexEnvf glad_glTexEnvf
+GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv;
+#define glTexEnvfv glad_glTexEnvfv
+GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi;
+#define glTexEnvi glad_glTexEnvi
+GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv;
+#define glTexEnviv glad_glTexEnviv
+GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend;
+#define glTexGend glad_glTexGend
+GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv;
+#define glTexGendv glad_glTexGendv
+GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf;
+#define glTexGenf glad_glTexGenf
+GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv;
+#define glTexGenfv glad_glTexGenfv
+GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni;
+#define glTexGeni glad_glTexGeni
+GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv;
+#define glTexGeniv glad_glTexGeniv
+GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
+#define glTexImage1D glad_glTexImage1D
+GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
+#define glTexImage2D glad_glTexImage2D
+GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
+#define glTexImage2DMultisample glad_glTexImage2DMultisample
+GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
+#define glTexImage3D glad_glTexImage3D
+GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
+#define glTexImage3DMultisample glad_glTexImage3DMultisample
+GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
+#define glTexParameterIiv glad_glTexParameterIiv
+GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
+#define glTexParameterIuiv glad_glTexParameterIuiv
+GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
+#define glTexParameterf glad_glTexParameterf
+GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
+#define glTexParameterfv glad_glTexParameterfv
+GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
+#define glTexParameteri glad_glTexParameteri
+GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
+#define glTexParameteriv glad_glTexParameteriv
+GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
+#define glTexSubImage1D glad_glTexSubImage1D
+GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
+#define glTexSubImage2D glad_glTexSubImage2D
+GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
+#define glTexSubImage3D glad_glTexSubImage3D
+GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
+#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
+GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated;
+#define glTranslated glad_glTranslated
+GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef;
+#define glTranslatef glad_glTranslatef
+GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f;
+#define glUniform1f glad_glUniform1f
+GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv;
+#define glUniform1fv glad_glUniform1fv
+GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i;
+#define glUniform1i glad_glUniform1i
+GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv;
+#define glUniform1iv glad_glUniform1iv
+GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui;
+#define glUniform1ui glad_glUniform1ui
+GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
+#define glUniform1uiv glad_glUniform1uiv
+GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f;
+#define glUniform2f glad_glUniform2f
+GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv;
+#define glUniform2fv glad_glUniform2fv
+GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i;
+#define glUniform2i glad_glUniform2i
+GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv;
+#define glUniform2iv glad_glUniform2iv
+GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui;
+#define glUniform2ui glad_glUniform2ui
+GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
+#define glUniform2uiv glad_glUniform2uiv
+GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f;
+#define glUniform3f glad_glUniform3f
+GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv;
+#define glUniform3fv glad_glUniform3fv
+GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i;
+#define glUniform3i glad_glUniform3i
+GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv;
+#define glUniform3iv glad_glUniform3iv
+GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui;
+#define glUniform3ui glad_glUniform3ui
+GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
+#define glUniform3uiv glad_glUniform3uiv
+GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f;
+#define glUniform4f glad_glUniform4f
+GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv;
+#define glUniform4fv glad_glUniform4fv
+GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i;
+#define glUniform4i glad_glUniform4i
+GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv;
+#define glUniform4iv glad_glUniform4iv
+GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui;
+#define glUniform4ui glad_glUniform4ui
+GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
+#define glUniform4uiv glad_glUniform4uiv
+GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
+#define glUniformBlockBinding glad_glUniformBlockBinding
+GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
+#define glUniformMatrix2fv glad_glUniformMatrix2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
+#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
+#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
+#define glUniformMatrix3fv glad_glUniformMatrix3fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
+#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
+#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
+#define glUniformMatrix4fv glad_glUniformMatrix4fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
+#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
+#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
+GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
+#define glUnmapBuffer glad_glUnmapBuffer
+GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram;
+#define glUseProgram glad_glUseProgram
+GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
+#define glValidateProgram glad_glValidateProgram
+GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d;
+#define glVertex2d glad_glVertex2d
+GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv;
+#define glVertex2dv glad_glVertex2dv
+GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f;
+#define glVertex2f glad_glVertex2f
+GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv;
+#define glVertex2fv glad_glVertex2fv
+GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i;
+#define glVertex2i glad_glVertex2i
+GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv;
+#define glVertex2iv glad_glVertex2iv
+GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s;
+#define glVertex2s glad_glVertex2s
+GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv;
+#define glVertex2sv glad_glVertex2sv
+GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d;
+#define glVertex3d glad_glVertex3d
+GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv;
+#define glVertex3dv glad_glVertex3dv
+GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f;
+#define glVertex3f glad_glVertex3f
+GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv;
+#define glVertex3fv glad_glVertex3fv
+GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i;
+#define glVertex3i glad_glVertex3i
+GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv;
+#define glVertex3iv glad_glVertex3iv
+GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s;
+#define glVertex3s glad_glVertex3s
+GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv;
+#define glVertex3sv glad_glVertex3sv
+GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d;
+#define glVertex4d glad_glVertex4d
+GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv;
+#define glVertex4dv glad_glVertex4dv
+GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f;
+#define glVertex4f glad_glVertex4f
+GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv;
+#define glVertex4fv glad_glVertex4fv
+GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i;
+#define glVertex4i glad_glVertex4i
+GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv;
+#define glVertex4iv glad_glVertex4iv
+GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s;
+#define glVertex4s glad_glVertex4s
+GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv;
+#define glVertex4sv glad_glVertex4sv
+GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
+#define glVertexAttrib1d glad_glVertexAttrib1d
+GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
+#define glVertexAttrib1dv glad_glVertexAttrib1dv
+GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
+#define glVertexAttrib1f glad_glVertexAttrib1f
+GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
+#define glVertexAttrib1fv glad_glVertexAttrib1fv
+GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
+#define glVertexAttrib1s glad_glVertexAttrib1s
+GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
+#define glVertexAttrib1sv glad_glVertexAttrib1sv
+GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
+#define glVertexAttrib2d glad_glVertexAttrib2d
+GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
+#define glVertexAttrib2dv glad_glVertexAttrib2dv
+GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
+#define glVertexAttrib2f glad_glVertexAttrib2f
+GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
+#define glVertexAttrib2fv glad_glVertexAttrib2fv
+GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
+#define glVertexAttrib2s glad_glVertexAttrib2s
+GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
+#define glVertexAttrib2sv glad_glVertexAttrib2sv
+GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
+#define glVertexAttrib3d glad_glVertexAttrib3d
+GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
+#define glVertexAttrib3dv glad_glVertexAttrib3dv
+GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
+#define glVertexAttrib3f glad_glVertexAttrib3f
+GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
+#define glVertexAttrib3fv glad_glVertexAttrib3fv
+GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
+#define glVertexAttrib3s glad_glVertexAttrib3s
+GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
+#define glVertexAttrib3sv glad_glVertexAttrib3sv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
+#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
+#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
+#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
+#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
+#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
+#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
+#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
+GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
+#define glVertexAttrib4bv glad_glVertexAttrib4bv
+GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
+#define glVertexAttrib4d glad_glVertexAttrib4d
+GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
+#define glVertexAttrib4dv glad_glVertexAttrib4dv
+GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
+#define glVertexAttrib4f glad_glVertexAttrib4f
+GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
+#define glVertexAttrib4fv glad_glVertexAttrib4fv
+GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
+#define glVertexAttrib4iv glad_glVertexAttrib4iv
+GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
+#define glVertexAttrib4s glad_glVertexAttrib4s
+GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
+#define glVertexAttrib4sv glad_glVertexAttrib4sv
+GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
+#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
+GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
+#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
+GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
+#define glVertexAttrib4usv glad_glVertexAttrib4usv
+GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
+#define glVertexAttribDivisor glad_glVertexAttribDivisor
+GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
+#define glVertexAttribI1i glad_glVertexAttribI1i
+GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
+#define glVertexAttribI1iv glad_glVertexAttribI1iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
+#define glVertexAttribI1ui glad_glVertexAttribI1ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
+#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
+#define glVertexAttribI2i glad_glVertexAttribI2i
+GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
+#define glVertexAttribI2iv glad_glVertexAttribI2iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
+#define glVertexAttribI2ui glad_glVertexAttribI2ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
+#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
+#define glVertexAttribI3i glad_glVertexAttribI3i
+GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
+#define glVertexAttribI3iv glad_glVertexAttribI3iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
+#define glVertexAttribI3ui glad_glVertexAttribI3ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
+#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
+#define glVertexAttribI4bv glad_glVertexAttribI4bv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
+#define glVertexAttribI4i glad_glVertexAttribI4i
+GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
+#define glVertexAttribI4iv glad_glVertexAttribI4iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
+#define glVertexAttribI4sv glad_glVertexAttribI4sv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
+#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
+#define glVertexAttribI4ui glad_glVertexAttribI4ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
+#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
+#define glVertexAttribI4usv glad_glVertexAttribI4usv
+GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
+#define glVertexAttribIPointer glad_glVertexAttribIPointer
+GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
+#define glVertexAttribP1ui glad_glVertexAttribP1ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
+#define glVertexAttribP1uiv glad_glVertexAttribP1uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
+#define glVertexAttribP2ui glad_glVertexAttribP2ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
+#define glVertexAttribP2uiv glad_glVertexAttribP2uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
+#define glVertexAttribP3ui glad_glVertexAttribP3ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
+#define glVertexAttribP3uiv glad_glVertexAttribP3uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
+#define glVertexAttribP4ui glad_glVertexAttribP4ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
+#define glVertexAttribP4uiv glad_glVertexAttribP4uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
+#define glVertexAttribPointer glad_glVertexAttribPointer
+GLAD_API_CALL PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
+#define glVertexP2ui glad_glVertexP2ui
+GLAD_API_CALL PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
+#define glVertexP2uiv glad_glVertexP2uiv
+GLAD_API_CALL PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
+#define glVertexP3ui glad_glVertexP3ui
+GLAD_API_CALL PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
+#define glVertexP3uiv glad_glVertexP3uiv
+GLAD_API_CALL PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
+#define glVertexP4ui glad_glVertexP4ui
+GLAD_API_CALL PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
+#define glVertexP4uiv glad_glVertexP4uiv
+GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
+#define glVertexPointer glad_glVertexPointer
+GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport;
+#define glViewport glad_glViewport
+GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync;
+#define glWaitSync glad_glWaitSync
+GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
+#define glWindowPos2d glad_glWindowPos2d
+GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
+#define glWindowPos2dv glad_glWindowPos2dv
+GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
+#define glWindowPos2f glad_glWindowPos2f
+GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
+#define glWindowPos2fv glad_glWindowPos2fv
+GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
+#define glWindowPos2i glad_glWindowPos2i
+GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
+#define glWindowPos2iv glad_glWindowPos2iv
+GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
+#define glWindowPos2s glad_glWindowPos2s
+GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
+#define glWindowPos2sv glad_glWindowPos2sv
+GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
+#define glWindowPos3d glad_glWindowPos3d
+GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
+#define glWindowPos3dv glad_glWindowPos3dv
+GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
+#define glWindowPos3f glad_glWindowPos3f
+GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
+#define glWindowPos3fv glad_glWindowPos3fv
+GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
+#define glWindowPos3i glad_glWindowPos3i
+GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
+#define glWindowPos3iv glad_glWindowPos3iv
+GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
+#define glWindowPos3s glad_glWindowPos3s
+GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
+#define glWindowPos3sv glad_glWindowPos3sv
+
+
+GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr);
+GLAD_API_CALL int gladLoadGL( GLADloadfunc load);
+
+
+
+
+
+
+#ifdef __cplusplus
+}
+#endif
+#endif
diff --git a/deps/glad/glad.h b/deps/glad/glad.h
deleted file mode 100644
index ef96591..0000000
--- a/deps/glad/glad.h
+++ /dev/null
@@ -1,3520 +0,0 @@
-
-#ifndef __glad_h_
-#define __glad_h_
-
-#ifdef __gl_h_
-#error OpenGL header already included, remove this include, glad already provides it
-#endif
-#define __gl_h_
-
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
-#ifndef WIN32_LEAN_AND_MEAN
-#define WIN32_LEAN_AND_MEAN 1
-#endif
-#include <windows.h>
-#endif
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef APIENTRYP
-#define APIENTRYP APIENTRY *
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct gladGLversionStruct {
- int major;
- int minor;
-};
-
-extern struct gladGLversionStruct GLVersion;
-
-typedef void* (* GLADloadproc)(const char *name);
-
-#ifndef GLAPI
-# if defined(GLAD_GLAPI_EXPORT)
-# if defined(WIN32) || defined(__CYGWIN__)
-# if defined(GLAD_GLAPI_EXPORT_BUILD)
-# if defined(__GNUC__)
-# define GLAPI __attribute__ ((dllexport)) extern
-# else
-# define GLAPI __declspec(dllexport) extern
-# endif
-# else
-# if defined(__GNUC__)
-# define GLAPI __attribute__ ((dllimport)) extern
-# else
-# define GLAPI __declspec(dllimport) extern
-# endif
-# endif
-# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
-# define GLAPI __attribute__ ((visibility ("default"))) extern
-# else
-# define GLAPI extern
-# endif
-# else
-# define GLAPI extern
-# endif
-#endif
-GLAPI int gladLoadGLLoader(GLADloadproc);
-
-#include <stddef.h>
-#include <KHR/khrplatform.h>
-#ifndef GLEXT_64_TYPES_DEFINED
-/* This code block is duplicated in glxext.h, so must be protected */
-#define GLEXT_64_TYPES_DEFINED
-/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
-/* (as used in the GL_EXT_timer_query extension). */
-#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
-#include <inttypes.h>
-#elif defined(__sun__) || defined(__digital__)
-#include <inttypes.h>
-#if defined(__STDC__)
-#if defined(__arch64__) || defined(_LP64)
-typedef long int int64_t;
-typedef unsigned long int uint64_t;
-#else
-typedef long long int int64_t;
-typedef unsigned long long int uint64_t;
-#endif /* __arch64__ */
-#endif /* __STDC__ */
-#elif defined( __VMS ) || defined(__sgi)
-#include <inttypes.h>
-#elif defined(__SCO__) || defined(__USLC__)
-#include <stdint.h>
-#elif defined(__UNIXOS2__) || defined(__SOL64__)
-typedef long int int32_t;
-typedef long long int int64_t;
-typedef unsigned long long int uint64_t;
-#elif defined(_WIN32) && defined(__GNUC__)
-#include <stdint.h>
-#elif defined(_WIN32)
-typedef __int32 int32_t;
-typedef __int64 int64_t;
-typedef unsigned __int64 uint64_t;
-#else
-/* Fallback if nothing above works */
-#include <inttypes.h>
-#endif
-#endif
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef signed char GLbyte;
-typedef short GLshort;
-typedef int GLint;
-typedef int GLclampx;
-typedef unsigned char GLubyte;
-typedef unsigned short GLushort;
-typedef unsigned int GLuint;
-typedef int GLsizei;
-typedef float GLfloat;
-typedef float GLclampf;
-typedef double GLdouble;
-typedef double GLclampd;
-typedef void *GLeglImageOES;
-typedef char GLchar;
-typedef char GLcharARB;
-#ifdef __APPLE__
-typedef void *GLhandleARB;
-#else
-typedef unsigned int GLhandleARB;
-#endif
-typedef unsigned short GLhalfARB;
-typedef unsigned short GLhalf;
-typedef GLint GLfixed;
-typedef ptrdiff_t GLintptr;
-typedef ptrdiff_t GLsizeiptr;
-typedef int64_t GLint64;
-typedef uint64_t GLuint64;
-typedef ptrdiff_t GLintptrARB;
-typedef ptrdiff_t GLsizeiptrARB;
-typedef int64_t GLint64EXT;
-typedef uint64_t GLuint64EXT;
-typedef struct __GLsync *GLsync;
-struct _cl_context;
-struct _cl_event;
-typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
-typedef unsigned short GLhalfNV;
-typedef GLintptr GLvdpauSurfaceNV;
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-#define GL_FALSE 0
-#define GL_TRUE 1
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_QUADS 0x0007
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-#define GL_NONE 0
-#define GL_FRONT_LEFT 0x0400
-#define GL_FRONT_RIGHT 0x0401
-#define GL_BACK_LEFT 0x0402
-#define GL_BACK_RIGHT 0x0403
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_LEFT 0x0406
-#define GL_RIGHT 0x0407
-#define GL_FRONT_AND_BACK 0x0408
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_OUT_OF_MEMORY 0x0505
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-#define GL_POINT_SIZE 0x0B11
-#define GL_POINT_SIZE_RANGE 0x0B12
-#define GL_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_LINE_WIDTH 0x0B21
-#define GL_LINE_WIDTH_RANGE 0x0B22
-#define GL_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_POLYGON_MODE 0x0B40
-#define GL_POLYGON_SMOOTH 0x0B41
-#define GL_CULL_FACE 0x0B44
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_TEST 0x0B71
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_STENCIL_TEST 0x0B90
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_VIEWPORT 0x0BA2
-#define GL_DITHER 0x0BD0
-#define GL_BLEND_DST 0x0BE0
-#define GL_BLEND_SRC 0x0BE1
-#define GL_BLEND 0x0BE2
-#define GL_LOGIC_OP_MODE 0x0BF0
-#define GL_COLOR_LOGIC_OP 0x0BF2
-#define GL_DRAW_BUFFER 0x0C01
-#define GL_READ_BUFFER 0x0C02
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_DOUBLEBUFFER 0x0C32
-#define GL_STEREO 0x0C33
-#define GL_LINE_SMOOTH_HINT 0x0C52
-#define GL_POLYGON_SMOOTH_HINT 0x0C53
-#define GL_UNPACK_SWAP_BYTES 0x0CF0
-#define GL_UNPACK_LSB_FIRST 0x0CF1
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_SWAP_BYTES 0x0D00
-#define GL_PACK_LSB_FIRST 0x0D01
-#define GL_PACK_ROW_LENGTH 0x0D02
-#define GL_PACK_SKIP_ROWS 0x0D03
-#define GL_PACK_SKIP_PIXELS 0x0D04
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_POINT 0x2A01
-#define GL_POLYGON_OFFSET_LINE 0x2A02
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_TEXTURE_BINDING_1D 0x8068
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_TEXTURE_WIDTH 0x1000
-#define GL_TEXTURE_HEIGHT 0x1001
-#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
-#define GL_TEXTURE_BORDER_COLOR 0x1004
-#define GL_TEXTURE_RED_SIZE 0x805C
-#define GL_TEXTURE_GREEN_SIZE 0x805D
-#define GL_TEXTURE_BLUE_SIZE 0x805E
-#define GL_TEXTURE_ALPHA_SIZE 0x805F
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_DOUBLE 0x140A
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_CLEAR 0x1500
-#define GL_AND 0x1501
-#define GL_AND_REVERSE 0x1502
-#define GL_COPY 0x1503
-#define GL_AND_INVERTED 0x1504
-#define GL_NOOP 0x1505
-#define GL_XOR 0x1506
-#define GL_OR 0x1507
-#define GL_NOR 0x1508
-#define GL_EQUIV 0x1509
-#define GL_INVERT 0x150A
-#define GL_OR_REVERSE 0x150B
-#define GL_COPY_INVERTED 0x150C
-#define GL_OR_INVERTED 0x150D
-#define GL_NAND 0x150E
-#define GL_SET 0x150F
-#define GL_TEXTURE 0x1702
-#define GL_COLOR 0x1800
-#define GL_DEPTH 0x1801
-#define GL_STENCIL 0x1802
-#define GL_STENCIL_INDEX 0x1901
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_RED 0x1903
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_POINT 0x1B00
-#define GL_LINE 0x1B01
-#define GL_FILL 0x1B02
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_PROXY_TEXTURE_1D 0x8063
-#define GL_PROXY_TEXTURE_2D 0x8064
-#define GL_REPEAT 0x2901
-#define GL_R3_G3_B2 0x2A10
-#define GL_RGB4 0x804F
-#define GL_RGB5 0x8050
-#define GL_RGB8 0x8051
-#define GL_RGB10 0x8052
-#define GL_RGB12 0x8053
-#define GL_RGB16 0x8054
-#define GL_RGBA2 0x8055
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGBA8 0x8058
-#define GL_RGB10_A2 0x8059
-#define GL_RGBA12 0x805A
-#define GL_RGBA16 0x805B
-#define GL_CURRENT_BIT 0x00000001
-#define GL_POINT_BIT 0x00000002
-#define GL_LINE_BIT 0x00000004
-#define GL_POLYGON_BIT 0x00000008
-#define GL_POLYGON_STIPPLE_BIT 0x00000010
-#define GL_PIXEL_MODE_BIT 0x00000020
-#define GL_LIGHTING_BIT 0x00000040
-#define GL_FOG_BIT 0x00000080
-#define GL_ACCUM_BUFFER_BIT 0x00000200
-#define GL_VIEWPORT_BIT 0x00000800
-#define GL_TRANSFORM_BIT 0x00001000
-#define GL_ENABLE_BIT 0x00002000
-#define GL_HINT_BIT 0x00008000
-#define GL_EVAL_BIT 0x00010000
-#define GL_LIST_BIT 0x00020000
-#define GL_TEXTURE_BIT 0x00040000
-#define GL_SCISSOR_BIT 0x00080000
-#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
-#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
-#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
-#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
-#define GL_QUAD_STRIP 0x0008
-#define GL_POLYGON 0x0009
-#define GL_ACCUM 0x0100
-#define GL_LOAD 0x0101
-#define GL_RETURN 0x0102
-#define GL_MULT 0x0103
-#define GL_ADD 0x0104
-#define GL_AUX0 0x0409
-#define GL_AUX1 0x040A
-#define GL_AUX2 0x040B
-#define GL_AUX3 0x040C
-#define GL_2D 0x0600
-#define GL_3D 0x0601
-#define GL_3D_COLOR 0x0602
-#define GL_3D_COLOR_TEXTURE 0x0603
-#define GL_4D_COLOR_TEXTURE 0x0604
-#define GL_PASS_THROUGH_TOKEN 0x0700
-#define GL_POINT_TOKEN 0x0701
-#define GL_LINE_TOKEN 0x0702
-#define GL_POLYGON_TOKEN 0x0703
-#define GL_BITMAP_TOKEN 0x0704
-#define GL_DRAW_PIXEL_TOKEN 0x0705
-#define GL_COPY_PIXEL_TOKEN 0x0706
-#define GL_LINE_RESET_TOKEN 0x0707
-#define GL_EXP 0x0800
-#define GL_EXP2 0x0801
-#define GL_COEFF 0x0A00
-#define GL_ORDER 0x0A01
-#define GL_DOMAIN 0x0A02
-#define GL_PIXEL_MAP_I_TO_I 0x0C70
-#define GL_PIXEL_MAP_S_TO_S 0x0C71
-#define GL_PIXEL_MAP_I_TO_R 0x0C72
-#define GL_PIXEL_MAP_I_TO_G 0x0C73
-#define GL_PIXEL_MAP_I_TO_B 0x0C74
-#define GL_PIXEL_MAP_I_TO_A 0x0C75
-#define GL_PIXEL_MAP_R_TO_R 0x0C76
-#define GL_PIXEL_MAP_G_TO_G 0x0C77
-#define GL_PIXEL_MAP_B_TO_B 0x0C78
-#define GL_PIXEL_MAP_A_TO_A 0x0C79
-#define GL_VERTEX_ARRAY_POINTER 0x808E
-#define GL_NORMAL_ARRAY_POINTER 0x808F
-#define GL_COLOR_ARRAY_POINTER 0x8090
-#define GL_INDEX_ARRAY_POINTER 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
-#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
-#define GL_SELECTION_BUFFER_POINTER 0x0DF3
-#define GL_CURRENT_COLOR 0x0B00
-#define GL_CURRENT_INDEX 0x0B01
-#define GL_CURRENT_NORMAL 0x0B02
-#define GL_CURRENT_TEXTURE_COORDS 0x0B03
-#define GL_CURRENT_RASTER_COLOR 0x0B04
-#define GL_CURRENT_RASTER_INDEX 0x0B05
-#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
-#define GL_CURRENT_RASTER_POSITION 0x0B07
-#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
-#define GL_CURRENT_RASTER_DISTANCE 0x0B09
-#define GL_POINT_SMOOTH 0x0B10
-#define GL_LINE_STIPPLE 0x0B24
-#define GL_LINE_STIPPLE_PATTERN 0x0B25
-#define GL_LINE_STIPPLE_REPEAT 0x0B26
-#define GL_LIST_MODE 0x0B30
-#define GL_MAX_LIST_NESTING 0x0B31
-#define GL_LIST_BASE 0x0B32
-#define GL_LIST_INDEX 0x0B33
-#define GL_POLYGON_STIPPLE 0x0B42
-#define GL_EDGE_FLAG 0x0B43
-#define GL_LIGHTING 0x0B50
-#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
-#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
-#define GL_LIGHT_MODEL_AMBIENT 0x0B53
-#define GL_SHADE_MODEL 0x0B54
-#define GL_COLOR_MATERIAL_FACE 0x0B55
-#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
-#define GL_COLOR_MATERIAL 0x0B57
-#define GL_FOG 0x0B60
-#define GL_FOG_INDEX 0x0B61
-#define GL_FOG_DENSITY 0x0B62
-#define GL_FOG_START 0x0B63
-#define GL_FOG_END 0x0B64
-#define GL_FOG_MODE 0x0B65
-#define GL_FOG_COLOR 0x0B66
-#define GL_ACCUM_CLEAR_VALUE 0x0B80
-#define GL_MATRIX_MODE 0x0BA0
-#define GL_NORMALIZE 0x0BA1
-#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
-#define GL_PROJECTION_STACK_DEPTH 0x0BA4
-#define GL_TEXTURE_STACK_DEPTH 0x0BA5
-#define GL_MODELVIEW_MATRIX 0x0BA6
-#define GL_PROJECTION_MATRIX 0x0BA7
-#define GL_TEXTURE_MATRIX 0x0BA8
-#define GL_ATTRIB_STACK_DEPTH 0x0BB0
-#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
-#define GL_ALPHA_TEST 0x0BC0
-#define GL_ALPHA_TEST_FUNC 0x0BC1
-#define GL_ALPHA_TEST_REF 0x0BC2
-#define GL_INDEX_LOGIC_OP 0x0BF1
-#define GL_LOGIC_OP 0x0BF1
-#define GL_AUX_BUFFERS 0x0C00
-#define GL_INDEX_CLEAR_VALUE 0x0C20
-#define GL_INDEX_WRITEMASK 0x0C21
-#define GL_INDEX_MODE 0x0C30
-#define GL_RGBA_MODE 0x0C31
-#define GL_RENDER_MODE 0x0C40
-#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
-#define GL_POINT_SMOOTH_HINT 0x0C51
-#define GL_FOG_HINT 0x0C54
-#define GL_TEXTURE_GEN_S 0x0C60
-#define GL_TEXTURE_GEN_T 0x0C61
-#define GL_TEXTURE_GEN_R 0x0C62
-#define GL_TEXTURE_GEN_Q 0x0C63
-#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
-#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
-#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
-#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
-#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
-#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
-#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
-#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
-#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
-#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
-#define GL_MAP_COLOR 0x0D10
-#define GL_MAP_STENCIL 0x0D11
-#define GL_INDEX_SHIFT 0x0D12
-#define GL_INDEX_OFFSET 0x0D13
-#define GL_RED_SCALE 0x0D14
-#define GL_RED_BIAS 0x0D15
-#define GL_ZOOM_X 0x0D16
-#define GL_ZOOM_Y 0x0D17
-#define GL_GREEN_SCALE 0x0D18
-#define GL_GREEN_BIAS 0x0D19
-#define GL_BLUE_SCALE 0x0D1A
-#define GL_BLUE_BIAS 0x0D1B
-#define GL_ALPHA_SCALE 0x0D1C
-#define GL_ALPHA_BIAS 0x0D1D
-#define GL_DEPTH_SCALE 0x0D1E
-#define GL_DEPTH_BIAS 0x0D1F
-#define GL_MAX_EVAL_ORDER 0x0D30
-#define GL_MAX_LIGHTS 0x0D31
-#define GL_MAX_CLIP_PLANES 0x0D32
-#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
-#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
-#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-#define GL_MAX_NAME_STACK_DEPTH 0x0D37
-#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
-#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
-#define GL_INDEX_BITS 0x0D51
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_ACCUM_RED_BITS 0x0D58
-#define GL_ACCUM_GREEN_BITS 0x0D59
-#define GL_ACCUM_BLUE_BITS 0x0D5A
-#define GL_ACCUM_ALPHA_BITS 0x0D5B
-#define GL_NAME_STACK_DEPTH 0x0D70
-#define GL_AUTO_NORMAL 0x0D80
-#define GL_MAP1_COLOR_4 0x0D90
-#define GL_MAP1_INDEX 0x0D91
-#define GL_MAP1_NORMAL 0x0D92
-#define GL_MAP1_TEXTURE_COORD_1 0x0D93
-#define GL_MAP1_TEXTURE_COORD_2 0x0D94
-#define GL_MAP1_TEXTURE_COORD_3 0x0D95
-#define GL_MAP1_TEXTURE_COORD_4 0x0D96
-#define GL_MAP1_VERTEX_3 0x0D97
-#define GL_MAP1_VERTEX_4 0x0D98
-#define GL_MAP2_COLOR_4 0x0DB0
-#define GL_MAP2_INDEX 0x0DB1
-#define GL_MAP2_NORMAL 0x0DB2
-#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
-#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
-#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
-#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
-#define GL_MAP2_VERTEX_3 0x0DB7
-#define GL_MAP2_VERTEX_4 0x0DB8
-#define GL_MAP1_GRID_DOMAIN 0x0DD0
-#define GL_MAP1_GRID_SEGMENTS 0x0DD1
-#define GL_MAP2_GRID_DOMAIN 0x0DD2
-#define GL_MAP2_GRID_SEGMENTS 0x0DD3
-#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
-#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
-#define GL_SELECTION_BUFFER_SIZE 0x0DF4
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_NORMAL_ARRAY 0x8075
-#define GL_COLOR_ARRAY 0x8076
-#define GL_INDEX_ARRAY 0x8077
-#define GL_TEXTURE_COORD_ARRAY 0x8078
-#define GL_EDGE_FLAG_ARRAY 0x8079
-#define GL_VERTEX_ARRAY_SIZE 0x807A
-#define GL_VERTEX_ARRAY_TYPE 0x807B
-#define GL_VERTEX_ARRAY_STRIDE 0x807C
-#define GL_NORMAL_ARRAY_TYPE 0x807E
-#define GL_NORMAL_ARRAY_STRIDE 0x807F
-#define GL_COLOR_ARRAY_SIZE 0x8081
-#define GL_COLOR_ARRAY_TYPE 0x8082
-#define GL_COLOR_ARRAY_STRIDE 0x8083
-#define GL_INDEX_ARRAY_TYPE 0x8085
-#define GL_INDEX_ARRAY_STRIDE 0x8086
-#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
-#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
-#define GL_TEXTURE_COMPONENTS 0x1003
-#define GL_TEXTURE_BORDER 0x1005
-#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE 0x8061
-#define GL_TEXTURE_PRIORITY 0x8066
-#define GL_TEXTURE_RESIDENT 0x8067
-#define GL_AMBIENT 0x1200
-#define GL_DIFFUSE 0x1201
-#define GL_SPECULAR 0x1202
-#define GL_POSITION 0x1203
-#define GL_SPOT_DIRECTION 0x1204
-#define GL_SPOT_EXPONENT 0x1205
-#define GL_SPOT_CUTOFF 0x1206
-#define GL_CONSTANT_ATTENUATION 0x1207
-#define GL_LINEAR_ATTENUATION 0x1208
-#define GL_QUADRATIC_ATTENUATION 0x1209
-#define GL_COMPILE 0x1300
-#define GL_COMPILE_AND_EXECUTE 0x1301
-#define GL_2_BYTES 0x1407
-#define GL_3_BYTES 0x1408
-#define GL_4_BYTES 0x1409
-#define GL_EMISSION 0x1600
-#define GL_SHININESS 0x1601
-#define GL_AMBIENT_AND_DIFFUSE 0x1602
-#define GL_COLOR_INDEXES 0x1603
-#define GL_MODELVIEW 0x1700
-#define GL_PROJECTION 0x1701
-#define GL_COLOR_INDEX 0x1900
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-#define GL_BITMAP 0x1A00
-#define GL_RENDER 0x1C00
-#define GL_FEEDBACK 0x1C01
-#define GL_SELECT 0x1C02
-#define GL_FLAT 0x1D00
-#define GL_SMOOTH 0x1D01
-#define GL_S 0x2000
-#define GL_T 0x2001
-#define GL_R 0x2002
-#define GL_Q 0x2003
-#define GL_MODULATE 0x2100
-#define GL_DECAL 0x2101
-#define GL_TEXTURE_ENV_MODE 0x2200
-#define GL_TEXTURE_ENV_COLOR 0x2201
-#define GL_TEXTURE_ENV 0x2300
-#define GL_EYE_LINEAR 0x2400
-#define GL_OBJECT_LINEAR 0x2401
-#define GL_SPHERE_MAP 0x2402
-#define GL_TEXTURE_GEN_MODE 0x2500
-#define GL_OBJECT_PLANE 0x2501
-#define GL_EYE_PLANE 0x2502
-#define GL_CLAMP 0x2900
-#define GL_ALPHA4 0x803B
-#define GL_ALPHA8 0x803C
-#define GL_ALPHA12 0x803D
-#define GL_ALPHA16 0x803E
-#define GL_LUMINANCE4 0x803F
-#define GL_LUMINANCE8 0x8040
-#define GL_LUMINANCE12 0x8041
-#define GL_LUMINANCE16 0x8042
-#define GL_LUMINANCE4_ALPHA4 0x8043
-#define GL_LUMINANCE6_ALPHA2 0x8044
-#define GL_LUMINANCE8_ALPHA8 0x8045
-#define GL_LUMINANCE12_ALPHA4 0x8046
-#define GL_LUMINANCE12_ALPHA12 0x8047
-#define GL_LUMINANCE16_ALPHA16 0x8048
-#define GL_INTENSITY 0x8049
-#define GL_INTENSITY4 0x804A
-#define GL_INTENSITY8 0x804B
-#define GL_INTENSITY12 0x804C
-#define GL_INTENSITY16 0x804D
-#define GL_V2F 0x2A20
-#define GL_V3F 0x2A21
-#define GL_C4UB_V2F 0x2A22
-#define GL_C4UB_V3F 0x2A23
-#define GL_C3F_V3F 0x2A24
-#define GL_N3F_V3F 0x2A25
-#define GL_C4F_N3F_V3F 0x2A26
-#define GL_T2F_V3F 0x2A27
-#define GL_T4F_V4F 0x2A28
-#define GL_T2F_C4UB_V3F 0x2A29
-#define GL_T2F_C3F_V3F 0x2A2A
-#define GL_T2F_N3F_V3F 0x2A2B
-#define GL_T2F_C4F_N3F_V3F 0x2A2C
-#define GL_T4F_C4F_N3F_V4F 0x2A2D
-#define GL_CLIP_PLANE0 0x3000
-#define GL_CLIP_PLANE1 0x3001
-#define GL_CLIP_PLANE2 0x3002
-#define GL_CLIP_PLANE3 0x3003
-#define GL_CLIP_PLANE4 0x3004
-#define GL_CLIP_PLANE5 0x3005
-#define GL_LIGHT0 0x4000
-#define GL_LIGHT1 0x4001
-#define GL_LIGHT2 0x4002
-#define GL_LIGHT3 0x4003
-#define GL_LIGHT4 0x4004
-#define GL_LIGHT5 0x4005
-#define GL_LIGHT6 0x4006
-#define GL_LIGHT7 0x4007
-#define GL_UNSIGNED_BYTE_3_3_2 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2 0x8036
-#define GL_TEXTURE_BINDING_3D 0x806A
-#define GL_PACK_SKIP_IMAGES 0x806B
-#define GL_PACK_IMAGE_HEIGHT 0x806C
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_PROXY_TEXTURE_3D 0x8070
-#define GL_TEXTURE_DEPTH 0x8071
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_BGR 0x80E0
-#define GL_BGRA 0x80E1
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_RESCALE_NORMAL 0x803A
-#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
-#define GL_SINGLE_COLOR 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define GL_COMPRESSED_RGB 0x84ED
-#define GL_COMPRESSED_RGBA 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
-#define GL_TEXTURE_COMPRESSED 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_CLAMP_TO_BORDER 0x812D
-#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
-#define GL_MAX_TEXTURE_UNITS 0x84E2
-#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
-#define GL_MULTISAMPLE_BIT 0x20000000
-#define GL_NORMAL_MAP 0x8511
-#define GL_REFLECTION_MAP 0x8512
-#define GL_COMPRESSED_ALPHA 0x84E9
-#define GL_COMPRESSED_LUMINANCE 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
-#define GL_COMPRESSED_INTENSITY 0x84EC
-#define GL_COMBINE 0x8570
-#define GL_COMBINE_RGB 0x8571
-#define GL_COMBINE_ALPHA 0x8572
-#define GL_SOURCE0_RGB 0x8580
-#define GL_SOURCE1_RGB 0x8581
-#define GL_SOURCE2_RGB 0x8582
-#define GL_SOURCE0_ALPHA 0x8588
-#define GL_SOURCE1_ALPHA 0x8589
-#define GL_SOURCE2_ALPHA 0x858A
-#define GL_OPERAND0_RGB 0x8590
-#define GL_OPERAND1_RGB 0x8591
-#define GL_OPERAND2_RGB 0x8592
-#define GL_OPERAND0_ALPHA 0x8598
-#define GL_OPERAND1_ALPHA 0x8599
-#define GL_OPERAND2_ALPHA 0x859A
-#define GL_RGB_SCALE 0x8573
-#define GL_ADD_SIGNED 0x8574
-#define GL_INTERPOLATE 0x8575
-#define GL_SUBTRACT 0x84E7
-#define GL_CONSTANT 0x8576
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PREVIOUS 0x8578
-#define GL_DOT3_RGB 0x86AE
-#define GL_DOT3_RGBA 0x86AF
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_DEPTH_COMPONENT24 0x81A6
-#define GL_DEPTH_COMPONENT32 0x81A7
-#define GL_MIRRORED_REPEAT 0x8370
-#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define GL_TEXTURE_LOD_BIAS 0x8501
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-#define GL_TEXTURE_DEPTH_SIZE 0x884A
-#define GL_TEXTURE_COMPARE_MODE 0x884C
-#define GL_TEXTURE_COMPARE_FUNC 0x884D
-#define GL_POINT_SIZE_MIN 0x8126
-#define GL_POINT_SIZE_MAX 0x8127
-#define GL_POINT_DISTANCE_ATTENUATION 0x8129
-#define GL_GENERATE_MIPMAP 0x8191
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-#define GL_FOG_COORDINATE_SOURCE 0x8450
-#define GL_FOG_COORDINATE 0x8451
-#define GL_FRAGMENT_DEPTH 0x8452
-#define GL_CURRENT_FOG_COORDINATE 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
-#define GL_FOG_COORDINATE_ARRAY 0x8457
-#define GL_COLOR_SUM 0x8458
-#define GL_CURRENT_SECONDARY_COLOR 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
-#define GL_SECONDARY_COLOR_ARRAY 0x845E
-#define GL_TEXTURE_FILTER_CONTROL 0x8500
-#define GL_DEPTH_TEXTURE_MODE 0x884B
-#define GL_COMPARE_R_TO_TEXTURE 0x884E
-#define GL_FUNC_ADD 0x8006
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-#define GL_QUERY_COUNTER_BITS 0x8864
-#define GL_CURRENT_QUERY 0x8865
-#define GL_QUERY_RESULT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE 0x8867
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_READ_ONLY 0x88B8
-#define GL_WRITE_ONLY 0x88B9
-#define GL_READ_WRITE 0x88BA
-#define GL_BUFFER_ACCESS 0x88BB
-#define GL_BUFFER_MAPPED 0x88BC
-#define GL_BUFFER_MAP_POINTER 0x88BD
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STREAM_READ 0x88E1
-#define GL_STREAM_COPY 0x88E2
-#define GL_STATIC_DRAW 0x88E4
-#define GL_STATIC_READ 0x88E5
-#define GL_STATIC_COPY 0x88E6
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_DYNAMIC_READ 0x88E9
-#define GL_DYNAMIC_COPY 0x88EA
-#define GL_SAMPLES_PASSED 0x8914
-#define GL_SRC1_ALPHA 0x8589
-#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
-#define GL_FOG_COORD_SRC 0x8450
-#define GL_FOG_COORD 0x8451
-#define GL_CURRENT_FOG_COORD 0x8453
-#define GL_FOG_COORD_ARRAY_TYPE 0x8454
-#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
-#define GL_FOG_COORD_ARRAY_POINTER 0x8456
-#define GL_FOG_COORD_ARRAY 0x8457
-#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
-#define GL_SRC0_RGB 0x8580
-#define GL_SRC1_RGB 0x8581
-#define GL_SRC2_RGB 0x8582
-#define GL_SRC0_ALPHA 0x8588
-#define GL_SRC2_ALPHA 0x858A
-#define GL_BLEND_EQUATION_RGB 0x8009
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_MAX_DRAW_BUFFERS 0x8824
-#define GL_DRAW_BUFFER0 0x8825
-#define GL_DRAW_BUFFER1 0x8826
-#define GL_DRAW_BUFFER2 0x8827
-#define GL_DRAW_BUFFER3 0x8828
-#define GL_DRAW_BUFFER4 0x8829
-#define GL_DRAW_BUFFER5 0x882A
-#define GL_DRAW_BUFFER6 0x882B
-#define GL_DRAW_BUFFER7 0x882C
-#define GL_DRAW_BUFFER8 0x882D
-#define GL_DRAW_BUFFER9 0x882E
-#define GL_DRAW_BUFFER10 0x882F
-#define GL_DRAW_BUFFER11 0x8830
-#define GL_DRAW_BUFFER12 0x8831
-#define GL_DRAW_BUFFER13 0x8832
-#define GL_DRAW_BUFFER14 0x8833
-#define GL_DRAW_BUFFER15 0x8834
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GL_MAX_VARYING_FLOATS 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_1D 0x8B5D
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_3D 0x8B5F
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_SAMPLER_1D_SHADOW 0x8B61
-#define GL_SAMPLER_2D_SHADOW 0x8B62
-#define GL_DELETE_STATUS 0x8B80
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
-#define GL_LOWER_LEFT 0x8CA1
-#define GL_UPPER_LEFT 0x8CA2
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
-#define GL_POINT_SPRITE 0x8861
-#define GL_COORD_REPLACE 0x8862
-#define GL_MAX_TEXTURE_COORDS 0x8871
-#define GL_PIXEL_PACK_BUFFER 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
-#define GL_FLOAT_MAT2x3 0x8B65
-#define GL_FLOAT_MAT2x4 0x8B66
-#define GL_FLOAT_MAT3x2 0x8B67
-#define GL_FLOAT_MAT3x4 0x8B68
-#define GL_FLOAT_MAT4x2 0x8B69
-#define GL_FLOAT_MAT4x3 0x8B6A
-#define GL_SRGB 0x8C40
-#define GL_SRGB8 0x8C41
-#define GL_SRGB_ALPHA 0x8C42
-#define GL_SRGB8_ALPHA8 0x8C43
-#define GL_COMPRESSED_SRGB 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
-#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
-#define GL_SLUMINANCE_ALPHA 0x8C44
-#define GL_SLUMINANCE8_ALPHA8 0x8C45
-#define GL_SLUMINANCE 0x8C46
-#define GL_SLUMINANCE8 0x8C47
-#define GL_COMPRESSED_SLUMINANCE 0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
-#define GL_COMPARE_REF_TO_TEXTURE 0x884E
-#define GL_CLIP_DISTANCE0 0x3000
-#define GL_CLIP_DISTANCE1 0x3001
-#define GL_CLIP_DISTANCE2 0x3002
-#define GL_CLIP_DISTANCE3 0x3003
-#define GL_CLIP_DISTANCE4 0x3004
-#define GL_CLIP_DISTANCE5 0x3005
-#define GL_CLIP_DISTANCE6 0x3006
-#define GL_CLIP_DISTANCE7 0x3007
-#define GL_MAX_CLIP_DISTANCES 0x0D32
-#define GL_MAJOR_VERSION 0x821B
-#define GL_MINOR_VERSION 0x821C
-#define GL_NUM_EXTENSIONS 0x821D
-#define GL_CONTEXT_FLAGS 0x821E
-#define GL_COMPRESSED_RED 0x8225
-#define GL_COMPRESSED_RG 0x8226
-#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
-#define GL_RGBA32F 0x8814
-#define GL_RGB32F 0x8815
-#define GL_RGBA16F 0x881A
-#define GL_RGB16F 0x881B
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
-#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
-#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
-#define GL_CLAMP_READ_COLOR 0x891C
-#define GL_FIXED_ONLY 0x891D
-#define GL_MAX_VARYING_COMPONENTS 0x8B4B
-#define GL_TEXTURE_1D_ARRAY 0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
-#define GL_TEXTURE_2D_ARRAY 0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
-#define GL_R11F_G11F_B10F 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
-#define GL_RGB9_E5 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
-#define GL_TEXTURE_SHARED_SIZE 0x8C3F
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
-#define GL_PRIMITIVES_GENERATED 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
-#define GL_RASTERIZER_DISCARD 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS 0x8C8C
-#define GL_SEPARATE_ATTRIBS 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
-#define GL_RGBA32UI 0x8D70
-#define GL_RGB32UI 0x8D71
-#define GL_RGBA16UI 0x8D76
-#define GL_RGB16UI 0x8D77
-#define GL_RGBA8UI 0x8D7C
-#define GL_RGB8UI 0x8D7D
-#define GL_RGBA32I 0x8D82
-#define GL_RGB32I 0x8D83
-#define GL_RGBA16I 0x8D88
-#define GL_RGB16I 0x8D89
-#define GL_RGBA8I 0x8D8E
-#define GL_RGB8I 0x8D8F
-#define GL_RED_INTEGER 0x8D94
-#define GL_GREEN_INTEGER 0x8D95
-#define GL_BLUE_INTEGER 0x8D96
-#define GL_RGB_INTEGER 0x8D98
-#define GL_RGBA_INTEGER 0x8D99
-#define GL_BGR_INTEGER 0x8D9A
-#define GL_BGRA_INTEGER 0x8D9B
-#define GL_SAMPLER_1D_ARRAY 0x8DC0
-#define GL_SAMPLER_2D_ARRAY 0x8DC1
-#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
-#define GL_UNSIGNED_INT_VEC2 0x8DC6
-#define GL_UNSIGNED_INT_VEC3 0x8DC7
-#define GL_UNSIGNED_INT_VEC4 0x8DC8
-#define GL_INT_SAMPLER_1D 0x8DC9
-#define GL_INT_SAMPLER_2D 0x8DCA
-#define GL_INT_SAMPLER_3D 0x8DCB
-#define GL_INT_SAMPLER_CUBE 0x8DCC
-#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
-#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
-#define GL_QUERY_WAIT 0x8E13
-#define GL_QUERY_NO_WAIT 0x8E14
-#define GL_QUERY_BY_REGION_WAIT 0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
-#define GL_BUFFER_ACCESS_FLAGS 0x911F
-#define GL_BUFFER_MAP_LENGTH 0x9120
-#define GL_BUFFER_MAP_OFFSET 0x9121
-#define GL_DEPTH_COMPONENT32F 0x8CAC
-#define GL_DEPTH32F_STENCIL8 0x8CAD
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
-#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
-#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
-#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
-#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
-#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
-#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
-#define GL_FRAMEBUFFER_DEFAULT 0x8218
-#define GL_FRAMEBUFFER_UNDEFINED 0x8219
-#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-#define GL_DEPTH_STENCIL 0x84F9
-#define GL_UNSIGNED_INT_24_8 0x84FA
-#define GL_DEPTH24_STENCIL8 0x88F0
-#define GL_TEXTURE_STENCIL_SIZE 0x88F1
-#define GL_TEXTURE_RED_TYPE 0x8C10
-#define GL_TEXTURE_GREEN_TYPE 0x8C11
-#define GL_TEXTURE_BLUE_TYPE 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE 0x8C13
-#define GL_TEXTURE_DEPTH_TYPE 0x8C16
-#define GL_UNSIGNED_NORMALIZED 0x8C17
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
-#define GL_RENDERBUFFER_SAMPLES 0x8CAB
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_COLOR_ATTACHMENT1 0x8CE1
-#define GL_COLOR_ATTACHMENT2 0x8CE2
-#define GL_COLOR_ATTACHMENT3 0x8CE3
-#define GL_COLOR_ATTACHMENT4 0x8CE4
-#define GL_COLOR_ATTACHMENT5 0x8CE5
-#define GL_COLOR_ATTACHMENT6 0x8CE6
-#define GL_COLOR_ATTACHMENT7 0x8CE7
-#define GL_COLOR_ATTACHMENT8 0x8CE8
-#define GL_COLOR_ATTACHMENT9 0x8CE9
-#define GL_COLOR_ATTACHMENT10 0x8CEA
-#define GL_COLOR_ATTACHMENT11 0x8CEB
-#define GL_COLOR_ATTACHMENT12 0x8CEC
-#define GL_COLOR_ATTACHMENT13 0x8CED
-#define GL_COLOR_ATTACHMENT14 0x8CEE
-#define GL_COLOR_ATTACHMENT15 0x8CEF
-#define GL_COLOR_ATTACHMENT16 0x8CF0
-#define GL_COLOR_ATTACHMENT17 0x8CF1
-#define GL_COLOR_ATTACHMENT18 0x8CF2
-#define GL_COLOR_ATTACHMENT19 0x8CF3
-#define GL_COLOR_ATTACHMENT20 0x8CF4
-#define GL_COLOR_ATTACHMENT21 0x8CF5
-#define GL_COLOR_ATTACHMENT22 0x8CF6
-#define GL_COLOR_ATTACHMENT23 0x8CF7
-#define GL_COLOR_ATTACHMENT24 0x8CF8
-#define GL_COLOR_ATTACHMENT25 0x8CF9
-#define GL_COLOR_ATTACHMENT26 0x8CFA
-#define GL_COLOR_ATTACHMENT27 0x8CFB
-#define GL_COLOR_ATTACHMENT28 0x8CFC
-#define GL_COLOR_ATTACHMENT29 0x8CFD
-#define GL_COLOR_ATTACHMENT30 0x8CFE
-#define GL_COLOR_ATTACHMENT31 0x8CFF
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_STENCIL_INDEX1 0x8D46
-#define GL_STENCIL_INDEX4 0x8D47
-#define GL_STENCIL_INDEX8 0x8D48
-#define GL_STENCIL_INDEX16 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
-#define GL_MAX_SAMPLES 0x8D57
-#define GL_INDEX 0x8222
-#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
-#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
-#define GL_FRAMEBUFFER_SRGB 0x8DB9
-#define GL_HALF_FLOAT 0x140B
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_WRITE_BIT 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
-#define GL_COMPRESSED_RED_RGTC1 0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
-#define GL_COMPRESSED_RG_RGTC2 0x8DBD
-#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
-#define GL_RG 0x8227
-#define GL_RG_INTEGER 0x8228
-#define GL_R8 0x8229
-#define GL_R16 0x822A
-#define GL_RG8 0x822B
-#define GL_RG16 0x822C
-#define GL_R16F 0x822D
-#define GL_R32F 0x822E
-#define GL_RG16F 0x822F
-#define GL_RG32F 0x8230
-#define GL_R8I 0x8231
-#define GL_R8UI 0x8232
-#define GL_R16I 0x8233
-#define GL_R16UI 0x8234
-#define GL_R32I 0x8235
-#define GL_R32UI 0x8236
-#define GL_RG8I 0x8237
-#define GL_RG8UI 0x8238
-#define GL_RG16I 0x8239
-#define GL_RG16UI 0x823A
-#define GL_RG32I 0x823B
-#define GL_RG32UI 0x823C
-#define GL_VERTEX_ARRAY_BINDING 0x85B5
-#define GL_CLAMP_VERTEX_COLOR 0x891A
-#define GL_CLAMP_FRAGMENT_COLOR 0x891B
-#define GL_ALPHA_INTEGER 0x8D97
-#define GL_SAMPLER_2D_RECT 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
-#define GL_SAMPLER_BUFFER 0x8DC2
-#define GL_INT_SAMPLER_2D_RECT 0x8DCD
-#define GL_INT_SAMPLER_BUFFER 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
-#define GL_TEXTURE_BUFFER 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
-#define GL_TEXTURE_RECTANGLE 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
-#define GL_R8_SNORM 0x8F94
-#define GL_RG8_SNORM 0x8F95
-#define GL_RGB8_SNORM 0x8F96
-#define GL_RGBA8_SNORM 0x8F97
-#define GL_R16_SNORM 0x8F98
-#define GL_RG16_SNORM 0x8F99
-#define GL_RGB16_SNORM 0x8F9A
-#define GL_RGBA16_SNORM 0x8F9B
-#define GL_SIGNED_NORMALIZED 0x8F9C
-#define GL_PRIMITIVE_RESTART 0x8F9D
-#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
-#define GL_COPY_READ_BUFFER 0x8F36
-#define GL_COPY_WRITE_BUFFER 0x8F37
-#define GL_UNIFORM_BUFFER 0x8A11
-#define GL_UNIFORM_BUFFER_BINDING 0x8A28
-#define GL_UNIFORM_BUFFER_START 0x8A29
-#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
-#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
-#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
-#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
-#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
-#define GL_UNIFORM_TYPE 0x8A37
-#define GL_UNIFORM_SIZE 0x8A38
-#define GL_UNIFORM_NAME_LENGTH 0x8A39
-#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
-#define GL_UNIFORM_OFFSET 0x8A3B
-#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
-#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
-#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
-#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
-#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
-#define GL_INVALID_INDEX 0xFFFFFFFF
-#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
-#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
-#define GL_LINES_ADJACENCY 0x000A
-#define GL_LINE_STRIP_ADJACENCY 0x000B
-#define GL_TRIANGLES_ADJACENCY 0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
-#define GL_PROGRAM_POINT_SIZE 0x8642
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
-#define GL_GEOMETRY_SHADER 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT 0x8916
-#define GL_GEOMETRY_INPUT_TYPE 0x8917
-#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
-#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
-#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
-#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
-#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
-#define GL_CONTEXT_PROFILE_MASK 0x9126
-#define GL_DEPTH_CLAMP 0x864F
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
-#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION 0x8E4E
-#define GL_PROVOKING_VERTEX 0x8E4F
-#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
-#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
-#define GL_OBJECT_TYPE 0x9112
-#define GL_SYNC_CONDITION 0x9113
-#define GL_SYNC_STATUS 0x9114
-#define GL_SYNC_FLAGS 0x9115
-#define GL_SYNC_FENCE 0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
-#define GL_UNSIGNALED 0x9118
-#define GL_SIGNALED 0x9119
-#define GL_ALREADY_SIGNALED 0x911A
-#define GL_TIMEOUT_EXPIRED 0x911B
-#define GL_CONDITION_SATISFIED 0x911C
-#define GL_WAIT_FAILED 0x911D
-#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
-#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
-#define GL_SAMPLE_POSITION 0x8E50
-#define GL_SAMPLE_MASK 0x8E51
-#define GL_SAMPLE_MASK_VALUE 0x8E52
-#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
-#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
-#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
-#define GL_TEXTURE_SAMPLES 0x9106
-#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
-#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
-#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
-#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
-#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
-#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
-#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
-#define GL_MAX_INTEGER_SAMPLES 0x9110
-#ifndef GL_VERSION_1_0
-#define GL_VERSION_1_0 1
-GLAPI int GLAD_GL_VERSION_1_0;
-typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
-GLAPI PFNGLCULLFACEPROC glad_glCullFace;
-#define glCullFace glad_glCullFace
-typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
-GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
-#define glFrontFace glad_glFrontFace
-typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
-GLAPI PFNGLHINTPROC glad_glHint;
-#define glHint glad_glHint
-typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
-GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
-#define glLineWidth glad_glLineWidth
-typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
-GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
-#define glPointSize glad_glPointSize
-typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
-GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
-#define glPolygonMode glad_glPolygonMode
-typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLSCISSORPROC glad_glScissor;
-#define glScissor glad_glScissor
-typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
-GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
-#define glTexParameterf glad_glTexParameterf
-typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat* params);
-GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
-#define glTexParameterfv glad_glTexParameterfv
-typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
-GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
-#define glTexParameteri glad_glTexParameteri
-typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint* params);
-GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
-#define glTexParameteriv glad_glTexParameteriv
-typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
-GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
-#define glTexImage1D glad_glTexImage1D
-typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
-GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
-#define glTexImage2D glad_glTexImage2D
-typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
-GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
-#define glDrawBuffer glad_glDrawBuffer
-typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
-GLAPI PFNGLCLEARPROC glad_glClear;
-#define glClear glad_glClear
-typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
-#define glClearColor glad_glClearColor
-typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
-GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
-#define glClearStencil glad_glClearStencil
-typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
-GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
-#define glClearDepth glad_glClearDepth
-typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
-GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
-#define glStencilMask glad_glStencilMask
-typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
-#define glColorMask glad_glColorMask
-typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
-GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
-#define glDepthMask glad_glDepthMask
-typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
-GLAPI PFNGLDISABLEPROC glad_glDisable;
-#define glDisable glad_glDisable
-typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
-GLAPI PFNGLENABLEPROC glad_glEnable;
-#define glEnable glad_glEnable
-typedef void (APIENTRYP PFNGLFINISHPROC)();
-GLAPI PFNGLFINISHPROC glad_glFinish;
-#define glFinish glad_glFinish
-typedef void (APIENTRYP PFNGLFLUSHPROC)();
-GLAPI PFNGLFLUSHPROC glad_glFlush;
-#define glFlush glad_glFlush
-typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
-GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
-#define glBlendFunc glad_glBlendFunc
-typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
-GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
-#define glLogicOp glad_glLogicOp
-typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
-GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
-#define glStencilFunc glad_glStencilFunc
-typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
-GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
-#define glStencilOp glad_glStencilOp
-typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
-GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
-#define glDepthFunc glad_glDepthFunc
-typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
-GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
-#define glPixelStoref glad_glPixelStoref
-typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
-GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
-#define glPixelStorei glad_glPixelStorei
-typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
-GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
-#define glReadBuffer glad_glReadBuffer
-typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
-GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
-#define glReadPixels glad_glReadPixels
-typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean* data);
-GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
-#define glGetBooleanv glad_glGetBooleanv
-typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble* data);
-GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
-#define glGetDoublev glad_glGetDoublev
-typedef GLenum (APIENTRYP PFNGLGETERRORPROC)();
-GLAPI PFNGLGETERRORPROC glad_glGetError;
-#define glGetError glad_glGetError
-typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat* data);
-GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
-#define glGetFloatv glad_glGetFloatv
-typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint* data);
-GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
-#define glGetIntegerv glad_glGetIntegerv
-typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
-GLAPI PFNGLGETSTRINGPROC glad_glGetString;
-#define glGetString glad_glGetString
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-GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
-#define glGetTexImage glad_glGetTexImage
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params);
-GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
-#define glGetTexParameterfv glad_glGetTexParameterfv
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
-GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
-#define glGetTexParameteriv glad_glGetTexParameteriv
-typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat* params);
-GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
-#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
-typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint* params);
-GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
-#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
-typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
-GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
-#define glIsEnabled glad_glIsEnabled
-typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble near, GLdouble far);
-GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
-#define glDepthRange glad_glDepthRange
-typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLVIEWPORTPROC glad_glViewport;
-#define glViewport glad_glViewport
-typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
-GLAPI PFNGLNEWLISTPROC glad_glNewList;
-#define glNewList glad_glNewList
-typedef void (APIENTRYP PFNGLENDLISTPROC)();
-GLAPI PFNGLENDLISTPROC glad_glEndList;
-#define glEndList glad_glEndList
-typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list);
-GLAPI PFNGLCALLLISTPROC glad_glCallList;
-#define glCallList glad_glCallList
-typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void* lists);
-GLAPI PFNGLCALLLISTSPROC glad_glCallLists;
-#define glCallLists glad_glCallLists
-typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
-GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists;
-#define glDeleteLists glad_glDeleteLists
-typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range);
-GLAPI PFNGLGENLISTSPROC glad_glGenLists;
-#define glGenLists glad_glGenLists
-typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base);
-GLAPI PFNGLLISTBASEPROC glad_glListBase;
-#define glListBase glad_glListBase
-typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);
-GLAPI PFNGLBEGINPROC glad_glBegin;
-#define glBegin glad_glBegin
-typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
-GLAPI PFNGLBITMAPPROC glad_glBitmap;
-#define glBitmap glad_glBitmap
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-GLAPI PFNGLCOLOR3BPROC glad_glColor3b;
-#define glColor3b glad_glColor3b
-typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte* v);
-GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv;
-#define glColor3bv glad_glColor3bv
-typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
-GLAPI PFNGLCOLOR3DPROC glad_glColor3d;
-#define glColor3d glad_glColor3d
-typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble* v);
-GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv;
-#define glColor3dv glad_glColor3dv
-typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
-GLAPI PFNGLCOLOR3FPROC glad_glColor3f;
-#define glColor3f glad_glColor3f
-typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat* v);
-GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv;
-#define glColor3fv glad_glColor3fv
-typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
-GLAPI PFNGLCOLOR3IPROC glad_glColor3i;
-#define glColor3i glad_glColor3i
-typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint* v);
-GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv;
-#define glColor3iv glad_glColor3iv
-typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
-GLAPI PFNGLCOLOR3SPROC glad_glColor3s;
-#define glColor3s glad_glColor3s
-typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort* v);
-GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv;
-#define glColor3sv glad_glColor3sv
-typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
-GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub;
-#define glColor3ub glad_glColor3ub
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-GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv;
-#define glColor3ubv glad_glColor3ubv
-typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
-GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui;
-#define glColor3ui glad_glColor3ui
-typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint* v);
-GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv;
-#define glColor3uiv glad_glColor3uiv
-typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
-GLAPI PFNGLCOLOR3USPROC glad_glColor3us;
-#define glColor3us glad_glColor3us
-typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort* v);
-GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv;
-#define glColor3usv glad_glColor3usv
-typedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-GLAPI PFNGLCOLOR4BPROC glad_glColor4b;
-#define glColor4b glad_glColor4b
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-GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv;
-#define glColor4bv glad_glColor4bv
-typedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-GLAPI PFNGLCOLOR4DPROC glad_glColor4d;
-#define glColor4d glad_glColor4d
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-GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv;
-#define glColor4dv glad_glColor4dv
-typedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI PFNGLCOLOR4FPROC glad_glColor4f;
-#define glColor4f glad_glColor4f
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-GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv;
-#define glColor4fv glad_glColor4fv
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-GLAPI PFNGLCOLOR4IPROC glad_glColor4i;
-#define glColor4i glad_glColor4i
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-GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv;
-#define glColor4iv glad_glColor4iv
-typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
-GLAPI PFNGLCOLOR4SPROC glad_glColor4s;
-#define glColor4s glad_glColor4s
-typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort* v);
-GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv;
-#define glColor4sv glad_glColor4sv
-typedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub;
-#define glColor4ub glad_glColor4ub
-typedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte* v);
-GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv;
-#define glColor4ubv glad_glColor4ubv
-typedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
-GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui;
-#define glColor4ui glad_glColor4ui
-typedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint* v);
-GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv;
-#define glColor4uiv glad_glColor4uiv
-typedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
-GLAPI PFNGLCOLOR4USPROC glad_glColor4us;
-#define glColor4us glad_glColor4us
-typedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort* v);
-GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv;
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-GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag;
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-GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
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-GLAPI PFNGLENDPROC glad_glEnd;
-#define glEnd glad_glEnd
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-GLAPI PFNGLINDEXDPROC glad_glIndexd;
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-typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble* c);
-GLAPI PFNGLINDEXDVPROC glad_glIndexdv;
-#define glIndexdv glad_glIndexdv
-typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c);
-GLAPI PFNGLINDEXFPROC glad_glIndexf;
-#define glIndexf glad_glIndexf
-typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat* c);
-GLAPI PFNGLINDEXFVPROC glad_glIndexfv;
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-typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c);
-GLAPI PFNGLINDEXIPROC glad_glIndexi;
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-typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint* c);
-GLAPI PFNGLINDEXIVPROC glad_glIndexiv;
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-typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c);
-GLAPI PFNGLINDEXSPROC glad_glIndexs;
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-GLAPI PFNGLINDEXSVPROC glad_glIndexsv;
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-GLAPI PFNGLNORMAL3BPROC glad_glNormal3b;
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-GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv;
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-GLAPI PFNGLNORMAL3DPROC glad_glNormal3d;
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-GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv;
-#define glNormal3dv glad_glNormal3dv
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-GLAPI PFNGLNORMAL3FPROC glad_glNormal3f;
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-GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv;
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-GLAPI PFNGLNORMAL3IPROC glad_glNormal3i;
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-GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv;
-#define glNormal3iv glad_glNormal3iv
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-GLAPI PFNGLNORMAL3SPROC glad_glNormal3s;
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-GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv;
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-GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
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-GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
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-GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
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-GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
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-GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
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-GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
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-GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
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-GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
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-GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
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-GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
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-GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
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-GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
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-GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
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-GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
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-GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
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-GLAPI PFNGLRECTDPROC glad_glRectd;
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-GLAPI PFNGLRECTDVPROC glad_glRectdv;
-#define glRectdv glad_glRectdv
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-GLAPI PFNGLRECTFPROC glad_glRectf;
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-GLAPI PFNGLRECTFVPROC glad_glRectfv;
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-GLAPI PFNGLRECTIPROC glad_glRecti;
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-GLAPI PFNGLRECTIVPROC glad_glRectiv;
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-GLAPI PFNGLRECTSPROC glad_glRects;
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-GLAPI PFNGLRECTSVPROC glad_glRectsv;
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-GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
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-GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
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-GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
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-GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
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-GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
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-GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
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-GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
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-GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
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-GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
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-GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
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-GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
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-GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
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-GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
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-GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane;
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-GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial;
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-GLAPI PFNGLFOGFPROC glad_glFogf;
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-GLAPI PFNGLFOGFVPROC glad_glFogfv;
-#define glFogfv glad_glFogfv
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-GLAPI PFNGLFOGIPROC glad_glFogi;
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-GLAPI PFNGLFOGIVPROC glad_glFogiv;
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-GLAPI PFNGLLIGHTFPROC glad_glLightf;
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-GLAPI PFNGLLIGHTFVPROC glad_glLightfv;
-#define glLightfv glad_glLightfv
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-GLAPI PFNGLLIGHTIPROC glad_glLighti;
-#define glLighti glad_glLighti
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-GLAPI PFNGLLIGHTIVPROC glad_glLightiv;
-#define glLightiv glad_glLightiv
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-GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf;
-#define glLightModelf glad_glLightModelf
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-GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
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-GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli;
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-GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
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-GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple;
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-GLAPI PFNGLMATERIALFPROC glad_glMaterialf;
-#define glMaterialf glad_glMaterialf
-typedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat* params);
-GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv;
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-typedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
-GLAPI PFNGLMATERIALIPROC glad_glMateriali;
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-GLAPI PFNGLTEXENVFPROC glad_glTexEnvf;
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-typedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat* params);
-GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv;
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-typedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
-GLAPI PFNGLTEXENVIPROC glad_glTexEnvi;
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-typedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint* params);
-GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv;
-#define glTexEnviv glad_glTexEnviv
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-GLAPI PFNGLTEXGENDPROC glad_glTexGend;
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-typedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble* params);
-GLAPI PFNGLTEXGENDVPROC glad_glTexGendv;
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-GLAPI PFNGLTEXGENFPROC glad_glTexGenf;
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-typedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat* params);
-GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv;
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-typedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
-GLAPI PFNGLTEXGENIPROC glad_glTexGeni;
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-typedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint* params);
-GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv;
-#define glTexGeniv glad_glTexGeniv
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-GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
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-GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
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-GLAPI PFNGLINITNAMESPROC glad_glInitNames;
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-GLAPI PFNGLLOADNAMEPROC glad_glLoadName;
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-GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough;
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-GLAPI PFNGLPOPNAMEPROC glad_glPopName;
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-GLAPI PFNGLPUSHNAMEPROC glad_glPushName;
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-GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum;
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-GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex;
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-GLAPI PFNGLINDEXMASKPROC glad_glIndexMask;
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-GLAPI PFNGLACCUMPROC glad_glAccum;
-#define glAccum glad_glAccum
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-GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib;
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-GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib;
-#define glPushAttrib glad_glPushAttrib
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-GLAPI PFNGLMAP1DPROC glad_glMap1d;
-#define glMap1d glad_glMap1d
-typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
-GLAPI PFNGLMAP1FPROC glad_glMap1f;
-#define glMap1f glad_glMap1f
-typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
-GLAPI PFNGLMAP2DPROC glad_glMap2d;
-#define glMap2d glad_glMap2d
-typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
-GLAPI PFNGLMAP2FPROC glad_glMap2f;
-#define glMap2f glad_glMap2f
-typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
-GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d;
-#define glMapGrid1d glad_glMapGrid1d
-typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
-GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f;
-#define glMapGrid1f glad_glMapGrid1f
-typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d;
-#define glMapGrid2d glad_glMapGrid2d
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-GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f;
-#define glMapGrid2f glad_glMapGrid2f
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-GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
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-GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
-#define glEvalCoord1dv glad_glEvalCoord1dv
-typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u);
-GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
-#define glEvalCoord1f glad_glEvalCoord1f
-typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat* u);
-GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
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-GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
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-GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
-#define glEvalCoord2dv glad_glEvalCoord2dv
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-GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
-#define glEvalCoord2f glad_glEvalCoord2f
-typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat* u);
-GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
-#define glEvalCoord2fv glad_glEvalCoord2fv
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-GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1;
-#define glEvalMesh1 glad_glEvalMesh1
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-GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1;
-#define glEvalPoint1 glad_glEvalPoint1
-typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2;
-#define glEvalMesh2 glad_glEvalMesh2
-typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j);
-GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2;
-#define glEvalPoint2 glad_glEvalPoint2
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-GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc;
-#define glAlphaFunc glad_glAlphaFunc
-typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
-GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom;
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-GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
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-GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
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-GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
-#define glPixelMapfv glad_glPixelMapfv
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-GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
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-GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
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-GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels;
-#define glCopyPixels glad_glCopyPixels
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-GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels;
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-GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
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-GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv;
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-GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv;
-#define glGetLightiv glad_glGetLightiv
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-GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv;
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-GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv;
-#define glGetMapfv glad_glGetMapfv
-typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint* v);
-GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv;
-#define glGetMapiv glad_glGetMapiv
-typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat* params);
-GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
-#define glGetMaterialfv glad_glGetMaterialfv
-typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint* params);
-GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
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-GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
-#define glGetPixelMapfv glad_glGetPixelMapfv
-typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint* values);
-GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
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-GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
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-GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
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-typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint* params);
-GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
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-GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
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-GLAPI PFNGLISLISTPROC glad_glIsList;
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-GLAPI PFNGLFRUSTUMPROC glad_glFrustum;
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-GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
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-GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
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-GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
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-GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode;
-#define glMatrixMode glad_glMatrixMode
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-GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
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-typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble* m);
-GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
-#define glMultMatrixd glad_glMultMatrixd
-typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLAPI PFNGLORTHOPROC glad_glOrtho;
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-GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix;
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-GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix;
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-GLAPI PFNGLROTATEDPROC glad_glRotated;
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-GLAPI PFNGLROTATEFPROC glad_glRotatef;
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-GLAPI PFNGLSCALEDPROC glad_glScaled;
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-typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLSCALEFPROC glad_glScalef;
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-typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLTRANSLATEDPROC glad_glTranslated;
-#define glTranslated glad_glTranslated
-typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef;
-#define glTranslatef glad_glTranslatef
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-#define GL_VERSION_1_1 1
-GLAPI int GLAD_GL_VERSION_1_1;
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-GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
-#define glDrawArrays glad_glDrawArrays
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-GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
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-GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;
-#define glGetPointerv glad_glGetPointerv
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-GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
-#define glPolygonOffset glad_glPolygonOffset
-typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
-#define glCopyTexImage1D glad_glCopyTexImage1D
-typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
-#define glCopyTexImage2D glad_glCopyTexImage2D
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-GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
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-GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
-#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
-GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
-#define glTexSubImage1D glad_glTexSubImage1D
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-GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
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-GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
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-GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
-#define glDeleteTextures glad_glDeleteTextures
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-GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
-#define glGenTextures glad_glGenTextures
-typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
-GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
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-GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement;
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-GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer;
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-GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
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-GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
-#define glEdgeFlagPointer glad_glEdgeFlagPointer
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-GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
-#define glEnableClientState glad_glEnableClientState
-typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void* pointer);
-GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer;
-#define glIndexPointer glad_glIndexPointer
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-GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
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-GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer;
-#define glNormalPointer glad_glNormalPointer
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-GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
-#define glTexCoordPointer glad_glTexCoordPointer
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-GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
-#define glVertexPointer glad_glVertexPointer
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-GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
-#define glAreTexturesResident glad_glAreTexturesResident
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-GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
-#define glPrioritizeTextures glad_glPrioritizeTextures
-typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c);
-GLAPI PFNGLINDEXUBPROC glad_glIndexub;
-#define glIndexub glad_glIndexub
-typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte* c);
-GLAPI PFNGLINDEXUBVPROC glad_glIndexubv;
-#define glIndexubv glad_glIndexubv
-typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)();
-GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
-#define glPopClientAttrib glad_glPopClientAttrib
-typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
-GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
-#define glPushClientAttrib glad_glPushClientAttrib
-#endif
-#ifndef GL_VERSION_1_2
-#define GL_VERSION_1_2 1
-GLAPI int GLAD_GL_VERSION_1_2;
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
-GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
-#define glDrawRangeElements glad_glDrawRangeElements
-typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
-GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
-#define glTexImage3D glad_glTexImage3D
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
-GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
-#define glTexSubImage3D glad_glTexSubImage3D
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
-#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
-#endif
-#ifndef GL_VERSION_1_3
-#define GL_VERSION_1_3 1
-GLAPI int GLAD_GL_VERSION_1_3;
-typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
-GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
-#define glActiveTexture glad_glActiveTexture
-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
-GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
-#define glSampleCoverage glad_glSampleCoverage
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
-#define glCompressedTexImage3D glad_glCompressedTexImage3D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
-#define glCompressedTexImage2D glad_glCompressedTexImage2D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
-#define glCompressedTexImage1D glad_glCompressedTexImage1D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
-#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
-#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
-#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void* img);
-GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
-#define glGetCompressedTexImage glad_glGetCompressedTexImage
-typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
-GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
-#define glClientActiveTexture glad_glClientActiveTexture
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
-GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
-#define glMultiTexCoord1d glad_glMultiTexCoord1d
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble* v);
-GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
-#define glMultiTexCoord1dv glad_glMultiTexCoord1dv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
-GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
-#define glMultiTexCoord1f glad_glMultiTexCoord1f
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat* v);
-GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
-#define glMultiTexCoord1fv glad_glMultiTexCoord1fv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
-GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
-#define glMultiTexCoord1i glad_glMultiTexCoord1i
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint* v);
-GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
-#define glMultiTexCoord1iv glad_glMultiTexCoord1iv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
-GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
-#define glMultiTexCoord1s glad_glMultiTexCoord1s
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort* v);
-GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
-#define glMultiTexCoord1sv glad_glMultiTexCoord1sv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
-GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
-#define glMultiTexCoord2d glad_glMultiTexCoord2d
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble* v);
-GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
-#define glMultiTexCoord2dv glad_glMultiTexCoord2dv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
-GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
-#define glMultiTexCoord2f glad_glMultiTexCoord2f
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat* v);
-GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
-#define glMultiTexCoord2fv glad_glMultiTexCoord2fv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
-GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
-#define glMultiTexCoord2i glad_glMultiTexCoord2i
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint* v);
-GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
-#define glMultiTexCoord2iv glad_glMultiTexCoord2iv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
-GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
-#define glMultiTexCoord2s glad_glMultiTexCoord2s
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort* v);
-GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
-#define glMultiTexCoord2sv glad_glMultiTexCoord2sv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
-GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
-#define glMultiTexCoord3d glad_glMultiTexCoord3d
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble* v);
-GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
-#define glMultiTexCoord3dv glad_glMultiTexCoord3dv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
-GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
-#define glMultiTexCoord3f glad_glMultiTexCoord3f
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat* v);
-GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
-#define glMultiTexCoord3fv glad_glMultiTexCoord3fv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
-GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
-#define glMultiTexCoord3i glad_glMultiTexCoord3i
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint* v);
-GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
-#define glMultiTexCoord3iv glad_glMultiTexCoord3iv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
-GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
-#define glMultiTexCoord3s glad_glMultiTexCoord3s
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort* v);
-GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
-#define glMultiTexCoord3sv glad_glMultiTexCoord3sv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
-#define glMultiTexCoord4d glad_glMultiTexCoord4d
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble* v);
-GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
-#define glMultiTexCoord4dv glad_glMultiTexCoord4dv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
-#define glMultiTexCoord4f glad_glMultiTexCoord4f
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat* v);
-GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
-#define glMultiTexCoord4fv glad_glMultiTexCoord4fv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
-GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
-#define glMultiTexCoord4i glad_glMultiTexCoord4i
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint* v);
-GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
-#define glMultiTexCoord4iv glad_glMultiTexCoord4iv
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
-#define glMultiTexCoord4s glad_glMultiTexCoord4s
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort* v);
-GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
-#define glMultiTexCoord4sv glad_glMultiTexCoord4sv
-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat* m);
-GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
-#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf
-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble* m);
-GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
-#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd
-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat* m);
-GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
-#define glMultTransposeMatrixf glad_glMultTransposeMatrixf
-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble* m);
-GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
-#define glMultTransposeMatrixd glad_glMultTransposeMatrixd
-#endif
-#ifndef GL_VERSION_1_4
-#define GL_VERSION_1_4 1
-GLAPI int GLAD_GL_VERSION_1_4;
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
-#define glBlendFuncSeparate glad_glBlendFuncSeparate
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
-GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
-#define glMultiDrawArrays glad_glMultiDrawArrays
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei* count, GLenum type, const void** indices, GLsizei drawcount);
-GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
-#define glMultiDrawElements glad_glMultiDrawElements
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
-GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
-#define glPointParameterf glad_glPointParameterf
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat* params);
-GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
-#define glPointParameterfv glad_glPointParameterfv
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
-GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
-#define glPointParameteri glad_glPointParameteri
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint* params);
-GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
-#define glPointParameteriv glad_glPointParameteriv
-typedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord);
-GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf;
-#define glFogCoordf glad_glFogCoordf
-typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat* coord);
-GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
-#define glFogCoordfv glad_glFogCoordfv
-typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord);
-GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd;
-#define glFogCoordd glad_glFogCoordd
-typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble* coord);
-GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
-#define glFogCoorddv glad_glFogCoorddv
-typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void* pointer);
-GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
-#define glFogCoordPointer glad_glFogCoordPointer
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
-GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
-#define glSecondaryColor3b glad_glSecondaryColor3b
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte* v);
-GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
-#define glSecondaryColor3bv glad_glSecondaryColor3bv
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
-GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
-#define glSecondaryColor3d glad_glSecondaryColor3d
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble* v);
-GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
-#define glSecondaryColor3dv glad_glSecondaryColor3dv
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
-GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
-#define glSecondaryColor3f glad_glSecondaryColor3f
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat* v);
-GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
-#define glSecondaryColor3fv glad_glSecondaryColor3fv
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
-GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
-#define glSecondaryColor3i glad_glSecondaryColor3i
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint* v);
-GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
-#define glSecondaryColor3iv glad_glSecondaryColor3iv
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-GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
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-GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
-#define glSecondaryColor3sv glad_glSecondaryColor3sv
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-GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
-#define glSecondaryColor3ub glad_glSecondaryColor3ub
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte* v);
-GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
-#define glSecondaryColor3ubv glad_glSecondaryColor3ubv
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
-GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
-#define glSecondaryColor3ui glad_glSecondaryColor3ui
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint* v);
-GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
-#define glSecondaryColor3uiv glad_glSecondaryColor3uiv
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-GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
-#define glSecondaryColor3us glad_glSecondaryColor3us
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-GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
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-GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
-#define glSecondaryColorPointer glad_glSecondaryColorPointer
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-GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
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-typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble* v);
-GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
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-GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
-#define glWindowPos2f glad_glWindowPos2f
-typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat* v);
-GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
-#define glWindowPos2fv glad_glWindowPos2fv
-typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
-GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
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-typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint* v);
-GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
-#define glWindowPos2iv glad_glWindowPos2iv
-typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
-GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
-#define glWindowPos2s glad_glWindowPos2s
-typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort* v);
-GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
-#define glWindowPos2sv glad_glWindowPos2sv
-typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
-#define glWindowPos3d glad_glWindowPos3d
-typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble* v);
-GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
-#define glWindowPos3dv glad_glWindowPos3dv
-typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
-#define glWindowPos3f glad_glWindowPos3f
-typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat* v);
-GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
-#define glWindowPos3fv glad_glWindowPos3fv
-typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
-GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
-#define glWindowPos3i glad_glWindowPos3i
-typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint* v);
-GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
-#define glWindowPos3iv glad_glWindowPos3iv
-typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
-GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
-#define glWindowPos3s glad_glWindowPos3s
-typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort* v);
-GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
-#define glWindowPos3sv glad_glWindowPos3sv
-typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
-#define glBlendColor glad_glBlendColor
-typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
-GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
-#define glBlendEquation glad_glBlendEquation
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-#ifndef GL_VERSION_1_5
-#define GL_VERSION_1_5 1
-GLAPI int GLAD_GL_VERSION_1_5;
-typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint* ids);
-GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
-#define glGenQueries glad_glGenQueries
-typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint* ids);
-GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
-#define glDeleteQueries glad_glDeleteQueries
-typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
-GLAPI PFNGLISQUERYPROC glad_glIsQuery;
-#define glIsQuery glad_glIsQuery
-typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
-GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
-#define glBeginQuery glad_glBeginQuery
-typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
-GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
-#define glEndQuery glad_glEndQuery
-typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint* params);
-GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
-#define glGetQueryiv glad_glGetQueryiv
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint* params);
-GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
-#define glGetQueryObjectiv glad_glGetQueryObjectiv
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint* params);
-GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
-#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
-typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
-GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
-#define glBindBuffer glad_glBindBuffer
-typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint* buffers);
-GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
-#define glDeleteBuffers glad_glDeleteBuffers
-typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint* buffers);
-GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
-#define glGenBuffers glad_glGenBuffers
-typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
-GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
-#define glIsBuffer glad_glIsBuffer
-typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
-GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
-#define glBufferData glad_glBufferData
-typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
-GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
-#define glBufferSubData glad_glBufferSubData
-typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void* data);
-GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
-#define glGetBufferSubData glad_glGetBufferSubData
-typedef void* (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
-GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
-#define glMapBuffer glad_glMapBuffer
-typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
-GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
-#define glUnmapBuffer glad_glUnmapBuffer
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
-GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
-#define glGetBufferParameteriv glad_glGetBufferParameteriv
-typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void** params);
-GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
-#define glGetBufferPointerv glad_glGetBufferPointerv
-#endif
-#ifndef GL_VERSION_2_0
-#define GL_VERSION_2_0 1
-GLAPI int GLAD_GL_VERSION_2_0;
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
-GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
-#define glBlendEquationSeparate glad_glBlendEquationSeparate
-typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum* bufs);
-GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
-#define glDrawBuffers glad_glDrawBuffers
-typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
-#define glStencilOpSeparate glad_glStencilOpSeparate
-typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
-GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
-#define glStencilFuncSeparate glad_glStencilFuncSeparate
-typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
-GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
-#define glStencilMaskSeparate glad_glStencilMaskSeparate
-typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
-GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
-#define glAttachShader glad_glAttachShader
-typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar* name);
-GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
-#define glBindAttribLocation glad_glBindAttribLocation
-typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
-GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
-#define glCompileShader glad_glCompileShader
-typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)();
-GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
-#define glCreateProgram glad_glCreateProgram
-typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
-GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
-#define glCreateShader glad_glCreateShader
-typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
-GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
-#define glDeleteProgram glad_glDeleteProgram
-typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
-GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
-#define glDeleteShader glad_glDeleteShader
-typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
-GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
-#define glDetachShader glad_glDetachShader
-typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
-GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
-#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
-typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
-GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
-#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
-typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
-#define glGetActiveAttrib glad_glGetActiveAttrib
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
-#define glGetActiveUniform glad_glGetActiveUniform
-typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
-GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
-#define glGetAttachedShaders glad_glGetAttachedShaders
-typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar* name);
-GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
-#define glGetAttribLocation glad_glGetAttribLocation
-typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint* params);
-GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
-#define glGetProgramiv glad_glGetProgramiv
-typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
-#define glGetProgramInfoLog glad_glGetProgramInfoLog
-typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint* params);
-GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
-#define glGetShaderiv glad_glGetShaderiv
-typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
-#define glGetShaderInfoLog glad_glGetShaderInfoLog
-typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
-GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
-#define glGetShaderSource glad_glGetShaderSource
-typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar* name);
-GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
-#define glGetUniformLocation glad_glGetUniformLocation
-typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat* params);
-GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
-#define glGetUniformfv glad_glGetUniformfv
-typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint* params);
-GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
-#define glGetUniformiv glad_glGetUniformiv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble* params);
-GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
-#define glGetVertexAttribdv glad_glGetVertexAttribdv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat* params);
-GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
-#define glGetVertexAttribfv glad_glGetVertexAttribfv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint* params);
-GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
-#define glGetVertexAttribiv glad_glGetVertexAttribiv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void** pointer);
-GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
-#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
-typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
-GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
-#define glIsProgram glad_glIsProgram
-typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
-GLAPI PFNGLISSHADERPROC glad_glIsShader;
-#define glIsShader glad_glIsShader
-typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
-GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
-#define glLinkProgram glad_glLinkProgram
-typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
-GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
-#define glShaderSource glad_glShaderSource
-typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
-GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
-#define glUseProgram glad_glUseProgram
-typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
-GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
-#define glUniform1f glad_glUniform1f
-typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
-GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
-#define glUniform2f glad_glUniform2f
-typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
-#define glUniform3f glad_glUniform3f
-typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
-#define glUniform4f glad_glUniform4f
-typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
-GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
-#define glUniform1i glad_glUniform1i
-typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
-GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
-#define glUniform2i glad_glUniform2i
-typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
-GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
-#define glUniform3i glad_glUniform3i
-typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
-#define glUniform4i glad_glUniform4i
-typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat* value);
-GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
-#define glUniform1fv glad_glUniform1fv
-typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat* value);
-GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
-#define glUniform2fv glad_glUniform2fv
-typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat* value);
-GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
-#define glUniform3fv glad_glUniform3fv
-typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat* value);
-GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
-#define glUniform4fv glad_glUniform4fv
-typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint* value);
-GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
-#define glUniform1iv glad_glUniform1iv
-typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint* value);
-GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
-#define glUniform2iv glad_glUniform2iv
-typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint* value);
-GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
-#define glUniform3iv glad_glUniform3iv
-typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint* value);
-GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
-#define glUniform4iv glad_glUniform4iv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
-#define glUniformMatrix2fv glad_glUniformMatrix2fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
-#define glUniformMatrix3fv glad_glUniformMatrix3fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
-#define glUniformMatrix4fv glad_glUniformMatrix4fv
-typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
-GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
-#define glValidateProgram glad_glValidateProgram
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
-GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
-#define glVertexAttrib1d glad_glVertexAttrib1d
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble* v);
-GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
-#define glVertexAttrib1dv glad_glVertexAttrib1dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
-GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
-#define glVertexAttrib1f glad_glVertexAttrib1f
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat* v);
-GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
-#define glVertexAttrib1fv glad_glVertexAttrib1fv
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-GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
-#define glVertexAttrib1s glad_glVertexAttrib1s
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort* v);
-GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
-#define glVertexAttrib1sv glad_glVertexAttrib1sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
-GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
-#define glVertexAttrib2d glad_glVertexAttrib2d
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble* v);
-GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
-#define glVertexAttrib2dv glad_glVertexAttrib2dv
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-GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
-#define glVertexAttrib2f glad_glVertexAttrib2f
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat* v);
-GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
-#define glVertexAttrib2fv glad_glVertexAttrib2fv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
-GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
-#define glVertexAttrib2s glad_glVertexAttrib2s
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort* v);
-GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
-#define glVertexAttrib2sv glad_glVertexAttrib2sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
-#define glVertexAttrib3d glad_glVertexAttrib3d
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble* v);
-GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
-#define glVertexAttrib3dv glad_glVertexAttrib3dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
-#define glVertexAttrib3f glad_glVertexAttrib3f
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat* v);
-GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
-#define glVertexAttrib3fv glad_glVertexAttrib3fv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
-GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
-#define glVertexAttrib3s glad_glVertexAttrib3s
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-GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
-#define glVertexAttrib3sv glad_glVertexAttrib3sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte* v);
-GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
-#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
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-GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
-#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
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-GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
-#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
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-GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
-#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
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-GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
-#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
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-GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
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-GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
-#define glVertexAttrib4bv glad_glVertexAttrib4bv
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-GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
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-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble* v);
-GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
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-GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
-#define glVertexAttrib4f glad_glVertexAttrib4f
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-GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
-#define glVertexAttrib4fv glad_glVertexAttrib4fv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint* v);
-GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
-#define glVertexAttrib4iv glad_glVertexAttrib4iv
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-GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
-#define glVertexAttrib4s glad_glVertexAttrib4s
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort* v);
-GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
-#define glVertexAttrib4sv glad_glVertexAttrib4sv
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-GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
-#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
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-GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
-#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
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-GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
-#define glVertexAttrib4usv glad_glVertexAttrib4usv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
-GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
-#define glVertexAttribPointer glad_glVertexAttribPointer
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-#ifndef GL_VERSION_2_1
-#define GL_VERSION_2_1 1
-GLAPI int GLAD_GL_VERSION_2_1;
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
-#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
-#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
-#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
-#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
-#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
-#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
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-#ifndef GL_VERSION_3_0
-#define GL_VERSION_3_0 1
-GLAPI int GLAD_GL_VERSION_3_0;
-typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
-#define glColorMaski glad_glColorMaski
-typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean* data);
-GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
-#define glGetBooleani_v glad_glGetBooleani_v
-typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint* data);
-GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
-#define glGetIntegeri_v glad_glGetIntegeri_v
-typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);
-GLAPI PFNGLENABLEIPROC glad_glEnablei;
-#define glEnablei glad_glEnablei
-typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
-GLAPI PFNGLDISABLEIPROC glad_glDisablei;
-#define glDisablei glad_glDisablei
-typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
-GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
-#define glIsEnabledi glad_glIsEnabledi
-typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
-GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
-#define glBeginTransformFeedback glad_glBeginTransformFeedback
-typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)();
-GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
-#define glEndTransformFeedback glad_glEndTransformFeedback
-typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
-#define glBindBufferRange glad_glBindBufferRange
-typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
-GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
-#define glBindBufferBase glad_glBindBufferBase
-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar** varyings, GLenum bufferMode);
-GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
-#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
-typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
-GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
-#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
-typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
-GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
-#define glClampColor glad_glClampColor
-typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
-GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
-#define glBeginConditionalRender glad_glBeginConditionalRender
-typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)();
-GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
-#define glEndConditionalRender glad_glEndConditionalRender
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-GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
-#define glVertexAttribIPointer glad_glVertexAttribIPointer
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint* params);
-GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
-#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint* params);
-GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
-#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
-GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
-#define glVertexAttribI1i glad_glVertexAttribI1i
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
-GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
-#define glVertexAttribI2i glad_glVertexAttribI2i
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
-GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
-#define glVertexAttribI3i glad_glVertexAttribI3i
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
-GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
-#define glVertexAttribI4i glad_glVertexAttribI4i
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
-GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
-#define glVertexAttribI1ui glad_glVertexAttribI1ui
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-GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
-#define glVertexAttribI2ui glad_glVertexAttribI2ui
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-GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
-#define glVertexAttribI3ui glad_glVertexAttribI3ui
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-GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
-#define glVertexAttribI4ui glad_glVertexAttribI4ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint* v);
-GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
-#define glVertexAttribI1iv glad_glVertexAttribI1iv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint* v);
-GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
-#define glVertexAttribI2iv glad_glVertexAttribI2iv
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-GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
-#define glVertexAttribI3iv glad_glVertexAttribI3iv
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-GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
-#define glVertexAttribI4iv glad_glVertexAttribI4iv
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-GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
-#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
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-GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
-#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint* v);
-GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
-#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint* v);
-GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
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-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte* v);
-GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
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-GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
-#define glVertexAttribI4sv glad_glVertexAttribI4sv
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-GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
-#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
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-GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
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-typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint* params);
-GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
-#define glGetUniformuiv glad_glGetUniformuiv
-typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar* name);
-GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
-#define glBindFragDataLocation glad_glBindFragDataLocation
-typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar* name);
-GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
-#define glGetFragDataLocation glad_glGetFragDataLocation
-typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
-GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
-#define glUniform1ui glad_glUniform1ui
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-GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
-#define glUniform2ui glad_glUniform2ui
-typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
-GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
-#define glUniform3ui glad_glUniform3ui
-typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
-#define glUniform4ui glad_glUniform4ui
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-GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
-#define glUniform1uiv glad_glUniform1uiv
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-GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
-#define glUniform2uiv glad_glUniform2uiv
-typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint* value);
-GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
-#define glUniform3uiv glad_glUniform3uiv
-typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint* value);
-GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
-#define glUniform4uiv glad_glUniform4uiv
-typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint* params);
-GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
-#define glTexParameterIiv glad_glTexParameterIiv
-typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint* params);
-GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
-#define glTexParameterIuiv glad_glTexParameterIuiv
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-GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
-#define glGetTexParameterIiv glad_glGetTexParameterIiv
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint* params);
-GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
-#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
-typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint* value);
-GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
-#define glClearBufferiv glad_glClearBufferiv
-typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint* value);
-GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
-#define glClearBufferuiv glad_glClearBufferuiv
-typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat* value);
-GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
-#define glClearBufferfv glad_glClearBufferfv
-typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
-#define glClearBufferfi glad_glClearBufferfi
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-GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
-#define glGetStringi glad_glGetStringi
-typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
-GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
-#define glIsRenderbuffer glad_glIsRenderbuffer
-typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
-GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
-#define glBindRenderbuffer glad_glBindRenderbuffer
-typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint* renderbuffers);
-GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
-#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
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-GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
-#define glGenRenderbuffers glad_glGenRenderbuffers
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
-#define glRenderbufferStorage glad_glRenderbufferStorage
-typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
-GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
-#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
-typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
-GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
-#define glIsFramebuffer glad_glIsFramebuffer
-typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
-GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
-#define glBindFramebuffer glad_glBindFramebuffer
-typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint* framebuffers);
-GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
-#define glDeleteFramebuffers glad_glDeleteFramebuffers
-typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint* framebuffers);
-GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
-#define glGenFramebuffers glad_glGenFramebuffers
-typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
-GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
-#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
-#define glFramebufferTexture1D glad_glFramebufferTexture1D
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
-#define glFramebufferTexture2D glad_glFramebufferTexture2D
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
-#define glFramebufferTexture3D glad_glFramebufferTexture3D
-typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
-#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
-typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
-GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
-#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
-typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
-GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
-#define glGenerateMipmap glad_glGenerateMipmap
-typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
-#define glBlitFramebuffer glad_glBlitFramebuffer
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
-#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
-#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
-typedef void* (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
-#define glMapBufferRange glad_glMapBufferRange
-typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
-GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
-#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
-typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
-GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
-#define glBindVertexArray glad_glBindVertexArray
-typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint* arrays);
-GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
-#define glDeleteVertexArrays glad_glDeleteVertexArrays
-typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint* arrays);
-GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
-#define glGenVertexArrays glad_glGenVertexArrays
-typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
-GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
-#define glIsVertexArray glad_glIsVertexArray
-#endif
-#ifndef GL_VERSION_3_1
-#define GL_VERSION_3_1 1
-GLAPI int GLAD_GL_VERSION_3_1;
-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
-GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
-#define glDrawArraysInstanced glad_glDrawArraysInstanced
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
-GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
-#define glDrawElementsInstanced glad_glDrawElementsInstanced
-typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
-GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;
-#define glTexBuffer glad_glTexBuffer
-typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
-GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
-#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
-typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
-#define glCopyBufferSubData glad_glCopyBufferSubData
-typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
-GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
-#define glGetUniformIndices glad_glGetUniformIndices
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
-GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
-#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
-GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
-#define glGetActiveUniformName glad_glGetActiveUniformName
-typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar* uniformBlockName);
-GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
-#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
-GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
-#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
-GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
-#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
-typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
-#define glUniformBlockBinding glad_glUniformBlockBinding
-#endif
-#ifndef GL_VERSION_3_2
-#define GL_VERSION_3_2 1
-GLAPI int GLAD_GL_VERSION_3_2;
-typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex);
-GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
-#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices, GLint basevertex);
-GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
-#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex);
-GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
-#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei* count, GLenum type, const void** indices, GLsizei drawcount, const GLint* basevertex);
-GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
-#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
-typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
-GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
-#define glProvokingVertex glad_glProvokingVertex
-typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
-GLAPI PFNGLFENCESYNCPROC glad_glFenceSync;
-#define glFenceSync glad_glFenceSync
-typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);
-GLAPI PFNGLISSYNCPROC glad_glIsSync;
-#define glIsSync glad_glIsSync
-typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
-GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;
-#define glDeleteSync glad_glDeleteSync
-typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
-GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
-#define glClientWaitSync glad_glClientWaitSync
-typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
-GLAPI PFNGLWAITSYNCPROC glad_glWaitSync;
-#define glWaitSync glad_glWaitSync
-typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64* data);
-GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
-#define glGetInteger64v glad_glGetInteger64v
-typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
-GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;
-#define glGetSynciv glad_glGetSynciv
-typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64* data);
-GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
-#define glGetInteger64i_v glad_glGetInteger64i_v
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64* params);
-GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
-#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
-#define glFramebufferTexture glad_glFramebufferTexture
-typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
-#define glTexImage2DMultisample glad_glTexImage2DMultisample
-typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
-#define glTexImage3DMultisample glad_glTexImage3DMultisample
-typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat* val);
-GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
-#define glGetMultisamplefv glad_glGetMultisamplefv
-typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
-GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
-#define glSampleMaski glad_glSampleMaski
-#endif
-#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
-#define GL_SINGLE_COLOR_EXT 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
-#define GL_MULTISAMPLE_ARB 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
-#define GL_SAMPLE_COVERAGE_ARB 0x80A0
-#define GL_SAMPLE_BUFFERS_ARB 0x80A8
-#define GL_SAMPLES_ARB 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
-#define GL_MULTISAMPLE_BIT_ARB 0x20000000
-#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
-#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
-#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
-#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
-#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
-#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
-#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
-#ifndef GL_EXT_separate_specular_color
-#define GL_EXT_separate_specular_color 1
-GLAPI int GLAD_GL_EXT_separate_specular_color;
-#endif
-#ifndef GL_ARB_multisample
-#define GL_ARB_multisample 1
-GLAPI int GLAD_GL_ARB_multisample;
-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);
-GLAPI PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
-#define glSampleCoverageARB glad_glSampleCoverageARB
-#endif
-#ifndef GL_ARB_robustness
-#define GL_ARB_robustness 1
-GLAPI int GLAD_GL_ARB_robustness;
-typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC)();
-GLAPI PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
-#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB
-typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img);
-GLAPI PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
-#define glGetnTexImageARB glad_glGetnTexImageARB
-typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);
-GLAPI PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
-#define glReadnPixelsARB glad_glReadnPixelsARB
-typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void* img);
-GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
-#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB
-typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
-GLAPI PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
-#define glGetnUniformfvARB glad_glGetnUniformfvARB
-typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint* params);
-GLAPI PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
-#define glGetnUniformivARB glad_glGetnUniformivARB
-typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint* params);
-GLAPI PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
-#define glGetnUniformuivARB glad_glGetnUniformuivARB
-typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble* params);
-GLAPI PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
-#define glGetnUniformdvARB glad_glGetnUniformdvARB
-typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble* v);
-GLAPI PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
-#define glGetnMapdvARB glad_glGetnMapdvARB
-typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat* v);
-GLAPI PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
-#define glGetnMapfvARB glad_glGetnMapfvARB
-typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint* v);
-GLAPI PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
-#define glGetnMapivARB glad_glGetnMapivARB
-typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat* values);
-GLAPI PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
-#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB
-typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint* values);
-GLAPI PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
-#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB
-typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort* values);
-GLAPI PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
-#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB
-typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte* pattern);
-GLAPI PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
-#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB
-typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table);
-GLAPI PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
-#define glGetnColorTableARB glad_glGetnColorTableARB
-typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image);
-GLAPI PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
-#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB
-typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void* column, void* span);
-GLAPI PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
-#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB
-typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
-GLAPI PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
-#define glGetnHistogramARB glad_glGetnHistogramARB
-typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
-GLAPI PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
-#define glGetnMinmaxARB glad_glGetnMinmaxARB
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/deps/KHR/khrplatform.h b/deps/glad/khrplatform.h
index c9e6f17..975bbff 100644
--- a/deps/KHR/khrplatform.h
+++ b/deps/glad/khrplatform.h
@@ -2,7 +2,7 @@
#define __khrplatform_h_
/*
-** Copyright (c) 2008-2009 The Khronos Group Inc.
+** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
@@ -26,18 +26,16 @@
/* Khronos platform-specific types and definitions.
*
- * $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
+ * The master copy of khrplatform.h is maintained in the Khronos EGL
+ * Registry repository at https://github.com/KhronosGroup/EGL-Registry
+ * The last semantic modification to khrplatform.h was at commit ID:
+ * 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
- * Please submit changes by sending them to the public Khronos Bugzilla
- * (http://khronos.org/bugzilla) by filing a bug against product
- * "Khronos (general)" component "Registry".
- *
- * A predefined template which fills in some of the bug fields can be
- * reached using http://tinyurl.com/khrplatform-h-bugreport, but you
- * must create a Bugzilla login first.
+ * Please submit changes by filing pull requests or issues on
+ * the EGL Registry repository linked above.
*
*
* See the Implementer's Guidelines for information about where this file
@@ -101,6 +99,8 @@
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
+#elif defined(__ANDROID__)
+# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
@@ -223,7 +223,7 @@ typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
- * Types that differ between LLP64 and LP64 architectures - in LLP64,
+ * Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
diff --git a/deps/vulkan/vk_platform.h b/deps/glad/vk_platform.h
index 5d0fc76..d7d22e1 100644
--- a/deps/vulkan/vk_platform.h
+++ b/deps/glad/vk_platform.h
@@ -1,8 +1,8 @@
-//
-// File: vk_platform.h
-//
+/* */
+/* File: vk_platform.h */
+/* */
/*
-** Copyright (c) 2014-2015 The Khronos Group Inc.
+** Copyright (c) 2014-2017 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
@@ -24,7 +24,7 @@
#ifdef __cplusplus
extern "C"
{
-#endif // __cplusplus
+#endif /* __cplusplus */
/*
***************************************************************************************************
@@ -47,22 +47,22 @@ extern "C"
* Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void);
*/
#if defined(_WIN32)
- // On Windows, Vulkan commands use the stdcall convention
+ /* On Windows, Vulkan commands use the stdcall convention */
#define VKAPI_ATTR
#define VKAPI_CALL __stdcall
#define VKAPI_PTR VKAPI_CALL
-#elif defined(__ANDROID__) && defined(__ARM_EABI__) && !defined(__ARM_ARCH_7A__)
- // Android does not support Vulkan in native code using the "armeabi" ABI.
- #error "Vulkan requires the 'armeabi-v7a' or 'armeabi-v7a-hard' ABI on 32-bit ARM CPUs"
-#elif defined(__ANDROID__) && defined(__ARM_ARCH_7A__)
- // On Android/ARMv7a, Vulkan functions use the armeabi-v7a-hard calling
- // convention, even if the application's native code is compiled with the
- // armeabi-v7a calling convention.
+#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7
+ #error "Vulkan isn't supported for the 'armeabi' NDK ABI"
+#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE)
+ /* On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" */
+ /* calling convention, i.e. float parameters are passed in registers. This */
+ /* is true even if the rest of the application passes floats on the stack, */
+ /* as it does by default when compiling for the armeabi-v7a NDK ABI. */
#define VKAPI_ATTR __attribute__((pcs("aapcs-vfp")))
#define VKAPI_CALL
#define VKAPI_PTR VKAPI_ATTR
#else
- // On other platforms, use the default calling convention
+ /* On other platforms, use the default calling convention */
#define VKAPI_ATTR
#define VKAPI_CALL
#define VKAPI_PTR
@@ -83,38 +83,10 @@ extern "C"
#else
#include <stdint.h>
#endif
-#endif // !defined(VK_NO_STDINT_H)
+#endif /* !defined(VK_NO_STDINT_H) */
#ifdef __cplusplus
-} // extern "C"
-#endif // __cplusplus
-
-// Platform-specific headers required by platform window system extensions.
-// These are enabled prior to #including "vulkan.h". The same enable then
-// controls inclusion of the extension interfaces in vulkan.h.
-
-#ifdef VK_USE_PLATFORM_ANDROID_KHR
-#include <android/native_window.h>
-#endif
-
-#ifdef VK_USE_PLATFORM_MIR_KHR
-#include <mir_toolkit/client_types.h>
-#endif
-
-#ifdef VK_USE_PLATFORM_WAYLAND_KHR
-#include <wayland-client.h>
-#endif
-
-#ifdef VK_USE_PLATFORM_WIN32_KHR
-#include <windows.h>
-#endif
-
-#ifdef VK_USE_PLATFORM_XLIB_KHR
-#include <X11/Xlib.h>
-#endif
-
-#ifdef VK_USE_PLATFORM_XCB_KHR
-#include <xcb/xcb.h>
-#endif
+} /* extern "C" */
+#endif /* __cplusplus */
#endif
diff --git a/deps/glad/vulkan.h b/deps/glad/vulkan.h
new file mode 100644
index 0000000..6bace71
--- /dev/null
+++ b/deps/glad/vulkan.h
@@ -0,0 +1,3480 @@
+/**
+ * Loader generated by glad 2.0.0-beta on Sun Apr 14 17:03:38 2019
+ *
+ * Generator: C/C++
+ * Specification: vk
+ * Extensions: 3
+ *
+ * APIs:
+ * - vulkan=1.1
+ *
+ * Options:
+ * - MX_GLOBAL = False
+ * - LOADER = False
+ * - ALIAS = False
+ * - HEADER_ONLY = False
+ * - DEBUG = False
+ * - MX = False
+ *
+ * Commandline:
+ * --api='vulkan=1.1' --extensions='VK_EXT_debug_report,VK_KHR_surface,VK_KHR_swapchain' c
+ *
+ * Online:
+ * http://glad.sh/#api=vulkan%3D1.1&extensions=VK_EXT_debug_report%2CVK_KHR_surface%2CVK_KHR_swapchain&generator=c&options=
+ *
+ */
+
+#ifndef GLAD_VULKAN_H_
+#define GLAD_VULKAN_H_
+
+#ifdef VULKAN_H_
+ #error header already included (API: vulkan), remove previous include!
+#endif
+#define VULKAN_H_ 1
+
+#ifdef VULKAN_CORE_H_
+ #error header already included (API: vulkan), remove previous include!
+#endif
+#define VULKAN_CORE_H_ 1
+
+
+#define GLAD_VULKAN
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef GLAD_PLATFORM_H_
+#define GLAD_PLATFORM_H_
+
+#ifndef GLAD_PLATFORM_WIN32
+ #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
+ #define GLAD_PLATFORM_WIN32 1
+ #else
+ #define GLAD_PLATFORM_WIN32 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_APPLE
+ #ifdef __APPLE__
+ #define GLAD_PLATFORM_APPLE 1
+ #else
+ #define GLAD_PLATFORM_APPLE 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_EMSCRIPTEN
+ #ifdef __EMSCRIPTEN__
+ #define GLAD_PLATFORM_EMSCRIPTEN 1
+ #else
+ #define GLAD_PLATFORM_EMSCRIPTEN 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_UWP
+ #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
+ #ifdef __has_include
+ #if __has_include(<winapifamily.h>)
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #endif
+
+ #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
+ #include <winapifamily.h>
+ #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
+ #define GLAD_PLATFORM_UWP 1
+ #endif
+ #endif
+
+ #ifndef GLAD_PLATFORM_UWP
+ #define GLAD_PLATFORM_UWP 0
+ #endif
+#endif
+
+#ifdef __GNUC__
+ #define GLAD_GNUC_EXTENSION __extension__
+#else
+ #define GLAD_GNUC_EXTENSION
+#endif
+
+#ifndef GLAD_API_CALL
+ #if defined(GLAD_API_CALL_EXPORT)
+ #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
+ #if defined(GLAD_API_CALL_EXPORT_BUILD)
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllexport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllexport) extern
+ #endif
+ #else
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllimport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllimport) extern
+ #endif
+ #endif
+ #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
+ #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+#endif
+
+#ifdef APIENTRY
+ #define GLAD_API_PTR APIENTRY
+#elif GLAD_PLATFORM_WIN32
+ #define GLAD_API_PTR __stdcall
+#else
+ #define GLAD_API_PTR
+#endif
+
+#ifndef GLAPI
+#define GLAPI GLAD_API_CALL
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY GLAD_API_PTR
+#endif
+
+
+#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
+#define GLAD_VERSION_MAJOR(version) (version / 10000)
+#define GLAD_VERSION_MINOR(version) (version % 10000)
+
+typedef void (*GLADapiproc)(void);
+
+typedef GLADapiproc (*GLADloadfunc)(const char *name);
+typedef GLADapiproc (*GLADuserptrloadfunc)(const char *name, void *userptr);
+
+typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
+typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
+
+#endif /* GLAD_PLATFORM_H_ */
+
+#define VK_ATTACHMENT_UNUSED (~0U)
+#define VK_EXT_DEBUG_REPORT_EXTENSION_NAME "VK_EXT_debug_report"
+#define VK_EXT_DEBUG_REPORT_SPEC_VERSION 9
+#define VK_FALSE 0
+#define VK_KHR_SURFACE_EXTENSION_NAME "VK_KHR_surface"
+#define VK_KHR_SURFACE_SPEC_VERSION 25
+#define VK_KHR_SWAPCHAIN_EXTENSION_NAME "VK_KHR_swapchain"
+#define VK_KHR_SWAPCHAIN_SPEC_VERSION 70
+#define VK_LOD_CLAMP_NONE 1000.0f
+#define VK_LUID_SIZE 8
+#define VK_MAX_DESCRIPTION_SIZE 256
+#define VK_MAX_DEVICE_GROUP_SIZE 32
+#define VK_MAX_EXTENSION_NAME_SIZE 256
+#define VK_MAX_MEMORY_HEAPS 16
+#define VK_MAX_MEMORY_TYPES 32
+#define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE 256
+#define VK_QUEUE_FAMILY_EXTERNAL (~0U-1)
+#define VK_QUEUE_FAMILY_IGNORED (~0U)
+#define VK_REMAINING_ARRAY_LAYERS (~0U)
+#define VK_REMAINING_MIP_LEVELS (~0U)
+#define VK_SUBPASS_EXTERNAL (~0U)
+#define VK_TRUE 1
+#define VK_UUID_SIZE 16
+#define VK_WHOLE_SIZE (~0ULL)
+
+
+#include <glad/vk_platform.h>
+#define VK_MAKE_VERSION(major, minor, patch) \
+ (((major) << 22) | ((minor) << 12) | (patch))
+#define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22)
+#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3ff)
+#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xfff)
+/* DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead. */
+/*#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 0) // Patch version should always be set to 0 */
+/* Vulkan 1.0 version number */
+#define VK_API_VERSION_1_0 VK_MAKE_VERSION(1, 0, 0)/* Patch version should always be set to 0 */
+/* Vulkan 1.1 version number */
+#define VK_API_VERSION_1_1 VK_MAKE_VERSION(1, 1, 0)/* Patch version should always be set to 0 */
+/* Version of this file */
+#define VK_HEADER_VERSION 106
+#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
+#if !defined(VK_DEFINE_NON_DISPATCHABLE_HANDLE)
+#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
+ #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
+#else
+ #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
+#endif
+#endif
+#define VK_NULL_HANDLE 0
+
+
+
+
+
+
+
+
+VK_DEFINE_HANDLE(VkInstance)
+VK_DEFINE_HANDLE(VkPhysicalDevice)
+VK_DEFINE_HANDLE(VkDevice)
+VK_DEFINE_HANDLE(VkQueue)
+VK_DEFINE_HANDLE(VkCommandBuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorUpdateTemplate)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSamplerYcbcrConversion)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugReportCallbackEXT)
+typedef enum VkAttachmentLoadOp {
+ VK_ATTACHMENT_LOAD_OP_LOAD = 0,
+ VK_ATTACHMENT_LOAD_OP_CLEAR = 1,
+ VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2
+} VkAttachmentLoadOp;
+typedef enum VkAttachmentStoreOp {
+ VK_ATTACHMENT_STORE_OP_STORE = 0,
+ VK_ATTACHMENT_STORE_OP_DONT_CARE = 1
+} VkAttachmentStoreOp;
+typedef enum VkBlendFactor {
+ VK_BLEND_FACTOR_ZERO = 0,
+ VK_BLEND_FACTOR_ONE = 1,
+ VK_BLEND_FACTOR_SRC_COLOR = 2,
+ VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3,
+ VK_BLEND_FACTOR_DST_COLOR = 4,
+ VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5,
+ VK_BLEND_FACTOR_SRC_ALPHA = 6,
+ VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7,
+ VK_BLEND_FACTOR_DST_ALPHA = 8,
+ VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9,
+ VK_BLEND_FACTOR_CONSTANT_COLOR = 10,
+ VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
+ VK_BLEND_FACTOR_CONSTANT_ALPHA = 12,
+ VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
+ VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14,
+ VK_BLEND_FACTOR_SRC1_COLOR = 15,
+ VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16,
+ VK_BLEND_FACTOR_SRC1_ALPHA = 17,
+ VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18
+} VkBlendFactor;
+typedef enum VkBlendOp {
+ VK_BLEND_OP_ADD = 0,
+ VK_BLEND_OP_SUBTRACT = 1,
+ VK_BLEND_OP_REVERSE_SUBTRACT = 2,
+ VK_BLEND_OP_MIN = 3,
+ VK_BLEND_OP_MAX = 4
+} VkBlendOp;
+typedef enum VkBorderColor {
+ VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0,
+ VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1,
+ VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2,
+ VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3,
+ VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4,
+ VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5
+} VkBorderColor;
+
+typedef enum VkPipelineCacheHeaderVersion {
+ VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1
+} VkPipelineCacheHeaderVersion;
+
+typedef enum VkDeviceQueueCreateFlagBits {
+ VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT = 1
+} VkDeviceQueueCreateFlagBits;
+typedef enum VkBufferCreateFlagBits {
+ VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 1,
+ VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 2,
+ VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 4,
+ VK_BUFFER_CREATE_PROTECTED_BIT = 8
+} VkBufferCreateFlagBits;
+typedef enum VkBufferUsageFlagBits {
+ VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 1,
+ VK_BUFFER_USAGE_TRANSFER_DST_BIT = 2,
+ VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 4,
+ VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 8,
+ VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 16,
+ VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 32,
+ VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 64,
+ VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 128,
+ VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 256
+} VkBufferUsageFlagBits;
+typedef enum VkColorComponentFlagBits {
+ VK_COLOR_COMPONENT_R_BIT = 1,
+ VK_COLOR_COMPONENT_G_BIT = 2,
+ VK_COLOR_COMPONENT_B_BIT = 4,
+ VK_COLOR_COMPONENT_A_BIT = 8
+} VkColorComponentFlagBits;
+typedef enum VkComponentSwizzle {
+ VK_COMPONENT_SWIZZLE_IDENTITY = 0,
+ VK_COMPONENT_SWIZZLE_ZERO = 1,
+ VK_COMPONENT_SWIZZLE_ONE = 2,
+ VK_COMPONENT_SWIZZLE_R = 3,
+ VK_COMPONENT_SWIZZLE_G = 4,
+ VK_COMPONENT_SWIZZLE_B = 5,
+ VK_COMPONENT_SWIZZLE_A = 6
+} VkComponentSwizzle;
+typedef enum VkCommandPoolCreateFlagBits {
+ VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 1,
+ VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 2,
+ VK_COMMAND_POOL_CREATE_PROTECTED_BIT = 4
+} VkCommandPoolCreateFlagBits;
+typedef enum VkCommandPoolResetFlagBits {
+ VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 1
+} VkCommandPoolResetFlagBits;
+typedef enum VkCommandBufferResetFlagBits {
+ VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 1
+} VkCommandBufferResetFlagBits;
+typedef enum VkCommandBufferLevel {
+ VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0,
+ VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1
+} VkCommandBufferLevel;
+typedef enum VkCommandBufferUsageFlagBits {
+ VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 1,
+ VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 2,
+ VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 4
+} VkCommandBufferUsageFlagBits;
+typedef enum VkCompareOp {
+ VK_COMPARE_OP_NEVER = 0,
+ VK_COMPARE_OP_LESS = 1,
+ VK_COMPARE_OP_EQUAL = 2,
+ VK_COMPARE_OP_LESS_OR_EQUAL = 3,
+ VK_COMPARE_OP_GREATER = 4,
+ VK_COMPARE_OP_NOT_EQUAL = 5,
+ VK_COMPARE_OP_GREATER_OR_EQUAL = 6,
+ VK_COMPARE_OP_ALWAYS = 7
+} VkCompareOp;
+typedef enum VkCullModeFlagBits {
+ VK_CULL_MODE_NONE = 0,
+ VK_CULL_MODE_FRONT_BIT = 1,
+ VK_CULL_MODE_BACK_BIT = 2,
+ VK_CULL_MODE_FRONT_AND_BACK = 0x00000003
+} VkCullModeFlagBits;
+typedef enum VkDescriptorType {
+ VK_DESCRIPTOR_TYPE_SAMPLER = 0,
+ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1,
+ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2,
+ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3,
+ VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4,
+ VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5,
+ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6,
+ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7,
+ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8,
+ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9,
+ VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10
+} VkDescriptorType;
+typedef enum VkDynamicState {
+ VK_DYNAMIC_STATE_VIEWPORT = 0,
+ VK_DYNAMIC_STATE_SCISSOR = 1,
+ VK_DYNAMIC_STATE_LINE_WIDTH = 2,
+ VK_DYNAMIC_STATE_DEPTH_BIAS = 3,
+ VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4,
+ VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5,
+ VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6,
+ VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7,
+ VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8,
+ VK_DYNAMIC_STATE_RANGE_SIZE = (VK_DYNAMIC_STATE_STENCIL_REFERENCE - VK_DYNAMIC_STATE_VIEWPORT + 1)
+} VkDynamicState;
+typedef enum VkFenceCreateFlagBits {
+ VK_FENCE_CREATE_SIGNALED_BIT = 1
+} VkFenceCreateFlagBits;
+typedef enum VkPolygonMode {
+ VK_POLYGON_MODE_FILL = 0,
+ VK_POLYGON_MODE_LINE = 1,
+ VK_POLYGON_MODE_POINT = 2
+} VkPolygonMode;
+typedef enum VkFormat {
+ VK_FORMAT_UNDEFINED = 0,
+ VK_FORMAT_R4G4_UNORM_PACK8 = 1,
+ VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2,
+ VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3,
+ VK_FORMAT_R5G6B5_UNORM_PACK16 = 4,
+ VK_FORMAT_B5G6R5_UNORM_PACK16 = 5,
+ VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6,
+ VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7,
+ VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8,
+ VK_FORMAT_R8_UNORM = 9,
+ VK_FORMAT_R8_SNORM = 10,
+ VK_FORMAT_R8_USCALED = 11,
+ VK_FORMAT_R8_SSCALED = 12,
+ VK_FORMAT_R8_UINT = 13,
+ VK_FORMAT_R8_SINT = 14,
+ VK_FORMAT_R8_SRGB = 15,
+ VK_FORMAT_R8G8_UNORM = 16,
+ VK_FORMAT_R8G8_SNORM = 17,
+ VK_FORMAT_R8G8_USCALED = 18,
+ VK_FORMAT_R8G8_SSCALED = 19,
+ VK_FORMAT_R8G8_UINT = 20,
+ VK_FORMAT_R8G8_SINT = 21,
+ VK_FORMAT_R8G8_SRGB = 22,
+ VK_FORMAT_R8G8B8_UNORM = 23,
+ VK_FORMAT_R8G8B8_SNORM = 24,
+ VK_FORMAT_R8G8B8_USCALED = 25,
+ VK_FORMAT_R8G8B8_SSCALED = 26,
+ VK_FORMAT_R8G8B8_UINT = 27,
+ VK_FORMAT_R8G8B8_SINT = 28,
+ VK_FORMAT_R8G8B8_SRGB = 29,
+ VK_FORMAT_B8G8R8_UNORM = 30,
+ VK_FORMAT_B8G8R8_SNORM = 31,
+ VK_FORMAT_B8G8R8_USCALED = 32,
+ VK_FORMAT_B8G8R8_SSCALED = 33,
+ VK_FORMAT_B8G8R8_UINT = 34,
+ VK_FORMAT_B8G8R8_SINT = 35,
+ VK_FORMAT_B8G8R8_SRGB = 36,
+ VK_FORMAT_R8G8B8A8_UNORM = 37,
+ VK_FORMAT_R8G8B8A8_SNORM = 38,
+ VK_FORMAT_R8G8B8A8_USCALED = 39,
+ VK_FORMAT_R8G8B8A8_SSCALED = 40,
+ VK_FORMAT_R8G8B8A8_UINT = 41,
+ VK_FORMAT_R8G8B8A8_SINT = 42,
+ VK_FORMAT_R8G8B8A8_SRGB = 43,
+ VK_FORMAT_B8G8R8A8_UNORM = 44,
+ VK_FORMAT_B8G8R8A8_SNORM = 45,
+ VK_FORMAT_B8G8R8A8_USCALED = 46,
+ VK_FORMAT_B8G8R8A8_SSCALED = 47,
+ VK_FORMAT_B8G8R8A8_UINT = 48,
+ VK_FORMAT_B8G8R8A8_SINT = 49,
+ VK_FORMAT_B8G8R8A8_SRGB = 50,
+ VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51,
+ VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52,
+ VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53,
+ VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54,
+ VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55,
+ VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56,
+ VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57,
+ VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58,
+ VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59,
+ VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60,
+ VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61,
+ VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62,
+ VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63,
+ VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64,
+ VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65,
+ VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66,
+ VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67,
+ VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68,
+ VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69,
+ VK_FORMAT_R16_UNORM = 70,
+ VK_FORMAT_R16_SNORM = 71,
+ VK_FORMAT_R16_USCALED = 72,
+ VK_FORMAT_R16_SSCALED = 73,
+ VK_FORMAT_R16_UINT = 74,
+ VK_FORMAT_R16_SINT = 75,
+ VK_FORMAT_R16_SFLOAT = 76,
+ VK_FORMAT_R16G16_UNORM = 77,
+ VK_FORMAT_R16G16_SNORM = 78,
+ VK_FORMAT_R16G16_USCALED = 79,
+ VK_FORMAT_R16G16_SSCALED = 80,
+ VK_FORMAT_R16G16_UINT = 81,
+ VK_FORMAT_R16G16_SINT = 82,
+ VK_FORMAT_R16G16_SFLOAT = 83,
+ VK_FORMAT_R16G16B16_UNORM = 84,
+ VK_FORMAT_R16G16B16_SNORM = 85,
+ VK_FORMAT_R16G16B16_USCALED = 86,
+ VK_FORMAT_R16G16B16_SSCALED = 87,
+ VK_FORMAT_R16G16B16_UINT = 88,
+ VK_FORMAT_R16G16B16_SINT = 89,
+ VK_FORMAT_R16G16B16_SFLOAT = 90,
+ VK_FORMAT_R16G16B16A16_UNORM = 91,
+ VK_FORMAT_R16G16B16A16_SNORM = 92,
+ VK_FORMAT_R16G16B16A16_USCALED = 93,
+ VK_FORMAT_R16G16B16A16_SSCALED = 94,
+ VK_FORMAT_R16G16B16A16_UINT = 95,
+ VK_FORMAT_R16G16B16A16_SINT = 96,
+ VK_FORMAT_R16G16B16A16_SFLOAT = 97,
+ VK_FORMAT_R32_UINT = 98,
+ VK_FORMAT_R32_SINT = 99,
+ VK_FORMAT_R32_SFLOAT = 100,
+ VK_FORMAT_R32G32_UINT = 101,
+ VK_FORMAT_R32G32_SINT = 102,
+ VK_FORMAT_R32G32_SFLOAT = 103,
+ VK_FORMAT_R32G32B32_UINT = 104,
+ VK_FORMAT_R32G32B32_SINT = 105,
+ VK_FORMAT_R32G32B32_SFLOAT = 106,
+ VK_FORMAT_R32G32B32A32_UINT = 107,
+ VK_FORMAT_R32G32B32A32_SINT = 108,
+ VK_FORMAT_R32G32B32A32_SFLOAT = 109,
+ VK_FORMAT_R64_UINT = 110,
+ VK_FORMAT_R64_SINT = 111,
+ VK_FORMAT_R64_SFLOAT = 112,
+ VK_FORMAT_R64G64_UINT = 113,
+ VK_FORMAT_R64G64_SINT = 114,
+ VK_FORMAT_R64G64_SFLOAT = 115,
+ VK_FORMAT_R64G64B64_UINT = 116,
+ VK_FORMAT_R64G64B64_SINT = 117,
+ VK_FORMAT_R64G64B64_SFLOAT = 118,
+ VK_FORMAT_R64G64B64A64_UINT = 119,
+ VK_FORMAT_R64G64B64A64_SINT = 120,
+ VK_FORMAT_R64G64B64A64_SFLOAT = 121,
+ VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122,
+ VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123,
+ VK_FORMAT_D16_UNORM = 124,
+ VK_FORMAT_X8_D24_UNORM_PACK32 = 125,
+ VK_FORMAT_D32_SFLOAT = 126,
+ VK_FORMAT_S8_UINT = 127,
+ VK_FORMAT_D16_UNORM_S8_UINT = 128,
+ VK_FORMAT_D24_UNORM_S8_UINT = 129,
+ VK_FORMAT_D32_SFLOAT_S8_UINT = 130,
+ VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131,
+ VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132,
+ VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133,
+ VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134,
+ VK_FORMAT_BC2_UNORM_BLOCK = 135,
+ VK_FORMAT_BC2_SRGB_BLOCK = 136,
+ VK_FORMAT_BC3_UNORM_BLOCK = 137,
+ VK_FORMAT_BC3_SRGB_BLOCK = 138,
+ VK_FORMAT_BC4_UNORM_BLOCK = 139,
+ VK_FORMAT_BC4_SNORM_BLOCK = 140,
+ VK_FORMAT_BC5_UNORM_BLOCK = 141,
+ VK_FORMAT_BC5_SNORM_BLOCK = 142,
+ VK_FORMAT_BC6H_UFLOAT_BLOCK = 143,
+ VK_FORMAT_BC6H_SFLOAT_BLOCK = 144,
+ VK_FORMAT_BC7_UNORM_BLOCK = 145,
+ VK_FORMAT_BC7_SRGB_BLOCK = 146,
+ VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147,
+ VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148,
+ VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149,
+ VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150,
+ VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151,
+ VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152,
+ VK_FORMAT_EAC_R11_UNORM_BLOCK = 153,
+ VK_FORMAT_EAC_R11_SNORM_BLOCK = 154,
+ VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155,
+ VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156,
+ VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157,
+ VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158,
+ VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159,
+ VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160,
+ VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161,
+ VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162,
+ VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163,
+ VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164,
+ VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165,
+ VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166,
+ VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167,
+ VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168,
+ VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169,
+ VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170,
+ VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171,
+ VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172,
+ VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173,
+ VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174,
+ VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175,
+ VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176,
+ VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177,
+ VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178,
+ VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179,
+ VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180,
+ VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181,
+ VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182,
+ VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183,
+ VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184,
+ VK_FORMAT_G8B8G8R8_422_UNORM = 1000156000,
+ VK_FORMAT_B8G8R8G8_422_UNORM = 1000156001,
+ VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM = 1000156002,
+ VK_FORMAT_G8_B8R8_2PLANE_420_UNORM = 1000156003,
+ VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM = 1000156004,
+ VK_FORMAT_G8_B8R8_2PLANE_422_UNORM = 1000156005,
+ VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM = 1000156006,
+ VK_FORMAT_R10X6_UNORM_PACK16 = 1000156007,
+ VK_FORMAT_R10X6G10X6_UNORM_2PACK16 = 1000156008,
+ VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16 = 1000156009,
+ VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16 = 1000156010,
+ VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16 = 1000156011,
+ VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16 = 1000156012,
+ VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 = 1000156013,
+ VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16 = 1000156014,
+ VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16 = 1000156015,
+ VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16 = 1000156016,
+ VK_FORMAT_R12X4_UNORM_PACK16 = 1000156017,
+ VK_FORMAT_R12X4G12X4_UNORM_2PACK16 = 1000156018,
+ VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16 = 1000156019,
+ VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16 = 1000156020,
+ VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16 = 1000156021,
+ VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16 = 1000156022,
+ VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16 = 1000156023,
+ VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16 = 1000156024,
+ VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16 = 1000156025,
+ VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16 = 1000156026,
+ VK_FORMAT_G16B16G16R16_422_UNORM = 1000156027,
+ VK_FORMAT_B16G16R16G16_422_UNORM = 1000156028,
+ VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM = 1000156029,
+ VK_FORMAT_G16_B16R16_2PLANE_420_UNORM = 1000156030,
+ VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM = 1000156031,
+ VK_FORMAT_G16_B16R16_2PLANE_422_UNORM = 1000156032,
+ VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM = 1000156033
+} VkFormat;
+typedef enum VkFormatFeatureFlagBits {
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 1,
+ VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 2,
+ VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 4,
+ VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 8,
+ VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 16,
+ VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 32,
+ VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 64,
+ VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 128,
+ VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 256,
+ VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 512,
+ VK_FORMAT_FEATURE_BLIT_SRC_BIT = 1024,
+ VK_FORMAT_FEATURE_BLIT_DST_BIT = 2048,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 4096,
+ VK_FORMAT_FEATURE_TRANSFER_SRC_BIT = 16384,
+ VK_FORMAT_FEATURE_TRANSFER_DST_BIT = 32768,
+ VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT = 131072,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT = 262144,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT = 524288,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT = 1048576,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT = 2097152,
+ VK_FORMAT_FEATURE_DISJOINT_BIT = 4194304,
+ VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT = 8388608
+} VkFormatFeatureFlagBits;
+typedef enum VkFrontFace {
+ VK_FRONT_FACE_COUNTER_CLOCKWISE = 0,
+ VK_FRONT_FACE_CLOCKWISE = 1
+} VkFrontFace;
+typedef enum VkImageAspectFlagBits {
+ VK_IMAGE_ASPECT_COLOR_BIT = 1,
+ VK_IMAGE_ASPECT_DEPTH_BIT = 2,
+ VK_IMAGE_ASPECT_STENCIL_BIT = 4,
+ VK_IMAGE_ASPECT_METADATA_BIT = 8,
+ VK_IMAGE_ASPECT_PLANE_0_BIT = 16,
+ VK_IMAGE_ASPECT_PLANE_1_BIT = 32,
+ VK_IMAGE_ASPECT_PLANE_2_BIT = 64
+} VkImageAspectFlagBits;
+typedef enum VkImageCreateFlagBits {
+ VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 1,
+ VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 2,
+ VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 4,
+ VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 8,
+ VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 16,
+ VK_IMAGE_CREATE_ALIAS_BIT = 1024,
+ VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT = 64,
+ VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT = 32,
+ VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT = 128,
+ VK_IMAGE_CREATE_EXTENDED_USAGE_BIT = 256,
+ VK_IMAGE_CREATE_PROTECTED_BIT = 2048,
+ VK_IMAGE_CREATE_DISJOINT_BIT = 512
+} VkImageCreateFlagBits;
+typedef enum VkImageLayout {
+ VK_IMAGE_LAYOUT_UNDEFINED = 0,
+ VK_IMAGE_LAYOUT_GENERAL = 1,
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4,
+ VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5,
+ VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6,
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7,
+ VK_IMAGE_LAYOUT_PREINITIALIZED = 8,
+ VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL = 1000117000,
+ VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL = 1000117001,
+ VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002
+} VkImageLayout;
+typedef enum VkImageTiling {
+ VK_IMAGE_TILING_OPTIMAL = 0,
+ VK_IMAGE_TILING_LINEAR = 1
+} VkImageTiling;
+typedef enum VkImageType {
+ VK_IMAGE_TYPE_1D = 0,
+ VK_IMAGE_TYPE_2D = 1,
+ VK_IMAGE_TYPE_3D = 2
+} VkImageType;
+typedef enum VkImageUsageFlagBits {
+ VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 1,
+ VK_IMAGE_USAGE_TRANSFER_DST_BIT = 2,
+ VK_IMAGE_USAGE_SAMPLED_BIT = 4,
+ VK_IMAGE_USAGE_STORAGE_BIT = 8,
+ VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 16,
+ VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 32,
+ VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 64,
+ VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 128
+} VkImageUsageFlagBits;
+
+typedef enum VkImageViewType {
+ VK_IMAGE_VIEW_TYPE_1D = 0,
+ VK_IMAGE_VIEW_TYPE_2D = 1,
+ VK_IMAGE_VIEW_TYPE_3D = 2,
+ VK_IMAGE_VIEW_TYPE_CUBE = 3,
+ VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4,
+ VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5,
+ VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6
+} VkImageViewType;
+typedef enum VkSharingMode {
+ VK_SHARING_MODE_EXCLUSIVE = 0,
+ VK_SHARING_MODE_CONCURRENT = 1
+} VkSharingMode;
+typedef enum VkIndexType {
+ VK_INDEX_TYPE_UINT16 = 0,
+ VK_INDEX_TYPE_UINT32 = 1
+} VkIndexType;
+typedef enum VkLogicOp {
+ VK_LOGIC_OP_CLEAR = 0,
+ VK_LOGIC_OP_AND = 1,
+ VK_LOGIC_OP_AND_REVERSE = 2,
+ VK_LOGIC_OP_COPY = 3,
+ VK_LOGIC_OP_AND_INVERTED = 4,
+ VK_LOGIC_OP_NO_OP = 5,
+ VK_LOGIC_OP_XOR = 6,
+ VK_LOGIC_OP_OR = 7,
+ VK_LOGIC_OP_NOR = 8,
+ VK_LOGIC_OP_EQUIVALENT = 9,
+ VK_LOGIC_OP_INVERT = 10,
+ VK_LOGIC_OP_OR_REVERSE = 11,
+ VK_LOGIC_OP_COPY_INVERTED = 12,
+ VK_LOGIC_OP_OR_INVERTED = 13,
+ VK_LOGIC_OP_NAND = 14,
+ VK_LOGIC_OP_SET = 15
+} VkLogicOp;
+typedef enum VkMemoryHeapFlagBits {
+ VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 1,
+ VK_MEMORY_HEAP_MULTI_INSTANCE_BIT = 2
+} VkMemoryHeapFlagBits;
+typedef enum VkAccessFlagBits {
+ VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 1,
+ VK_ACCESS_INDEX_READ_BIT = 2,
+ VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 4,
+ VK_ACCESS_UNIFORM_READ_BIT = 8,
+ VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 16,
+ VK_ACCESS_SHADER_READ_BIT = 32,
+ VK_ACCESS_SHADER_WRITE_BIT = 64,
+ VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 128,
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 256,
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 512,
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 1024,
+ VK_ACCESS_TRANSFER_READ_BIT = 2048,
+ VK_ACCESS_TRANSFER_WRITE_BIT = 4096,
+ VK_ACCESS_HOST_READ_BIT = 8192,
+ VK_ACCESS_HOST_WRITE_BIT = 16384,
+ VK_ACCESS_MEMORY_READ_BIT = 32768,
+ VK_ACCESS_MEMORY_WRITE_BIT = 65536
+} VkAccessFlagBits;
+typedef enum VkMemoryPropertyFlagBits {
+ VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 1,
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 2,
+ VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 4,
+ VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 8,
+ VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 16,
+ VK_MEMORY_PROPERTY_PROTECTED_BIT = 32
+} VkMemoryPropertyFlagBits;
+typedef enum VkPhysicalDeviceType {
+ VK_PHYSICAL_DEVICE_TYPE_OTHER = 0,
+ VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1,
+ VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2,
+ VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3,
+ VK_PHYSICAL_DEVICE_TYPE_CPU = 4
+} VkPhysicalDeviceType;
+typedef enum VkPipelineBindPoint {
+ VK_PIPELINE_BIND_POINT_GRAPHICS = 0,
+ VK_PIPELINE_BIND_POINT_COMPUTE = 1
+} VkPipelineBindPoint;
+typedef enum VkPipelineCreateFlagBits {
+ VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 1,
+ VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 2,
+ VK_PIPELINE_CREATE_DERIVATIVE_BIT = 4,
+ VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT = 8,
+ VK_PIPELINE_CREATE_DISPATCH_BASE = 16
+} VkPipelineCreateFlagBits;
+typedef enum VkPrimitiveTopology {
+ VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0,
+ VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1,
+ VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5,
+ VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6,
+ VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9,
+ VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10
+} VkPrimitiveTopology;
+typedef enum VkQueryControlFlagBits {
+ VK_QUERY_CONTROL_PRECISE_BIT = 1
+} VkQueryControlFlagBits;
+typedef enum VkQueryPipelineStatisticFlagBits {
+ VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 1,
+ VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 2,
+ VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 4,
+ VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 8,
+ VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 16,
+ VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 32,
+ VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 64,
+ VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 128,
+ VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 256,
+ VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 512,
+ VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 1024
+} VkQueryPipelineStatisticFlagBits;
+typedef enum VkQueryResultFlagBits {
+ VK_QUERY_RESULT_64_BIT = 1,
+ VK_QUERY_RESULT_WAIT_BIT = 2,
+ VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 4,
+ VK_QUERY_RESULT_PARTIAL_BIT = 8
+} VkQueryResultFlagBits;
+typedef enum VkQueryType {
+ VK_QUERY_TYPE_OCCLUSION = 0,
+ VK_QUERY_TYPE_PIPELINE_STATISTICS = 1,
+ VK_QUERY_TYPE_TIMESTAMP = 2
+} VkQueryType;
+typedef enum VkQueueFlagBits {
+ VK_QUEUE_GRAPHICS_BIT = 1,
+ VK_QUEUE_COMPUTE_BIT = 2,
+ VK_QUEUE_TRANSFER_BIT = 4,
+ VK_QUEUE_SPARSE_BINDING_BIT = 8,
+ VK_QUEUE_PROTECTED_BIT = 16
+} VkQueueFlagBits;
+typedef enum VkSubpassContents {
+ VK_SUBPASS_CONTENTS_INLINE = 0,
+ VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1
+} VkSubpassContents;
+typedef enum VkResult {
+ VK_SUCCESS = 0,
+ VK_NOT_READY = 1,
+ VK_TIMEOUT = 2,
+ VK_EVENT_SET = 3,
+ VK_EVENT_RESET = 4,
+ VK_INCOMPLETE = 5,
+ VK_ERROR_OUT_OF_HOST_MEMORY = -1,
+ VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
+ VK_ERROR_INITIALIZATION_FAILED = -3,
+ VK_ERROR_DEVICE_LOST = -4,
+ VK_ERROR_MEMORY_MAP_FAILED = -5,
+ VK_ERROR_LAYER_NOT_PRESENT = -6,
+ VK_ERROR_EXTENSION_NOT_PRESENT = -7,
+ VK_ERROR_FEATURE_NOT_PRESENT = -8,
+ VK_ERROR_INCOMPATIBLE_DRIVER = -9,
+ VK_ERROR_TOO_MANY_OBJECTS = -10,
+ VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
+ VK_ERROR_FRAGMENTED_POOL = -12,
+ VK_ERROR_OUT_OF_POOL_MEMORY = -1000069000,
+ VK_ERROR_INVALID_EXTERNAL_HANDLE = -1000072003,
+ VK_ERROR_SURFACE_LOST_KHR = -1000000000,
+ VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
+ VK_SUBOPTIMAL_KHR = 1000001003,
+ VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
+ VK_ERROR_VALIDATION_FAILED_EXT = -1000011001
+} VkResult;
+typedef enum VkShaderStageFlagBits {
+ VK_SHADER_STAGE_VERTEX_BIT = 1,
+ VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 2,
+ VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 4,
+ VK_SHADER_STAGE_GEOMETRY_BIT = 8,
+ VK_SHADER_STAGE_FRAGMENT_BIT = 16,
+ VK_SHADER_STAGE_COMPUTE_BIT = 32,
+ VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
+ VK_SHADER_STAGE_ALL = 0x7FFFFFFF
+} VkShaderStageFlagBits;
+typedef enum VkSparseMemoryBindFlagBits {
+ VK_SPARSE_MEMORY_BIND_METADATA_BIT = 1
+} VkSparseMemoryBindFlagBits;
+typedef enum VkStencilFaceFlagBits {
+ VK_STENCIL_FACE_FRONT_BIT = 1,
+ VK_STENCIL_FACE_BACK_BIT = 2,
+ VK_STENCIL_FRONT_AND_BACK = 0x00000003
+} VkStencilFaceFlagBits;
+typedef enum VkStencilOp {
+ VK_STENCIL_OP_KEEP = 0,
+ VK_STENCIL_OP_ZERO = 1,
+ VK_STENCIL_OP_REPLACE = 2,
+ VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3,
+ VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4,
+ VK_STENCIL_OP_INVERT = 5,
+ VK_STENCIL_OP_INCREMENT_AND_WRAP = 6,
+ VK_STENCIL_OP_DECREMENT_AND_WRAP = 7
+} VkStencilOp;
+typedef enum VkStructureType {
+ VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
+ VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1,
+ VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2,
+ VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3,
+ VK_STRUCTURE_TYPE_SUBMIT_INFO = 4,
+ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5,
+ VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6,
+ VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7,
+ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8,
+ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9,
+ VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10,
+ VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11,
+ VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12,
+ VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13,
+ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14,
+ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15,
+ VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16,
+ VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17,
+ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18,
+ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19,
+ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20,
+ VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21,
+ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22,
+ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23,
+ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24,
+ VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25,
+ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26,
+ VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27,
+ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28,
+ VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29,
+ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30,
+ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34,
+ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35,
+ VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36,
+ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37,
+ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38,
+ VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39,
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40,
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41,
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42,
+ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43,
+ VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44,
+ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45,
+ VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46,
+ VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47,
+ VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES = 1000094000,
+ VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO = 1000157000,
+ VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO = 1000157001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES = 1000083000,
+ VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS = 1000127000,
+ VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO = 1000127001,
+ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO = 1000060000,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO = 1000060003,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO = 1000060004,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO = 1000060005,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO = 1000060006,
+ VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO = 1000060013,
+ VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO = 1000060014,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES = 1000070000,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO = 1000070001,
+ VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2 = 1000146000,
+ VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2 = 1000146001,
+ VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2 = 1000146002,
+ VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2 = 1000146003,
+ VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2 = 1000146004,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2 = 1000059000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2 = 1000059001,
+ VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2 = 1000059002,
+ VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2 = 1000059003,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2 = 1000059004,
+ VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2 = 1000059005,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2 = 1000059006,
+ VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2 = 1000059007,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2 = 1000059008,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES = 1000117000,
+ VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO = 1000117001,
+ VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO = 1000117002,
+ VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO = 1000117003,
+ VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO = 1000053000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES = 1000053001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES = 1000053002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES = 1000120000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES,
+ VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO = 1000145000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES = 1000145001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES = 1000145002,
+ VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2 = 1000145003,
+ VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO = 1000156000,
+ VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO = 1000156001,
+ VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO = 1000156002,
+ VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO = 1000156003,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES = 1000156004,
+ VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES = 1000156005,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO = 1000085000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO = 1000071000,
+ VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES = 1000071001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO = 1000071002,
+ VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES = 1000071003,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES = 1000071004,
+ VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO = 1000072000,
+ VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO = 1000072001,
+ VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO = 1000072002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO = 1000112000,
+ VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES = 1000112001,
+ VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO = 1000113000,
+ VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO = 1000077000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO = 1000076000,
+ VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES = 1000076001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES = 1000168000,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT = 1000168001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES = 1000063000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES,
+ VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000,
+ VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR = 1000060007,
+ VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR = 1000060008,
+ VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR = 1000060009,
+ VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR = 1000060010,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR = 1000060011,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR = 1000060012,
+ VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT = 1000011000,
+ VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT
+} VkStructureType;
+typedef enum VkSystemAllocationScope {
+ VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0,
+ VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1,
+ VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2,
+ VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3,
+ VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4
+} VkSystemAllocationScope;
+typedef enum VkInternalAllocationType {
+ VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0
+} VkInternalAllocationType;
+typedef enum VkSamplerAddressMode {
+ VK_SAMPLER_ADDRESS_MODE_REPEAT = 0,
+ VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1,
+ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2,
+ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3
+} VkSamplerAddressMode;
+typedef enum VkFilter {
+ VK_FILTER_NEAREST = 0,
+ VK_FILTER_LINEAR = 1
+} VkFilter;
+typedef enum VkSamplerMipmapMode {
+ VK_SAMPLER_MIPMAP_MODE_NEAREST = 0,
+ VK_SAMPLER_MIPMAP_MODE_LINEAR = 1
+} VkSamplerMipmapMode;
+typedef enum VkVertexInputRate {
+ VK_VERTEX_INPUT_RATE_VERTEX = 0,
+ VK_VERTEX_INPUT_RATE_INSTANCE = 1
+} VkVertexInputRate;
+typedef enum VkPipelineStageFlagBits {
+ VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 1,
+ VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 2,
+ VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 4,
+ VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 8,
+ VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 16,
+ VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 32,
+ VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 64,
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 128,
+ VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 256,
+ VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 512,
+ VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 1024,
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 2048,
+ VK_PIPELINE_STAGE_TRANSFER_BIT = 4096,
+ VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 8192,
+ VK_PIPELINE_STAGE_HOST_BIT = 16384,
+ VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 32768,
+ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 65536
+} VkPipelineStageFlagBits;
+typedef enum VkSparseImageFormatFlagBits {
+ VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 1,
+ VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 2,
+ VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 4
+} VkSparseImageFormatFlagBits;
+typedef enum VkSampleCountFlagBits {
+ VK_SAMPLE_COUNT_1_BIT = 1,
+ VK_SAMPLE_COUNT_2_BIT = 2,
+ VK_SAMPLE_COUNT_4_BIT = 4,
+ VK_SAMPLE_COUNT_8_BIT = 8,
+ VK_SAMPLE_COUNT_16_BIT = 16,
+ VK_SAMPLE_COUNT_32_BIT = 32,
+ VK_SAMPLE_COUNT_64_BIT = 64
+} VkSampleCountFlagBits;
+typedef enum VkAttachmentDescriptionFlagBits {
+ VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 1
+} VkAttachmentDescriptionFlagBits;
+typedef enum VkDescriptorPoolCreateFlagBits {
+ VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 1
+} VkDescriptorPoolCreateFlagBits;
+typedef enum VkDependencyFlagBits {
+ VK_DEPENDENCY_BY_REGION_BIT = 1,
+ VK_DEPENDENCY_DEVICE_GROUP_BIT = 4,
+ VK_DEPENDENCY_VIEW_LOCAL_BIT = 2
+} VkDependencyFlagBits;
+typedef enum VkObjectType {
+ VK_OBJECT_TYPE_UNKNOWN = 0,
+ VK_OBJECT_TYPE_INSTANCE = 1,
+ VK_OBJECT_TYPE_PHYSICAL_DEVICE = 2,
+ VK_OBJECT_TYPE_DEVICE = 3,
+ VK_OBJECT_TYPE_QUEUE = 4,
+ VK_OBJECT_TYPE_SEMAPHORE = 5,
+ VK_OBJECT_TYPE_COMMAND_BUFFER = 6,
+ VK_OBJECT_TYPE_FENCE = 7,
+ VK_OBJECT_TYPE_DEVICE_MEMORY = 8,
+ VK_OBJECT_TYPE_BUFFER = 9,
+ VK_OBJECT_TYPE_IMAGE = 10,
+ VK_OBJECT_TYPE_EVENT = 11,
+ VK_OBJECT_TYPE_QUERY_POOL = 12,
+ VK_OBJECT_TYPE_BUFFER_VIEW = 13,
+ VK_OBJECT_TYPE_IMAGE_VIEW = 14,
+ VK_OBJECT_TYPE_SHADER_MODULE = 15,
+ VK_OBJECT_TYPE_PIPELINE_CACHE = 16,
+ VK_OBJECT_TYPE_PIPELINE_LAYOUT = 17,
+ VK_OBJECT_TYPE_RENDER_PASS = 18,
+ VK_OBJECT_TYPE_PIPELINE = 19,
+ VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT = 20,
+ VK_OBJECT_TYPE_SAMPLER = 21,
+ VK_OBJECT_TYPE_DESCRIPTOR_POOL = 22,
+ VK_OBJECT_TYPE_DESCRIPTOR_SET = 23,
+ VK_OBJECT_TYPE_FRAMEBUFFER = 24,
+ VK_OBJECT_TYPE_COMMAND_POOL = 25,
+ VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION = 1000156000,
+ VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE = 1000085000,
+ VK_OBJECT_TYPE_SURFACE_KHR = 1000000000,
+ VK_OBJECT_TYPE_SWAPCHAIN_KHR = 1000001000,
+ VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT = 1000011000
+} VkObjectType;
+typedef enum VkDescriptorUpdateTemplateType {
+ VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET = 0
+} VkDescriptorUpdateTemplateType;
+
+typedef enum VkPointClippingBehavior {
+ VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES = 0,
+ VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY = 1
+} VkPointClippingBehavior;
+typedef enum VkColorSpaceKHR {
+ VK_COLOR_SPACE_SRGB_NONLINEAR_KHR = 0,
+ VK_COLORSPACE_SRGB_NONLINEAR_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
+} VkColorSpaceKHR;
+typedef enum VkCompositeAlphaFlagBitsKHR {
+ VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR = 1,
+ VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR = 2,
+ VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR = 4,
+ VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 8
+} VkCompositeAlphaFlagBitsKHR;
+typedef enum VkPresentModeKHR {
+ VK_PRESENT_MODE_IMMEDIATE_KHR = 0,
+ VK_PRESENT_MODE_MAILBOX_KHR = 1,
+ VK_PRESENT_MODE_FIFO_KHR = 2,
+ VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3
+} VkPresentModeKHR;
+typedef enum VkSurfaceTransformFlagBitsKHR {
+ VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR = 1,
+ VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR = 2,
+ VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR = 4,
+ VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR = 8,
+ VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR = 16,
+ VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR = 32,
+ VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR = 64,
+ VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR = 128,
+ VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 256
+} VkSurfaceTransformFlagBitsKHR;
+typedef enum VkDebugReportFlagBitsEXT {
+ VK_DEBUG_REPORT_INFORMATION_BIT_EXT = 1,
+ VK_DEBUG_REPORT_WARNING_BIT_EXT = 2,
+ VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT = 4,
+ VK_DEBUG_REPORT_ERROR_BIT_EXT = 8,
+ VK_DEBUG_REPORT_DEBUG_BIT_EXT = 16
+} VkDebugReportFlagBitsEXT;
+typedef enum VkDebugReportObjectTypeEXT {
+ VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT = 0,
+ VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT = 1,
+ VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT = 2,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT = 3,
+ VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT = 4,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT = 5,
+ VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT = 6,
+ VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT = 7,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT = 8,
+ VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT = 9,
+ VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT = 10,
+ VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT = 11,
+ VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT = 12,
+ VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT = 13,
+ VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT = 14,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT = 15,
+ VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT = 16,
+ VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT = 17,
+ VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT = 18,
+ VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT = 19,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT = 20,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT = 21,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT = 22,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT = 23,
+ VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT = 24,
+ VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT = 25,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT = 26,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT = 27,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT = 28,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT = 29,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT = 30,
+ VK_DEBUG_REPORT_OBJECT_TYPE_OBJECT_TABLE_NVX_EXT = 31,
+ VK_DEBUG_REPORT_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX_EXT = 32,
+ VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT = 33,
+ VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT = 1000156000,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT = 1000085000
+} VkDebugReportObjectTypeEXT;
+typedef enum VkExternalMemoryHandleTypeFlagBits {
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT = 1,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT = 2,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 4,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT = 8,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT = 16,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT = 32,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT = 64
+} VkExternalMemoryHandleTypeFlagBits;
+typedef enum VkExternalMemoryFeatureFlagBits {
+ VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT = 1,
+ VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT = 2,
+ VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT = 4
+} VkExternalMemoryFeatureFlagBits;
+typedef enum VkExternalSemaphoreHandleTypeFlagBits {
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT = 1,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 2,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 4,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT = 8,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT = 16
+} VkExternalSemaphoreHandleTypeFlagBits;
+typedef enum VkExternalSemaphoreFeatureFlagBits {
+ VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT = 1,
+ VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT = 2
+} VkExternalSemaphoreFeatureFlagBits;
+typedef enum VkSemaphoreImportFlagBits {
+ VK_SEMAPHORE_IMPORT_TEMPORARY_BIT = 1
+} VkSemaphoreImportFlagBits;
+typedef enum VkExternalFenceHandleTypeFlagBits {
+ VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT = 1,
+ VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 2,
+ VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 4,
+ VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT = 8
+} VkExternalFenceHandleTypeFlagBits;
+typedef enum VkExternalFenceFeatureFlagBits {
+ VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT = 1,
+ VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT = 2
+} VkExternalFenceFeatureFlagBits;
+typedef enum VkFenceImportFlagBits {
+ VK_FENCE_IMPORT_TEMPORARY_BIT = 1
+} VkFenceImportFlagBits;
+typedef enum VkPeerMemoryFeatureFlagBits {
+ VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT = 1,
+ VK_PEER_MEMORY_FEATURE_COPY_DST_BIT = 2,
+ VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT = 4,
+ VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT = 8
+} VkPeerMemoryFeatureFlagBits;
+typedef enum VkMemoryAllocateFlagBits {
+ VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT = 1
+} VkMemoryAllocateFlagBits;
+typedef enum VkDeviceGroupPresentModeFlagBitsKHR {
+ VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR = 1,
+ VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR = 2,
+ VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR = 4,
+ VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR = 8
+} VkDeviceGroupPresentModeFlagBitsKHR;
+typedef enum VkSwapchainCreateFlagBitsKHR {
+ VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = 1,
+ VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR = 2
+} VkSwapchainCreateFlagBitsKHR;
+typedef enum VkSubgroupFeatureFlagBits {
+ VK_SUBGROUP_FEATURE_BASIC_BIT = 1,
+ VK_SUBGROUP_FEATURE_VOTE_BIT = 2,
+ VK_SUBGROUP_FEATURE_ARITHMETIC_BIT = 4,
+ VK_SUBGROUP_FEATURE_BALLOT_BIT = 8,
+ VK_SUBGROUP_FEATURE_SHUFFLE_BIT = 16,
+ VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT = 32,
+ VK_SUBGROUP_FEATURE_CLUSTERED_BIT = 64,
+ VK_SUBGROUP_FEATURE_QUAD_BIT = 128
+} VkSubgroupFeatureFlagBits;
+typedef enum VkTessellationDomainOrigin {
+ VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT = 0,
+ VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT = 1
+} VkTessellationDomainOrigin;
+typedef enum VkSamplerYcbcrModelConversion {
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY = 0,
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY = 1,
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709 = 2,
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601 = 3,
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020 = 4
+} VkSamplerYcbcrModelConversion;
+typedef enum VkSamplerYcbcrRange {
+ VK_SAMPLER_YCBCR_RANGE_ITU_FULL = 0,
+ VK_SAMPLER_YCBCR_RANGE_ITU_NARROW = 1
+} VkSamplerYcbcrRange;
+typedef enum VkChromaLocation {
+ VK_CHROMA_LOCATION_COSITED_EVEN = 0,
+ VK_CHROMA_LOCATION_MIDPOINT = 1
+} VkChromaLocation;
+typedef enum VkVendorId {
+ VK_VENDOR_ID_VIV = 0x10001,
+ VK_VENDOR_ID_VSI = 0x10002,
+ VK_VENDOR_ID_KAZAN = 0x10003
+} VkVendorId;
+typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)(
+ void* pUserData,
+ size_t size,
+ VkInternalAllocationType allocationType,
+ VkSystemAllocationScope allocationScope);
+typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)(
+ void* pUserData,
+ size_t size,
+ VkInternalAllocationType allocationType,
+ VkSystemAllocationScope allocationScope);
+typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)(
+ void* pUserData,
+ void* pOriginal,
+ size_t size,
+ size_t alignment,
+ VkSystemAllocationScope allocationScope);
+typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)(
+ void* pUserData,
+ size_t size,
+ size_t alignment,
+ VkSystemAllocationScope allocationScope);
+typedef void (VKAPI_PTR *PFN_vkFreeFunction)(
+ void* pUserData,
+ void* pMemory);
+typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void);
+typedef struct VkBaseOutStructure {
+ VkStructureType sType;
+ struct VkBaseOutStructure * pNext;
+} VkBaseOutStructure;
+typedef struct VkBaseInStructure {
+ VkStructureType sType;
+ const struct VkBaseInStructure * pNext;
+} VkBaseInStructure;
+typedef struct VkOffset2D {
+ int32_t x;
+ int32_t y;
+} VkOffset2D;
+typedef struct VkOffset3D {
+ int32_t x;
+ int32_t y;
+ int32_t z;
+} VkOffset3D;
+typedef struct VkExtent2D {
+ uint32_t width;
+ uint32_t height;
+} VkExtent2D;
+typedef struct VkExtent3D {
+ uint32_t width;
+ uint32_t height;
+ uint32_t depth;
+} VkExtent3D;
+typedef struct VkViewport {
+ float x;
+ float y;
+ float width;
+ float height;
+ float minDepth;
+ float maxDepth;
+} VkViewport;
+typedef struct VkRect2D {
+ VkOffset2D offset;
+ VkExtent2D extent;
+} VkRect2D;
+typedef struct VkClearRect {
+ VkRect2D rect;
+ uint32_t baseArrayLayer;
+ uint32_t layerCount;
+} VkClearRect;
+typedef struct VkComponentMapping {
+ VkComponentSwizzle r;
+ VkComponentSwizzle g;
+ VkComponentSwizzle b;
+ VkComponentSwizzle a;
+} VkComponentMapping;
+typedef struct VkExtensionProperties {
+ char extensionName [ VK_MAX_EXTENSION_NAME_SIZE ];
+ uint32_t specVersion;
+} VkExtensionProperties;
+typedef struct VkLayerProperties {
+ char layerName [ VK_MAX_EXTENSION_NAME_SIZE ];
+ uint32_t specVersion;
+ uint32_t implementationVersion;
+ char description [ VK_MAX_DESCRIPTION_SIZE ];
+} VkLayerProperties;
+typedef struct VkApplicationInfo {
+ VkStructureType sType;
+ const void * pNext;
+ const char * pApplicationName;
+ uint32_t applicationVersion;
+ const char * pEngineName;
+ uint32_t engineVersion;
+ uint32_t apiVersion;
+} VkApplicationInfo;
+typedef struct VkAllocationCallbacks {
+ void * pUserData;
+ PFN_vkAllocationFunction pfnAllocation;
+ PFN_vkReallocationFunction pfnReallocation;
+ PFN_vkFreeFunction pfnFree;
+ PFN_vkInternalAllocationNotification pfnInternalAllocation;
+ PFN_vkInternalFreeNotification pfnInternalFree;
+} VkAllocationCallbacks;
+typedef struct VkDescriptorImageInfo {
+ VkSampler sampler;
+ VkImageView imageView;
+ VkImageLayout imageLayout;
+} VkDescriptorImageInfo;
+typedef struct VkCopyDescriptorSet {
+ VkStructureType sType;
+ const void * pNext;
+ VkDescriptorSet srcSet;
+ uint32_t srcBinding;
+ uint32_t srcArrayElement;
+ VkDescriptorSet dstSet;
+ uint32_t dstBinding;
+ uint32_t dstArrayElement;
+ uint32_t descriptorCount;
+} VkCopyDescriptorSet;
+typedef struct VkDescriptorPoolSize {
+ VkDescriptorType type;
+ uint32_t descriptorCount;
+} VkDescriptorPoolSize;
+typedef struct VkDescriptorSetAllocateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkDescriptorPool descriptorPool;
+ uint32_t descriptorSetCount;
+ const VkDescriptorSetLayout * pSetLayouts;
+} VkDescriptorSetAllocateInfo;
+typedef struct VkSpecializationMapEntry {
+ uint32_t constantID;
+ uint32_t offset;
+ size_t size;
+} VkSpecializationMapEntry;
+typedef struct VkSpecializationInfo {
+ uint32_t mapEntryCount;
+ const VkSpecializationMapEntry * pMapEntries;
+ size_t dataSize;
+ const void * pData;
+} VkSpecializationInfo;
+typedef struct VkVertexInputBindingDescription {
+ uint32_t binding;
+ uint32_t stride;
+ VkVertexInputRate inputRate;
+} VkVertexInputBindingDescription;
+typedef struct VkVertexInputAttributeDescription {
+ uint32_t location;
+ uint32_t binding;
+ VkFormat format;
+ uint32_t offset;
+} VkVertexInputAttributeDescription;
+typedef struct VkStencilOpState {
+ VkStencilOp failOp;
+ VkStencilOp passOp;
+ VkStencilOp depthFailOp;
+ VkCompareOp compareOp;
+ uint32_t compareMask;
+ uint32_t writeMask;
+ uint32_t reference;
+} VkStencilOpState;
+typedef struct VkCommandBufferAllocateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkCommandPool commandPool;
+ VkCommandBufferLevel level;
+ uint32_t commandBufferCount;
+} VkCommandBufferAllocateInfo;
+typedef union VkClearColorValue {
+ float float32 [4];
+ int32_t int32 [4];
+ uint32_t uint32 [4];
+} VkClearColorValue;
+typedef struct VkClearDepthStencilValue {
+ float depth;
+ uint32_t stencil;
+} VkClearDepthStencilValue;
+typedef union VkClearValue {
+ VkClearColorValue color;
+ VkClearDepthStencilValue depthStencil;
+} VkClearValue;
+typedef struct VkAttachmentReference {
+ uint32_t attachment;
+ VkImageLayout layout;
+} VkAttachmentReference;
+typedef struct VkDrawIndirectCommand {
+ uint32_t vertexCount;
+ uint32_t instanceCount;
+ uint32_t firstVertex;
+ uint32_t firstInstance;
+} VkDrawIndirectCommand;
+typedef struct VkDrawIndexedIndirectCommand {
+ uint32_t indexCount;
+ uint32_t instanceCount;
+ uint32_t firstIndex;
+ int32_t vertexOffset;
+ uint32_t firstInstance;
+} VkDrawIndexedIndirectCommand;
+typedef struct VkDispatchIndirectCommand {
+ uint32_t x;
+ uint32_t y;
+ uint32_t z;
+} VkDispatchIndirectCommand;
+typedef struct VkSurfaceFormatKHR {
+ VkFormat format;
+ VkColorSpaceKHR colorSpace;
+} VkSurfaceFormatKHR;
+typedef struct VkPresentInfoKHR {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t waitSemaphoreCount;
+ const VkSemaphore * pWaitSemaphores;
+ uint32_t swapchainCount;
+ const VkSwapchainKHR * pSwapchains;
+ const uint32_t * pImageIndices;
+ VkResult * pResults;
+} VkPresentInfoKHR;
+typedef struct VkPhysicalDeviceExternalImageFormatInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkExternalMemoryHandleTypeFlagBits handleType;
+} VkPhysicalDeviceExternalImageFormatInfo;
+typedef struct VkPhysicalDeviceExternalSemaphoreInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkExternalSemaphoreHandleTypeFlagBits handleType;
+} VkPhysicalDeviceExternalSemaphoreInfo;
+typedef struct VkPhysicalDeviceExternalFenceInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkExternalFenceHandleTypeFlagBits handleType;
+} VkPhysicalDeviceExternalFenceInfo;
+typedef struct VkPhysicalDeviceMultiviewProperties {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t maxMultiviewViewCount;
+ uint32_t maxMultiviewInstanceIndex;
+} VkPhysicalDeviceMultiviewProperties;
+typedef struct VkRenderPassMultiviewCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t subpassCount;
+ const uint32_t * pViewMasks;
+ uint32_t dependencyCount;
+ const int32_t * pViewOffsets;
+ uint32_t correlationMaskCount;
+ const uint32_t * pCorrelationMasks;
+} VkRenderPassMultiviewCreateInfo;
+typedef struct VkBindBufferMemoryDeviceGroupInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t deviceIndexCount;
+ const uint32_t * pDeviceIndices;
+} VkBindBufferMemoryDeviceGroupInfo;
+typedef struct VkBindImageMemoryDeviceGroupInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t deviceIndexCount;
+ const uint32_t * pDeviceIndices;
+ uint32_t splitInstanceBindRegionCount;
+ const VkRect2D * pSplitInstanceBindRegions;
+} VkBindImageMemoryDeviceGroupInfo;
+typedef struct VkDeviceGroupRenderPassBeginInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t deviceMask;
+ uint32_t deviceRenderAreaCount;
+ const VkRect2D * pDeviceRenderAreas;
+} VkDeviceGroupRenderPassBeginInfo;
+typedef struct VkDeviceGroupCommandBufferBeginInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t deviceMask;
+} VkDeviceGroupCommandBufferBeginInfo;
+typedef struct VkDeviceGroupSubmitInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t waitSemaphoreCount;
+ const uint32_t * pWaitSemaphoreDeviceIndices;
+ uint32_t commandBufferCount;
+ const uint32_t * pCommandBufferDeviceMasks;
+ uint32_t signalSemaphoreCount;
+ const uint32_t * pSignalSemaphoreDeviceIndices;
+} VkDeviceGroupSubmitInfo;
+typedef struct VkDeviceGroupBindSparseInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t resourceDeviceIndex;
+ uint32_t memoryDeviceIndex;
+} VkDeviceGroupBindSparseInfo;
+typedef struct VkImageSwapchainCreateInfoKHR {
+ VkStructureType sType;
+ const void * pNext;
+ VkSwapchainKHR swapchain;
+} VkImageSwapchainCreateInfoKHR;
+typedef struct VkBindImageMemorySwapchainInfoKHR {
+ VkStructureType sType;
+ const void * pNext;
+ VkSwapchainKHR swapchain;
+ uint32_t imageIndex;
+} VkBindImageMemorySwapchainInfoKHR;
+typedef struct VkAcquireNextImageInfoKHR {
+ VkStructureType sType;
+ const void * pNext;
+ VkSwapchainKHR swapchain;
+ uint64_t timeout;
+ VkSemaphore semaphore;
+ VkFence fence;
+ uint32_t deviceMask;
+} VkAcquireNextImageInfoKHR;
+typedef struct VkDeviceGroupPresentInfoKHR {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t swapchainCount;
+ const uint32_t * pDeviceMasks;
+ VkDeviceGroupPresentModeFlagBitsKHR mode;
+} VkDeviceGroupPresentInfoKHR;
+typedef struct VkDeviceGroupDeviceCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t physicalDeviceCount;
+ const VkPhysicalDevice * pPhysicalDevices;
+} VkDeviceGroupDeviceCreateInfo;
+typedef struct VkDescriptorUpdateTemplateEntry {
+ uint32_t dstBinding;
+ uint32_t dstArrayElement;
+ uint32_t descriptorCount;
+ VkDescriptorType descriptorType;
+ size_t offset;
+ size_t stride;
+} VkDescriptorUpdateTemplateEntry;
+typedef struct VkBufferMemoryRequirementsInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkBuffer buffer;
+} VkBufferMemoryRequirementsInfo2;
+typedef struct VkImageMemoryRequirementsInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkImage image;
+} VkImageMemoryRequirementsInfo2;
+typedef struct VkImageSparseMemoryRequirementsInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkImage image;
+} VkImageSparseMemoryRequirementsInfo2;
+typedef struct VkPhysicalDevicePointClippingProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkPointClippingBehavior pointClippingBehavior;
+} VkPhysicalDevicePointClippingProperties;
+typedef struct VkMemoryDedicatedAllocateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImage image;
+ VkBuffer buffer;
+} VkMemoryDedicatedAllocateInfo;
+typedef struct VkPipelineTessellationDomainOriginStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkTessellationDomainOrigin domainOrigin;
+} VkPipelineTessellationDomainOriginStateCreateInfo;
+typedef struct VkSamplerYcbcrConversionInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkSamplerYcbcrConversion conversion;
+} VkSamplerYcbcrConversionInfo;
+typedef struct VkBindImagePlaneMemoryInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageAspectFlagBits planeAspect;
+} VkBindImagePlaneMemoryInfo;
+typedef struct VkImagePlaneMemoryRequirementsInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageAspectFlagBits planeAspect;
+} VkImagePlaneMemoryRequirementsInfo;
+typedef struct VkSamplerYcbcrConversionImageFormatProperties {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t combinedImageSamplerDescriptorCount;
+} VkSamplerYcbcrConversionImageFormatProperties;
+typedef uint32_t VkSampleMask;
+typedef uint32_t VkBool32;
+typedef uint32_t VkFlags;
+typedef uint64_t VkDeviceSize;
+typedef VkFlags VkFramebufferCreateFlags;
+typedef VkFlags VkQueryPoolCreateFlags;
+typedef VkFlags VkRenderPassCreateFlags;
+typedef VkFlags VkSamplerCreateFlags;
+typedef VkFlags VkPipelineLayoutCreateFlags;
+typedef VkFlags VkPipelineCacheCreateFlags;
+typedef VkFlags VkPipelineDepthStencilStateCreateFlags;
+typedef VkFlags VkPipelineDynamicStateCreateFlags;
+typedef VkFlags VkPipelineColorBlendStateCreateFlags;
+typedef VkFlags VkPipelineMultisampleStateCreateFlags;
+typedef VkFlags VkPipelineRasterizationStateCreateFlags;
+typedef VkFlags VkPipelineViewportStateCreateFlags;
+typedef VkFlags VkPipelineTessellationStateCreateFlags;
+typedef VkFlags VkPipelineInputAssemblyStateCreateFlags;
+typedef VkFlags VkPipelineVertexInputStateCreateFlags;
+typedef VkFlags VkPipelineShaderStageCreateFlags;
+typedef VkFlags VkDescriptorSetLayoutCreateFlags;
+typedef VkFlags VkBufferViewCreateFlags;
+typedef VkFlags VkInstanceCreateFlags;
+typedef VkFlags VkDeviceCreateFlags;
+typedef VkFlags VkDeviceQueueCreateFlags;
+typedef VkFlags VkQueueFlags;
+typedef VkFlags VkMemoryPropertyFlags;
+typedef VkFlags VkMemoryHeapFlags;
+typedef VkFlags VkAccessFlags;
+typedef VkFlags VkBufferUsageFlags;
+typedef VkFlags VkBufferCreateFlags;
+typedef VkFlags VkShaderStageFlags;
+typedef VkFlags VkImageUsageFlags;
+typedef VkFlags VkImageCreateFlags;
+typedef VkFlags VkImageViewCreateFlags;
+typedef VkFlags VkPipelineCreateFlags;
+typedef VkFlags VkColorComponentFlags;
+typedef VkFlags VkFenceCreateFlags;
+typedef VkFlags VkSemaphoreCreateFlags;
+typedef VkFlags VkFormatFeatureFlags;
+typedef VkFlags VkQueryControlFlags;
+typedef VkFlags VkQueryResultFlags;
+typedef VkFlags VkShaderModuleCreateFlags;
+typedef VkFlags VkEventCreateFlags;
+typedef VkFlags VkCommandPoolCreateFlags;
+typedef VkFlags VkCommandPoolResetFlags;
+typedef VkFlags VkCommandBufferResetFlags;
+typedef VkFlags VkCommandBufferUsageFlags;
+typedef VkFlags VkQueryPipelineStatisticFlags;
+typedef VkFlags VkMemoryMapFlags;
+typedef VkFlags VkImageAspectFlags;
+typedef VkFlags VkSparseMemoryBindFlags;
+typedef VkFlags VkSparseImageFormatFlags;
+typedef VkFlags VkSubpassDescriptionFlags;
+typedef VkFlags VkPipelineStageFlags;
+typedef VkFlags VkSampleCountFlags;
+typedef VkFlags VkAttachmentDescriptionFlags;
+typedef VkFlags VkStencilFaceFlags;
+typedef VkFlags VkCullModeFlags;
+typedef VkFlags VkDescriptorPoolCreateFlags;
+typedef VkFlags VkDescriptorPoolResetFlags;
+typedef VkFlags VkDependencyFlags;
+typedef VkFlags VkSubgroupFeatureFlags;
+typedef VkFlags VkDescriptorUpdateTemplateCreateFlags;
+typedef VkFlags VkCompositeAlphaFlagsKHR;
+typedef VkFlags VkSurfaceTransformFlagsKHR;
+typedef VkFlags VkSwapchainCreateFlagsKHR;
+typedef VkFlags VkPeerMemoryFeatureFlags;
+typedef VkFlags VkMemoryAllocateFlags;
+typedef VkFlags VkDeviceGroupPresentModeFlagsKHR;
+typedef VkFlags VkDebugReportFlagsEXT;
+typedef VkFlags VkCommandPoolTrimFlags;
+typedef VkFlags VkExternalMemoryHandleTypeFlags;
+typedef VkFlags VkExternalMemoryFeatureFlags;
+typedef VkFlags VkExternalSemaphoreHandleTypeFlags;
+typedef VkFlags VkExternalSemaphoreFeatureFlags;
+typedef VkFlags VkSemaphoreImportFlags;
+typedef VkFlags VkExternalFenceHandleTypeFlags;
+typedef VkFlags VkExternalFenceFeatureFlags;
+typedef VkFlags VkFenceImportFlags;
+typedef VkBool32 (VKAPI_PTR *PFN_vkDebugReportCallbackEXT)(
+ VkDebugReportFlagsEXT flags,
+ VkDebugReportObjectTypeEXT objectType,
+ uint64_t object,
+ size_t location,
+ int32_t messageCode,
+ const char* pLayerPrefix,
+ const char* pMessage,
+ void* pUserData);
+typedef struct VkDeviceQueueCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkDeviceQueueCreateFlags flags;
+ uint32_t queueFamilyIndex;
+ uint32_t queueCount;
+ const float * pQueuePriorities;
+} VkDeviceQueueCreateInfo;
+typedef struct VkInstanceCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkInstanceCreateFlags flags;
+ const VkApplicationInfo * pApplicationInfo;
+ uint32_t enabledLayerCount;
+ const char * const* ppEnabledLayerNames;
+ uint32_t enabledExtensionCount;
+ const char * const* ppEnabledExtensionNames;
+} VkInstanceCreateInfo;
+typedef struct VkQueueFamilyProperties {
+ VkQueueFlags queueFlags;
+ uint32_t queueCount;
+ uint32_t timestampValidBits;
+ VkExtent3D minImageTransferGranularity;
+} VkQueueFamilyProperties;
+typedef struct VkMemoryAllocateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkDeviceSize allocationSize;
+ uint32_t memoryTypeIndex;
+} VkMemoryAllocateInfo;
+typedef struct VkMemoryRequirements {
+ VkDeviceSize size;
+ VkDeviceSize alignment;
+ uint32_t memoryTypeBits;
+} VkMemoryRequirements;
+typedef struct VkSparseImageFormatProperties {
+ VkImageAspectFlags aspectMask;
+ VkExtent3D imageGranularity;
+ VkSparseImageFormatFlags flags;
+} VkSparseImageFormatProperties;
+typedef struct VkSparseImageMemoryRequirements {
+ VkSparseImageFormatProperties formatProperties;
+ uint32_t imageMipTailFirstLod;
+ VkDeviceSize imageMipTailSize;
+ VkDeviceSize imageMipTailOffset;
+ VkDeviceSize imageMipTailStride;
+} VkSparseImageMemoryRequirements;
+typedef struct VkMemoryType {
+ VkMemoryPropertyFlags propertyFlags;
+ uint32_t heapIndex;
+} VkMemoryType;
+typedef struct VkMemoryHeap {
+ VkDeviceSize size;
+ VkMemoryHeapFlags flags;
+} VkMemoryHeap;
+typedef struct VkMappedMemoryRange {
+ VkStructureType sType;
+ const void * pNext;
+ VkDeviceMemory memory;
+ VkDeviceSize offset;
+ VkDeviceSize size;
+} VkMappedMemoryRange;
+typedef struct VkFormatProperties {
+ VkFormatFeatureFlags linearTilingFeatures;
+ VkFormatFeatureFlags optimalTilingFeatures;
+ VkFormatFeatureFlags bufferFeatures;
+} VkFormatProperties;
+typedef struct VkImageFormatProperties {
+ VkExtent3D maxExtent;
+ uint32_t maxMipLevels;
+ uint32_t maxArrayLayers;
+ VkSampleCountFlags sampleCounts;
+ VkDeviceSize maxResourceSize;
+} VkImageFormatProperties;
+typedef struct VkDescriptorBufferInfo {
+ VkBuffer buffer;
+ VkDeviceSize offset;
+ VkDeviceSize range;
+} VkDescriptorBufferInfo;
+typedef struct VkWriteDescriptorSet {
+ VkStructureType sType;
+ const void * pNext;
+ VkDescriptorSet dstSet;
+ uint32_t dstBinding;
+ uint32_t dstArrayElement;
+ uint32_t descriptorCount;
+ VkDescriptorType descriptorType;
+ const VkDescriptorImageInfo * pImageInfo;
+ const VkDescriptorBufferInfo * pBufferInfo;
+ const VkBufferView * pTexelBufferView;
+} VkWriteDescriptorSet;
+typedef struct VkBufferCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkBufferCreateFlags flags;
+ VkDeviceSize size;
+ VkBufferUsageFlags usage;
+ VkSharingMode sharingMode;
+ uint32_t queueFamilyIndexCount;
+ const uint32_t * pQueueFamilyIndices;
+} VkBufferCreateInfo;
+typedef struct VkBufferViewCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkBufferViewCreateFlags flags;
+ VkBuffer buffer;
+ VkFormat format;
+ VkDeviceSize offset;
+ VkDeviceSize range;
+} VkBufferViewCreateInfo;
+typedef struct VkImageSubresource {
+ VkImageAspectFlags aspectMask;
+ uint32_t mipLevel;
+ uint32_t arrayLayer;
+} VkImageSubresource;
+typedef struct VkImageSubresourceLayers {
+ VkImageAspectFlags aspectMask;
+ uint32_t mipLevel;
+ uint32_t baseArrayLayer;
+ uint32_t layerCount;
+} VkImageSubresourceLayers;
+typedef struct VkImageSubresourceRange {
+ VkImageAspectFlags aspectMask;
+ uint32_t baseMipLevel;
+ uint32_t levelCount;
+ uint32_t baseArrayLayer;
+ uint32_t layerCount;
+} VkImageSubresourceRange;
+typedef struct VkMemoryBarrier {
+ VkStructureType sType;
+ const void * pNext;
+ VkAccessFlags srcAccessMask;
+ VkAccessFlags dstAccessMask;
+} VkMemoryBarrier;
+typedef struct VkBufferMemoryBarrier {
+ VkStructureType sType;
+ const void * pNext;
+ VkAccessFlags srcAccessMask;
+ VkAccessFlags dstAccessMask;
+ uint32_t srcQueueFamilyIndex;
+ uint32_t dstQueueFamilyIndex;
+ VkBuffer buffer;
+ VkDeviceSize offset;
+ VkDeviceSize size;
+} VkBufferMemoryBarrier;
+typedef struct VkImageMemoryBarrier {
+ VkStructureType sType;
+ const void * pNext;
+ VkAccessFlags srcAccessMask;
+ VkAccessFlags dstAccessMask;
+ VkImageLayout oldLayout;
+ VkImageLayout newLayout;
+ uint32_t srcQueueFamilyIndex;
+ uint32_t dstQueueFamilyIndex;
+ VkImage image;
+ VkImageSubresourceRange subresourceRange;
+} VkImageMemoryBarrier;
+typedef struct VkImageCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageCreateFlags flags;
+ VkImageType imageType;
+ VkFormat format;
+ VkExtent3D extent;
+ uint32_t mipLevels;
+ uint32_t arrayLayers;
+ VkSampleCountFlagBits samples;
+ VkImageTiling tiling;
+ VkImageUsageFlags usage;
+ VkSharingMode sharingMode;
+ uint32_t queueFamilyIndexCount;
+ const uint32_t * pQueueFamilyIndices;
+ VkImageLayout initialLayout;
+} VkImageCreateInfo;
+typedef struct VkSubresourceLayout {
+ VkDeviceSize offset;
+ VkDeviceSize size;
+ VkDeviceSize rowPitch;
+ VkDeviceSize arrayPitch;
+ VkDeviceSize depthPitch;
+} VkSubresourceLayout;
+typedef struct VkImageViewCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageViewCreateFlags flags;
+ VkImage image;
+ VkImageViewType viewType;
+ VkFormat format;
+ VkComponentMapping components;
+ VkImageSubresourceRange subresourceRange;
+} VkImageViewCreateInfo;
+typedef struct VkBufferCopy {
+ VkDeviceSize srcOffset;
+ VkDeviceSize dstOffset;
+ VkDeviceSize size;
+} VkBufferCopy;
+typedef struct VkSparseMemoryBind {
+ VkDeviceSize resourceOffset;
+ VkDeviceSize size;
+ VkDeviceMemory memory;
+ VkDeviceSize memoryOffset;
+ VkSparseMemoryBindFlags flags;
+} VkSparseMemoryBind;
+typedef struct VkSparseImageMemoryBind {
+ VkImageSubresource subresource;
+ VkOffset3D offset;
+ VkExtent3D extent;
+ VkDeviceMemory memory;
+ VkDeviceSize memoryOffset;
+ VkSparseMemoryBindFlags flags;
+} VkSparseImageMemoryBind;
+typedef struct VkSparseBufferMemoryBindInfo {
+ VkBuffer buffer;
+ uint32_t bindCount;
+ const VkSparseMemoryBind * pBinds;
+} VkSparseBufferMemoryBindInfo;
+typedef struct VkSparseImageOpaqueMemoryBindInfo {
+ VkImage image;
+ uint32_t bindCount;
+ const VkSparseMemoryBind * pBinds;
+} VkSparseImageOpaqueMemoryBindInfo;
+typedef struct VkSparseImageMemoryBindInfo {
+ VkImage image;
+ uint32_t bindCount;
+ const VkSparseImageMemoryBind * pBinds;
+} VkSparseImageMemoryBindInfo;
+typedef struct VkBindSparseInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t waitSemaphoreCount;
+ const VkSemaphore * pWaitSemaphores;
+ uint32_t bufferBindCount;
+ const VkSparseBufferMemoryBindInfo * pBufferBinds;
+ uint32_t imageOpaqueBindCount;
+ const VkSparseImageOpaqueMemoryBindInfo * pImageOpaqueBinds;
+ uint32_t imageBindCount;
+ const VkSparseImageMemoryBindInfo * pImageBinds;
+ uint32_t signalSemaphoreCount;
+ const VkSemaphore * pSignalSemaphores;
+} VkBindSparseInfo;
+typedef struct VkImageCopy {
+ VkImageSubresourceLayers srcSubresource;
+ VkOffset3D srcOffset;
+ VkImageSubresourceLayers dstSubresource;
+ VkOffset3D dstOffset;
+ VkExtent3D extent;
+} VkImageCopy;
+typedef struct VkImageBlit {
+ VkImageSubresourceLayers srcSubresource;
+ VkOffset3D srcOffsets [2];
+ VkImageSubresourceLayers dstSubresource;
+ VkOffset3D dstOffsets [2];
+} VkImageBlit;
+typedef struct VkBufferImageCopy {
+ VkDeviceSize bufferOffset;
+ uint32_t bufferRowLength;
+ uint32_t bufferImageHeight;
+ VkImageSubresourceLayers imageSubresource;
+ VkOffset3D imageOffset;
+ VkExtent3D imageExtent;
+} VkBufferImageCopy;
+typedef struct VkImageResolve {
+ VkImageSubresourceLayers srcSubresource;
+ VkOffset3D srcOffset;
+ VkImageSubresourceLayers dstSubresource;
+ VkOffset3D dstOffset;
+ VkExtent3D extent;
+} VkImageResolve;
+typedef struct VkShaderModuleCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkShaderModuleCreateFlags flags;
+ size_t codeSize;
+ const uint32_t * pCode;
+} VkShaderModuleCreateInfo;
+typedef struct VkDescriptorSetLayoutBinding {
+ uint32_t binding;
+ VkDescriptorType descriptorType;
+ uint32_t descriptorCount;
+ VkShaderStageFlags stageFlags;
+ const VkSampler * pImmutableSamplers;
+} VkDescriptorSetLayoutBinding;
+typedef struct VkDescriptorSetLayoutCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkDescriptorSetLayoutCreateFlags flags;
+ uint32_t bindingCount;
+ const VkDescriptorSetLayoutBinding * pBindings;
+} VkDescriptorSetLayoutCreateInfo;
+typedef struct VkDescriptorPoolCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkDescriptorPoolCreateFlags flags;
+ uint32_t maxSets;
+ uint32_t poolSizeCount;
+ const VkDescriptorPoolSize * pPoolSizes;
+} VkDescriptorPoolCreateInfo;
+typedef struct VkPipelineShaderStageCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineShaderStageCreateFlags flags;
+ VkShaderStageFlagBits stage;
+ VkShaderModule module;
+ const char * pName;
+ const VkSpecializationInfo * pSpecializationInfo;
+} VkPipelineShaderStageCreateInfo;
+typedef struct VkComputePipelineCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineCreateFlags flags;
+ VkPipelineShaderStageCreateInfo stage;
+ VkPipelineLayout layout;
+ VkPipeline basePipelineHandle;
+ int32_t basePipelineIndex;
+} VkComputePipelineCreateInfo;
+typedef struct VkPipelineVertexInputStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineVertexInputStateCreateFlags flags;
+ uint32_t vertexBindingDescriptionCount;
+ const VkVertexInputBindingDescription * pVertexBindingDescriptions;
+ uint32_t vertexAttributeDescriptionCount;
+ const VkVertexInputAttributeDescription * pVertexAttributeDescriptions;
+} VkPipelineVertexInputStateCreateInfo;
+typedef struct VkPipelineInputAssemblyStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineInputAssemblyStateCreateFlags flags;
+ VkPrimitiveTopology topology;
+ VkBool32 primitiveRestartEnable;
+} VkPipelineInputAssemblyStateCreateInfo;
+typedef struct VkPipelineTessellationStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineTessellationStateCreateFlags flags;
+ uint32_t patchControlPoints;
+} VkPipelineTessellationStateCreateInfo;
+typedef struct VkPipelineViewportStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineViewportStateCreateFlags flags;
+ uint32_t viewportCount;
+ const VkViewport * pViewports;
+ uint32_t scissorCount;
+ const VkRect2D * pScissors;
+} VkPipelineViewportStateCreateInfo;
+typedef struct VkPipelineRasterizationStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineRasterizationStateCreateFlags flags;
+ VkBool32 depthClampEnable;
+ VkBool32 rasterizerDiscardEnable;
+ VkPolygonMode polygonMode;
+ VkCullModeFlags cullMode;
+ VkFrontFace frontFace;
+ VkBool32 depthBiasEnable;
+ float depthBiasConstantFactor;
+ float depthBiasClamp;
+ float depthBiasSlopeFactor;
+ float lineWidth;
+} VkPipelineRasterizationStateCreateInfo;
+typedef struct VkPipelineMultisampleStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineMultisampleStateCreateFlags flags;
+ VkSampleCountFlagBits rasterizationSamples;
+ VkBool32 sampleShadingEnable;
+ float minSampleShading;
+ const VkSampleMask * pSampleMask;
+ VkBool32 alphaToCoverageEnable;
+ VkBool32 alphaToOneEnable;
+} VkPipelineMultisampleStateCreateInfo;
+typedef struct VkPipelineColorBlendAttachmentState {
+ VkBool32 blendEnable;
+ VkBlendFactor srcColorBlendFactor;
+ VkBlendFactor dstColorBlendFactor;
+ VkBlendOp colorBlendOp;
+ VkBlendFactor srcAlphaBlendFactor;
+ VkBlendFactor dstAlphaBlendFactor;
+ VkBlendOp alphaBlendOp;
+ VkColorComponentFlags colorWriteMask;
+} VkPipelineColorBlendAttachmentState;
+typedef struct VkPipelineColorBlendStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineColorBlendStateCreateFlags flags;
+ VkBool32 logicOpEnable;
+ VkLogicOp logicOp;
+ uint32_t attachmentCount;
+ const VkPipelineColorBlendAttachmentState * pAttachments;
+ float blendConstants [4];
+} VkPipelineColorBlendStateCreateInfo;
+typedef struct VkPipelineDynamicStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineDynamicStateCreateFlags flags;
+ uint32_t dynamicStateCount;
+ const VkDynamicState * pDynamicStates;
+} VkPipelineDynamicStateCreateInfo;
+typedef struct VkPipelineDepthStencilStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineDepthStencilStateCreateFlags flags;
+ VkBool32 depthTestEnable;
+ VkBool32 depthWriteEnable;
+ VkCompareOp depthCompareOp;
+ VkBool32 depthBoundsTestEnable;
+ VkBool32 stencilTestEnable;
+ VkStencilOpState front;
+ VkStencilOpState back;
+ float minDepthBounds;
+ float maxDepthBounds;
+} VkPipelineDepthStencilStateCreateInfo;
+typedef struct VkGraphicsPipelineCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineCreateFlags flags;
+ uint32_t stageCount;
+ const VkPipelineShaderStageCreateInfo * pStages;
+ const VkPipelineVertexInputStateCreateInfo * pVertexInputState;
+ const VkPipelineInputAssemblyStateCreateInfo * pInputAssemblyState;
+ const VkPipelineTessellationStateCreateInfo * pTessellationState;
+ const VkPipelineViewportStateCreateInfo * pViewportState;
+ const VkPipelineRasterizationStateCreateInfo * pRasterizationState;
+ const VkPipelineMultisampleStateCreateInfo * pMultisampleState;
+ const VkPipelineDepthStencilStateCreateInfo * pDepthStencilState;
+ const VkPipelineColorBlendStateCreateInfo * pColorBlendState;
+ const VkPipelineDynamicStateCreateInfo * pDynamicState;
+ VkPipelineLayout layout;
+ VkRenderPass renderPass;
+ uint32_t subpass;
+ VkPipeline basePipelineHandle;
+ int32_t basePipelineIndex;
+} VkGraphicsPipelineCreateInfo;
+typedef struct VkPipelineCacheCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineCacheCreateFlags flags;
+ size_t initialDataSize;
+ const void * pInitialData;
+} VkPipelineCacheCreateInfo;
+typedef struct VkPushConstantRange {
+ VkShaderStageFlags stageFlags;
+ uint32_t offset;
+ uint32_t size;
+} VkPushConstantRange;
+typedef struct VkPipelineLayoutCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineLayoutCreateFlags flags;
+ uint32_t setLayoutCount;
+ const VkDescriptorSetLayout * pSetLayouts;
+ uint32_t pushConstantRangeCount;
+ const VkPushConstantRange * pPushConstantRanges;
+} VkPipelineLayoutCreateInfo;
+typedef struct VkSamplerCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkSamplerCreateFlags flags;
+ VkFilter magFilter;
+ VkFilter minFilter;
+ VkSamplerMipmapMode mipmapMode;
+ VkSamplerAddressMode addressModeU;
+ VkSamplerAddressMode addressModeV;
+ VkSamplerAddressMode addressModeW;
+ float mipLodBias;
+ VkBool32 anisotropyEnable;
+ float maxAnisotropy;
+ VkBool32 compareEnable;
+ VkCompareOp compareOp;
+ float minLod;
+ float maxLod;
+ VkBorderColor borderColor;
+ VkBool32 unnormalizedCoordinates;
+} VkSamplerCreateInfo;
+typedef struct VkCommandPoolCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkCommandPoolCreateFlags flags;
+ uint32_t queueFamilyIndex;
+} VkCommandPoolCreateInfo;
+typedef struct VkCommandBufferInheritanceInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkRenderPass renderPass;
+ uint32_t subpass;
+ VkFramebuffer framebuffer;
+ VkBool32 occlusionQueryEnable;
+ VkQueryControlFlags queryFlags;
+ VkQueryPipelineStatisticFlags pipelineStatistics;
+} VkCommandBufferInheritanceInfo;
+typedef struct VkCommandBufferBeginInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkCommandBufferUsageFlags flags;
+ const VkCommandBufferInheritanceInfo * pInheritanceInfo;
+} VkCommandBufferBeginInfo;
+typedef struct VkRenderPassBeginInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkRenderPass renderPass;
+ VkFramebuffer framebuffer;
+ VkRect2D renderArea;
+ uint32_t clearValueCount;
+ const VkClearValue * pClearValues;
+} VkRenderPassBeginInfo;
+typedef struct VkClearAttachment {
+ VkImageAspectFlags aspectMask;
+ uint32_t colorAttachment;
+ VkClearValue clearValue;
+} VkClearAttachment;
+typedef struct VkAttachmentDescription {
+ VkAttachmentDescriptionFlags flags;
+ VkFormat format;
+ VkSampleCountFlagBits samples;
+ VkAttachmentLoadOp loadOp;
+ VkAttachmentStoreOp storeOp;
+ VkAttachmentLoadOp stencilLoadOp;
+ VkAttachmentStoreOp stencilStoreOp;
+ VkImageLayout initialLayout;
+ VkImageLayout finalLayout;
+} VkAttachmentDescription;
+typedef struct VkSubpassDescription {
+ VkSubpassDescriptionFlags flags;
+ VkPipelineBindPoint pipelineBindPoint;
+ uint32_t inputAttachmentCount;
+ const VkAttachmentReference * pInputAttachments;
+ uint32_t colorAttachmentCount;
+ const VkAttachmentReference * pColorAttachments;
+ const VkAttachmentReference * pResolveAttachments;
+ const VkAttachmentReference * pDepthStencilAttachment;
+ uint32_t preserveAttachmentCount;
+ const uint32_t * pPreserveAttachments;
+} VkSubpassDescription;
+typedef struct VkSubpassDependency {
+ uint32_t srcSubpass;
+ uint32_t dstSubpass;
+ VkPipelineStageFlags srcStageMask;
+ VkPipelineStageFlags dstStageMask;
+ VkAccessFlags srcAccessMask;
+ VkAccessFlags dstAccessMask;
+ VkDependencyFlags dependencyFlags;
+} VkSubpassDependency;
+typedef struct VkRenderPassCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkRenderPassCreateFlags flags;
+ uint32_t attachmentCount;
+ const VkAttachmentDescription * pAttachments;
+ uint32_t subpassCount;
+ const VkSubpassDescription * pSubpasses;
+ uint32_t dependencyCount;
+ const VkSubpassDependency * pDependencies;
+} VkRenderPassCreateInfo;
+typedef struct VkEventCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkEventCreateFlags flags;
+} VkEventCreateInfo;
+typedef struct VkFenceCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkFenceCreateFlags flags;
+} VkFenceCreateInfo;
+typedef struct VkPhysicalDeviceFeatures {
+ VkBool32 robustBufferAccess;
+ VkBool32 fullDrawIndexUint32;
+ VkBool32 imageCubeArray;
+ VkBool32 independentBlend;
+ VkBool32 geometryShader;
+ VkBool32 tessellationShader;
+ VkBool32 sampleRateShading;
+ VkBool32 dualSrcBlend;
+ VkBool32 logicOp;
+ VkBool32 multiDrawIndirect;
+ VkBool32 drawIndirectFirstInstance;
+ VkBool32 depthClamp;
+ VkBool32 depthBiasClamp;
+ VkBool32 fillModeNonSolid;
+ VkBool32 depthBounds;
+ VkBool32 wideLines;
+ VkBool32 largePoints;
+ VkBool32 alphaToOne;
+ VkBool32 multiViewport;
+ VkBool32 samplerAnisotropy;
+ VkBool32 textureCompressionETC2;
+ VkBool32 textureCompressionASTC_LDR;
+ VkBool32 textureCompressionBC;
+ VkBool32 occlusionQueryPrecise;
+ VkBool32 pipelineStatisticsQuery;
+ VkBool32 vertexPipelineStoresAndAtomics;
+ VkBool32 fragmentStoresAndAtomics;
+ VkBool32 shaderTessellationAndGeometryPointSize;
+ VkBool32 shaderImageGatherExtended;
+ VkBool32 shaderStorageImageExtendedFormats;
+ VkBool32 shaderStorageImageMultisample;
+ VkBool32 shaderStorageImageReadWithoutFormat;
+ VkBool32 shaderStorageImageWriteWithoutFormat;
+ VkBool32 shaderUniformBufferArrayDynamicIndexing;
+ VkBool32 shaderSampledImageArrayDynamicIndexing;
+ VkBool32 shaderStorageBufferArrayDynamicIndexing;
+ VkBool32 shaderStorageImageArrayDynamicIndexing;
+ VkBool32 shaderClipDistance;
+ VkBool32 shaderCullDistance;
+ VkBool32 shaderFloat64;
+ VkBool32 shaderInt64;
+ VkBool32 shaderInt16;
+ VkBool32 shaderResourceResidency;
+ VkBool32 shaderResourceMinLod;
+ VkBool32 sparseBinding;
+ VkBool32 sparseResidencyBuffer;
+ VkBool32 sparseResidencyImage2D;
+ VkBool32 sparseResidencyImage3D;
+ VkBool32 sparseResidency2Samples;
+ VkBool32 sparseResidency4Samples;
+ VkBool32 sparseResidency8Samples;
+ VkBool32 sparseResidency16Samples;
+ VkBool32 sparseResidencyAliased;
+ VkBool32 variableMultisampleRate;
+ VkBool32 inheritedQueries;
+} VkPhysicalDeviceFeatures;
+typedef struct VkPhysicalDeviceSparseProperties {
+ VkBool32 residencyStandard2DBlockShape;
+ VkBool32 residencyStandard2DMultisampleBlockShape;
+ VkBool32 residencyStandard3DBlockShape;
+ VkBool32 residencyAlignedMipSize;
+ VkBool32 residencyNonResidentStrict;
+} VkPhysicalDeviceSparseProperties;
+typedef struct VkPhysicalDeviceLimits {
+ uint32_t maxImageDimension1D;
+ uint32_t maxImageDimension2D;
+ uint32_t maxImageDimension3D;
+ uint32_t maxImageDimensionCube;
+ uint32_t maxImageArrayLayers;
+ uint32_t maxTexelBufferElements;
+ uint32_t maxUniformBufferRange;
+ uint32_t maxStorageBufferRange;
+ uint32_t maxPushConstantsSize;
+ uint32_t maxMemoryAllocationCount;
+ uint32_t maxSamplerAllocationCount;
+ VkDeviceSize bufferImageGranularity;
+ VkDeviceSize sparseAddressSpaceSize;
+ uint32_t maxBoundDescriptorSets;
+ uint32_t maxPerStageDescriptorSamplers;
+ uint32_t maxPerStageDescriptorUniformBuffers;
+ uint32_t maxPerStageDescriptorStorageBuffers;
+ uint32_t maxPerStageDescriptorSampledImages;
+ uint32_t maxPerStageDescriptorStorageImages;
+ uint32_t maxPerStageDescriptorInputAttachments;
+ uint32_t maxPerStageResources;
+ uint32_t maxDescriptorSetSamplers;
+ uint32_t maxDescriptorSetUniformBuffers;
+ uint32_t maxDescriptorSetUniformBuffersDynamic;
+ uint32_t maxDescriptorSetStorageBuffers;
+ uint32_t maxDescriptorSetStorageBuffersDynamic;
+ uint32_t maxDescriptorSetSampledImages;
+ uint32_t maxDescriptorSetStorageImages;
+ uint32_t maxDescriptorSetInputAttachments;
+ uint32_t maxVertexInputAttributes;
+ uint32_t maxVertexInputBindings;
+ uint32_t maxVertexInputAttributeOffset;
+ uint32_t maxVertexInputBindingStride;
+ uint32_t maxVertexOutputComponents;
+ uint32_t maxTessellationGenerationLevel;
+ uint32_t maxTessellationPatchSize;
+ uint32_t maxTessellationControlPerVertexInputComponents;
+ uint32_t maxTessellationControlPerVertexOutputComponents;
+ uint32_t maxTessellationControlPerPatchOutputComponents;
+ uint32_t maxTessellationControlTotalOutputComponents;
+ uint32_t maxTessellationEvaluationInputComponents;
+ uint32_t maxTessellationEvaluationOutputComponents;
+ uint32_t maxGeometryShaderInvocations;
+ uint32_t maxGeometryInputComponents;
+ uint32_t maxGeometryOutputComponents;
+ uint32_t maxGeometryOutputVertices;
+ uint32_t maxGeometryTotalOutputComponents;
+ uint32_t maxFragmentInputComponents;
+ uint32_t maxFragmentOutputAttachments;
+ uint32_t maxFragmentDualSrcAttachments;
+ uint32_t maxFragmentCombinedOutputResources;
+ uint32_t maxComputeSharedMemorySize;
+ uint32_t maxComputeWorkGroupCount [3];
+ uint32_t maxComputeWorkGroupInvocations;
+ uint32_t maxComputeWorkGroupSize [3];
+ uint32_t subPixelPrecisionBits;
+ uint32_t subTexelPrecisionBits;
+ uint32_t mipmapPrecisionBits;
+ uint32_t maxDrawIndexedIndexValue;
+ uint32_t maxDrawIndirectCount;
+ float maxSamplerLodBias;
+ float maxSamplerAnisotropy;
+ uint32_t maxViewports;
+ uint32_t maxViewportDimensions [2];
+ float viewportBoundsRange [2];
+ uint32_t viewportSubPixelBits;
+ size_t minMemoryMapAlignment;
+ VkDeviceSize minTexelBufferOffsetAlignment;
+ VkDeviceSize minUniformBufferOffsetAlignment;
+ VkDeviceSize minStorageBufferOffsetAlignment;
+ int32_t minTexelOffset;
+ uint32_t maxTexelOffset;
+ int32_t minTexelGatherOffset;
+ uint32_t maxTexelGatherOffset;
+ float minInterpolationOffset;
+ float maxInterpolationOffset;
+ uint32_t subPixelInterpolationOffsetBits;
+ uint32_t maxFramebufferWidth;
+ uint32_t maxFramebufferHeight;
+ uint32_t maxFramebufferLayers;
+ VkSampleCountFlags framebufferColorSampleCounts;
+ VkSampleCountFlags framebufferDepthSampleCounts;
+ VkSampleCountFlags framebufferStencilSampleCounts;
+ VkSampleCountFlags framebufferNoAttachmentsSampleCounts;
+ uint32_t maxColorAttachments;
+ VkSampleCountFlags sampledImageColorSampleCounts;
+ VkSampleCountFlags sampledImageIntegerSampleCounts;
+ VkSampleCountFlags sampledImageDepthSampleCounts;
+ VkSampleCountFlags sampledImageStencilSampleCounts;
+ VkSampleCountFlags storageImageSampleCounts;
+ uint32_t maxSampleMaskWords;
+ VkBool32 timestampComputeAndGraphics;
+ float timestampPeriod;
+ uint32_t maxClipDistances;
+ uint32_t maxCullDistances;
+ uint32_t maxCombinedClipAndCullDistances;
+ uint32_t discreteQueuePriorities;
+ float pointSizeRange [2];
+ float lineWidthRange [2];
+ float pointSizeGranularity;
+ float lineWidthGranularity;
+ VkBool32 strictLines;
+ VkBool32 standardSampleLocations;
+ VkDeviceSize optimalBufferCopyOffsetAlignment;
+ VkDeviceSize optimalBufferCopyRowPitchAlignment;
+ VkDeviceSize nonCoherentAtomSize;
+} VkPhysicalDeviceLimits;
+typedef struct VkSemaphoreCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkSemaphoreCreateFlags flags;
+} VkSemaphoreCreateInfo;
+typedef struct VkQueryPoolCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkQueryPoolCreateFlags flags;
+ VkQueryType queryType;
+ uint32_t queryCount;
+ VkQueryPipelineStatisticFlags pipelineStatistics;
+} VkQueryPoolCreateInfo;
+typedef struct VkFramebufferCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkFramebufferCreateFlags flags;
+ VkRenderPass renderPass;
+ uint32_t attachmentCount;
+ const VkImageView * pAttachments;
+ uint32_t width;
+ uint32_t height;
+ uint32_t layers;
+} VkFramebufferCreateInfo;
+typedef struct VkSubmitInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t waitSemaphoreCount;
+ const VkSemaphore * pWaitSemaphores;
+ const VkPipelineStageFlags * pWaitDstStageMask;
+ uint32_t commandBufferCount;
+ const VkCommandBuffer * pCommandBuffers;
+ uint32_t signalSemaphoreCount;
+ const VkSemaphore * pSignalSemaphores;
+} VkSubmitInfo;
+typedef struct VkSurfaceCapabilitiesKHR {
+ uint32_t minImageCount;
+ uint32_t maxImageCount;
+ VkExtent2D currentExtent;
+ VkExtent2D minImageExtent;
+ VkExtent2D maxImageExtent;
+ uint32_t maxImageArrayLayers;
+ VkSurfaceTransformFlagsKHR supportedTransforms;
+ VkSurfaceTransformFlagBitsKHR currentTransform;
+ VkCompositeAlphaFlagsKHR supportedCompositeAlpha;
+ VkImageUsageFlags supportedUsageFlags;
+} VkSurfaceCapabilitiesKHR;
+typedef struct VkSwapchainCreateInfoKHR {
+ VkStructureType sType;
+ const void * pNext;
+ VkSwapchainCreateFlagsKHR flags;
+ VkSurfaceKHR surface;
+ uint32_t minImageCount;
+ VkFormat imageFormat;
+ VkColorSpaceKHR imageColorSpace;
+ VkExtent2D imageExtent;
+ uint32_t imageArrayLayers;
+ VkImageUsageFlags imageUsage;
+ VkSharingMode imageSharingMode;
+ uint32_t queueFamilyIndexCount;
+ const uint32_t * pQueueFamilyIndices;
+ VkSurfaceTransformFlagBitsKHR preTransform;
+ VkCompositeAlphaFlagBitsKHR compositeAlpha;
+ VkPresentModeKHR presentMode;
+ VkBool32 clipped;
+ VkSwapchainKHR oldSwapchain;
+} VkSwapchainCreateInfoKHR;
+typedef struct VkDebugReportCallbackCreateInfoEXT {
+ VkStructureType sType;
+ const void * pNext;
+ VkDebugReportFlagsEXT flags;
+ PFN_vkDebugReportCallbackEXT pfnCallback;
+ void * pUserData;
+} VkDebugReportCallbackCreateInfoEXT;
+typedef struct VkPhysicalDeviceFeatures2 {
+ VkStructureType sType;
+ void * pNext;
+ VkPhysicalDeviceFeatures features;
+} VkPhysicalDeviceFeatures2;
+typedef struct VkFormatProperties2 {
+ VkStructureType sType;
+ void * pNext;
+ VkFormatProperties formatProperties;
+} VkFormatProperties2;
+typedef struct VkImageFormatProperties2 {
+ VkStructureType sType;
+ void * pNext;
+ VkImageFormatProperties imageFormatProperties;
+} VkImageFormatProperties2;
+typedef struct VkPhysicalDeviceImageFormatInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkFormat format;
+ VkImageType type;
+ VkImageTiling tiling;
+ VkImageUsageFlags usage;
+ VkImageCreateFlags flags;
+} VkPhysicalDeviceImageFormatInfo2;
+typedef struct VkQueueFamilyProperties2 {
+ VkStructureType sType;
+ void * pNext;
+ VkQueueFamilyProperties queueFamilyProperties;
+} VkQueueFamilyProperties2;
+typedef struct VkSparseImageFormatProperties2 {
+ VkStructureType sType;
+ void * pNext;
+ VkSparseImageFormatProperties properties;
+} VkSparseImageFormatProperties2;
+typedef struct VkPhysicalDeviceSparseImageFormatInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkFormat format;
+ VkImageType type;
+ VkSampleCountFlagBits samples;
+ VkImageUsageFlags usage;
+ VkImageTiling tiling;
+} VkPhysicalDeviceSparseImageFormatInfo2;
+typedef struct VkPhysicalDeviceVariablePointersFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 variablePointersStorageBuffer;
+ VkBool32 variablePointers;
+} VkPhysicalDeviceVariablePointersFeatures;
+typedef struct VkPhysicalDeviceVariablePointerFeatures VkPhysicalDeviceVariablePointerFeatures;
+typedef struct VkExternalMemoryProperties {
+ VkExternalMemoryFeatureFlags externalMemoryFeatures;
+ VkExternalMemoryHandleTypeFlags exportFromImportedHandleTypes;
+ VkExternalMemoryHandleTypeFlags compatibleHandleTypes;
+} VkExternalMemoryProperties;
+typedef struct VkExternalImageFormatProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkExternalMemoryProperties externalMemoryProperties;
+} VkExternalImageFormatProperties;
+typedef struct VkPhysicalDeviceExternalBufferInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkBufferCreateFlags flags;
+ VkBufferUsageFlags usage;
+ VkExternalMemoryHandleTypeFlagBits handleType;
+} VkPhysicalDeviceExternalBufferInfo;
+typedef struct VkExternalBufferProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkExternalMemoryProperties externalMemoryProperties;
+} VkExternalBufferProperties;
+typedef struct VkPhysicalDeviceIDProperties {
+ VkStructureType sType;
+ void * pNext;
+ uint8_t deviceUUID [ VK_UUID_SIZE ];
+ uint8_t driverUUID [ VK_UUID_SIZE ];
+ uint8_t deviceLUID [ VK_LUID_SIZE ];
+ uint32_t deviceNodeMask;
+ VkBool32 deviceLUIDValid;
+} VkPhysicalDeviceIDProperties;
+typedef struct VkExternalMemoryImageCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkExternalMemoryHandleTypeFlags handleTypes;
+} VkExternalMemoryImageCreateInfo;
+typedef struct VkExternalMemoryBufferCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkExternalMemoryHandleTypeFlags handleTypes;
+} VkExternalMemoryBufferCreateInfo;
+typedef struct VkExportMemoryAllocateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkExternalMemoryHandleTypeFlags handleTypes;
+} VkExportMemoryAllocateInfo;
+typedef struct VkExternalSemaphoreProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkExternalSemaphoreHandleTypeFlags exportFromImportedHandleTypes;
+ VkExternalSemaphoreHandleTypeFlags compatibleHandleTypes;
+ VkExternalSemaphoreFeatureFlags externalSemaphoreFeatures;
+} VkExternalSemaphoreProperties;
+typedef struct VkExportSemaphoreCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkExternalSemaphoreHandleTypeFlags handleTypes;
+} VkExportSemaphoreCreateInfo;
+typedef struct VkExternalFenceProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkExternalFenceHandleTypeFlags exportFromImportedHandleTypes;
+ VkExternalFenceHandleTypeFlags compatibleHandleTypes;
+ VkExternalFenceFeatureFlags externalFenceFeatures;
+} VkExternalFenceProperties;
+typedef struct VkExportFenceCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkExternalFenceHandleTypeFlags handleTypes;
+} VkExportFenceCreateInfo;
+typedef struct VkPhysicalDeviceMultiviewFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 multiview;
+ VkBool32 multiviewGeometryShader;
+ VkBool32 multiviewTessellationShader;
+} VkPhysicalDeviceMultiviewFeatures;
+typedef struct VkPhysicalDeviceGroupProperties {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t physicalDeviceCount;
+ VkPhysicalDevice physicalDevices [ VK_MAX_DEVICE_GROUP_SIZE ];
+ VkBool32 subsetAllocation;
+} VkPhysicalDeviceGroupProperties;
+typedef struct VkMemoryAllocateFlagsInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkMemoryAllocateFlags flags;
+ uint32_t deviceMask;
+} VkMemoryAllocateFlagsInfo;
+typedef struct VkBindBufferMemoryInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkBuffer buffer;
+ VkDeviceMemory memory;
+ VkDeviceSize memoryOffset;
+} VkBindBufferMemoryInfo;
+typedef struct VkBindImageMemoryInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImage image;
+ VkDeviceMemory memory;
+ VkDeviceSize memoryOffset;
+} VkBindImageMemoryInfo;
+typedef struct VkDeviceGroupPresentCapabilitiesKHR {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t presentMask [ VK_MAX_DEVICE_GROUP_SIZE ];
+ VkDeviceGroupPresentModeFlagsKHR modes;
+} VkDeviceGroupPresentCapabilitiesKHR;
+typedef struct VkDeviceGroupSwapchainCreateInfoKHR {
+ VkStructureType sType;
+ const void * pNext;
+ VkDeviceGroupPresentModeFlagsKHR modes;
+} VkDeviceGroupSwapchainCreateInfoKHR;
+typedef struct VkDescriptorUpdateTemplateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkDescriptorUpdateTemplateCreateFlags flags;
+ uint32_t descriptorUpdateEntryCount;
+ const VkDescriptorUpdateTemplateEntry * pDescriptorUpdateEntries;
+ VkDescriptorUpdateTemplateType templateType;
+ VkDescriptorSetLayout descriptorSetLayout;
+ VkPipelineBindPoint pipelineBindPoint;
+ VkPipelineLayout pipelineLayout;
+ uint32_t set;
+} VkDescriptorUpdateTemplateCreateInfo;
+typedef struct VkInputAttachmentAspectReference {
+ uint32_t subpass;
+ uint32_t inputAttachmentIndex;
+ VkImageAspectFlags aspectMask;
+} VkInputAttachmentAspectReference;
+typedef struct VkRenderPassInputAttachmentAspectCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t aspectReferenceCount;
+ const VkInputAttachmentAspectReference * pAspectReferences;
+} VkRenderPassInputAttachmentAspectCreateInfo;
+typedef struct VkPhysicalDevice16BitStorageFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 storageBuffer16BitAccess;
+ VkBool32 uniformAndStorageBuffer16BitAccess;
+ VkBool32 storagePushConstant16;
+ VkBool32 storageInputOutput16;
+} VkPhysicalDevice16BitStorageFeatures;
+typedef struct VkPhysicalDeviceSubgroupProperties {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t subgroupSize;
+ VkShaderStageFlags supportedStages;
+ VkSubgroupFeatureFlags supportedOperations;
+ VkBool32 quadOperationsInAllStages;
+} VkPhysicalDeviceSubgroupProperties;
+typedef struct VkMemoryRequirements2 {
+ VkStructureType sType;
+ void * pNext;
+ VkMemoryRequirements memoryRequirements;
+} VkMemoryRequirements2;
+typedef struct VkMemoryRequirements2KHR VkMemoryRequirements2KHR;
+typedef struct VkSparseImageMemoryRequirements2 {
+ VkStructureType sType;
+ void * pNext;
+ VkSparseImageMemoryRequirements memoryRequirements;
+} VkSparseImageMemoryRequirements2;
+typedef struct VkMemoryDedicatedRequirements {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 prefersDedicatedAllocation;
+ VkBool32 requiresDedicatedAllocation;
+} VkMemoryDedicatedRequirements;
+typedef struct VkImageViewUsageCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageUsageFlags usage;
+} VkImageViewUsageCreateInfo;
+typedef struct VkSamplerYcbcrConversionCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkFormat format;
+ VkSamplerYcbcrModelConversion ycbcrModel;
+ VkSamplerYcbcrRange ycbcrRange;
+ VkComponentMapping components;
+ VkChromaLocation xChromaOffset;
+ VkChromaLocation yChromaOffset;
+ VkFilter chromaFilter;
+ VkBool32 forceExplicitReconstruction;
+} VkSamplerYcbcrConversionCreateInfo;
+typedef struct VkPhysicalDeviceSamplerYcbcrConversionFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 samplerYcbcrConversion;
+} VkPhysicalDeviceSamplerYcbcrConversionFeatures;
+typedef struct VkProtectedSubmitInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkBool32 protectedSubmit;
+} VkProtectedSubmitInfo;
+typedef struct VkPhysicalDeviceProtectedMemoryFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 protectedMemory;
+} VkPhysicalDeviceProtectedMemoryFeatures;
+typedef struct VkPhysicalDeviceProtectedMemoryProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 protectedNoFault;
+} VkPhysicalDeviceProtectedMemoryProperties;
+typedef struct VkDeviceQueueInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkDeviceQueueCreateFlags flags;
+ uint32_t queueFamilyIndex;
+ uint32_t queueIndex;
+} VkDeviceQueueInfo2;
+typedef struct VkPhysicalDeviceMaintenance3Properties {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t maxPerSetDescriptors;
+ VkDeviceSize maxMemoryAllocationSize;
+} VkPhysicalDeviceMaintenance3Properties;
+typedef struct VkDescriptorSetLayoutSupport {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 supported;
+} VkDescriptorSetLayoutSupport;
+typedef struct VkPhysicalDeviceShaderDrawParametersFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 shaderDrawParameters;
+} VkPhysicalDeviceShaderDrawParametersFeatures;
+typedef struct VkPhysicalDeviceShaderDrawParameterFeatures VkPhysicalDeviceShaderDrawParameterFeatures;
+typedef struct VkPhysicalDeviceProperties {
+ uint32_t apiVersion;
+ uint32_t driverVersion;
+ uint32_t vendorID;
+ uint32_t deviceID;
+ VkPhysicalDeviceType deviceType;
+ char deviceName [ VK_MAX_PHYSICAL_DEVICE_NAME_SIZE ];
+ uint8_t pipelineCacheUUID [ VK_UUID_SIZE ];
+ VkPhysicalDeviceLimits limits;
+ VkPhysicalDeviceSparseProperties sparseProperties;
+} VkPhysicalDeviceProperties;
+typedef struct VkDeviceCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkDeviceCreateFlags flags;
+ uint32_t queueCreateInfoCount;
+ const VkDeviceQueueCreateInfo * pQueueCreateInfos;
+ uint32_t enabledLayerCount;
+ const char * const* ppEnabledLayerNames;
+ uint32_t enabledExtensionCount;
+ const char * const* ppEnabledExtensionNames;
+ const VkPhysicalDeviceFeatures * pEnabledFeatures;
+} VkDeviceCreateInfo;
+typedef struct VkPhysicalDeviceMemoryProperties {
+ uint32_t memoryTypeCount;
+ VkMemoryType memoryTypes [ VK_MAX_MEMORY_TYPES ];
+ uint32_t memoryHeapCount;
+ VkMemoryHeap memoryHeaps [ VK_MAX_MEMORY_HEAPS ];
+} VkPhysicalDeviceMemoryProperties;
+typedef struct VkPhysicalDeviceProperties2 {
+ VkStructureType sType;
+ void * pNext;
+ VkPhysicalDeviceProperties properties;
+} VkPhysicalDeviceProperties2;
+typedef struct VkPhysicalDeviceMemoryProperties2 {
+ VkStructureType sType;
+ void * pNext;
+ VkPhysicalDeviceMemoryProperties memoryProperties;
+} VkPhysicalDeviceMemoryProperties2;
+
+
+#define VK_VERSION_1_0 1
+GLAD_API_CALL int GLAD_VK_VERSION_1_0;
+#define VK_VERSION_1_1 1
+GLAD_API_CALL int GLAD_VK_VERSION_1_1;
+#define VK_EXT_debug_report 1
+GLAD_API_CALL int GLAD_VK_EXT_debug_report;
+#define VK_KHR_surface 1
+GLAD_API_CALL int GLAD_VK_KHR_surface;
+#define VK_KHR_swapchain 1
+GLAD_API_CALL int GLAD_VK_KHR_swapchain;
+
+
+typedef VkResult (GLAD_API_PTR *PFN_vkAcquireNextImage2KHR)(VkDevice device, const VkAcquireNextImageInfoKHR * pAcquireInfo, uint32_t * pImageIndex);
+typedef VkResult (GLAD_API_PTR *PFN_vkAcquireNextImageKHR)(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t * pImageIndex);
+typedef VkResult (GLAD_API_PTR *PFN_vkAllocateCommandBuffers)(VkDevice device, const VkCommandBufferAllocateInfo * pAllocateInfo, VkCommandBuffer * pCommandBuffers);
+typedef VkResult (GLAD_API_PTR *PFN_vkAllocateDescriptorSets)(VkDevice device, const VkDescriptorSetAllocateInfo * pAllocateInfo, VkDescriptorSet * pDescriptorSets);
+typedef VkResult (GLAD_API_PTR *PFN_vkAllocateMemory)(VkDevice device, const VkMemoryAllocateInfo * pAllocateInfo, const VkAllocationCallbacks * pAllocator, VkDeviceMemory * pMemory);
+typedef VkResult (GLAD_API_PTR *PFN_vkBeginCommandBuffer)(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo * pBeginInfo);
+typedef VkResult (GLAD_API_PTR *PFN_vkBindBufferMemory)(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset);
+typedef VkResult (GLAD_API_PTR *PFN_vkBindBufferMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo * pBindInfos);
+typedef VkResult (GLAD_API_PTR *PFN_vkBindImageMemory)(VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset);
+typedef VkResult (GLAD_API_PTR *PFN_vkBindImageMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo * pBindInfos);
+typedef void (GLAD_API_PTR *PFN_vkCmdBeginQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags);
+typedef void (GLAD_API_PTR *PFN_vkCmdBeginRenderPass)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo * pRenderPassBegin, VkSubpassContents contents);
+typedef void (GLAD_API_PTR *PFN_vkCmdBindDescriptorSets)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet * pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t * pDynamicOffsets);
+typedef void (GLAD_API_PTR *PFN_vkCmdBindIndexBuffer)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType);
+typedef void (GLAD_API_PTR *PFN_vkCmdBindPipeline)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline);
+typedef void (GLAD_API_PTR *PFN_vkCmdBindVertexBuffers)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer * pBuffers, const VkDeviceSize * pOffsets);
+typedef void (GLAD_API_PTR *PFN_vkCmdBlitImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit * pRegions, VkFilter filter);
+typedef void (GLAD_API_PTR *PFN_vkCmdClearAttachments)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment * pAttachments, uint32_t rectCount, const VkClearRect * pRects);
+typedef void (GLAD_API_PTR *PFN_vkCmdClearColorImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue * pColor, uint32_t rangeCount, const VkImageSubresourceRange * pRanges);
+typedef void (GLAD_API_PTR *PFN_vkCmdClearDepthStencilImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue * pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange * pRanges);
+typedef void (GLAD_API_PTR *PFN_vkCmdCopyBuffer)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy * pRegions);
+typedef void (GLAD_API_PTR *PFN_vkCmdCopyBufferToImage)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy * pRegions);
+typedef void (GLAD_API_PTR *PFN_vkCmdCopyImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy * pRegions);
+typedef void (GLAD_API_PTR *PFN_vkCmdCopyImageToBuffer)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy * pRegions);
+typedef void (GLAD_API_PTR *PFN_vkCmdCopyQueryPoolResults)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags);
+typedef void (GLAD_API_PTR *PFN_vkCmdDispatch)(VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
+typedef void (GLAD_API_PTR *PFN_vkCmdDispatchBase)(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
+typedef void (GLAD_API_PTR *PFN_vkCmdDispatchIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset);
+typedef void (GLAD_API_PTR *PFN_vkCmdDraw)(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
+typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndexed)(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance);
+typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndexedIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
+typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
+typedef void (GLAD_API_PTR *PFN_vkCmdEndQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query);
+typedef void (GLAD_API_PTR *PFN_vkCmdEndRenderPass)(VkCommandBuffer commandBuffer);
+typedef void (GLAD_API_PTR *PFN_vkCmdExecuteCommands)(VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer * pCommandBuffers);
+typedef void (GLAD_API_PTR *PFN_vkCmdFillBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data);
+typedef void (GLAD_API_PTR *PFN_vkCmdNextSubpass)(VkCommandBuffer commandBuffer, VkSubpassContents contents);
+typedef void (GLAD_API_PTR *PFN_vkCmdPipelineBarrier)(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier * pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier * pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier * pImageMemoryBarriers);
+typedef void (GLAD_API_PTR *PFN_vkCmdPushConstants)(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void * pValues);
+typedef void (GLAD_API_PTR *PFN_vkCmdResetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
+typedef void (GLAD_API_PTR *PFN_vkCmdResetQueryPool)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount);
+typedef void (GLAD_API_PTR *PFN_vkCmdResolveImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve * pRegions);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetBlendConstants)(VkCommandBuffer commandBuffer, const float blendConstants [4]);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthBias)(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthBounds)(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetDeviceMask)(VkCommandBuffer commandBuffer, uint32_t deviceMask);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetLineWidth)(VkCommandBuffer commandBuffer, float lineWidth);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetScissor)(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D * pScissors);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilCompareMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilReference)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilWriteMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetViewport)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport * pViewports);
+typedef void (GLAD_API_PTR *PFN_vkCmdUpdateBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void * pData);
+typedef void (GLAD_API_PTR *PFN_vkCmdWaitEvents)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent * pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier * pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier * pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier * pImageMemoryBarriers);
+typedef void (GLAD_API_PTR *PFN_vkCmdWriteTimestamp)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkBuffer * pBuffer);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkBufferView * pView);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateCommandPool)(VkDevice device, const VkCommandPoolCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkCommandPool * pCommandPool);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateComputePipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo * pCreateInfos, const VkAllocationCallbacks * pAllocator, VkPipeline * pPipelines);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateDebugReportCallbackEXT)(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDebugReportCallbackEXT * pCallback);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateDescriptorPool)(VkDevice device, const VkDescriptorPoolCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDescriptorPool * pDescriptorPool);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDescriptorSetLayout * pSetLayout);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateDescriptorUpdateTemplate)(VkDevice device, const VkDescriptorUpdateTemplateCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDescriptorUpdateTemplate * pDescriptorUpdateTemplate);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateDevice)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDevice * pDevice);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkEvent * pEvent);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkFence * pFence);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkFramebuffer * pFramebuffer);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateGraphicsPipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo * pCreateInfos, const VkAllocationCallbacks * pAllocator, VkPipeline * pPipelines);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkImage * pImage);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkImageView * pView);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateInstance)(const VkInstanceCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkInstance * pInstance);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreatePipelineCache)(VkDevice device, const VkPipelineCacheCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkPipelineCache * pPipelineCache);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreatePipelineLayout)(VkDevice device, const VkPipelineLayoutCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkPipelineLayout * pPipelineLayout);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkQueryPool * pQueryPool);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkRenderPass * pRenderPass);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSampler * pSampler);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateSamplerYcbcrConversion)(VkDevice device, const VkSamplerYcbcrConversionCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSamplerYcbcrConversion * pYcbcrConversion);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSemaphore * pSemaphore);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkShaderModule * pShaderModule);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateSwapchainKHR)(VkDevice device, const VkSwapchainCreateInfoKHR * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSwapchainKHR * pSwapchain);
+typedef void (GLAD_API_PTR *PFN_vkDebugReportMessageEXT)(VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char * pLayerPrefix, const char * pMessage);
+typedef void (GLAD_API_PTR *PFN_vkDestroyBuffer)(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyBufferView)(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyCommandPool)(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyDebugReportCallbackEXT)(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyDescriptorSetLayout)(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyDescriptorUpdateTemplate)(VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyDevice)(VkDevice device, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyEvent)(VkDevice device, VkEvent event, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyFence)(VkDevice device, VkFence fence, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyFramebuffer)(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyImage)(VkDevice device, VkImage image, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyImageView)(VkDevice device, VkImageView imageView, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyInstance)(VkInstance instance, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyPipeline)(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyPipelineCache)(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyPipelineLayout)(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyQueryPool)(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyRenderPass)(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroySampler)(VkDevice device, VkSampler sampler, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroySamplerYcbcrConversion)(VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroySemaphore)(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyShaderModule)(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroySurfaceKHR)(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroySwapchainKHR)(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks * pAllocator);
+typedef VkResult (GLAD_API_PTR *PFN_vkDeviceWaitIdle)(VkDevice device);
+typedef VkResult (GLAD_API_PTR *PFN_vkEndCommandBuffer)(VkCommandBuffer commandBuffer);
+typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateDeviceExtensionProperties)(VkPhysicalDevice physicalDevice, const char * pLayerName, uint32_t * pPropertyCount, VkExtensionProperties * pProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateDeviceLayerProperties)(VkPhysicalDevice physicalDevice, uint32_t * pPropertyCount, VkLayerProperties * pProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateInstanceExtensionProperties)(const char * pLayerName, uint32_t * pPropertyCount, VkExtensionProperties * pProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateInstanceLayerProperties)(uint32_t * pPropertyCount, VkLayerProperties * pProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateInstanceVersion)(uint32_t * pApiVersion);
+typedef VkResult (GLAD_API_PTR *PFN_vkEnumeratePhysicalDeviceGroups)(VkInstance instance, uint32_t * pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupProperties * pPhysicalDeviceGroupProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkEnumeratePhysicalDevices)(VkInstance instance, uint32_t * pPhysicalDeviceCount, VkPhysicalDevice * pPhysicalDevices);
+typedef VkResult (GLAD_API_PTR *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange * pMemoryRanges);
+typedef void (GLAD_API_PTR *PFN_vkFreeCommandBuffers)(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer * pCommandBuffers);
+typedef VkResult (GLAD_API_PTR *PFN_vkFreeDescriptorSets)(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet * pDescriptorSets);
+typedef void (GLAD_API_PTR *PFN_vkFreeMemory)(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkGetBufferMemoryRequirements)(VkDevice device, VkBuffer buffer, VkMemoryRequirements * pMemoryRequirements);
+typedef void (GLAD_API_PTR *PFN_vkGetBufferMemoryRequirements2)(VkDevice device, const VkBufferMemoryRequirementsInfo2 * pInfo, VkMemoryRequirements2 * pMemoryRequirements);
+typedef void (GLAD_API_PTR *PFN_vkGetDescriptorSetLayoutSupport)(VkDevice device, const VkDescriptorSetLayoutCreateInfo * pCreateInfo, VkDescriptorSetLayoutSupport * pSupport);
+typedef void (GLAD_API_PTR *PFN_vkGetDeviceGroupPeerMemoryFeatures)(VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags * pPeerMemoryFeatures);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetDeviceGroupPresentCapabilitiesKHR)(VkDevice device, VkDeviceGroupPresentCapabilitiesKHR * pDeviceGroupPresentCapabilities);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetDeviceGroupSurfacePresentModesKHR)(VkDevice device, VkSurfaceKHR surface, VkDeviceGroupPresentModeFlagsKHR * pModes);
+typedef void (GLAD_API_PTR *PFN_vkGetDeviceMemoryCommitment)(VkDevice device, VkDeviceMemory memory, VkDeviceSize * pCommittedMemoryInBytes);
+typedef PFN_vkVoidFunction (GLAD_API_PTR *PFN_vkGetDeviceProcAddr)(VkDevice device, const char * pName);
+typedef void (GLAD_API_PTR *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue * pQueue);
+typedef void (GLAD_API_PTR *PFN_vkGetDeviceQueue2)(VkDevice device, const VkDeviceQueueInfo2 * pQueueInfo, VkQueue * pQueue);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetEventStatus)(VkDevice device, VkEvent event);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence);
+typedef void (GLAD_API_PTR *PFN_vkGetImageMemoryRequirements)(VkDevice device, VkImage image, VkMemoryRequirements * pMemoryRequirements);
+typedef void (GLAD_API_PTR *PFN_vkGetImageMemoryRequirements2)(VkDevice device, const VkImageMemoryRequirementsInfo2 * pInfo, VkMemoryRequirements2 * pMemoryRequirements);
+typedef void (GLAD_API_PTR *PFN_vkGetImageSparseMemoryRequirements)(VkDevice device, VkImage image, uint32_t * pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements * pSparseMemoryRequirements);
+typedef void (GLAD_API_PTR *PFN_vkGetImageSparseMemoryRequirements2)(VkDevice device, const VkImageSparseMemoryRequirementsInfo2 * pInfo, uint32_t * pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2 * pSparseMemoryRequirements);
+typedef void (GLAD_API_PTR *PFN_vkGetImageSubresourceLayout)(VkDevice device, VkImage image, const VkImageSubresource * pSubresource, VkSubresourceLayout * pLayout);
+typedef PFN_vkVoidFunction (GLAD_API_PTR *PFN_vkGetInstanceProcAddr)(VkInstance instance, const char * pName);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceExternalBufferProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfo * pExternalBufferInfo, VkExternalBufferProperties * pExternalBufferProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceExternalFenceProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfo * pExternalFenceInfo, VkExternalFenceProperties * pExternalFenceProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceExternalSemaphoreProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfo * pExternalSemaphoreInfo, VkExternalSemaphoreProperties * pExternalSemaphoreProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFeatures)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures * pFeatures);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFeatures2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2 * pFeatures);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties * pFormatProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFormatProperties2)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2 * pFormatProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties * pImageFormatProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2 * pImageFormatInfo, VkImageFormatProperties2 * pImageFormatProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceMemoryProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties * pMemoryProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceMemoryProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2 * pMemoryProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDevicePresentRectanglesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t * pRectCount, VkRect2D * pRects);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties * pProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2 * pProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties)(VkPhysicalDevice physicalDevice, uint32_t * pQueueFamilyPropertyCount, VkQueueFamilyProperties * pQueueFamilyProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties2)(VkPhysicalDevice physicalDevice, uint32_t * pQueueFamilyPropertyCount, VkQueueFamilyProperties2 * pQueueFamilyProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t * pPropertyCount, VkSparseImageFormatProperties * pProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2 * pFormatInfo, uint32_t * pPropertyCount, VkSparseImageFormatProperties2 * pProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR * pSurfaceCapabilities);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfaceFormatsKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t * pSurfaceFormatCount, VkSurfaceFormatKHR * pSurfaceFormats);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t * pPresentModeCount, VkPresentModeKHR * pPresentModes);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfaceSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32 * pSupported);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPipelineCacheData)(VkDevice device, VkPipelineCache pipelineCache, size_t * pDataSize, void * pData);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetQueryPoolResults)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void * pData, VkDeviceSize stride, VkQueryResultFlags flags);
+typedef void (GLAD_API_PTR *PFN_vkGetRenderAreaGranularity)(VkDevice device, VkRenderPass renderPass, VkExtent2D * pGranularity);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetSwapchainImagesKHR)(VkDevice device, VkSwapchainKHR swapchain, uint32_t * pSwapchainImageCount, VkImage * pSwapchainImages);
+typedef VkResult (GLAD_API_PTR *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange * pMemoryRanges);
+typedef VkResult (GLAD_API_PTR *PFN_vkMapMemory)(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void ** ppData);
+typedef VkResult (GLAD_API_PTR *PFN_vkMergePipelineCaches)(VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache * pSrcCaches);
+typedef VkResult (GLAD_API_PTR *PFN_vkQueueBindSparse)(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo * pBindInfo, VkFence fence);
+typedef VkResult (GLAD_API_PTR *PFN_vkQueuePresentKHR)(VkQueue queue, const VkPresentInfoKHR * pPresentInfo);
+typedef VkResult (GLAD_API_PTR *PFN_vkQueueSubmit)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo * pSubmits, VkFence fence);
+typedef VkResult (GLAD_API_PTR *PFN_vkQueueWaitIdle)(VkQueue queue);
+typedef VkResult (GLAD_API_PTR *PFN_vkResetCommandBuffer)(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags);
+typedef VkResult (GLAD_API_PTR *PFN_vkResetCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags);
+typedef VkResult (GLAD_API_PTR *PFN_vkResetDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags);
+typedef VkResult (GLAD_API_PTR *PFN_vkResetEvent)(VkDevice device, VkEvent event);
+typedef VkResult (GLAD_API_PTR *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence * pFences);
+typedef VkResult (GLAD_API_PTR *PFN_vkSetEvent)(VkDevice device, VkEvent event);
+typedef void (GLAD_API_PTR *PFN_vkTrimCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags);
+typedef void (GLAD_API_PTR *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory memory);
+typedef void (GLAD_API_PTR *PFN_vkUpdateDescriptorSetWithTemplate)(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void * pData);
+typedef void (GLAD_API_PTR *PFN_vkUpdateDescriptorSets)(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet * pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet * pDescriptorCopies);
+typedef VkResult (GLAD_API_PTR *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence * pFences, VkBool32 waitAll, uint64_t timeout);
+
+GLAD_API_CALL PFN_vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR;
+#define vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR
+GLAD_API_CALL PFN_vkAcquireNextImageKHR glad_vkAcquireNextImageKHR;
+#define vkAcquireNextImageKHR glad_vkAcquireNextImageKHR
+GLAD_API_CALL PFN_vkAllocateCommandBuffers glad_vkAllocateCommandBuffers;
+#define vkAllocateCommandBuffers glad_vkAllocateCommandBuffers
+GLAD_API_CALL PFN_vkAllocateDescriptorSets glad_vkAllocateDescriptorSets;
+#define vkAllocateDescriptorSets glad_vkAllocateDescriptorSets
+GLAD_API_CALL PFN_vkAllocateMemory glad_vkAllocateMemory;
+#define vkAllocateMemory glad_vkAllocateMemory
+GLAD_API_CALL PFN_vkBeginCommandBuffer glad_vkBeginCommandBuffer;
+#define vkBeginCommandBuffer glad_vkBeginCommandBuffer
+GLAD_API_CALL PFN_vkBindBufferMemory glad_vkBindBufferMemory;
+#define vkBindBufferMemory glad_vkBindBufferMemory
+GLAD_API_CALL PFN_vkBindBufferMemory2 glad_vkBindBufferMemory2;
+#define vkBindBufferMemory2 glad_vkBindBufferMemory2
+GLAD_API_CALL PFN_vkBindImageMemory glad_vkBindImageMemory;
+#define vkBindImageMemory glad_vkBindImageMemory
+GLAD_API_CALL PFN_vkBindImageMemory2 glad_vkBindImageMemory2;
+#define vkBindImageMemory2 glad_vkBindImageMemory2
+GLAD_API_CALL PFN_vkCmdBeginQuery glad_vkCmdBeginQuery;
+#define vkCmdBeginQuery glad_vkCmdBeginQuery
+GLAD_API_CALL PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass;
+#define vkCmdBeginRenderPass glad_vkCmdBeginRenderPass
+GLAD_API_CALL PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets;
+#define vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets
+GLAD_API_CALL PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer;
+#define vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer
+GLAD_API_CALL PFN_vkCmdBindPipeline glad_vkCmdBindPipeline;
+#define vkCmdBindPipeline glad_vkCmdBindPipeline
+GLAD_API_CALL PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers;
+#define vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers
+GLAD_API_CALL PFN_vkCmdBlitImage glad_vkCmdBlitImage;
+#define vkCmdBlitImage glad_vkCmdBlitImage
+GLAD_API_CALL PFN_vkCmdClearAttachments glad_vkCmdClearAttachments;
+#define vkCmdClearAttachments glad_vkCmdClearAttachments
+GLAD_API_CALL PFN_vkCmdClearColorImage glad_vkCmdClearColorImage;
+#define vkCmdClearColorImage glad_vkCmdClearColorImage
+GLAD_API_CALL PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage;
+#define vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage
+GLAD_API_CALL PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer;
+#define vkCmdCopyBuffer glad_vkCmdCopyBuffer
+GLAD_API_CALL PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage;
+#define vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage
+GLAD_API_CALL PFN_vkCmdCopyImage glad_vkCmdCopyImage;
+#define vkCmdCopyImage glad_vkCmdCopyImage
+GLAD_API_CALL PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer;
+#define vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer
+GLAD_API_CALL PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults;
+#define vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults
+GLAD_API_CALL PFN_vkCmdDispatch glad_vkCmdDispatch;
+#define vkCmdDispatch glad_vkCmdDispatch
+GLAD_API_CALL PFN_vkCmdDispatchBase glad_vkCmdDispatchBase;
+#define vkCmdDispatchBase glad_vkCmdDispatchBase
+GLAD_API_CALL PFN_vkCmdDispatchIndirect glad_vkCmdDispatchIndirect;
+#define vkCmdDispatchIndirect glad_vkCmdDispatchIndirect
+GLAD_API_CALL PFN_vkCmdDraw glad_vkCmdDraw;
+#define vkCmdDraw glad_vkCmdDraw
+GLAD_API_CALL PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed;
+#define vkCmdDrawIndexed glad_vkCmdDrawIndexed
+GLAD_API_CALL PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect;
+#define vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect
+GLAD_API_CALL PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect;
+#define vkCmdDrawIndirect glad_vkCmdDrawIndirect
+GLAD_API_CALL PFN_vkCmdEndQuery glad_vkCmdEndQuery;
+#define vkCmdEndQuery glad_vkCmdEndQuery
+GLAD_API_CALL PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass;
+#define vkCmdEndRenderPass glad_vkCmdEndRenderPass
+GLAD_API_CALL PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands;
+#define vkCmdExecuteCommands glad_vkCmdExecuteCommands
+GLAD_API_CALL PFN_vkCmdFillBuffer glad_vkCmdFillBuffer;
+#define vkCmdFillBuffer glad_vkCmdFillBuffer
+GLAD_API_CALL PFN_vkCmdNextSubpass glad_vkCmdNextSubpass;
+#define vkCmdNextSubpass glad_vkCmdNextSubpass
+GLAD_API_CALL PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier;
+#define vkCmdPipelineBarrier glad_vkCmdPipelineBarrier
+GLAD_API_CALL PFN_vkCmdPushConstants glad_vkCmdPushConstants;
+#define vkCmdPushConstants glad_vkCmdPushConstants
+GLAD_API_CALL PFN_vkCmdResetEvent glad_vkCmdResetEvent;
+#define vkCmdResetEvent glad_vkCmdResetEvent
+GLAD_API_CALL PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool;
+#define vkCmdResetQueryPool glad_vkCmdResetQueryPool
+GLAD_API_CALL PFN_vkCmdResolveImage glad_vkCmdResolveImage;
+#define vkCmdResolveImage glad_vkCmdResolveImage
+GLAD_API_CALL PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants;
+#define vkCmdSetBlendConstants glad_vkCmdSetBlendConstants
+GLAD_API_CALL PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias;
+#define vkCmdSetDepthBias glad_vkCmdSetDepthBias
+GLAD_API_CALL PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds;
+#define vkCmdSetDepthBounds glad_vkCmdSetDepthBounds
+GLAD_API_CALL PFN_vkCmdSetDeviceMask glad_vkCmdSetDeviceMask;
+#define vkCmdSetDeviceMask glad_vkCmdSetDeviceMask
+GLAD_API_CALL PFN_vkCmdSetEvent glad_vkCmdSetEvent;
+#define vkCmdSetEvent glad_vkCmdSetEvent
+GLAD_API_CALL PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth;
+#define vkCmdSetLineWidth glad_vkCmdSetLineWidth
+GLAD_API_CALL PFN_vkCmdSetScissor glad_vkCmdSetScissor;
+#define vkCmdSetScissor glad_vkCmdSetScissor
+GLAD_API_CALL PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask;
+#define vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask
+GLAD_API_CALL PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference;
+#define vkCmdSetStencilReference glad_vkCmdSetStencilReference
+GLAD_API_CALL PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask;
+#define vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask
+GLAD_API_CALL PFN_vkCmdSetViewport glad_vkCmdSetViewport;
+#define vkCmdSetViewport glad_vkCmdSetViewport
+GLAD_API_CALL PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer;
+#define vkCmdUpdateBuffer glad_vkCmdUpdateBuffer
+GLAD_API_CALL PFN_vkCmdWaitEvents glad_vkCmdWaitEvents;
+#define vkCmdWaitEvents glad_vkCmdWaitEvents
+GLAD_API_CALL PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp;
+#define vkCmdWriteTimestamp glad_vkCmdWriteTimestamp
+GLAD_API_CALL PFN_vkCreateBuffer glad_vkCreateBuffer;
+#define vkCreateBuffer glad_vkCreateBuffer
+GLAD_API_CALL PFN_vkCreateBufferView glad_vkCreateBufferView;
+#define vkCreateBufferView glad_vkCreateBufferView
+GLAD_API_CALL PFN_vkCreateCommandPool glad_vkCreateCommandPool;
+#define vkCreateCommandPool glad_vkCreateCommandPool
+GLAD_API_CALL PFN_vkCreateComputePipelines glad_vkCreateComputePipelines;
+#define vkCreateComputePipelines glad_vkCreateComputePipelines
+GLAD_API_CALL PFN_vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT;
+#define vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT
+GLAD_API_CALL PFN_vkCreateDescriptorPool glad_vkCreateDescriptorPool;
+#define vkCreateDescriptorPool glad_vkCreateDescriptorPool
+GLAD_API_CALL PFN_vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout;
+#define vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout
+GLAD_API_CALL PFN_vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate;
+#define vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate
+GLAD_API_CALL PFN_vkCreateDevice glad_vkCreateDevice;
+#define vkCreateDevice glad_vkCreateDevice
+GLAD_API_CALL PFN_vkCreateEvent glad_vkCreateEvent;
+#define vkCreateEvent glad_vkCreateEvent
+GLAD_API_CALL PFN_vkCreateFence glad_vkCreateFence;
+#define vkCreateFence glad_vkCreateFence
+GLAD_API_CALL PFN_vkCreateFramebuffer glad_vkCreateFramebuffer;
+#define vkCreateFramebuffer glad_vkCreateFramebuffer
+GLAD_API_CALL PFN_vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines;
+#define vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines
+GLAD_API_CALL PFN_vkCreateImage glad_vkCreateImage;
+#define vkCreateImage glad_vkCreateImage
+GLAD_API_CALL PFN_vkCreateImageView glad_vkCreateImageView;
+#define vkCreateImageView glad_vkCreateImageView
+GLAD_API_CALL PFN_vkCreateInstance glad_vkCreateInstance;
+#define vkCreateInstance glad_vkCreateInstance
+GLAD_API_CALL PFN_vkCreatePipelineCache glad_vkCreatePipelineCache;
+#define vkCreatePipelineCache glad_vkCreatePipelineCache
+GLAD_API_CALL PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout;
+#define vkCreatePipelineLayout glad_vkCreatePipelineLayout
+GLAD_API_CALL PFN_vkCreateQueryPool glad_vkCreateQueryPool;
+#define vkCreateQueryPool glad_vkCreateQueryPool
+GLAD_API_CALL PFN_vkCreateRenderPass glad_vkCreateRenderPass;
+#define vkCreateRenderPass glad_vkCreateRenderPass
+GLAD_API_CALL PFN_vkCreateSampler glad_vkCreateSampler;
+#define vkCreateSampler glad_vkCreateSampler
+GLAD_API_CALL PFN_vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion;
+#define vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion
+GLAD_API_CALL PFN_vkCreateSemaphore glad_vkCreateSemaphore;
+#define vkCreateSemaphore glad_vkCreateSemaphore
+GLAD_API_CALL PFN_vkCreateShaderModule glad_vkCreateShaderModule;
+#define vkCreateShaderModule glad_vkCreateShaderModule
+GLAD_API_CALL PFN_vkCreateSwapchainKHR glad_vkCreateSwapchainKHR;
+#define vkCreateSwapchainKHR glad_vkCreateSwapchainKHR
+GLAD_API_CALL PFN_vkDebugReportMessageEXT glad_vkDebugReportMessageEXT;
+#define vkDebugReportMessageEXT glad_vkDebugReportMessageEXT
+GLAD_API_CALL PFN_vkDestroyBuffer glad_vkDestroyBuffer;
+#define vkDestroyBuffer glad_vkDestroyBuffer
+GLAD_API_CALL PFN_vkDestroyBufferView glad_vkDestroyBufferView;
+#define vkDestroyBufferView glad_vkDestroyBufferView
+GLAD_API_CALL PFN_vkDestroyCommandPool glad_vkDestroyCommandPool;
+#define vkDestroyCommandPool glad_vkDestroyCommandPool
+GLAD_API_CALL PFN_vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT;
+#define vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT
+GLAD_API_CALL PFN_vkDestroyDescriptorPool glad_vkDestroyDescriptorPool;
+#define vkDestroyDescriptorPool glad_vkDestroyDescriptorPool
+GLAD_API_CALL PFN_vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout;
+#define vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout
+GLAD_API_CALL PFN_vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate;
+#define vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate
+GLAD_API_CALL PFN_vkDestroyDevice glad_vkDestroyDevice;
+#define vkDestroyDevice glad_vkDestroyDevice
+GLAD_API_CALL PFN_vkDestroyEvent glad_vkDestroyEvent;
+#define vkDestroyEvent glad_vkDestroyEvent
+GLAD_API_CALL PFN_vkDestroyFence glad_vkDestroyFence;
+#define vkDestroyFence glad_vkDestroyFence
+GLAD_API_CALL PFN_vkDestroyFramebuffer glad_vkDestroyFramebuffer;
+#define vkDestroyFramebuffer glad_vkDestroyFramebuffer
+GLAD_API_CALL PFN_vkDestroyImage glad_vkDestroyImage;
+#define vkDestroyImage glad_vkDestroyImage
+GLAD_API_CALL PFN_vkDestroyImageView glad_vkDestroyImageView;
+#define vkDestroyImageView glad_vkDestroyImageView
+GLAD_API_CALL PFN_vkDestroyInstance glad_vkDestroyInstance;
+#define vkDestroyInstance glad_vkDestroyInstance
+GLAD_API_CALL PFN_vkDestroyPipeline glad_vkDestroyPipeline;
+#define vkDestroyPipeline glad_vkDestroyPipeline
+GLAD_API_CALL PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache;
+#define vkDestroyPipelineCache glad_vkDestroyPipelineCache
+GLAD_API_CALL PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout;
+#define vkDestroyPipelineLayout glad_vkDestroyPipelineLayout
+GLAD_API_CALL PFN_vkDestroyQueryPool glad_vkDestroyQueryPool;
+#define vkDestroyQueryPool glad_vkDestroyQueryPool
+GLAD_API_CALL PFN_vkDestroyRenderPass glad_vkDestroyRenderPass;
+#define vkDestroyRenderPass glad_vkDestroyRenderPass
+GLAD_API_CALL PFN_vkDestroySampler glad_vkDestroySampler;
+#define vkDestroySampler glad_vkDestroySampler
+GLAD_API_CALL PFN_vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion;
+#define vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion
+GLAD_API_CALL PFN_vkDestroySemaphore glad_vkDestroySemaphore;
+#define vkDestroySemaphore glad_vkDestroySemaphore
+GLAD_API_CALL PFN_vkDestroyShaderModule glad_vkDestroyShaderModule;
+#define vkDestroyShaderModule glad_vkDestroyShaderModule
+GLAD_API_CALL PFN_vkDestroySurfaceKHR glad_vkDestroySurfaceKHR;
+#define vkDestroySurfaceKHR glad_vkDestroySurfaceKHR
+GLAD_API_CALL PFN_vkDestroySwapchainKHR glad_vkDestroySwapchainKHR;
+#define vkDestroySwapchainKHR glad_vkDestroySwapchainKHR
+GLAD_API_CALL PFN_vkDeviceWaitIdle glad_vkDeviceWaitIdle;
+#define vkDeviceWaitIdle glad_vkDeviceWaitIdle
+GLAD_API_CALL PFN_vkEndCommandBuffer glad_vkEndCommandBuffer;
+#define vkEndCommandBuffer glad_vkEndCommandBuffer
+GLAD_API_CALL PFN_vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties;
+#define vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties
+GLAD_API_CALL PFN_vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties;
+#define vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties
+GLAD_API_CALL PFN_vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties;
+#define vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties
+GLAD_API_CALL PFN_vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties;
+#define vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties
+GLAD_API_CALL PFN_vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion;
+#define vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion
+GLAD_API_CALL PFN_vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups;
+#define vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups
+GLAD_API_CALL PFN_vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices;
+#define vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices
+GLAD_API_CALL PFN_vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges;
+#define vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges
+GLAD_API_CALL PFN_vkFreeCommandBuffers glad_vkFreeCommandBuffers;
+#define vkFreeCommandBuffers glad_vkFreeCommandBuffers
+GLAD_API_CALL PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets;
+#define vkFreeDescriptorSets glad_vkFreeDescriptorSets
+GLAD_API_CALL PFN_vkFreeMemory glad_vkFreeMemory;
+#define vkFreeMemory glad_vkFreeMemory
+GLAD_API_CALL PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements;
+#define vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements
+GLAD_API_CALL PFN_vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2;
+#define vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2
+GLAD_API_CALL PFN_vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport;
+#define vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport
+GLAD_API_CALL PFN_vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures;
+#define vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures
+GLAD_API_CALL PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR;
+#define vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR
+GLAD_API_CALL PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR;
+#define vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR
+GLAD_API_CALL PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment;
+#define vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment
+GLAD_API_CALL PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr;
+#define vkGetDeviceProcAddr glad_vkGetDeviceProcAddr
+GLAD_API_CALL PFN_vkGetDeviceQueue glad_vkGetDeviceQueue;
+#define vkGetDeviceQueue glad_vkGetDeviceQueue
+GLAD_API_CALL PFN_vkGetDeviceQueue2 glad_vkGetDeviceQueue2;
+#define vkGetDeviceQueue2 glad_vkGetDeviceQueue2
+GLAD_API_CALL PFN_vkGetEventStatus glad_vkGetEventStatus;
+#define vkGetEventStatus glad_vkGetEventStatus
+GLAD_API_CALL PFN_vkGetFenceStatus glad_vkGetFenceStatus;
+#define vkGetFenceStatus glad_vkGetFenceStatus
+GLAD_API_CALL PFN_vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements;
+#define vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements
+GLAD_API_CALL PFN_vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2;
+#define vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2
+GLAD_API_CALL PFN_vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements;
+#define vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements
+GLAD_API_CALL PFN_vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2;
+#define vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2
+GLAD_API_CALL PFN_vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout;
+#define vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout
+GLAD_API_CALL PFN_vkGetInstanceProcAddr glad_vkGetInstanceProcAddr;
+#define vkGetInstanceProcAddr glad_vkGetInstanceProcAddr
+GLAD_API_CALL PFN_vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties;
+#define vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties;
+#define vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties;
+#define vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures;
+#define vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures
+GLAD_API_CALL PFN_vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2;
+#define vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2
+GLAD_API_CALL PFN_vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties;
+#define vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2;
+#define vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2
+GLAD_API_CALL PFN_vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties;
+#define vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2;
+#define vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2
+GLAD_API_CALL PFN_vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties;
+#define vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2;
+#define vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2
+GLAD_API_CALL PFN_vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR;
+#define vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR
+GLAD_API_CALL PFN_vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties;
+#define vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2;
+#define vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2
+GLAD_API_CALL PFN_vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties;
+#define vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2;
+#define vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2
+GLAD_API_CALL PFN_vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties;
+#define vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2;
+#define vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2
+GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR;
+#define vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR
+GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR;
+#define vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR
+GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR;
+#define vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR
+GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR;
+#define vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR
+GLAD_API_CALL PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData;
+#define vkGetPipelineCacheData glad_vkGetPipelineCacheData
+GLAD_API_CALL PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults;
+#define vkGetQueryPoolResults glad_vkGetQueryPoolResults
+GLAD_API_CALL PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity;
+#define vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity
+GLAD_API_CALL PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR;
+#define vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR
+GLAD_API_CALL PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges;
+#define vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges
+GLAD_API_CALL PFN_vkMapMemory glad_vkMapMemory;
+#define vkMapMemory glad_vkMapMemory
+GLAD_API_CALL PFN_vkMergePipelineCaches glad_vkMergePipelineCaches;
+#define vkMergePipelineCaches glad_vkMergePipelineCaches
+GLAD_API_CALL PFN_vkQueueBindSparse glad_vkQueueBindSparse;
+#define vkQueueBindSparse glad_vkQueueBindSparse
+GLAD_API_CALL PFN_vkQueuePresentKHR glad_vkQueuePresentKHR;
+#define vkQueuePresentKHR glad_vkQueuePresentKHR
+GLAD_API_CALL PFN_vkQueueSubmit glad_vkQueueSubmit;
+#define vkQueueSubmit glad_vkQueueSubmit
+GLAD_API_CALL PFN_vkQueueWaitIdle glad_vkQueueWaitIdle;
+#define vkQueueWaitIdle glad_vkQueueWaitIdle
+GLAD_API_CALL PFN_vkResetCommandBuffer glad_vkResetCommandBuffer;
+#define vkResetCommandBuffer glad_vkResetCommandBuffer
+GLAD_API_CALL PFN_vkResetCommandPool glad_vkResetCommandPool;
+#define vkResetCommandPool glad_vkResetCommandPool
+GLAD_API_CALL PFN_vkResetDescriptorPool glad_vkResetDescriptorPool;
+#define vkResetDescriptorPool glad_vkResetDescriptorPool
+GLAD_API_CALL PFN_vkResetEvent glad_vkResetEvent;
+#define vkResetEvent glad_vkResetEvent
+GLAD_API_CALL PFN_vkResetFences glad_vkResetFences;
+#define vkResetFences glad_vkResetFences
+GLAD_API_CALL PFN_vkSetEvent glad_vkSetEvent;
+#define vkSetEvent glad_vkSetEvent
+GLAD_API_CALL PFN_vkTrimCommandPool glad_vkTrimCommandPool;
+#define vkTrimCommandPool glad_vkTrimCommandPool
+GLAD_API_CALL PFN_vkUnmapMemory glad_vkUnmapMemory;
+#define vkUnmapMemory glad_vkUnmapMemory
+GLAD_API_CALL PFN_vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate;
+#define vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate
+GLAD_API_CALL PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets;
+#define vkUpdateDescriptorSets glad_vkUpdateDescriptorSets
+GLAD_API_CALL PFN_vkWaitForFences glad_vkWaitForFences;
+#define vkWaitForFences glad_vkWaitForFences
+
+
+GLAD_API_CALL int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc load, void *userptr);
+GLAD_API_CALL int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc load);
+
+
+
+
+
+
+#ifdef __cplusplus
+}
+#endif
+#endif
diff --git a/deps/glad_gl.c b/deps/glad_gl.c
new file mode 100644
index 0000000..2d4c87f
--- /dev/null
+++ b/deps/glad_gl.c
@@ -0,0 +1,1791 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <glad/gl.h>
+
+#ifndef GLAD_IMPL_UTIL_C_
+#define GLAD_IMPL_UTIL_C_
+
+#ifdef _MSC_VER
+#define GLAD_IMPL_UTIL_SSCANF sscanf_s
+#else
+#define GLAD_IMPL_UTIL_SSCANF sscanf
+#endif
+
+#endif /* GLAD_IMPL_UTIL_C_ */
+
+
+int GLAD_GL_VERSION_1_0 = 0;
+int GLAD_GL_VERSION_1_1 = 0;
+int GLAD_GL_VERSION_1_2 = 0;
+int GLAD_GL_VERSION_1_3 = 0;
+int GLAD_GL_VERSION_1_4 = 0;
+int GLAD_GL_VERSION_1_5 = 0;
+int GLAD_GL_VERSION_2_0 = 0;
+int GLAD_GL_VERSION_2_1 = 0;
+int GLAD_GL_VERSION_3_0 = 0;
+int GLAD_GL_VERSION_3_1 = 0;
+int GLAD_GL_VERSION_3_2 = 0;
+int GLAD_GL_VERSION_3_3 = 0;
+int GLAD_GL_ARB_multisample = 0;
+int GLAD_GL_ARB_robustness = 0;
+int GLAD_GL_KHR_debug = 0;
+
+
+
+PFNGLACCUMPROC glad_glAccum = NULL;
+PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
+PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;
+PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;
+PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;
+PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
+PFNGLBEGINPROC glad_glBegin = NULL;
+PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
+PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
+PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
+PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
+PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
+PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
+PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
+PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
+PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
+PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
+PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
+PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
+PFNGLBITMAPPROC glad_glBitmap = NULL;
+PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
+PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
+PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
+PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
+PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
+PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
+PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
+PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
+PFNGLCALLLISTPROC glad_glCallList = NULL;
+PFNGLCALLLISTSPROC glad_glCallLists = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
+PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
+PFNGLCLEARPROC glad_glClear = NULL;
+PFNGLCLEARACCUMPROC glad_glClearAccum = NULL;
+PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
+PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
+PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
+PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
+PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
+PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
+PFNGLCLEARINDEXPROC glad_glClearIndex = NULL;
+PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
+PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;
+PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
+PFNGLCLIPPLANEPROC glad_glClipPlane = NULL;
+PFNGLCOLOR3BPROC glad_glColor3b = NULL;
+PFNGLCOLOR3BVPROC glad_glColor3bv = NULL;
+PFNGLCOLOR3DPROC glad_glColor3d = NULL;
+PFNGLCOLOR3DVPROC glad_glColor3dv = NULL;
+PFNGLCOLOR3FPROC glad_glColor3f = NULL;
+PFNGLCOLOR3FVPROC glad_glColor3fv = NULL;
+PFNGLCOLOR3IPROC glad_glColor3i = NULL;
+PFNGLCOLOR3IVPROC glad_glColor3iv = NULL;
+PFNGLCOLOR3SPROC glad_glColor3s = NULL;
+PFNGLCOLOR3SVPROC glad_glColor3sv = NULL;
+PFNGLCOLOR3UBPROC glad_glColor3ub = NULL;
+PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;
+PFNGLCOLOR3UIPROC glad_glColor3ui = NULL;
+PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;
+PFNGLCOLOR3USPROC glad_glColor3us = NULL;
+PFNGLCOLOR3USVPROC glad_glColor3usv = NULL;
+PFNGLCOLOR4BPROC glad_glColor4b = NULL;
+PFNGLCOLOR4BVPROC glad_glColor4bv = NULL;
+PFNGLCOLOR4DPROC glad_glColor4d = NULL;
+PFNGLCOLOR4DVPROC glad_glColor4dv = NULL;
+PFNGLCOLOR4FPROC glad_glColor4f = NULL;
+PFNGLCOLOR4FVPROC glad_glColor4fv = NULL;
+PFNGLCOLOR4IPROC glad_glColor4i = NULL;
+PFNGLCOLOR4IVPROC glad_glColor4iv = NULL;
+PFNGLCOLOR4SPROC glad_glColor4s = NULL;
+PFNGLCOLOR4SVPROC glad_glColor4sv = NULL;
+PFNGLCOLOR4UBPROC glad_glColor4ub = NULL;
+PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;
+PFNGLCOLOR4UIPROC glad_glColor4ui = NULL;
+PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;
+PFNGLCOLOR4USPROC glad_glColor4us = NULL;
+PFNGLCOLOR4USVPROC glad_glColor4usv = NULL;
+PFNGLCOLORMASKPROC glad_glColorMask = NULL;
+PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
+PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;
+PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
+PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
+PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
+PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
+PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;
+PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
+PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
+PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;
+PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
+PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
+PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
+PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
+PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
+PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
+PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
+PFNGLCULLFACEPROC glad_glCullFace = NULL;
+PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
+PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
+PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
+PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
+PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
+PFNGLDELETELISTSPROC glad_glDeleteLists = NULL;
+PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
+PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
+PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
+PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
+PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
+PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
+PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
+PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
+PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
+PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
+PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
+PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
+PFNGLDISABLEPROC glad_glDisable = NULL;
+PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
+PFNGLDISABLEIPROC glad_glDisablei = NULL;
+PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
+PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
+PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
+PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
+PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
+PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
+PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
+PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;
+PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
+PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;
+PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;
+PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;
+PFNGLENABLEPROC glad_glEnable = NULL;
+PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
+PFNGLENABLEIPROC glad_glEnablei = NULL;
+PFNGLENDPROC glad_glEnd = NULL;
+PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
+PFNGLENDLISTPROC glad_glEndList = NULL;
+PFNGLENDQUERYPROC glad_glEndQuery = NULL;
+PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
+PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;
+PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;
+PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;
+PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;
+PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;
+PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;
+PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;
+PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;
+PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;
+PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;
+PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;
+PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;
+PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;
+PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
+PFNGLFINISHPROC glad_glFinish = NULL;
+PFNGLFLUSHPROC glad_glFlush = NULL;
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
+PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;
+PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;
+PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;
+PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL;
+PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL;
+PFNGLFOGFPROC glad_glFogf = NULL;
+PFNGLFOGFVPROC glad_glFogfv = NULL;
+PFNGLFOGIPROC glad_glFogi = NULL;
+PFNGLFOGIVPROC glad_glFogiv = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
+PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
+PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
+PFNGLFRUSTUMPROC glad_glFrustum = NULL;
+PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
+PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
+PFNGLGENLISTSPROC glad_glGenLists = NULL;
+PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
+PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
+PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
+PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
+PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
+PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
+PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
+PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
+PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
+PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
+PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
+PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
+PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
+PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
+PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
+PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
+PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
+PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
+PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
+PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
+PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
+PFNGLGETERRORPROC glad_glGetError = NULL;
+PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
+PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
+PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
+PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;
+PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
+PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
+PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
+PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
+PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;
+PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;
+PFNGLGETMAPDVPROC glad_glGetMapdv = NULL;
+PFNGLGETMAPFVPROC glad_glGetMapfv = NULL;
+PFNGLGETMAPIVPROC glad_glGetMapiv = NULL;
+PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;
+PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;
+PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
+PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
+PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
+PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;
+PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;
+PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;
+PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
+PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;
+PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
+PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
+PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
+PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
+PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
+PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
+PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
+PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
+PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
+PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
+PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
+PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
+PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
+PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
+PFNGLGETSTRINGPROC glad_glGetString = NULL;
+PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
+PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
+PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;
+PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;
+PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;
+PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;
+PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;
+PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
+PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
+PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
+PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
+PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
+PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
+PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
+PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
+PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
+PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
+PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
+PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
+PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
+PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
+PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
+PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
+PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
+PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
+PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL;
+PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL;
+PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL;
+PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL;
+PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL;
+PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL;
+PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL;
+PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL;
+PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL;
+PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL;
+PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL;
+PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL;
+PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL;
+PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;
+PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL;
+PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL;
+PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL;
+PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL;
+PFNGLHINTPROC glad_glHint = NULL;
+PFNGLINDEXMASKPROC glad_glIndexMask = NULL;
+PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;
+PFNGLINDEXDPROC glad_glIndexd = NULL;
+PFNGLINDEXDVPROC glad_glIndexdv = NULL;
+PFNGLINDEXFPROC glad_glIndexf = NULL;
+PFNGLINDEXFVPROC glad_glIndexfv = NULL;
+PFNGLINDEXIPROC glad_glIndexi = NULL;
+PFNGLINDEXIVPROC glad_glIndexiv = NULL;
+PFNGLINDEXSPROC glad_glIndexs = NULL;
+PFNGLINDEXSVPROC glad_glIndexsv = NULL;
+PFNGLINDEXUBPROC glad_glIndexub = NULL;
+PFNGLINDEXUBVPROC glad_glIndexubv = NULL;
+PFNGLINITNAMESPROC glad_glInitNames = NULL;
+PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;
+PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
+PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
+PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
+PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
+PFNGLISLISTPROC glad_glIsList = NULL;
+PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
+PFNGLISQUERYPROC glad_glIsQuery = NULL;
+PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
+PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
+PFNGLISSHADERPROC glad_glIsShader = NULL;
+PFNGLISSYNCPROC glad_glIsSync = NULL;
+PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
+PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
+PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;
+PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;
+PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;
+PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;
+PFNGLLIGHTFPROC glad_glLightf = NULL;
+PFNGLLIGHTFVPROC glad_glLightfv = NULL;
+PFNGLLIGHTIPROC glad_glLighti = NULL;
+PFNGLLIGHTIVPROC glad_glLightiv = NULL;
+PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;
+PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
+PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
+PFNGLLISTBASEPROC glad_glListBase = NULL;
+PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;
+PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;
+PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;
+PFNGLLOADNAMEPROC glad_glLoadName = NULL;
+PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL;
+PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL;
+PFNGLLOGICOPPROC glad_glLogicOp = NULL;
+PFNGLMAP1DPROC glad_glMap1d = NULL;
+PFNGLMAP1FPROC glad_glMap1f = NULL;
+PFNGLMAP2DPROC glad_glMap2d = NULL;
+PFNGLMAP2FPROC glad_glMap2f = NULL;
+PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
+PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
+PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;
+PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;
+PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;
+PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;
+PFNGLMATERIALFPROC glad_glMaterialf = NULL;
+PFNGLMATERIALFVPROC glad_glMaterialfv = NULL;
+PFNGLMATERIALIPROC glad_glMateriali = NULL;
+PFNGLMATERIALIVPROC glad_glMaterialiv = NULL;
+PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;
+PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;
+PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;
+PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;
+PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;
+PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
+PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
+PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;
+PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;
+PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;
+PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;
+PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;
+PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;
+PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;
+PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;
+PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;
+PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;
+PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;
+PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;
+PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;
+PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;
+PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;
+PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;
+PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;
+PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;
+PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;
+PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;
+PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;
+PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;
+PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;
+PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;
+PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;
+PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;
+PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;
+PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;
+PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;
+PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;
+PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;
+PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;
+PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
+PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
+PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
+PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
+PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
+PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
+PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
+PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
+PFNGLNEWLISTPROC glad_glNewList = NULL;
+PFNGLNORMAL3BPROC glad_glNormal3b = NULL;
+PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;
+PFNGLNORMAL3DPROC glad_glNormal3d = NULL;
+PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;
+PFNGLNORMAL3FPROC glad_glNormal3f = NULL;
+PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;
+PFNGLNORMAL3IPROC glad_glNormal3i = NULL;
+PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;
+PFNGLNORMAL3SPROC glad_glNormal3s = NULL;
+PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;
+PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
+PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
+PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;
+PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
+PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
+PFNGLORTHOPROC glad_glOrtho = NULL;
+PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;
+PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;
+PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;
+PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;
+PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
+PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
+PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;
+PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;
+PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;
+PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
+PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
+PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
+PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
+PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
+PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
+PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
+PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;
+PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;
+PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;
+PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
+PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;
+PFNGLPOPNAMEPROC glad_glPopName = NULL;
+PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
+PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;
+PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
+PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;
+PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;
+PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
+PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;
+PFNGLPUSHNAMEPROC glad_glPushName = NULL;
+PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
+PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;
+PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;
+PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;
+PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;
+PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;
+PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;
+PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;
+PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;
+PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;
+PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;
+PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;
+PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;
+PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;
+PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;
+PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;
+PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;
+PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;
+PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;
+PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;
+PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;
+PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;
+PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;
+PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;
+PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;
+PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
+PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
+PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;
+PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;
+PFNGLRECTDPROC glad_glRectd = NULL;
+PFNGLRECTDVPROC glad_glRectdv = NULL;
+PFNGLRECTFPROC glad_glRectf = NULL;
+PFNGLRECTFVPROC glad_glRectfv = NULL;
+PFNGLRECTIPROC glad_glRecti = NULL;
+PFNGLRECTIVPROC glad_glRectiv = NULL;
+PFNGLRECTSPROC glad_glRects = NULL;
+PFNGLRECTSVPROC glad_glRectsv = NULL;
+PFNGLRENDERMODEPROC glad_glRenderMode = NULL;
+PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
+PFNGLROTATEDPROC glad_glRotated = NULL;
+PFNGLROTATEFPROC glad_glRotatef = NULL;
+PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
+PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;
+PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
+PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
+PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
+PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
+PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
+PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
+PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
+PFNGLSCALEDPROC glad_glScaled = NULL;
+PFNGLSCALEFPROC glad_glScalef = NULL;
+PFNGLSCISSORPROC glad_glScissor = NULL;
+PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL;
+PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL;
+PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL;
+PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL;
+PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL;
+PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL;
+PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL;
+PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL;
+PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL;
+PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL;
+PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL;
+PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL;
+PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL;
+PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL;
+PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL;
+PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL;
+PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
+PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
+PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL;
+PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;
+PFNGLSHADEMODELPROC glad_glShadeModel = NULL;
+PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
+PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
+PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
+PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
+PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
+PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
+PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
+PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
+PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;
+PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;
+PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;
+PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;
+PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;
+PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;
+PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;
+PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;
+PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;
+PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;
+PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;
+PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;
+PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;
+PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;
+PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;
+PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;
+PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;
+PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;
+PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;
+PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;
+PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;
+PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;
+PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;
+PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;
+PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;
+PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;
+PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;
+PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;
+PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;
+PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;
+PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;
+PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;
+PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
+PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
+PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
+PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
+PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
+PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
+PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
+PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
+PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;
+PFNGLTEXENVFPROC glad_glTexEnvf = NULL;
+PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;
+PFNGLTEXENVIPROC glad_glTexEnvi = NULL;
+PFNGLTEXENVIVPROC glad_glTexEnviv = NULL;
+PFNGLTEXGENDPROC glad_glTexGend = NULL;
+PFNGLTEXGENDVPROC glad_glTexGendv = NULL;
+PFNGLTEXGENFPROC glad_glTexGenf = NULL;
+PFNGLTEXGENFVPROC glad_glTexGenfv = NULL;
+PFNGLTEXGENIPROC glad_glTexGeni = NULL;
+PFNGLTEXGENIVPROC glad_glTexGeniv = NULL;
+PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
+PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
+PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
+PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
+PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
+PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
+PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
+PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
+PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
+PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
+PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
+PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
+PFNGLTRANSLATEDPROC glad_glTranslated = NULL;
+PFNGLTRANSLATEFPROC glad_glTranslatef = NULL;
+PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
+PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
+PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
+PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
+PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
+PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
+PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
+PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
+PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
+PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
+PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
+PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
+PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
+PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
+PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
+PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
+PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
+PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
+PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
+PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
+PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
+PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
+PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
+PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
+PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
+PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
+PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
+PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
+PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
+PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
+PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
+PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
+PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
+PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
+PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
+PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
+PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
+PFNGLVERTEX2DPROC glad_glVertex2d = NULL;
+PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;
+PFNGLVERTEX2FPROC glad_glVertex2f = NULL;
+PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;
+PFNGLVERTEX2IPROC glad_glVertex2i = NULL;
+PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;
+PFNGLVERTEX2SPROC glad_glVertex2s = NULL;
+PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;
+PFNGLVERTEX3DPROC glad_glVertex3d = NULL;
+PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;
+PFNGLVERTEX3FPROC glad_glVertex3f = NULL;
+PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;
+PFNGLVERTEX3IPROC glad_glVertex3i = NULL;
+PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;
+PFNGLVERTEX3SPROC glad_glVertex3s = NULL;
+PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;
+PFNGLVERTEX4DPROC glad_glVertex4d = NULL;
+PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;
+PFNGLVERTEX4FPROC glad_glVertex4f = NULL;
+PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;
+PFNGLVERTEX4IPROC glad_glVertex4i = NULL;
+PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;
+PFNGLVERTEX4SPROC glad_glVertex4s = NULL;
+PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;
+PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
+PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
+PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
+PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
+PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
+PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
+PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
+PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
+PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
+PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
+PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
+PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
+PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
+PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
+PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
+PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
+PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
+PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
+PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
+PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
+PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
+PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
+PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
+PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
+PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
+PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
+PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
+PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
+PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
+PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
+PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
+PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
+PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
+PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
+PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
+PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
+PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
+PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
+PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
+PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
+PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
+PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
+PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
+PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
+PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
+PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
+PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
+PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
+PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
+PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
+PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
+PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
+PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
+PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
+PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
+PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
+PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
+PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
+PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
+PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
+PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
+PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
+PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
+PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
+PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
+PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
+PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
+PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
+PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
+PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
+PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
+PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
+PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
+PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;
+PFNGLVIEWPORTPROC glad_glViewport = NULL;
+PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
+PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;
+PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;
+PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;
+PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL;
+PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL;
+PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL;
+PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL;
+PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL;
+PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL;
+PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL;
+PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL;
+PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL;
+PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;
+PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;
+PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;
+PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;
+
+
+static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_0) return;
+ glAccum = (PFNGLACCUMPROC) load("glAccum", userptr);
+ glAlphaFunc = (PFNGLALPHAFUNCPROC) load("glAlphaFunc", userptr);
+ glBegin = (PFNGLBEGINPROC) load("glBegin", userptr);
+ glBitmap = (PFNGLBITMAPPROC) load("glBitmap", userptr);
+ glBlendFunc = (PFNGLBLENDFUNCPROC) load("glBlendFunc", userptr);
+ glCallList = (PFNGLCALLLISTPROC) load("glCallList", userptr);
+ glCallLists = (PFNGLCALLLISTSPROC) load("glCallLists", userptr);
+ glClear = (PFNGLCLEARPROC) load("glClear", userptr);
+ glClearAccum = (PFNGLCLEARACCUMPROC) load("glClearAccum", userptr);
+ glClearColor = (PFNGLCLEARCOLORPROC) load("glClearColor", userptr);
+ glClearDepth = (PFNGLCLEARDEPTHPROC) load("glClearDepth", userptr);
+ glClearIndex = (PFNGLCLEARINDEXPROC) load("glClearIndex", userptr);
+ glClearStencil = (PFNGLCLEARSTENCILPROC) load("glClearStencil", userptr);
+ glClipPlane = (PFNGLCLIPPLANEPROC) load("glClipPlane", userptr);
+ glColor3b = (PFNGLCOLOR3BPROC) load("glColor3b", userptr);
+ glColor3bv = (PFNGLCOLOR3BVPROC) load("glColor3bv", userptr);
+ glColor3d = (PFNGLCOLOR3DPROC) load("glColor3d", userptr);
+ glColor3dv = (PFNGLCOLOR3DVPROC) load("glColor3dv", userptr);
+ glColor3f = (PFNGLCOLOR3FPROC) load("glColor3f", userptr);
+ glColor3fv = (PFNGLCOLOR3FVPROC) load("glColor3fv", userptr);
+ glColor3i = (PFNGLCOLOR3IPROC) load("glColor3i", userptr);
+ glColor3iv = (PFNGLCOLOR3IVPROC) load("glColor3iv", userptr);
+ glColor3s = (PFNGLCOLOR3SPROC) load("glColor3s", userptr);
+ glColor3sv = (PFNGLCOLOR3SVPROC) load("glColor3sv", userptr);
+ glColor3ub = (PFNGLCOLOR3UBPROC) load("glColor3ub", userptr);
+ glColor3ubv = (PFNGLCOLOR3UBVPROC) load("glColor3ubv", userptr);
+ glColor3ui = (PFNGLCOLOR3UIPROC) load("glColor3ui", userptr);
+ glColor3uiv = (PFNGLCOLOR3UIVPROC) load("glColor3uiv", userptr);
+ glColor3us = (PFNGLCOLOR3USPROC) load("glColor3us", userptr);
+ glColor3usv = (PFNGLCOLOR3USVPROC) load("glColor3usv", userptr);
+ glColor4b = (PFNGLCOLOR4BPROC) load("glColor4b", userptr);
+ glColor4bv = (PFNGLCOLOR4BVPROC) load("glColor4bv", userptr);
+ glColor4d = (PFNGLCOLOR4DPROC) load("glColor4d", userptr);
+ glColor4dv = (PFNGLCOLOR4DVPROC) load("glColor4dv", userptr);
+ glColor4f = (PFNGLCOLOR4FPROC) load("glColor4f", userptr);
+ glColor4fv = (PFNGLCOLOR4FVPROC) load("glColor4fv", userptr);
+ glColor4i = (PFNGLCOLOR4IPROC) load("glColor4i", userptr);
+ glColor4iv = (PFNGLCOLOR4IVPROC) load("glColor4iv", userptr);
+ glColor4s = (PFNGLCOLOR4SPROC) load("glColor4s", userptr);
+ glColor4sv = (PFNGLCOLOR4SVPROC) load("glColor4sv", userptr);
+ glColor4ub = (PFNGLCOLOR4UBPROC) load("glColor4ub", userptr);
+ glColor4ubv = (PFNGLCOLOR4UBVPROC) load("glColor4ubv", userptr);
+ glColor4ui = (PFNGLCOLOR4UIPROC) load("glColor4ui", userptr);
+ glColor4uiv = (PFNGLCOLOR4UIVPROC) load("glColor4uiv", userptr);
+ glColor4us = (PFNGLCOLOR4USPROC) load("glColor4us", userptr);
+ glColor4usv = (PFNGLCOLOR4USVPROC) load("glColor4usv", userptr);
+ glColorMask = (PFNGLCOLORMASKPROC) load("glColorMask", userptr);
+ glColorMaterial = (PFNGLCOLORMATERIALPROC) load("glColorMaterial", userptr);
+ glCopyPixels = (PFNGLCOPYPIXELSPROC) load("glCopyPixels", userptr);
+ glCullFace = (PFNGLCULLFACEPROC) load("glCullFace", userptr);
+ glDeleteLists = (PFNGLDELETELISTSPROC) load("glDeleteLists", userptr);
+ glDepthFunc = (PFNGLDEPTHFUNCPROC) load("glDepthFunc", userptr);
+ glDepthMask = (PFNGLDEPTHMASKPROC) load("glDepthMask", userptr);
+ glDepthRange = (PFNGLDEPTHRANGEPROC) load("glDepthRange", userptr);
+ glDisable = (PFNGLDISABLEPROC) load("glDisable", userptr);
+ glDrawBuffer = (PFNGLDRAWBUFFERPROC) load("glDrawBuffer", userptr);
+ glDrawPixels = (PFNGLDRAWPIXELSPROC) load("glDrawPixels", userptr);
+ glEdgeFlag = (PFNGLEDGEFLAGPROC) load("glEdgeFlag", userptr);
+ glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load("glEdgeFlagv", userptr);
+ glEnable = (PFNGLENABLEPROC) load("glEnable", userptr);
+ glEnd = (PFNGLENDPROC) load("glEnd", userptr);
+ glEndList = (PFNGLENDLISTPROC) load("glEndList", userptr);
+ glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load("glEvalCoord1d", userptr);
+ glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load("glEvalCoord1dv", userptr);
+ glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load("glEvalCoord1f", userptr);
+ glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load("glEvalCoord1fv", userptr);
+ glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load("glEvalCoord2d", userptr);
+ glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load("glEvalCoord2dv", userptr);
+ glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load("glEvalCoord2f", userptr);
+ glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load("glEvalCoord2fv", userptr);
+ glEvalMesh1 = (PFNGLEVALMESH1PROC) load("glEvalMesh1", userptr);
+ glEvalMesh2 = (PFNGLEVALMESH2PROC) load("glEvalMesh2", userptr);
+ glEvalPoint1 = (PFNGLEVALPOINT1PROC) load("glEvalPoint1", userptr);
+ glEvalPoint2 = (PFNGLEVALPOINT2PROC) load("glEvalPoint2", userptr);
+ glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load("glFeedbackBuffer", userptr);
+ glFinish = (PFNGLFINISHPROC) load("glFinish", userptr);
+ glFlush = (PFNGLFLUSHPROC) load("glFlush", userptr);
+ glFogf = (PFNGLFOGFPROC) load("glFogf", userptr);
+ glFogfv = (PFNGLFOGFVPROC) load("glFogfv", userptr);
+ glFogi = (PFNGLFOGIPROC) load("glFogi", userptr);
+ glFogiv = (PFNGLFOGIVPROC) load("glFogiv", userptr);
+ glFrontFace = (PFNGLFRONTFACEPROC) load("glFrontFace", userptr);
+ glFrustum = (PFNGLFRUSTUMPROC) load("glFrustum", userptr);
+ glGenLists = (PFNGLGENLISTSPROC) load("glGenLists", userptr);
+ glGetBooleanv = (PFNGLGETBOOLEANVPROC) load("glGetBooleanv", userptr);
+ glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load("glGetClipPlane", userptr);
+ glGetDoublev = (PFNGLGETDOUBLEVPROC) load("glGetDoublev", userptr);
+ glGetError = (PFNGLGETERRORPROC) load("glGetError", userptr);
+ glGetFloatv = (PFNGLGETFLOATVPROC) load("glGetFloatv", userptr);
+ glGetIntegerv = (PFNGLGETINTEGERVPROC) load("glGetIntegerv", userptr);
+ glGetLightfv = (PFNGLGETLIGHTFVPROC) load("glGetLightfv", userptr);
+ glGetLightiv = (PFNGLGETLIGHTIVPROC) load("glGetLightiv", userptr);
+ glGetMapdv = (PFNGLGETMAPDVPROC) load("glGetMapdv", userptr);
+ glGetMapfv = (PFNGLGETMAPFVPROC) load("glGetMapfv", userptr);
+ glGetMapiv = (PFNGLGETMAPIVPROC) load("glGetMapiv", userptr);
+ glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load("glGetMaterialfv", userptr);
+ glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load("glGetMaterialiv", userptr);
+ glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load("glGetPixelMapfv", userptr);
+ glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load("glGetPixelMapuiv", userptr);
+ glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load("glGetPixelMapusv", userptr);
+ glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load("glGetPolygonStipple", userptr);
+ glGetString = (PFNGLGETSTRINGPROC) load("glGetString", userptr);
+ glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load("glGetTexEnvfv", userptr);
+ glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load("glGetTexEnviv", userptr);
+ glGetTexGendv = (PFNGLGETTEXGENDVPROC) load("glGetTexGendv", userptr);
+ glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load("glGetTexGenfv", userptr);
+ glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load("glGetTexGeniv", userptr);
+ glGetTexImage = (PFNGLGETTEXIMAGEPROC) load("glGetTexImage", userptr);
+ glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load("glGetTexLevelParameterfv", userptr);
+ glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load("glGetTexLevelParameteriv", userptr);
+ glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load("glGetTexParameterfv", userptr);
+ glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load("glGetTexParameteriv", userptr);
+ glHint = (PFNGLHINTPROC) load("glHint", userptr);
+ glIndexMask = (PFNGLINDEXMASKPROC) load("glIndexMask", userptr);
+ glIndexd = (PFNGLINDEXDPROC) load("glIndexd", userptr);
+ glIndexdv = (PFNGLINDEXDVPROC) load("glIndexdv", userptr);
+ glIndexf = (PFNGLINDEXFPROC) load("glIndexf", userptr);
+ glIndexfv = (PFNGLINDEXFVPROC) load("glIndexfv", userptr);
+ glIndexi = (PFNGLINDEXIPROC) load("glIndexi", userptr);
+ glIndexiv = (PFNGLINDEXIVPROC) load("glIndexiv", userptr);
+ glIndexs = (PFNGLINDEXSPROC) load("glIndexs", userptr);
+ glIndexsv = (PFNGLINDEXSVPROC) load("glIndexsv", userptr);
+ glInitNames = (PFNGLINITNAMESPROC) load("glInitNames", userptr);
+ glIsEnabled = (PFNGLISENABLEDPROC) load("glIsEnabled", userptr);
+ glIsList = (PFNGLISLISTPROC) load("glIsList", userptr);
+ glLightModelf = (PFNGLLIGHTMODELFPROC) load("glLightModelf", userptr);
+ glLightModelfv = (PFNGLLIGHTMODELFVPROC) load("glLightModelfv", userptr);
+ glLightModeli = (PFNGLLIGHTMODELIPROC) load("glLightModeli", userptr);
+ glLightModeliv = (PFNGLLIGHTMODELIVPROC) load("glLightModeliv", userptr);
+ glLightf = (PFNGLLIGHTFPROC) load("glLightf", userptr);
+ glLightfv = (PFNGLLIGHTFVPROC) load("glLightfv", userptr);
+ glLighti = (PFNGLLIGHTIPROC) load("glLighti", userptr);
+ glLightiv = (PFNGLLIGHTIVPROC) load("glLightiv", userptr);
+ glLineStipple = (PFNGLLINESTIPPLEPROC) load("glLineStipple", userptr);
+ glLineWidth = (PFNGLLINEWIDTHPROC) load("glLineWidth", userptr);
+ glListBase = (PFNGLLISTBASEPROC) load("glListBase", userptr);
+ glLoadIdentity = (PFNGLLOADIDENTITYPROC) load("glLoadIdentity", userptr);
+ glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load("glLoadMatrixd", userptr);
+ glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load("glLoadMatrixf", userptr);
+ glLoadName = (PFNGLLOADNAMEPROC) load("glLoadName", userptr);
+ glLogicOp = (PFNGLLOGICOPPROC) load("glLogicOp", userptr);
+ glMap1d = (PFNGLMAP1DPROC) load("glMap1d", userptr);
+ glMap1f = (PFNGLMAP1FPROC) load("glMap1f", userptr);
+ glMap2d = (PFNGLMAP2DPROC) load("glMap2d", userptr);
+ glMap2f = (PFNGLMAP2FPROC) load("glMap2f", userptr);
+ glMapGrid1d = (PFNGLMAPGRID1DPROC) load("glMapGrid1d", userptr);
+ glMapGrid1f = (PFNGLMAPGRID1FPROC) load("glMapGrid1f", userptr);
+ glMapGrid2d = (PFNGLMAPGRID2DPROC) load("glMapGrid2d", userptr);
+ glMapGrid2f = (PFNGLMAPGRID2FPROC) load("glMapGrid2f", userptr);
+ glMaterialf = (PFNGLMATERIALFPROC) load("glMaterialf", userptr);
+ glMaterialfv = (PFNGLMATERIALFVPROC) load("glMaterialfv", userptr);
+ glMateriali = (PFNGLMATERIALIPROC) load("glMateriali", userptr);
+ glMaterialiv = (PFNGLMATERIALIVPROC) load("glMaterialiv", userptr);
+ glMatrixMode = (PFNGLMATRIXMODEPROC) load("glMatrixMode", userptr);
+ glMultMatrixd = (PFNGLMULTMATRIXDPROC) load("glMultMatrixd", userptr);
+ glMultMatrixf = (PFNGLMULTMATRIXFPROC) load("glMultMatrixf", userptr);
+ glNewList = (PFNGLNEWLISTPROC) load("glNewList", userptr);
+ glNormal3b = (PFNGLNORMAL3BPROC) load("glNormal3b", userptr);
+ glNormal3bv = (PFNGLNORMAL3BVPROC) load("glNormal3bv", userptr);
+ glNormal3d = (PFNGLNORMAL3DPROC) load("glNormal3d", userptr);
+ glNormal3dv = (PFNGLNORMAL3DVPROC) load("glNormal3dv", userptr);
+ glNormal3f = (PFNGLNORMAL3FPROC) load("glNormal3f", userptr);
+ glNormal3fv = (PFNGLNORMAL3FVPROC) load("glNormal3fv", userptr);
+ glNormal3i = (PFNGLNORMAL3IPROC) load("glNormal3i", userptr);
+ glNormal3iv = (PFNGLNORMAL3IVPROC) load("glNormal3iv", userptr);
+ glNormal3s = (PFNGLNORMAL3SPROC) load("glNormal3s", userptr);
+ glNormal3sv = (PFNGLNORMAL3SVPROC) load("glNormal3sv", userptr);
+ glOrtho = (PFNGLORTHOPROC) load("glOrtho", userptr);
+ glPassThrough = (PFNGLPASSTHROUGHPROC) load("glPassThrough", userptr);
+ glPixelMapfv = (PFNGLPIXELMAPFVPROC) load("glPixelMapfv", userptr);
+ glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load("glPixelMapuiv", userptr);
+ glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load("glPixelMapusv", userptr);
+ glPixelStoref = (PFNGLPIXELSTOREFPROC) load("glPixelStoref", userptr);
+ glPixelStorei = (PFNGLPIXELSTOREIPROC) load("glPixelStorei", userptr);
+ glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load("glPixelTransferf", userptr);
+ glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load("glPixelTransferi", userptr);
+ glPixelZoom = (PFNGLPIXELZOOMPROC) load("glPixelZoom", userptr);
+ glPointSize = (PFNGLPOINTSIZEPROC) load("glPointSize", userptr);
+ glPolygonMode = (PFNGLPOLYGONMODEPROC) load("glPolygonMode", userptr);
+ glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load("glPolygonStipple", userptr);
+ glPopAttrib = (PFNGLPOPATTRIBPROC) load("glPopAttrib", userptr);
+ glPopMatrix = (PFNGLPOPMATRIXPROC) load("glPopMatrix", userptr);
+ glPopName = (PFNGLPOPNAMEPROC) load("glPopName", userptr);
+ glPushAttrib = (PFNGLPUSHATTRIBPROC) load("glPushAttrib", userptr);
+ glPushMatrix = (PFNGLPUSHMATRIXPROC) load("glPushMatrix", userptr);
+ glPushName = (PFNGLPUSHNAMEPROC) load("glPushName", userptr);
+ glRasterPos2d = (PFNGLRASTERPOS2DPROC) load("glRasterPos2d", userptr);
+ glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load("glRasterPos2dv", userptr);
+ glRasterPos2f = (PFNGLRASTERPOS2FPROC) load("glRasterPos2f", userptr);
+ glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load("glRasterPos2fv", userptr);
+ glRasterPos2i = (PFNGLRASTERPOS2IPROC) load("glRasterPos2i", userptr);
+ glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load("glRasterPos2iv", userptr);
+ glRasterPos2s = (PFNGLRASTERPOS2SPROC) load("glRasterPos2s", userptr);
+ glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load("glRasterPos2sv", userptr);
+ glRasterPos3d = (PFNGLRASTERPOS3DPROC) load("glRasterPos3d", userptr);
+ glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load("glRasterPos3dv", userptr);
+ glRasterPos3f = (PFNGLRASTERPOS3FPROC) load("glRasterPos3f", userptr);
+ glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load("glRasterPos3fv", userptr);
+ glRasterPos3i = (PFNGLRASTERPOS3IPROC) load("glRasterPos3i", userptr);
+ glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load("glRasterPos3iv", userptr);
+ glRasterPos3s = (PFNGLRASTERPOS3SPROC) load("glRasterPos3s", userptr);
+ glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load("glRasterPos3sv", userptr);
+ glRasterPos4d = (PFNGLRASTERPOS4DPROC) load("glRasterPos4d", userptr);
+ glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load("glRasterPos4dv", userptr);
+ glRasterPos4f = (PFNGLRASTERPOS4FPROC) load("glRasterPos4f", userptr);
+ glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load("glRasterPos4fv", userptr);
+ glRasterPos4i = (PFNGLRASTERPOS4IPROC) load("glRasterPos4i", userptr);
+ glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load("glRasterPos4iv", userptr);
+ glRasterPos4s = (PFNGLRASTERPOS4SPROC) load("glRasterPos4s", userptr);
+ glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load("glRasterPos4sv", userptr);
+ glReadBuffer = (PFNGLREADBUFFERPROC) load("glReadBuffer", userptr);
+ glReadPixels = (PFNGLREADPIXELSPROC) load("glReadPixels", userptr);
+ glRectd = (PFNGLRECTDPROC) load("glRectd", userptr);
+ glRectdv = (PFNGLRECTDVPROC) load("glRectdv", userptr);
+ glRectf = (PFNGLRECTFPROC) load("glRectf", userptr);
+ glRectfv = (PFNGLRECTFVPROC) load("glRectfv", userptr);
+ glRecti = (PFNGLRECTIPROC) load("glRecti", userptr);
+ glRectiv = (PFNGLRECTIVPROC) load("glRectiv", userptr);
+ glRects = (PFNGLRECTSPROC) load("glRects", userptr);
+ glRectsv = (PFNGLRECTSVPROC) load("glRectsv", userptr);
+ glRenderMode = (PFNGLRENDERMODEPROC) load("glRenderMode", userptr);
+ glRotated = (PFNGLROTATEDPROC) load("glRotated", userptr);
+ glRotatef = (PFNGLROTATEFPROC) load("glRotatef", userptr);
+ glScaled = (PFNGLSCALEDPROC) load("glScaled", userptr);
+ glScalef = (PFNGLSCALEFPROC) load("glScalef", userptr);
+ glScissor = (PFNGLSCISSORPROC) load("glScissor", userptr);
+ glSelectBuffer = (PFNGLSELECTBUFFERPROC) load("glSelectBuffer", userptr);
+ glShadeModel = (PFNGLSHADEMODELPROC) load("glShadeModel", userptr);
+ glStencilFunc = (PFNGLSTENCILFUNCPROC) load("glStencilFunc", userptr);
+ glStencilMask = (PFNGLSTENCILMASKPROC) load("glStencilMask", userptr);
+ glStencilOp = (PFNGLSTENCILOPPROC) load("glStencilOp", userptr);
+ glTexCoord1d = (PFNGLTEXCOORD1DPROC) load("glTexCoord1d", userptr);
+ glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load("glTexCoord1dv", userptr);
+ glTexCoord1f = (PFNGLTEXCOORD1FPROC) load("glTexCoord1f", userptr);
+ glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load("glTexCoord1fv", userptr);
+ glTexCoord1i = (PFNGLTEXCOORD1IPROC) load("glTexCoord1i", userptr);
+ glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load("glTexCoord1iv", userptr);
+ glTexCoord1s = (PFNGLTEXCOORD1SPROC) load("glTexCoord1s", userptr);
+ glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load("glTexCoord1sv", userptr);
+ glTexCoord2d = (PFNGLTEXCOORD2DPROC) load("glTexCoord2d", userptr);
+ glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load("glTexCoord2dv", userptr);
+ glTexCoord2f = (PFNGLTEXCOORD2FPROC) load("glTexCoord2f", userptr);
+ glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load("glTexCoord2fv", userptr);
+ glTexCoord2i = (PFNGLTEXCOORD2IPROC) load("glTexCoord2i", userptr);
+ glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load("glTexCoord2iv", userptr);
+ glTexCoord2s = (PFNGLTEXCOORD2SPROC) load("glTexCoord2s", userptr);
+ glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load("glTexCoord2sv", userptr);
+ glTexCoord3d = (PFNGLTEXCOORD3DPROC) load("glTexCoord3d", userptr);
+ glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load("glTexCoord3dv", userptr);
+ glTexCoord3f = (PFNGLTEXCOORD3FPROC) load("glTexCoord3f", userptr);
+ glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load("glTexCoord3fv", userptr);
+ glTexCoord3i = (PFNGLTEXCOORD3IPROC) load("glTexCoord3i", userptr);
+ glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load("glTexCoord3iv", userptr);
+ glTexCoord3s = (PFNGLTEXCOORD3SPROC) load("glTexCoord3s", userptr);
+ glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load("glTexCoord3sv", userptr);
+ glTexCoord4d = (PFNGLTEXCOORD4DPROC) load("glTexCoord4d", userptr);
+ glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load("glTexCoord4dv", userptr);
+ glTexCoord4f = (PFNGLTEXCOORD4FPROC) load("glTexCoord4f", userptr);
+ glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load("glTexCoord4fv", userptr);
+ glTexCoord4i = (PFNGLTEXCOORD4IPROC) load("glTexCoord4i", userptr);
+ glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load("glTexCoord4iv", userptr);
+ glTexCoord4s = (PFNGLTEXCOORD4SPROC) load("glTexCoord4s", userptr);
+ glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load("glTexCoord4sv", userptr);
+ glTexEnvf = (PFNGLTEXENVFPROC) load("glTexEnvf", userptr);
+ glTexEnvfv = (PFNGLTEXENVFVPROC) load("glTexEnvfv", userptr);
+ glTexEnvi = (PFNGLTEXENVIPROC) load("glTexEnvi", userptr);
+ glTexEnviv = (PFNGLTEXENVIVPROC) load("glTexEnviv", userptr);
+ glTexGend = (PFNGLTEXGENDPROC) load("glTexGend", userptr);
+ glTexGendv = (PFNGLTEXGENDVPROC) load("glTexGendv", userptr);
+ glTexGenf = (PFNGLTEXGENFPROC) load("glTexGenf", userptr);
+ glTexGenfv = (PFNGLTEXGENFVPROC) load("glTexGenfv", userptr);
+ glTexGeni = (PFNGLTEXGENIPROC) load("glTexGeni", userptr);
+ glTexGeniv = (PFNGLTEXGENIVPROC) load("glTexGeniv", userptr);
+ glTexImage1D = (PFNGLTEXIMAGE1DPROC) load("glTexImage1D", userptr);
+ glTexImage2D = (PFNGLTEXIMAGE2DPROC) load("glTexImage2D", userptr);
+ glTexParameterf = (PFNGLTEXPARAMETERFPROC) load("glTexParameterf", userptr);
+ glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load("glTexParameterfv", userptr);
+ glTexParameteri = (PFNGLTEXPARAMETERIPROC) load("glTexParameteri", userptr);
+ glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load("glTexParameteriv", userptr);
+ glTranslated = (PFNGLTRANSLATEDPROC) load("glTranslated", userptr);
+ glTranslatef = (PFNGLTRANSLATEFPROC) load("glTranslatef", userptr);
+ glVertex2d = (PFNGLVERTEX2DPROC) load("glVertex2d", userptr);
+ glVertex2dv = (PFNGLVERTEX2DVPROC) load("glVertex2dv", userptr);
+ glVertex2f = (PFNGLVERTEX2FPROC) load("glVertex2f", userptr);
+ glVertex2fv = (PFNGLVERTEX2FVPROC) load("glVertex2fv", userptr);
+ glVertex2i = (PFNGLVERTEX2IPROC) load("glVertex2i", userptr);
+ glVertex2iv = (PFNGLVERTEX2IVPROC) load("glVertex2iv", userptr);
+ glVertex2s = (PFNGLVERTEX2SPROC) load("glVertex2s", userptr);
+ glVertex2sv = (PFNGLVERTEX2SVPROC) load("glVertex2sv", userptr);
+ glVertex3d = (PFNGLVERTEX3DPROC) load("glVertex3d", userptr);
+ glVertex3dv = (PFNGLVERTEX3DVPROC) load("glVertex3dv", userptr);
+ glVertex3f = (PFNGLVERTEX3FPROC) load("glVertex3f", userptr);
+ glVertex3fv = (PFNGLVERTEX3FVPROC) load("glVertex3fv", userptr);
+ glVertex3i = (PFNGLVERTEX3IPROC) load("glVertex3i", userptr);
+ glVertex3iv = (PFNGLVERTEX3IVPROC) load("glVertex3iv", userptr);
+ glVertex3s = (PFNGLVERTEX3SPROC) load("glVertex3s", userptr);
+ glVertex3sv = (PFNGLVERTEX3SVPROC) load("glVertex3sv", userptr);
+ glVertex4d = (PFNGLVERTEX4DPROC) load("glVertex4d", userptr);
+ glVertex4dv = (PFNGLVERTEX4DVPROC) load("glVertex4dv", userptr);
+ glVertex4f = (PFNGLVERTEX4FPROC) load("glVertex4f", userptr);
+ glVertex4fv = (PFNGLVERTEX4FVPROC) load("glVertex4fv", userptr);
+ glVertex4i = (PFNGLVERTEX4IPROC) load("glVertex4i", userptr);
+ glVertex4iv = (PFNGLVERTEX4IVPROC) load("glVertex4iv", userptr);
+ glVertex4s = (PFNGLVERTEX4SPROC) load("glVertex4s", userptr);
+ glVertex4sv = (PFNGLVERTEX4SVPROC) load("glVertex4sv", userptr);
+ glViewport = (PFNGLVIEWPORTPROC) load("glViewport", userptr);
+}
+static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_1) return;
+ glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load("glAreTexturesResident", userptr);
+ glArrayElement = (PFNGLARRAYELEMENTPROC) load("glArrayElement", userptr);
+ glBindTexture = (PFNGLBINDTEXTUREPROC) load("glBindTexture", userptr);
+ glColorPointer = (PFNGLCOLORPOINTERPROC) load("glColorPointer", userptr);
+ glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load("glCopyTexImage1D", userptr);
+ glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load("glCopyTexImage2D", userptr);
+ glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load("glCopyTexSubImage1D", userptr);
+ glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load("glCopyTexSubImage2D", userptr);
+ glDeleteTextures = (PFNGLDELETETEXTURESPROC) load("glDeleteTextures", userptr);
+ glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load("glDisableClientState", userptr);
+ glDrawArrays = (PFNGLDRAWARRAYSPROC) load("glDrawArrays", userptr);
+ glDrawElements = (PFNGLDRAWELEMENTSPROC) load("glDrawElements", userptr);
+ glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load("glEdgeFlagPointer", userptr);
+ glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load("glEnableClientState", userptr);
+ glGenTextures = (PFNGLGENTEXTURESPROC) load("glGenTextures", userptr);
+ glGetPointerv = (PFNGLGETPOINTERVPROC) load("glGetPointerv", userptr);
+ glIndexPointer = (PFNGLINDEXPOINTERPROC) load("glIndexPointer", userptr);
+ glIndexub = (PFNGLINDEXUBPROC) load("glIndexub", userptr);
+ glIndexubv = (PFNGLINDEXUBVPROC) load("glIndexubv", userptr);
+ glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load("glInterleavedArrays", userptr);
+ glIsTexture = (PFNGLISTEXTUREPROC) load("glIsTexture", userptr);
+ glNormalPointer = (PFNGLNORMALPOINTERPROC) load("glNormalPointer", userptr);
+ glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load("glPolygonOffset", userptr);
+ glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load("glPopClientAttrib", userptr);
+ glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load("glPrioritizeTextures", userptr);
+ glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load("glPushClientAttrib", userptr);
+ glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load("glTexCoordPointer", userptr);
+ glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load("glTexSubImage1D", userptr);
+ glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load("glTexSubImage2D", userptr);
+ glVertexPointer = (PFNGLVERTEXPOINTERPROC) load("glVertexPointer", userptr);
+}
+static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_2) return;
+ glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load("glCopyTexSubImage3D", userptr);
+ glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load("glDrawRangeElements", userptr);
+ glTexImage3D = (PFNGLTEXIMAGE3DPROC) load("glTexImage3D", userptr);
+ glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load("glTexSubImage3D", userptr);
+}
+static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_3) return;
+ glActiveTexture = (PFNGLACTIVETEXTUREPROC) load("glActiveTexture", userptr);
+ glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load("glClientActiveTexture", userptr);
+ glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load("glCompressedTexImage1D", userptr);
+ glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load("glCompressedTexImage2D", userptr);
+ glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load("glCompressedTexImage3D", userptr);
+ glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load("glCompressedTexSubImage1D", userptr);
+ glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load("glCompressedTexSubImage2D", userptr);
+ glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load("glCompressedTexSubImage3D", userptr);
+ glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load("glGetCompressedTexImage", userptr);
+ glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) load("glLoadTransposeMatrixd", userptr);
+ glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) load("glLoadTransposeMatrixf", userptr);
+ glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load("glMultTransposeMatrixd", userptr);
+ glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) load("glMultTransposeMatrixf", userptr);
+ glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load("glMultiTexCoord1d", userptr);
+ glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load("glMultiTexCoord1dv", userptr);
+ glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load("glMultiTexCoord1f", userptr);
+ glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load("glMultiTexCoord1fv", userptr);
+ glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load("glMultiTexCoord1i", userptr);
+ glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load("glMultiTexCoord1iv", userptr);
+ glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load("glMultiTexCoord1s", userptr);
+ glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load("glMultiTexCoord1sv", userptr);
+ glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load("glMultiTexCoord2d", userptr);
+ glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load("glMultiTexCoord2dv", userptr);
+ glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load("glMultiTexCoord2f", userptr);
+ glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load("glMultiTexCoord2fv", userptr);
+ glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load("glMultiTexCoord2i", userptr);
+ glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load("glMultiTexCoord2iv", userptr);
+ glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load("glMultiTexCoord2s", userptr);
+ glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load("glMultiTexCoord2sv", userptr);
+ glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load("glMultiTexCoord3d", userptr);
+ glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load("glMultiTexCoord3dv", userptr);
+ glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load("glMultiTexCoord3f", userptr);
+ glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load("glMultiTexCoord3fv", userptr);
+ glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load("glMultiTexCoord3i", userptr);
+ glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load("glMultiTexCoord3iv", userptr);
+ glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load("glMultiTexCoord3s", userptr);
+ glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load("glMultiTexCoord3sv", userptr);
+ glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load("glMultiTexCoord4d", userptr);
+ glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load("glMultiTexCoord4dv", userptr);
+ glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load("glMultiTexCoord4f", userptr);
+ glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load("glMultiTexCoord4fv", userptr);
+ glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load("glMultiTexCoord4i", userptr);
+ glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load("glMultiTexCoord4iv", userptr);
+ glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load("glMultiTexCoord4s", userptr);
+ glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load("glMultiTexCoord4sv", userptr);
+ glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load("glSampleCoverage", userptr);
+}
+static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_4) return;
+ glBlendColor = (PFNGLBLENDCOLORPROC) load("glBlendColor", userptr);
+ glBlendEquation = (PFNGLBLENDEQUATIONPROC) load("glBlendEquation", userptr);
+ glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load("glBlendFuncSeparate", userptr);
+ glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) load("glFogCoordPointer", userptr);
+ glFogCoordd = (PFNGLFOGCOORDDPROC) load("glFogCoordd", userptr);
+ glFogCoorddv = (PFNGLFOGCOORDDVPROC) load("glFogCoorddv", userptr);
+ glFogCoordf = (PFNGLFOGCOORDFPROC) load("glFogCoordf", userptr);
+ glFogCoordfv = (PFNGLFOGCOORDFVPROC) load("glFogCoordfv", userptr);
+ glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load("glMultiDrawArrays", userptr);
+ glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load("glMultiDrawElements", userptr);
+ glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load("glPointParameterf", userptr);
+ glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load("glPointParameterfv", userptr);
+ glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load("glPointParameteri", userptr);
+ glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load("glPointParameteriv", userptr);
+ glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) load("glSecondaryColor3b", userptr);
+ glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) load("glSecondaryColor3bv", userptr);
+ glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) load("glSecondaryColor3d", userptr);
+ glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) load("glSecondaryColor3dv", userptr);
+ glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) load("glSecondaryColor3f", userptr);
+ glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) load("glSecondaryColor3fv", userptr);
+ glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) load("glSecondaryColor3i", userptr);
+ glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC) load("glSecondaryColor3iv", userptr);
+ glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) load("glSecondaryColor3s", userptr);
+ glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) load("glSecondaryColor3sv", userptr);
+ glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) load("glSecondaryColor3ub", userptr);
+ glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) load("glSecondaryColor3ubv", userptr);
+ glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) load("glSecondaryColor3ui", userptr);
+ glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) load("glSecondaryColor3uiv", userptr);
+ glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC) load("glSecondaryColor3us", userptr);
+ glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) load("glSecondaryColor3usv", userptr);
+ glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) load("glSecondaryColorPointer", userptr);
+ glWindowPos2d = (PFNGLWINDOWPOS2DPROC) load("glWindowPos2d", userptr);
+ glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC) load("glWindowPos2dv", userptr);
+ glWindowPos2f = (PFNGLWINDOWPOS2FPROC) load("glWindowPos2f", userptr);
+ glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC) load("glWindowPos2fv", userptr);
+ glWindowPos2i = (PFNGLWINDOWPOS2IPROC) load("glWindowPos2i", userptr);
+ glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC) load("glWindowPos2iv", userptr);
+ glWindowPos2s = (PFNGLWINDOWPOS2SPROC) load("glWindowPos2s", userptr);
+ glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC) load("glWindowPos2sv", userptr);
+ glWindowPos3d = (PFNGLWINDOWPOS3DPROC) load("glWindowPos3d", userptr);
+ glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC) load("glWindowPos3dv", userptr);
+ glWindowPos3f = (PFNGLWINDOWPOS3FPROC) load("glWindowPos3f", userptr);
+ glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC) load("glWindowPos3fv", userptr);
+ glWindowPos3i = (PFNGLWINDOWPOS3IPROC) load("glWindowPos3i", userptr);
+ glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC) load("glWindowPos3iv", userptr);
+ glWindowPos3s = (PFNGLWINDOWPOS3SPROC) load("glWindowPos3s", userptr);
+ glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC) load("glWindowPos3sv", userptr);
+}
+static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_5) return;
+ glBeginQuery = (PFNGLBEGINQUERYPROC) load("glBeginQuery", userptr);
+ glBindBuffer = (PFNGLBINDBUFFERPROC) load("glBindBuffer", userptr);
+ glBufferData = (PFNGLBUFFERDATAPROC) load("glBufferData", userptr);
+ glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load("glBufferSubData", userptr);
+ glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load("glDeleteBuffers", userptr);
+ glDeleteQueries = (PFNGLDELETEQUERIESPROC) load("glDeleteQueries", userptr);
+ glEndQuery = (PFNGLENDQUERYPROC) load("glEndQuery", userptr);
+ glGenBuffers = (PFNGLGENBUFFERSPROC) load("glGenBuffers", userptr);
+ glGenQueries = (PFNGLGENQUERIESPROC) load("glGenQueries", userptr);
+ glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load("glGetBufferParameteriv", userptr);
+ glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load("glGetBufferPointerv", userptr);
+ glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load("glGetBufferSubData", userptr);
+ glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load("glGetQueryObjectiv", userptr);
+ glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load("glGetQueryObjectuiv", userptr);
+ glGetQueryiv = (PFNGLGETQUERYIVPROC) load("glGetQueryiv", userptr);
+ glIsBuffer = (PFNGLISBUFFERPROC) load("glIsBuffer", userptr);
+ glIsQuery = (PFNGLISQUERYPROC) load("glIsQuery", userptr);
+ glMapBuffer = (PFNGLMAPBUFFERPROC) load("glMapBuffer", userptr);
+ glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load("glUnmapBuffer", userptr);
+}
+static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_2_0) return;
+ glAttachShader = (PFNGLATTACHSHADERPROC) load("glAttachShader", userptr);
+ glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load("glBindAttribLocation", userptr);
+ glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load("glBlendEquationSeparate", userptr);
+ glCompileShader = (PFNGLCOMPILESHADERPROC) load("glCompileShader", userptr);
+ glCreateProgram = (PFNGLCREATEPROGRAMPROC) load("glCreateProgram", userptr);
+ glCreateShader = (PFNGLCREATESHADERPROC) load("glCreateShader", userptr);
+ glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load("glDeleteProgram", userptr);
+ glDeleteShader = (PFNGLDELETESHADERPROC) load("glDeleteShader", userptr);
+ glDetachShader = (PFNGLDETACHSHADERPROC) load("glDetachShader", userptr);
+ glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load("glDisableVertexAttribArray", userptr);
+ glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load("glDrawBuffers", userptr);
+ glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load("glEnableVertexAttribArray", userptr);
+ glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load("glGetActiveAttrib", userptr);
+ glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load("glGetActiveUniform", userptr);
+ glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load("glGetAttachedShaders", userptr);
+ glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load("glGetAttribLocation", userptr);
+ glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load("glGetProgramInfoLog", userptr);
+ glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load("glGetProgramiv", userptr);
+ glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load("glGetShaderInfoLog", userptr);
+ glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load("glGetShaderSource", userptr);
+ glGetShaderiv = (PFNGLGETSHADERIVPROC) load("glGetShaderiv", userptr);
+ glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load("glGetUniformLocation", userptr);
+ glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load("glGetUniformfv", userptr);
+ glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load("glGetUniformiv", userptr);
+ glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load("glGetVertexAttribPointerv", userptr);
+ glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load("glGetVertexAttribdv", userptr);
+ glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load("glGetVertexAttribfv", userptr);
+ glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load("glGetVertexAttribiv", userptr);
+ glIsProgram = (PFNGLISPROGRAMPROC) load("glIsProgram", userptr);
+ glIsShader = (PFNGLISSHADERPROC) load("glIsShader", userptr);
+ glLinkProgram = (PFNGLLINKPROGRAMPROC) load("glLinkProgram", userptr);
+ glShaderSource = (PFNGLSHADERSOURCEPROC) load("glShaderSource", userptr);
+ glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load("glStencilFuncSeparate", userptr);
+ glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load("glStencilMaskSeparate", userptr);
+ glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load("glStencilOpSeparate", userptr);
+ glUniform1f = (PFNGLUNIFORM1FPROC) load("glUniform1f", userptr);
+ glUniform1fv = (PFNGLUNIFORM1FVPROC) load("glUniform1fv", userptr);
+ glUniform1i = (PFNGLUNIFORM1IPROC) load("glUniform1i", userptr);
+ glUniform1iv = (PFNGLUNIFORM1IVPROC) load("glUniform1iv", userptr);
+ glUniform2f = (PFNGLUNIFORM2FPROC) load("glUniform2f", userptr);
+ glUniform2fv = (PFNGLUNIFORM2FVPROC) load("glUniform2fv", userptr);
+ glUniform2i = (PFNGLUNIFORM2IPROC) load("glUniform2i", userptr);
+ glUniform2iv = (PFNGLUNIFORM2IVPROC) load("glUniform2iv", userptr);
+ glUniform3f = (PFNGLUNIFORM3FPROC) load("glUniform3f", userptr);
+ glUniform3fv = (PFNGLUNIFORM3FVPROC) load("glUniform3fv", userptr);
+ glUniform3i = (PFNGLUNIFORM3IPROC) load("glUniform3i", userptr);
+ glUniform3iv = (PFNGLUNIFORM3IVPROC) load("glUniform3iv", userptr);
+ glUniform4f = (PFNGLUNIFORM4FPROC) load("glUniform4f", userptr);
+ glUniform4fv = (PFNGLUNIFORM4FVPROC) load("glUniform4fv", userptr);
+ glUniform4i = (PFNGLUNIFORM4IPROC) load("glUniform4i", userptr);
+ glUniform4iv = (PFNGLUNIFORM4IVPROC) load("glUniform4iv", userptr);
+ glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load("glUniformMatrix2fv", userptr);
+ glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load("glUniformMatrix3fv", userptr);
+ glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load("glUniformMatrix4fv", userptr);
+ glUseProgram = (PFNGLUSEPROGRAMPROC) load("glUseProgram", userptr);
+ glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load("glValidateProgram", userptr);
+ glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load("glVertexAttrib1d", userptr);
+ glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load("glVertexAttrib1dv", userptr);
+ glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load("glVertexAttrib1f", userptr);
+ glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load("glVertexAttrib1fv", userptr);
+ glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load("glVertexAttrib1s", userptr);
+ glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load("glVertexAttrib1sv", userptr);
+ glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load("glVertexAttrib2d", userptr);
+ glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load("glVertexAttrib2dv", userptr);
+ glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load("glVertexAttrib2f", userptr);
+ glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load("glVertexAttrib2fv", userptr);
+ glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load("glVertexAttrib2s", userptr);
+ glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load("glVertexAttrib2sv", userptr);
+ glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load("glVertexAttrib3d", userptr);
+ glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load("glVertexAttrib3dv", userptr);
+ glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load("glVertexAttrib3f", userptr);
+ glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load("glVertexAttrib3fv", userptr);
+ glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load("glVertexAttrib3s", userptr);
+ glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load("glVertexAttrib3sv", userptr);
+ glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load("glVertexAttrib4Nbv", userptr);
+ glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load("glVertexAttrib4Niv", userptr);
+ glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load("glVertexAttrib4Nsv", userptr);
+ glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load("glVertexAttrib4Nub", userptr);
+ glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load("glVertexAttrib4Nubv", userptr);
+ glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load("glVertexAttrib4Nuiv", userptr);
+ glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load("glVertexAttrib4Nusv", userptr);
+ glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load("glVertexAttrib4bv", userptr);
+ glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load("glVertexAttrib4d", userptr);
+ glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load("glVertexAttrib4dv", userptr);
+ glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load("glVertexAttrib4f", userptr);
+ glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load("glVertexAttrib4fv", userptr);
+ glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load("glVertexAttrib4iv", userptr);
+ glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load("glVertexAttrib4s", userptr);
+ glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load("glVertexAttrib4sv", userptr);
+ glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load("glVertexAttrib4ubv", userptr);
+ glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load("glVertexAttrib4uiv", userptr);
+ glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load("glVertexAttrib4usv", userptr);
+ glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load("glVertexAttribPointer", userptr);
+}
+static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_2_1) return;
+ glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load("glUniformMatrix2x3fv", userptr);
+ glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load("glUniformMatrix2x4fv", userptr);
+ glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load("glUniformMatrix3x2fv", userptr);
+ glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load("glUniformMatrix3x4fv", userptr);
+ glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load("glUniformMatrix4x2fv", userptr);
+ glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load("glUniformMatrix4x3fv", userptr);
+}
+static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_3_0) return;
+ glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load("glBeginConditionalRender", userptr);
+ glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load("glBeginTransformFeedback", userptr);
+ glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load("glBindBufferBase", userptr);
+ glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load("glBindBufferRange", userptr);
+ glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load("glBindFragDataLocation", userptr);
+ glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load("glBindFramebuffer", userptr);
+ glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load("glBindRenderbuffer", userptr);
+ glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load("glBindVertexArray", userptr);
+ glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load("glBlitFramebuffer", userptr);
+ glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load("glCheckFramebufferStatus", userptr);
+ glClampColor = (PFNGLCLAMPCOLORPROC) load("glClampColor", userptr);
+ glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load("glClearBufferfi", userptr);
+ glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load("glClearBufferfv", userptr);
+ glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load("glClearBufferiv", userptr);
+ glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load("glClearBufferuiv", userptr);
+ glColorMaski = (PFNGLCOLORMASKIPROC) load("glColorMaski", userptr);
+ glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load("glDeleteFramebuffers", userptr);
+ glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load("glDeleteRenderbuffers", userptr);
+ glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load("glDeleteVertexArrays", userptr);
+ glDisablei = (PFNGLDISABLEIPROC) load("glDisablei", userptr);
+ glEnablei = (PFNGLENABLEIPROC) load("glEnablei", userptr);
+ glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load("glEndConditionalRender", userptr);
+ glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load("glEndTransformFeedback", userptr);
+ glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load("glFlushMappedBufferRange", userptr);
+ glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load("glFramebufferRenderbuffer", userptr);
+ glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load("glFramebufferTexture1D", userptr);
+ glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load("glFramebufferTexture2D", userptr);
+ glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load("glFramebufferTexture3D", userptr);
+ glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load("glFramebufferTextureLayer", userptr);
+ glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load("glGenFramebuffers", userptr);
+ glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load("glGenRenderbuffers", userptr);
+ glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load("glGenVertexArrays", userptr);
+ glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load("glGenerateMipmap", userptr);
+ glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load("glGetBooleani_v", userptr);
+ glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load("glGetFragDataLocation", userptr);
+ glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load("glGetFramebufferAttachmentParameteriv", userptr);
+ glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load("glGetIntegeri_v", userptr);
+ glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load("glGetRenderbufferParameteriv", userptr);
+ glGetStringi = (PFNGLGETSTRINGIPROC) load("glGetStringi", userptr);
+ glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load("glGetTexParameterIiv", userptr);
+ glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load("glGetTexParameterIuiv", userptr);
+ glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load("glGetTransformFeedbackVarying", userptr);
+ glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load("glGetUniformuiv", userptr);
+ glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load("glGetVertexAttribIiv", userptr);
+ glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load("glGetVertexAttribIuiv", userptr);
+ glIsEnabledi = (PFNGLISENABLEDIPROC) load("glIsEnabledi", userptr);
+ glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load("glIsFramebuffer", userptr);
+ glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load("glIsRenderbuffer", userptr);
+ glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load("glIsVertexArray", userptr);
+ glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load("glMapBufferRange", userptr);
+ glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load("glRenderbufferStorage", userptr);
+ glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load("glRenderbufferStorageMultisample", userptr);
+ glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load("glTexParameterIiv", userptr);
+ glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load("glTexParameterIuiv", userptr);
+ glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load("glTransformFeedbackVaryings", userptr);
+ glUniform1ui = (PFNGLUNIFORM1UIPROC) load("glUniform1ui", userptr);
+ glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load("glUniform1uiv", userptr);
+ glUniform2ui = (PFNGLUNIFORM2UIPROC) load("glUniform2ui", userptr);
+ glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load("glUniform2uiv", userptr);
+ glUniform3ui = (PFNGLUNIFORM3UIPROC) load("glUniform3ui", userptr);
+ glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load("glUniform3uiv", userptr);
+ glUniform4ui = (PFNGLUNIFORM4UIPROC) load("glUniform4ui", userptr);
+ glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load("glUniform4uiv", userptr);
+ glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load("glVertexAttribI1i", userptr);
+ glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load("glVertexAttribI1iv", userptr);
+ glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load("glVertexAttribI1ui", userptr);
+ glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load("glVertexAttribI1uiv", userptr);
+ glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load("glVertexAttribI2i", userptr);
+ glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load("glVertexAttribI2iv", userptr);
+ glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load("glVertexAttribI2ui", userptr);
+ glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load("glVertexAttribI2uiv", userptr);
+ glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load("glVertexAttribI3i", userptr);
+ glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load("glVertexAttribI3iv", userptr);
+ glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load("glVertexAttribI3ui", userptr);
+ glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load("glVertexAttribI3uiv", userptr);
+ glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load("glVertexAttribI4bv", userptr);
+ glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load("glVertexAttribI4i", userptr);
+ glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load("glVertexAttribI4iv", userptr);
+ glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load("glVertexAttribI4sv", userptr);
+ glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load("glVertexAttribI4ubv", userptr);
+ glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load("glVertexAttribI4ui", userptr);
+ glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load("glVertexAttribI4uiv", userptr);
+ glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load("glVertexAttribI4usv", userptr);
+ glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load("glVertexAttribIPointer", userptr);
+}
+static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_3_1) return;
+ glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load("glBindBufferBase", userptr);
+ glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load("glBindBufferRange", userptr);
+ glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load("glCopyBufferSubData", userptr);
+ glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load("glDrawArraysInstanced", userptr);
+ glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load("glDrawElementsInstanced", userptr);
+ glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load("glGetActiveUniformBlockName", userptr);
+ glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load("glGetActiveUniformBlockiv", userptr);
+ glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load("glGetActiveUniformName", userptr);
+ glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load("glGetActiveUniformsiv", userptr);
+ glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load("glGetIntegeri_v", userptr);
+ glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load("glGetUniformBlockIndex", userptr);
+ glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load("glGetUniformIndices", userptr);
+ glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load("glPrimitiveRestartIndex", userptr);
+ glTexBuffer = (PFNGLTEXBUFFERPROC) load("glTexBuffer", userptr);
+ glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load("glUniformBlockBinding", userptr);
+}
+static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_3_2) return;
+ glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load("glClientWaitSync", userptr);
+ glDeleteSync = (PFNGLDELETESYNCPROC) load("glDeleteSync", userptr);
+ glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load("glDrawElementsBaseVertex", userptr);
+ glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load("glDrawElementsInstancedBaseVertex", userptr);
+ glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load("glDrawRangeElementsBaseVertex", userptr);
+ glFenceSync = (PFNGLFENCESYNCPROC) load("glFenceSync", userptr);
+ glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load("glFramebufferTexture", userptr);
+ glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load("glGetBufferParameteri64v", userptr);
+ glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load("glGetInteger64i_v", userptr);
+ glGetInteger64v = (PFNGLGETINTEGER64VPROC) load("glGetInteger64v", userptr);
+ glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load("glGetMultisamplefv", userptr);
+ glGetSynciv = (PFNGLGETSYNCIVPROC) load("glGetSynciv", userptr);
+ glIsSync = (PFNGLISSYNCPROC) load("glIsSync", userptr);
+ glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load("glMultiDrawElementsBaseVertex", userptr);
+ glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load("glProvokingVertex", userptr);
+ glSampleMaski = (PFNGLSAMPLEMASKIPROC) load("glSampleMaski", userptr);
+ glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load("glTexImage2DMultisample", userptr);
+ glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load("glTexImage3DMultisample", userptr);
+ glWaitSync = (PFNGLWAITSYNCPROC) load("glWaitSync", userptr);
+}
+static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_3_3) return;
+ glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load("glBindFragDataLocationIndexed", userptr);
+ glBindSampler = (PFNGLBINDSAMPLERPROC) load("glBindSampler", userptr);
+ glColorP3ui = (PFNGLCOLORP3UIPROC) load("glColorP3ui", userptr);
+ glColorP3uiv = (PFNGLCOLORP3UIVPROC) load("glColorP3uiv", userptr);
+ glColorP4ui = (PFNGLCOLORP4UIPROC) load("glColorP4ui", userptr);
+ glColorP4uiv = (PFNGLCOLORP4UIVPROC) load("glColorP4uiv", userptr);
+ glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load("glDeleteSamplers", userptr);
+ glGenSamplers = (PFNGLGENSAMPLERSPROC) load("glGenSamplers", userptr);
+ glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load("glGetFragDataIndex", userptr);
+ glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load("glGetQueryObjecti64v", userptr);
+ glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load("glGetQueryObjectui64v", userptr);
+ glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load("glGetSamplerParameterIiv", userptr);
+ glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load("glGetSamplerParameterIuiv", userptr);
+ glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load("glGetSamplerParameterfv", userptr);
+ glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load("glGetSamplerParameteriv", userptr);
+ glIsSampler = (PFNGLISSAMPLERPROC) load("glIsSampler", userptr);
+ glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load("glMultiTexCoordP1ui", userptr);
+ glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load("glMultiTexCoordP1uiv", userptr);
+ glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load("glMultiTexCoordP2ui", userptr);
+ glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load("glMultiTexCoordP2uiv", userptr);
+ glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load("glMultiTexCoordP3ui", userptr);
+ glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load("glMultiTexCoordP3uiv", userptr);
+ glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load("glMultiTexCoordP4ui", userptr);
+ glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load("glMultiTexCoordP4uiv", userptr);
+ glNormalP3ui = (PFNGLNORMALP3UIPROC) load("glNormalP3ui", userptr);
+ glNormalP3uiv = (PFNGLNORMALP3UIVPROC) load("glNormalP3uiv", userptr);
+ glQueryCounter = (PFNGLQUERYCOUNTERPROC) load("glQueryCounter", userptr);
+ glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load("glSamplerParameterIiv", userptr);
+ glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load("glSamplerParameterIuiv", userptr);
+ glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load("glSamplerParameterf", userptr);
+ glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load("glSamplerParameterfv", userptr);
+ glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load("glSamplerParameteri", userptr);
+ glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load("glSamplerParameteriv", userptr);
+ glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load("glSecondaryColorP3ui", userptr);
+ glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load("glSecondaryColorP3uiv", userptr);
+ glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load("glTexCoordP1ui", userptr);
+ glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load("glTexCoordP1uiv", userptr);
+ glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load("glTexCoordP2ui", userptr);
+ glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load("glTexCoordP2uiv", userptr);
+ glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load("glTexCoordP3ui", userptr);
+ glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load("glTexCoordP3uiv", userptr);
+ glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load("glTexCoordP4ui", userptr);
+ glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load("glTexCoordP4uiv", userptr);
+ glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load("glVertexAttribDivisor", userptr);
+ glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load("glVertexAttribP1ui", userptr);
+ glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load("glVertexAttribP1uiv", userptr);
+ glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load("glVertexAttribP2ui", userptr);
+ glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load("glVertexAttribP2uiv", userptr);
+ glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load("glVertexAttribP3ui", userptr);
+ glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load("glVertexAttribP3uiv", userptr);
+ glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load("glVertexAttribP4ui", userptr);
+ glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load("glVertexAttribP4uiv", userptr);
+ glVertexP2ui = (PFNGLVERTEXP2UIPROC) load("glVertexP2ui", userptr);
+ glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load("glVertexP2uiv", userptr);
+ glVertexP3ui = (PFNGLVERTEXP3UIPROC) load("glVertexP3ui", userptr);
+ glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load("glVertexP3uiv", userptr);
+ glVertexP4ui = (PFNGLVERTEXP4UIPROC) load("glVertexP4ui", userptr);
+ glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load("glVertexP4uiv", userptr);
+}
+static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_multisample) return;
+ glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load("glSampleCoverage", userptr);
+ glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load("glSampleCoverageARB", userptr);
+}
+static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_robustness) return;
+ glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) load("glGetGraphicsResetStatusARB", userptr);
+ glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC) load("glGetnColorTableARB", userptr);
+ glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) load("glGetnCompressedTexImageARB", userptr);
+ glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC) load("glGetnConvolutionFilterARB", userptr);
+ glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC) load("glGetnHistogramARB", userptr);
+ glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC) load("glGetnMapdvARB", userptr);
+ glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC) load("glGetnMapfvARB", userptr);
+ glGetnMapivARB = (PFNGLGETNMAPIVARBPROC) load("glGetnMapivARB", userptr);
+ glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC) load("glGetnMinmaxARB", userptr);
+ glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC) load("glGetnPixelMapfvARB", userptr);
+ glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC) load("glGetnPixelMapuivARB", userptr);
+ glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC) load("glGetnPixelMapusvARB", userptr);
+ glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC) load("glGetnPolygonStippleARB", userptr);
+ glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC) load("glGetnSeparableFilterARB", userptr);
+ glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) load("glGetnTexImageARB", userptr);
+ glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) load("glGetnUniformdvARB", userptr);
+ glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) load("glGetnUniformfvARB", userptr);
+ glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) load("glGetnUniformivARB", userptr);
+ glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) load("glGetnUniformuivARB", userptr);
+ glReadnPixels = (PFNGLREADNPIXELSPROC) load("glReadnPixels", userptr);
+ glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) load("glReadnPixelsARB", userptr);
+}
+static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_KHR_debug) return;
+ glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load("glDebugMessageCallback", userptr);
+ glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load("glDebugMessageControl", userptr);
+ glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load("glDebugMessageInsert", userptr);
+ glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load("glGetDebugMessageLog", userptr);
+ glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load("glGetObjectLabel", userptr);
+ glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load("glGetObjectPtrLabel", userptr);
+ glGetPointerv = (PFNGLGETPOINTERVPROC) load("glGetPointerv", userptr);
+ glObjectLabel = (PFNGLOBJECTLABELPROC) load("glObjectLabel", userptr);
+ glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load("glObjectPtrLabel", userptr);
+ glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load("glPopDebugGroup", userptr);
+ glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load("glPushDebugGroup", userptr);
+}
+
+
+
+#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
+#define GLAD_GL_IS_SOME_NEW_VERSION 1
+#else
+#define GLAD_GL_IS_SOME_NEW_VERSION 0
+#endif
+
+static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) {
+#if GLAD_GL_IS_SOME_NEW_VERSION
+ if(GLAD_VERSION_MAJOR(version) < 3) {
+#else
+ (void) version;
+ (void) out_num_exts_i;
+ (void) out_exts_i;
+#endif
+ if (glGetString == NULL) {
+ return 0;
+ }
+ *out_exts = (const char *)glGetString(GL_EXTENSIONS);
+#if GLAD_GL_IS_SOME_NEW_VERSION
+ } else {
+ unsigned int index = 0;
+ unsigned int num_exts_i = 0;
+ char **exts_i = NULL;
+ if (glGetStringi == NULL || glGetIntegerv == NULL) {
+ return 0;
+ }
+ glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
+ if (num_exts_i > 0) {
+ exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i));
+ }
+ if (exts_i == NULL) {
+ return 0;
+ }
+ for(index = 0; index < num_exts_i; index++) {
+ const char *gl_str_tmp = (const char*) glGetStringi(GL_EXTENSIONS, index);
+ size_t len = strlen(gl_str_tmp) + 1;
+
+ char *local_str = (char*) malloc(len * sizeof(char));
+ if(local_str != NULL) {
+ memcpy(local_str, gl_str_tmp, len * sizeof(char));
+ }
+
+ exts_i[index] = local_str;
+ }
+
+ *out_num_exts_i = num_exts_i;
+ *out_exts_i = exts_i;
+ }
+#endif
+ return 1;
+}
+static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) {
+ if (exts_i != NULL) {
+ unsigned int index;
+ for(index = 0; index < num_exts_i; index++) {
+ free((void *) (exts_i[index]));
+ }
+ free((void *)exts_i);
+ exts_i = NULL;
+ }
+}
+static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) {
+ if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
+ const char *extensions;
+ const char *loc;
+ const char *terminator;
+ extensions = exts;
+ if(extensions == NULL || ext == NULL) {
+ return 0;
+ }
+ while(1) {
+ loc = strstr(extensions, ext);
+ if(loc == NULL) {
+ return 0;
+ }
+ terminator = loc + strlen(ext);
+ if((loc == extensions || *(loc - 1) == ' ') &&
+ (*terminator == ' ' || *terminator == '\0')) {
+ return 1;
+ }
+ extensions = terminator;
+ }
+ } else {
+ unsigned int index;
+ for(index = 0; index < num_exts_i; index++) {
+ const char *e = exts_i[index];
+ if(strcmp(e, ext) == 0) {
+ return 1;
+ }
+ }
+ }
+ return 0;
+}
+
+static GLADapiproc glad_gl_get_proc_from_userptr(const char* name, void *userptr) {
+ return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
+}
+
+static int glad_gl_find_extensions_gl( int version) {
+ const char *exts = NULL;
+ unsigned int num_exts_i = 0;
+ char **exts_i = NULL;
+ if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
+
+ GLAD_GL_ARB_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multisample");
+ GLAD_GL_ARB_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robustness");
+ GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug");
+
+ glad_gl_free_extensions(exts_i, num_exts_i);
+
+ return 1;
+}
+
+static int glad_gl_find_core_gl(void) {
+ int i, major, minor;
+ const char* version;
+ const char* prefixes[] = {
+ "OpenGL ES-CM ",
+ "OpenGL ES-CL ",
+ "OpenGL ES ",
+ NULL
+ };
+ version = (const char*) glGetString(GL_VERSION);
+ if (!version) return 0;
+ for (i = 0; prefixes[i]; i++) {
+ const size_t length = strlen(prefixes[i]);
+ if (strncmp(version, prefixes[i], length) == 0) {
+ version += length;
+ break;
+ }
+ }
+
+ GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
+
+ GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
+ GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
+ GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
+ GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
+ GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
+ GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
+ GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
+ GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
+ GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
+ GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
+ GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
+ GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
+
+ return GLAD_MAKE_VERSION(major, minor);
+}
+
+int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
+ int version;
+
+ glGetString = (PFNGLGETSTRINGPROC) load("glGetString", userptr);
+ if(glGetString == NULL) return 0;
+ if(glGetString(GL_VERSION) == NULL) return 0;
+ version = glad_gl_find_core_gl();
+
+ glad_gl_load_GL_VERSION_1_0(load, userptr);
+ glad_gl_load_GL_VERSION_1_1(load, userptr);
+ glad_gl_load_GL_VERSION_1_2(load, userptr);
+ glad_gl_load_GL_VERSION_1_3(load, userptr);
+ glad_gl_load_GL_VERSION_1_4(load, userptr);
+ glad_gl_load_GL_VERSION_1_5(load, userptr);
+ glad_gl_load_GL_VERSION_2_0(load, userptr);
+ glad_gl_load_GL_VERSION_2_1(load, userptr);
+ glad_gl_load_GL_VERSION_3_0(load, userptr);
+ glad_gl_load_GL_VERSION_3_1(load, userptr);
+ glad_gl_load_GL_VERSION_3_2(load, userptr);
+ glad_gl_load_GL_VERSION_3_3(load, userptr);
+
+ if (!glad_gl_find_extensions_gl(version)) return 0;
+ glad_gl_load_GL_ARB_multisample(load, userptr);
+ glad_gl_load_GL_ARB_robustness(load, userptr);
+ glad_gl_load_GL_KHR_debug(load, userptr);
+
+
+
+ return version;
+}
+
+
+int gladLoadGL( GLADloadfunc load) {
+ return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
+}
+
+
+
+
diff --git a/deps/glad_vulkan.c b/deps/glad_vulkan.c
new file mode 100644
index 0000000..5adfbbb
--- /dev/null
+++ b/deps/glad_vulkan.c
@@ -0,0 +1,593 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <glad/vulkan.h>
+
+#ifndef GLAD_IMPL_UTIL_C_
+#define GLAD_IMPL_UTIL_C_
+
+#ifdef _MSC_VER
+#define GLAD_IMPL_UTIL_SSCANF sscanf_s
+#else
+#define GLAD_IMPL_UTIL_SSCANF sscanf
+#endif
+
+#endif /* GLAD_IMPL_UTIL_C_ */
+
+
+int GLAD_VK_VERSION_1_0 = 0;
+int GLAD_VK_VERSION_1_1 = 0;
+int GLAD_VK_EXT_debug_report = 0;
+int GLAD_VK_KHR_surface = 0;
+int GLAD_VK_KHR_swapchain = 0;
+
+
+
+PFN_vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR = NULL;
+PFN_vkAcquireNextImageKHR glad_vkAcquireNextImageKHR = NULL;
+PFN_vkAllocateCommandBuffers glad_vkAllocateCommandBuffers = NULL;
+PFN_vkAllocateDescriptorSets glad_vkAllocateDescriptorSets = NULL;
+PFN_vkAllocateMemory glad_vkAllocateMemory = NULL;
+PFN_vkBeginCommandBuffer glad_vkBeginCommandBuffer = NULL;
+PFN_vkBindBufferMemory glad_vkBindBufferMemory = NULL;
+PFN_vkBindBufferMemory2 glad_vkBindBufferMemory2 = NULL;
+PFN_vkBindImageMemory glad_vkBindImageMemory = NULL;
+PFN_vkBindImageMemory2 glad_vkBindImageMemory2 = NULL;
+PFN_vkCmdBeginQuery glad_vkCmdBeginQuery = NULL;
+PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass = NULL;
+PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets = NULL;
+PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer = NULL;
+PFN_vkCmdBindPipeline glad_vkCmdBindPipeline = NULL;
+PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers = NULL;
+PFN_vkCmdBlitImage glad_vkCmdBlitImage = NULL;
+PFN_vkCmdClearAttachments glad_vkCmdClearAttachments = NULL;
+PFN_vkCmdClearColorImage glad_vkCmdClearColorImage = NULL;
+PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage = NULL;
+PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer = NULL;
+PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage = NULL;
+PFN_vkCmdCopyImage glad_vkCmdCopyImage = NULL;
+PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer = NULL;
+PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults = NULL;
+PFN_vkCmdDispatch glad_vkCmdDispatch = NULL;
+PFN_vkCmdDispatchBase glad_vkCmdDispatchBase = NULL;
+PFN_vkCmdDispatchIndirect glad_vkCmdDispatchIndirect = NULL;
+PFN_vkCmdDraw glad_vkCmdDraw = NULL;
+PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed = NULL;
+PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect = NULL;
+PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect = NULL;
+PFN_vkCmdEndQuery glad_vkCmdEndQuery = NULL;
+PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass = NULL;
+PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands = NULL;
+PFN_vkCmdFillBuffer glad_vkCmdFillBuffer = NULL;
+PFN_vkCmdNextSubpass glad_vkCmdNextSubpass = NULL;
+PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier = NULL;
+PFN_vkCmdPushConstants glad_vkCmdPushConstants = NULL;
+PFN_vkCmdResetEvent glad_vkCmdResetEvent = NULL;
+PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool = NULL;
+PFN_vkCmdResolveImage glad_vkCmdResolveImage = NULL;
+PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants = NULL;
+PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias = NULL;
+PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds = NULL;
+PFN_vkCmdSetDeviceMask glad_vkCmdSetDeviceMask = NULL;
+PFN_vkCmdSetEvent glad_vkCmdSetEvent = NULL;
+PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth = NULL;
+PFN_vkCmdSetScissor glad_vkCmdSetScissor = NULL;
+PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask = NULL;
+PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference = NULL;
+PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask = NULL;
+PFN_vkCmdSetViewport glad_vkCmdSetViewport = NULL;
+PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer = NULL;
+PFN_vkCmdWaitEvents glad_vkCmdWaitEvents = NULL;
+PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp = NULL;
+PFN_vkCreateBuffer glad_vkCreateBuffer = NULL;
+PFN_vkCreateBufferView glad_vkCreateBufferView = NULL;
+PFN_vkCreateCommandPool glad_vkCreateCommandPool = NULL;
+PFN_vkCreateComputePipelines glad_vkCreateComputePipelines = NULL;
+PFN_vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT = NULL;
+PFN_vkCreateDescriptorPool glad_vkCreateDescriptorPool = NULL;
+PFN_vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout = NULL;
+PFN_vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate = NULL;
+PFN_vkCreateDevice glad_vkCreateDevice = NULL;
+PFN_vkCreateEvent glad_vkCreateEvent = NULL;
+PFN_vkCreateFence glad_vkCreateFence = NULL;
+PFN_vkCreateFramebuffer glad_vkCreateFramebuffer = NULL;
+PFN_vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines = NULL;
+PFN_vkCreateImage glad_vkCreateImage = NULL;
+PFN_vkCreateImageView glad_vkCreateImageView = NULL;
+PFN_vkCreateInstance glad_vkCreateInstance = NULL;
+PFN_vkCreatePipelineCache glad_vkCreatePipelineCache = NULL;
+PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout = NULL;
+PFN_vkCreateQueryPool glad_vkCreateQueryPool = NULL;
+PFN_vkCreateRenderPass glad_vkCreateRenderPass = NULL;
+PFN_vkCreateSampler glad_vkCreateSampler = NULL;
+PFN_vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion = NULL;
+PFN_vkCreateSemaphore glad_vkCreateSemaphore = NULL;
+PFN_vkCreateShaderModule glad_vkCreateShaderModule = NULL;
+PFN_vkCreateSwapchainKHR glad_vkCreateSwapchainKHR = NULL;
+PFN_vkDebugReportMessageEXT glad_vkDebugReportMessageEXT = NULL;
+PFN_vkDestroyBuffer glad_vkDestroyBuffer = NULL;
+PFN_vkDestroyBufferView glad_vkDestroyBufferView = NULL;
+PFN_vkDestroyCommandPool glad_vkDestroyCommandPool = NULL;
+PFN_vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT = NULL;
+PFN_vkDestroyDescriptorPool glad_vkDestroyDescriptorPool = NULL;
+PFN_vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout = NULL;
+PFN_vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate = NULL;
+PFN_vkDestroyDevice glad_vkDestroyDevice = NULL;
+PFN_vkDestroyEvent glad_vkDestroyEvent = NULL;
+PFN_vkDestroyFence glad_vkDestroyFence = NULL;
+PFN_vkDestroyFramebuffer glad_vkDestroyFramebuffer = NULL;
+PFN_vkDestroyImage glad_vkDestroyImage = NULL;
+PFN_vkDestroyImageView glad_vkDestroyImageView = NULL;
+PFN_vkDestroyInstance glad_vkDestroyInstance = NULL;
+PFN_vkDestroyPipeline glad_vkDestroyPipeline = NULL;
+PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache = NULL;
+PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout = NULL;
+PFN_vkDestroyQueryPool glad_vkDestroyQueryPool = NULL;
+PFN_vkDestroyRenderPass glad_vkDestroyRenderPass = NULL;
+PFN_vkDestroySampler glad_vkDestroySampler = NULL;
+PFN_vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion = NULL;
+PFN_vkDestroySemaphore glad_vkDestroySemaphore = NULL;
+PFN_vkDestroyShaderModule glad_vkDestroyShaderModule = NULL;
+PFN_vkDestroySurfaceKHR glad_vkDestroySurfaceKHR = NULL;
+PFN_vkDestroySwapchainKHR glad_vkDestroySwapchainKHR = NULL;
+PFN_vkDeviceWaitIdle glad_vkDeviceWaitIdle = NULL;
+PFN_vkEndCommandBuffer glad_vkEndCommandBuffer = NULL;
+PFN_vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties = NULL;
+PFN_vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties = NULL;
+PFN_vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties = NULL;
+PFN_vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties = NULL;
+PFN_vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion = NULL;
+PFN_vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups = NULL;
+PFN_vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices = NULL;
+PFN_vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges = NULL;
+PFN_vkFreeCommandBuffers glad_vkFreeCommandBuffers = NULL;
+PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets = NULL;
+PFN_vkFreeMemory glad_vkFreeMemory = NULL;
+PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements = NULL;
+PFN_vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2 = NULL;
+PFN_vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport = NULL;
+PFN_vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures = NULL;
+PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR = NULL;
+PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR = NULL;
+PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment = NULL;
+PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr = NULL;
+PFN_vkGetDeviceQueue glad_vkGetDeviceQueue = NULL;
+PFN_vkGetDeviceQueue2 glad_vkGetDeviceQueue2 = NULL;
+PFN_vkGetEventStatus glad_vkGetEventStatus = NULL;
+PFN_vkGetFenceStatus glad_vkGetFenceStatus = NULL;
+PFN_vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements = NULL;
+PFN_vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2 = NULL;
+PFN_vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements = NULL;
+PFN_vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2 = NULL;
+PFN_vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout = NULL;
+PFN_vkGetInstanceProcAddr glad_vkGetInstanceProcAddr = NULL;
+PFN_vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties = NULL;
+PFN_vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties = NULL;
+PFN_vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties = NULL;
+PFN_vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures = NULL;
+PFN_vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2 = NULL;
+PFN_vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties = NULL;
+PFN_vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2 = NULL;
+PFN_vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties = NULL;
+PFN_vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2 = NULL;
+PFN_vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties = NULL;
+PFN_vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2 = NULL;
+PFN_vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR = NULL;
+PFN_vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties = NULL;
+PFN_vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2 = NULL;
+PFN_vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties = NULL;
+PFN_vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2 = NULL;
+PFN_vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties = NULL;
+PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2 = NULL;
+PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR = NULL;
+PFN_vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR = NULL;
+PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR = NULL;
+PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR = NULL;
+PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData = NULL;
+PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults = NULL;
+PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity = NULL;
+PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR = NULL;
+PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges = NULL;
+PFN_vkMapMemory glad_vkMapMemory = NULL;
+PFN_vkMergePipelineCaches glad_vkMergePipelineCaches = NULL;
+PFN_vkQueueBindSparse glad_vkQueueBindSparse = NULL;
+PFN_vkQueuePresentKHR glad_vkQueuePresentKHR = NULL;
+PFN_vkQueueSubmit glad_vkQueueSubmit = NULL;
+PFN_vkQueueWaitIdle glad_vkQueueWaitIdle = NULL;
+PFN_vkResetCommandBuffer glad_vkResetCommandBuffer = NULL;
+PFN_vkResetCommandPool glad_vkResetCommandPool = NULL;
+PFN_vkResetDescriptorPool glad_vkResetDescriptorPool = NULL;
+PFN_vkResetEvent glad_vkResetEvent = NULL;
+PFN_vkResetFences glad_vkResetFences = NULL;
+PFN_vkSetEvent glad_vkSetEvent = NULL;
+PFN_vkTrimCommandPool glad_vkTrimCommandPool = NULL;
+PFN_vkUnmapMemory glad_vkUnmapMemory = NULL;
+PFN_vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate = NULL;
+PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets = NULL;
+PFN_vkWaitForFences glad_vkWaitForFences = NULL;
+
+
+static void glad_vk_load_VK_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_VK_VERSION_1_0) return;
+ vkAllocateCommandBuffers = (PFN_vkAllocateCommandBuffers) load("vkAllocateCommandBuffers", userptr);
+ vkAllocateDescriptorSets = (PFN_vkAllocateDescriptorSets) load("vkAllocateDescriptorSets", userptr);
+ vkAllocateMemory = (PFN_vkAllocateMemory) load("vkAllocateMemory", userptr);
+ vkBeginCommandBuffer = (PFN_vkBeginCommandBuffer) load("vkBeginCommandBuffer", userptr);
+ vkBindBufferMemory = (PFN_vkBindBufferMemory) load("vkBindBufferMemory", userptr);
+ vkBindImageMemory = (PFN_vkBindImageMemory) load("vkBindImageMemory", userptr);
+ vkCmdBeginQuery = (PFN_vkCmdBeginQuery) load("vkCmdBeginQuery", userptr);
+ vkCmdBeginRenderPass = (PFN_vkCmdBeginRenderPass) load("vkCmdBeginRenderPass", userptr);
+ vkCmdBindDescriptorSets = (PFN_vkCmdBindDescriptorSets) load("vkCmdBindDescriptorSets", userptr);
+ vkCmdBindIndexBuffer = (PFN_vkCmdBindIndexBuffer) load("vkCmdBindIndexBuffer", userptr);
+ vkCmdBindPipeline = (PFN_vkCmdBindPipeline) load("vkCmdBindPipeline", userptr);
+ vkCmdBindVertexBuffers = (PFN_vkCmdBindVertexBuffers) load("vkCmdBindVertexBuffers", userptr);
+ vkCmdBlitImage = (PFN_vkCmdBlitImage) load("vkCmdBlitImage", userptr);
+ vkCmdClearAttachments = (PFN_vkCmdClearAttachments) load("vkCmdClearAttachments", userptr);
+ vkCmdClearColorImage = (PFN_vkCmdClearColorImage) load("vkCmdClearColorImage", userptr);
+ vkCmdClearDepthStencilImage = (PFN_vkCmdClearDepthStencilImage) load("vkCmdClearDepthStencilImage", userptr);
+ vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer) load("vkCmdCopyBuffer", userptr);
+ vkCmdCopyBufferToImage = (PFN_vkCmdCopyBufferToImage) load("vkCmdCopyBufferToImage", userptr);
+ vkCmdCopyImage = (PFN_vkCmdCopyImage) load("vkCmdCopyImage", userptr);
+ vkCmdCopyImageToBuffer = (PFN_vkCmdCopyImageToBuffer) load("vkCmdCopyImageToBuffer", userptr);
+ vkCmdCopyQueryPoolResults = (PFN_vkCmdCopyQueryPoolResults) load("vkCmdCopyQueryPoolResults", userptr);
+ vkCmdDispatch = (PFN_vkCmdDispatch) load("vkCmdDispatch", userptr);
+ vkCmdDispatchIndirect = (PFN_vkCmdDispatchIndirect) load("vkCmdDispatchIndirect", userptr);
+ vkCmdDraw = (PFN_vkCmdDraw) load("vkCmdDraw", userptr);
+ vkCmdDrawIndexed = (PFN_vkCmdDrawIndexed) load("vkCmdDrawIndexed", userptr);
+ vkCmdDrawIndexedIndirect = (PFN_vkCmdDrawIndexedIndirect) load("vkCmdDrawIndexedIndirect", userptr);
+ vkCmdDrawIndirect = (PFN_vkCmdDrawIndirect) load("vkCmdDrawIndirect", userptr);
+ vkCmdEndQuery = (PFN_vkCmdEndQuery) load("vkCmdEndQuery", userptr);
+ vkCmdEndRenderPass = (PFN_vkCmdEndRenderPass) load("vkCmdEndRenderPass", userptr);
+ vkCmdExecuteCommands = (PFN_vkCmdExecuteCommands) load("vkCmdExecuteCommands", userptr);
+ vkCmdFillBuffer = (PFN_vkCmdFillBuffer) load("vkCmdFillBuffer", userptr);
+ vkCmdNextSubpass = (PFN_vkCmdNextSubpass) load("vkCmdNextSubpass", userptr);
+ vkCmdPipelineBarrier = (PFN_vkCmdPipelineBarrier) load("vkCmdPipelineBarrier", userptr);
+ vkCmdPushConstants = (PFN_vkCmdPushConstants) load("vkCmdPushConstants", userptr);
+ vkCmdResetEvent = (PFN_vkCmdResetEvent) load("vkCmdResetEvent", userptr);
+ vkCmdResetQueryPool = (PFN_vkCmdResetQueryPool) load("vkCmdResetQueryPool", userptr);
+ vkCmdResolveImage = (PFN_vkCmdResolveImage) load("vkCmdResolveImage", userptr);
+ vkCmdSetBlendConstants = (PFN_vkCmdSetBlendConstants) load("vkCmdSetBlendConstants", userptr);
+ vkCmdSetDepthBias = (PFN_vkCmdSetDepthBias) load("vkCmdSetDepthBias", userptr);
+ vkCmdSetDepthBounds = (PFN_vkCmdSetDepthBounds) load("vkCmdSetDepthBounds", userptr);
+ vkCmdSetEvent = (PFN_vkCmdSetEvent) load("vkCmdSetEvent", userptr);
+ vkCmdSetLineWidth = (PFN_vkCmdSetLineWidth) load("vkCmdSetLineWidth", userptr);
+ vkCmdSetScissor = (PFN_vkCmdSetScissor) load("vkCmdSetScissor", userptr);
+ vkCmdSetStencilCompareMask = (PFN_vkCmdSetStencilCompareMask) load("vkCmdSetStencilCompareMask", userptr);
+ vkCmdSetStencilReference = (PFN_vkCmdSetStencilReference) load("vkCmdSetStencilReference", userptr);
+ vkCmdSetStencilWriteMask = (PFN_vkCmdSetStencilWriteMask) load("vkCmdSetStencilWriteMask", userptr);
+ vkCmdSetViewport = (PFN_vkCmdSetViewport) load("vkCmdSetViewport", userptr);
+ vkCmdUpdateBuffer = (PFN_vkCmdUpdateBuffer) load("vkCmdUpdateBuffer", userptr);
+ vkCmdWaitEvents = (PFN_vkCmdWaitEvents) load("vkCmdWaitEvents", userptr);
+ vkCmdWriteTimestamp = (PFN_vkCmdWriteTimestamp) load("vkCmdWriteTimestamp", userptr);
+ vkCreateBuffer = (PFN_vkCreateBuffer) load("vkCreateBuffer", userptr);
+ vkCreateBufferView = (PFN_vkCreateBufferView) load("vkCreateBufferView", userptr);
+ vkCreateCommandPool = (PFN_vkCreateCommandPool) load("vkCreateCommandPool", userptr);
+ vkCreateComputePipelines = (PFN_vkCreateComputePipelines) load("vkCreateComputePipelines", userptr);
+ vkCreateDescriptorPool = (PFN_vkCreateDescriptorPool) load("vkCreateDescriptorPool", userptr);
+ vkCreateDescriptorSetLayout = (PFN_vkCreateDescriptorSetLayout) load("vkCreateDescriptorSetLayout", userptr);
+ vkCreateDevice = (PFN_vkCreateDevice) load("vkCreateDevice", userptr);
+ vkCreateEvent = (PFN_vkCreateEvent) load("vkCreateEvent", userptr);
+ vkCreateFence = (PFN_vkCreateFence) load("vkCreateFence", userptr);
+ vkCreateFramebuffer = (PFN_vkCreateFramebuffer) load("vkCreateFramebuffer", userptr);
+ vkCreateGraphicsPipelines = (PFN_vkCreateGraphicsPipelines) load("vkCreateGraphicsPipelines", userptr);
+ vkCreateImage = (PFN_vkCreateImage) load("vkCreateImage", userptr);
+ vkCreateImageView = (PFN_vkCreateImageView) load("vkCreateImageView", userptr);
+ vkCreateInstance = (PFN_vkCreateInstance) load("vkCreateInstance", userptr);
+ vkCreatePipelineCache = (PFN_vkCreatePipelineCache) load("vkCreatePipelineCache", userptr);
+ vkCreatePipelineLayout = (PFN_vkCreatePipelineLayout) load("vkCreatePipelineLayout", userptr);
+ vkCreateQueryPool = (PFN_vkCreateQueryPool) load("vkCreateQueryPool", userptr);
+ vkCreateRenderPass = (PFN_vkCreateRenderPass) load("vkCreateRenderPass", userptr);
+ vkCreateSampler = (PFN_vkCreateSampler) load("vkCreateSampler", userptr);
+ vkCreateSemaphore = (PFN_vkCreateSemaphore) load("vkCreateSemaphore", userptr);
+ vkCreateShaderModule = (PFN_vkCreateShaderModule) load("vkCreateShaderModule", userptr);
+ vkDestroyBuffer = (PFN_vkDestroyBuffer) load("vkDestroyBuffer", userptr);
+ vkDestroyBufferView = (PFN_vkDestroyBufferView) load("vkDestroyBufferView", userptr);
+ vkDestroyCommandPool = (PFN_vkDestroyCommandPool) load("vkDestroyCommandPool", userptr);
+ vkDestroyDescriptorPool = (PFN_vkDestroyDescriptorPool) load("vkDestroyDescriptorPool", userptr);
+ vkDestroyDescriptorSetLayout = (PFN_vkDestroyDescriptorSetLayout) load("vkDestroyDescriptorSetLayout", userptr);
+ vkDestroyDevice = (PFN_vkDestroyDevice) load("vkDestroyDevice", userptr);
+ vkDestroyEvent = (PFN_vkDestroyEvent) load("vkDestroyEvent", userptr);
+ vkDestroyFence = (PFN_vkDestroyFence) load("vkDestroyFence", userptr);
+ vkDestroyFramebuffer = (PFN_vkDestroyFramebuffer) load("vkDestroyFramebuffer", userptr);
+ vkDestroyImage = (PFN_vkDestroyImage) load("vkDestroyImage", userptr);
+ vkDestroyImageView = (PFN_vkDestroyImageView) load("vkDestroyImageView", userptr);
+ vkDestroyInstance = (PFN_vkDestroyInstance) load("vkDestroyInstance", userptr);
+ vkDestroyPipeline = (PFN_vkDestroyPipeline) load("vkDestroyPipeline", userptr);
+ vkDestroyPipelineCache = (PFN_vkDestroyPipelineCache) load("vkDestroyPipelineCache", userptr);
+ vkDestroyPipelineLayout = (PFN_vkDestroyPipelineLayout) load("vkDestroyPipelineLayout", userptr);
+ vkDestroyQueryPool = (PFN_vkDestroyQueryPool) load("vkDestroyQueryPool", userptr);
+ vkDestroyRenderPass = (PFN_vkDestroyRenderPass) load("vkDestroyRenderPass", userptr);
+ vkDestroySampler = (PFN_vkDestroySampler) load("vkDestroySampler", userptr);
+ vkDestroySemaphore = (PFN_vkDestroySemaphore) load("vkDestroySemaphore", userptr);
+ vkDestroyShaderModule = (PFN_vkDestroyShaderModule) load("vkDestroyShaderModule", userptr);
+ vkDeviceWaitIdle = (PFN_vkDeviceWaitIdle) load("vkDeviceWaitIdle", userptr);
+ vkEndCommandBuffer = (PFN_vkEndCommandBuffer) load("vkEndCommandBuffer", userptr);
+ vkEnumerateDeviceExtensionProperties = (PFN_vkEnumerateDeviceExtensionProperties) load("vkEnumerateDeviceExtensionProperties", userptr);
+ vkEnumerateDeviceLayerProperties = (PFN_vkEnumerateDeviceLayerProperties) load("vkEnumerateDeviceLayerProperties", userptr);
+ vkEnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) load("vkEnumerateInstanceExtensionProperties", userptr);
+ vkEnumerateInstanceLayerProperties = (PFN_vkEnumerateInstanceLayerProperties) load("vkEnumerateInstanceLayerProperties", userptr);
+ vkEnumeratePhysicalDevices = (PFN_vkEnumeratePhysicalDevices) load("vkEnumeratePhysicalDevices", userptr);
+ vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges) load("vkFlushMappedMemoryRanges", userptr);
+ vkFreeCommandBuffers = (PFN_vkFreeCommandBuffers) load("vkFreeCommandBuffers", userptr);
+ vkFreeDescriptorSets = (PFN_vkFreeDescriptorSets) load("vkFreeDescriptorSets", userptr);
+ vkFreeMemory = (PFN_vkFreeMemory) load("vkFreeMemory", userptr);
+ vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements) load("vkGetBufferMemoryRequirements", userptr);
+ vkGetDeviceMemoryCommitment = (PFN_vkGetDeviceMemoryCommitment) load("vkGetDeviceMemoryCommitment", userptr);
+ vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) load("vkGetDeviceProcAddr", userptr);
+ vkGetDeviceQueue = (PFN_vkGetDeviceQueue) load("vkGetDeviceQueue", userptr);
+ vkGetEventStatus = (PFN_vkGetEventStatus) load("vkGetEventStatus", userptr);
+ vkGetFenceStatus = (PFN_vkGetFenceStatus) load("vkGetFenceStatus", userptr);
+ vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements) load("vkGetImageMemoryRequirements", userptr);
+ vkGetImageSparseMemoryRequirements = (PFN_vkGetImageSparseMemoryRequirements) load("vkGetImageSparseMemoryRequirements", userptr);
+ vkGetImageSubresourceLayout = (PFN_vkGetImageSubresourceLayout) load("vkGetImageSubresourceLayout", userptr);
+ vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) load("vkGetInstanceProcAddr", userptr);
+ vkGetPhysicalDeviceFeatures = (PFN_vkGetPhysicalDeviceFeatures) load("vkGetPhysicalDeviceFeatures", userptr);
+ vkGetPhysicalDeviceFormatProperties = (PFN_vkGetPhysicalDeviceFormatProperties) load("vkGetPhysicalDeviceFormatProperties", userptr);
+ vkGetPhysicalDeviceImageFormatProperties = (PFN_vkGetPhysicalDeviceImageFormatProperties) load("vkGetPhysicalDeviceImageFormatProperties", userptr);
+ vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties) load("vkGetPhysicalDeviceMemoryProperties", userptr);
+ vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties) load("vkGetPhysicalDeviceProperties", userptr);
+ vkGetPhysicalDeviceQueueFamilyProperties = (PFN_vkGetPhysicalDeviceQueueFamilyProperties) load("vkGetPhysicalDeviceQueueFamilyProperties", userptr);
+ vkGetPhysicalDeviceSparseImageFormatProperties = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties) load("vkGetPhysicalDeviceSparseImageFormatProperties", userptr);
+ vkGetPipelineCacheData = (PFN_vkGetPipelineCacheData) load("vkGetPipelineCacheData", userptr);
+ vkGetQueryPoolResults = (PFN_vkGetQueryPoolResults) load("vkGetQueryPoolResults", userptr);
+ vkGetRenderAreaGranularity = (PFN_vkGetRenderAreaGranularity) load("vkGetRenderAreaGranularity", userptr);
+ vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges) load("vkInvalidateMappedMemoryRanges", userptr);
+ vkMapMemory = (PFN_vkMapMemory) load("vkMapMemory", userptr);
+ vkMergePipelineCaches = (PFN_vkMergePipelineCaches) load("vkMergePipelineCaches", userptr);
+ vkQueueBindSparse = (PFN_vkQueueBindSparse) load("vkQueueBindSparse", userptr);
+ vkQueueSubmit = (PFN_vkQueueSubmit) load("vkQueueSubmit", userptr);
+ vkQueueWaitIdle = (PFN_vkQueueWaitIdle) load("vkQueueWaitIdle", userptr);
+ vkResetCommandBuffer = (PFN_vkResetCommandBuffer) load("vkResetCommandBuffer", userptr);
+ vkResetCommandPool = (PFN_vkResetCommandPool) load("vkResetCommandPool", userptr);
+ vkResetDescriptorPool = (PFN_vkResetDescriptorPool) load("vkResetDescriptorPool", userptr);
+ vkResetEvent = (PFN_vkResetEvent) load("vkResetEvent", userptr);
+ vkResetFences = (PFN_vkResetFences) load("vkResetFences", userptr);
+ vkSetEvent = (PFN_vkSetEvent) load("vkSetEvent", userptr);
+ vkUnmapMemory = (PFN_vkUnmapMemory) load("vkUnmapMemory", userptr);
+ vkUpdateDescriptorSets = (PFN_vkUpdateDescriptorSets) load("vkUpdateDescriptorSets", userptr);
+ vkWaitForFences = (PFN_vkWaitForFences) load("vkWaitForFences", userptr);
+}
+static void glad_vk_load_VK_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_VK_VERSION_1_1) return;
+ vkBindBufferMemory2 = (PFN_vkBindBufferMemory2) load("vkBindBufferMemory2", userptr);
+ vkBindImageMemory2 = (PFN_vkBindImageMemory2) load("vkBindImageMemory2", userptr);
+ vkCmdDispatchBase = (PFN_vkCmdDispatchBase) load("vkCmdDispatchBase", userptr);
+ vkCmdSetDeviceMask = (PFN_vkCmdSetDeviceMask) load("vkCmdSetDeviceMask", userptr);
+ vkCreateDescriptorUpdateTemplate = (PFN_vkCreateDescriptorUpdateTemplate) load("vkCreateDescriptorUpdateTemplate", userptr);
+ vkCreateSamplerYcbcrConversion = (PFN_vkCreateSamplerYcbcrConversion) load("vkCreateSamplerYcbcrConversion", userptr);
+ vkDestroyDescriptorUpdateTemplate = (PFN_vkDestroyDescriptorUpdateTemplate) load("vkDestroyDescriptorUpdateTemplate", userptr);
+ vkDestroySamplerYcbcrConversion = (PFN_vkDestroySamplerYcbcrConversion) load("vkDestroySamplerYcbcrConversion", userptr);
+ vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load("vkEnumerateInstanceVersion", userptr);
+ vkEnumeratePhysicalDeviceGroups = (PFN_vkEnumeratePhysicalDeviceGroups) load("vkEnumeratePhysicalDeviceGroups", userptr);
+ vkGetBufferMemoryRequirements2 = (PFN_vkGetBufferMemoryRequirements2) load("vkGetBufferMemoryRequirements2", userptr);
+ vkGetDescriptorSetLayoutSupport = (PFN_vkGetDescriptorSetLayoutSupport) load("vkGetDescriptorSetLayoutSupport", userptr);
+ vkGetDeviceGroupPeerMemoryFeatures = (PFN_vkGetDeviceGroupPeerMemoryFeatures) load("vkGetDeviceGroupPeerMemoryFeatures", userptr);
+ vkGetDeviceQueue2 = (PFN_vkGetDeviceQueue2) load("vkGetDeviceQueue2", userptr);
+ vkGetImageMemoryRequirements2 = (PFN_vkGetImageMemoryRequirements2) load("vkGetImageMemoryRequirements2", userptr);
+ vkGetImageSparseMemoryRequirements2 = (PFN_vkGetImageSparseMemoryRequirements2) load("vkGetImageSparseMemoryRequirements2", userptr);
+ vkGetPhysicalDeviceExternalBufferProperties = (PFN_vkGetPhysicalDeviceExternalBufferProperties) load("vkGetPhysicalDeviceExternalBufferProperties", userptr);
+ vkGetPhysicalDeviceExternalFenceProperties = (PFN_vkGetPhysicalDeviceExternalFenceProperties) load("vkGetPhysicalDeviceExternalFenceProperties", userptr);
+ vkGetPhysicalDeviceExternalSemaphoreProperties = (PFN_vkGetPhysicalDeviceExternalSemaphoreProperties) load("vkGetPhysicalDeviceExternalSemaphoreProperties", userptr);
+ vkGetPhysicalDeviceFeatures2 = (PFN_vkGetPhysicalDeviceFeatures2) load("vkGetPhysicalDeviceFeatures2", userptr);
+ vkGetPhysicalDeviceFormatProperties2 = (PFN_vkGetPhysicalDeviceFormatProperties2) load("vkGetPhysicalDeviceFormatProperties2", userptr);
+ vkGetPhysicalDeviceImageFormatProperties2 = (PFN_vkGetPhysicalDeviceImageFormatProperties2) load("vkGetPhysicalDeviceImageFormatProperties2", userptr);
+ vkGetPhysicalDeviceMemoryProperties2 = (PFN_vkGetPhysicalDeviceMemoryProperties2) load("vkGetPhysicalDeviceMemoryProperties2", userptr);
+ vkGetPhysicalDeviceProperties2 = (PFN_vkGetPhysicalDeviceProperties2) load("vkGetPhysicalDeviceProperties2", userptr);
+ vkGetPhysicalDeviceQueueFamilyProperties2 = (PFN_vkGetPhysicalDeviceQueueFamilyProperties2) load("vkGetPhysicalDeviceQueueFamilyProperties2", userptr);
+ vkGetPhysicalDeviceSparseImageFormatProperties2 = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties2) load("vkGetPhysicalDeviceSparseImageFormatProperties2", userptr);
+ vkTrimCommandPool = (PFN_vkTrimCommandPool) load("vkTrimCommandPool", userptr);
+ vkUpdateDescriptorSetWithTemplate = (PFN_vkUpdateDescriptorSetWithTemplate) load("vkUpdateDescriptorSetWithTemplate", userptr);
+}
+static void glad_vk_load_VK_EXT_debug_report( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_VK_EXT_debug_report) return;
+ vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT) load("vkCreateDebugReportCallbackEXT", userptr);
+ vkDebugReportMessageEXT = (PFN_vkDebugReportMessageEXT) load("vkDebugReportMessageEXT", userptr);
+ vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT) load("vkDestroyDebugReportCallbackEXT", userptr);
+}
+static void glad_vk_load_VK_KHR_surface( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_VK_KHR_surface) return;
+ vkDestroySurfaceKHR = (PFN_vkDestroySurfaceKHR) load("vkDestroySurfaceKHR", userptr);
+ vkGetPhysicalDeviceSurfaceCapabilitiesKHR = (PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR) load("vkGetPhysicalDeviceSurfaceCapabilitiesKHR", userptr);
+ vkGetPhysicalDeviceSurfaceFormatsKHR = (PFN_vkGetPhysicalDeviceSurfaceFormatsKHR) load("vkGetPhysicalDeviceSurfaceFormatsKHR", userptr);
+ vkGetPhysicalDeviceSurfacePresentModesKHR = (PFN_vkGetPhysicalDeviceSurfacePresentModesKHR) load("vkGetPhysicalDeviceSurfacePresentModesKHR", userptr);
+ vkGetPhysicalDeviceSurfaceSupportKHR = (PFN_vkGetPhysicalDeviceSurfaceSupportKHR) load("vkGetPhysicalDeviceSurfaceSupportKHR", userptr);
+}
+static void glad_vk_load_VK_KHR_swapchain( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_VK_KHR_swapchain) return;
+ vkAcquireNextImage2KHR = (PFN_vkAcquireNextImage2KHR) load("vkAcquireNextImage2KHR", userptr);
+ vkAcquireNextImageKHR = (PFN_vkAcquireNextImageKHR) load("vkAcquireNextImageKHR", userptr);
+ vkCreateSwapchainKHR = (PFN_vkCreateSwapchainKHR) load("vkCreateSwapchainKHR", userptr);
+ vkDestroySwapchainKHR = (PFN_vkDestroySwapchainKHR) load("vkDestroySwapchainKHR", userptr);
+ vkGetDeviceGroupPresentCapabilitiesKHR = (PFN_vkGetDeviceGroupPresentCapabilitiesKHR) load("vkGetDeviceGroupPresentCapabilitiesKHR", userptr);
+ vkGetDeviceGroupSurfacePresentModesKHR = (PFN_vkGetDeviceGroupSurfacePresentModesKHR) load("vkGetDeviceGroupSurfacePresentModesKHR", userptr);
+ vkGetPhysicalDevicePresentRectanglesKHR = (PFN_vkGetPhysicalDevicePresentRectanglesKHR) load("vkGetPhysicalDevicePresentRectanglesKHR", userptr);
+ vkGetSwapchainImagesKHR = (PFN_vkGetSwapchainImagesKHR) load("vkGetSwapchainImagesKHR", userptr);
+ vkQueuePresentKHR = (PFN_vkQueuePresentKHR) load("vkQueuePresentKHR", userptr);
+}
+
+
+
+static int glad_vk_get_extensions( VkPhysicalDevice physical_device, uint32_t *out_extension_count, char ***out_extensions) {
+ uint32_t i;
+ uint32_t instance_extension_count = 0;
+ uint32_t device_extension_count = 0;
+ uint32_t max_extension_count;
+ uint32_t total_extension_count;
+ char **extensions;
+ VkExtensionProperties *ext_properties;
+ VkResult result;
+
+ if (vkEnumerateInstanceExtensionProperties == NULL || (physical_device != NULL && vkEnumerateDeviceExtensionProperties == NULL)) {
+ return 0;
+ }
+
+ result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, NULL);
+ if (result != VK_SUCCESS) {
+ return 0;
+ }
+
+ if (physical_device != NULL) {
+ result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, NULL);
+ if (result != VK_SUCCESS) {
+ return 0;
+ }
+ }
+
+ total_extension_count = instance_extension_count + device_extension_count;
+ max_extension_count = instance_extension_count > device_extension_count
+ ? instance_extension_count : device_extension_count;
+
+ ext_properties = (VkExtensionProperties*) malloc(max_extension_count * sizeof(VkExtensionProperties));
+ if (ext_properties == NULL) {
+ return 0;
+ }
+
+ result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, ext_properties);
+ if (result != VK_SUCCESS) {
+ free((void*) ext_properties);
+ return 0;
+ }
+
+ extensions = (char**) calloc(total_extension_count, sizeof(char*));
+ if (extensions == NULL) {
+ free((void*) ext_properties);
+ return 0;
+ }
+
+ for (i = 0; i < instance_extension_count; ++i) {
+ VkExtensionProperties ext = ext_properties[i];
+
+ size_t extension_name_length = strlen(ext.extensionName) + 1;
+ extensions[i] = (char*) malloc(extension_name_length * sizeof(char));
+ memcpy(extensions[i], ext.extensionName, extension_name_length * sizeof(char));
+ }
+
+ if (physical_device != NULL) {
+ result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, ext_properties);
+ if (result != VK_SUCCESS) {
+ for (i = 0; i < instance_extension_count; ++i) {
+ free((void*) extensions[i]);
+ }
+ free(extensions);
+ return 0;
+ }
+
+ for (i = 0; i < device_extension_count; ++i) {
+ VkExtensionProperties ext = ext_properties[i];
+
+ size_t extension_name_length = strlen(ext.extensionName) + 1;
+ extensions[instance_extension_count + i] = (char*) malloc(extension_name_length * sizeof(char));
+ memcpy(extensions[instance_extension_count + i], ext.extensionName, extension_name_length * sizeof(char));
+ }
+ }
+
+ free((void*) ext_properties);
+
+ *out_extension_count = total_extension_count;
+ *out_extensions = extensions;
+
+ return 1;
+}
+
+static void glad_vk_free_extensions(uint32_t extension_count, char **extensions) {
+ uint32_t i;
+
+ for(i = 0; i < extension_count ; ++i) {
+ free((void*) (extensions[i]));
+ }
+
+ free((void*) extensions);
+}
+
+static int glad_vk_has_extension(const char *name, uint32_t extension_count, char **extensions) {
+ uint32_t i;
+
+ for (i = 0; i < extension_count; ++i) {
+ if(strcmp(name, extensions[i]) == 0) {
+ return 1;
+ }
+ }
+
+ return 0;
+}
+
+static GLADapiproc glad_vk_get_proc_from_userptr(const char* name, void *userptr) {
+ return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
+}
+
+static int glad_vk_find_extensions_vulkan( VkPhysicalDevice physical_device) {
+ uint32_t extension_count = 0;
+ char **extensions = NULL;
+ if (!glad_vk_get_extensions(physical_device, &extension_count, &extensions)) return 0;
+
+ GLAD_VK_EXT_debug_report = glad_vk_has_extension("VK_EXT_debug_report", extension_count, extensions);
+ GLAD_VK_KHR_surface = glad_vk_has_extension("VK_KHR_surface", extension_count, extensions);
+ GLAD_VK_KHR_swapchain = glad_vk_has_extension("VK_KHR_swapchain", extension_count, extensions);
+
+ glad_vk_free_extensions(extension_count, extensions);
+
+ return 1;
+}
+
+static int glad_vk_find_core_vulkan( VkPhysicalDevice physical_device) {
+ int major = 1;
+ int minor = 0;
+
+#ifdef VK_VERSION_1_1
+ if (vkEnumerateInstanceVersion != NULL) {
+ uint32_t version;
+ VkResult result;
+
+ result = vkEnumerateInstanceVersion(&version);
+ if (result == VK_SUCCESS) {
+ major = (int) VK_VERSION_MAJOR(version);
+ minor = (int) VK_VERSION_MINOR(version);
+ }
+ }
+#endif
+
+ if (physical_device != NULL && vkGetPhysicalDeviceProperties != NULL) {
+ VkPhysicalDeviceProperties properties;
+ vkGetPhysicalDeviceProperties(physical_device, &properties);
+
+ major = (int) VK_VERSION_MAJOR(properties.apiVersion);
+ minor = (int) VK_VERSION_MINOR(properties.apiVersion);
+ }
+
+ GLAD_VK_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
+ GLAD_VK_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
+
+ return GLAD_MAKE_VERSION(major, minor);
+}
+
+int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc load, void *userptr) {
+ int version;
+
+#ifdef VK_VERSION_1_1
+ vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load("vkEnumerateInstanceVersion", userptr);
+#endif
+ version = glad_vk_find_core_vulkan( physical_device);
+ if (!version) {
+ return 0;
+ }
+
+ glad_vk_load_VK_VERSION_1_0(load, userptr);
+ glad_vk_load_VK_VERSION_1_1(load, userptr);
+
+ if (!glad_vk_find_extensions_vulkan( physical_device)) return 0;
+ glad_vk_load_VK_EXT_debug_report(load, userptr);
+ glad_vk_load_VK_KHR_surface(load, userptr);
+ glad_vk_load_VK_KHR_swapchain(load, userptr);
+
+
+ return version;
+}
+
+
+int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc load) {
+ return gladLoadVulkanUserPtr( physical_device, glad_vk_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
+}
+
+
+
+
diff --git a/deps/linmath.h b/deps/linmath.h
index 5732a76..9c2e2a0 100644
--- a/deps/linmath.h
+++ b/deps/linmath.h
@@ -192,7 +192,7 @@ static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z,
vec3 u = {x, y, z};
if(vec3_len(u) > 1e-4) {
- mat4x4 T, C, S;
+ mat4x4 T, C, S = {{0}};
vec3_norm(u, u);
mat4x4_from_vec3_mul_outer(T, u, u);
diff --git a/deps/nuklear.h b/deps/nuklear.h
new file mode 100644
index 0000000..6c87353
--- /dev/null
+++ b/deps/nuklear.h
@@ -0,0 +1,25539 @@
+/*
+/// # Nuklear
+/// ![](https://cloud.githubusercontent.com/assets/8057201/11761525/ae06f0ca-a0c6-11e5-819d-5610b25f6ef4.gif)
+///
+/// ## Contents
+/// 1. About section
+/// 2. Highlights section
+/// 3. Features section
+/// 4. Usage section
+/// 1. Flags section
+/// 2. Constants section
+/// 3. Dependencies section
+/// 5. Example section
+/// 6. API section
+/// 1. Context section
+/// 2. Input section
+/// 3. Drawing section
+/// 4. Window section
+/// 5. Layouting section
+/// 6. Groups section
+/// 7. Tree section
+/// 8. Properties section
+/// 7. License section
+/// 8. Changelog section
+/// 9. Gallery section
+/// 10. Credits section
+///
+/// ## About
+/// This is a minimal state immediate mode graphical user interface toolkit
+/// written in ANSI C and licensed under public domain. It was designed as a simple
+/// embeddable user interface for application and does not have any dependencies,
+/// a default renderbackend or OS window and input handling but instead provides a very modular
+/// library approach by using simple input state for input and draw
+/// commands describing primitive shapes as output. So instead of providing a
+/// layered library that tries to abstract over a number of platform and
+/// render backends it only focuses on the actual UI.
+///
+/// ## Highlights
+/// - Graphical user interface toolkit
+/// - Single header library
+/// - Written in C89 (a.k.a. ANSI C or ISO C90)
+/// - Small codebase (~18kLOC)
+/// - Focus on portability, efficiency and simplicity
+/// - No dependencies (not even the standard library if not wanted)
+/// - Fully skinnable and customizable
+/// - Low memory footprint with total memory control if needed or wanted
+/// - UTF-8 support
+/// - No global or hidden state
+/// - Customizable library modules (you can compile and use only what you need)
+/// - Optional font baker and vertex buffer output
+///
+/// ## Features
+/// - Absolutely no platform dependent code
+/// - Memory management control ranging from/to
+/// - Ease of use by allocating everything from standard library
+/// - Control every byte of memory inside the library
+/// - Font handling control ranging from/to
+/// - Use your own font implementation for everything
+/// - Use this libraries internal font baking and handling API
+/// - Drawing output control ranging from/to
+/// - Simple shapes for more high level APIs which already have drawing capabilities
+/// - Hardware accessible anti-aliased vertex buffer output
+/// - Customizable colors and properties ranging from/to
+/// - Simple changes to color by filling a simple color table
+/// - Complete control with ability to use skinning to decorate widgets
+/// - Bendable UI library with widget ranging from/to
+/// - Basic widgets like buttons, checkboxes, slider, ...
+/// - Advanced widget like abstract comboboxes, contextual menus,...
+/// - Compile time configuration to only compile what you need
+/// - Subset which can be used if you do not want to link or use the standard library
+/// - Can be easily modified to only update on user input instead of frame updates
+///
+/// ## Usage
+/// This library is self contained in one single header file and can be used either
+/// in header only mode or in implementation mode. The header only mode is used
+/// by default when included and allows including this header in other headers
+/// and does not contain the actual implementation. <br /><br />
+///
+/// The implementation mode requires to define the preprocessor macro
+/// NK_IMPLEMENTATION in *one* .c/.cpp file before #includeing this file, e.g.:
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~C
+/// #define NK_IMPLEMENTATION
+/// #include "nuklear.h"
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Also optionally define the symbols listed in the section "OPTIONAL DEFINES"
+/// below in header and implementation mode if you want to use additional functionality
+/// or need more control over the library.
+///
+/// !!! WARNING
+/// Every time nuklear is included define the same compiler flags. This very important not doing so could lead to compiler errors or even worse stack corruptions.
+///
+/// ### Flags
+/// Flag | Description
+/// --------------------------------|------------------------------------------
+/// NK_PRIVATE | If defined declares all functions as static, so they can only be accessed inside the file that contains the implementation
+/// NK_INCLUDE_FIXED_TYPES | If defined it will include header `<stdint.h>` for fixed sized types otherwise nuklear tries to select the correct type. If that fails it will throw a compiler error and you have to select the correct types yourself.
+/// NK_INCLUDE_DEFAULT_ALLOCATOR | If defined it will include header `<stdlib.h>` and provide additional functions to use this library without caring for memory allocation control and therefore ease memory management.
+/// NK_INCLUDE_STANDARD_IO | If defined it will include header `<stdio.h>` and provide additional functions depending on file loading.
+/// NK_INCLUDE_STANDARD_VARARGS | If defined it will include header <stdio.h> and provide additional functions depending on file loading.
+/// NK_INCLUDE_VERTEX_BUFFER_OUTPUT | Defining this adds a vertex draw command list backend to this library, which allows you to convert queue commands into vertex draw commands. This is mainly if you need a hardware accessible format for OpenGL, DirectX, Vulkan, Metal,...
+/// NK_INCLUDE_FONT_BAKING | Defining this adds `stb_truetype` and `stb_rect_pack` implementation to this library and provides font baking and rendering. If you already have font handling or do not want to use this font handler you don't have to define it.
+/// NK_INCLUDE_DEFAULT_FONT | Defining this adds the default font: ProggyClean.ttf into this library which can be loaded into a font atlas and allows using this library without having a truetype font
+/// NK_INCLUDE_COMMAND_USERDATA | Defining this adds a userdata pointer into each command. Can be useful for example if you want to provide custom shaders depending on the used widget. Can be combined with the style structures.
+/// NK_BUTTON_TRIGGER_ON_RELEASE | Different platforms require button clicks occurring either on buttons being pressed (up to down) or released (down to up). By default this library will react on buttons being pressed, but if you define this it will only trigger if a button is released.
+/// NK_ZERO_COMMAND_MEMORY | Defining this will zero out memory for each drawing command added to a drawing queue (inside nk_command_buffer_push). Zeroing command memory is very useful for fast checking (using memcmp) if command buffers are equal and avoid drawing frames when nothing on screen has changed since previous frame.
+///
+/// !!! WARNING
+/// The following flags will pull in the standard C library:
+/// - NK_INCLUDE_DEFAULT_ALLOCATOR
+/// - NK_INCLUDE_STANDARD_IO
+/// - NK_INCLUDE_STANDARD_VARARGS
+///
+/// !!! WARNING
+/// The following flags if defined need to be defined for both header and implementation:
+/// - NK_INCLUDE_FIXED_TYPES
+/// - NK_INCLUDE_DEFAULT_ALLOCATOR
+/// - NK_INCLUDE_STANDARD_VARARGS
+/// - NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+/// - NK_INCLUDE_FONT_BAKING
+/// - NK_INCLUDE_DEFAULT_FONT
+/// - NK_INCLUDE_STANDARD_VARARGS
+/// - NK_INCLUDE_COMMAND_USERDATA
+///
+/// ### Constants
+/// Define | Description
+/// --------------------------------|---------------------------------------
+/// NK_BUFFER_DEFAULT_INITIAL_SIZE | Initial buffer size allocated by all buffers while using the default allocator functions included by defining NK_INCLUDE_DEFAULT_ALLOCATOR. If you don't want to allocate the default 4k memory then redefine it.
+/// NK_MAX_NUMBER_BUFFER | Maximum buffer size for the conversion buffer between float and string Under normal circumstances this should be more than sufficient.
+/// NK_INPUT_MAX | Defines the max number of bytes which can be added as text input in one frame. Under normal circumstances this should be more than sufficient.
+///
+/// !!! WARNING
+/// The following constants if defined need to be defined for both header and implementation:
+/// - NK_MAX_NUMBER_BUFFER
+/// - NK_BUFFER_DEFAULT_INITIAL_SIZE
+/// - NK_INPUT_MAX
+///
+/// ### Dependencies
+/// Function | Description
+/// ------------|---------------------------------------------------------------
+/// NK_ASSERT | If you don't define this, nuklear will use <assert.h> with assert().
+/// NK_MEMSET | You can define this to 'memset' or your own memset implementation replacement. If not nuklear will use its own version.
+/// NK_MEMCPY | You can define this to 'memcpy' or your own memcpy implementation replacement. If not nuklear will use its own version.
+/// NK_SQRT | You can define this to 'sqrt' or your own sqrt implementation replacement. If not nuklear will use its own slow and not highly accurate version.
+/// NK_SIN | You can define this to 'sinf' or your own sine implementation replacement. If not nuklear will use its own approximation implementation.
+/// NK_COS | You can define this to 'cosf' or your own cosine implementation replacement. If not nuklear will use its own approximation implementation.
+/// NK_STRTOD | You can define this to `strtod` or your own string to double conversion implementation replacement. If not defined nuklear will use its own imprecise and possibly unsafe version (does not handle nan or infinity!).
+/// NK_DTOA | You can define this to `dtoa` or your own double to string conversion implementation replacement. If not defined nuklear will use its own imprecise and possibly unsafe version (does not handle nan or infinity!).
+/// NK_VSNPRINTF| If you define `NK_INCLUDE_STANDARD_VARARGS` as well as `NK_INCLUDE_STANDARD_IO` and want to be safe define this to `vsnprintf` on compilers supporting later versions of C or C++. By default nuklear will check for your stdlib version in C as well as compiler version in C++. if `vsnprintf` is available it will define it to `vsnprintf` directly. If not defined and if you have older versions of C or C++ it will be defined to `vsprintf` which is unsafe.
+///
+/// !!! WARNING
+/// The following dependencies will pull in the standard C library if not redefined:
+/// - NK_ASSERT
+///
+/// !!! WARNING
+/// The following dependencies if defined need to be defined for both header and implementation:
+/// - NK_ASSERT
+///
+/// !!! WARNING
+/// The following dependencies if defined need to be defined only for the implementation part:
+/// - NK_MEMSET
+/// - NK_MEMCPY
+/// - NK_SQRT
+/// - NK_SIN
+/// - NK_COS
+/// - NK_STRTOD
+/// - NK_DTOA
+/// - NK_VSNPRINTF
+///
+/// ## Example
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// // init gui state
+/// enum {EASY, HARD};
+/// static int op = EASY;
+/// static float value = 0.6f;
+/// static int i = 20;
+/// struct nk_context ctx;
+///
+/// nk_init_fixed(&ctx, calloc(1, MAX_MEMORY), MAX_MEMORY, &font);
+/// if (nk_begin(&ctx, "Show", nk_rect(50, 50, 220, 220),
+/// NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_CLOSABLE)) {
+/// // fixed widget pixel width
+/// nk_layout_row_static(&ctx, 30, 80, 1);
+/// if (nk_button_label(&ctx, "button")) {
+/// // event handling
+/// }
+///
+/// // fixed widget window ratio width
+/// nk_layout_row_dynamic(&ctx, 30, 2);
+/// if (nk_option_label(&ctx, "easy", op == EASY)) op = EASY;
+/// if (nk_option_label(&ctx, "hard", op == HARD)) op = HARD;
+///
+/// // custom widget pixel width
+/// nk_layout_row_begin(&ctx, NK_STATIC, 30, 2);
+/// {
+/// nk_layout_row_push(&ctx, 50);
+/// nk_label(&ctx, "Volume:", NK_TEXT_LEFT);
+/// nk_layout_row_push(&ctx, 110);
+/// nk_slider_float(&ctx, 0, &value, 1.0f, 0.1f);
+/// }
+/// nk_layout_row_end(&ctx);
+/// }
+/// nk_end(&ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// ![](https://cloud.githubusercontent.com/assets/8057201/10187981/584ecd68-675c-11e5-897c-822ef534a876.png)
+///
+/// ## API
+///
+*/
+#ifndef NK_SINGLE_FILE
+ #define NK_SINGLE_FILE
+#endif
+
+#ifndef NK_NUKLEAR_H_
+#define NK_NUKLEAR_H_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+/*
+ * ==============================================================
+ *
+ * CONSTANTS
+ *
+ * ===============================================================
+ */
+#define NK_UNDEFINED (-1.0f)
+#define NK_UTF_INVALID 0xFFFD /* internal invalid utf8 rune */
+#define NK_UTF_SIZE 4 /* describes the number of bytes a glyph consists of*/
+#ifndef NK_INPUT_MAX
+ #define NK_INPUT_MAX 16
+#endif
+#ifndef NK_MAX_NUMBER_BUFFER
+ #define NK_MAX_NUMBER_BUFFER 64
+#endif
+#ifndef NK_SCROLLBAR_HIDING_TIMEOUT
+ #define NK_SCROLLBAR_HIDING_TIMEOUT 4.0f
+#endif
+/*
+ * ==============================================================
+ *
+ * HELPER
+ *
+ * ===============================================================
+ */
+#ifndef NK_API
+ #ifdef NK_PRIVATE
+ #if (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199409L))
+ #define NK_API static inline
+ #elif defined(__cplusplus)
+ #define NK_API static inline
+ #else
+ #define NK_API static
+ #endif
+ #else
+ #define NK_API extern
+ #endif
+#endif
+#ifndef NK_LIB
+ #ifdef NK_SINGLE_FILE
+ #define NK_LIB static
+ #else
+ #define NK_LIB extern
+ #endif
+#endif
+
+#define NK_INTERN static
+#define NK_STORAGE static
+#define NK_GLOBAL static
+
+#define NK_FLAG(x) (1 << (x))
+#define NK_STRINGIFY(x) #x
+#define NK_MACRO_STRINGIFY(x) NK_STRINGIFY(x)
+#define NK_STRING_JOIN_IMMEDIATE(arg1, arg2) arg1 ## arg2
+#define NK_STRING_JOIN_DELAY(arg1, arg2) NK_STRING_JOIN_IMMEDIATE(arg1, arg2)
+#define NK_STRING_JOIN(arg1, arg2) NK_STRING_JOIN_DELAY(arg1, arg2)
+
+#ifdef _MSC_VER
+ #define NK_UNIQUE_NAME(name) NK_STRING_JOIN(name,__COUNTER__)
+#else
+ #define NK_UNIQUE_NAME(name) NK_STRING_JOIN(name,__LINE__)
+#endif
+
+#ifndef NK_STATIC_ASSERT
+ #define NK_STATIC_ASSERT(exp) typedef char NK_UNIQUE_NAME(_dummy_array)[(exp)?1:-1]
+#endif
+
+#ifndef NK_FILE_LINE
+#ifdef _MSC_VER
+ #define NK_FILE_LINE __FILE__ ":" NK_MACRO_STRINGIFY(__COUNTER__)
+#else
+ #define NK_FILE_LINE __FILE__ ":" NK_MACRO_STRINGIFY(__LINE__)
+#endif
+#endif
+
+#define NK_MIN(a,b) ((a) < (b) ? (a) : (b))
+#define NK_MAX(a,b) ((a) < (b) ? (b) : (a))
+#define NK_CLAMP(i,v,x) (NK_MAX(NK_MIN(v,x), i))
+
+#ifdef NK_INCLUDE_STANDARD_VARARGS
+ #if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */
+ #include <sal.h>
+ #define NK_PRINTF_FORMAT_STRING _Printf_format_string_
+ #else
+ #define NK_PRINTF_FORMAT_STRING
+ #endif
+ #if defined(__GNUC__)
+ #define NK_PRINTF_VARARG_FUNC(fmtargnumber) __attribute__((format(__printf__, fmtargnumber, fmtargnumber+1)))
+ #define NK_PRINTF_VALIST_FUNC(fmtargnumber) __attribute__((format(__printf__, fmtargnumber, 0)))
+ #else
+ #define NK_PRINTF_VARARG_FUNC(fmtargnumber)
+ #define NK_PRINTF_VALIST_FUNC(fmtargnumber)
+ #endif
+ #include <stdarg.h> /* valist, va_start, va_end, ... */
+#endif
+
+/*
+ * ===============================================================
+ *
+ * BASIC
+ *
+ * ===============================================================
+ */
+#ifdef NK_INCLUDE_FIXED_TYPES
+ #include <stdint.h>
+ #define NK_INT8 int8_t
+ #define NK_UINT8 uint8_t
+ #define NK_INT16 int16_t
+ #define NK_UINT16 uint16_t
+ #define NK_INT32 int32_t
+ #define NK_UINT32 uint32_t
+ #define NK_SIZE_TYPE uintptr_t
+ #define NK_POINTER_TYPE uintptr_t
+#else
+ #ifndef NK_INT8
+ #define NK_INT8 char
+ #endif
+ #ifndef NK_UINT8
+ #define NK_UINT8 unsigned char
+ #endif
+ #ifndef NK_INT16
+ #define NK_INT16 signed short
+ #endif
+ #ifndef NK_UINT16
+ #define NK_UINT16 unsigned short
+ #endif
+ #ifndef NK_INT32
+ #if defined(_MSC_VER)
+ #define NK_INT32 __int32
+ #else
+ #define NK_INT32 signed int
+ #endif
+ #endif
+ #ifndef NK_UINT32
+ #if defined(_MSC_VER)
+ #define NK_UINT32 unsigned __int32
+ #else
+ #define NK_UINT32 unsigned int
+ #endif
+ #endif
+ #ifndef NK_SIZE_TYPE
+ #if defined(_WIN64) && defined(_MSC_VER)
+ #define NK_SIZE_TYPE unsigned __int64
+ #elif (defined(_WIN32) || defined(WIN32)) && defined(_MSC_VER)
+ #define NK_SIZE_TYPE unsigned __int32
+ #elif defined(__GNUC__) || defined(__clang__)
+ #if defined(__x86_64__) || defined(__ppc64__)
+ #define NK_SIZE_TYPE unsigned long
+ #else
+ #define NK_SIZE_TYPE unsigned int
+ #endif
+ #else
+ #define NK_SIZE_TYPE unsigned long
+ #endif
+ #endif
+ #ifndef NK_POINTER_TYPE
+ #if defined(_WIN64) && defined(_MSC_VER)
+ #define NK_POINTER_TYPE unsigned __int64
+ #elif (defined(_WIN32) || defined(WIN32)) && defined(_MSC_VER)
+ #define NK_POINTER_TYPE unsigned __int32
+ #elif defined(__GNUC__) || defined(__clang__)
+ #if defined(__x86_64__) || defined(__ppc64__)
+ #define NK_POINTER_TYPE unsigned long
+ #else
+ #define NK_POINTER_TYPE unsigned int
+ #endif
+ #else
+ #define NK_POINTER_TYPE unsigned long
+ #endif
+ #endif
+#endif
+
+typedef NK_INT8 nk_char;
+typedef NK_UINT8 nk_uchar;
+typedef NK_UINT8 nk_byte;
+typedef NK_INT16 nk_short;
+typedef NK_UINT16 nk_ushort;
+typedef NK_INT32 nk_int;
+typedef NK_UINT32 nk_uint;
+typedef NK_SIZE_TYPE nk_size;
+typedef NK_POINTER_TYPE nk_ptr;
+
+typedef nk_uint nk_hash;
+typedef nk_uint nk_flags;
+typedef nk_uint nk_rune;
+
+/* Make sure correct type size:
+ * This will fire with a negative subscript error if the type sizes
+ * are set incorrectly by the compiler, and compile out if not */
+NK_STATIC_ASSERT(sizeof(nk_short) == 2);
+NK_STATIC_ASSERT(sizeof(nk_ushort) == 2);
+NK_STATIC_ASSERT(sizeof(nk_uint) == 4);
+NK_STATIC_ASSERT(sizeof(nk_int) == 4);
+NK_STATIC_ASSERT(sizeof(nk_byte) == 1);
+NK_STATIC_ASSERT(sizeof(nk_flags) >= 4);
+NK_STATIC_ASSERT(sizeof(nk_rune) >= 4);
+NK_STATIC_ASSERT(sizeof(nk_size) >= sizeof(void*));
+NK_STATIC_ASSERT(sizeof(nk_ptr) >= sizeof(void*));
+
+/* ============================================================================
+ *
+ * API
+ *
+ * =========================================================================== */
+struct nk_buffer;
+struct nk_allocator;
+struct nk_command_buffer;
+struct nk_draw_command;
+struct nk_convert_config;
+struct nk_style_item;
+struct nk_text_edit;
+struct nk_draw_list;
+struct nk_user_font;
+struct nk_panel;
+struct nk_context;
+struct nk_draw_vertex_layout_element;
+struct nk_style_button;
+struct nk_style_toggle;
+struct nk_style_selectable;
+struct nk_style_slide;
+struct nk_style_progress;
+struct nk_style_scrollbar;
+struct nk_style_edit;
+struct nk_style_property;
+struct nk_style_chart;
+struct nk_style_combo;
+struct nk_style_tab;
+struct nk_style_window_header;
+struct nk_style_window;
+
+enum {nk_false, nk_true};
+struct nk_color {nk_byte r,g,b,a;};
+struct nk_colorf {float r,g,b,a;};
+struct nk_vec2 {float x,y;};
+struct nk_vec2i {short x, y;};
+struct nk_rect {float x,y,w,h;};
+struct nk_recti {short x,y,w,h;};
+typedef char nk_glyph[NK_UTF_SIZE];
+typedef union {void *ptr; int id;} nk_handle;
+struct nk_image {nk_handle handle;unsigned short w,h;unsigned short region[4];};
+struct nk_cursor {struct nk_image img; struct nk_vec2 size, offset;};
+struct nk_scroll {nk_uint x, y;};
+
+enum nk_heading {NK_UP, NK_RIGHT, NK_DOWN, NK_LEFT};
+enum nk_button_behavior {NK_BUTTON_DEFAULT, NK_BUTTON_REPEATER};
+enum nk_modify {NK_FIXED = nk_false, NK_MODIFIABLE = nk_true};
+enum nk_orientation {NK_VERTICAL, NK_HORIZONTAL};
+enum nk_collapse_states {NK_MINIMIZED = nk_false, NK_MAXIMIZED = nk_true};
+enum nk_show_states {NK_HIDDEN = nk_false, NK_SHOWN = nk_true};
+enum nk_chart_type {NK_CHART_LINES, NK_CHART_COLUMN, NK_CHART_MAX};
+enum nk_chart_event {NK_CHART_HOVERING = 0x01, NK_CHART_CLICKED = 0x02};
+enum nk_color_format {NK_RGB, NK_RGBA};
+enum nk_popup_type {NK_POPUP_STATIC, NK_POPUP_DYNAMIC};
+enum nk_layout_format {NK_DYNAMIC, NK_STATIC};
+enum nk_tree_type {NK_TREE_NODE, NK_TREE_TAB};
+
+typedef void*(*nk_plugin_alloc)(nk_handle, void *old, nk_size);
+typedef void (*nk_plugin_free)(nk_handle, void *old);
+typedef int(*nk_plugin_filter)(const struct nk_text_edit*, nk_rune unicode);
+typedef void(*nk_plugin_paste)(nk_handle, struct nk_text_edit*);
+typedef void(*nk_plugin_copy)(nk_handle, const char*, int len);
+
+struct nk_allocator {
+ nk_handle userdata;
+ nk_plugin_alloc alloc;
+ nk_plugin_free free;
+};
+enum nk_symbol_type {
+ NK_SYMBOL_NONE,
+ NK_SYMBOL_X,
+ NK_SYMBOL_UNDERSCORE,
+ NK_SYMBOL_CIRCLE_SOLID,
+ NK_SYMBOL_CIRCLE_OUTLINE,
+ NK_SYMBOL_RECT_SOLID,
+ NK_SYMBOL_RECT_OUTLINE,
+ NK_SYMBOL_TRIANGLE_UP,
+ NK_SYMBOL_TRIANGLE_DOWN,
+ NK_SYMBOL_TRIANGLE_LEFT,
+ NK_SYMBOL_TRIANGLE_RIGHT,
+ NK_SYMBOL_PLUS,
+ NK_SYMBOL_MINUS,
+ NK_SYMBOL_MAX
+};
+/* =============================================================================
+ *
+ * CONTEXT
+ *
+ * =============================================================================*/
+/*/// ### Context
+/// Contexts are the main entry point and the majestro of nuklear and contain all required state.
+/// They are used for window, memory, input, style, stack, commands and time management and need
+/// to be passed into all nuklear GUI specific functions.
+///
+/// #### Usage
+/// To use a context it first has to be initialized which can be achieved by calling
+/// one of either `nk_init_default`, `nk_init_fixed`, `nk_init`, `nk_init_custom`.
+/// Each takes in a font handle and a specific way of handling memory. Memory control
+/// hereby ranges from standard library to just specifying a fixed sized block of memory
+/// which nuklear has to manage itself from.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_context ctx;
+/// nk_init_xxx(&ctx, ...);
+/// while (1) {
+/// // [...]
+/// nk_clear(&ctx);
+/// }
+/// nk_free(&ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// #### Reference
+/// Function | Description
+/// --------------------|-------------------------------------------------------
+/// __nk_init_default__ | Initializes context with standard library memory allocation (malloc,free)
+/// __nk_init_fixed__ | Initializes context from single fixed size memory block
+/// __nk_init__ | Initializes context with memory allocator callbacks for alloc and free
+/// __nk_init_custom__ | Initializes context from two buffers. One for draw commands the other for window/panel/table allocations
+/// __nk_clear__ | Called at the end of the frame to reset and prepare the context for the next frame
+/// __nk_free__ | Shutdown and free all memory allocated inside the context
+/// __nk_set_user_data__| Utility function to pass user data to draw command
+ */
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+/*/// #### nk_init_default
+/// Initializes a `nk_context` struct with a default standard library allocator.
+/// Should be used if you don't want to be bothered with memory management in nuklear.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_init_default(struct nk_context *ctx, const struct nk_user_font *font);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|---------------------------------------------------------------
+/// __ctx__ | Must point to an either stack or heap allocated `nk_context` struct
+/// __font__ | Must point to a previously initialized font handle for more info look at font documentation
+///
+/// Returns either `false(0)` on failure or `true(1)` on success.
+///
+*/
+NK_API int nk_init_default(struct nk_context*, const struct nk_user_font*);
+#endif
+/*/// #### nk_init_fixed
+/// Initializes a `nk_context` struct from single fixed size memory block
+/// Should be used if you want complete control over nuklear's memory management.
+/// Especially recommended for system with little memory or systems with virtual memory.
+/// For the later case you can just allocate for example 16MB of virtual memory
+/// and only the required amount of memory will actually be committed.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_init_fixed(struct nk_context *ctx, void *memory, nk_size size, const struct nk_user_font *font);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// !!! Warning
+/// make sure the passed memory block is aligned correctly for `nk_draw_commands`.
+///
+/// Parameter | Description
+/// ------------|--------------------------------------------------------------
+/// __ctx__ | Must point to an either stack or heap allocated `nk_context` struct
+/// __memory__ | Must point to a previously allocated memory block
+/// __size__ | Must contain the total size of __memory__
+/// __font__ | Must point to a previously initialized font handle for more info look at font documentation
+///
+/// Returns either `false(0)` on failure or `true(1)` on success.
+*/
+NK_API int nk_init_fixed(struct nk_context*, void *memory, nk_size size, const struct nk_user_font*);
+/*/// #### nk_init
+/// Initializes a `nk_context` struct with memory allocation callbacks for nuklear to allocate
+/// memory from. Used internally for `nk_init_default` and provides a kitchen sink allocation
+/// interface to nuklear. Can be useful for cases like monitoring memory consumption.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_init(struct nk_context *ctx, struct nk_allocator *alloc, const struct nk_user_font *font);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|---------------------------------------------------------------
+/// __ctx__ | Must point to an either stack or heap allocated `nk_context` struct
+/// __alloc__ | Must point to a previously allocated memory allocator
+/// __font__ | Must point to a previously initialized font handle for more info look at font documentation
+///
+/// Returns either `false(0)` on failure or `true(1)` on success.
+*/
+NK_API int nk_init(struct nk_context*, struct nk_allocator*, const struct nk_user_font*);
+/*/// #### nk_init_custom
+/// Initializes a `nk_context` struct from two different either fixed or growing
+/// buffers. The first buffer is for allocating draw commands while the second buffer is
+/// used for allocating windows, panels and state tables.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_init_custom(struct nk_context *ctx, struct nk_buffer *cmds, struct nk_buffer *pool, const struct nk_user_font *font);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|---------------------------------------------------------------
+/// __ctx__ | Must point to an either stack or heap allocated `nk_context` struct
+/// __cmds__ | Must point to a previously initialized memory buffer either fixed or dynamic to store draw commands into
+/// __pool__ | Must point to a previously initialized memory buffer either fixed or dynamic to store windows, panels and tables
+/// __font__ | Must point to a previously initialized font handle for more info look at font documentation
+///
+/// Returns either `false(0)` on failure or `true(1)` on success.
+*/
+NK_API int nk_init_custom(struct nk_context*, struct nk_buffer *cmds, struct nk_buffer *pool, const struct nk_user_font*);
+/*/// #### nk_clear
+/// Resets the context state at the end of the frame. This includes mostly
+/// garbage collector tasks like removing windows or table not called and therefore
+/// used anymore.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_clear(struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to a previously initialized `nk_context` struct
+*/
+NK_API void nk_clear(struct nk_context*);
+/*/// #### nk_free
+/// Frees all memory allocated by nuklear. Not needed if context was
+/// initialized with `nk_init_fixed`.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_free(struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to a previously initialized `nk_context` struct
+*/
+NK_API void nk_free(struct nk_context*);
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+/*/// #### nk_set_user_data
+/// Sets the currently passed userdata passed down into each draw command.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_set_user_data(struct nk_context *ctx, nk_handle data);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|--------------------------------------------------------------
+/// __ctx__ | Must point to a previously initialized `nk_context` struct
+/// __data__ | Handle with either pointer or index to be passed into every draw commands
+*/
+NK_API void nk_set_user_data(struct nk_context*, nk_handle handle);
+#endif
+/* =============================================================================
+ *
+ * INPUT
+ *
+ * =============================================================================*/
+/*/// ### Input
+/// The input API is responsible for holding the current input state composed of
+/// mouse, key and text input states.
+/// It is worth noting that no direct OS or window handling is done in nuklear.
+/// Instead all input state has to be provided by platform specific code. This on one hand
+/// expects more work from the user and complicates usage but on the other hand
+/// provides simple abstraction over a big number of platforms, libraries and other
+/// already provided functionality.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// nk_input_begin(&ctx);
+/// while (GetEvent(&evt)) {
+/// if (evt.type == MOUSE_MOVE)
+/// nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
+/// else if (evt.type == [...]) {
+/// // [...]
+/// }
+/// } nk_input_end(&ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// #### Usage
+/// Input state needs to be provided to nuklear by first calling `nk_input_begin`
+/// which resets internal state like delta mouse position and button transistions.
+/// After `nk_input_begin` all current input state needs to be provided. This includes
+/// mouse motion, button and key pressed and released, text input and scrolling.
+/// Both event- or state-based input handling are supported by this API
+/// and should work without problems. Finally after all input state has been
+/// mirrored `nk_input_end` needs to be called to finish input process.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_context ctx;
+/// nk_init_xxx(&ctx, ...);
+/// while (1) {
+/// Event evt;
+/// nk_input_begin(&ctx);
+/// while (GetEvent(&evt)) {
+/// if (evt.type == MOUSE_MOVE)
+/// nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
+/// else if (evt.type == [...]) {
+/// // [...]
+/// }
+/// }
+/// nk_input_end(&ctx);
+/// // [...]
+/// nk_clear(&ctx);
+/// } nk_free(&ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// #### Reference
+/// Function | Description
+/// --------------------|-------------------------------------------------------
+/// __nk_input_begin__ | Begins the input mirroring process. Needs to be called before all other `nk_input_xxx` calls
+/// __nk_input_motion__ | Mirrors mouse cursor position
+/// __nk_input_key__ | Mirrors key state with either pressed or released
+/// __nk_input_button__ | Mirrors mouse button state with either pressed or released
+/// __nk_input_scroll__ | Mirrors mouse scroll values
+/// __nk_input_char__ | Adds a single ASCII text character into an internal text buffer
+/// __nk_input_glyph__ | Adds a single multi-byte UTF-8 character into an internal text buffer
+/// __nk_input_unicode__| Adds a single unicode rune into an internal text buffer
+/// __nk_input_end__ | Ends the input mirroring process by calculating state changes. Don't call any `nk_input_xxx` function referenced above after this call
+*/
+enum nk_keys {
+ NK_KEY_NONE,
+ NK_KEY_SHIFT,
+ NK_KEY_CTRL,
+ NK_KEY_DEL,
+ NK_KEY_ENTER,
+ NK_KEY_TAB,
+ NK_KEY_BACKSPACE,
+ NK_KEY_COPY,
+ NK_KEY_CUT,
+ NK_KEY_PASTE,
+ NK_KEY_UP,
+ NK_KEY_DOWN,
+ NK_KEY_LEFT,
+ NK_KEY_RIGHT,
+ /* Shortcuts: text field */
+ NK_KEY_TEXT_INSERT_MODE,
+ NK_KEY_TEXT_REPLACE_MODE,
+ NK_KEY_TEXT_RESET_MODE,
+ NK_KEY_TEXT_LINE_START,
+ NK_KEY_TEXT_LINE_END,
+ NK_KEY_TEXT_START,
+ NK_KEY_TEXT_END,
+ NK_KEY_TEXT_UNDO,
+ NK_KEY_TEXT_REDO,
+ NK_KEY_TEXT_SELECT_ALL,
+ NK_KEY_TEXT_WORD_LEFT,
+ NK_KEY_TEXT_WORD_RIGHT,
+ /* Shortcuts: scrollbar */
+ NK_KEY_SCROLL_START,
+ NK_KEY_SCROLL_END,
+ NK_KEY_SCROLL_DOWN,
+ NK_KEY_SCROLL_UP,
+ NK_KEY_MAX
+};
+enum nk_buttons {
+ NK_BUTTON_LEFT,
+ NK_BUTTON_MIDDLE,
+ NK_BUTTON_RIGHT,
+ NK_BUTTON_DOUBLE,
+ NK_BUTTON_MAX
+};
+/*/// #### nk_input_begin
+/// Begins the input mirroring process by resetting text, scroll
+/// mouse, previous mouse position and movement as well as key state transitions,
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_input_begin(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to a previously initialized `nk_context` struct
+*/
+NK_API void nk_input_begin(struct nk_context*);
+/*/// #### nk_input_motion
+/// Mirrors current mouse position to nuklear
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_input_motion(struct nk_context *ctx, int x, int y);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to a previously initialized `nk_context` struct
+/// __x__ | Must hold an integer describing the current mouse cursor x-position
+/// __y__ | Must hold an integer describing the current mouse cursor y-position
+*/
+NK_API void nk_input_motion(struct nk_context*, int x, int y);
+/*/// #### nk_input_key
+/// Mirrors the state of a specific key to nuklear
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_input_key(struct nk_context*, enum nk_keys key, int down);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to a previously initialized `nk_context` struct
+/// __key__ | Must be any value specified in enum `nk_keys` that needs to be mirrored
+/// __down__ | Must be 0 for key is up and 1 for key is down
+*/
+NK_API void nk_input_key(struct nk_context*, enum nk_keys, int down);
+/*/// #### nk_input_button
+/// Mirrors the state of a specific mouse button to nuklear
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_input_button(struct nk_context *ctx, enum nk_buttons btn, int x, int y, int down);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to a previously initialized `nk_context` struct
+/// __btn__ | Must be any value specified in enum `nk_buttons` that needs to be mirrored
+/// __x__ | Must contain an integer describing mouse cursor x-position on click up/down
+/// __y__ | Must contain an integer describing mouse cursor y-position on click up/down
+/// __down__ | Must be 0 for key is up and 1 for key is down
+*/
+NK_API void nk_input_button(struct nk_context*, enum nk_buttons, int x, int y, int down);
+/*/// #### nk_input_scroll
+/// Copies the last mouse scroll value to nuklear. Is generally
+/// a scroll value. So does not have to come from mouse and could also originate
+/// TODO finish this sentence
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_input_scroll(struct nk_context *ctx, struct nk_vec2 val);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to a previously initialized `nk_context` struct
+/// __val__ | vector with both X- as well as Y-scroll value
+*/
+NK_API void nk_input_scroll(struct nk_context*, struct nk_vec2 val);
+/*/// #### nk_input_char
+/// Copies a single ASCII character into an internal text buffer
+/// This is basically a helper function to quickly push ASCII characters into
+/// nuklear.
+///
+/// !!! Note
+/// Stores up to NK_INPUT_MAX bytes between `nk_input_begin` and `nk_input_end`.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_input_char(struct nk_context *ctx, char c);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to a previously initialized `nk_context` struct
+/// __c__ | Must be a single ASCII character preferable one that can be printed
+*/
+NK_API void nk_input_char(struct nk_context*, char);
+/*/// #### nk_input_glyph
+/// Converts an encoded unicode rune into UTF-8 and copies the result into an
+/// internal text buffer.
+///
+/// !!! Note
+/// Stores up to NK_INPUT_MAX bytes between `nk_input_begin` and `nk_input_end`.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_input_glyph(struct nk_context *ctx, const nk_glyph g);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to a previously initialized `nk_context` struct
+/// __g__ | UTF-32 unicode codepoint
+*/
+NK_API void nk_input_glyph(struct nk_context*, const nk_glyph);
+/*/// #### nk_input_unicode
+/// Converts a unicode rune into UTF-8 and copies the result
+/// into an internal text buffer.
+/// !!! Note
+/// Stores up to NK_INPUT_MAX bytes between `nk_input_begin` and `nk_input_end`.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_input_unicode(struct nk_context*, nk_rune rune);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to a previously initialized `nk_context` struct
+/// __rune__ | UTF-32 unicode codepoint
+*/
+NK_API void nk_input_unicode(struct nk_context*, nk_rune);
+/*/// #### nk_input_end
+/// End the input mirroring process by resetting mouse grabbing
+/// state to ensure the mouse cursor is not grabbed indefinitely.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_input_end(struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to a previously initialized `nk_context` struct
+*/
+NK_API void nk_input_end(struct nk_context*);
+/* =============================================================================
+ *
+ * DRAWING
+ *
+ * =============================================================================*/
+/*/// ### Drawing
+/// This library was designed to be render backend agnostic so it does
+/// not draw anything to screen directly. Instead all drawn shapes, widgets
+/// are made of, are buffered into memory and make up a command queue.
+/// Each frame therefore fills the command buffer with draw commands
+/// that then need to be executed by the user and his own render backend.
+/// After that the command buffer needs to be cleared and a new frame can be
+/// started. It is probably important to note that the command buffer is the main
+/// drawing API and the optional vertex buffer API only takes this format and
+/// converts it into a hardware accessible format.
+///
+/// #### Usage
+/// To draw all draw commands accumulated over a frame you need your own render
+/// backend able to draw a number of 2D primitives. This includes at least
+/// filled and stroked rectangles, circles, text, lines, triangles and scissors.
+/// As soon as this criterion is met you can iterate over each draw command
+/// and execute each draw command in a interpreter like fashion:
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// const struct nk_command *cmd = 0;
+/// nk_foreach(cmd, &ctx) {
+/// switch (cmd->type) {
+/// case NK_COMMAND_LINE:
+/// your_draw_line_function(...)
+/// break;
+/// case NK_COMMAND_RECT
+/// your_draw_rect_function(...)
+/// break;
+/// case //...:
+/// //[...]
+/// }
+/// }
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// In program flow context draw commands need to be executed after input has been
+/// gathered and the complete UI with windows and their contained widgets have
+/// been executed and before calling `nk_clear` which frees all previously
+/// allocated draw commands.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_context ctx;
+/// nk_init_xxx(&ctx, ...);
+/// while (1) {
+/// Event evt;
+/// nk_input_begin(&ctx);
+/// while (GetEvent(&evt)) {
+/// if (evt.type == MOUSE_MOVE)
+/// nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
+/// else if (evt.type == [...]) {
+/// [...]
+/// }
+/// }
+/// nk_input_end(&ctx);
+/// //
+/// // [...]
+/// //
+/// const struct nk_command *cmd = 0;
+/// nk_foreach(cmd, &ctx) {
+/// switch (cmd->type) {
+/// case NK_COMMAND_LINE:
+/// your_draw_line_function(...)
+/// break;
+/// case NK_COMMAND_RECT
+/// your_draw_rect_function(...)
+/// break;
+/// case ...:
+/// // [...]
+/// }
+/// nk_clear(&ctx);
+/// }
+/// nk_free(&ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// You probably noticed that you have to draw all of the UI each frame which is
+/// quite wasteful. While the actual UI updating loop is quite fast rendering
+/// without actually needing it is not. So there are multiple things you could do.
+///
+/// First is only update on input. This of course is only an option if your
+/// application only depends on the UI and does not require any outside calculations.
+/// If you actually only update on input make sure to update the UI two times each
+/// frame and call `nk_clear` directly after the first pass and only draw in
+/// the second pass. In addition it is recommended to also add additional timers
+/// to make sure the UI is not drawn more than a fixed number of frames per second.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_context ctx;
+/// nk_init_xxx(&ctx, ...);
+/// while (1) {
+/// // [...wait for input ]
+/// // [...do two UI passes ...]
+/// do_ui(...)
+/// nk_clear(&ctx);
+/// do_ui(...)
+/// //
+/// // draw
+/// const struct nk_command *cmd = 0;
+/// nk_foreach(cmd, &ctx) {
+/// switch (cmd->type) {
+/// case NK_COMMAND_LINE:
+/// your_draw_line_function(...)
+/// break;
+/// case NK_COMMAND_RECT
+/// your_draw_rect_function(...)
+/// break;
+/// case ...:
+/// //[...]
+/// }
+/// nk_clear(&ctx);
+/// }
+/// nk_free(&ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// The second probably more applicable trick is to only draw if anything changed.
+/// It is not really useful for applications with continuous draw loop but
+/// quite useful for desktop applications. To actually get nuklear to only
+/// draw on changes you first have to define `NK_ZERO_COMMAND_MEMORY` and
+/// allocate a memory buffer that will store each unique drawing output.
+/// After each frame you compare the draw command memory inside the library
+/// with your allocated buffer by memcmp. If memcmp detects differences
+/// you have to copy the command buffer into the allocated buffer
+/// and then draw like usual (this example uses fixed memory but you could
+/// use dynamically allocated memory).
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// //[... other defines ...]
+/// #define NK_ZERO_COMMAND_MEMORY
+/// #include "nuklear.h"
+/// //
+/// // setup context
+/// struct nk_context ctx;
+/// void *last = calloc(1,64*1024);
+/// void *buf = calloc(1,64*1024);
+/// nk_init_fixed(&ctx, buf, 64*1024);
+/// //
+/// // loop
+/// while (1) {
+/// // [...input...]
+/// // [...ui...]
+/// void *cmds = nk_buffer_memory(&ctx.memory);
+/// if (memcmp(cmds, last, ctx.memory.allocated)) {
+/// memcpy(last,cmds,ctx.memory.allocated);
+/// const struct nk_command *cmd = 0;
+/// nk_foreach(cmd, &ctx) {
+/// switch (cmd->type) {
+/// case NK_COMMAND_LINE:
+/// your_draw_line_function(...)
+/// break;
+/// case NK_COMMAND_RECT
+/// your_draw_rect_function(...)
+/// break;
+/// case ...:
+/// // [...]
+/// }
+/// }
+/// }
+/// nk_clear(&ctx);
+/// }
+/// nk_free(&ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Finally while using draw commands makes sense for higher abstracted platforms like
+/// X11 and Win32 or drawing libraries it is often desirable to use graphics
+/// hardware directly. Therefore it is possible to just define
+/// `NK_INCLUDE_VERTEX_BUFFER_OUTPUT` which includes optional vertex output.
+/// To access the vertex output you first have to convert all draw commands into
+/// vertexes by calling `nk_convert` which takes in your preferred vertex format.
+/// After successfully converting all draw commands just iterate over and execute all
+/// vertex draw commands:
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// // fill configuration
+/// struct nk_convert_config cfg = {};
+/// static const struct nk_draw_vertex_layout_element vertex_layout[] = {
+/// {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct your_vertex, pos)},
+/// {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct your_vertex, uv)},
+/// {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct your_vertex, col)},
+/// {NK_VERTEX_LAYOUT_END}
+/// };
+/// cfg.shape_AA = NK_ANTI_ALIASING_ON;
+/// cfg.line_AA = NK_ANTI_ALIASING_ON;
+/// cfg.vertex_layout = vertex_layout;
+/// cfg.vertex_size = sizeof(struct your_vertex);
+/// cfg.vertex_alignment = NK_ALIGNOF(struct your_vertex);
+/// cfg.circle_segment_count = 22;
+/// cfg.curve_segment_count = 22;
+/// cfg.arc_segment_count = 22;
+/// cfg.global_alpha = 1.0f;
+/// cfg.null = dev->null;
+/// //
+/// // setup buffers and convert
+/// struct nk_buffer cmds, verts, idx;
+/// nk_buffer_init_default(&cmds);
+/// nk_buffer_init_default(&verts);
+/// nk_buffer_init_default(&idx);
+/// nk_convert(&ctx, &cmds, &verts, &idx, &cfg);
+/// //
+/// // draw
+/// nk_draw_foreach(cmd, &ctx, &cmds) {
+/// if (!cmd->elem_count) continue;
+/// //[...]
+/// }
+/// nk_buffer_free(&cms);
+/// nk_buffer_free(&verts);
+/// nk_buffer_free(&idx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// #### Reference
+/// Function | Description
+/// --------------------|-------------------------------------------------------
+/// __nk__begin__ | Returns the first draw command in the context draw command list to be drawn
+/// __nk__next__ | Increments the draw command iterator to the next command inside the context draw command list
+/// __nk_foreach__ | Iterates over each draw command inside the context draw command list
+/// __nk_convert__ | Converts from the abstract draw commands list into a hardware accessible vertex format
+/// __nk_draw_begin__ | Returns the first vertex command in the context vertex draw list to be executed
+/// __nk__draw_next__ | Increments the vertex command iterator to the next command inside the context vertex command list
+/// __nk__draw_end__ | Returns the end of the vertex draw list
+/// __nk_draw_foreach__ | Iterates over each vertex draw command inside the vertex draw list
+*/
+enum nk_anti_aliasing {NK_ANTI_ALIASING_OFF, NK_ANTI_ALIASING_ON};
+enum nk_convert_result {
+ NK_CONVERT_SUCCESS = 0,
+ NK_CONVERT_INVALID_PARAM = 1,
+ NK_CONVERT_COMMAND_BUFFER_FULL = NK_FLAG(1),
+ NK_CONVERT_VERTEX_BUFFER_FULL = NK_FLAG(2),
+ NK_CONVERT_ELEMENT_BUFFER_FULL = NK_FLAG(3)
+};
+struct nk_draw_null_texture {
+ nk_handle texture; /* texture handle to a texture with a white pixel */
+ struct nk_vec2 uv; /* coordinates to a white pixel in the texture */
+};
+struct nk_convert_config {
+ float global_alpha; /* global alpha value */
+ enum nk_anti_aliasing line_AA; /* line anti-aliasing flag can be turned off if you are tight on memory */
+ enum nk_anti_aliasing shape_AA; /* shape anti-aliasing flag can be turned off if you are tight on memory */
+ unsigned circle_segment_count; /* number of segments used for circles: default to 22 */
+ unsigned arc_segment_count; /* number of segments used for arcs: default to 22 */
+ unsigned curve_segment_count; /* number of segments used for curves: default to 22 */
+ struct nk_draw_null_texture null; /* handle to texture with a white pixel for shape drawing */
+ const struct nk_draw_vertex_layout_element *vertex_layout; /* describes the vertex output format and packing */
+ nk_size vertex_size; /* sizeof one vertex for vertex packing */
+ nk_size vertex_alignment; /* vertex alignment: Can be obtained by NK_ALIGNOF */
+};
+/*/// #### nk__begin
+/// Returns a draw command list iterator to iterate all draw
+/// commands accumulated over one frame.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// const struct nk_command* nk__begin(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | must point to an previously initialized `nk_context` struct at the end of a frame
+///
+/// Returns draw command pointer pointing to the first command inside the draw command list
+*/
+NK_API const struct nk_command* nk__begin(struct nk_context*);
+/*/// #### nk__next
+/// Returns draw command pointer pointing to the next command inside the draw command list
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// const struct nk_command* nk__next(struct nk_context*, const struct nk_command*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct at the end of a frame
+/// __cmd__ | Must point to an previously a draw command either returned by `nk__begin` or `nk__next`
+///
+/// Returns draw command pointer pointing to the next command inside the draw command list
+*/
+NK_API const struct nk_command* nk__next(struct nk_context*, const struct nk_command*);
+/*/// #### nk_foreach
+/// Iterates over each draw command inside the context draw command list
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// #define nk_foreach(c, ctx)
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct at the end of a frame
+/// __cmd__ | Command pointer initialized to NULL
+///
+/// Iterates over each draw command inside the context draw command list
+*/
+#define nk_foreach(c, ctx) for((c) = nk__begin(ctx); (c) != 0; (c) = nk__next(ctx,c))
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+/*/// #### nk_convert
+/// Converts all internal draw commands into vertex draw commands and fills
+/// three buffers with vertexes, vertex draw commands and vertex indices. The vertex format
+/// as well as some other configuration values have to be configured by filling out a
+/// `nk_convert_config` struct.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// nk_flags nk_convert(struct nk_context *ctx, struct nk_buffer *cmds,
+// struct nk_buffer *vertices, struct nk_buffer *elements, const struct nk_convert_config*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct at the end of a frame
+/// __cmds__ | Must point to a previously initialized buffer to hold converted vertex draw commands
+/// __vertices__| Must point to a previously initialized buffer to hold all produced vertices
+/// __elements__| Must point to a previously initialized buffer to hold all produced vertex indices
+/// __config__ | Must point to a filled out `nk_config` struct to configure the conversion process
+///
+/// Returns one of enum nk_convert_result error codes
+///
+/// Parameter | Description
+/// --------------------------------|-----------------------------------------------------------
+/// NK_CONVERT_SUCCESS | Signals a successful draw command to vertex buffer conversion
+/// NK_CONVERT_INVALID_PARAM | An invalid argument was passed in the function call
+/// NK_CONVERT_COMMAND_BUFFER_FULL | The provided buffer for storing draw commands is full or failed to allocate more memory
+/// NK_CONVERT_VERTEX_BUFFER_FULL | The provided buffer for storing vertices is full or failed to allocate more memory
+/// NK_CONVERT_ELEMENT_BUFFER_FULL | The provided buffer for storing indicies is full or failed to allocate more memory
+*/
+NK_API nk_flags nk_convert(struct nk_context*, struct nk_buffer *cmds, struct nk_buffer *vertices, struct nk_buffer *elements, const struct nk_convert_config*);
+/*/// #### nk__draw_begin
+/// Returns a draw vertex command buffer iterator to iterate over the vertex draw command buffer
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// const struct nk_draw_command* nk__draw_begin(const struct nk_context*, const struct nk_buffer*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct at the end of a frame
+/// __buf__ | Must point to an previously by `nk_convert` filled out vertex draw command buffer
+///
+/// Returns vertex draw command pointer pointing to the first command inside the vertex draw command buffer
+*/
+NK_API const struct nk_draw_command* nk__draw_begin(const struct nk_context*, const struct nk_buffer*);
+/*/// #### nk__draw_end
+/// Returns the vertex draw command at the end of the vertex draw command buffer
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// const struct nk_draw_command* nk__draw_end(const struct nk_context *ctx, const struct nk_buffer *buf);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct at the end of a frame
+/// __buf__ | Must point to an previously by `nk_convert` filled out vertex draw command buffer
+///
+/// Returns vertex draw command pointer pointing to the end of the last vertex draw command inside the vertex draw command buffer
+*/
+NK_API const struct nk_draw_command* nk__draw_end(const struct nk_context*, const struct nk_buffer*);
+/*/// #### nk__draw_next
+/// Increments the vertex draw command buffer iterator
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// const struct nk_draw_command* nk__draw_next(const struct nk_draw_command*, const struct nk_buffer*, const struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __cmd__ | Must point to an previously either by `nk__draw_begin` or `nk__draw_next` returned vertex draw command
+/// __buf__ | Must point to an previously by `nk_convert` filled out vertex draw command buffer
+/// __ctx__ | Must point to an previously initialized `nk_context` struct at the end of a frame
+///
+/// Returns vertex draw command pointer pointing to the end of the last vertex draw command inside the vertex draw command buffer
+*/
+NK_API const struct nk_draw_command* nk__draw_next(const struct nk_draw_command*, const struct nk_buffer*, const struct nk_context*);
+/*/// #### nk_draw_foreach
+/// Iterates over each vertex draw command inside a vertex draw command buffer
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// #define nk_draw_foreach(cmd,ctx, b)
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __cmd__ | `nk_draw_command`iterator set to NULL
+/// __buf__ | Must point to an previously by `nk_convert` filled out vertex draw command buffer
+/// __ctx__ | Must point to an previously initialized `nk_context` struct at the end of a frame
+*/
+#define nk_draw_foreach(cmd,ctx, b) for((cmd)=nk__draw_begin(ctx, b); (cmd)!=0; (cmd)=nk__draw_next(cmd, b, ctx))
+#endif
+/* =============================================================================
+ *
+ * WINDOW
+ *
+ * =============================================================================
+/// ### Window
+/// Windows are the main persistent state used inside nuklear and are life time
+/// controlled by simply "retouching" (i.e. calling) each window each frame.
+/// All widgets inside nuklear can only be added inside the function pair `nk_begin_xxx`
+/// and `nk_end`. Calling any widgets outside these two functions will result in an
+/// assert in debug or no state change in release mode.<br /><br />
+///
+/// Each window holds frame persistent state like position, size, flags, state tables,
+/// and some garbage collected internal persistent widget state. Each window
+/// is linked into a window stack list which determines the drawing and overlapping
+/// order. The topmost window thereby is the currently active window.<br /><br />
+///
+/// To change window position inside the stack occurs either automatically by
+/// user input by being clicked on or programmatically by calling `nk_window_focus`.
+/// Windows by default are visible unless explicitly being defined with flag
+/// `NK_WINDOW_HIDDEN`, the user clicked the close button on windows with flag
+/// `NK_WINDOW_CLOSABLE` or if a window was explicitly hidden by calling
+/// `nk_window_show`. To explicitly close and destroy a window call `nk_window_close`.<br /><br />
+///
+/// #### Usage
+/// To create and keep a window you have to call one of the two `nk_begin_xxx`
+/// functions to start window declarations and `nk_end` at the end. Furthermore it
+/// is recommended to check the return value of `nk_begin_xxx` and only process
+/// widgets inside the window if the value is not 0. Either way you have to call
+/// `nk_end` at the end of window declarations. Furthermore, do not attempt to
+/// nest `nk_begin_xxx` calls which will hopefully result in an assert or if not
+/// in a segmentation fault.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// if (nk_begin_xxx(...) {
+/// // [... widgets ...]
+/// }
+/// nk_end(ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// In the grand concept window and widget declarations need to occur after input
+/// handling and before drawing to screen. Not doing so can result in higher
+/// latency or at worst invalid behavior. Furthermore make sure that `nk_clear`
+/// is called at the end of the frame. While nuklear's default platform backends
+/// already call `nk_clear` for you if you write your own backend not calling
+/// `nk_clear` can cause asserts or even worse undefined behavior.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_context ctx;
+/// nk_init_xxx(&ctx, ...);
+/// while (1) {
+/// Event evt;
+/// nk_input_begin(&ctx);
+/// while (GetEvent(&evt)) {
+/// if (evt.type == MOUSE_MOVE)
+/// nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
+/// else if (evt.type == [...]) {
+/// nk_input_xxx(...);
+/// }
+/// }
+/// nk_input_end(&ctx);
+///
+/// if (nk_begin_xxx(...) {
+/// //[...]
+/// }
+/// nk_end(ctx);
+///
+/// const struct nk_command *cmd = 0;
+/// nk_foreach(cmd, &ctx) {
+/// case NK_COMMAND_LINE:
+/// your_draw_line_function(...)
+/// break;
+/// case NK_COMMAND_RECT
+/// your_draw_rect_function(...)
+/// break;
+/// case //...:
+/// //[...]
+/// }
+/// nk_clear(&ctx);
+/// }
+/// nk_free(&ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// #### Reference
+/// Function | Description
+/// ------------------------------------|----------------------------------------
+/// nk_begin | Starts a new window; needs to be called every frame for every window (unless hidden) or otherwise the window gets removed
+/// nk_begin_titled | Extended window start with separated title and identifier to allow multiple windows with same name but not title
+/// nk_end | Needs to be called at the end of the window building process to process scaling, scrollbars and general cleanup
+//
+/// nk_window_find | Finds and returns the window with give name
+/// nk_window_get_bounds | Returns a rectangle with screen position and size of the currently processed window.
+/// nk_window_get_position | Returns the position of the currently processed window
+/// nk_window_get_size | Returns the size with width and height of the currently processed window
+/// nk_window_get_width | Returns the width of the currently processed window
+/// nk_window_get_height | Returns the height of the currently processed window
+/// nk_window_get_panel | Returns the underlying panel which contains all processing state of the current window
+/// nk_window_get_content_region | Returns the position and size of the currently visible and non-clipped space inside the currently processed window
+/// nk_window_get_content_region_min | Returns the upper rectangle position of the currently visible and non-clipped space inside the currently processed window
+/// nk_window_get_content_region_max | Returns the upper rectangle position of the currently visible and non-clipped space inside the currently processed window
+/// nk_window_get_content_region_size | Returns the size of the currently visible and non-clipped space inside the currently processed window
+/// nk_window_get_canvas | Returns the draw command buffer. Can be used to draw custom widgets
+/// nk_window_has_focus | Returns if the currently processed window is currently active
+/// nk_window_is_collapsed | Returns if the window with given name is currently minimized/collapsed
+/// nk_window_is_closed | Returns if the currently processed window was closed
+/// nk_window_is_hidden | Returns if the currently processed window was hidden
+/// nk_window_is_active | Same as nk_window_has_focus for some reason
+/// nk_window_is_hovered | Returns if the currently processed window is currently being hovered by mouse
+/// nk_window_is_any_hovered | Return if any window currently hovered
+/// nk_item_is_any_active | Returns if any window or widgets is currently hovered or active
+//
+/// nk_window_set_bounds | Updates position and size of the currently processed window
+/// nk_window_set_position | Updates position of the currently process window
+/// nk_window_set_size | Updates the size of the currently processed window
+/// nk_window_set_focus | Set the currently processed window as active window
+//
+/// nk_window_close | Closes the window with given window name which deletes the window at the end of the frame
+/// nk_window_collapse | Collapses the window with given window name
+/// nk_window_collapse_if | Collapses the window with given window name if the given condition was met
+/// nk_window_show | Hides a visible or reshows a hidden window
+/// nk_window_show_if | Hides/shows a window depending on condition
+*/
+/*
+/// #### nk_panel_flags
+/// Flag | Description
+/// ----------------------------|----------------------------------------
+/// NK_WINDOW_BORDER | Draws a border around the window to visually separate window from the background
+/// NK_WINDOW_MOVABLE | The movable flag indicates that a window can be moved by user input or by dragging the window header
+/// NK_WINDOW_SCALABLE | The scalable flag indicates that a window can be scaled by user input by dragging a scaler icon at the button of the window
+/// NK_WINDOW_CLOSABLE | Adds a closable icon into the header
+/// NK_WINDOW_MINIMIZABLE | Adds a minimize icon into the header
+/// NK_WINDOW_NO_SCROLLBAR | Removes the scrollbar from the window
+/// NK_WINDOW_TITLE | Forces a header at the top at the window showing the title
+/// NK_WINDOW_SCROLL_AUTO_HIDE | Automatically hides the window scrollbar if no user interaction: also requires delta time in `nk_context` to be set each frame
+/// NK_WINDOW_BACKGROUND | Always keep window in the background
+/// NK_WINDOW_SCALE_LEFT | Puts window scaler in the left-ottom corner instead right-bottom
+/// NK_WINDOW_NO_INPUT | Prevents window of scaling, moving or getting focus
+///
+/// #### nk_collapse_states
+/// State | Description
+/// ----------------|-----------------------------------------------------------
+/// __NK_MINIMIZED__| UI section is collased and not visibile until maximized
+/// __NK_MAXIMIZED__| UI section is extended and visibile until minimized
+/// <br /><br />
+*/
+enum nk_panel_flags {
+ NK_WINDOW_BORDER = NK_FLAG(0),
+ NK_WINDOW_MOVABLE = NK_FLAG(1),
+ NK_WINDOW_SCALABLE = NK_FLAG(2),
+ NK_WINDOW_CLOSABLE = NK_FLAG(3),
+ NK_WINDOW_MINIMIZABLE = NK_FLAG(4),
+ NK_WINDOW_NO_SCROLLBAR = NK_FLAG(5),
+ NK_WINDOW_TITLE = NK_FLAG(6),
+ NK_WINDOW_SCROLL_AUTO_HIDE = NK_FLAG(7),
+ NK_WINDOW_BACKGROUND = NK_FLAG(8),
+ NK_WINDOW_SCALE_LEFT = NK_FLAG(9),
+ NK_WINDOW_NO_INPUT = NK_FLAG(10)
+};
+/*/// #### nk_begin
+/// Starts a new window; needs to be called every frame for every
+/// window (unless hidden) or otherwise the window gets removed
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_begin(struct nk_context *ctx, const char *title, struct nk_rect bounds, nk_flags flags);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __title__ | Window title and identifier. Needs to be persistent over frames to identify the window
+/// __bounds__ | Initial position and window size. However if you do not define `NK_WINDOW_SCALABLE` or `NK_WINDOW_MOVABLE` you can set window position and size every frame
+/// __flags__ | Window flags defined in the nk_panel_flags section with a number of different window behaviors
+///
+/// Returns `true(1)` if the window can be filled up with widgets from this point
+/// until `nk_end` or `false(0)` otherwise for example if minimized
+*/
+NK_API int nk_begin(struct nk_context *ctx, const char *title, struct nk_rect bounds, nk_flags flags);
+/*/// #### nk_begin_titled
+/// Extended window start with separated title and identifier to allow multiple
+/// windows with same title but not name
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_begin_titled(struct nk_context *ctx, const char *name, const char *title, struct nk_rect bounds, nk_flags flags);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Window identifier. Needs to be persistent over frames to identify the window
+/// __title__ | Window title displayed inside header if flag `NK_WINDOW_TITLE` or either `NK_WINDOW_CLOSABLE` or `NK_WINDOW_MINIMIZED` was set
+/// __bounds__ | Initial position and window size. However if you do not define `NK_WINDOW_SCALABLE` or `NK_WINDOW_MOVABLE` you can set window position and size every frame
+/// __flags__ | Window flags defined in the nk_panel_flags section with a number of different window behaviors
+///
+/// Returns `true(1)` if the window can be filled up with widgets from this point
+/// until `nk_end` or `false(0)` otherwise for example if minimized
+*/
+NK_API int nk_begin_titled(struct nk_context *ctx, const char *name, const char *title, struct nk_rect bounds, nk_flags flags);
+/*/// #### nk_end
+/// Needs to be called at the end of the window building process to process scaling, scrollbars and general cleanup.
+/// All widget calls after this functions will result in asserts or no state changes
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_end(struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+*/
+NK_API void nk_end(struct nk_context *ctx);
+/*/// #### nk_window_find
+/// Finds and returns a window from passed name
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_end(struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Window identifier
+///
+/// Returns a `nk_window` struct pointing to the identified window or NULL if
+/// no window with the given name was found
+*/
+NK_API struct nk_window *nk_window_find(struct nk_context *ctx, const char *name);
+/*/// #### nk_window_get_bounds
+/// Returns a rectangle with screen position and size of the currently processed window
+///
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_rect nk_window_get_bounds(const struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns a `nk_rect` struct with window upper left window position and size
+*/
+NK_API struct nk_rect nk_window_get_bounds(const struct nk_context *ctx);
+/*/// #### nk_window_get_position
+/// Returns the position of the currently processed window.
+///
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_vec2 nk_window_get_position(const struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns a `nk_vec2` struct with window upper left position
+*/
+NK_API struct nk_vec2 nk_window_get_position(const struct nk_context *ctx);
+/*/// #### nk_window_get_size
+/// Returns the size with width and height of the currently processed window.
+///
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_vec2 nk_window_get_size(const struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns a `nk_vec2` struct with window width and height
+*/
+NK_API struct nk_vec2 nk_window_get_size(const struct nk_context*);
+/*/// #### nk_window_get_width
+/// Returns the width of the currently processed window.
+///
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// float nk_window_get_width(const struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns the current window width
+*/
+NK_API float nk_window_get_width(const struct nk_context*);
+/*/// #### nk_window_get_height
+/// Returns the height of the currently processed window.
+///
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// float nk_window_get_height(const struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns the current window height
+*/
+NK_API float nk_window_get_height(const struct nk_context*);
+/*/// #### nk_window_get_panel
+/// Returns the underlying panel which contains all processing state of the current window.
+///
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+/// !!! WARNING
+/// Do not keep the returned panel pointer around, it is only valid until `nk_end`
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_panel* nk_window_get_panel(struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns a pointer to window internal `nk_panel` state.
+*/
+NK_API struct nk_panel* nk_window_get_panel(struct nk_context*);
+/*/// #### nk_window_get_content_region
+/// Returns the position and size of the currently visible and non-clipped space
+/// inside the currently processed window.
+///
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_rect nk_window_get_content_region(struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns `nk_rect` struct with screen position and size (no scrollbar offset)
+/// of the visible space inside the current window
+*/
+NK_API struct nk_rect nk_window_get_content_region(struct nk_context*);
+/*/// #### nk_window_get_content_region_min
+/// Returns the upper left position of the currently visible and non-clipped
+/// space inside the currently processed window.
+///
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_vec2 nk_window_get_content_region_min(struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// returns `nk_vec2` struct with upper left screen position (no scrollbar offset)
+/// of the visible space inside the current window
+*/
+NK_API struct nk_vec2 nk_window_get_content_region_min(struct nk_context*);
+/*/// #### nk_window_get_content_region_max
+/// Returns the lower right screen position of the currently visible and
+/// non-clipped space inside the currently processed window.
+///
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_vec2 nk_window_get_content_region_max(struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns `nk_vec2` struct with lower right screen position (no scrollbar offset)
+/// of the visible space inside the current window
+*/
+NK_API struct nk_vec2 nk_window_get_content_region_max(struct nk_context*);
+/*/// #### nk_window_get_content_region_size
+/// Returns the size of the currently visible and non-clipped space inside the
+/// currently processed window
+///
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_vec2 nk_window_get_content_region_size(struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns `nk_vec2` struct with size the visible space inside the current window
+*/
+NK_API struct nk_vec2 nk_window_get_content_region_size(struct nk_context*);
+/*/// #### nk_window_get_canvas
+/// Returns the draw command buffer. Can be used to draw custom widgets
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+/// !!! WARNING
+/// Do not keep the returned command buffer pointer around it is only valid until `nk_end`
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_command_buffer* nk_window_get_canvas(struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns a pointer to window internal `nk_command_buffer` struct used as
+/// drawing canvas. Can be used to do custom drawing.
+*/
+NK_API struct nk_command_buffer* nk_window_get_canvas(struct nk_context*);
+/*/// #### nk_window_has_focus
+/// Returns if the currently processed window is currently active
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_window_has_focus(const struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns `false(0)` if current window is not active or `true(1)` if it is
+*/
+NK_API int nk_window_has_focus(const struct nk_context*);
+/*/// #### nk_window_is_hovered
+/// Return if the current window is being hovered
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_window_is_hovered(struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns `true(1)` if current window is hovered or `false(0)` otherwise
+*/
+NK_API int nk_window_is_hovered(struct nk_context*);
+/*/// #### nk_window_is_collapsed
+/// Returns if the window with given name is currently minimized/collapsed
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_window_is_collapsed(struct nk_context *ctx, const char *name);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of window you want to check if it is collapsed
+///
+/// Returns `true(1)` if current window is minimized and `false(0)` if window not
+/// found or is not minimized
+*/
+NK_API int nk_window_is_collapsed(struct nk_context *ctx, const char *name);
+/*/// #### nk_window_is_closed
+/// Returns if the window with given name was closed by calling `nk_close`
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_window_is_closed(struct nk_context *ctx, const char *name);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of window you want to check if it is closed
+///
+/// Returns `true(1)` if current window was closed or `false(0)` window not found or not closed
+*/
+NK_API int nk_window_is_closed(struct nk_context*, const char*);
+/*/// #### nk_window_is_hidden
+/// Returns if the window with given name is hidden
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_window_is_hidden(struct nk_context *ctx, const char *name);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of window you want to check if it is hidden
+///
+/// Returns `true(1)` if current window is hidden or `false(0)` window not found or visible
+*/
+NK_API int nk_window_is_hidden(struct nk_context*, const char*);
+/*/// #### nk_window_is_active
+/// Same as nk_window_has_focus for some reason
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_window_is_active(struct nk_context *ctx, const char *name);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of window you want to check if it is active
+///
+/// Returns `true(1)` if current window is active or `false(0)` window not found or not active
+*/
+NK_API int nk_window_is_active(struct nk_context*, const char*);
+/*/// #### nk_window_is_any_hovered
+/// Returns if the any window is being hovered
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_window_is_any_hovered(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns `true(1)` if any window is hovered or `false(0)` otherwise
+*/
+NK_API int nk_window_is_any_hovered(struct nk_context*);
+/*/// #### nk_item_is_any_active
+/// Returns if the any window is being hovered or any widget is currently active.
+/// Can be used to decide if input should be processed by UI or your specific input handling.
+/// Example could be UI and 3D camera to move inside a 3D space.
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_item_is_any_active(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns `true(1)` if any window is hovered or any item is active or `false(0)` otherwise
+*/
+NK_API int nk_item_is_any_active(struct nk_context*);
+/*/// #### nk_window_set_bounds
+/// Updates position and size of window with passed in name
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_window_set_bounds(struct nk_context*, const char *name, struct nk_rect bounds);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of the window to modify both position and size
+/// __bounds__ | Must point to a `nk_rect` struct with the new position and size
+*/
+NK_API void nk_window_set_bounds(struct nk_context*, const char *name, struct nk_rect bounds);
+/*/// #### nk_window_set_position
+/// Updates position of window with passed name
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_window_set_position(struct nk_context*, const char *name, struct nk_vec2 pos);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of the window to modify both position
+/// __pos__ | Must point to a `nk_vec2` struct with the new position
+*/
+NK_API void nk_window_set_position(struct nk_context*, const char *name, struct nk_vec2 pos);
+/*/// #### nk_window_set_size
+/// Updates size of window with passed in name
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_window_set_size(struct nk_context*, const char *name, struct nk_vec2);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of the window to modify both window size
+/// __size__ | Must point to a `nk_vec2` struct with new window size
+*/
+NK_API void nk_window_set_size(struct nk_context*, const char *name, struct nk_vec2);
+/*/// #### nk_window_set_focus
+/// Sets the window with given name as active
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_window_set_focus(struct nk_context*, const char *name);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of the window to set focus on
+*/
+NK_API void nk_window_set_focus(struct nk_context*, const char *name);
+/*/// #### nk_window_close
+/// Closes a window and marks it for being freed at the end of the frame
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_window_close(struct nk_context *ctx, const char *name);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of the window to close
+*/
+NK_API void nk_window_close(struct nk_context *ctx, const char *name);
+/*/// #### nk_window_collapse
+/// Updates collapse state of a window with given name
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_window_collapse(struct nk_context*, const char *name, enum nk_collapse_states state);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of the window to close
+/// __state__ | value out of nk_collapse_states section
+*/
+NK_API void nk_window_collapse(struct nk_context*, const char *name, enum nk_collapse_states state);
+/*/// #### nk_window_collapse_if
+/// Updates collapse state of a window with given name if given condition is met
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_window_collapse_if(struct nk_context*, const char *name, enum nk_collapse_states, int cond);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of the window to either collapse or maximize
+/// __state__ | value out of nk_collapse_states section the window should be put into
+/// __cond__ | condition that has to be met to actually commit the collapse state change
+*/
+NK_API void nk_window_collapse_if(struct nk_context*, const char *name, enum nk_collapse_states, int cond);
+/*/// #### nk_window_show
+/// updates visibility state of a window with given name
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_window_show(struct nk_context*, const char *name, enum nk_show_states);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of the window to either collapse or maximize
+/// __state__ | state with either visible or hidden to modify the window with
+*/
+NK_API void nk_window_show(struct nk_context*, const char *name, enum nk_show_states);
+/*/// #### nk_window_show_if
+/// Updates visibility state of a window with given name if a given condition is met
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_window_show_if(struct nk_context*, const char *name, enum nk_show_states, int cond);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of the window to either hide or show
+/// __state__ | state with either visible or hidden to modify the window with
+/// __cond__ | condition that has to be met to actually commit the visbility state change
+*/
+NK_API void nk_window_show_if(struct nk_context*, const char *name, enum nk_show_states, int cond);
+/* =============================================================================
+ *
+ * LAYOUT
+ *
+ * =============================================================================
+/// ### Layouting
+/// Layouting in general describes placing widget inside a window with position and size.
+/// While in this particular implementation there are five different APIs for layouting
+/// each with different trade offs between control and ease of use. <br /><br />
+///
+/// All layouting methods in this library are based around the concept of a row.
+/// A row has a height the window content grows by and a number of columns and each
+/// layouting method specifies how each widget is placed inside the row.
+/// After a row has been allocated by calling a layouting functions and then
+/// filled with widgets will advance an internal pointer over the allocated row. <br /><br />
+///
+/// To actually define a layout you just call the appropriate layouting function
+/// and each subsequent widget call will place the widget as specified. Important
+/// here is that if you define more widgets then columns defined inside the layout
+/// functions it will allocate the next row without you having to make another layouting <br /><br />
+/// call.
+///
+/// Biggest limitation with using all these APIs outside the `nk_layout_space_xxx` API
+/// is that you have to define the row height for each. However the row height
+/// often depends on the height of the font. <br /><br />
+///
+/// To fix that internally nuklear uses a minimum row height that is set to the
+/// height plus padding of currently active font and overwrites the row height
+/// value if zero. <br /><br />
+///
+/// If you manually want to change the minimum row height then
+/// use nk_layout_set_min_row_height, and use nk_layout_reset_min_row_height to
+/// reset it back to be derived from font height. <br /><br />
+///
+/// Also if you change the font in nuklear it will automatically change the minimum
+/// row height for you and. This means if you change the font but still want
+/// a minimum row height smaller than the font you have to repush your value. <br /><br />
+///
+/// For actually more advanced UI I would even recommend using the `nk_layout_space_xxx`
+/// layouting method in combination with a cassowary constraint solver (there are
+/// some versions on github with permissive license model) to take over all control over widget
+/// layouting yourself. However for quick and dirty layouting using all the other layouting
+/// functions should be fine.
+///
+/// #### Usage
+/// 1. __nk_layout_row_dynamic__<br /><br />
+/// The easiest layouting function is `nk_layout_row_dynamic`. It provides each
+/// widgets with same horizontal space inside the row and dynamically grows
+/// if the owning window grows in width. So the number of columns dictates
+/// the size of each widget dynamically by formula:
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// widget_width = (window_width - padding - spacing) * (1/colum_count)
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Just like all other layouting APIs if you define more widget than columns this
+/// library will allocate a new row and keep all layouting parameters previously
+/// defined.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// if (nk_begin_xxx(...) {
+/// // first row with height: 30 composed of two widgets
+/// nk_layout_row_dynamic(&ctx, 30, 2);
+/// nk_widget(...);
+/// nk_widget(...);
+/// //
+/// // second row with same parameter as defined above
+/// nk_widget(...);
+/// nk_widget(...);
+/// //
+/// // third row uses 0 for height which will use auto layouting
+/// nk_layout_row_dynamic(&ctx, 0, 2);
+/// nk_widget(...);
+/// nk_widget(...);
+/// }
+/// nk_end(...);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// 2. __nk_layout_row_static__<br /><br />
+/// Another easy layouting function is `nk_layout_row_static`. It provides each
+/// widget with same horizontal pixel width inside the row and does not grow
+/// if the owning window scales smaller or bigger.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// if (nk_begin_xxx(...) {
+/// // first row with height: 30 composed of two widgets with width: 80
+/// nk_layout_row_static(&ctx, 30, 80, 2);
+/// nk_widget(...);
+/// nk_widget(...);
+/// //
+/// // second row with same parameter as defined above
+/// nk_widget(...);
+/// nk_widget(...);
+/// //
+/// // third row uses 0 for height which will use auto layouting
+/// nk_layout_row_static(&ctx, 0, 80, 2);
+/// nk_widget(...);
+/// nk_widget(...);
+/// }
+/// nk_end(...);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// 3. __nk_layout_row_xxx__<br /><br />
+/// A little bit more advanced layouting API are functions `nk_layout_row_begin`,
+/// `nk_layout_row_push` and `nk_layout_row_end`. They allow to directly
+/// specify each column pixel or window ratio in a row. It supports either
+/// directly setting per column pixel width or widget window ratio but not
+/// both. Furthermore it is a immediate mode API so each value is directly
+/// pushed before calling a widget. Therefore the layout is not automatically
+/// repeating like the last two layouting functions.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// if (nk_begin_xxx(...) {
+/// // first row with height: 25 composed of two widgets with width 60 and 40
+/// nk_layout_row_begin(ctx, NK_STATIC, 25, 2);
+/// nk_layout_row_push(ctx, 60);
+/// nk_widget(...);
+/// nk_layout_row_push(ctx, 40);
+/// nk_widget(...);
+/// nk_layout_row_end(ctx);
+/// //
+/// // second row with height: 25 composed of two widgets with window ratio 0.25 and 0.75
+/// nk_layout_row_begin(ctx, NK_DYNAMIC, 25, 2);
+/// nk_layout_row_push(ctx, 0.25f);
+/// nk_widget(...);
+/// nk_layout_row_push(ctx, 0.75f);
+/// nk_widget(...);
+/// nk_layout_row_end(ctx);
+/// //
+/// // third row with auto generated height: composed of two widgets with window ratio 0.25 and 0.75
+/// nk_layout_row_begin(ctx, NK_DYNAMIC, 0, 2);
+/// nk_layout_row_push(ctx, 0.25f);
+/// nk_widget(...);
+/// nk_layout_row_push(ctx, 0.75f);
+/// nk_widget(...);
+/// nk_layout_row_end(ctx);
+/// }
+/// nk_end(...);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// 4. __nk_layout_row__<br /><br />
+/// The array counterpart to API nk_layout_row_xxx is the single nk_layout_row
+/// functions. Instead of pushing either pixel or window ratio for every widget
+/// it allows to define it by array. The trade of for less control is that
+/// `nk_layout_row` is automatically repeating. Otherwise the behavior is the
+/// same.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// if (nk_begin_xxx(...) {
+/// // two rows with height: 30 composed of two widgets with width 60 and 40
+/// const float size[] = {60,40};
+/// nk_layout_row(ctx, NK_STATIC, 30, 2, ratio);
+/// nk_widget(...);
+/// nk_widget(...);
+/// nk_widget(...);
+/// nk_widget(...);
+/// //
+/// // two rows with height: 30 composed of two widgets with window ratio 0.25 and 0.75
+/// const float ratio[] = {0.25, 0.75};
+/// nk_layout_row(ctx, NK_DYNAMIC, 30, 2, ratio);
+/// nk_widget(...);
+/// nk_widget(...);
+/// nk_widget(...);
+/// nk_widget(...);
+/// //
+/// // two rows with auto generated height composed of two widgets with window ratio 0.25 and 0.75
+/// const float ratio[] = {0.25, 0.75};
+/// nk_layout_row(ctx, NK_DYNAMIC, 30, 2, ratio);
+/// nk_widget(...);
+/// nk_widget(...);
+/// nk_widget(...);
+/// nk_widget(...);
+/// }
+/// nk_end(...);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// 5. __nk_layout_row_template_xxx__<br /><br />
+/// The most complex and second most flexible API is a simplified flexbox version without
+/// line wrapping and weights for dynamic widgets. It is an immediate mode API but
+/// unlike `nk_layout_row_xxx` it has auto repeat behavior and needs to be called
+/// before calling the templated widgets.
+/// The row template layout has three different per widget size specifier. The first
+/// one is the `nk_layout_row_template_push_static` with fixed widget pixel width.
+/// They do not grow if the row grows and will always stay the same.
+/// The second size specifier is `nk_layout_row_template_push_variable`
+/// which defines a minimum widget size but it also can grow if more space is available
+/// not taken by other widgets.
+/// Finally there are dynamic widgets with `nk_layout_row_template_push_dynamic`
+/// which are completely flexible and unlike variable widgets can even shrink
+/// to zero if not enough space is provided.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// if (nk_begin_xxx(...) {
+/// // two rows with height: 30 composed of three widgets
+/// nk_layout_row_template_begin(ctx, 30);
+/// nk_layout_row_template_push_dynamic(ctx);
+/// nk_layout_row_template_push_variable(ctx, 80);
+/// nk_layout_row_template_push_static(ctx, 80);
+/// nk_layout_row_template_end(ctx);
+/// //
+/// // first row
+/// nk_widget(...); // dynamic widget can go to zero if not enough space
+/// nk_widget(...); // variable widget with min 80 pixel but can grow bigger if enough space
+/// nk_widget(...); // static widget with fixed 80 pixel width
+/// //
+/// // second row same layout
+/// nk_widget(...);
+/// nk_widget(...);
+/// nk_widget(...);
+/// }
+/// nk_end(...);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// 6. __nk_layout_space_xxx__<br /><br />
+/// Finally the most flexible API directly allows you to place widgets inside the
+/// window. The space layout API is an immediate mode API which does not support
+/// row auto repeat and directly sets position and size of a widget. Position
+/// and size hereby can be either specified as ratio of allocated space or
+/// allocated space local position and pixel size. Since this API is quite
+/// powerful there are a number of utility functions to get the available space
+/// and convert between local allocated space and screen space.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// if (nk_begin_xxx(...) {
+/// // static row with height: 500 (you can set column count to INT_MAX if you don't want to be bothered)
+/// nk_layout_space_begin(ctx, NK_STATIC, 500, INT_MAX);
+/// nk_layout_space_push(ctx, nk_rect(0,0,150,200));
+/// nk_widget(...);
+/// nk_layout_space_push(ctx, nk_rect(200,200,100,200));
+/// nk_widget(...);
+/// nk_layout_space_end(ctx);
+/// //
+/// // dynamic row with height: 500 (you can set column count to INT_MAX if you don't want to be bothered)
+/// nk_layout_space_begin(ctx, NK_DYNAMIC, 500, INT_MAX);
+/// nk_layout_space_push(ctx, nk_rect(0.5,0.5,0.1,0.1));
+/// nk_widget(...);
+/// nk_layout_space_push(ctx, nk_rect(0.7,0.6,0.1,0.1));
+/// nk_widget(...);
+/// }
+/// nk_end(...);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// #### Reference
+/// Function | Description
+/// ----------------------------------------|------------------------------------
+/// nk_layout_set_min_row_height | Set the currently used minimum row height to a specified value
+/// nk_layout_reset_min_row_height | Resets the currently used minimum row height to font height
+/// nk_layout_widget_bounds | Calculates current width a static layout row can fit inside a window
+/// nk_layout_ratio_from_pixel | Utility functions to calculate window ratio from pixel size
+//
+/// nk_layout_row_dynamic | Current layout is divided into n same sized growing columns
+/// nk_layout_row_static | Current layout is divided into n same fixed sized columns
+/// nk_layout_row_begin | Starts a new row with given height and number of columns
+/// nk_layout_row_push | Pushes another column with given size or window ratio
+/// nk_layout_row_end | Finished previously started row
+/// nk_layout_row | Specifies row columns in array as either window ratio or size
+//
+/// nk_layout_row_template_begin | Begins the row template declaration
+/// nk_layout_row_template_push_dynamic | Adds a dynamic column that dynamically grows and can go to zero if not enough space
+/// nk_layout_row_template_push_variable | Adds a variable column that dynamically grows but does not shrink below specified pixel width
+/// nk_layout_row_template_push_static | Adds a static column that does not grow and will always have the same size
+/// nk_layout_row_template_end | Marks the end of the row template
+//
+/// nk_layout_space_begin | Begins a new layouting space that allows to specify each widgets position and size
+/// nk_layout_space_push | Pushes position and size of the next widget in own coordinate space either as pixel or ratio
+/// nk_layout_space_end | Marks the end of the layouting space
+//
+/// nk_layout_space_bounds | Callable after nk_layout_space_begin and returns total space allocated
+/// nk_layout_space_to_screen | Converts vector from nk_layout_space coordinate space into screen space
+/// nk_layout_space_to_local | Converts vector from screen space into nk_layout_space coordinates
+/// nk_layout_space_rect_to_screen | Converts rectangle from nk_layout_space coordinate space into screen space
+/// nk_layout_space_rect_to_local | Converts rectangle from screen space into nk_layout_space coordinates
+*/
+/*/// #### nk_layout_set_min_row_height
+/// Sets the currently used minimum row height.
+/// !!! WARNING
+/// The passed height needs to include both your preferred row height
+/// as well as padding. No internal padding is added.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_set_min_row_height(struct nk_context*, float height);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+/// __height__ | New minimum row height to be used for auto generating the row height
+*/
+NK_API void nk_layout_set_min_row_height(struct nk_context*, float height);
+/*/// #### nk_layout_reset_min_row_height
+/// Reset the currently used minimum row height back to `font_height + text_padding + padding`
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_reset_min_row_height(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+*/
+NK_API void nk_layout_reset_min_row_height(struct nk_context*);
+/*/// #### nk_layout_widget_bounds
+/// Returns the width of the next row allocate by one of the layouting functions
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_rect nk_layout_widget_bounds(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+///
+/// Return `nk_rect` with both position and size of the next row
+*/
+NK_API struct nk_rect nk_layout_widget_bounds(struct nk_context*);
+/*/// #### nk_layout_ratio_from_pixel
+/// Utility functions to calculate window ratio from pixel size
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// float nk_layout_ratio_from_pixel(struct nk_context*, float pixel_width);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+/// __pixel__ | Pixel_width to convert to window ratio
+///
+/// Returns `nk_rect` with both position and size of the next row
+*/
+NK_API float nk_layout_ratio_from_pixel(struct nk_context*, float pixel_width);
+/*/// #### nk_layout_row_dynamic
+/// Sets current row layout to share horizontal space
+/// between @cols number of widgets evenly. Once called all subsequent widget
+/// calls greater than @cols will allocate a new row with same layout.
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_row_dynamic(struct nk_context *ctx, float height, int cols);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+/// __height__ | Holds height of each widget in row or zero for auto layouting
+/// __columns__ | Number of widget inside row
+*/
+NK_API void nk_layout_row_dynamic(struct nk_context *ctx, float height, int cols);
+/*/// #### nk_layout_row_static
+/// Sets current row layout to fill @cols number of widgets
+/// in row with same @item_width horizontal size. Once called all subsequent widget
+/// calls greater than @cols will allocate a new row with same layout.
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_row_static(struct nk_context *ctx, float height, int item_width, int cols);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+/// __height__ | Holds height of each widget in row or zero for auto layouting
+/// __width__ | Holds pixel width of each widget in the row
+/// __columns__ | Number of widget inside row
+*/
+NK_API void nk_layout_row_static(struct nk_context *ctx, float height, int item_width, int cols);
+/*/// #### nk_layout_row_begin
+/// Starts a new dynamic or fixed row with given height and columns.
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_row_begin(struct nk_context *ctx, enum nk_layout_format fmt, float row_height, int cols);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+/// __fmt__ | either `NK_DYNAMIC` for window ratio or `NK_STATIC` for fixed size columns
+/// __height__ | holds height of each widget in row or zero for auto layouting
+/// __columns__ | Number of widget inside row
+*/
+NK_API void nk_layout_row_begin(struct nk_context *ctx, enum nk_layout_format fmt, float row_height, int cols);
+/*/// #### nk_layout_row_push
+/// Specifies either window ratio or width of a single column
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_row_push(struct nk_context*, float value);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+/// __value__ | either a window ratio or fixed width depending on @fmt in previous `nk_layout_row_begin` call
+*/
+NK_API void nk_layout_row_push(struct nk_context*, float value);
+/*/// #### nk_layout_row_end
+/// Finished previously started row
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_row_end(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+*/
+NK_API void nk_layout_row_end(struct nk_context*);
+/*/// #### nk_layout_row
+/// Specifies row columns in array as either window ratio or size
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_row(struct nk_context*, enum nk_layout_format, float height, int cols, const float *ratio);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+/// __fmt__ | Either `NK_DYNAMIC` for window ratio or `NK_STATIC` for fixed size columns
+/// __height__ | Holds height of each widget in row or zero for auto layouting
+/// __columns__ | Number of widget inside row
+*/
+NK_API void nk_layout_row(struct nk_context*, enum nk_layout_format, float height, int cols, const float *ratio);
+/*/// #### nk_layout_row_template_begin
+/// Begins the row template declaration
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_row_template_begin(struct nk_context*, float row_height);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+/// __height__ | Holds height of each widget in row or zero for auto layouting
+*/
+NK_API void nk_layout_row_template_begin(struct nk_context*, float row_height);
+/*/// #### nk_layout_row_template_push_dynamic
+/// Adds a dynamic column that dynamically grows and can go to zero if not enough space
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_row_template_push_dynamic(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+/// __height__ | Holds height of each widget in row or zero for auto layouting
+*/
+NK_API void nk_layout_row_template_push_dynamic(struct nk_context*);
+/*/// #### nk_layout_row_template_push_variable
+/// Adds a variable column that dynamically grows but does not shrink below specified pixel width
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_row_template_push_variable(struct nk_context*, float min_width);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+/// __width__ | Holds the minimum pixel width the next column must always be
+*/
+NK_API void nk_layout_row_template_push_variable(struct nk_context*, float min_width);
+/*/// #### nk_layout_row_template_push_static
+/// Adds a static column that does not grow and will always have the same size
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_row_template_push_static(struct nk_context*, float width);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+/// __width__ | Holds the absolute pixel width value the next column must be
+*/
+NK_API void nk_layout_row_template_push_static(struct nk_context*, float width);
+/*/// #### nk_layout_row_template_end
+/// Marks the end of the row template
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_row_template_end(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+*/
+NK_API void nk_layout_row_template_end(struct nk_context*);
+/*/// #### nk_layout_space_begin
+/// Begins a new layouting space that allows to specify each widgets position and size.
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_space_begin(struct nk_context*, enum nk_layout_format, float height, int widget_count);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+/// __fmt__ | Either `NK_DYNAMIC` for window ratio or `NK_STATIC` for fixed size columns
+/// __height__ | Holds height of each widget in row or zero for auto layouting
+/// __columns__ | Number of widgets inside row
+*/
+NK_API void nk_layout_space_begin(struct nk_context*, enum nk_layout_format, float height, int widget_count);
+/*/// #### nk_layout_space_push
+/// Pushes position and size of the next widget in own coordinate space either as pixel or ratio
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_space_push(struct nk_context *ctx, struct nk_rect bounds);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin`
+/// __bounds__ | Position and size in laoyut space local coordinates
+*/
+NK_API void nk_layout_space_push(struct nk_context*, struct nk_rect bounds);
+/*/// #### nk_layout_space_end
+/// Marks the end of the layout space
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_space_end(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin`
+*/
+NK_API void nk_layout_space_end(struct nk_context*);
+/*/// #### nk_layout_space_bounds
+/// Utility function to calculate total space allocated for `nk_layout_space`
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_rect nk_layout_space_bounds(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin`
+///
+/// Returns `nk_rect` holding the total space allocated
+*/
+NK_API struct nk_rect nk_layout_space_bounds(struct nk_context*);
+/*/// #### nk_layout_space_to_screen
+/// Converts vector from nk_layout_space coordinate space into screen space
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_vec2 nk_layout_space_to_screen(struct nk_context*, struct nk_vec2);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin`
+/// __vec__ | Position to convert from layout space into screen coordinate space
+///
+/// Returns transformed `nk_vec2` in screen space coordinates
+*/
+NK_API struct nk_vec2 nk_layout_space_to_screen(struct nk_context*, struct nk_vec2);
+/*/// #### nk_layout_space_to_local
+/// Converts vector from layout space into screen space
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_vec2 nk_layout_space_to_local(struct nk_context*, struct nk_vec2);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin`
+/// __vec__ | Position to convert from screen space into layout coordinate space
+///
+/// Returns transformed `nk_vec2` in layout space coordinates
+*/
+NK_API struct nk_vec2 nk_layout_space_to_local(struct nk_context*, struct nk_vec2);
+/*/// #### nk_layout_space_rect_to_screen
+/// Converts rectangle from screen space into layout space
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_rect nk_layout_space_rect_to_screen(struct nk_context*, struct nk_rect);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin`
+/// __bounds__ | Rectangle to convert from layout space into screen space
+///
+/// Returns transformed `nk_rect` in screen space coordinates
+*/
+NK_API struct nk_rect nk_layout_space_rect_to_screen(struct nk_context*, struct nk_rect);
+/*/// #### nk_layout_space_rect_to_local
+/// Converts rectangle from layout space into screen space
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_rect nk_layout_space_rect_to_local(struct nk_context*, struct nk_rect);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin`
+/// __bounds__ | Rectangle to convert from layout space into screen space
+///
+/// Returns transformed `nk_rect` in layout space coordinates
+*/
+NK_API struct nk_rect nk_layout_space_rect_to_local(struct nk_context*, struct nk_rect);
+/* =============================================================================
+ *
+ * GROUP
+ *
+ * =============================================================================
+/// ### Groups
+/// Groups are basically windows inside windows. They allow to subdivide space
+/// in a window to layout widgets as a group. Almost all more complex widget
+/// layouting requirements can be solved using groups and basic layouting
+/// fuctionality. Groups just like windows are identified by an unique name and
+/// internally keep track of scrollbar offsets by default. However additional
+/// versions are provided to directly manage the scrollbar.
+///
+/// #### Usage
+/// To create a group you have to call one of the three `nk_group_begin_xxx`
+/// functions to start group declarations and `nk_group_end` at the end. Furthermore it
+/// is required to check the return value of `nk_group_begin_xxx` and only process
+/// widgets inside the window if the value is not 0.
+/// Nesting groups is possible and even encouraged since many layouting schemes
+/// can only be achieved by nesting. Groups, unlike windows, need `nk_group_end`
+/// to be only called if the corosponding `nk_group_begin_xxx` call does not return 0:
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// if (nk_group_begin_xxx(ctx, ...) {
+/// // [... widgets ...]
+/// nk_group_end(ctx);
+/// }
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// In the grand concept groups can be called after starting a window
+/// with `nk_begin_xxx` and before calling `nk_end`:
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_context ctx;
+/// nk_init_xxx(&ctx, ...);
+/// while (1) {
+/// // Input
+/// Event evt;
+/// nk_input_begin(&ctx);
+/// while (GetEvent(&evt)) {
+/// if (evt.type == MOUSE_MOVE)
+/// nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
+/// else if (evt.type == [...]) {
+/// nk_input_xxx(...);
+/// }
+/// }
+/// nk_input_end(&ctx);
+/// //
+/// // Window
+/// if (nk_begin_xxx(...) {
+/// // [...widgets...]
+/// nk_layout_row_dynamic(...);
+/// if (nk_group_begin_xxx(ctx, ...) {
+/// //[... widgets ...]
+/// nk_group_end(ctx);
+/// }
+/// }
+/// nk_end(ctx);
+/// //
+/// // Draw
+/// const struct nk_command *cmd = 0;
+/// nk_foreach(cmd, &ctx) {
+/// switch (cmd->type) {
+/// case NK_COMMAND_LINE:
+/// your_draw_line_function(...)
+/// break;
+/// case NK_COMMAND_RECT
+/// your_draw_rect_function(...)
+/// break;
+/// case ...:
+/// // [...]
+/// }
+// nk_clear(&ctx);
+/// }
+/// nk_free(&ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+/// #### Reference
+/// Function | Description
+/// --------------------------------|-------------------------------------------
+/// nk_group_begin | Start a new group with internal scrollbar handling
+/// nk_group_begin_titled | Start a new group with separeted name and title and internal scrollbar handling
+/// nk_group_end | Ends a group. Should only be called if nk_group_begin returned non-zero
+/// nk_group_scrolled_offset_begin | Start a new group with manual separated handling of scrollbar x- and y-offset
+/// nk_group_scrolled_begin | Start a new group with manual scrollbar handling
+/// nk_group_scrolled_end | Ends a group with manual scrollbar handling. Should only be called if nk_group_begin returned non-zero
+*/
+/*/// #### nk_group_begin
+/// Starts a new widget group. Requires a previous layouting function to specify a pos/size.
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_group_begin(struct nk_context*, const char *title, nk_flags);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __title__ | Must be an unique identifier for this group that is also used for the group header
+/// __flags__ | Window flags defined in the nk_panel_flags section with a number of different group behaviors
+///
+/// Returns `true(1)` if visible and fillable with widgets or `false(0)` otherwise
+*/
+NK_API int nk_group_begin(struct nk_context*, const char *title, nk_flags);
+/*/// #### nk_group_begin_titled
+/// Starts a new widget group. Requires a previous layouting function to specify a pos/size.
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_group_begin_titled(struct nk_context*, const char *name, const char *title, nk_flags);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __id__ | Must be an unique identifier for this group
+/// __title__ | Group header title
+/// __flags__ | Window flags defined in the nk_panel_flags section with a number of different group behaviors
+///
+/// Returns `true(1)` if visible and fillable with widgets or `false(0)` otherwise
+*/
+NK_API int nk_group_begin_titled(struct nk_context*, const char *name, const char *title, nk_flags);
+/*/// #### nk_group_end
+/// Ends a widget group
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_group_end(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+*/
+NK_API void nk_group_end(struct nk_context*);
+/*/// #### nk_group_scrolled_offset_begin
+/// starts a new widget group. requires a previous layouting function to specify
+/// a size. Does not keep track of scrollbar.
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_group_scrolled_offset_begin(struct nk_context*, nk_uint *x_offset, nk_uint *y_offset, const char *title, nk_flags flags);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __x_offset__| Scrollbar x-offset to offset all widgets inside the group horizontally.
+/// __y_offset__| Scrollbar y-offset to offset all widgets inside the group vertically
+/// __title__ | Window unique group title used to both identify and display in the group header
+/// __flags__ | Window flags from the nk_panel_flags section
+///
+/// Returns `true(1)` if visible and fillable with widgets or `false(0)` otherwise
+*/
+NK_API int nk_group_scrolled_offset_begin(struct nk_context*, nk_uint *x_offset, nk_uint *y_offset, const char *title, nk_flags flags);
+/*/// #### nk_group_scrolled_begin
+/// Starts a new widget group. requires a previous
+/// layouting function to specify a size. Does not keep track of scrollbar.
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_group_scrolled_begin(struct nk_context*, struct nk_scroll *off, const char *title, nk_flags);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __off__ | Both x- and y- scroll offset. Allows for manual scrollbar control
+/// __title__ | Window unique group title used to both identify and display in the group header
+/// __flags__ | Window flags from nk_panel_flags section
+///
+/// Returns `true(1)` if visible and fillable with widgets or `false(0)` otherwise
+*/
+NK_API int nk_group_scrolled_begin(struct nk_context*, struct nk_scroll *off, const char *title, nk_flags);
+/*/// #### nk_group_scrolled_end
+/// Ends a widget group after calling nk_group_scrolled_offset_begin or nk_group_scrolled_begin.
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_group_scrolled_end(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+*/
+NK_API void nk_group_scrolled_end(struct nk_context*);
+/* =============================================================================
+ *
+ * TREE
+ *
+ * =============================================================================
+/// ### Tree
+/// Trees represent two different concept. First the concept of a collapsable
+/// UI section that can be either in a hidden or visibile state. They allow the UI
+/// user to selectively minimize the current set of visible UI to comprehend.
+/// The second concept are tree widgets for visual UI representation of trees.<br /><br />
+///
+/// Trees thereby can be nested for tree representations and multiple nested
+/// collapsable UI sections. All trees are started by calling of the
+/// `nk_tree_xxx_push_tree` functions and ended by calling one of the
+/// `nk_tree_xxx_pop_xxx()` functions. Each starting functions takes a title label
+/// and optionally an image to be displayed and the initial collapse state from
+/// the nk_collapse_states section.<br /><br />
+///
+/// The runtime state of the tree is either stored outside the library by the caller
+/// or inside which requires a unique ID. The unique ID can either be generated
+/// automatically from `__FILE__` and `__LINE__` with function `nk_tree_push`,
+/// by `__FILE__` and a user provided ID generated for example by loop index with
+/// function `nk_tree_push_id` or completely provided from outside by user with
+/// function `nk_tree_push_hashed`.
+///
+/// #### Usage
+/// To create a tree you have to call one of the seven `nk_tree_xxx_push_xxx`
+/// functions to start a collapsable UI section and `nk_tree_xxx_pop` to mark the
+/// end.
+/// Each starting function will either return `false(0)` if the tree is collapsed
+/// or hidden and therefore does not need to be filled with content or `true(1)`
+/// if visible and required to be filled.
+///
+/// !!! Note
+/// The tree header does not require and layouting function and instead
+/// calculates a auto height based on the currently used font size
+///
+/// The tree ending functions only need to be called if the tree content is
+/// actually visible. So make sure the tree push function is guarded by `if`
+/// and the pop call is only taken if the tree is visible.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// if (nk_tree_push(ctx, NK_TREE_TAB, "Tree", NK_MINIMIZED)) {
+/// nk_layout_row_dynamic(...);
+/// nk_widget(...);
+/// nk_tree_pop(ctx);
+/// }
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// #### Reference
+/// Function | Description
+/// ----------------------------|-------------------------------------------
+/// nk_tree_push | Start a collapsable UI section with internal state management
+/// nk_tree_push_id | Start a collapsable UI section with internal state management callable in a look
+/// nk_tree_push_hashed | Start a collapsable UI section with internal state management with full control over internal unique ID use to store state
+/// nk_tree_image_push | Start a collapsable UI section with image and label header
+/// nk_tree_image_push_id | Start a collapsable UI section with image and label header and internal state management callable in a look
+/// nk_tree_image_push_hashed | Start a collapsable UI section with image and label header and internal state management with full control over internal unique ID use to store state
+/// nk_tree_pop | Ends a collapsable UI section
+//
+/// nk_tree_state_push | Start a collapsable UI section with external state management
+/// nk_tree_state_image_push | Start a collapsable UI section with image and label header and external state management
+/// nk_tree_state_pop | Ends a collapsabale UI section
+///
+/// #### nk_tree_type
+/// Flag | Description
+/// ----------------|----------------------------------------
+/// NK_TREE_NODE | Highlighted tree header to mark a collapsable UI section
+/// NK_TREE_TAB | Non-highighted tree header closer to tree representations
+*/
+/*/// #### nk_tree_push
+/// Starts a collapsable UI section with internal state management
+/// !!! WARNING
+/// To keep track of the runtime tree collapsable state this function uses
+/// defines `__FILE__` and `__LINE__` to generate a unique ID. If you want
+/// to call this function in a loop please use `nk_tree_push_id` or
+/// `nk_tree_push_hashed` instead.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// #define nk_tree_push(ctx, type, title, state)
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __type__ | Value from the nk_tree_type section to visually mark a tree node header as either a collapseable UI section or tree node
+/// __title__ | Label printed in the tree header
+/// __state__ | Initial tree state value out of nk_collapse_states
+///
+/// Returns `true(1)` if visible and fillable with widgets or `false(0)` otherwise
+*/
+#define nk_tree_push(ctx, type, title, state) nk_tree_push_hashed(ctx, type, title, state, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),__LINE__)
+/*/// #### nk_tree_push_id
+/// Starts a collapsable UI section with internal state management callable in a look
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// #define nk_tree_push_id(ctx, type, title, state, id)
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __type__ | Value from the nk_tree_type section to visually mark a tree node header as either a collapseable UI section or tree node
+/// __title__ | Label printed in the tree header
+/// __state__ | Initial tree state value out of nk_collapse_states
+/// __id__ | Loop counter index if this function is called in a loop
+///
+/// Returns `true(1)` if visible and fillable with widgets or `false(0)` otherwise
+*/
+#define nk_tree_push_id(ctx, type, title, state, id) nk_tree_push_hashed(ctx, type, title, state, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),id)
+/*/// #### nk_tree_push_hashed
+/// Start a collapsable UI section with internal state management with full
+/// control over internal unique ID used to store state
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_tree_push_hashed(struct nk_context*, enum nk_tree_type, const char *title, enum nk_collapse_states initial_state, const char *hash, int len,int seed);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __type__ | Value from the nk_tree_type section to visually mark a tree node header as either a collapseable UI section or tree node
+/// __title__ | Label printed in the tree header
+/// __state__ | Initial tree state value out of nk_collapse_states
+/// __hash__ | Memory block or string to generate the ID from
+/// __len__ | Size of passed memory block or string in __hash__
+/// __seed__ | Seeding value if this function is called in a loop or default to `0`
+///
+/// Returns `true(1)` if visible and fillable with widgets or `false(0)` otherwise
+*/
+NK_API int nk_tree_push_hashed(struct nk_context*, enum nk_tree_type, const char *title, enum nk_collapse_states initial_state, const char *hash, int len,int seed);
+/*/// #### nk_tree_image_push
+/// Start a collapsable UI section with image and label header
+/// !!! WARNING
+/// To keep track of the runtime tree collapsable state this function uses
+/// defines `__FILE__` and `__LINE__` to generate a unique ID. If you want
+/// to call this function in a loop please use `nk_tree_image_push_id` or
+/// `nk_tree_image_push_hashed` instead.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// #define nk_tree_image_push(ctx, type, img, title, state)
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+//
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __type__ | Value from the nk_tree_type section to visually mark a tree node header as either a collapseable UI section or tree node
+/// __img__ | Image to display inside the header on the left of the label
+/// __title__ | Label printed in the tree header
+/// __state__ | Initial tree state value out of nk_collapse_states
+///
+/// Returns `true(1)` if visible and fillable with widgets or `false(0)` otherwise
+*/
+#define nk_tree_image_push(ctx, type, img, title, state) nk_tree_image_push_hashed(ctx, type, img, title, state, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),__LINE__)
+/*/// #### nk_tree_image_push_id
+/// Start a collapsable UI section with image and label header and internal state
+/// management callable in a look
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// #define nk_tree_image_push_id(ctx, type, img, title, state, id)
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __type__ | Value from the nk_tree_type section to visually mark a tree node header as either a collapseable UI section or tree node
+/// __img__ | Image to display inside the header on the left of the label
+/// __title__ | Label printed in the tree header
+/// __state__ | Initial tree state value out of nk_collapse_states
+/// __id__ | Loop counter index if this function is called in a loop
+///
+/// Returns `true(1)` if visible and fillable with widgets or `false(0)` otherwise
+*/
+#define nk_tree_image_push_id(ctx, type, img, title, state, id) nk_tree_image_push_hashed(ctx, type, img, title, state, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),id)
+/*/// #### nk_tree_image_push_hashed
+/// Start a collapsable UI section with internal state management with full
+/// control over internal unique ID used to store state
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_tree_image_push_hashed(struct nk_context*, enum nk_tree_type, struct nk_image, const char *title, enum nk_collapse_states initial_state, const char *hash, int len,int seed);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __type__ | Value from the nk_tree_type section to visually mark a tree node header as either a collapseable UI section or tree node
+/// __img__ | Image to display inside the header on the left of the label
+/// __title__ | Label printed in the tree header
+/// __state__ | Initial tree state value out of nk_collapse_states
+/// __hash__ | Memory block or string to generate the ID from
+/// __len__ | Size of passed memory block or string in __hash__
+/// __seed__ | Seeding value if this function is called in a loop or default to `0`
+///
+/// Returns `true(1)` if visible and fillable with widgets or `false(0)` otherwise
+*/
+NK_API int nk_tree_image_push_hashed(struct nk_context*, enum nk_tree_type, struct nk_image, const char *title, enum nk_collapse_states initial_state, const char *hash, int len,int seed);
+/*/// #### nk_tree_pop
+/// Ends a collapsabale UI section
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_tree_pop(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after calling `nk_tree_xxx_push_xxx`
+*/
+NK_API void nk_tree_pop(struct nk_context*);
+/*/// #### nk_tree_state_push
+/// Start a collapsable UI section with external state management
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_tree_state_push(struct nk_context*, enum nk_tree_type, const char *title, enum nk_collapse_states *state);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after calling `nk_tree_xxx_push_xxx`
+/// __type__ | Value from the nk_tree_type section to visually mark a tree node header as either a collapseable UI section or tree node
+/// __title__ | Label printed in the tree header
+/// __state__ | Persistent state to update
+///
+/// Returns `true(1)` if visible and fillable with widgets or `false(0)` otherwise
+*/
+NK_API int nk_tree_state_push(struct nk_context*, enum nk_tree_type, const char *title, enum nk_collapse_states *state);
+/*/// #### nk_tree_state_image_push
+/// Start a collapsable UI section with image and label header and external state management
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_tree_state_image_push(struct nk_context*, enum nk_tree_type, struct nk_image, const char *title, enum nk_collapse_states *state);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after calling `nk_tree_xxx_push_xxx`
+/// __img__ | Image to display inside the header on the left of the label
+/// __type__ | Value from the nk_tree_type section to visually mark a tree node header as either a collapseable UI section or tree node
+/// __title__ | Label printed in the tree header
+/// __state__ | Persistent state to update
+///
+/// Returns `true(1)` if visible and fillable with widgets or `false(0)` otherwise
+*/
+NK_API int nk_tree_state_image_push(struct nk_context*, enum nk_tree_type, struct nk_image, const char *title, enum nk_collapse_states *state);
+/*/// #### nk_tree_state_pop
+/// Ends a collapsabale UI section
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_tree_state_pop(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after calling `nk_tree_xxx_push_xxx`
+*/
+NK_API void nk_tree_state_pop(struct nk_context*);
+
+#define nk_tree_element_push(ctx, type, title, state, sel) nk_tree_element_push_hashed(ctx, type, title, state, sel, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),__LINE__)
+#define nk_tree_element_push_id(ctx, type, title, state, sel, id) nk_tree_element_push_hashed(ctx, type, title, state, sel, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),id)
+NK_API int nk_tree_element_push_hashed(struct nk_context*, enum nk_tree_type, const char *title, enum nk_collapse_states initial_state, int *selected, const char *hash, int len, int seed);
+NK_API int nk_tree_element_image_push_hashed(struct nk_context*, enum nk_tree_type, struct nk_image, const char *title, enum nk_collapse_states initial_state, int *selected, const char *hash, int len,int seed);
+NK_API void nk_tree_element_pop(struct nk_context*);
+
+/* =============================================================================
+ *
+ * LIST VIEW
+ *
+ * ============================================================================= */
+struct nk_list_view {
+/* public: */
+ int begin, end, count;
+/* private: */
+ int total_height;
+ struct nk_context *ctx;
+ nk_uint *scroll_pointer;
+ nk_uint scroll_value;
+};
+NK_API int nk_list_view_begin(struct nk_context*, struct nk_list_view *out, const char *id, nk_flags, int row_height, int row_count);
+NK_API void nk_list_view_end(struct nk_list_view*);
+/* =============================================================================
+ *
+ * WIDGET
+ *
+ * ============================================================================= */
+enum nk_widget_layout_states {
+ NK_WIDGET_INVALID, /* The widget cannot be seen and is completely out of view */
+ NK_WIDGET_VALID, /* The widget is completely inside the window and can be updated and drawn */
+ NK_WIDGET_ROM /* The widget is partially visible and cannot be updated */
+};
+enum nk_widget_states {
+ NK_WIDGET_STATE_MODIFIED = NK_FLAG(1),
+ NK_WIDGET_STATE_INACTIVE = NK_FLAG(2), /* widget is neither active nor hovered */
+ NK_WIDGET_STATE_ENTERED = NK_FLAG(3), /* widget has been hovered on the current frame */
+ NK_WIDGET_STATE_HOVER = NK_FLAG(4), /* widget is being hovered */
+ NK_WIDGET_STATE_ACTIVED = NK_FLAG(5),/* widget is currently activated */
+ NK_WIDGET_STATE_LEFT = NK_FLAG(6), /* widget is from this frame on not hovered anymore */
+ NK_WIDGET_STATE_HOVERED = NK_WIDGET_STATE_HOVER|NK_WIDGET_STATE_MODIFIED, /* widget is being hovered */
+ NK_WIDGET_STATE_ACTIVE = NK_WIDGET_STATE_ACTIVED|NK_WIDGET_STATE_MODIFIED /* widget is currently activated */
+};
+NK_API enum nk_widget_layout_states nk_widget(struct nk_rect*, const struct nk_context*);
+NK_API enum nk_widget_layout_states nk_widget_fitting(struct nk_rect*, struct nk_context*, struct nk_vec2);
+NK_API struct nk_rect nk_widget_bounds(struct nk_context*);
+NK_API struct nk_vec2 nk_widget_position(struct nk_context*);
+NK_API struct nk_vec2 nk_widget_size(struct nk_context*);
+NK_API float nk_widget_width(struct nk_context*);
+NK_API float nk_widget_height(struct nk_context*);
+NK_API int nk_widget_is_hovered(struct nk_context*);
+NK_API int nk_widget_is_mouse_clicked(struct nk_context*, enum nk_buttons);
+NK_API int nk_widget_has_mouse_click_down(struct nk_context*, enum nk_buttons, int down);
+NK_API void nk_spacing(struct nk_context*, int cols);
+/* =============================================================================
+ *
+ * TEXT
+ *
+ * ============================================================================= */
+enum nk_text_align {
+ NK_TEXT_ALIGN_LEFT = 0x01,
+ NK_TEXT_ALIGN_CENTERED = 0x02,
+ NK_TEXT_ALIGN_RIGHT = 0x04,
+ NK_TEXT_ALIGN_TOP = 0x08,
+ NK_TEXT_ALIGN_MIDDLE = 0x10,
+ NK_TEXT_ALIGN_BOTTOM = 0x20
+};
+enum nk_text_alignment {
+ NK_TEXT_LEFT = NK_TEXT_ALIGN_MIDDLE|NK_TEXT_ALIGN_LEFT,
+ NK_TEXT_CENTERED = NK_TEXT_ALIGN_MIDDLE|NK_TEXT_ALIGN_CENTERED,
+ NK_TEXT_RIGHT = NK_TEXT_ALIGN_MIDDLE|NK_TEXT_ALIGN_RIGHT
+};
+NK_API void nk_text(struct nk_context*, const char*, int, nk_flags);
+NK_API void nk_text_colored(struct nk_context*, const char*, int, nk_flags, struct nk_color);
+NK_API void nk_text_wrap(struct nk_context*, const char*, int);
+NK_API void nk_text_wrap_colored(struct nk_context*, const char*, int, struct nk_color);
+NK_API void nk_label(struct nk_context*, const char*, nk_flags align);
+NK_API void nk_label_colored(struct nk_context*, const char*, nk_flags align, struct nk_color);
+NK_API void nk_label_wrap(struct nk_context*, const char*);
+NK_API void nk_label_colored_wrap(struct nk_context*, const char*, struct nk_color);
+NK_API void nk_image(struct nk_context*, struct nk_image);
+NK_API void nk_image_color(struct nk_context*, struct nk_image, struct nk_color);
+#ifdef NK_INCLUDE_STANDARD_VARARGS
+NK_API void nk_labelf(struct nk_context*, nk_flags, NK_PRINTF_FORMAT_STRING const char*, ...) NK_PRINTF_VARARG_FUNC(3);
+NK_API void nk_labelf_colored(struct nk_context*, nk_flags, struct nk_color, NK_PRINTF_FORMAT_STRING const char*,...) NK_PRINTF_VARARG_FUNC(4);
+NK_API void nk_labelf_wrap(struct nk_context*, NK_PRINTF_FORMAT_STRING const char*,...) NK_PRINTF_VARARG_FUNC(2);
+NK_API void nk_labelf_colored_wrap(struct nk_context*, struct nk_color, NK_PRINTF_FORMAT_STRING const char*,...) NK_PRINTF_VARARG_FUNC(3);
+NK_API void nk_labelfv(struct nk_context*, nk_flags, NK_PRINTF_FORMAT_STRING const char*, va_list) NK_PRINTF_VALIST_FUNC(3);
+NK_API void nk_labelfv_colored(struct nk_context*, nk_flags, struct nk_color, NK_PRINTF_FORMAT_STRING const char*, va_list) NK_PRINTF_VALIST_FUNC(4);
+NK_API void nk_labelfv_wrap(struct nk_context*, NK_PRINTF_FORMAT_STRING const char*, va_list) NK_PRINTF_VALIST_FUNC(2);
+NK_API void nk_labelfv_colored_wrap(struct nk_context*, struct nk_color, NK_PRINTF_FORMAT_STRING const char*, va_list) NK_PRINTF_VALIST_FUNC(3);
+NK_API void nk_value_bool(struct nk_context*, const char *prefix, int);
+NK_API void nk_value_int(struct nk_context*, const char *prefix, int);
+NK_API void nk_value_uint(struct nk_context*, const char *prefix, unsigned int);
+NK_API void nk_value_float(struct nk_context*, const char *prefix, float);
+NK_API void nk_value_color_byte(struct nk_context*, const char *prefix, struct nk_color);
+NK_API void nk_value_color_float(struct nk_context*, const char *prefix, struct nk_color);
+NK_API void nk_value_color_hex(struct nk_context*, const char *prefix, struct nk_color);
+#endif
+/* =============================================================================
+ *
+ * BUTTON
+ *
+ * ============================================================================= */
+NK_API int nk_button_text(struct nk_context*, const char *title, int len);
+NK_API int nk_button_label(struct nk_context*, const char *title);
+NK_API int nk_button_color(struct nk_context*, struct nk_color);
+NK_API int nk_button_symbol(struct nk_context*, enum nk_symbol_type);
+NK_API int nk_button_image(struct nk_context*, struct nk_image img);
+NK_API int nk_button_symbol_label(struct nk_context*, enum nk_symbol_type, const char*, nk_flags text_alignment);
+NK_API int nk_button_symbol_text(struct nk_context*, enum nk_symbol_type, const char*, int, nk_flags alignment);
+NK_API int nk_button_image_label(struct nk_context*, struct nk_image img, const char*, nk_flags text_alignment);
+NK_API int nk_button_image_text(struct nk_context*, struct nk_image img, const char*, int, nk_flags alignment);
+NK_API int nk_button_text_styled(struct nk_context*, const struct nk_style_button*, const char *title, int len);
+NK_API int nk_button_label_styled(struct nk_context*, const struct nk_style_button*, const char *title);
+NK_API int nk_button_symbol_styled(struct nk_context*, const struct nk_style_button*, enum nk_symbol_type);
+NK_API int nk_button_image_styled(struct nk_context*, const struct nk_style_button*, struct nk_image img);
+NK_API int nk_button_symbol_text_styled(struct nk_context*,const struct nk_style_button*, enum nk_symbol_type, const char*, int, nk_flags alignment);
+NK_API int nk_button_symbol_label_styled(struct nk_context *ctx, const struct nk_style_button *style, enum nk_symbol_type symbol, const char *title, nk_flags align);
+NK_API int nk_button_image_label_styled(struct nk_context*,const struct nk_style_button*, struct nk_image img, const char*, nk_flags text_alignment);
+NK_API int nk_button_image_text_styled(struct nk_context*,const struct nk_style_button*, struct nk_image img, const char*, int, nk_flags alignment);
+NK_API void nk_button_set_behavior(struct nk_context*, enum nk_button_behavior);
+NK_API int nk_button_push_behavior(struct nk_context*, enum nk_button_behavior);
+NK_API int nk_button_pop_behavior(struct nk_context*);
+/* =============================================================================
+ *
+ * CHECKBOX
+ *
+ * ============================================================================= */
+NK_API int nk_check_label(struct nk_context*, const char*, int active);
+NK_API int nk_check_text(struct nk_context*, const char*, int,int active);
+NK_API unsigned nk_check_flags_label(struct nk_context*, const char*, unsigned int flags, unsigned int value);
+NK_API unsigned nk_check_flags_text(struct nk_context*, const char*, int, unsigned int flags, unsigned int value);
+NK_API int nk_checkbox_label(struct nk_context*, const char*, int *active);
+NK_API int nk_checkbox_text(struct nk_context*, const char*, int, int *active);
+NK_API int nk_checkbox_flags_label(struct nk_context*, const char*, unsigned int *flags, unsigned int value);
+NK_API int nk_checkbox_flags_text(struct nk_context*, const char*, int, unsigned int *flags, unsigned int value);
+/* =============================================================================
+ *
+ * RADIO BUTTON
+ *
+ * ============================================================================= */
+NK_API int nk_radio_label(struct nk_context*, const char*, int *active);
+NK_API int nk_radio_text(struct nk_context*, const char*, int, int *active);
+NK_API int nk_option_label(struct nk_context*, const char*, int active);
+NK_API int nk_option_text(struct nk_context*, const char*, int, int active);
+/* =============================================================================
+ *
+ * SELECTABLE
+ *
+ * ============================================================================= */
+NK_API int nk_selectable_label(struct nk_context*, const char*, nk_flags align, int *value);
+NK_API int nk_selectable_text(struct nk_context*, const char*, int, nk_flags align, int *value);
+NK_API int nk_selectable_image_label(struct nk_context*,struct nk_image, const char*, nk_flags align, int *value);
+NK_API int nk_selectable_image_text(struct nk_context*,struct nk_image, const char*, int, nk_flags align, int *value);
+NK_API int nk_selectable_symbol_label(struct nk_context*,enum nk_symbol_type, const char*, nk_flags align, int *value);
+NK_API int nk_selectable_symbol_text(struct nk_context*,enum nk_symbol_type, const char*, int, nk_flags align, int *value);
+
+NK_API int nk_select_label(struct nk_context*, const char*, nk_flags align, int value);
+NK_API int nk_select_text(struct nk_context*, const char*, int, nk_flags align, int value);
+NK_API int nk_select_image_label(struct nk_context*, struct nk_image,const char*, nk_flags align, int value);
+NK_API int nk_select_image_text(struct nk_context*, struct nk_image,const char*, int, nk_flags align, int value);
+NK_API int nk_select_symbol_label(struct nk_context*,enum nk_symbol_type, const char*, nk_flags align, int value);
+NK_API int nk_select_symbol_text(struct nk_context*,enum nk_symbol_type, const char*, int, nk_flags align, int value);
+
+/* =============================================================================
+ *
+ * SLIDER
+ *
+ * ============================================================================= */
+NK_API float nk_slide_float(struct nk_context*, float min, float val, float max, float step);
+NK_API int nk_slide_int(struct nk_context*, int min, int val, int max, int step);
+NK_API int nk_slider_float(struct nk_context*, float min, float *val, float max, float step);
+NK_API int nk_slider_int(struct nk_context*, int min, int *val, int max, int step);
+/* =============================================================================
+ *
+ * PROGRESSBAR
+ *
+ * ============================================================================= */
+NK_API int nk_progress(struct nk_context*, nk_size *cur, nk_size max, int modifyable);
+NK_API nk_size nk_prog(struct nk_context*, nk_size cur, nk_size max, int modifyable);
+
+/* =============================================================================
+ *
+ * COLOR PICKER
+ *
+ * ============================================================================= */
+NK_API struct nk_colorf nk_color_picker(struct nk_context*, struct nk_colorf, enum nk_color_format);
+NK_API int nk_color_pick(struct nk_context*, struct nk_colorf*, enum nk_color_format);
+/* =============================================================================
+ *
+ * PROPERTIES
+ *
+ * =============================================================================
+/// ### Properties
+/// Properties are the main value modification widgets in Nuklear. Changing a value
+/// can be achieved by dragging, adding/removing incremental steps on button click
+/// or by directly typing a number.
+///
+/// #### Usage
+/// Each property requires a unique name for identifaction that is also used for
+/// displaying a label. If you want to use the same name multiple times make sure
+/// add a '#' before your name. The '#' will not be shown but will generate a
+/// unique ID. Each propery also takes in a minimum and maximum value. If you want
+/// to make use of the complete number range of a type just use the provided
+/// type limits from `limits.h`. For example `INT_MIN` and `INT_MAX` for
+/// `nk_property_int` and `nk_propertyi`. In additional each property takes in
+/// a increment value that will be added or subtracted if either the increment
+/// decrement button is clicked. Finally there is a value for increment per pixel
+/// dragged that is added or subtracted from the value.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int value = 0;
+/// struct nk_context ctx;
+/// nk_init_xxx(&ctx, ...);
+/// while (1) {
+/// // Input
+/// Event evt;
+/// nk_input_begin(&ctx);
+/// while (GetEvent(&evt)) {
+/// if (evt.type == MOUSE_MOVE)
+/// nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
+/// else if (evt.type == [...]) {
+/// nk_input_xxx(...);
+/// }
+/// }
+/// nk_input_end(&ctx);
+/// //
+/// // Window
+/// if (nk_begin_xxx(...) {
+/// // Property
+/// nk_layout_row_dynamic(...);
+/// nk_property_int(ctx, "ID", INT_MIN, &value, INT_MAX, 1, 1);
+/// }
+/// nk_end(ctx);
+/// //
+/// // Draw
+/// const struct nk_command *cmd = 0;
+/// nk_foreach(cmd, &ctx) {
+/// switch (cmd->type) {
+/// case NK_COMMAND_LINE:
+/// your_draw_line_function(...)
+/// break;
+/// case NK_COMMAND_RECT
+/// your_draw_rect_function(...)
+/// break;
+/// case ...:
+/// // [...]
+/// }
+// nk_clear(&ctx);
+/// }
+/// nk_free(&ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// #### Reference
+/// Function | Description
+/// --------------------|-------------------------------------------
+/// nk_property_int | Integer property directly modifing a passed in value
+/// nk_property_float | Float property directly modifing a passed in value
+/// nk_property_double | Double property directly modifing a passed in value
+/// nk_propertyi | Integer property returning the modified int value
+/// nk_propertyf | Float property returning the modified float value
+/// nk_propertyd | Double property returning the modified double value
+///
+*/
+/*/// #### nk_property_int
+/// Integer property directly modifing a passed in value
+/// !!! WARNING
+/// To generate a unique property ID using the same label make sure to insert
+/// a `#` at the beginning. It will not be shown but guarantees correct behavior.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_property_int(struct nk_context *ctx, const char *name, int min, int *val, int max, int step, float inc_per_pixel);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// --------------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after calling a layouting function
+/// __name__ | String used both as a label as well as a unique identifier
+/// __min__ | Minimum value not allowed to be underflown
+/// __val__ | Integer pointer to be modified
+/// __max__ | Maximum value not allowed to be overflown
+/// __step__ | Increment added and subtracted on increment and decrement button
+/// __inc_per_pixel__ | Value per pixel added or subtracted on dragging
+*/
+NK_API void nk_property_int(struct nk_context*, const char *name, int min, int *val, int max, int step, float inc_per_pixel);
+/*/// #### nk_property_float
+/// Float property directly modifing a passed in value
+/// !!! WARNING
+/// To generate a unique property ID using the same label make sure to insert
+/// a `#` at the beginning. It will not be shown but guarantees correct behavior.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_property_float(struct nk_context *ctx, const char *name, float min, float *val, float max, float step, float inc_per_pixel);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// --------------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after calling a layouting function
+/// __name__ | String used both as a label as well as a unique identifier
+/// __min__ | Minimum value not allowed to be underflown
+/// __val__ | Float pointer to be modified
+/// __max__ | Maximum value not allowed to be overflown
+/// __step__ | Increment added and subtracted on increment and decrement button
+/// __inc_per_pixel__ | Value per pixel added or subtracted on dragging
+*/
+NK_API void nk_property_float(struct nk_context*, const char *name, float min, float *val, float max, float step, float inc_per_pixel);
+/*/// #### nk_property_double
+/// Double property directly modifing a passed in value
+/// !!! WARNING
+/// To generate a unique property ID using the same label make sure to insert
+/// a `#` at the beginning. It will not be shown but guarantees correct behavior.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_property_double(struct nk_context *ctx, const char *name, double min, double *val, double max, double step, double inc_per_pixel);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// --------------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after calling a layouting function
+/// __name__ | String used both as a label as well as a unique identifier
+/// __min__ | Minimum value not allowed to be underflown
+/// __val__ | Double pointer to be modified
+/// __max__ | Maximum value not allowed to be overflown
+/// __step__ | Increment added and subtracted on increment and decrement button
+/// __inc_per_pixel__ | Value per pixel added or subtracted on dragging
+*/
+NK_API void nk_property_double(struct nk_context*, const char *name, double min, double *val, double max, double step, float inc_per_pixel);
+/*/// #### nk_propertyi
+/// Integer property modifing a passed in value and returning the new value
+/// !!! WARNING
+/// To generate a unique property ID using the same label make sure to insert
+/// a `#` at the beginning. It will not be shown but guarantees correct behavior.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_propertyi(struct nk_context *ctx, const char *name, int min, int val, int max, int step, float inc_per_pixel);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// --------------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after calling a layouting function
+/// __name__ | String used both as a label as well as a unique identifier
+/// __min__ | Minimum value not allowed to be underflown
+/// __val__ | Current integer value to be modified and returned
+/// __max__ | Maximum value not allowed to be overflown
+/// __step__ | Increment added and subtracted on increment and decrement button
+/// __inc_per_pixel__ | Value per pixel added or subtracted on dragging
+///
+/// Returns the new modified integer value
+*/
+NK_API int nk_propertyi(struct nk_context*, const char *name, int min, int val, int max, int step, float inc_per_pixel);
+/*/// #### nk_propertyf
+/// Float property modifing a passed in value and returning the new value
+/// !!! WARNING
+/// To generate a unique property ID using the same label make sure to insert
+/// a `#` at the beginning. It will not be shown but guarantees correct behavior.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// float nk_propertyf(struct nk_context *ctx, const char *name, float min, float val, float max, float step, float inc_per_pixel);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// --------------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after calling a layouting function
+/// __name__ | String used both as a label as well as a unique identifier
+/// __min__ | Minimum value not allowed to be underflown
+/// __val__ | Current float value to be modified and returned
+/// __max__ | Maximum value not allowed to be overflown
+/// __step__ | Increment added and subtracted on increment and decrement button
+/// __inc_per_pixel__ | Value per pixel added or subtracted on dragging
+///
+/// Returns the new modified float value
+*/
+NK_API float nk_propertyf(struct nk_context*, const char *name, float min, float val, float max, float step, float inc_per_pixel);
+/*/// #### nk_propertyd
+/// Float property modifing a passed in value and returning the new value
+/// !!! WARNING
+/// To generate a unique property ID using the same label make sure to insert
+/// a `#` at the beginning. It will not be shown but guarantees correct behavior.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// float nk_propertyd(struct nk_context *ctx, const char *name, double min, double val, double max, double step, double inc_per_pixel);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// --------------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after calling a layouting function
+/// __name__ | String used both as a label as well as a unique identifier
+/// __min__ | Minimum value not allowed to be underflown
+/// __val__ | Current double value to be modified and returned
+/// __max__ | Maximum value not allowed to be overflown
+/// __step__ | Increment added and subtracted on increment and decrement button
+/// __inc_per_pixel__ | Value per pixel added or subtracted on dragging
+///
+/// Returns the new modified double value
+*/
+NK_API double nk_propertyd(struct nk_context*, const char *name, double min, double val, double max, double step, float inc_per_pixel);
+/* =============================================================================
+ *
+ * TEXT EDIT
+ *
+ * ============================================================================= */
+enum nk_edit_flags {
+ NK_EDIT_DEFAULT = 0,
+ NK_EDIT_READ_ONLY = NK_FLAG(0),
+ NK_EDIT_AUTO_SELECT = NK_FLAG(1),
+ NK_EDIT_SIG_ENTER = NK_FLAG(2),
+ NK_EDIT_ALLOW_TAB = NK_FLAG(3),
+ NK_EDIT_NO_CURSOR = NK_FLAG(4),
+ NK_EDIT_SELECTABLE = NK_FLAG(5),
+ NK_EDIT_CLIPBOARD = NK_FLAG(6),
+ NK_EDIT_CTRL_ENTER_NEWLINE = NK_FLAG(7),
+ NK_EDIT_NO_HORIZONTAL_SCROLL = NK_FLAG(8),
+ NK_EDIT_ALWAYS_INSERT_MODE = NK_FLAG(9),
+ NK_EDIT_MULTILINE = NK_FLAG(10),
+ NK_EDIT_GOTO_END_ON_ACTIVATE = NK_FLAG(11)
+};
+enum nk_edit_types {
+ NK_EDIT_SIMPLE = NK_EDIT_ALWAYS_INSERT_MODE,
+ NK_EDIT_FIELD = NK_EDIT_SIMPLE|NK_EDIT_SELECTABLE|NK_EDIT_CLIPBOARD,
+ NK_EDIT_BOX = NK_EDIT_ALWAYS_INSERT_MODE| NK_EDIT_SELECTABLE| NK_EDIT_MULTILINE|NK_EDIT_ALLOW_TAB|NK_EDIT_CLIPBOARD,
+ NK_EDIT_EDITOR = NK_EDIT_SELECTABLE|NK_EDIT_MULTILINE|NK_EDIT_ALLOW_TAB| NK_EDIT_CLIPBOARD
+};
+enum nk_edit_events {
+ NK_EDIT_ACTIVE = NK_FLAG(0), /* edit widget is currently being modified */
+ NK_EDIT_INACTIVE = NK_FLAG(1), /* edit widget is not active and is not being modified */
+ NK_EDIT_ACTIVATED = NK_FLAG(2), /* edit widget went from state inactive to state active */
+ NK_EDIT_DEACTIVATED = NK_FLAG(3), /* edit widget went from state active to state inactive */
+ NK_EDIT_COMMITED = NK_FLAG(4) /* edit widget has received an enter and lost focus */
+};
+NK_API nk_flags nk_edit_string(struct nk_context*, nk_flags, char *buffer, int *len, int max, nk_plugin_filter);
+NK_API nk_flags nk_edit_string_zero_terminated(struct nk_context*, nk_flags, char *buffer, int max, nk_plugin_filter);
+NK_API nk_flags nk_edit_buffer(struct nk_context*, nk_flags, struct nk_text_edit*, nk_plugin_filter);
+NK_API void nk_edit_focus(struct nk_context*, nk_flags flags);
+NK_API void nk_edit_unfocus(struct nk_context*);
+/* =============================================================================
+ *
+ * CHART
+ *
+ * ============================================================================= */
+NK_API int nk_chart_begin(struct nk_context*, enum nk_chart_type, int num, float min, float max);
+NK_API int nk_chart_begin_colored(struct nk_context*, enum nk_chart_type, struct nk_color, struct nk_color active, int num, float min, float max);
+NK_API void nk_chart_add_slot(struct nk_context *ctx, const enum nk_chart_type, int count, float min_value, float max_value);
+NK_API void nk_chart_add_slot_colored(struct nk_context *ctx, const enum nk_chart_type, struct nk_color, struct nk_color active, int count, float min_value, float max_value);
+NK_API nk_flags nk_chart_push(struct nk_context*, float);
+NK_API nk_flags nk_chart_push_slot(struct nk_context*, float, int);
+NK_API void nk_chart_end(struct nk_context*);
+NK_API void nk_plot(struct nk_context*, enum nk_chart_type, const float *values, int count, int offset);
+NK_API void nk_plot_function(struct nk_context*, enum nk_chart_type, void *userdata, float(*value_getter)(void* user, int index), int count, int offset);
+/* =============================================================================
+ *
+ * POPUP
+ *
+ * ============================================================================= */
+NK_API int nk_popup_begin(struct nk_context*, enum nk_popup_type, const char*, nk_flags, struct nk_rect bounds);
+NK_API void nk_popup_close(struct nk_context*);
+NK_API void nk_popup_end(struct nk_context*);
+/* =============================================================================
+ *
+ * COMBOBOX
+ *
+ * ============================================================================= */
+NK_API int nk_combo(struct nk_context*, const char **items, int count, int selected, int item_height, struct nk_vec2 size);
+NK_API int nk_combo_separator(struct nk_context*, const char *items_separated_by_separator, int separator, int selected, int count, int item_height, struct nk_vec2 size);
+NK_API int nk_combo_string(struct nk_context*, const char *items_separated_by_zeros, int selected, int count, int item_height, struct nk_vec2 size);
+NK_API int nk_combo_callback(struct nk_context*, void(*item_getter)(void*, int, const char**), void *userdata, int selected, int count, int item_height, struct nk_vec2 size);
+NK_API void nk_combobox(struct nk_context*, const char **items, int count, int *selected, int item_height, struct nk_vec2 size);
+NK_API void nk_combobox_string(struct nk_context*, const char *items_separated_by_zeros, int *selected, int count, int item_height, struct nk_vec2 size);
+NK_API void nk_combobox_separator(struct nk_context*, const char *items_separated_by_separator, int separator,int *selected, int count, int item_height, struct nk_vec2 size);
+NK_API void nk_combobox_callback(struct nk_context*, void(*item_getter)(void*, int, const char**), void*, int *selected, int count, int item_height, struct nk_vec2 size);
+/* =============================================================================
+ *
+ * ABSTRACT COMBOBOX
+ *
+ * ============================================================================= */
+NK_API int nk_combo_begin_text(struct nk_context*, const char *selected, int, struct nk_vec2 size);
+NK_API int nk_combo_begin_label(struct nk_context*, const char *selected, struct nk_vec2 size);
+NK_API int nk_combo_begin_color(struct nk_context*, struct nk_color color, struct nk_vec2 size);
+NK_API int nk_combo_begin_symbol(struct nk_context*, enum nk_symbol_type, struct nk_vec2 size);
+NK_API int nk_combo_begin_symbol_label(struct nk_context*, const char *selected, enum nk_symbol_type, struct nk_vec2 size);
+NK_API int nk_combo_begin_symbol_text(struct nk_context*, const char *selected, int, enum nk_symbol_type, struct nk_vec2 size);
+NK_API int nk_combo_begin_image(struct nk_context*, struct nk_image img, struct nk_vec2 size);
+NK_API int nk_combo_begin_image_label(struct nk_context*, const char *selected, struct nk_image, struct nk_vec2 size);
+NK_API int nk_combo_begin_image_text(struct nk_context*, const char *selected, int, struct nk_image, struct nk_vec2 size);
+NK_API int nk_combo_item_label(struct nk_context*, const char*, nk_flags alignment);
+NK_API int nk_combo_item_text(struct nk_context*, const char*,int, nk_flags alignment);
+NK_API int nk_combo_item_image_label(struct nk_context*, struct nk_image, const char*, nk_flags alignment);
+NK_API int nk_combo_item_image_text(struct nk_context*, struct nk_image, const char*, int,nk_flags alignment);
+NK_API int nk_combo_item_symbol_label(struct nk_context*, enum nk_symbol_type, const char*, nk_flags alignment);
+NK_API int nk_combo_item_symbol_text(struct nk_context*, enum nk_symbol_type, const char*, int, nk_flags alignment);
+NK_API void nk_combo_close(struct nk_context*);
+NK_API void nk_combo_end(struct nk_context*);
+/* =============================================================================
+ *
+ * CONTEXTUAL
+ *
+ * ============================================================================= */
+NK_API int nk_contextual_begin(struct nk_context*, nk_flags, struct nk_vec2, struct nk_rect trigger_bounds);
+NK_API int nk_contextual_item_text(struct nk_context*, const char*, int,nk_flags align);
+NK_API int nk_contextual_item_label(struct nk_context*, const char*, nk_flags align);
+NK_API int nk_contextual_item_image_label(struct nk_context*, struct nk_image, const char*, nk_flags alignment);
+NK_API int nk_contextual_item_image_text(struct nk_context*, struct nk_image, const char*, int len, nk_flags alignment);
+NK_API int nk_contextual_item_symbol_label(struct nk_context*, enum nk_symbol_type, const char*, nk_flags alignment);
+NK_API int nk_contextual_item_symbol_text(struct nk_context*, enum nk_symbol_type, const char*, int, nk_flags alignment);
+NK_API void nk_contextual_close(struct nk_context*);
+NK_API void nk_contextual_end(struct nk_context*);
+/* =============================================================================
+ *
+ * TOOLTIP
+ *
+ * ============================================================================= */
+NK_API void nk_tooltip(struct nk_context*, const char*);
+#ifdef NK_INCLUDE_STANDARD_VARARGS
+NK_API void nk_tooltipf(struct nk_context*, NK_PRINTF_FORMAT_STRING const char*, ...) NK_PRINTF_VARARG_FUNC(2);
+NK_API void nk_tooltipfv(struct nk_context*, NK_PRINTF_FORMAT_STRING const char*, va_list) NK_PRINTF_VALIST_FUNC(2);
+#endif
+NK_API int nk_tooltip_begin(struct nk_context*, float width);
+NK_API void nk_tooltip_end(struct nk_context*);
+/* =============================================================================
+ *
+ * MENU
+ *
+ * ============================================================================= */
+NK_API void nk_menubar_begin(struct nk_context*);
+NK_API void nk_menubar_end(struct nk_context*);
+NK_API int nk_menu_begin_text(struct nk_context*, const char* title, int title_len, nk_flags align, struct nk_vec2 size);
+NK_API int nk_menu_begin_label(struct nk_context*, const char*, nk_flags align, struct nk_vec2 size);
+NK_API int nk_menu_begin_image(struct nk_context*, const char*, struct nk_image, struct nk_vec2 size);
+NK_API int nk_menu_begin_image_text(struct nk_context*, const char*, int,nk_flags align,struct nk_image, struct nk_vec2 size);
+NK_API int nk_menu_begin_image_label(struct nk_context*, const char*, nk_flags align,struct nk_image, struct nk_vec2 size);
+NK_API int nk_menu_begin_symbol(struct nk_context*, const char*, enum nk_symbol_type, struct nk_vec2 size);
+NK_API int nk_menu_begin_symbol_text(struct nk_context*, const char*, int,nk_flags align,enum nk_symbol_type, struct nk_vec2 size);
+NK_API int nk_menu_begin_symbol_label(struct nk_context*, const char*, nk_flags align,enum nk_symbol_type, struct nk_vec2 size);
+NK_API int nk_menu_item_text(struct nk_context*, const char*, int,nk_flags align);
+NK_API int nk_menu_item_label(struct nk_context*, const char*, nk_flags alignment);
+NK_API int nk_menu_item_image_label(struct nk_context*, struct nk_image, const char*, nk_flags alignment);
+NK_API int nk_menu_item_image_text(struct nk_context*, struct nk_image, const char*, int len, nk_flags alignment);
+NK_API int nk_menu_item_symbol_text(struct nk_context*, enum nk_symbol_type, const char*, int, nk_flags alignment);
+NK_API int nk_menu_item_symbol_label(struct nk_context*, enum nk_symbol_type, const char*, nk_flags alignment);
+NK_API void nk_menu_close(struct nk_context*);
+NK_API void nk_menu_end(struct nk_context*);
+/* =============================================================================
+ *
+ * STYLE
+ *
+ * ============================================================================= */
+enum nk_style_colors {
+ NK_COLOR_TEXT,
+ NK_COLOR_WINDOW,
+ NK_COLOR_HEADER,
+ NK_COLOR_BORDER,
+ NK_COLOR_BUTTON,
+ NK_COLOR_BUTTON_HOVER,
+ NK_COLOR_BUTTON_ACTIVE,
+ NK_COLOR_TOGGLE,
+ NK_COLOR_TOGGLE_HOVER,
+ NK_COLOR_TOGGLE_CURSOR,
+ NK_COLOR_SELECT,
+ NK_COLOR_SELECT_ACTIVE,
+ NK_COLOR_SLIDER,
+ NK_COLOR_SLIDER_CURSOR,
+ NK_COLOR_SLIDER_CURSOR_HOVER,
+ NK_COLOR_SLIDER_CURSOR_ACTIVE,
+ NK_COLOR_PROPERTY,
+ NK_COLOR_EDIT,
+ NK_COLOR_EDIT_CURSOR,
+ NK_COLOR_COMBO,
+ NK_COLOR_CHART,
+ NK_COLOR_CHART_COLOR,
+ NK_COLOR_CHART_COLOR_HIGHLIGHT,
+ NK_COLOR_SCROLLBAR,
+ NK_COLOR_SCROLLBAR_CURSOR,
+ NK_COLOR_SCROLLBAR_CURSOR_HOVER,
+ NK_COLOR_SCROLLBAR_CURSOR_ACTIVE,
+ NK_COLOR_TAB_HEADER,
+ NK_COLOR_COUNT
+};
+enum nk_style_cursor {
+ NK_CURSOR_ARROW,
+ NK_CURSOR_TEXT,
+ NK_CURSOR_MOVE,
+ NK_CURSOR_RESIZE_VERTICAL,
+ NK_CURSOR_RESIZE_HORIZONTAL,
+ NK_CURSOR_RESIZE_TOP_LEFT_DOWN_RIGHT,
+ NK_CURSOR_RESIZE_TOP_RIGHT_DOWN_LEFT,
+ NK_CURSOR_COUNT
+};
+NK_API void nk_style_default(struct nk_context*);
+NK_API void nk_style_from_table(struct nk_context*, const struct nk_color*);
+NK_API void nk_style_load_cursor(struct nk_context*, enum nk_style_cursor, const struct nk_cursor*);
+NK_API void nk_style_load_all_cursors(struct nk_context*, struct nk_cursor*);
+NK_API const char* nk_style_get_color_by_name(enum nk_style_colors);
+NK_API void nk_style_set_font(struct nk_context*, const struct nk_user_font*);
+NK_API int nk_style_set_cursor(struct nk_context*, enum nk_style_cursor);
+NK_API void nk_style_show_cursor(struct nk_context*);
+NK_API void nk_style_hide_cursor(struct nk_context*);
+
+NK_API int nk_style_push_font(struct nk_context*, const struct nk_user_font*);
+NK_API int nk_style_push_float(struct nk_context*, float*, float);
+NK_API int nk_style_push_vec2(struct nk_context*, struct nk_vec2*, struct nk_vec2);
+NK_API int nk_style_push_style_item(struct nk_context*, struct nk_style_item*, struct nk_style_item);
+NK_API int nk_style_push_flags(struct nk_context*, nk_flags*, nk_flags);
+NK_API int nk_style_push_color(struct nk_context*, struct nk_color*, struct nk_color);
+
+NK_API int nk_style_pop_font(struct nk_context*);
+NK_API int nk_style_pop_float(struct nk_context*);
+NK_API int nk_style_pop_vec2(struct nk_context*);
+NK_API int nk_style_pop_style_item(struct nk_context*);
+NK_API int nk_style_pop_flags(struct nk_context*);
+NK_API int nk_style_pop_color(struct nk_context*);
+/* =============================================================================
+ *
+ * COLOR
+ *
+ * ============================================================================= */
+NK_API struct nk_color nk_rgb(int r, int g, int b);
+NK_API struct nk_color nk_rgb_iv(const int *rgb);
+NK_API struct nk_color nk_rgb_bv(const nk_byte* rgb);
+NK_API struct nk_color nk_rgb_f(float r, float g, float b);
+NK_API struct nk_color nk_rgb_fv(const float *rgb);
+NK_API struct nk_color nk_rgb_cf(struct nk_colorf c);
+NK_API struct nk_color nk_rgb_hex(const char *rgb);
+
+NK_API struct nk_color nk_rgba(int r, int g, int b, int a);
+NK_API struct nk_color nk_rgba_u32(nk_uint);
+NK_API struct nk_color nk_rgba_iv(const int *rgba);
+NK_API struct nk_color nk_rgba_bv(const nk_byte *rgba);
+NK_API struct nk_color nk_rgba_f(float r, float g, float b, float a);
+NK_API struct nk_color nk_rgba_fv(const float *rgba);
+NK_API struct nk_color nk_rgba_cf(struct nk_colorf c);
+NK_API struct nk_color nk_rgba_hex(const char *rgb);
+
+NK_API struct nk_colorf nk_hsva_colorf(float h, float s, float v, float a);
+NK_API struct nk_colorf nk_hsva_colorfv(float *c);
+NK_API void nk_colorf_hsva_f(float *out_h, float *out_s, float *out_v, float *out_a, struct nk_colorf in);
+NK_API void nk_colorf_hsva_fv(float *hsva, struct nk_colorf in);
+
+NK_API struct nk_color nk_hsv(int h, int s, int v);
+NK_API struct nk_color nk_hsv_iv(const int *hsv);
+NK_API struct nk_color nk_hsv_bv(const nk_byte *hsv);
+NK_API struct nk_color nk_hsv_f(float h, float s, float v);
+NK_API struct nk_color nk_hsv_fv(const float *hsv);
+
+NK_API struct nk_color nk_hsva(int h, int s, int v, int a);
+NK_API struct nk_color nk_hsva_iv(const int *hsva);
+NK_API struct nk_color nk_hsva_bv(const nk_byte *hsva);
+NK_API struct nk_color nk_hsva_f(float h, float s, float v, float a);
+NK_API struct nk_color nk_hsva_fv(const float *hsva);
+
+/* color (conversion nuklear --> user) */
+NK_API void nk_color_f(float *r, float *g, float *b, float *a, struct nk_color);
+NK_API void nk_color_fv(float *rgba_out, struct nk_color);
+NK_API struct nk_colorf nk_color_cf(struct nk_color);
+NK_API void nk_color_d(double *r, double *g, double *b, double *a, struct nk_color);
+NK_API void nk_color_dv(double *rgba_out, struct nk_color);
+
+NK_API nk_uint nk_color_u32(struct nk_color);
+NK_API void nk_color_hex_rgba(char *output, struct nk_color);
+NK_API void nk_color_hex_rgb(char *output, struct nk_color);
+
+NK_API void nk_color_hsv_i(int *out_h, int *out_s, int *out_v, struct nk_color);
+NK_API void nk_color_hsv_b(nk_byte *out_h, nk_byte *out_s, nk_byte *out_v, struct nk_color);
+NK_API void nk_color_hsv_iv(int *hsv_out, struct nk_color);
+NK_API void nk_color_hsv_bv(nk_byte *hsv_out, struct nk_color);
+NK_API void nk_color_hsv_f(float *out_h, float *out_s, float *out_v, struct nk_color);
+NK_API void nk_color_hsv_fv(float *hsv_out, struct nk_color);
+
+NK_API void nk_color_hsva_i(int *h, int *s, int *v, int *a, struct nk_color);
+NK_API void nk_color_hsva_b(nk_byte *h, nk_byte *s, nk_byte *v, nk_byte *a, struct nk_color);
+NK_API void nk_color_hsva_iv(int *hsva_out, struct nk_color);
+NK_API void nk_color_hsva_bv(nk_byte *hsva_out, struct nk_color);
+NK_API void nk_color_hsva_f(float *out_h, float *out_s, float *out_v, float *out_a, struct nk_color);
+NK_API void nk_color_hsva_fv(float *hsva_out, struct nk_color);
+/* =============================================================================
+ *
+ * IMAGE
+ *
+ * ============================================================================= */
+NK_API nk_handle nk_handle_ptr(void*);
+NK_API nk_handle nk_handle_id(int);
+NK_API struct nk_image nk_image_handle(nk_handle);
+NK_API struct nk_image nk_image_ptr(void*);
+NK_API struct nk_image nk_image_id(int);
+NK_API int nk_image_is_subimage(const struct nk_image* img);
+NK_API struct nk_image nk_subimage_ptr(void*, unsigned short w, unsigned short h, struct nk_rect sub_region);
+NK_API struct nk_image nk_subimage_id(int, unsigned short w, unsigned short h, struct nk_rect sub_region);
+NK_API struct nk_image nk_subimage_handle(nk_handle, unsigned short w, unsigned short h, struct nk_rect sub_region);
+/* =============================================================================
+ *
+ * MATH
+ *
+ * ============================================================================= */
+NK_API nk_hash nk_murmur_hash(const void *key, int len, nk_hash seed);
+NK_API void nk_triangle_from_direction(struct nk_vec2 *result, struct nk_rect r, float pad_x, float pad_y, enum nk_heading);
+
+NK_API struct nk_vec2 nk_vec2(float x, float y);
+NK_API struct nk_vec2 nk_vec2i(int x, int y);
+NK_API struct nk_vec2 nk_vec2v(const float *xy);
+NK_API struct nk_vec2 nk_vec2iv(const int *xy);
+
+NK_API struct nk_rect nk_get_null_rect(void);
+NK_API struct nk_rect nk_rect(float x, float y, float w, float h);
+NK_API struct nk_rect nk_recti(int x, int y, int w, int h);
+NK_API struct nk_rect nk_recta(struct nk_vec2 pos, struct nk_vec2 size);
+NK_API struct nk_rect nk_rectv(const float *xywh);
+NK_API struct nk_rect nk_rectiv(const int *xywh);
+NK_API struct nk_vec2 nk_rect_pos(struct nk_rect);
+NK_API struct nk_vec2 nk_rect_size(struct nk_rect);
+/* =============================================================================
+ *
+ * STRING
+ *
+ * ============================================================================= */
+NK_API int nk_strlen(const char *str);
+NK_API int nk_stricmp(const char *s1, const char *s2);
+NK_API int nk_stricmpn(const char *s1, const char *s2, int n);
+NK_API int nk_strtoi(const char *str, const char **endptr);
+NK_API float nk_strtof(const char *str, const char **endptr);
+NK_API double nk_strtod(const char *str, const char **endptr);
+NK_API int nk_strfilter(const char *text, const char *regexp);
+NK_API int nk_strmatch_fuzzy_string(char const *str, char const *pattern, int *out_score);
+NK_API int nk_strmatch_fuzzy_text(const char *txt, int txt_len, const char *pattern, int *out_score);
+/* =============================================================================
+ *
+ * UTF-8
+ *
+ * ============================================================================= */
+NK_API int nk_utf_decode(const char*, nk_rune*, int);
+NK_API int nk_utf_encode(nk_rune, char*, int);
+NK_API int nk_utf_len(const char*, int byte_len);
+NK_API const char* nk_utf_at(const char *buffer, int length, int index, nk_rune *unicode, int *len);
+/* ===============================================================
+ *
+ * FONT
+ *
+ * ===============================================================*/
+/* Font handling in this library was designed to be quite customizable and lets
+ you decide what you want to use and what you want to provide. There are three
+ different ways to use the font atlas. The first two will use your font
+ handling scheme and only requires essential data to run nuklear. The next
+ slightly more advanced features is font handling with vertex buffer output.
+ Finally the most complex API wise is using nuklear's font baking API.
+
+ 1.) Using your own implementation without vertex buffer output
+ --------------------------------------------------------------
+ So first up the easiest way to do font handling is by just providing a
+ `nk_user_font` struct which only requires the height in pixel of the used
+ font and a callback to calculate the width of a string. This way of handling
+ fonts is best fitted for using the normal draw shape command API where you
+ do all the text drawing yourself and the library does not require any kind
+ of deeper knowledge about which font handling mechanism you use.
+ IMPORTANT: the `nk_user_font` pointer provided to nuklear has to persist
+ over the complete life time! I know this sucks but it is currently the only
+ way to switch between fonts.
+
+ float your_text_width_calculation(nk_handle handle, float height, const char *text, int len)
+ {
+ your_font_type *type = handle.ptr;
+ float text_width = ...;
+ return text_width;
+ }
+
+ struct nk_user_font font;
+ font.userdata.ptr = &your_font_class_or_struct;
+ font.height = your_font_height;
+ font.width = your_text_width_calculation;
+
+ struct nk_context ctx;
+ nk_init_default(&ctx, &font);
+
+ 2.) Using your own implementation with vertex buffer output
+ --------------------------------------------------------------
+ While the first approach works fine if you don't want to use the optional
+ vertex buffer output it is not enough if you do. To get font handling working
+ for these cases you have to provide two additional parameters inside the
+ `nk_user_font`. First a texture atlas handle used to draw text as subimages
+ of a bigger font atlas texture and a callback to query a character's glyph
+ information (offset, size, ...). So it is still possible to provide your own
+ font and use the vertex buffer output.
+
+ float your_text_width_calculation(nk_handle handle, float height, const char *text, int len)
+ {
+ your_font_type *type = handle.ptr;
+ float text_width = ...;
+ return text_width;
+ }
+ void query_your_font_glyph(nk_handle handle, float font_height, struct nk_user_font_glyph *glyph, nk_rune codepoint, nk_rune next_codepoint)
+ {
+ your_font_type *type = handle.ptr;
+ glyph.width = ...;
+ glyph.height = ...;
+ glyph.xadvance = ...;
+ glyph.uv[0].x = ...;
+ glyph.uv[0].y = ...;
+ glyph.uv[1].x = ...;
+ glyph.uv[1].y = ...;
+ glyph.offset.x = ...;
+ glyph.offset.y = ...;
+ }
+
+ struct nk_user_font font;
+ font.userdata.ptr = &your_font_class_or_struct;
+ font.height = your_font_height;
+ font.width = your_text_width_calculation;
+ font.query = query_your_font_glyph;
+ font.texture.id = your_font_texture;
+
+ struct nk_context ctx;
+ nk_init_default(&ctx, &font);
+
+ 3.) Nuklear font baker
+ ------------------------------------
+ The final approach if you do not have a font handling functionality or don't
+ want to use it in this library is by using the optional font baker.
+ The font baker APIs can be used to create a font plus font atlas texture
+ and can be used with or without the vertex buffer output.
+
+ It still uses the `nk_user_font` struct and the two different approaches
+ previously stated still work. The font baker is not located inside
+ `nk_context` like all other systems since it can be understood as more of
+ an extension to nuklear and does not really depend on any `nk_context` state.
+
+ Font baker need to be initialized first by one of the nk_font_atlas_init_xxx
+ functions. If you don't care about memory just call the default version
+ `nk_font_atlas_init_default` which will allocate all memory from the standard library.
+ If you want to control memory allocation but you don't care if the allocated
+ memory is temporary and therefore can be freed directly after the baking process
+ is over or permanent you can call `nk_font_atlas_init`.
+
+ After successfully initializing the font baker you can add Truetype(.ttf) fonts from
+ different sources like memory or from file by calling one of the `nk_font_atlas_add_xxx`.
+ functions. Adding font will permanently store each font, font config and ttf memory block(!)
+ inside the font atlas and allows to reuse the font atlas. If you don't want to reuse
+ the font baker by for example adding additional fonts you can call
+ `nk_font_atlas_cleanup` after the baking process is over (after calling nk_font_atlas_end).
+
+ As soon as you added all fonts you wanted you can now start the baking process
+ for every selected glyph to image by calling `nk_font_atlas_bake`.
+ The baking process returns image memory, width and height which can be used to
+ either create your own image object or upload it to any graphics library.
+ No matter which case you finally have to call `nk_font_atlas_end` which
+ will free all temporary memory including the font atlas image so make sure
+ you created our texture beforehand. `nk_font_atlas_end` requires a handle
+ to your font texture or object and optionally fills a `struct nk_draw_null_texture`
+ which can be used for the optional vertex output. If you don't want it just
+ set the argument to `NULL`.
+
+ At this point you are done and if you don't want to reuse the font atlas you
+ can call `nk_font_atlas_cleanup` to free all truetype blobs and configuration
+ memory. Finally if you don't use the font atlas and any of it's fonts anymore
+ you need to call `nk_font_atlas_clear` to free all memory still being used.
+
+ struct nk_font_atlas atlas;
+ nk_font_atlas_init_default(&atlas);
+ nk_font_atlas_begin(&atlas);
+ nk_font *font = nk_font_atlas_add_from_file(&atlas, "Path/To/Your/TTF_Font.ttf", 13, 0);
+ nk_font *font2 = nk_font_atlas_add_from_file(&atlas, "Path/To/Your/TTF_Font2.ttf", 16, 0);
+ const void* img = nk_font_atlas_bake(&atlas, &img_width, &img_height, NK_FONT_ATLAS_RGBA32);
+ nk_font_atlas_end(&atlas, nk_handle_id(texture), 0);
+
+ struct nk_context ctx;
+ nk_init_default(&ctx, &font->handle);
+ while (1) {
+
+ }
+ nk_font_atlas_clear(&atlas);
+
+ The font baker API is probably the most complex API inside this library and
+ I would suggest reading some of my examples `example/` to get a grip on how
+ to use the font atlas. There are a number of details I left out. For example
+ how to merge fonts, configure a font with `nk_font_config` to use other languages,
+ use another texture coordinate format and a lot more:
+
+ struct nk_font_config cfg = nk_font_config(font_pixel_height);
+ cfg.merge_mode = nk_false or nk_true;
+ cfg.range = nk_font_korean_glyph_ranges();
+ cfg.coord_type = NK_COORD_PIXEL;
+ nk_font *font = nk_font_atlas_add_from_file(&atlas, "Path/To/Your/TTF_Font.ttf", 13, &cfg);
+
+*/
+struct nk_user_font_glyph;
+typedef float(*nk_text_width_f)(nk_handle, float h, const char*, int len);
+typedef void(*nk_query_font_glyph_f)(nk_handle handle, float font_height,
+ struct nk_user_font_glyph *glyph,
+ nk_rune codepoint, nk_rune next_codepoint);
+
+#if defined(NK_INCLUDE_VERTEX_BUFFER_OUTPUT) || defined(NK_INCLUDE_SOFTWARE_FONT)
+struct nk_user_font_glyph {
+ struct nk_vec2 uv[2];
+ /* texture coordinates */
+ struct nk_vec2 offset;
+ /* offset between top left and glyph */
+ float width, height;
+ /* size of the glyph */
+ float xadvance;
+ /* offset to the next glyph */
+};
+#endif
+
+struct nk_user_font {
+ nk_handle userdata;
+ /* user provided font handle */
+ float height;
+ /* max height of the font */
+ nk_text_width_f width;
+ /* font string width in pixel callback */
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+ nk_query_font_glyph_f query;
+ /* font glyph callback to query drawing info */
+ nk_handle texture;
+ /* texture handle to the used font atlas or texture */
+#endif
+};
+
+#ifdef NK_INCLUDE_FONT_BAKING
+enum nk_font_coord_type {
+ NK_COORD_UV, /* texture coordinates inside font glyphs are clamped between 0-1 */
+ NK_COORD_PIXEL /* texture coordinates inside font glyphs are in absolute pixel */
+};
+
+struct nk_font;
+struct nk_baked_font {
+ float height;
+ /* height of the font */
+ float ascent, descent;
+ /* font glyphs ascent and descent */
+ nk_rune glyph_offset;
+ /* glyph array offset inside the font glyph baking output array */
+ nk_rune glyph_count;
+ /* number of glyphs of this font inside the glyph baking array output */
+ const nk_rune *ranges;
+ /* font codepoint ranges as pairs of (from/to) and 0 as last element */
+};
+
+struct nk_font_config {
+ struct nk_font_config *next;
+ /* NOTE: only used internally */
+ void *ttf_blob;
+ /* pointer to loaded TTF file memory block.
+ * NOTE: not needed for nk_font_atlas_add_from_memory and nk_font_atlas_add_from_file. */
+ nk_size ttf_size;
+ /* size of the loaded TTF file memory block
+ * NOTE: not needed for nk_font_atlas_add_from_memory and nk_font_atlas_add_from_file. */
+
+ unsigned char ttf_data_owned_by_atlas;
+ /* used inside font atlas: default to: 0*/
+ unsigned char merge_mode;
+ /* merges this font into the last font */
+ unsigned char pixel_snap;
+ /* align every character to pixel boundary (if true set oversample (1,1)) */
+ unsigned char oversample_v, oversample_h;
+ /* rasterize at hight quality for sub-pixel position */
+ unsigned char padding[3];
+
+ float size;
+ /* baked pixel height of the font */
+ enum nk_font_coord_type coord_type;
+ /* texture coordinate format with either pixel or UV coordinates */
+ struct nk_vec2 spacing;
+ /* extra pixel spacing between glyphs */
+ const nk_rune *range;
+ /* list of unicode ranges (2 values per range, zero terminated) */
+ struct nk_baked_font *font;
+ /* font to setup in the baking process: NOTE: not needed for font atlas */
+ nk_rune fallback_glyph;
+ /* fallback glyph to use if a given rune is not found */
+ struct nk_font_config *n;
+ struct nk_font_config *p;
+};
+
+struct nk_font_glyph {
+ nk_rune codepoint;
+ float xadvance;
+ float x0, y0, x1, y1, w, h;
+ float u0, v0, u1, v1;
+};
+
+struct nk_font {
+ struct nk_font *next;
+ struct nk_user_font handle;
+ struct nk_baked_font info;
+ float scale;
+ struct nk_font_glyph *glyphs;
+ const struct nk_font_glyph *fallback;
+ nk_rune fallback_codepoint;
+ nk_handle texture;
+ struct nk_font_config *config;
+};
+
+enum nk_font_atlas_format {
+ NK_FONT_ATLAS_ALPHA8,
+ NK_FONT_ATLAS_RGBA32
+};
+
+struct nk_font_atlas {
+ void *pixel;
+ int tex_width;
+ int tex_height;
+
+ struct nk_allocator permanent;
+ struct nk_allocator temporary;
+
+ struct nk_recti custom;
+ struct nk_cursor cursors[NK_CURSOR_COUNT];
+
+ int glyph_count;
+ struct nk_font_glyph *glyphs;
+ struct nk_font *default_font;
+ struct nk_font *fonts;
+ struct nk_font_config *config;
+ int font_num;
+};
+
+/* some language glyph codepoint ranges */
+NK_API const nk_rune *nk_font_default_glyph_ranges(void);
+NK_API const nk_rune *nk_font_chinese_glyph_ranges(void);
+NK_API const nk_rune *nk_font_cyrillic_glyph_ranges(void);
+NK_API const nk_rune *nk_font_korean_glyph_ranges(void);
+
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void nk_font_atlas_init_default(struct nk_font_atlas*);
+#endif
+NK_API void nk_font_atlas_init(struct nk_font_atlas*, struct nk_allocator*);
+NK_API void nk_font_atlas_init_custom(struct nk_font_atlas*, struct nk_allocator *persistent, struct nk_allocator *transient);
+NK_API void nk_font_atlas_begin(struct nk_font_atlas*);
+NK_API struct nk_font_config nk_font_config(float pixel_height);
+NK_API struct nk_font *nk_font_atlas_add(struct nk_font_atlas*, const struct nk_font_config*);
+#ifdef NK_INCLUDE_DEFAULT_FONT
+NK_API struct nk_font* nk_font_atlas_add_default(struct nk_font_atlas*, float height, const struct nk_font_config*);
+#endif
+NK_API struct nk_font* nk_font_atlas_add_from_memory(struct nk_font_atlas *atlas, void *memory, nk_size size, float height, const struct nk_font_config *config);
+#ifdef NK_INCLUDE_STANDARD_IO
+NK_API struct nk_font* nk_font_atlas_add_from_file(struct nk_font_atlas *atlas, const char *file_path, float height, const struct nk_font_config*);
+#endif
+NK_API struct nk_font *nk_font_atlas_add_compressed(struct nk_font_atlas*, void *memory, nk_size size, float height, const struct nk_font_config*);
+NK_API struct nk_font* nk_font_atlas_add_compressed_base85(struct nk_font_atlas*, const char *data, float height, const struct nk_font_config *config);
+NK_API const void* nk_font_atlas_bake(struct nk_font_atlas*, int *width, int *height, enum nk_font_atlas_format);
+NK_API void nk_font_atlas_end(struct nk_font_atlas*, nk_handle tex, struct nk_draw_null_texture*);
+NK_API const struct nk_font_glyph* nk_font_find_glyph(struct nk_font*, nk_rune unicode);
+NK_API void nk_font_atlas_cleanup(struct nk_font_atlas *atlas);
+NK_API void nk_font_atlas_clear(struct nk_font_atlas*);
+
+#endif
+
+/* ==============================================================
+ *
+ * MEMORY BUFFER
+ *
+ * ===============================================================*/
+/* A basic (double)-buffer with linear allocation and resetting as only
+ freeing policy. The buffer's main purpose is to control all memory management
+ inside the GUI toolkit and still leave memory control as much as possible in
+ the hand of the user while also making sure the library is easy to use if
+ not as much control is needed.
+ In general all memory inside this library can be provided from the user in
+ three different ways.
+
+ The first way and the one providing most control is by just passing a fixed
+ size memory block. In this case all control lies in the hand of the user
+ since he can exactly control where the memory comes from and how much memory
+ the library should consume. Of course using the fixed size API removes the
+ ability to automatically resize a buffer if not enough memory is provided so
+ you have to take over the resizing. While being a fixed sized buffer sounds
+ quite limiting, it is very effective in this library since the actual memory
+ consumption is quite stable and has a fixed upper bound for a lot of cases.
+
+ If you don't want to think about how much memory the library should allocate
+ at all time or have a very dynamic UI with unpredictable memory consumption
+ habits but still want control over memory allocation you can use the dynamic
+ allocator based API. The allocator consists of two callbacks for allocating
+ and freeing memory and optional userdata so you can plugin your own allocator.
+
+ The final and easiest way can be used by defining
+ NK_INCLUDE_DEFAULT_ALLOCATOR which uses the standard library memory
+ allocation functions malloc and free and takes over complete control over
+ memory in this library.
+*/
+struct nk_memory_status {
+ void *memory;
+ unsigned int type;
+ nk_size size;
+ nk_size allocated;
+ nk_size needed;
+ nk_size calls;
+};
+
+enum nk_allocation_type {
+ NK_BUFFER_FIXED,
+ NK_BUFFER_DYNAMIC
+};
+
+enum nk_buffer_allocation_type {
+ NK_BUFFER_FRONT,
+ NK_BUFFER_BACK,
+ NK_BUFFER_MAX
+};
+
+struct nk_buffer_marker {
+ int active;
+ nk_size offset;
+};
+
+struct nk_memory {void *ptr;nk_size size;};
+struct nk_buffer {
+ struct nk_buffer_marker marker[NK_BUFFER_MAX];
+ /* buffer marker to free a buffer to a certain offset */
+ struct nk_allocator pool;
+ /* allocator callback for dynamic buffers */
+ enum nk_allocation_type type;
+ /* memory management type */
+ struct nk_memory memory;
+ /* memory and size of the current memory block */
+ float grow_factor;
+ /* growing factor for dynamic memory management */
+ nk_size allocated;
+ /* total amount of memory allocated */
+ nk_size needed;
+ /* totally consumed memory given that enough memory is present */
+ nk_size calls;
+ /* number of allocation calls */
+ nk_size size;
+ /* current size of the buffer */
+};
+
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void nk_buffer_init_default(struct nk_buffer*);
+#endif
+NK_API void nk_buffer_init(struct nk_buffer*, const struct nk_allocator*, nk_size size);
+NK_API void nk_buffer_init_fixed(struct nk_buffer*, void *memory, nk_size size);
+NK_API void nk_buffer_info(struct nk_memory_status*, struct nk_buffer*);
+NK_API void nk_buffer_push(struct nk_buffer*, enum nk_buffer_allocation_type type, const void *memory, nk_size size, nk_size align);
+NK_API void nk_buffer_mark(struct nk_buffer*, enum nk_buffer_allocation_type type);
+NK_API void nk_buffer_reset(struct nk_buffer*, enum nk_buffer_allocation_type type);
+NK_API void nk_buffer_clear(struct nk_buffer*);
+NK_API void nk_buffer_free(struct nk_buffer*);
+NK_API void *nk_buffer_memory(struct nk_buffer*);
+NK_API const void *nk_buffer_memory_const(const struct nk_buffer*);
+NK_API nk_size nk_buffer_total(struct nk_buffer*);
+
+/* ==============================================================
+ *
+ * STRING
+ *
+ * ===============================================================*/
+/* Basic string buffer which is only used in context with the text editor
+ * to manage and manipulate dynamic or fixed size string content. This is _NOT_
+ * the default string handling method. The only instance you should have any contact
+ * with this API is if you interact with an `nk_text_edit` object inside one of the
+ * copy and paste functions and even there only for more advanced cases. */
+struct nk_str {
+ struct nk_buffer buffer;
+ int len; /* in codepoints/runes/glyphs */
+};
+
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void nk_str_init_default(struct nk_str*);
+#endif
+NK_API void nk_str_init(struct nk_str*, const struct nk_allocator*, nk_size size);
+NK_API void nk_str_init_fixed(struct nk_str*, void *memory, nk_size size);
+NK_API void nk_str_clear(struct nk_str*);
+NK_API void nk_str_free(struct nk_str*);
+
+NK_API int nk_str_append_text_char(struct nk_str*, const char*, int);
+NK_API int nk_str_append_str_char(struct nk_str*, const char*);
+NK_API int nk_str_append_text_utf8(struct nk_str*, const char*, int);
+NK_API int nk_str_append_str_utf8(struct nk_str*, const char*);
+NK_API int nk_str_append_text_runes(struct nk_str*, const nk_rune*, int);
+NK_API int nk_str_append_str_runes(struct nk_str*, const nk_rune*);
+
+NK_API int nk_str_insert_at_char(struct nk_str*, int pos, const char*, int);
+NK_API int nk_str_insert_at_rune(struct nk_str*, int pos, const char*, int);
+
+NK_API int nk_str_insert_text_char(struct nk_str*, int pos, const char*, int);
+NK_API int nk_str_insert_str_char(struct nk_str*, int pos, const char*);
+NK_API int nk_str_insert_text_utf8(struct nk_str*, int pos, const char*, int);
+NK_API int nk_str_insert_str_utf8(struct nk_str*, int pos, const char*);
+NK_API int nk_str_insert_text_runes(struct nk_str*, int pos, const nk_rune*, int);
+NK_API int nk_str_insert_str_runes(struct nk_str*, int pos, const nk_rune*);
+
+NK_API void nk_str_remove_chars(struct nk_str*, int len);
+NK_API void nk_str_remove_runes(struct nk_str *str, int len);
+NK_API void nk_str_delete_chars(struct nk_str*, int pos, int len);
+NK_API void nk_str_delete_runes(struct nk_str*, int pos, int len);
+
+NK_API char *nk_str_at_char(struct nk_str*, int pos);
+NK_API char *nk_str_at_rune(struct nk_str*, int pos, nk_rune *unicode, int *len);
+NK_API nk_rune nk_str_rune_at(const struct nk_str*, int pos);
+NK_API const char *nk_str_at_char_const(const struct nk_str*, int pos);
+NK_API const char *nk_str_at_const(const struct nk_str*, int pos, nk_rune *unicode, int *len);
+
+NK_API char *nk_str_get(struct nk_str*);
+NK_API const char *nk_str_get_const(const struct nk_str*);
+NK_API int nk_str_len(struct nk_str*);
+NK_API int nk_str_len_char(struct nk_str*);
+
+/*===============================================================
+ *
+ * TEXT EDITOR
+ *
+ * ===============================================================*/
+/* Editing text in this library is handled by either `nk_edit_string` or
+ * `nk_edit_buffer`. But like almost everything in this library there are multiple
+ * ways of doing it and a balance between control and ease of use with memory
+ * as well as functionality controlled by flags.
+ *
+ * This library generally allows three different levels of memory control:
+ * First of is the most basic way of just providing a simple char array with
+ * string length. This method is probably the easiest way of handling simple
+ * user text input. Main upside is complete control over memory while the biggest
+ * downside in comparison with the other two approaches is missing undo/redo.
+ *
+ * For UIs that require undo/redo the second way was created. It is based on
+ * a fixed size nk_text_edit struct, which has an internal undo/redo stack.
+ * This is mainly useful if you want something more like a text editor but don't want
+ * to have a dynamically growing buffer.
+ *
+ * The final way is using a dynamically growing nk_text_edit struct, which
+ * has both a default version if you don't care where memory comes from and an
+ * allocator version if you do. While the text editor is quite powerful for its
+ * complexity I would not recommend editing gigabytes of data with it.
+ * It is rather designed for uses cases which make sense for a GUI library not for
+ * an full blown text editor.
+ */
+#ifndef NK_TEXTEDIT_UNDOSTATECOUNT
+#define NK_TEXTEDIT_UNDOSTATECOUNT 99
+#endif
+
+#ifndef NK_TEXTEDIT_UNDOCHARCOUNT
+#define NK_TEXTEDIT_UNDOCHARCOUNT 999
+#endif
+
+struct nk_text_edit;
+struct nk_clipboard {
+ nk_handle userdata;
+ nk_plugin_paste paste;
+ nk_plugin_copy copy;
+};
+
+struct nk_text_undo_record {
+ int where;
+ short insert_length;
+ short delete_length;
+ short char_storage;
+};
+
+struct nk_text_undo_state {
+ struct nk_text_undo_record undo_rec[NK_TEXTEDIT_UNDOSTATECOUNT];
+ nk_rune undo_char[NK_TEXTEDIT_UNDOCHARCOUNT];
+ short undo_point;
+ short redo_point;
+ short undo_char_point;
+ short redo_char_point;
+};
+
+enum nk_text_edit_type {
+ NK_TEXT_EDIT_SINGLE_LINE,
+ NK_TEXT_EDIT_MULTI_LINE
+};
+
+enum nk_text_edit_mode {
+ NK_TEXT_EDIT_MODE_VIEW,
+ NK_TEXT_EDIT_MODE_INSERT,
+ NK_TEXT_EDIT_MODE_REPLACE
+};
+
+struct nk_text_edit {
+ struct nk_clipboard clip;
+ struct nk_str string;
+ nk_plugin_filter filter;
+ struct nk_vec2 scrollbar;
+
+ int cursor;
+ int select_start;
+ int select_end;
+ unsigned char mode;
+ unsigned char cursor_at_end_of_line;
+ unsigned char initialized;
+ unsigned char has_preferred_x;
+ unsigned char single_line;
+ unsigned char active;
+ unsigned char padding1;
+ float preferred_x;
+ struct nk_text_undo_state undo;
+};
+
+/* filter function */
+NK_API int nk_filter_default(const struct nk_text_edit*, nk_rune unicode);
+NK_API int nk_filter_ascii(const struct nk_text_edit*, nk_rune unicode);
+NK_API int nk_filter_float(const struct nk_text_edit*, nk_rune unicode);
+NK_API int nk_filter_decimal(const struct nk_text_edit*, nk_rune unicode);
+NK_API int nk_filter_hex(const struct nk_text_edit*, nk_rune unicode);
+NK_API int nk_filter_oct(const struct nk_text_edit*, nk_rune unicode);
+NK_API int nk_filter_binary(const struct nk_text_edit*, nk_rune unicode);
+
+/* text editor */
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void nk_textedit_init_default(struct nk_text_edit*);
+#endif
+NK_API void nk_textedit_init(struct nk_text_edit*, struct nk_allocator*, nk_size size);
+NK_API void nk_textedit_init_fixed(struct nk_text_edit*, void *memory, nk_size size);
+NK_API void nk_textedit_free(struct nk_text_edit*);
+NK_API void nk_textedit_text(struct nk_text_edit*, const char*, int total_len);
+NK_API void nk_textedit_delete(struct nk_text_edit*, int where, int len);
+NK_API void nk_textedit_delete_selection(struct nk_text_edit*);
+NK_API void nk_textedit_select_all(struct nk_text_edit*);
+NK_API int nk_textedit_cut(struct nk_text_edit*);
+NK_API int nk_textedit_paste(struct nk_text_edit*, char const*, int len);
+NK_API void nk_textedit_undo(struct nk_text_edit*);
+NK_API void nk_textedit_redo(struct nk_text_edit*);
+
+/* ===============================================================
+ *
+ * DRAWING
+ *
+ * ===============================================================*/
+/* This library was designed to be render backend agnostic so it does
+ not draw anything to screen. Instead all drawn shapes, widgets
+ are made of, are buffered into memory and make up a command queue.
+ Each frame therefore fills the command buffer with draw commands
+ that then need to be executed by the user and his own render backend.
+ After that the command buffer needs to be cleared and a new frame can be
+ started. It is probably important to note that the command buffer is the main
+ drawing API and the optional vertex buffer API only takes this format and
+ converts it into a hardware accessible format.
+
+ To use the command queue to draw your own widgets you can access the
+ command buffer of each window by calling `nk_window_get_canvas` after
+ previously having called `nk_begin`:
+
+ void draw_red_rectangle_widget(struct nk_context *ctx)
+ {
+ struct nk_command_buffer *canvas;
+ struct nk_input *input = &ctx->input;
+ canvas = nk_window_get_canvas(ctx);
+
+ struct nk_rect space;
+ enum nk_widget_layout_states state;
+ state = nk_widget(&space, ctx);
+ if (!state) return;
+
+ if (state != NK_WIDGET_ROM)
+ update_your_widget_by_user_input(...);
+ nk_fill_rect(canvas, space, 0, nk_rgb(255,0,0));
+ }
+
+ if (nk_begin(...)) {
+ nk_layout_row_dynamic(ctx, 25, 1);
+ draw_red_rectangle_widget(ctx);
+ }
+ nk_end(..)
+
+ Important to know if you want to create your own widgets is the `nk_widget`
+ call. It allocates space on the panel reserved for this widget to be used,
+ but also returns the state of the widget space. If your widget is not seen and does
+ not have to be updated it is '0' and you can just return. If it only has
+ to be drawn the state will be `NK_WIDGET_ROM` otherwise you can do both
+ update and draw your widget. The reason for separating is to only draw and
+ update what is actually necessary which is crucial for performance.
+*/
+enum nk_command_type {
+ NK_COMMAND_NOP,
+ NK_COMMAND_SCISSOR,
+ NK_COMMAND_LINE,
+ NK_COMMAND_CURVE,
+ NK_COMMAND_RECT,
+ NK_COMMAND_RECT_FILLED,
+ NK_COMMAND_RECT_MULTI_COLOR,
+ NK_COMMAND_CIRCLE,
+ NK_COMMAND_CIRCLE_FILLED,
+ NK_COMMAND_ARC,
+ NK_COMMAND_ARC_FILLED,
+ NK_COMMAND_TRIANGLE,
+ NK_COMMAND_TRIANGLE_FILLED,
+ NK_COMMAND_POLYGON,
+ NK_COMMAND_POLYGON_FILLED,
+ NK_COMMAND_POLYLINE,
+ NK_COMMAND_TEXT,
+ NK_COMMAND_IMAGE,
+ NK_COMMAND_CUSTOM
+};
+
+/* command base and header of every command inside the buffer */
+struct nk_command {
+ enum nk_command_type type;
+ nk_size next;
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+ nk_handle userdata;
+#endif
+};
+
+struct nk_command_scissor {
+ struct nk_command header;
+ short x, y;
+ unsigned short w, h;
+};
+
+struct nk_command_line {
+ struct nk_command header;
+ unsigned short line_thickness;
+ struct nk_vec2i begin;
+ struct nk_vec2i end;
+ struct nk_color color;
+};
+
+struct nk_command_curve {
+ struct nk_command header;
+ unsigned short line_thickness;
+ struct nk_vec2i begin;
+ struct nk_vec2i end;
+ struct nk_vec2i ctrl[2];
+ struct nk_color color;
+};
+
+struct nk_command_rect {
+ struct nk_command header;
+ unsigned short rounding;
+ unsigned short line_thickness;
+ short x, y;
+ unsigned short w, h;
+ struct nk_color color;
+};
+
+struct nk_command_rect_filled {
+ struct nk_command header;
+ unsigned short rounding;
+ short x, y;
+ unsigned short w, h;
+ struct nk_color color;
+};
+
+struct nk_command_rect_multi_color {
+ struct nk_command header;
+ short x, y;
+ unsigned short w, h;
+ struct nk_color left;
+ struct nk_color top;
+ struct nk_color bottom;
+ struct nk_color right;
+};
+
+struct nk_command_triangle {
+ struct nk_command header;
+ unsigned short line_thickness;
+ struct nk_vec2i a;
+ struct nk_vec2i b;
+ struct nk_vec2i c;
+ struct nk_color color;
+};
+
+struct nk_command_triangle_filled {
+ struct nk_command header;
+ struct nk_vec2i a;
+ struct nk_vec2i b;
+ struct nk_vec2i c;
+ struct nk_color color;
+};
+
+struct nk_command_circle {
+ struct nk_command header;
+ short x, y;
+ unsigned short line_thickness;
+ unsigned short w, h;
+ struct nk_color color;
+};
+
+struct nk_command_circle_filled {
+ struct nk_command header;
+ short x, y;
+ unsigned short w, h;
+ struct nk_color color;
+};
+
+struct nk_command_arc {
+ struct nk_command header;
+ short cx, cy;
+ unsigned short r;
+ unsigned short line_thickness;
+ float a[2];
+ struct nk_color color;
+};
+
+struct nk_command_arc_filled {
+ struct nk_command header;
+ short cx, cy;
+ unsigned short r;
+ float a[2];
+ struct nk_color color;
+};
+
+struct nk_command_polygon {
+ struct nk_command header;
+ struct nk_color color;
+ unsigned short line_thickness;
+ unsigned short point_count;
+ struct nk_vec2i points[1];
+};
+
+struct nk_command_polygon_filled {
+ struct nk_command header;
+ struct nk_color color;
+ unsigned short point_count;
+ struct nk_vec2i points[1];
+};
+
+struct nk_command_polyline {
+ struct nk_command header;
+ struct nk_color color;
+ unsigned short line_thickness;
+ unsigned short point_count;
+ struct nk_vec2i points[1];
+};
+
+struct nk_command_image {
+ struct nk_command header;
+ short x, y;
+ unsigned short w, h;
+ struct nk_image img;
+ struct nk_color col;
+};
+
+typedef void (*nk_command_custom_callback)(void *canvas, short x,short y,
+ unsigned short w, unsigned short h, nk_handle callback_data);
+struct nk_command_custom {
+ struct nk_command header;
+ short x, y;
+ unsigned short w, h;
+ nk_handle callback_data;
+ nk_command_custom_callback callback;
+};
+
+struct nk_command_text {
+ struct nk_command header;
+ const struct nk_user_font *font;
+ struct nk_color background;
+ struct nk_color foreground;
+ short x, y;
+ unsigned short w, h;
+ float height;
+ int length;
+ char string[1];
+};
+
+enum nk_command_clipping {
+ NK_CLIPPING_OFF = nk_false,
+ NK_CLIPPING_ON = nk_true
+};
+
+struct nk_command_buffer {
+ struct nk_buffer *base;
+ struct nk_rect clip;
+ int use_clipping;
+ nk_handle userdata;
+ nk_size begin, end, last;
+};
+
+/* shape outlines */
+NK_API void nk_stroke_line(struct nk_command_buffer *b, float x0, float y0, float x1, float y1, float line_thickness, struct nk_color);
+NK_API void nk_stroke_curve(struct nk_command_buffer*, float, float, float, float, float, float, float, float, float line_thickness, struct nk_color);
+NK_API void nk_stroke_rect(struct nk_command_buffer*, struct nk_rect, float rounding, float line_thickness, struct nk_color);
+NK_API void nk_stroke_circle(struct nk_command_buffer*, struct nk_rect, float line_thickness, struct nk_color);
+NK_API void nk_stroke_arc(struct nk_command_buffer*, float cx, float cy, float radius, float a_min, float a_max, float line_thickness, struct nk_color);
+NK_API void nk_stroke_triangle(struct nk_command_buffer*, float, float, float, float, float, float, float line_thichness, struct nk_color);
+NK_API void nk_stroke_polyline(struct nk_command_buffer*, float *points, int point_count, float line_thickness, struct nk_color col);
+NK_API void nk_stroke_polygon(struct nk_command_buffer*, float*, int point_count, float line_thickness, struct nk_color);
+
+/* filled shades */
+NK_API void nk_fill_rect(struct nk_command_buffer*, struct nk_rect, float rounding, struct nk_color);
+NK_API void nk_fill_rect_multi_color(struct nk_command_buffer*, struct nk_rect, struct nk_color left, struct nk_color top, struct nk_color right, struct nk_color bottom);
+NK_API void nk_fill_circle(struct nk_command_buffer*, struct nk_rect, struct nk_color);
+NK_API void nk_fill_arc(struct nk_command_buffer*, float cx, float cy, float radius, float a_min, float a_max, struct nk_color);
+NK_API void nk_fill_triangle(struct nk_command_buffer*, float x0, float y0, float x1, float y1, float x2, float y2, struct nk_color);
+NK_API void nk_fill_polygon(struct nk_command_buffer*, float*, int point_count, struct nk_color);
+
+/* misc */
+NK_API void nk_draw_image(struct nk_command_buffer*, struct nk_rect, const struct nk_image*, struct nk_color);
+NK_API void nk_draw_text(struct nk_command_buffer*, struct nk_rect, const char *text, int len, const struct nk_user_font*, struct nk_color, struct nk_color);
+NK_API void nk_push_scissor(struct nk_command_buffer*, struct nk_rect);
+NK_API void nk_push_custom(struct nk_command_buffer*, struct nk_rect, nk_command_custom_callback, nk_handle usr);
+
+/* ===============================================================
+ *
+ * INPUT
+ *
+ * ===============================================================*/
+struct nk_mouse_button {
+ int down;
+ unsigned int clicked;
+ struct nk_vec2 clicked_pos;
+};
+struct nk_mouse {
+ struct nk_mouse_button buttons[NK_BUTTON_MAX];
+ struct nk_vec2 pos;
+ struct nk_vec2 prev;
+ struct nk_vec2 delta;
+ struct nk_vec2 scroll_delta;
+ unsigned char grab;
+ unsigned char grabbed;
+ unsigned char ungrab;
+};
+
+struct nk_key {
+ int down;
+ unsigned int clicked;
+};
+struct nk_keyboard {
+ struct nk_key keys[NK_KEY_MAX];
+ char text[NK_INPUT_MAX];
+ int text_len;
+};
+
+struct nk_input {
+ struct nk_keyboard keyboard;
+ struct nk_mouse mouse;
+};
+
+NK_API int nk_input_has_mouse_click(const struct nk_input*, enum nk_buttons);
+NK_API int nk_input_has_mouse_click_in_rect(const struct nk_input*, enum nk_buttons, struct nk_rect);
+NK_API int nk_input_has_mouse_click_down_in_rect(const struct nk_input*, enum nk_buttons, struct nk_rect, int down);
+NK_API int nk_input_is_mouse_click_in_rect(const struct nk_input*, enum nk_buttons, struct nk_rect);
+NK_API int nk_input_is_mouse_click_down_in_rect(const struct nk_input *i, enum nk_buttons id, struct nk_rect b, int down);
+NK_API int nk_input_any_mouse_click_in_rect(const struct nk_input*, struct nk_rect);
+NK_API int nk_input_is_mouse_prev_hovering_rect(const struct nk_input*, struct nk_rect);
+NK_API int nk_input_is_mouse_hovering_rect(const struct nk_input*, struct nk_rect);
+NK_API int nk_input_mouse_clicked(const struct nk_input*, enum nk_buttons, struct nk_rect);
+NK_API int nk_input_is_mouse_down(const struct nk_input*, enum nk_buttons);
+NK_API int nk_input_is_mouse_pressed(const struct nk_input*, enum nk_buttons);
+NK_API int nk_input_is_mouse_released(const struct nk_input*, enum nk_buttons);
+NK_API int nk_input_is_key_pressed(const struct nk_input*, enum nk_keys);
+NK_API int nk_input_is_key_released(const struct nk_input*, enum nk_keys);
+NK_API int nk_input_is_key_down(const struct nk_input*, enum nk_keys);
+
+/* ===============================================================
+ *
+ * DRAW LIST
+ *
+ * ===============================================================*/
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+/* The optional vertex buffer draw list provides a 2D drawing context
+ with antialiasing functionality which takes basic filled or outlined shapes
+ or a path and outputs vertexes, elements and draw commands.
+ The actual draw list API is not required to be used directly while using this
+ library since converting the default library draw command output is done by
+ just calling `nk_convert` but I decided to still make this library accessible
+ since it can be useful.
+
+ The draw list is based on a path buffering and polygon and polyline
+ rendering API which allows a lot of ways to draw 2D content to screen.
+ In fact it is probably more powerful than needed but allows even more crazy
+ things than this library provides by default.
+*/
+typedef nk_ushort nk_draw_index;
+enum nk_draw_list_stroke {
+ NK_STROKE_OPEN = nk_false,
+ /* build up path has no connection back to the beginning */
+ NK_STROKE_CLOSED = nk_true
+ /* build up path has a connection back to the beginning */
+};
+
+enum nk_draw_vertex_layout_attribute {
+ NK_VERTEX_POSITION,
+ NK_VERTEX_COLOR,
+ NK_VERTEX_TEXCOORD,
+ NK_VERTEX_ATTRIBUTE_COUNT
+};
+
+enum nk_draw_vertex_layout_format {
+ NK_FORMAT_SCHAR,
+ NK_FORMAT_SSHORT,
+ NK_FORMAT_SINT,
+ NK_FORMAT_UCHAR,
+ NK_FORMAT_USHORT,
+ NK_FORMAT_UINT,
+ NK_FORMAT_FLOAT,
+ NK_FORMAT_DOUBLE,
+
+NK_FORMAT_COLOR_BEGIN,
+ NK_FORMAT_R8G8B8 = NK_FORMAT_COLOR_BEGIN,
+ NK_FORMAT_R16G15B16,
+ NK_FORMAT_R32G32B32,
+
+ NK_FORMAT_R8G8B8A8,
+ NK_FORMAT_B8G8R8A8,
+ NK_FORMAT_R16G15B16A16,
+ NK_FORMAT_R32G32B32A32,
+ NK_FORMAT_R32G32B32A32_FLOAT,
+ NK_FORMAT_R32G32B32A32_DOUBLE,
+
+ NK_FORMAT_RGB32,
+ NK_FORMAT_RGBA32,
+NK_FORMAT_COLOR_END = NK_FORMAT_RGBA32,
+ NK_FORMAT_COUNT
+};
+
+#define NK_VERTEX_LAYOUT_END NK_VERTEX_ATTRIBUTE_COUNT,NK_FORMAT_COUNT,0
+struct nk_draw_vertex_layout_element {
+ enum nk_draw_vertex_layout_attribute attribute;
+ enum nk_draw_vertex_layout_format format;
+ nk_size offset;
+};
+
+struct nk_draw_command {
+ unsigned int elem_count;
+ /* number of elements in the current draw batch */
+ struct nk_rect clip_rect;
+ /* current screen clipping rectangle */
+ nk_handle texture;
+ /* current texture to set */
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+ nk_handle userdata;
+#endif
+};
+
+struct nk_draw_list {
+ struct nk_rect clip_rect;
+ struct nk_vec2 circle_vtx[12];
+ struct nk_convert_config config;
+
+ struct nk_buffer *buffer;
+ struct nk_buffer *vertices;
+ struct nk_buffer *elements;
+
+ unsigned int element_count;
+ unsigned int vertex_count;
+ unsigned int cmd_count;
+ nk_size cmd_offset;
+
+ unsigned int path_count;
+ unsigned int path_offset;
+
+ enum nk_anti_aliasing line_AA;
+ enum nk_anti_aliasing shape_AA;
+
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+ nk_handle userdata;
+#endif
+};
+
+/* draw list */
+NK_API void nk_draw_list_init(struct nk_draw_list*);
+NK_API void nk_draw_list_setup(struct nk_draw_list*, const struct nk_convert_config*, struct nk_buffer *cmds, struct nk_buffer *vertices, struct nk_buffer *elements, enum nk_anti_aliasing line_aa,enum nk_anti_aliasing shape_aa);
+
+/* drawing */
+#define nk_draw_list_foreach(cmd, can, b) for((cmd)=nk__draw_list_begin(can, b); (cmd)!=0; (cmd)=nk__draw_list_next(cmd, b, can))
+NK_API const struct nk_draw_command* nk__draw_list_begin(const struct nk_draw_list*, const struct nk_buffer*);
+NK_API const struct nk_draw_command* nk__draw_list_next(const struct nk_draw_command*, const struct nk_buffer*, const struct nk_draw_list*);
+NK_API const struct nk_draw_command* nk__draw_list_end(const struct nk_draw_list*, const struct nk_buffer*);
+
+/* path */
+NK_API void nk_draw_list_path_clear(struct nk_draw_list*);
+NK_API void nk_draw_list_path_line_to(struct nk_draw_list*, struct nk_vec2 pos);
+NK_API void nk_draw_list_path_arc_to_fast(struct nk_draw_list*, struct nk_vec2 center, float radius, int a_min, int a_max);
+NK_API void nk_draw_list_path_arc_to(struct nk_draw_list*, struct nk_vec2 center, float radius, float a_min, float a_max, unsigned int segments);
+NK_API void nk_draw_list_path_rect_to(struct nk_draw_list*, struct nk_vec2 a, struct nk_vec2 b, float rounding);
+NK_API void nk_draw_list_path_curve_to(struct nk_draw_list*, struct nk_vec2 p2, struct nk_vec2 p3, struct nk_vec2 p4, unsigned int num_segments);
+NK_API void nk_draw_list_path_fill(struct nk_draw_list*, struct nk_color);
+NK_API void nk_draw_list_path_stroke(struct nk_draw_list*, struct nk_color, enum nk_draw_list_stroke closed, float thickness);
+
+/* stroke */
+NK_API void nk_draw_list_stroke_line(struct nk_draw_list*, struct nk_vec2 a, struct nk_vec2 b, struct nk_color, float thickness);
+NK_API void nk_draw_list_stroke_rect(struct nk_draw_list*, struct nk_rect rect, struct nk_color, float rounding, float thickness);
+NK_API void nk_draw_list_stroke_triangle(struct nk_draw_list*, struct nk_vec2 a, struct nk_vec2 b, struct nk_vec2 c, struct nk_color, float thickness);
+NK_API void nk_draw_list_stroke_circle(struct nk_draw_list*, struct nk_vec2 center, float radius, struct nk_color, unsigned int segs, float thickness);
+NK_API void nk_draw_list_stroke_curve(struct nk_draw_list*, struct nk_vec2 p0, struct nk_vec2 cp0, struct nk_vec2 cp1, struct nk_vec2 p1, struct nk_color, unsigned int segments, float thickness);
+NK_API void nk_draw_list_stroke_poly_line(struct nk_draw_list*, const struct nk_vec2 *pnts, const unsigned int cnt, struct nk_color, enum nk_draw_list_stroke, float thickness, enum nk_anti_aliasing);
+
+/* fill */
+NK_API void nk_draw_list_fill_rect(struct nk_draw_list*, struct nk_rect rect, struct nk_color, float rounding);
+NK_API void nk_draw_list_fill_rect_multi_color(struct nk_draw_list*, struct nk_rect rect, struct nk_color left, struct nk_color top, struct nk_color right, struct nk_color bottom);
+NK_API void nk_draw_list_fill_triangle(struct nk_draw_list*, struct nk_vec2 a, struct nk_vec2 b, struct nk_vec2 c, struct nk_color);
+NK_API void nk_draw_list_fill_circle(struct nk_draw_list*, struct nk_vec2 center, float radius, struct nk_color col, unsigned int segs);
+NK_API void nk_draw_list_fill_poly_convex(struct nk_draw_list*, const struct nk_vec2 *points, const unsigned int count, struct nk_color, enum nk_anti_aliasing);
+
+/* misc */
+NK_API void nk_draw_list_add_image(struct nk_draw_list*, struct nk_image texture, struct nk_rect rect, struct nk_color);
+NK_API void nk_draw_list_add_text(struct nk_draw_list*, const struct nk_user_font*, struct nk_rect, const char *text, int len, float font_height, struct nk_color);
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+NK_API void nk_draw_list_push_userdata(struct nk_draw_list*, nk_handle userdata);
+#endif
+
+#endif
+
+/* ===============================================================
+ *
+ * GUI
+ *
+ * ===============================================================*/
+enum nk_style_item_type {
+ NK_STYLE_ITEM_COLOR,
+ NK_STYLE_ITEM_IMAGE
+};
+
+union nk_style_item_data {
+ struct nk_image image;
+ struct nk_color color;
+};
+
+struct nk_style_item {
+ enum nk_style_item_type type;
+ union nk_style_item_data data;
+};
+
+struct nk_style_text {
+ struct nk_color color;
+ struct nk_vec2 padding;
+};
+
+struct nk_style_button {
+ /* background */
+ struct nk_style_item normal;
+ struct nk_style_item hover;
+ struct nk_style_item active;
+ struct nk_color border_color;
+
+ /* text */
+ struct nk_color text_background;
+ struct nk_color text_normal;
+ struct nk_color text_hover;
+ struct nk_color text_active;
+ nk_flags text_alignment;
+
+ /* properties */
+ float border;
+ float rounding;
+ struct nk_vec2 padding;
+ struct nk_vec2 image_padding;
+ struct nk_vec2 touch_padding;
+
+ /* optional user callbacks */
+ nk_handle userdata;
+ void(*draw_begin)(struct nk_command_buffer*, nk_handle userdata);
+ void(*draw_end)(struct nk_command_buffer*, nk_handle userdata);
+};
+
+struct nk_style_toggle {
+ /* background */
+ struct nk_style_item normal;
+ struct nk_style_item hover;
+ struct nk_style_item active;
+ struct nk_color border_color;
+
+ /* cursor */
+ struct nk_style_item cursor_normal;
+ struct nk_style_item cursor_hover;
+
+ /* text */
+ struct nk_color text_normal;
+ struct nk_color text_hover;
+ struct nk_color text_active;
+ struct nk_color text_background;
+ nk_flags text_alignment;
+
+ /* properties */
+ struct nk_vec2 padding;
+ struct nk_vec2 touch_padding;
+ float spacing;
+ float border;
+
+ /* optional user callbacks */
+ nk_handle userdata;
+ void(*draw_begin)(struct nk_command_buffer*, nk_handle);
+ void(*draw_end)(struct nk_command_buffer*, nk_handle);
+};
+
+struct nk_style_selectable {
+ /* background (inactive) */
+ struct nk_style_item normal;
+ struct nk_style_item hover;
+ struct nk_style_item pressed;
+
+ /* background (active) */
+ struct nk_style_item normal_active;
+ struct nk_style_item hover_active;
+ struct nk_style_item pressed_active;
+
+ /* text color (inactive) */
+ struct nk_color text_normal;
+ struct nk_color text_hover;
+ struct nk_color text_pressed;
+
+ /* text color (active) */
+ struct nk_color text_normal_active;
+ struct nk_color text_hover_active;
+ struct nk_color text_pressed_active;
+ struct nk_color text_background;
+ nk_flags text_alignment;
+
+ /* properties */
+ float rounding;
+ struct nk_vec2 padding;
+ struct nk_vec2 touch_padding;
+ struct nk_vec2 image_padding;
+
+ /* optional user callbacks */
+ nk_handle userdata;
+ void(*draw_begin)(struct nk_command_buffer*, nk_handle);
+ void(*draw_end)(struct nk_command_buffer*, nk_handle);
+};
+
+struct nk_style_slider {
+ /* background */
+ struct nk_style_item normal;
+ struct nk_style_item hover;
+ struct nk_style_item active;
+ struct nk_color border_color;
+
+ /* background bar */
+ struct nk_color bar_normal;
+ struct nk_color bar_hover;
+ struct nk_color bar_active;
+ struct nk_color bar_filled;
+
+ /* cursor */
+ struct nk_style_item cursor_normal;
+ struct nk_style_item cursor_hover;
+ struct nk_style_item cursor_active;
+
+ /* properties */
+ float border;
+ float rounding;
+ float bar_height;
+ struct nk_vec2 padding;
+ struct nk_vec2 spacing;
+ struct nk_vec2 cursor_size;
+
+ /* optional buttons */
+ int show_buttons;
+ struct nk_style_button inc_button;
+ struct nk_style_button dec_button;
+ enum nk_symbol_type inc_symbol;
+ enum nk_symbol_type dec_symbol;
+
+ /* optional user callbacks */
+ nk_handle userdata;
+ void(*draw_begin)(struct nk_command_buffer*, nk_handle);
+ void(*draw_end)(struct nk_command_buffer*, nk_handle);
+};
+
+struct nk_style_progress {
+ /* background */
+ struct nk_style_item normal;
+ struct nk_style_item hover;
+ struct nk_style_item active;
+ struct nk_color border_color;
+
+ /* cursor */
+ struct nk_style_item cursor_normal;
+ struct nk_style_item cursor_hover;
+ struct nk_style_item cursor_active;
+ struct nk_color cursor_border_color;
+
+ /* properties */
+ float rounding;
+ float border;
+ float cursor_border;
+ float cursor_rounding;
+ struct nk_vec2 padding;
+
+ /* optional user callbacks */
+ nk_handle userdata;
+ void(*draw_begin)(struct nk_command_buffer*, nk_handle);
+ void(*draw_end)(struct nk_command_buffer*, nk_handle);
+};
+
+struct nk_style_scrollbar {
+ /* background */
+ struct nk_style_item normal;
+ struct nk_style_item hover;
+ struct nk_style_item active;
+ struct nk_color border_color;
+
+ /* cursor */
+ struct nk_style_item cursor_normal;
+ struct nk_style_item cursor_hover;
+ struct nk_style_item cursor_active;
+ struct nk_color cursor_border_color;
+
+ /* properties */
+ float border;
+ float rounding;
+ float border_cursor;
+ float rounding_cursor;
+ struct nk_vec2 padding;
+
+ /* optional buttons */
+ int show_buttons;
+ struct nk_style_button inc_button;
+ struct nk_style_button dec_button;
+ enum nk_symbol_type inc_symbol;
+ enum nk_symbol_type dec_symbol;
+
+ /* optional user callbacks */
+ nk_handle userdata;
+ void(*draw_begin)(struct nk_command_buffer*, nk_handle);
+ void(*draw_end)(struct nk_command_buffer*, nk_handle);
+};
+
+struct nk_style_edit {
+ /* background */
+ struct nk_style_item normal;
+ struct nk_style_item hover;
+ struct nk_style_item active;
+ struct nk_color border_color;
+ struct nk_style_scrollbar scrollbar;
+
+ /* cursor */
+ struct nk_color cursor_normal;
+ struct nk_color cursor_hover;
+ struct nk_color cursor_text_normal;
+ struct nk_color cursor_text_hover;
+
+ /* text (unselected) */
+ struct nk_color text_normal;
+ struct nk_color text_hover;
+ struct nk_color text_active;
+
+ /* text (selected) */
+ struct nk_color selected_normal;
+ struct nk_color selected_hover;
+ struct nk_color selected_text_normal;
+ struct nk_color selected_text_hover;
+
+ /* properties */
+ float border;
+ float rounding;
+ float cursor_size;
+ struct nk_vec2 scrollbar_size;
+ struct nk_vec2 padding;
+ float row_padding;
+};
+
+struct nk_style_property {
+ /* background */
+ struct nk_style_item normal;
+ struct nk_style_item hover;
+ struct nk_style_item active;
+ struct nk_color border_color;
+
+ /* text */
+ struct nk_color label_normal;
+ struct nk_color label_hover;
+ struct nk_color label_active;
+
+ /* symbols */
+ enum nk_symbol_type sym_left;
+ enum nk_symbol_type sym_right;
+
+ /* properties */
+ float border;
+ float rounding;
+ struct nk_vec2 padding;
+
+ struct nk_style_edit edit;
+ struct nk_style_button inc_button;
+ struct nk_style_button dec_button;
+
+ /* optional user callbacks */
+ nk_handle userdata;
+ void(*draw_begin)(struct nk_command_buffer*, nk_handle);
+ void(*draw_end)(struct nk_command_buffer*, nk_handle);
+};
+
+struct nk_style_chart {
+ /* colors */
+ struct nk_style_item background;
+ struct nk_color border_color;
+ struct nk_color selected_color;
+ struct nk_color color;
+
+ /* properties */
+ float border;
+ float rounding;
+ struct nk_vec2 padding;
+};
+
+struct nk_style_combo {
+ /* background */
+ struct nk_style_item normal;
+ struct nk_style_item hover;
+ struct nk_style_item active;
+ struct nk_color border_color;
+
+ /* label */
+ struct nk_color label_normal;
+ struct nk_color label_hover;
+ struct nk_color label_active;
+
+ /* symbol */
+ struct nk_color symbol_normal;
+ struct nk_color symbol_hover;
+ struct nk_color symbol_active;
+
+ /* button */
+ struct nk_style_button button;
+ enum nk_symbol_type sym_normal;
+ enum nk_symbol_type sym_hover;
+ enum nk_symbol_type sym_active;
+
+ /* properties */
+ float border;
+ float rounding;
+ struct nk_vec2 content_padding;
+ struct nk_vec2 button_padding;
+ struct nk_vec2 spacing;
+};
+
+struct nk_style_tab {
+ /* background */
+ struct nk_style_item background;
+ struct nk_color border_color;
+ struct nk_color text;
+
+ /* button */
+ struct nk_style_button tab_maximize_button;
+ struct nk_style_button tab_minimize_button;
+ struct nk_style_button node_maximize_button;
+ struct nk_style_button node_minimize_button;
+ enum nk_symbol_type sym_minimize;
+ enum nk_symbol_type sym_maximize;
+
+ /* properties */
+ float border;
+ float rounding;
+ float indent;
+ struct nk_vec2 padding;
+ struct nk_vec2 spacing;
+};
+
+enum nk_style_header_align {
+ NK_HEADER_LEFT,
+ NK_HEADER_RIGHT
+};
+struct nk_style_window_header {
+ /* background */
+ struct nk_style_item normal;
+ struct nk_style_item hover;
+ struct nk_style_item active;
+
+ /* button */
+ struct nk_style_button close_button;
+ struct nk_style_button minimize_button;
+ enum nk_symbol_type close_symbol;
+ enum nk_symbol_type minimize_symbol;
+ enum nk_symbol_type maximize_symbol;
+
+ /* title */
+ struct nk_color label_normal;
+ struct nk_color label_hover;
+ struct nk_color label_active;
+
+ /* properties */
+ enum nk_style_header_align align;
+ struct nk_vec2 padding;
+ struct nk_vec2 label_padding;
+ struct nk_vec2 spacing;
+};
+
+struct nk_style_window {
+ struct nk_style_window_header header;
+ struct nk_style_item fixed_background;
+ struct nk_color background;
+
+ struct nk_color border_color;
+ struct nk_color popup_border_color;
+ struct nk_color combo_border_color;
+ struct nk_color contextual_border_color;
+ struct nk_color menu_border_color;
+ struct nk_color group_border_color;
+ struct nk_color tooltip_border_color;
+ struct nk_style_item scaler;
+
+ float border;
+ float combo_border;
+ float contextual_border;
+ float menu_border;
+ float group_border;
+ float tooltip_border;
+ float popup_border;
+ float min_row_height_padding;
+
+ float rounding;
+ struct nk_vec2 spacing;
+ struct nk_vec2 scrollbar_size;
+ struct nk_vec2 min_size;
+
+ struct nk_vec2 padding;
+ struct nk_vec2 group_padding;
+ struct nk_vec2 popup_padding;
+ struct nk_vec2 combo_padding;
+ struct nk_vec2 contextual_padding;
+ struct nk_vec2 menu_padding;
+ struct nk_vec2 tooltip_padding;
+};
+
+struct nk_style {
+ const struct nk_user_font *font;
+ const struct nk_cursor *cursors[NK_CURSOR_COUNT];
+ const struct nk_cursor *cursor_active;
+ struct nk_cursor *cursor_last;
+ int cursor_visible;
+
+ struct nk_style_text text;
+ struct nk_style_button button;
+ struct nk_style_button contextual_button;
+ struct nk_style_button menu_button;
+ struct nk_style_toggle option;
+ struct nk_style_toggle checkbox;
+ struct nk_style_selectable selectable;
+ struct nk_style_slider slider;
+ struct nk_style_progress progress;
+ struct nk_style_property property;
+ struct nk_style_edit edit;
+ struct nk_style_chart chart;
+ struct nk_style_scrollbar scrollh;
+ struct nk_style_scrollbar scrollv;
+ struct nk_style_tab tab;
+ struct nk_style_combo combo;
+ struct nk_style_window window;
+};
+
+NK_API struct nk_style_item nk_style_item_image(struct nk_image img);
+NK_API struct nk_style_item nk_style_item_color(struct nk_color);
+NK_API struct nk_style_item nk_style_item_hide(void);
+
+/*==============================================================
+ * PANEL
+ * =============================================================*/
+#ifndef NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS
+#define NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS 16
+#endif
+#ifndef NK_CHART_MAX_SLOT
+#define NK_CHART_MAX_SLOT 4
+#endif
+
+enum nk_panel_type {
+ NK_PANEL_NONE = 0,
+ NK_PANEL_WINDOW = NK_FLAG(0),
+ NK_PANEL_GROUP = NK_FLAG(1),
+ NK_PANEL_POPUP = NK_FLAG(2),
+ NK_PANEL_CONTEXTUAL = NK_FLAG(4),
+ NK_PANEL_COMBO = NK_FLAG(5),
+ NK_PANEL_MENU = NK_FLAG(6),
+ NK_PANEL_TOOLTIP = NK_FLAG(7)
+};
+enum nk_panel_set {
+ NK_PANEL_SET_NONBLOCK = NK_PANEL_CONTEXTUAL|NK_PANEL_COMBO|NK_PANEL_MENU|NK_PANEL_TOOLTIP,
+ NK_PANEL_SET_POPUP = NK_PANEL_SET_NONBLOCK|NK_PANEL_POPUP,
+ NK_PANEL_SET_SUB = NK_PANEL_SET_POPUP|NK_PANEL_GROUP
+};
+
+struct nk_chart_slot {
+ enum nk_chart_type type;
+ struct nk_color color;
+ struct nk_color highlight;
+ float min, max, range;
+ int count;
+ struct nk_vec2 last;
+ int index;
+};
+
+struct nk_chart {
+ int slot;
+ float x, y, w, h;
+ struct nk_chart_slot slots[NK_CHART_MAX_SLOT];
+};
+
+enum nk_panel_row_layout_type {
+ NK_LAYOUT_DYNAMIC_FIXED = 0,
+ NK_LAYOUT_DYNAMIC_ROW,
+ NK_LAYOUT_DYNAMIC_FREE,
+ NK_LAYOUT_DYNAMIC,
+ NK_LAYOUT_STATIC_FIXED,
+ NK_LAYOUT_STATIC_ROW,
+ NK_LAYOUT_STATIC_FREE,
+ NK_LAYOUT_STATIC,
+ NK_LAYOUT_TEMPLATE,
+ NK_LAYOUT_COUNT
+};
+struct nk_row_layout {
+ enum nk_panel_row_layout_type type;
+ int index;
+ float height;
+ float min_height;
+ int columns;
+ const float *ratio;
+ float item_width;
+ float item_height;
+ float item_offset;
+ float filled;
+ struct nk_rect item;
+ int tree_depth;
+ float templates[NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS];
+};
+
+struct nk_popup_buffer {
+ nk_size begin;
+ nk_size parent;
+ nk_size last;
+ nk_size end;
+ int active;
+};
+
+struct nk_menu_state {
+ float x, y, w, h;
+ struct nk_scroll offset;
+};
+
+struct nk_panel {
+ enum nk_panel_type type;
+ nk_flags flags;
+ struct nk_rect bounds;
+ nk_uint *offset_x;
+ nk_uint *offset_y;
+ float at_x, at_y, max_x;
+ float footer_height;
+ float header_height;
+ float border;
+ unsigned int has_scrolling;
+ struct nk_rect clip;
+ struct nk_menu_state menu;
+ struct nk_row_layout row;
+ struct nk_chart chart;
+ struct nk_command_buffer *buffer;
+ struct nk_panel *parent;
+};
+
+/*==============================================================
+ * WINDOW
+ * =============================================================*/
+#ifndef NK_WINDOW_MAX_NAME
+#define NK_WINDOW_MAX_NAME 64
+#endif
+
+struct nk_table;
+enum nk_window_flags {
+ NK_WINDOW_PRIVATE = NK_FLAG(11),
+ NK_WINDOW_DYNAMIC = NK_WINDOW_PRIVATE,
+ /* special window type growing up in height while being filled to a certain maximum height */
+ NK_WINDOW_ROM = NK_FLAG(12),
+ /* sets window widgets into a read only mode and does not allow input changes */
+ NK_WINDOW_NOT_INTERACTIVE = NK_WINDOW_ROM|NK_WINDOW_NO_INPUT,
+ /* prevents all interaction caused by input to either window or widgets inside */
+ NK_WINDOW_HIDDEN = NK_FLAG(13),
+ /* Hides window and stops any window interaction and drawing */
+ NK_WINDOW_CLOSED = NK_FLAG(14),
+ /* Directly closes and frees the window at the end of the frame */
+ NK_WINDOW_MINIMIZED = NK_FLAG(15),
+ /* marks the window as minimized */
+ NK_WINDOW_REMOVE_ROM = NK_FLAG(16)
+ /* Removes read only mode at the end of the window */
+};
+
+struct nk_popup_state {
+ struct nk_window *win;
+ enum nk_panel_type type;
+ struct nk_popup_buffer buf;
+ nk_hash name;
+ int active;
+ unsigned combo_count;
+ unsigned con_count, con_old;
+ unsigned active_con;
+ struct nk_rect header;
+};
+
+struct nk_edit_state {
+ nk_hash name;
+ unsigned int seq;
+ unsigned int old;
+ int active, prev;
+ int cursor;
+ int sel_start;
+ int sel_end;
+ struct nk_scroll scrollbar;
+ unsigned char mode;
+ unsigned char single_line;
+};
+
+struct nk_property_state {
+ int active, prev;
+ char buffer[NK_MAX_NUMBER_BUFFER];
+ int length;
+ int cursor;
+ int select_start;
+ int select_end;
+ nk_hash name;
+ unsigned int seq;
+ unsigned int old;
+ int state;
+};
+
+struct nk_window {
+ unsigned int seq;
+ nk_hash name;
+ char name_string[NK_WINDOW_MAX_NAME];
+ nk_flags flags;
+
+ struct nk_rect bounds;
+ struct nk_scroll scrollbar;
+ struct nk_command_buffer buffer;
+ struct nk_panel *layout;
+ float scrollbar_hiding_timer;
+
+ /* persistent widget state */
+ struct nk_property_state property;
+ struct nk_popup_state popup;
+ struct nk_edit_state edit;
+ unsigned int scrolled;
+
+ struct nk_table *tables;
+ unsigned int table_count;
+
+ /* window list hooks */
+ struct nk_window *next;
+ struct nk_window *prev;
+ struct nk_window *parent;
+};
+
+/*==============================================================
+ * STACK
+ * =============================================================*/
+/* The style modifier stack can be used to temporarily change a
+ * property inside `nk_style`. For example if you want a special
+ * red button you can temporarily push the old button color onto a stack
+ * draw the button with a red color and then you just pop the old color
+ * back from the stack:
+ *
+ * nk_style_push_style_item(ctx, &ctx->style.button.normal, nk_style_item_color(nk_rgb(255,0,0)));
+ * nk_style_push_style_item(ctx, &ctx->style.button.hover, nk_style_item_color(nk_rgb(255,0,0)));
+ * nk_style_push_style_item(ctx, &ctx->style.button.active, nk_style_item_color(nk_rgb(255,0,0)));
+ * nk_style_push_vec2(ctx, &cx->style.button.padding, nk_vec2(2,2));
+ *
+ * nk_button(...);
+ *
+ * nk_style_pop_style_item(ctx);
+ * nk_style_pop_style_item(ctx);
+ * nk_style_pop_style_item(ctx);
+ * nk_style_pop_vec2(ctx);
+ *
+ * Nuklear has a stack for style_items, float properties, vector properties,
+ * flags, colors, fonts and for button_behavior. Each has it's own fixed size stack
+ * which can be changed at compile time.
+ */
+#ifndef NK_BUTTON_BEHAVIOR_STACK_SIZE
+#define NK_BUTTON_BEHAVIOR_STACK_SIZE 8
+#endif
+
+#ifndef NK_FONT_STACK_SIZE
+#define NK_FONT_STACK_SIZE 8
+#endif
+
+#ifndef NK_STYLE_ITEM_STACK_SIZE
+#define NK_STYLE_ITEM_STACK_SIZE 16
+#endif
+
+#ifndef NK_FLOAT_STACK_SIZE
+#define NK_FLOAT_STACK_SIZE 32
+#endif
+
+#ifndef NK_VECTOR_STACK_SIZE
+#define NK_VECTOR_STACK_SIZE 16
+#endif
+
+#ifndef NK_FLAGS_STACK_SIZE
+#define NK_FLAGS_STACK_SIZE 32
+#endif
+
+#ifndef NK_COLOR_STACK_SIZE
+#define NK_COLOR_STACK_SIZE 32
+#endif
+
+#define NK_CONFIGURATION_STACK_TYPE(prefix, name, type)\
+ struct nk_config_stack_##name##_element {\
+ prefix##_##type *address;\
+ prefix##_##type old_value;\
+ }
+#define NK_CONFIG_STACK(type,size)\
+ struct nk_config_stack_##type {\
+ int head;\
+ struct nk_config_stack_##type##_element elements[size];\
+ }
+
+#define nk_float float
+NK_CONFIGURATION_STACK_TYPE(struct nk, style_item, style_item);
+NK_CONFIGURATION_STACK_TYPE(nk ,float, float);
+NK_CONFIGURATION_STACK_TYPE(struct nk, vec2, vec2);
+NK_CONFIGURATION_STACK_TYPE(nk ,flags, flags);
+NK_CONFIGURATION_STACK_TYPE(struct nk, color, color);
+NK_CONFIGURATION_STACK_TYPE(const struct nk, user_font, user_font*);
+NK_CONFIGURATION_STACK_TYPE(enum nk, button_behavior, button_behavior);
+
+NK_CONFIG_STACK(style_item, NK_STYLE_ITEM_STACK_SIZE);
+NK_CONFIG_STACK(float, NK_FLOAT_STACK_SIZE);
+NK_CONFIG_STACK(vec2, NK_VECTOR_STACK_SIZE);
+NK_CONFIG_STACK(flags, NK_FLAGS_STACK_SIZE);
+NK_CONFIG_STACK(color, NK_COLOR_STACK_SIZE);
+NK_CONFIG_STACK(user_font, NK_FONT_STACK_SIZE);
+NK_CONFIG_STACK(button_behavior, NK_BUTTON_BEHAVIOR_STACK_SIZE);
+
+struct nk_configuration_stacks {
+ struct nk_config_stack_style_item style_items;
+ struct nk_config_stack_float floats;
+ struct nk_config_stack_vec2 vectors;
+ struct nk_config_stack_flags flags;
+ struct nk_config_stack_color colors;
+ struct nk_config_stack_user_font fonts;
+ struct nk_config_stack_button_behavior button_behaviors;
+};
+
+/*==============================================================
+ * CONTEXT
+ * =============================================================*/
+#define NK_VALUE_PAGE_CAPACITY \
+ (((NK_MAX(sizeof(struct nk_window),sizeof(struct nk_panel)) / sizeof(nk_uint))) / 2)
+
+struct nk_table {
+ unsigned int seq;
+ unsigned int size;
+ nk_hash keys[NK_VALUE_PAGE_CAPACITY];
+ nk_uint values[NK_VALUE_PAGE_CAPACITY];
+ struct nk_table *next, *prev;
+};
+
+union nk_page_data {
+ struct nk_table tbl;
+ struct nk_panel pan;
+ struct nk_window win;
+};
+
+struct nk_page_element {
+ union nk_page_data data;
+ struct nk_page_element *next;
+ struct nk_page_element *prev;
+};
+
+struct nk_page {
+ unsigned int size;
+ struct nk_page *next;
+ struct nk_page_element win[1];
+};
+
+struct nk_pool {
+ struct nk_allocator alloc;
+ enum nk_allocation_type type;
+ unsigned int page_count;
+ struct nk_page *pages;
+ struct nk_page_element *freelist;
+ unsigned capacity;
+ nk_size size;
+ nk_size cap;
+};
+
+struct nk_context {
+/* public: can be accessed freely */
+ struct nk_input input;
+ struct nk_style style;
+ struct nk_buffer memory;
+ struct nk_clipboard clip;
+ nk_flags last_widget_state;
+ enum nk_button_behavior button_behavior;
+ struct nk_configuration_stacks stacks;
+ float delta_time_seconds;
+
+/* private:
+ should only be accessed if you
+ know what you are doing */
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+ struct nk_draw_list draw_list;
+#endif
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+ nk_handle userdata;
+#endif
+ /* text editor objects are quite big because of an internal
+ * undo/redo stack. Therefore it does not make sense to have one for
+ * each window for temporary use cases, so I only provide *one* instance
+ * for all windows. This works because the content is cleared anyway */
+ struct nk_text_edit text_edit;
+ /* draw buffer used for overlay drawing operation like cursor */
+ struct nk_command_buffer overlay;
+
+ /* windows */
+ int build;
+ int use_pool;
+ struct nk_pool pool;
+ struct nk_window *begin;
+ struct nk_window *end;
+ struct nk_window *active;
+ struct nk_window *current;
+ struct nk_page_element *freelist;
+ unsigned int count;
+ unsigned int seq;
+};
+
+/* ==============================================================
+ * MATH
+ * =============================================================== */
+#define NK_PI 3.141592654f
+#define NK_UTF_INVALID 0xFFFD
+#define NK_MAX_FLOAT_PRECISION 2
+
+#define NK_UNUSED(x) ((void)(x))
+#define NK_SATURATE(x) (NK_MAX(0, NK_MIN(1.0f, x)))
+#define NK_LEN(a) (sizeof(a)/sizeof(a)[0])
+#define NK_ABS(a) (((a) < 0) ? -(a) : (a))
+#define NK_BETWEEN(x, a, b) ((a) <= (x) && (x) < (b))
+#define NK_INBOX(px, py, x, y, w, h)\
+ (NK_BETWEEN(px,x,x+w) && NK_BETWEEN(py,y,y+h))
+#define NK_INTERSECT(x0, y0, w0, h0, x1, y1, w1, h1) \
+ (!(((x1 > (x0 + w0)) || ((x1 + w1) < x0) || (y1 > (y0 + h0)) || (y1 + h1) < y0)))
+#define NK_CONTAINS(x, y, w, h, bx, by, bw, bh)\
+ (NK_INBOX(x,y, bx, by, bw, bh) && NK_INBOX(x+w,y+h, bx, by, bw, bh))
+
+#define nk_vec2_sub(a, b) nk_vec2((a).x - (b).x, (a).y - (b).y)
+#define nk_vec2_add(a, b) nk_vec2((a).x + (b).x, (a).y + (b).y)
+#define nk_vec2_len_sqr(a) ((a).x*(a).x+(a).y*(a).y)
+#define nk_vec2_muls(a, t) nk_vec2((a).x * (t), (a).y * (t))
+
+#define nk_ptr_add(t, p, i) ((t*)((void*)((nk_byte*)(p) + (i))))
+#define nk_ptr_add_const(t, p, i) ((const t*)((const void*)((const nk_byte*)(p) + (i))))
+#define nk_zero_struct(s) nk_zero(&s, sizeof(s))
+
+/* ==============================================================
+ * ALIGNMENT
+ * =============================================================== */
+/* Pointer to Integer type conversion for pointer alignment */
+#if defined(__PTRDIFF_TYPE__) /* This case should work for GCC*/
+# define NK_UINT_TO_PTR(x) ((void*)(__PTRDIFF_TYPE__)(x))
+# define NK_PTR_TO_UINT(x) ((nk_size)(__PTRDIFF_TYPE__)(x))
+#elif !defined(__GNUC__) /* works for compilers other than LLVM */
+# define NK_UINT_TO_PTR(x) ((void*)&((char*)0)[x])
+# define NK_PTR_TO_UINT(x) ((nk_size)(((char*)x)-(char*)0))
+#elif defined(NK_USE_FIXED_TYPES) /* used if we have <stdint.h> */
+# define NK_UINT_TO_PTR(x) ((void*)(uintptr_t)(x))
+# define NK_PTR_TO_UINT(x) ((uintptr_t)(x))
+#else /* generates warning but works */
+# define NK_UINT_TO_PTR(x) ((void*)(x))
+# define NK_PTR_TO_UINT(x) ((nk_size)(x))
+#endif
+
+#define NK_ALIGN_PTR(x, mask)\
+ (NK_UINT_TO_PTR((NK_PTR_TO_UINT((nk_byte*)(x) + (mask-1)) & ~(mask-1))))
+#define NK_ALIGN_PTR_BACK(x, mask)\
+ (NK_UINT_TO_PTR((NK_PTR_TO_UINT((nk_byte*)(x)) & ~(mask-1))))
+
+#define NK_OFFSETOF(st,m) ((nk_ptr)&(((st*)0)->m))
+#define NK_CONTAINER_OF(ptr,type,member)\
+ (type*)((void*)((char*)(1 ? (ptr): &((type*)0)->member) - NK_OFFSETOF(type, member)))
+
+#ifdef __cplusplus
+}
+#endif
+
+#ifdef __cplusplus
+template<typename T> struct nk_alignof;
+template<typename T, int size_diff> struct nk_helper{enum {value = size_diff};};
+template<typename T> struct nk_helper<T,0>{enum {value = nk_alignof<T>::value};};
+template<typename T> struct nk_alignof{struct Big {T x; char c;}; enum {
+ diff = sizeof(Big) - sizeof(T), value = nk_helper<Big, diff>::value};};
+#define NK_ALIGNOF(t) (nk_alignof<t>::value)
+#elif defined(_MSC_VER)
+#define NK_ALIGNOF(t) (__alignof(t))
+#else
+#define NK_ALIGNOF(t) ((char*)(&((struct {char c; t _h;}*)0)->_h) - (char*)0)
+#endif
+
+#endif /* NK_NUKLEAR_H_ */
+
+
+#ifdef NK_IMPLEMENTATION
+
+#ifndef NK_INTERNAL_H
+#define NK_INTERNAL_H
+
+#ifndef NK_POOL_DEFAULT_CAPACITY
+#define NK_POOL_DEFAULT_CAPACITY 16
+#endif
+
+#ifndef NK_DEFAULT_COMMAND_BUFFER_SIZE
+#define NK_DEFAULT_COMMAND_BUFFER_SIZE (4*1024)
+#endif
+
+#ifndef NK_BUFFER_DEFAULT_INITIAL_SIZE
+#define NK_BUFFER_DEFAULT_INITIAL_SIZE (4*1024)
+#endif
+
+/* standard library headers */
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+#include <stdlib.h> /* malloc, free */
+#endif
+#ifdef NK_INCLUDE_STANDARD_IO
+#include <stdio.h> /* fopen, fclose,... */
+#endif
+#ifndef NK_ASSERT
+#include <assert.h>
+#define NK_ASSERT(expr) assert(expr)
+#endif
+
+#ifndef NK_MEMSET
+#define NK_MEMSET nk_memset
+#endif
+#ifndef NK_MEMCPY
+#define NK_MEMCPY nk_memcopy
+#endif
+#ifndef NK_SQRT
+#define NK_SQRT nk_sqrt
+#endif
+#ifndef NK_SIN
+#define NK_SIN nk_sin
+#endif
+#ifndef NK_COS
+#define NK_COS nk_cos
+#endif
+#ifndef NK_STRTOD
+#define NK_STRTOD nk_strtod
+#endif
+#ifndef NK_DTOA
+#define NK_DTOA nk_dtoa
+#endif
+
+#define NK_DEFAULT (-1)
+
+#ifndef NK_VSNPRINTF
+/* If your compiler does support `vsnprintf` I would highly recommend
+ * defining this to vsnprintf instead since `vsprintf` is basically
+ * unbelievable unsafe and should *NEVER* be used. But I have to support
+ * it since C89 only provides this unsafe version. */
+ #if (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) ||\
+ (defined(__cplusplus) && (__cplusplus >= 201103L)) || \
+ (defined(_POSIX_C_SOURCE) && (_POSIX_C_SOURCE >= 200112L)) ||\
+ (defined(_XOPEN_SOURCE) && (_XOPEN_SOURCE >= 500)) ||\
+ defined(_ISOC99_SOURCE) || defined(_BSD_SOURCE)
+ #define NK_VSNPRINTF(s,n,f,a) vsnprintf(s,n,f,a)
+ #else
+ #define NK_VSNPRINTF(s,n,f,a) vsprintf(s,f,a)
+ #endif
+#endif
+
+#define NK_SCHAR_MIN (-127)
+#define NK_SCHAR_MAX 127
+#define NK_UCHAR_MIN 0
+#define NK_UCHAR_MAX 256
+#define NK_SSHORT_MIN (-32767)
+#define NK_SSHORT_MAX 32767
+#define NK_USHORT_MIN 0
+#define NK_USHORT_MAX 65535
+#define NK_SINT_MIN (-2147483647)
+#define NK_SINT_MAX 2147483647
+#define NK_UINT_MIN 0
+#define NK_UINT_MAX 4294967295u
+
+/* Make sure correct type size:
+ * This will fire with a negative subscript error if the type sizes
+ * are set incorrectly by the compiler, and compile out if not */
+NK_STATIC_ASSERT(sizeof(nk_size) >= sizeof(void*));
+NK_STATIC_ASSERT(sizeof(nk_ptr) == sizeof(void*));
+NK_STATIC_ASSERT(sizeof(nk_flags) >= 4);
+NK_STATIC_ASSERT(sizeof(nk_rune) >= 4);
+NK_STATIC_ASSERT(sizeof(nk_ushort) == 2);
+NK_STATIC_ASSERT(sizeof(nk_short) == 2);
+NK_STATIC_ASSERT(sizeof(nk_uint) == 4);
+NK_STATIC_ASSERT(sizeof(nk_int) == 4);
+NK_STATIC_ASSERT(sizeof(nk_byte) == 1);
+
+NK_GLOBAL const struct nk_rect nk_null_rect = {-8192.0f, -8192.0f, 16384, 16384};
+#define NK_FLOAT_PRECISION 0.00000000000001
+
+NK_GLOBAL const struct nk_color nk_red = {255,0,0,255};
+NK_GLOBAL const struct nk_color nk_green = {0,255,0,255};
+NK_GLOBAL const struct nk_color nk_blue = {0,0,255,255};
+NK_GLOBAL const struct nk_color nk_white = {255,255,255,255};
+NK_GLOBAL const struct nk_color nk_black = {0,0,0,255};
+NK_GLOBAL const struct nk_color nk_yellow = {255,255,0,255};
+
+/* widget */
+#define nk_widget_state_reset(s)\
+ if ((*(s)) & NK_WIDGET_STATE_MODIFIED)\
+ (*(s)) = NK_WIDGET_STATE_INACTIVE|NK_WIDGET_STATE_MODIFIED;\
+ else (*(s)) = NK_WIDGET_STATE_INACTIVE;
+
+/* math */
+NK_LIB float nk_inv_sqrt(float n);
+NK_LIB float nk_sqrt(float x);
+NK_LIB float nk_sin(float x);
+NK_LIB float nk_cos(float x);
+NK_LIB nk_uint nk_round_up_pow2(nk_uint v);
+NK_LIB struct nk_rect nk_shrink_rect(struct nk_rect r, float amount);
+NK_LIB struct nk_rect nk_pad_rect(struct nk_rect r, struct nk_vec2 pad);
+NK_LIB void nk_unify(struct nk_rect *clip, const struct nk_rect *a, float x0, float y0, float x1, float y1);
+NK_LIB double nk_pow(double x, int n);
+NK_LIB int nk_ifloord(double x);
+NK_LIB int nk_ifloorf(float x);
+NK_LIB int nk_iceilf(float x);
+NK_LIB int nk_log10(double n);
+
+/* util */
+enum {NK_DO_NOT_STOP_ON_NEW_LINE, NK_STOP_ON_NEW_LINE};
+NK_LIB int nk_is_lower(int c);
+NK_LIB int nk_is_upper(int c);
+NK_LIB int nk_to_upper(int c);
+NK_LIB int nk_to_lower(int c);
+NK_LIB void* nk_memcopy(void *dst, const void *src, nk_size n);
+NK_LIB void nk_memset(void *ptr, int c0, nk_size size);
+NK_LIB void nk_zero(void *ptr, nk_size size);
+NK_LIB char *nk_itoa(char *s, long n);
+NK_LIB int nk_string_float_limit(char *string, int prec);
+NK_LIB char *nk_dtoa(char *s, double n);
+NK_LIB int nk_text_clamp(const struct nk_user_font *font, const char *text, int text_len, float space, int *glyphs, float *text_width, nk_rune *sep_list, int sep_count);
+NK_LIB struct nk_vec2 nk_text_calculate_text_bounds(const struct nk_user_font *font, const char *begin, int byte_len, float row_height, const char **remaining, struct nk_vec2 *out_offset, int *glyphs, int op);
+#ifdef NK_INCLUDE_STANDARD_VARARGS
+NK_LIB int nk_strfmt(char *buf, int buf_size, const char *fmt, va_list args);
+#endif
+#ifdef NK_INCLUDE_STANDARD_IO
+NK_LIB char *nk_file_load(const char* path, nk_size* siz, struct nk_allocator *alloc);
+#endif
+
+/* buffer */
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_LIB void* nk_malloc(nk_handle unused, void *old,nk_size size);
+NK_LIB void nk_mfree(nk_handle unused, void *ptr);
+#endif
+NK_LIB void* nk_buffer_align(void *unaligned, nk_size align, nk_size *alignment, enum nk_buffer_allocation_type type);
+NK_LIB void* nk_buffer_alloc(struct nk_buffer *b, enum nk_buffer_allocation_type type, nk_size size, nk_size align);
+NK_LIB void* nk_buffer_realloc(struct nk_buffer *b, nk_size capacity, nk_size *size);
+
+/* draw */
+NK_LIB void nk_command_buffer_init(struct nk_command_buffer *cb, struct nk_buffer *b, enum nk_command_clipping clip);
+NK_LIB void nk_command_buffer_reset(struct nk_command_buffer *b);
+NK_LIB void* nk_command_buffer_push(struct nk_command_buffer* b, enum nk_command_type t, nk_size size);
+NK_LIB void nk_draw_symbol(struct nk_command_buffer *out, enum nk_symbol_type type, struct nk_rect content, struct nk_color background, struct nk_color foreground, float border_width, const struct nk_user_font *font);
+
+/* buffering */
+NK_LIB void nk_start_buffer(struct nk_context *ctx, struct nk_command_buffer *b);
+NK_LIB void nk_start(struct nk_context *ctx, struct nk_window *win);
+NK_LIB void nk_start_popup(struct nk_context *ctx, struct nk_window *win);
+NK_LIB void nk_finish_popup(struct nk_context *ctx, struct nk_window*);
+NK_LIB void nk_finish_buffer(struct nk_context *ctx, struct nk_command_buffer *b);
+NK_LIB void nk_finish(struct nk_context *ctx, struct nk_window *w);
+NK_LIB void nk_build(struct nk_context *ctx);
+
+/* text editor */
+NK_LIB void nk_textedit_clear_state(struct nk_text_edit *state, enum nk_text_edit_type type, nk_plugin_filter filter);
+NK_LIB void nk_textedit_click(struct nk_text_edit *state, float x, float y, const struct nk_user_font *font, float row_height);
+NK_LIB void nk_textedit_drag(struct nk_text_edit *state, float x, float y, const struct nk_user_font *font, float row_height);
+NK_LIB void nk_textedit_key(struct nk_text_edit *state, enum nk_keys key, int shift_mod, const struct nk_user_font *font, float row_height);
+
+/* window */
+enum nk_window_insert_location {
+ NK_INSERT_BACK, /* inserts window into the back of list (front of screen) */
+ NK_INSERT_FRONT /* inserts window into the front of list (back of screen) */
+};
+NK_LIB void *nk_create_window(struct nk_context *ctx);
+NK_LIB void nk_remove_window(struct nk_context*, struct nk_window*);
+NK_LIB void nk_free_window(struct nk_context *ctx, struct nk_window *win);
+NK_LIB struct nk_window *nk_find_window(struct nk_context *ctx, nk_hash hash, const char *name);
+NK_LIB void nk_insert_window(struct nk_context *ctx, struct nk_window *win, enum nk_window_insert_location loc);
+
+/* pool */
+NK_LIB void nk_pool_init(struct nk_pool *pool, struct nk_allocator *alloc, unsigned int capacity);
+NK_LIB void nk_pool_free(struct nk_pool *pool);
+NK_LIB void nk_pool_init_fixed(struct nk_pool *pool, void *memory, nk_size size);
+NK_LIB struct nk_page_element *nk_pool_alloc(struct nk_pool *pool);
+
+/* page-element */
+NK_LIB struct nk_page_element* nk_create_page_element(struct nk_context *ctx);
+NK_LIB void nk_link_page_element_into_freelist(struct nk_context *ctx, struct nk_page_element *elem);
+NK_LIB void nk_free_page_element(struct nk_context *ctx, struct nk_page_element *elem);
+
+/* table */
+NK_LIB struct nk_table* nk_create_table(struct nk_context *ctx);
+NK_LIB void nk_remove_table(struct nk_window *win, struct nk_table *tbl);
+NK_LIB void nk_free_table(struct nk_context *ctx, struct nk_table *tbl);
+NK_LIB void nk_push_table(struct nk_window *win, struct nk_table *tbl);
+NK_LIB nk_uint *nk_add_value(struct nk_context *ctx, struct nk_window *win, nk_hash name, nk_uint value);
+NK_LIB nk_uint *nk_find_value(struct nk_window *win, nk_hash name);
+
+/* panel */
+NK_LIB void *nk_create_panel(struct nk_context *ctx);
+NK_LIB void nk_free_panel(struct nk_context*, struct nk_panel *pan);
+NK_LIB int nk_panel_has_header(nk_flags flags, const char *title);
+NK_LIB struct nk_vec2 nk_panel_get_padding(const struct nk_style *style, enum nk_panel_type type);
+NK_LIB float nk_panel_get_border(const struct nk_style *style, nk_flags flags, enum nk_panel_type type);
+NK_LIB struct nk_color nk_panel_get_border_color(const struct nk_style *style, enum nk_panel_type type);
+NK_LIB int nk_panel_is_sub(enum nk_panel_type type);
+NK_LIB int nk_panel_is_nonblock(enum nk_panel_type type);
+NK_LIB int nk_panel_begin(struct nk_context *ctx, const char *title, enum nk_panel_type panel_type);
+NK_LIB void nk_panel_end(struct nk_context *ctx);
+
+/* layout */
+NK_LIB float nk_layout_row_calculate_usable_space(const struct nk_style *style, enum nk_panel_type type, float total_space, int columns);
+NK_LIB void nk_panel_layout(const struct nk_context *ctx, struct nk_window *win, float height, int cols);
+NK_LIB void nk_row_layout(struct nk_context *ctx, enum nk_layout_format fmt, float height, int cols, int width);
+NK_LIB void nk_panel_alloc_row(const struct nk_context *ctx, struct nk_window *win);
+NK_LIB void nk_layout_widget_space(struct nk_rect *bounds, const struct nk_context *ctx, struct nk_window *win, int modify);
+NK_LIB void nk_panel_alloc_space(struct nk_rect *bounds, const struct nk_context *ctx);
+NK_LIB void nk_layout_peek(struct nk_rect *bounds, struct nk_context *ctx);
+
+/* popup */
+NK_LIB int nk_nonblock_begin(struct nk_context *ctx, nk_flags flags, struct nk_rect body, struct nk_rect header, enum nk_panel_type panel_type);
+
+/* text */
+struct nk_text {
+ struct nk_vec2 padding;
+ struct nk_color background;
+ struct nk_color text;
+};
+NK_LIB void nk_widget_text(struct nk_command_buffer *o, struct nk_rect b, const char *string, int len, const struct nk_text *t, nk_flags a, const struct nk_user_font *f);
+NK_LIB void nk_widget_text_wrap(struct nk_command_buffer *o, struct nk_rect b, const char *string, int len, const struct nk_text *t, const struct nk_user_font *f);
+
+/* button */
+NK_LIB int nk_button_behavior(nk_flags *state, struct nk_rect r, const struct nk_input *i, enum nk_button_behavior behavior);
+NK_LIB const struct nk_style_item* nk_draw_button(struct nk_command_buffer *out, const struct nk_rect *bounds, nk_flags state, const struct nk_style_button *style);
+NK_LIB int nk_do_button(nk_flags *state, struct nk_command_buffer *out, struct nk_rect r, const struct nk_style_button *style, const struct nk_input *in, enum nk_button_behavior behavior, struct nk_rect *content);
+NK_LIB void nk_draw_button_text(struct nk_command_buffer *out, const struct nk_rect *bounds, const struct nk_rect *content, nk_flags state, const struct nk_style_button *style, const char *txt, int len, nk_flags text_alignment, const struct nk_user_font *font);
+NK_LIB int nk_do_button_text(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, const char *string, int len, nk_flags align, enum nk_button_behavior behavior, const struct nk_style_button *style, const struct nk_input *in, const struct nk_user_font *font);
+NK_LIB void nk_draw_button_symbol(struct nk_command_buffer *out, const struct nk_rect *bounds, const struct nk_rect *content, nk_flags state, const struct nk_style_button *style, enum nk_symbol_type type, const struct nk_user_font *font);
+NK_LIB int nk_do_button_symbol(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, enum nk_symbol_type symbol, enum nk_button_behavior behavior, const struct nk_style_button *style, const struct nk_input *in, const struct nk_user_font *font);
+NK_LIB void nk_draw_button_image(struct nk_command_buffer *out, const struct nk_rect *bounds, const struct nk_rect *content, nk_flags state, const struct nk_style_button *style, const struct nk_image *img);
+NK_LIB int nk_do_button_image(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, struct nk_image img, enum nk_button_behavior b, const struct nk_style_button *style, const struct nk_input *in);
+NK_LIB void nk_draw_button_text_symbol(struct nk_command_buffer *out, const struct nk_rect *bounds, const struct nk_rect *label, const struct nk_rect *symbol, nk_flags state, const struct nk_style_button *style, const char *str, int len, enum nk_symbol_type type, const struct nk_user_font *font);
+NK_LIB int nk_do_button_text_symbol(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, enum nk_symbol_type symbol, const char *str, int len, nk_flags align, enum nk_button_behavior behavior, const struct nk_style_button *style, const struct nk_user_font *font, const struct nk_input *in);
+NK_LIB void nk_draw_button_text_image(struct nk_command_buffer *out, const struct nk_rect *bounds, const struct nk_rect *label, const struct nk_rect *image, nk_flags state, const struct nk_style_button *style, const char *str, int len, const struct nk_user_font *font, const struct nk_image *img);
+NK_LIB int nk_do_button_text_image(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, struct nk_image img, const char* str, int len, nk_flags align, enum nk_button_behavior behavior, const struct nk_style_button *style, const struct nk_user_font *font, const struct nk_input *in);
+
+/* toggle */
+enum nk_toggle_type {
+ NK_TOGGLE_CHECK,
+ NK_TOGGLE_OPTION
+};
+NK_LIB int nk_toggle_behavior(const struct nk_input *in, struct nk_rect select, nk_flags *state, int active);
+NK_LIB void nk_draw_checkbox(struct nk_command_buffer *out, nk_flags state, const struct nk_style_toggle *style, int active, const struct nk_rect *label, const struct nk_rect *selector, const struct nk_rect *cursors, const char *string, int len, const struct nk_user_font *font);
+NK_LIB void nk_draw_option(struct nk_command_buffer *out, nk_flags state, const struct nk_style_toggle *style, int active, const struct nk_rect *label, const struct nk_rect *selector, const struct nk_rect *cursors, const char *string, int len, const struct nk_user_font *font);
+NK_LIB int nk_do_toggle(nk_flags *state, struct nk_command_buffer *out, struct nk_rect r, int *active, const char *str, int len, enum nk_toggle_type type, const struct nk_style_toggle *style, const struct nk_input *in, const struct nk_user_font *font);
+
+/* progress */
+NK_LIB nk_size nk_progress_behavior(nk_flags *state, struct nk_input *in, struct nk_rect r, struct nk_rect cursor, nk_size max, nk_size value, int modifiable);
+NK_LIB void nk_draw_progress(struct nk_command_buffer *out, nk_flags state, const struct nk_style_progress *style, const struct nk_rect *bounds, const struct nk_rect *scursor, nk_size value, nk_size max);
+NK_LIB nk_size nk_do_progress(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, nk_size value, nk_size max, int modifiable, const struct nk_style_progress *style, struct nk_input *in);
+
+/* slider */
+NK_LIB float nk_slider_behavior(nk_flags *state, struct nk_rect *logical_cursor, struct nk_rect *visual_cursor, struct nk_input *in, struct nk_rect bounds, float slider_min, float slider_max, float slider_value, float slider_step, float slider_steps);
+NK_LIB void nk_draw_slider(struct nk_command_buffer *out, nk_flags state, const struct nk_style_slider *style, const struct nk_rect *bounds, const struct nk_rect *visual_cursor, float min, float value, float max);
+NK_LIB float nk_do_slider(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, float min, float val, float max, float step, const struct nk_style_slider *style, struct nk_input *in, const struct nk_user_font *font);
+
+/* scrollbar */
+NK_LIB float nk_scrollbar_behavior(nk_flags *state, struct nk_input *in, int has_scrolling, const struct nk_rect *scroll, const struct nk_rect *cursor, const struct nk_rect *empty0, const struct nk_rect *empty1, float scroll_offset, float target, float scroll_step, enum nk_orientation o);
+NK_LIB void nk_draw_scrollbar(struct nk_command_buffer *out, nk_flags state, const struct nk_style_scrollbar *style, const struct nk_rect *bounds, const struct nk_rect *scroll);
+NK_LIB float nk_do_scrollbarv(nk_flags *state, struct nk_command_buffer *out, struct nk_rect scroll, int has_scrolling, float offset, float target, float step, float button_pixel_inc, const struct nk_style_scrollbar *style, struct nk_input *in, const struct nk_user_font *font);
+NK_LIB float nk_do_scrollbarh(nk_flags *state, struct nk_command_buffer *out, struct nk_rect scroll, int has_scrolling, float offset, float target, float step, float button_pixel_inc, const struct nk_style_scrollbar *style, struct nk_input *in, const struct nk_user_font *font);
+
+/* selectable */
+NK_LIB void nk_draw_selectable(struct nk_command_buffer *out, nk_flags state, const struct nk_style_selectable *style, int active, const struct nk_rect *bounds, const struct nk_rect *icon, const struct nk_image *img, enum nk_symbol_type sym, const char *string, int len, nk_flags align, const struct nk_user_font *font);
+NK_LIB int nk_do_selectable(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, const char *str, int len, nk_flags align, int *value, const struct nk_style_selectable *style, const struct nk_input *in, const struct nk_user_font *font);
+NK_LIB int nk_do_selectable_image(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, const char *str, int len, nk_flags align, int *value, const struct nk_image *img, const struct nk_style_selectable *style, const struct nk_input *in, const struct nk_user_font *font);
+
+/* edit */
+NK_LIB void nk_edit_draw_text(struct nk_command_buffer *out, const struct nk_style_edit *style, float pos_x, float pos_y, float x_offset, const char *text, int byte_len, float row_height, const struct nk_user_font *font, struct nk_color background, struct nk_color foreground, int is_selected);
+NK_LIB nk_flags nk_do_edit(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, nk_flags flags, nk_plugin_filter filter, struct nk_text_edit *edit, const struct nk_style_edit *style, struct nk_input *in, const struct nk_user_font *font);
+
+/* color-picker */
+NK_LIB int nk_color_picker_behavior(nk_flags *state, const struct nk_rect *bounds, const struct nk_rect *matrix, const struct nk_rect *hue_bar, const struct nk_rect *alpha_bar, struct nk_colorf *color, const struct nk_input *in);
+NK_LIB void nk_draw_color_picker(struct nk_command_buffer *o, const struct nk_rect *matrix, const struct nk_rect *hue_bar, const struct nk_rect *alpha_bar, struct nk_colorf col);
+NK_LIB int nk_do_color_picker(nk_flags *state, struct nk_command_buffer *out, struct nk_colorf *col, enum nk_color_format fmt, struct nk_rect bounds, struct nk_vec2 padding, const struct nk_input *in, const struct nk_user_font *font);
+
+/* property */
+enum nk_property_status {
+ NK_PROPERTY_DEFAULT,
+ NK_PROPERTY_EDIT,
+ NK_PROPERTY_DRAG
+};
+enum nk_property_filter {
+ NK_FILTER_INT,
+ NK_FILTER_FLOAT
+};
+enum nk_property_kind {
+ NK_PROPERTY_INT,
+ NK_PROPERTY_FLOAT,
+ NK_PROPERTY_DOUBLE
+};
+union nk_property {
+ int i;
+ float f;
+ double d;
+};
+struct nk_property_variant {
+ enum nk_property_kind kind;
+ union nk_property value;
+ union nk_property min_value;
+ union nk_property max_value;
+ union nk_property step;
+};
+NK_LIB struct nk_property_variant nk_property_variant_int(int value, int min_value, int max_value, int step);
+NK_LIB struct nk_property_variant nk_property_variant_float(float value, float min_value, float max_value, float step);
+NK_LIB struct nk_property_variant nk_property_variant_double(double value, double min_value, double max_value, double step);
+
+NK_LIB void nk_drag_behavior(nk_flags *state, const struct nk_input *in, struct nk_rect drag, struct nk_property_variant *variant, float inc_per_pixel);
+NK_LIB void nk_property_behavior(nk_flags *ws, const struct nk_input *in, struct nk_rect property, struct nk_rect label, struct nk_rect edit, struct nk_rect empty, int *state, struct nk_property_variant *variant, float inc_per_pixel);
+NK_LIB void nk_draw_property(struct nk_command_buffer *out, const struct nk_style_property *style, const struct nk_rect *bounds, const struct nk_rect *label, nk_flags state, const char *name, int len, const struct nk_user_font *font);
+NK_LIB void nk_do_property(nk_flags *ws, struct nk_command_buffer *out, struct nk_rect property, const char *name, struct nk_property_variant *variant, float inc_per_pixel, char *buffer, int *len, int *state, int *cursor, int *select_begin, int *select_end, const struct nk_style_property *style, enum nk_property_filter filter, struct nk_input *in, const struct nk_user_font *font, struct nk_text_edit *text_edit, enum nk_button_behavior behavior);
+NK_LIB void nk_property(struct nk_context *ctx, const char *name, struct nk_property_variant *variant, float inc_per_pixel, const enum nk_property_filter filter);
+
+#endif
+
+
+
+
+
+/* ===============================================================
+ *
+ * MATH
+ *
+ * ===============================================================*/
+/* Since nuklear is supposed to work on all systems providing floating point
+ math without any dependencies I also had to implement my own math functions
+ for sqrt, sin and cos. Since the actual highly accurate implementations for
+ the standard library functions are quite complex and I do not need high
+ precision for my use cases I use approximations.
+
+ Sqrt
+ ----
+ For square root nuklear uses the famous fast inverse square root:
+ https://en.wikipedia.org/wiki/Fast_inverse_square_root with
+ slightly tweaked magic constant. While on today's hardware it is
+ probably not faster it is still fast and accurate enough for
+ nuklear's use cases. IMPORTANT: this requires float format IEEE 754
+
+ Sine/Cosine
+ -----------
+ All constants inside both function are generated Remez's minimax
+ approximations for value range 0...2*PI. The reason why I decided to
+ approximate exactly that range is that nuklear only needs sine and
+ cosine to generate circles which only requires that exact range.
+ In addition I used Remez instead of Taylor for additional precision:
+ www.lolengine.net/blog/2011/12/21/better-function-approximations.
+
+ The tool I used to generate constants for both sine and cosine
+ (it can actually approximate a lot more functions) can be
+ found here: www.lolengine.net/wiki/oss/lolremez
+*/
+NK_LIB float
+nk_inv_sqrt(float n)
+{
+ float x2;
+ const float threehalfs = 1.5f;
+ union {nk_uint i; float f;} conv = {0};
+ conv.f = n;
+ x2 = n * 0.5f;
+ conv.i = 0x5f375A84 - (conv.i >> 1);
+ conv.f = conv.f * (threehalfs - (x2 * conv.f * conv.f));
+ return conv.f;
+}
+NK_LIB float
+nk_sqrt(float x)
+{
+ return x * nk_inv_sqrt(x);
+}
+NK_LIB float
+nk_sin(float x)
+{
+ NK_STORAGE const float a0 = +1.91059300966915117e-31f;
+ NK_STORAGE const float a1 = +1.00086760103908896f;
+ NK_STORAGE const float a2 = -1.21276126894734565e-2f;
+ NK_STORAGE const float a3 = -1.38078780785773762e-1f;
+ NK_STORAGE const float a4 = -2.67353392911981221e-2f;
+ NK_STORAGE const float a5 = +2.08026600266304389e-2f;
+ NK_STORAGE const float a6 = -3.03996055049204407e-3f;
+ NK_STORAGE const float a7 = +1.38235642404333740e-4f;
+ return a0 + x*(a1 + x*(a2 + x*(a3 + x*(a4 + x*(a5 + x*(a6 + x*a7))))));
+}
+NK_LIB float
+nk_cos(float x)
+{
+ NK_STORAGE const float a0 = +1.00238601909309722f;
+ NK_STORAGE const float a1 = -3.81919947353040024e-2f;
+ NK_STORAGE const float a2 = -3.94382342128062756e-1f;
+ NK_STORAGE const float a3 = -1.18134036025221444e-1f;
+ NK_STORAGE const float a4 = +1.07123798512170878e-1f;
+ NK_STORAGE const float a5 = -1.86637164165180873e-2f;
+ NK_STORAGE const float a6 = +9.90140908664079833e-4f;
+ NK_STORAGE const float a7 = -5.23022132118824778e-14f;
+ return a0 + x*(a1 + x*(a2 + x*(a3 + x*(a4 + x*(a5 + x*(a6 + x*a7))))));
+}
+NK_LIB nk_uint
+nk_round_up_pow2(nk_uint v)
+{
+ v--;
+ v |= v >> 1;
+ v |= v >> 2;
+ v |= v >> 4;
+ v |= v >> 8;
+ v |= v >> 16;
+ v++;
+ return v;
+}
+NK_LIB double
+nk_pow(double x, int n)
+{
+ /* check the sign of n */
+ double r = 1;
+ int plus = n >= 0;
+ n = (plus) ? n : -n;
+ while (n > 0) {
+ if ((n & 1) == 1)
+ r *= x;
+ n /= 2;
+ x *= x;
+ }
+ return plus ? r : 1.0 / r;
+}
+NK_LIB int
+nk_ifloord(double x)
+{
+ x = (double)((int)x - ((x < 0.0) ? 1 : 0));
+ return (int)x;
+}
+NK_LIB int
+nk_ifloorf(float x)
+{
+ x = (float)((int)x - ((x < 0.0f) ? 1 : 0));
+ return (int)x;
+}
+NK_LIB int
+nk_iceilf(float x)
+{
+ if (x >= 0) {
+ int i = (int)x;
+ return (x > i) ? i+1: i;
+ } else {
+ int t = (int)x;
+ float r = x - (float)t;
+ return (r > 0.0f) ? t+1: t;
+ }
+}
+NK_LIB int
+nk_log10(double n)
+{
+ int neg;
+ int ret;
+ int exp = 0;
+
+ neg = (n < 0) ? 1 : 0;
+ ret = (neg) ? (int)-n : (int)n;
+ while ((ret / 10) > 0) {
+ ret /= 10;
+ exp++;
+ }
+ if (neg) exp = -exp;
+ return exp;
+}
+NK_API struct nk_rect
+nk_get_null_rect(void)
+{
+ return nk_null_rect;
+}
+NK_API struct nk_rect
+nk_rect(float x, float y, float w, float h)
+{
+ struct nk_rect r;
+ r.x = x; r.y = y;
+ r.w = w; r.h = h;
+ return r;
+}
+NK_API struct nk_rect
+nk_recti(int x, int y, int w, int h)
+{
+ struct nk_rect r;
+ r.x = (float)x;
+ r.y = (float)y;
+ r.w = (float)w;
+ r.h = (float)h;
+ return r;
+}
+NK_API struct nk_rect
+nk_recta(struct nk_vec2 pos, struct nk_vec2 size)
+{
+ return nk_rect(pos.x, pos.y, size.x, size.y);
+}
+NK_API struct nk_rect
+nk_rectv(const float *r)
+{
+ return nk_rect(r[0], r[1], r[2], r[3]);
+}
+NK_API struct nk_rect
+nk_rectiv(const int *r)
+{
+ return nk_recti(r[0], r[1], r[2], r[3]);
+}
+NK_API struct nk_vec2
+nk_rect_pos(struct nk_rect r)
+{
+ struct nk_vec2 ret;
+ ret.x = r.x; ret.y = r.y;
+ return ret;
+}
+NK_API struct nk_vec2
+nk_rect_size(struct nk_rect r)
+{
+ struct nk_vec2 ret;
+ ret.x = r.w; ret.y = r.h;
+ return ret;
+}
+NK_LIB struct nk_rect
+nk_shrink_rect(struct nk_rect r, float amount)
+{
+ struct nk_rect res;
+ r.w = NK_MAX(r.w, 2 * amount);
+ r.h = NK_MAX(r.h, 2 * amount);
+ res.x = r.x + amount;
+ res.y = r.y + amount;
+ res.w = r.w - 2 * amount;
+ res.h = r.h - 2 * amount;
+ return res;
+}
+NK_LIB struct nk_rect
+nk_pad_rect(struct nk_rect r, struct nk_vec2 pad)
+{
+ r.w = NK_MAX(r.w, 2 * pad.x);
+ r.h = NK_MAX(r.h, 2 * pad.y);
+ r.x += pad.x; r.y += pad.y;
+ r.w -= 2 * pad.x;
+ r.h -= 2 * pad.y;
+ return r;
+}
+NK_API struct nk_vec2
+nk_vec2(float x, float y)
+{
+ struct nk_vec2 ret;
+ ret.x = x; ret.y = y;
+ return ret;
+}
+NK_API struct nk_vec2
+nk_vec2i(int x, int y)
+{
+ struct nk_vec2 ret;
+ ret.x = (float)x;
+ ret.y = (float)y;
+ return ret;
+}
+NK_API struct nk_vec2
+nk_vec2v(const float *v)
+{
+ return nk_vec2(v[0], v[1]);
+}
+NK_API struct nk_vec2
+nk_vec2iv(const int *v)
+{
+ return nk_vec2i(v[0], v[1]);
+}
+NK_LIB void
+nk_unify(struct nk_rect *clip, const struct nk_rect *a, float x0, float y0,
+ float x1, float y1)
+{
+ NK_ASSERT(a);
+ NK_ASSERT(clip);
+ clip->x = NK_MAX(a->x, x0);
+ clip->y = NK_MAX(a->y, y0);
+ clip->w = NK_MIN(a->x + a->w, x1) - clip->x;
+ clip->h = NK_MIN(a->y + a->h, y1) - clip->y;
+ clip->w = NK_MAX(0, clip->w);
+ clip->h = NK_MAX(0, clip->h);
+}
+
+NK_API void
+nk_triangle_from_direction(struct nk_vec2 *result, struct nk_rect r,
+ float pad_x, float pad_y, enum nk_heading direction)
+{
+ float w_half, h_half;
+ NK_ASSERT(result);
+
+ r.w = NK_MAX(2 * pad_x, r.w);
+ r.h = NK_MAX(2 * pad_y, r.h);
+ r.w = r.w - 2 * pad_x;
+ r.h = r.h - 2 * pad_y;
+
+ r.x = r.x + pad_x;
+ r.y = r.y + pad_y;
+
+ w_half = r.w / 2.0f;
+ h_half = r.h / 2.0f;
+
+ if (direction == NK_UP) {
+ result[0] = nk_vec2(r.x + w_half, r.y);
+ result[1] = nk_vec2(r.x + r.w, r.y + r.h);
+ result[2] = nk_vec2(r.x, r.y + r.h);
+ } else if (direction == NK_RIGHT) {
+ result[0] = nk_vec2(r.x, r.y);
+ result[1] = nk_vec2(r.x + r.w, r.y + h_half);
+ result[2] = nk_vec2(r.x, r.y + r.h);
+ } else if (direction == NK_DOWN) {
+ result[0] = nk_vec2(r.x, r.y);
+ result[1] = nk_vec2(r.x + r.w, r.y);
+ result[2] = nk_vec2(r.x + w_half, r.y + r.h);
+ } else {
+ result[0] = nk_vec2(r.x, r.y + h_half);
+ result[1] = nk_vec2(r.x + r.w, r.y);
+ result[2] = nk_vec2(r.x + r.w, r.y + r.h);
+ }
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * UTIL
+ *
+ * ===============================================================*/
+NK_INTERN int nk_str_match_here(const char *regexp, const char *text);
+NK_INTERN int nk_str_match_star(int c, const char *regexp, const char *text);
+NK_LIB int nk_is_lower(int c) {return (c >= 'a' && c <= 'z') || (c >= 0xE0 && c <= 0xFF);}
+NK_LIB int nk_is_upper(int c){return (c >= 'A' && c <= 'Z') || (c >= 0xC0 && c <= 0xDF);}
+NK_LIB int nk_to_upper(int c) {return (c >= 'a' && c <= 'z') ? (c - ('a' - 'A')) : c;}
+NK_LIB int nk_to_lower(int c) {return (c >= 'A' && c <= 'Z') ? (c - ('a' + 'A')) : c;}
+
+NK_LIB void*
+nk_memcopy(void *dst0, const void *src0, nk_size length)
+{
+ nk_ptr t;
+ char *dst = (char*)dst0;
+ const char *src = (const char*)src0;
+ if (length == 0 || dst == src)
+ goto done;
+
+ #define nk_word int
+ #define nk_wsize sizeof(nk_word)
+ #define nk_wmask (nk_wsize-1)
+ #define NK_TLOOP(s) if (t) NK_TLOOP1(s)
+ #define NK_TLOOP1(s) do { s; } while (--t)
+
+ if (dst < src) {
+ t = (nk_ptr)src; /* only need low bits */
+ if ((t | (nk_ptr)dst) & nk_wmask) {
+ if ((t ^ (nk_ptr)dst) & nk_wmask || length < nk_wsize)
+ t = length;
+ else
+ t = nk_wsize - (t & nk_wmask);
+ length -= t;
+ NK_TLOOP1(*dst++ = *src++);
+ }
+ t = length / nk_wsize;
+ NK_TLOOP(*(nk_word*)(void*)dst = *(const nk_word*)(const void*)src;
+ src += nk_wsize; dst += nk_wsize);
+ t = length & nk_wmask;
+ NK_TLOOP(*dst++ = *src++);
+ } else {
+ src += length;
+ dst += length;
+ t = (nk_ptr)src;
+ if ((t | (nk_ptr)dst) & nk_wmask) {
+ if ((t ^ (nk_ptr)dst) & nk_wmask || length <= nk_wsize)
+ t = length;
+ else
+ t &= nk_wmask;
+ length -= t;
+ NK_TLOOP1(*--dst = *--src);
+ }
+ t = length / nk_wsize;
+ NK_TLOOP(src -= nk_wsize; dst -= nk_wsize;
+ *(nk_word*)(void*)dst = *(const nk_word*)(const void*)src);
+ t = length & nk_wmask;
+ NK_TLOOP(*--dst = *--src);
+ }
+ #undef nk_word
+ #undef nk_wsize
+ #undef nk_wmask
+ #undef NK_TLOOP
+ #undef NK_TLOOP1
+done:
+ return (dst0);
+}
+NK_LIB void
+nk_memset(void *ptr, int c0, nk_size size)
+{
+ #define nk_word unsigned
+ #define nk_wsize sizeof(nk_word)
+ #define nk_wmask (nk_wsize - 1)
+ nk_byte *dst = (nk_byte*)ptr;
+ unsigned c = 0;
+ nk_size t = 0;
+
+ if ((c = (nk_byte)c0) != 0) {
+ c = (c << 8) | c; /* at least 16-bits */
+ if (sizeof(unsigned int) > 2)
+ c = (c << 16) | c; /* at least 32-bits*/
+ }
+
+ /* too small of a word count */
+ dst = (nk_byte*)ptr;
+ if (size < 3 * nk_wsize) {
+ while (size--) *dst++ = (nk_byte)c0;
+ return;
+ }
+
+ /* align destination */
+ if ((t = NK_PTR_TO_UINT(dst) & nk_wmask) != 0) {
+ t = nk_wsize -t;
+ size -= t;
+ do {
+ *dst++ = (nk_byte)c0;
+ } while (--t != 0);
+ }
+
+ /* fill word */
+ t = size / nk_wsize;
+ do {
+ *(nk_word*)((void*)dst) = c;
+ dst += nk_wsize;
+ } while (--t != 0);
+
+ /* fill trailing bytes */
+ t = (size & nk_wmask);
+ if (t != 0) {
+ do {
+ *dst++ = (nk_byte)c0;
+ } while (--t != 0);
+ }
+
+ #undef nk_word
+ #undef nk_wsize
+ #undef nk_wmask
+}
+NK_LIB void
+nk_zero(void *ptr, nk_size size)
+{
+ NK_ASSERT(ptr);
+ NK_MEMSET(ptr, 0, size);
+}
+NK_API int
+nk_strlen(const char *str)
+{
+ int siz = 0;
+ NK_ASSERT(str);
+ while (str && *str++ != '\0') siz++;
+ return siz;
+}
+NK_API int
+nk_strtoi(const char *str, const char **endptr)
+{
+ int neg = 1;
+ const char *p = str;
+ int value = 0;
+
+ NK_ASSERT(str);
+ if (!str) return 0;
+
+ /* skip whitespace */
+ while (*p == ' ') p++;
+ if (*p == '-') {
+ neg = -1;
+ p++;
+ }
+ while (*p && *p >= '0' && *p <= '9') {
+ value = value * 10 + (int) (*p - '0');
+ p++;
+ }
+ if (endptr)
+ *endptr = p;
+ return neg*value;
+}
+NK_API double
+nk_strtod(const char *str, const char **endptr)
+{
+ double m;
+ double neg = 1.0;
+ const char *p = str;
+ double value = 0;
+ double number = 0;
+
+ NK_ASSERT(str);
+ if (!str) return 0;
+
+ /* skip whitespace */
+ while (*p == ' ') p++;
+ if (*p == '-') {
+ neg = -1.0;
+ p++;
+ }
+
+ while (*p && *p != '.' && *p != 'e') {
+ value = value * 10.0 + (double) (*p - '0');
+ p++;
+ }
+
+ if (*p == '.') {
+ p++;
+ for(m = 0.1; *p && *p != 'e'; p++ ) {
+ value = value + (double) (*p - '0') * m;
+ m *= 0.1;
+ }
+ }
+ if (*p == 'e') {
+ int i, pow, div;
+ p++;
+ if (*p == '-') {
+ div = nk_true;
+ p++;
+ } else if (*p == '+') {
+ div = nk_false;
+ p++;
+ } else div = nk_false;
+
+ for (pow = 0; *p; p++)
+ pow = pow * 10 + (int) (*p - '0');
+
+ for (m = 1.0, i = 0; i < pow; i++)
+ m *= 10.0;
+
+ if (div)
+ value /= m;
+ else value *= m;
+ }
+ number = value * neg;
+ if (endptr)
+ *endptr = p;
+ return number;
+}
+NK_API float
+nk_strtof(const char *str, const char **endptr)
+{
+ float float_value;
+ double double_value;
+ double_value = NK_STRTOD(str, endptr);
+ float_value = (float)double_value;
+ return float_value;
+}
+NK_API int
+nk_stricmp(const char *s1, const char *s2)
+{
+ nk_int c1,c2,d;
+ do {
+ c1 = *s1++;
+ c2 = *s2++;
+ d = c1 - c2;
+ while (d) {
+ if (c1 <= 'Z' && c1 >= 'A') {
+ d += ('a' - 'A');
+ if (!d) break;
+ }
+ if (c2 <= 'Z' && c2 >= 'A') {
+ d -= ('a' - 'A');
+ if (!d) break;
+ }
+ return ((d >= 0) << 1) - 1;
+ }
+ } while (c1);
+ return 0;
+}
+NK_API int
+nk_stricmpn(const char *s1, const char *s2, int n)
+{
+ int c1,c2,d;
+ NK_ASSERT(n >= 0);
+ do {
+ c1 = *s1++;
+ c2 = *s2++;
+ if (!n--) return 0;
+
+ d = c1 - c2;
+ while (d) {
+ if (c1 <= 'Z' && c1 >= 'A') {
+ d += ('a' - 'A');
+ if (!d) break;
+ }
+ if (c2 <= 'Z' && c2 >= 'A') {
+ d -= ('a' - 'A');
+ if (!d) break;
+ }
+ return ((d >= 0) << 1) - 1;
+ }
+ } while (c1);
+ return 0;
+}
+NK_INTERN int
+nk_str_match_here(const char *regexp, const char *text)
+{
+ if (regexp[0] == '\0')
+ return 1;
+ if (regexp[1] == '*')
+ return nk_str_match_star(regexp[0], regexp+2, text);
+ if (regexp[0] == '$' && regexp[1] == '\0')
+ return *text == '\0';
+ if (*text!='\0' && (regexp[0]=='.' || regexp[0]==*text))
+ return nk_str_match_here(regexp+1, text+1);
+ return 0;
+}
+NK_INTERN int
+nk_str_match_star(int c, const char *regexp, const char *text)
+{
+ do {/* a '* matches zero or more instances */
+ if (nk_str_match_here(regexp, text))
+ return 1;
+ } while (*text != '\0' && (*text++ == c || c == '.'));
+ return 0;
+}
+NK_API int
+nk_strfilter(const char *text, const char *regexp)
+{
+ /*
+ c matches any literal character c
+ . matches any single character
+ ^ matches the beginning of the input string
+ $ matches the end of the input string
+ * matches zero or more occurrences of the previous character*/
+ if (regexp[0] == '^')
+ return nk_str_match_here(regexp+1, text);
+ do { /* must look even if string is empty */
+ if (nk_str_match_here(regexp, text))
+ return 1;
+ } while (*text++ != '\0');
+ return 0;
+}
+NK_API int
+nk_strmatch_fuzzy_text(const char *str, int str_len,
+ const char *pattern, int *out_score)
+{
+ /* Returns true if each character in pattern is found sequentially within str
+ * if found then out_score is also set. Score value has no intrinsic meaning.
+ * Range varies with pattern. Can only compare scores with same search pattern. */
+
+ /* bonus for adjacent matches */
+ #define NK_ADJACENCY_BONUS 5
+ /* bonus if match occurs after a separator */
+ #define NK_SEPARATOR_BONUS 10
+ /* bonus if match is uppercase and prev is lower */
+ #define NK_CAMEL_BONUS 10
+ /* penalty applied for every letter in str before the first match */
+ #define NK_LEADING_LETTER_PENALTY (-3)
+ /* maximum penalty for leading letters */
+ #define NK_MAX_LEADING_LETTER_PENALTY (-9)
+ /* penalty for every letter that doesn't matter */
+ #define NK_UNMATCHED_LETTER_PENALTY (-1)
+
+ /* loop variables */
+ int score = 0;
+ char const * pattern_iter = pattern;
+ int str_iter = 0;
+ int prev_matched = nk_false;
+ int prev_lower = nk_false;
+ /* true so if first letter match gets separator bonus*/
+ int prev_separator = nk_true;
+
+ /* use "best" matched letter if multiple string letters match the pattern */
+ char const * best_letter = 0;
+ int best_letter_score = 0;
+
+ /* loop over strings */
+ NK_ASSERT(str);
+ NK_ASSERT(pattern);
+ if (!str || !str_len || !pattern) return 0;
+ while (str_iter < str_len)
+ {
+ const char pattern_letter = *pattern_iter;
+ const char str_letter = str[str_iter];
+
+ int next_match = *pattern_iter != '\0' &&
+ nk_to_lower(pattern_letter) == nk_to_lower(str_letter);
+ int rematch = best_letter && nk_to_upper(*best_letter) == nk_to_upper(str_letter);
+
+ int advanced = next_match && best_letter;
+ int pattern_repeat = best_letter && *pattern_iter != '\0';
+ pattern_repeat = pattern_repeat &&
+ nk_to_lower(*best_letter) == nk_to_lower(pattern_letter);
+
+ if (advanced || pattern_repeat) {
+ score += best_letter_score;
+ best_letter = 0;
+ best_letter_score = 0;
+ }
+
+ if (next_match || rematch)
+ {
+ int new_score = 0;
+ /* Apply penalty for each letter before the first pattern match */
+ if (pattern_iter == pattern) {
+ int count = (int)(&str[str_iter] - str);
+ int penalty = NK_LEADING_LETTER_PENALTY * count;
+ if (penalty < NK_MAX_LEADING_LETTER_PENALTY)
+ penalty = NK_MAX_LEADING_LETTER_PENALTY;
+
+ score += penalty;
+ }
+
+ /* apply bonus for consecutive bonuses */
+ if (prev_matched)
+ new_score += NK_ADJACENCY_BONUS;
+
+ /* apply bonus for matches after a separator */
+ if (prev_separator)
+ new_score += NK_SEPARATOR_BONUS;
+
+ /* apply bonus across camel case boundaries */
+ if (prev_lower && nk_is_upper(str_letter))
+ new_score += NK_CAMEL_BONUS;
+
+ /* update pattern iter IFF the next pattern letter was matched */
+ if (next_match)
+ ++pattern_iter;
+
+ /* update best letter in str which may be for a "next" letter or a rematch */
+ if (new_score >= best_letter_score) {
+ /* apply penalty for now skipped letter */
+ if (best_letter != 0)
+ score += NK_UNMATCHED_LETTER_PENALTY;
+
+ best_letter = &str[str_iter];
+ best_letter_score = new_score;
+ }
+ prev_matched = nk_true;
+ } else {
+ score += NK_UNMATCHED_LETTER_PENALTY;
+ prev_matched = nk_false;
+ }
+
+ /* separators should be more easily defined */
+ prev_lower = nk_is_lower(str_letter) != 0;
+ prev_separator = str_letter == '_' || str_letter == ' ';
+
+ ++str_iter;
+ }
+
+ /* apply score for last match */
+ if (best_letter)
+ score += best_letter_score;
+
+ /* did not match full pattern */
+ if (*pattern_iter != '\0')
+ return nk_false;
+
+ if (out_score)
+ *out_score = score;
+ return nk_true;
+}
+NK_API int
+nk_strmatch_fuzzy_string(char const *str, char const *pattern, int *out_score)
+{
+ return nk_strmatch_fuzzy_text(str, nk_strlen(str), pattern, out_score);
+}
+NK_LIB int
+nk_string_float_limit(char *string, int prec)
+{
+ int dot = 0;
+ char *c = string;
+ while (*c) {
+ if (*c == '.') {
+ dot = 1;
+ c++;
+ continue;
+ }
+ if (dot == (prec+1)) {
+ *c = 0;
+ break;
+ }
+ if (dot > 0) dot++;
+ c++;
+ }
+ return (int)(c - string);
+}
+NK_INTERN void
+nk_strrev_ascii(char *s)
+{
+ int len = nk_strlen(s);
+ int end = len / 2;
+ int i = 0;
+ char t;
+ for (; i < end; ++i) {
+ t = s[i];
+ s[i] = s[len - 1 - i];
+ s[len -1 - i] = t;
+ }
+}
+NK_LIB char*
+nk_itoa(char *s, long n)
+{
+ long i = 0;
+ if (n == 0) {
+ s[i++] = '0';
+ s[i] = 0;
+ return s;
+ }
+ if (n < 0) {
+ s[i++] = '-';
+ n = -n;
+ }
+ while (n > 0) {
+ s[i++] = (char)('0' + (n % 10));
+ n /= 10;
+ }
+ s[i] = 0;
+ if (s[0] == '-')
+ ++s;
+
+ nk_strrev_ascii(s);
+ return s;
+}
+NK_LIB char*
+nk_dtoa(char *s, double n)
+{
+ int useExp = 0;
+ int digit = 0, m = 0, m1 = 0;
+ char *c = s;
+ int neg = 0;
+
+ NK_ASSERT(s);
+ if (!s) return 0;
+
+ if (n == 0.0) {
+ s[0] = '0'; s[1] = '\0';
+ return s;
+ }
+
+ neg = (n < 0);
+ if (neg) n = -n;
+
+ /* calculate magnitude */
+ m = nk_log10(n);
+ useExp = (m >= 14 || (neg && m >= 9) || m <= -9);
+ if (neg) *(c++) = '-';
+
+ /* set up for scientific notation */
+ if (useExp) {
+ if (m < 0)
+ m -= 1;
+ n = n / (double)nk_pow(10.0, m);
+ m1 = m;
+ m = 0;
+ }
+ if (m < 1.0) {
+ m = 0;
+ }
+
+ /* convert the number */
+ while (n > NK_FLOAT_PRECISION || m >= 0) {
+ double weight = nk_pow(10.0, m);
+ if (weight > 0) {
+ double t = (double)n / weight;
+ digit = nk_ifloord(t);
+ n -= ((double)digit * weight);
+ *(c++) = (char)('0' + (char)digit);
+ }
+ if (m == 0 && n > 0)
+ *(c++) = '.';
+ m--;
+ }
+
+ if (useExp) {
+ /* convert the exponent */
+ int i, j;
+ *(c++) = 'e';
+ if (m1 > 0) {
+ *(c++) = '+';
+ } else {
+ *(c++) = '-';
+ m1 = -m1;
+ }
+ m = 0;
+ while (m1 > 0) {
+ *(c++) = (char)('0' + (char)(m1 % 10));
+ m1 /= 10;
+ m++;
+ }
+ c -= m;
+ for (i = 0, j = m-1; i<j; i++, j--) {
+ /* swap without temporary */
+ c[i] ^= c[j];
+ c[j] ^= c[i];
+ c[i] ^= c[j];
+ }
+ c += m;
+ }
+ *(c) = '\0';
+ return s;
+}
+#ifdef NK_INCLUDE_STANDARD_VARARGS
+#ifndef NK_INCLUDE_STANDARD_IO
+NK_INTERN int
+nk_vsnprintf(char *buf, int buf_size, const char *fmt, va_list args)
+{
+ enum nk_arg_type {
+ NK_ARG_TYPE_CHAR,
+ NK_ARG_TYPE_SHORT,
+ NK_ARG_TYPE_DEFAULT,
+ NK_ARG_TYPE_LONG
+ };
+ enum nk_arg_flags {
+ NK_ARG_FLAG_LEFT = 0x01,
+ NK_ARG_FLAG_PLUS = 0x02,
+ NK_ARG_FLAG_SPACE = 0x04,
+ NK_ARG_FLAG_NUM = 0x10,
+ NK_ARG_FLAG_ZERO = 0x20
+ };
+
+ char number_buffer[NK_MAX_NUMBER_BUFFER];
+ enum nk_arg_type arg_type = NK_ARG_TYPE_DEFAULT;
+ int precision = NK_DEFAULT;
+ int width = NK_DEFAULT;
+ nk_flags flag = 0;
+
+ int len = 0;
+ int result = -1;
+ const char *iter = fmt;
+
+ NK_ASSERT(buf);
+ NK_ASSERT(buf_size);
+ if (!buf || !buf_size || !fmt) return 0;
+ for (iter = fmt; *iter && len < buf_size; iter++) {
+ /* copy all non-format characters */
+ while (*iter && (*iter != '%') && (len < buf_size))
+ buf[len++] = *iter++;
+ if (!(*iter) || len >= buf_size) break;
+ iter++;
+
+ /* flag arguments */
+ while (*iter) {
+ if (*iter == '-') flag |= NK_ARG_FLAG_LEFT;
+ else if (*iter == '+') flag |= NK_ARG_FLAG_PLUS;
+ else if (*iter == ' ') flag |= NK_ARG_FLAG_SPACE;
+ else if (*iter == '#') flag |= NK_ARG_FLAG_NUM;
+ else if (*iter == '0') flag |= NK_ARG_FLAG_ZERO;
+ else break;
+ iter++;
+ }
+
+ /* width argument */
+ width = NK_DEFAULT;
+ if (*iter >= '1' && *iter <= '9') {
+ const char *end;
+ width = nk_strtoi(iter, &end);
+ if (end == iter)
+ width = -1;
+ else iter = end;
+ } else if (*iter == '*') {
+ width = va_arg(args, int);
+ iter++;
+ }
+
+ /* precision argument */
+ precision = NK_DEFAULT;
+ if (*iter == '.') {
+ iter++;
+ if (*iter == '*') {
+ precision = va_arg(args, int);
+ iter++;
+ } else {
+ const char *end;
+ precision = nk_strtoi(iter, &end);
+ if (end == iter)
+ precision = -1;
+ else iter = end;
+ }
+ }
+
+ /* length modifier */
+ if (*iter == 'h') {
+ if (*(iter+1) == 'h') {
+ arg_type = NK_ARG_TYPE_CHAR;
+ iter++;
+ } else arg_type = NK_ARG_TYPE_SHORT;
+ iter++;
+ } else if (*iter == 'l') {
+ arg_type = NK_ARG_TYPE_LONG;
+ iter++;
+ } else arg_type = NK_ARG_TYPE_DEFAULT;
+
+ /* specifier */
+ if (*iter == '%') {
+ NK_ASSERT(arg_type == NK_ARG_TYPE_DEFAULT);
+ NK_ASSERT(precision == NK_DEFAULT);
+ NK_ASSERT(width == NK_DEFAULT);
+ if (len < buf_size)
+ buf[len++] = '%';
+ } else if (*iter == 's') {
+ /* string */
+ const char *str = va_arg(args, const char*);
+ NK_ASSERT(str != buf && "buffer and argument are not allowed to overlap!");
+ NK_ASSERT(arg_type == NK_ARG_TYPE_DEFAULT);
+ NK_ASSERT(precision == NK_DEFAULT);
+ NK_ASSERT(width == NK_DEFAULT);
+ if (str == buf) return -1;
+ while (str && *str && len < buf_size)
+ buf[len++] = *str++;
+ } else if (*iter == 'n') {
+ /* current length callback */
+ signed int *n = va_arg(args, int*);
+ NK_ASSERT(arg_type == NK_ARG_TYPE_DEFAULT);
+ NK_ASSERT(precision == NK_DEFAULT);
+ NK_ASSERT(width == NK_DEFAULT);
+ if (n) *n = len;
+ } else if (*iter == 'c' || *iter == 'i' || *iter == 'd') {
+ /* signed integer */
+ long value = 0;
+ const char *num_iter;
+ int num_len, num_print, padding;
+ int cur_precision = NK_MAX(precision, 1);
+ int cur_width = NK_MAX(width, 0);
+
+ /* retrieve correct value type */
+ if (arg_type == NK_ARG_TYPE_CHAR)
+ value = (signed char)va_arg(args, int);
+ else if (arg_type == NK_ARG_TYPE_SHORT)
+ value = (signed short)va_arg(args, int);
+ else if (arg_type == NK_ARG_TYPE_LONG)
+ value = va_arg(args, signed long);
+ else if (*iter == 'c')
+ value = (unsigned char)va_arg(args, int);
+ else value = va_arg(args, signed int);
+
+ /* convert number to string */
+ nk_itoa(number_buffer, value);
+ num_len = nk_strlen(number_buffer);
+ padding = NK_MAX(cur_width - NK_MAX(cur_precision, num_len), 0);
+ if ((flag & NK_ARG_FLAG_PLUS) || (flag & NK_ARG_FLAG_SPACE))
+ padding = NK_MAX(padding-1, 0);
+
+ /* fill left padding up to a total of `width` characters */
+ if (!(flag & NK_ARG_FLAG_LEFT)) {
+ while (padding-- > 0 && (len < buf_size)) {
+ if ((flag & NK_ARG_FLAG_ZERO) && (precision == NK_DEFAULT))
+ buf[len++] = '0';
+ else buf[len++] = ' ';
+ }
+ }
+
+ /* copy string value representation into buffer */
+ if ((flag & NK_ARG_FLAG_PLUS) && value >= 0 && len < buf_size)
+ buf[len++] = '+';
+ else if ((flag & NK_ARG_FLAG_SPACE) && value >= 0 && len < buf_size)
+ buf[len++] = ' ';
+
+ /* fill up to precision number of digits with '0' */
+ num_print = NK_MAX(cur_precision, num_len);
+ while (precision && (num_print > num_len) && (len < buf_size)) {
+ buf[len++] = '0';
+ num_print--;
+ }
+
+ /* copy string value representation into buffer */
+ num_iter = number_buffer;
+ while (precision && *num_iter && len < buf_size)
+ buf[len++] = *num_iter++;
+
+ /* fill right padding up to width characters */
+ if (flag & NK_ARG_FLAG_LEFT) {
+ while ((padding-- > 0) && (len < buf_size))
+ buf[len++] = ' ';
+ }
+ } else if (*iter == 'o' || *iter == 'x' || *iter == 'X' || *iter == 'u') {
+ /* unsigned integer */
+ unsigned long value = 0;
+ int num_len = 0, num_print, padding = 0;
+ int cur_precision = NK_MAX(precision, 1);
+ int cur_width = NK_MAX(width, 0);
+ unsigned int base = (*iter == 'o') ? 8: (*iter == 'u')? 10: 16;
+
+ /* print oct/hex/dec value */
+ const char *upper_output_format = "0123456789ABCDEF";
+ const char *lower_output_format = "0123456789abcdef";
+ const char *output_format = (*iter == 'x') ?
+ lower_output_format: upper_output_format;
+
+ /* retrieve correct value type */
+ if (arg_type == NK_ARG_TYPE_CHAR)
+ value = (unsigned char)va_arg(args, int);
+ else if (arg_type == NK_ARG_TYPE_SHORT)
+ value = (unsigned short)va_arg(args, int);
+ else if (arg_type == NK_ARG_TYPE_LONG)
+ value = va_arg(args, unsigned long);
+ else value = va_arg(args, unsigned int);
+
+ do {
+ /* convert decimal number into hex/oct number */
+ int digit = output_format[value % base];
+ if (num_len < NK_MAX_NUMBER_BUFFER)
+ number_buffer[num_len++] = (char)digit;
+ value /= base;
+ } while (value > 0);
+
+ num_print = NK_MAX(cur_precision, num_len);
+ padding = NK_MAX(cur_width - NK_MAX(cur_precision, num_len), 0);
+ if (flag & NK_ARG_FLAG_NUM)
+ padding = NK_MAX(padding-1, 0);
+
+ /* fill left padding up to a total of `width` characters */
+ if (!(flag & NK_ARG_FLAG_LEFT)) {
+ while ((padding-- > 0) && (len < buf_size)) {
+ if ((flag & NK_ARG_FLAG_ZERO) && (precision == NK_DEFAULT))
+ buf[len++] = '0';
+ else buf[len++] = ' ';
+ }
+ }
+
+ /* fill up to precision number of digits */
+ if (num_print && (flag & NK_ARG_FLAG_NUM)) {
+ if ((*iter == 'o') && (len < buf_size)) {
+ buf[len++] = '0';
+ } else if ((*iter == 'x') && ((len+1) < buf_size)) {
+ buf[len++] = '0';
+ buf[len++] = 'x';
+ } else if ((*iter == 'X') && ((len+1) < buf_size)) {
+ buf[len++] = '0';
+ buf[len++] = 'X';
+ }
+ }
+ while (precision && (num_print > num_len) && (len < buf_size)) {
+ buf[len++] = '0';
+ num_print--;
+ }
+
+ /* reverse number direction */
+ while (num_len > 0) {
+ if (precision && (len < buf_size))
+ buf[len++] = number_buffer[num_len-1];
+ num_len--;
+ }
+
+ /* fill right padding up to width characters */
+ if (flag & NK_ARG_FLAG_LEFT) {
+ while ((padding-- > 0) && (len < buf_size))
+ buf[len++] = ' ';
+ }
+ } else if (*iter == 'f') {
+ /* floating point */
+ const char *num_iter;
+ int cur_precision = (precision < 0) ? 6: precision;
+ int prefix, cur_width = NK_MAX(width, 0);
+ double value = va_arg(args, double);
+ int num_len = 0, frac_len = 0, dot = 0;
+ int padding = 0;
+
+ NK_ASSERT(arg_type == NK_ARG_TYPE_DEFAULT);
+ NK_DTOA(number_buffer, value);
+ num_len = nk_strlen(number_buffer);
+
+ /* calculate padding */
+ num_iter = number_buffer;
+ while (*num_iter && *num_iter != '.')
+ num_iter++;
+
+ prefix = (*num_iter == '.')?(int)(num_iter - number_buffer)+1:0;
+ padding = NK_MAX(cur_width - (prefix + NK_MIN(cur_precision, num_len - prefix)) , 0);
+ if ((flag & NK_ARG_FLAG_PLUS) || (flag & NK_ARG_FLAG_SPACE))
+ padding = NK_MAX(padding-1, 0);
+
+ /* fill left padding up to a total of `width` characters */
+ if (!(flag & NK_ARG_FLAG_LEFT)) {
+ while (padding-- > 0 && (len < buf_size)) {
+ if (flag & NK_ARG_FLAG_ZERO)
+ buf[len++] = '0';
+ else buf[len++] = ' ';
+ }
+ }
+
+ /* copy string value representation into buffer */
+ num_iter = number_buffer;
+ if ((flag & NK_ARG_FLAG_PLUS) && (value >= 0) && (len < buf_size))
+ buf[len++] = '+';
+ else if ((flag & NK_ARG_FLAG_SPACE) && (value >= 0) && (len < buf_size))
+ buf[len++] = ' ';
+ while (*num_iter) {
+ if (dot) frac_len++;
+ if (len < buf_size)
+ buf[len++] = *num_iter;
+ if (*num_iter == '.') dot = 1;
+ if (frac_len >= cur_precision) break;
+ num_iter++;
+ }
+
+ /* fill number up to precision */
+ while (frac_len < cur_precision) {
+ if (!dot && len < buf_size) {
+ buf[len++] = '.';
+ dot = 1;
+ }
+ if (len < buf_size)
+ buf[len++] = '0';
+ frac_len++;
+ }
+
+ /* fill right padding up to width characters */
+ if (flag & NK_ARG_FLAG_LEFT) {
+ while ((padding-- > 0) && (len < buf_size))
+ buf[len++] = ' ';
+ }
+ } else {
+ /* Specifier not supported: g,G,e,E,p,z */
+ NK_ASSERT(0 && "specifier is not supported!");
+ return result;
+ }
+ }
+ buf[(len >= buf_size)?(buf_size-1):len] = 0;
+ result = (len >= buf_size)?-1:len;
+ return result;
+}
+#endif
+NK_LIB int
+nk_strfmt(char *buf, int buf_size, const char *fmt, va_list args)
+{
+ int result = -1;
+ NK_ASSERT(buf);
+ NK_ASSERT(buf_size);
+ if (!buf || !buf_size || !fmt) return 0;
+#ifdef NK_INCLUDE_STANDARD_IO
+ result = NK_VSNPRINTF(buf, (nk_size)buf_size, fmt, args);
+ result = (result >= buf_size) ? -1: result;
+ buf[buf_size-1] = 0;
+#else
+ result = nk_vsnprintf(buf, buf_size, fmt, args);
+#endif
+ return result;
+}
+#endif
+NK_API nk_hash
+nk_murmur_hash(const void * key, int len, nk_hash seed)
+{
+ /* 32-Bit MurmurHash3: https://code.google.com/p/smhasher/wiki/MurmurHash3*/
+ #define NK_ROTL(x,r) ((x) << (r) | ((x) >> (32 - r)))
+ union {const nk_uint *i; const nk_byte *b;} conv = {0};
+ const nk_byte *data = (const nk_byte*)key;
+ const int nblocks = len/4;
+ nk_uint h1 = seed;
+ const nk_uint c1 = 0xcc9e2d51;
+ const nk_uint c2 = 0x1b873593;
+ const nk_byte *tail;
+ const nk_uint *blocks;
+ nk_uint k1;
+ int i;
+
+ /* body */
+ if (!key) return 0;
+ conv.b = (data + nblocks*4);
+ blocks = (const nk_uint*)conv.i;
+ for (i = -nblocks; i; ++i) {
+ k1 = blocks[i];
+ k1 *= c1;
+ k1 = NK_ROTL(k1,15);
+ k1 *= c2;
+
+ h1 ^= k1;
+ h1 = NK_ROTL(h1,13);
+ h1 = h1*5+0xe6546b64;
+ }
+
+ /* tail */
+ tail = (const nk_byte*)(data + nblocks*4);
+ k1 = 0;
+ switch (len & 3) {
+ case 3: k1 ^= (nk_uint)(tail[2] << 16); /* fallthrough */
+ case 2: k1 ^= (nk_uint)(tail[1] << 8u); /* fallthrough */
+ case 1: k1 ^= tail[0];
+ k1 *= c1;
+ k1 = NK_ROTL(k1,15);
+ k1 *= c2;
+ h1 ^= k1;
+ break;
+ default: break;
+ }
+
+ /* finalization */
+ h1 ^= (nk_uint)len;
+ /* fmix32 */
+ h1 ^= h1 >> 16;
+ h1 *= 0x85ebca6b;
+ h1 ^= h1 >> 13;
+ h1 *= 0xc2b2ae35;
+ h1 ^= h1 >> 16;
+
+ #undef NK_ROTL
+ return h1;
+}
+#ifdef NK_INCLUDE_STANDARD_IO
+NK_LIB char*
+nk_file_load(const char* path, nk_size* siz, struct nk_allocator *alloc)
+{
+ char *buf;
+ FILE *fd;
+ long ret;
+
+ NK_ASSERT(path);
+ NK_ASSERT(siz);
+ NK_ASSERT(alloc);
+ if (!path || !siz || !alloc)
+ return 0;
+
+ fd = fopen(path, "rb");
+ if (!fd) return 0;
+ fseek(fd, 0, SEEK_END);
+ ret = ftell(fd);
+ if (ret < 0) {
+ fclose(fd);
+ return 0;
+ }
+ *siz = (nk_size)ret;
+ fseek(fd, 0, SEEK_SET);
+ buf = (char*)alloc->alloc(alloc->userdata,0, *siz);
+ NK_ASSERT(buf);
+ if (!buf) {
+ fclose(fd);
+ return 0;
+ }
+ *siz = (nk_size)fread(buf, 1,*siz, fd);
+ fclose(fd);
+ return buf;
+}
+#endif
+NK_LIB int
+nk_text_clamp(const struct nk_user_font *font, const char *text,
+ int text_len, float space, int *glyphs, float *text_width,
+ nk_rune *sep_list, int sep_count)
+{
+ int i = 0;
+ int glyph_len = 0;
+ float last_width = 0;
+ nk_rune unicode = 0;
+ float width = 0;
+ int len = 0;
+ int g = 0;
+ float s;
+
+ int sep_len = 0;
+ int sep_g = 0;
+ float sep_width = 0;
+ sep_count = NK_MAX(sep_count,0);
+
+ glyph_len = nk_utf_decode(text, &unicode, text_len);
+ while (glyph_len && (width < space) && (len < text_len)) {
+ len += glyph_len;
+ s = font->width(font->userdata, font->height, text, len);
+ for (i = 0; i < sep_count; ++i) {
+ if (unicode != sep_list[i]) continue;
+ sep_width = last_width = width;
+ sep_g = g+1;
+ sep_len = len;
+ break;
+ }
+ if (i == sep_count){
+ last_width = sep_width = width;
+ sep_g = g+1;
+ }
+ width = s;
+ glyph_len = nk_utf_decode(&text[len], &unicode, text_len - len);
+ g++;
+ }
+ if (len >= text_len) {
+ *glyphs = g;
+ *text_width = last_width;
+ return len;
+ } else {
+ *glyphs = sep_g;
+ *text_width = sep_width;
+ return (!sep_len) ? len: sep_len;
+ }
+}
+NK_LIB struct nk_vec2
+nk_text_calculate_text_bounds(const struct nk_user_font *font,
+ const char *begin, int byte_len, float row_height, const char **remaining,
+ struct nk_vec2 *out_offset, int *glyphs, int op)
+{
+ float line_height = row_height;
+ struct nk_vec2 text_size = nk_vec2(0,0);
+ float line_width = 0.0f;
+
+ float glyph_width;
+ int glyph_len = 0;
+ nk_rune unicode = 0;
+ int text_len = 0;
+ if (!begin || byte_len <= 0 || !font)
+ return nk_vec2(0,row_height);
+
+ glyph_len = nk_utf_decode(begin, &unicode, byte_len);
+ if (!glyph_len) return text_size;
+ glyph_width = font->width(font->userdata, font->height, begin, glyph_len);
+
+ *glyphs = 0;
+ while ((text_len < byte_len) && glyph_len) {
+ if (unicode == '\n') {
+ text_size.x = NK_MAX(text_size.x, line_width);
+ text_size.y += line_height;
+ line_width = 0;
+ *glyphs+=1;
+ if (op == NK_STOP_ON_NEW_LINE)
+ break;
+
+ text_len++;
+ glyph_len = nk_utf_decode(begin + text_len, &unicode, byte_len-text_len);
+ continue;
+ }
+
+ if (unicode == '\r') {
+ text_len++;
+ *glyphs+=1;
+ glyph_len = nk_utf_decode(begin + text_len, &unicode, byte_len-text_len);
+ continue;
+ }
+
+ *glyphs = *glyphs + 1;
+ text_len += glyph_len;
+ line_width += (float)glyph_width;
+ glyph_len = nk_utf_decode(begin + text_len, &unicode, byte_len-text_len);
+ glyph_width = font->width(font->userdata, font->height, begin+text_len, glyph_len);
+ continue;
+ }
+
+ if (text_size.x < line_width)
+ text_size.x = line_width;
+ if (out_offset)
+ *out_offset = nk_vec2(line_width, text_size.y + line_height);
+ if (line_width > 0 || text_size.y == 0.0f)
+ text_size.y += line_height;
+ if (remaining)
+ *remaining = begin+text_len;
+ return text_size;
+}
+
+
+
+
+
+/* ==============================================================
+ *
+ * COLOR
+ *
+ * ===============================================================*/
+NK_INTERN int
+nk_parse_hex(const char *p, int length)
+{
+ int i = 0;
+ int len = 0;
+ while (len < length) {
+ i <<= 4;
+ if (p[len] >= 'a' && p[len] <= 'f')
+ i += ((p[len] - 'a') + 10);
+ else if (p[len] >= 'A' && p[len] <= 'F')
+ i += ((p[len] - 'A') + 10);
+ else i += (p[len] - '0');
+ len++;
+ }
+ return i;
+}
+NK_API struct nk_color
+nk_rgba(int r, int g, int b, int a)
+{
+ struct nk_color ret;
+ ret.r = (nk_byte)NK_CLAMP(0, r, 255);
+ ret.g = (nk_byte)NK_CLAMP(0, g, 255);
+ ret.b = (nk_byte)NK_CLAMP(0, b, 255);
+ ret.a = (nk_byte)NK_CLAMP(0, a, 255);
+ return ret;
+}
+NK_API struct nk_color
+nk_rgb_hex(const char *rgb)
+{
+ struct nk_color col;
+ const char *c = rgb;
+ if (*c == '#') c++;
+ col.r = (nk_byte)nk_parse_hex(c, 2);
+ col.g = (nk_byte)nk_parse_hex(c+2, 2);
+ col.b = (nk_byte)nk_parse_hex(c+4, 2);
+ col.a = 255;
+ return col;
+}
+NK_API struct nk_color
+nk_rgba_hex(const char *rgb)
+{
+ struct nk_color col;
+ const char *c = rgb;
+ if (*c == '#') c++;
+ col.r = (nk_byte)nk_parse_hex(c, 2);
+ col.g = (nk_byte)nk_parse_hex(c+2, 2);
+ col.b = (nk_byte)nk_parse_hex(c+4, 2);
+ col.a = (nk_byte)nk_parse_hex(c+6, 2);
+ return col;
+}
+NK_API void
+nk_color_hex_rgba(char *output, struct nk_color col)
+{
+ #define NK_TO_HEX(i) ((i) <= 9 ? '0' + (i): 'A' - 10 + (i))
+ output[0] = (char)NK_TO_HEX((col.r & 0xF0) >> 4);
+ output[1] = (char)NK_TO_HEX((col.r & 0x0F));
+ output[2] = (char)NK_TO_HEX((col.g & 0xF0) >> 4);
+ output[3] = (char)NK_TO_HEX((col.g & 0x0F));
+ output[4] = (char)NK_TO_HEX((col.b & 0xF0) >> 4);
+ output[5] = (char)NK_TO_HEX((col.b & 0x0F));
+ output[6] = (char)NK_TO_HEX((col.a & 0xF0) >> 4);
+ output[7] = (char)NK_TO_HEX((col.a & 0x0F));
+ output[8] = '\0';
+ #undef NK_TO_HEX
+}
+NK_API void
+nk_color_hex_rgb(char *output, struct nk_color col)
+{
+ #define NK_TO_HEX(i) ((i) <= 9 ? '0' + (i): 'A' - 10 + (i))
+ output[0] = (char)NK_TO_HEX((col.r & 0xF0) >> 4);
+ output[1] = (char)NK_TO_HEX((col.r & 0x0F));
+ output[2] = (char)NK_TO_HEX((col.g & 0xF0) >> 4);
+ output[3] = (char)NK_TO_HEX((col.g & 0x0F));
+ output[4] = (char)NK_TO_HEX((col.b & 0xF0) >> 4);
+ output[5] = (char)NK_TO_HEX((col.b & 0x0F));
+ output[6] = '\0';
+ #undef NK_TO_HEX
+}
+NK_API struct nk_color
+nk_rgba_iv(const int *c)
+{
+ return nk_rgba(c[0], c[1], c[2], c[3]);
+}
+NK_API struct nk_color
+nk_rgba_bv(const nk_byte *c)
+{
+ return nk_rgba(c[0], c[1], c[2], c[3]);
+}
+NK_API struct nk_color
+nk_rgb(int r, int g, int b)
+{
+ struct nk_color ret;
+ ret.r = (nk_byte)NK_CLAMP(0, r, 255);
+ ret.g = (nk_byte)NK_CLAMP(0, g, 255);
+ ret.b = (nk_byte)NK_CLAMP(0, b, 255);
+ ret.a = (nk_byte)255;
+ return ret;
+}
+NK_API struct nk_color
+nk_rgb_iv(const int *c)
+{
+ return nk_rgb(c[0], c[1], c[2]);
+}
+NK_API struct nk_color
+nk_rgb_bv(const nk_byte* c)
+{
+ return nk_rgb(c[0], c[1], c[2]);
+}
+NK_API struct nk_color
+nk_rgba_u32(nk_uint in)
+{
+ struct nk_color ret;
+ ret.r = (in & 0xFF);
+ ret.g = ((in >> 8) & 0xFF);
+ ret.b = ((in >> 16) & 0xFF);
+ ret.a = (nk_byte)((in >> 24) & 0xFF);
+ return ret;
+}
+NK_API struct nk_color
+nk_rgba_f(float r, float g, float b, float a)
+{
+ struct nk_color ret;
+ ret.r = (nk_byte)(NK_SATURATE(r) * 255.0f);
+ ret.g = (nk_byte)(NK_SATURATE(g) * 255.0f);
+ ret.b = (nk_byte)(NK_SATURATE(b) * 255.0f);
+ ret.a = (nk_byte)(NK_SATURATE(a) * 255.0f);
+ return ret;
+}
+NK_API struct nk_color
+nk_rgba_fv(const float *c)
+{
+ return nk_rgba_f(c[0], c[1], c[2], c[3]);
+}
+NK_API struct nk_color
+nk_rgba_cf(struct nk_colorf c)
+{
+ return nk_rgba_f(c.r, c.g, c.b, c.a);
+}
+NK_API struct nk_color
+nk_rgb_f(float r, float g, float b)
+{
+ struct nk_color ret;
+ ret.r = (nk_byte)(NK_SATURATE(r) * 255.0f);
+ ret.g = (nk_byte)(NK_SATURATE(g) * 255.0f);
+ ret.b = (nk_byte)(NK_SATURATE(b) * 255.0f);
+ ret.a = 255;
+ return ret;
+}
+NK_API struct nk_color
+nk_rgb_fv(const float *c)
+{
+ return nk_rgb_f(c[0], c[1], c[2]);
+}
+NK_API struct nk_color
+nk_rgb_cf(struct nk_colorf c)
+{
+ return nk_rgb_f(c.r, c.g, c.b);
+}
+NK_API struct nk_color
+nk_hsv(int h, int s, int v)
+{
+ return nk_hsva(h, s, v, 255);
+}
+NK_API struct nk_color
+nk_hsv_iv(const int *c)
+{
+ return nk_hsv(c[0], c[1], c[2]);
+}
+NK_API struct nk_color
+nk_hsv_bv(const nk_byte *c)
+{
+ return nk_hsv(c[0], c[1], c[2]);
+}
+NK_API struct nk_color
+nk_hsv_f(float h, float s, float v)
+{
+ return nk_hsva_f(h, s, v, 1.0f);
+}
+NK_API struct nk_color
+nk_hsv_fv(const float *c)
+{
+ return nk_hsv_f(c[0], c[1], c[2]);
+}
+NK_API struct nk_color
+nk_hsva(int h, int s, int v, int a)
+{
+ float hf = ((float)NK_CLAMP(0, h, 255)) / 255.0f;
+ float sf = ((float)NK_CLAMP(0, s, 255)) / 255.0f;
+ float vf = ((float)NK_CLAMP(0, v, 255)) / 255.0f;
+ float af = ((float)NK_CLAMP(0, a, 255)) / 255.0f;
+ return nk_hsva_f(hf, sf, vf, af);
+}
+NK_API struct nk_color
+nk_hsva_iv(const int *c)
+{
+ return nk_hsva(c[0], c[1], c[2], c[3]);
+}
+NK_API struct nk_color
+nk_hsva_bv(const nk_byte *c)
+{
+ return nk_hsva(c[0], c[1], c[2], c[3]);
+}
+NK_API struct nk_colorf
+nk_hsva_colorf(float h, float s, float v, float a)
+{
+ int i;
+ float p, q, t, f;
+ struct nk_colorf out = {0,0,0,0};
+ if (s <= 0.0f) {
+ out.r = v; out.g = v; out.b = v; out.a = a;
+ return out;
+ }
+ h = h / (60.0f/360.0f);
+ i = (int)h;
+ f = h - (float)i;
+ p = v * (1.0f - s);
+ q = v * (1.0f - (s * f));
+ t = v * (1.0f - s * (1.0f - f));
+
+ switch (i) {
+ case 0: default: out.r = v; out.g = t; out.b = p; break;
+ case 1: out.r = q; out.g = v; out.b = p; break;
+ case 2: out.r = p; out.g = v; out.b = t; break;
+ case 3: out.r = p; out.g = q; out.b = v; break;
+ case 4: out.r = t; out.g = p; out.b = v; break;
+ case 5: out.r = v; out.g = p; out.b = q; break;}
+ out.a = a;
+ return out;
+}
+NK_API struct nk_colorf
+nk_hsva_colorfv(float *c)
+{
+ return nk_hsva_colorf(c[0], c[1], c[2], c[3]);
+}
+NK_API struct nk_color
+nk_hsva_f(float h, float s, float v, float a)
+{
+ struct nk_colorf c = nk_hsva_colorf(h, s, v, a);
+ return nk_rgba_f(c.r, c.g, c.b, c.a);
+}
+NK_API struct nk_color
+nk_hsva_fv(const float *c)
+{
+ return nk_hsva_f(c[0], c[1], c[2], c[3]);
+}
+NK_API nk_uint
+nk_color_u32(struct nk_color in)
+{
+ nk_uint out = (nk_uint)in.r;
+ out |= ((nk_uint)in.g << 8);
+ out |= ((nk_uint)in.b << 16);
+ out |= ((nk_uint)in.a << 24);
+ return out;
+}
+NK_API void
+nk_color_f(float *r, float *g, float *b, float *a, struct nk_color in)
+{
+ NK_STORAGE const float s = 1.0f/255.0f;
+ *r = (float)in.r * s;
+ *g = (float)in.g * s;
+ *b = (float)in.b * s;
+ *a = (float)in.a * s;
+}
+NK_API void
+nk_color_fv(float *c, struct nk_color in)
+{
+ nk_color_f(&c[0], &c[1], &c[2], &c[3], in);
+}
+NK_API struct nk_colorf
+nk_color_cf(struct nk_color in)
+{
+ struct nk_colorf o;
+ nk_color_f(&o.r, &o.g, &o.b, &o.a, in);
+ return o;
+}
+NK_API void
+nk_color_d(double *r, double *g, double *b, double *a, struct nk_color in)
+{
+ NK_STORAGE const double s = 1.0/255.0;
+ *r = (double)in.r * s;
+ *g = (double)in.g * s;
+ *b = (double)in.b * s;
+ *a = (double)in.a * s;
+}
+NK_API void
+nk_color_dv(double *c, struct nk_color in)
+{
+ nk_color_d(&c[0], &c[1], &c[2], &c[3], in);
+}
+NK_API void
+nk_color_hsv_f(float *out_h, float *out_s, float *out_v, struct nk_color in)
+{
+ float a;
+ nk_color_hsva_f(out_h, out_s, out_v, &a, in);
+}
+NK_API void
+nk_color_hsv_fv(float *out, struct nk_color in)
+{
+ float a;
+ nk_color_hsva_f(&out[0], &out[1], &out[2], &a, in);
+}
+NK_API void
+nk_colorf_hsva_f(float *out_h, float *out_s,
+ float *out_v, float *out_a, struct nk_colorf in)
+{
+ float chroma;
+ float K = 0.0f;
+ if (in.g < in.b) {
+ const float t = in.g; in.g = in.b; in.b = t;
+ K = -1.f;
+ }
+ if (in.r < in.g) {
+ const float t = in.r; in.r = in.g; in.g = t;
+ K = -2.f/6.0f - K;
+ }
+ chroma = in.r - ((in.g < in.b) ? in.g: in.b);
+ *out_h = NK_ABS(K + (in.g - in.b)/(6.0f * chroma + 1e-20f));
+ *out_s = chroma / (in.r + 1e-20f);
+ *out_v = in.r;
+ *out_a = in.a;
+
+}
+NK_API void
+nk_colorf_hsva_fv(float *hsva, struct nk_colorf in)
+{
+ nk_colorf_hsva_f(&hsva[0], &hsva[1], &hsva[2], &hsva[3], in);
+}
+NK_API void
+nk_color_hsva_f(float *out_h, float *out_s,
+ float *out_v, float *out_a, struct nk_color in)
+{
+ struct nk_colorf col;
+ nk_color_f(&col.r,&col.g,&col.b,&col.a, in);
+ nk_colorf_hsva_f(out_h, out_s, out_v, out_a, col);
+}
+NK_API void
+nk_color_hsva_fv(float *out, struct nk_color in)
+{
+ nk_color_hsva_f(&out[0], &out[1], &out[2], &out[3], in);
+}
+NK_API void
+nk_color_hsva_i(int *out_h, int *out_s, int *out_v,
+ int *out_a, struct nk_color in)
+{
+ float h,s,v,a;
+ nk_color_hsva_f(&h, &s, &v, &a, in);
+ *out_h = (nk_byte)(h * 255.0f);
+ *out_s = (nk_byte)(s * 255.0f);
+ *out_v = (nk_byte)(v * 255.0f);
+ *out_a = (nk_byte)(a * 255.0f);
+}
+NK_API void
+nk_color_hsva_iv(int *out, struct nk_color in)
+{
+ nk_color_hsva_i(&out[0], &out[1], &out[2], &out[3], in);
+}
+NK_API void
+nk_color_hsva_bv(nk_byte *out, struct nk_color in)
+{
+ int tmp[4];
+ nk_color_hsva_i(&tmp[0], &tmp[1], &tmp[2], &tmp[3], in);
+ out[0] = (nk_byte)tmp[0];
+ out[1] = (nk_byte)tmp[1];
+ out[2] = (nk_byte)tmp[2];
+ out[3] = (nk_byte)tmp[3];
+}
+NK_API void
+nk_color_hsva_b(nk_byte *h, nk_byte *s, nk_byte *v, nk_byte *a, struct nk_color in)
+{
+ int tmp[4];
+ nk_color_hsva_i(&tmp[0], &tmp[1], &tmp[2], &tmp[3], in);
+ *h = (nk_byte)tmp[0];
+ *s = (nk_byte)tmp[1];
+ *v = (nk_byte)tmp[2];
+ *a = (nk_byte)tmp[3];
+}
+NK_API void
+nk_color_hsv_i(int *out_h, int *out_s, int *out_v, struct nk_color in)
+{
+ int a;
+ nk_color_hsva_i(out_h, out_s, out_v, &a, in);
+}
+NK_API void
+nk_color_hsv_b(nk_byte *out_h, nk_byte *out_s, nk_byte *out_v, struct nk_color in)
+{
+ int tmp[4];
+ nk_color_hsva_i(&tmp[0], &tmp[1], &tmp[2], &tmp[3], in);
+ *out_h = (nk_byte)tmp[0];
+ *out_s = (nk_byte)tmp[1];
+ *out_v = (nk_byte)tmp[2];
+}
+NK_API void
+nk_color_hsv_iv(int *out, struct nk_color in)
+{
+ nk_color_hsv_i(&out[0], &out[1], &out[2], in);
+}
+NK_API void
+nk_color_hsv_bv(nk_byte *out, struct nk_color in)
+{
+ int tmp[4];
+ nk_color_hsv_i(&tmp[0], &tmp[1], &tmp[2], in);
+ out[0] = (nk_byte)tmp[0];
+ out[1] = (nk_byte)tmp[1];
+ out[2] = (nk_byte)tmp[2];
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * UTF-8
+ *
+ * ===============================================================*/
+NK_GLOBAL const nk_byte nk_utfbyte[NK_UTF_SIZE+1] = {0x80, 0, 0xC0, 0xE0, 0xF0};
+NK_GLOBAL const nk_byte nk_utfmask[NK_UTF_SIZE+1] = {0xC0, 0x80, 0xE0, 0xF0, 0xF8};
+NK_GLOBAL const nk_uint nk_utfmin[NK_UTF_SIZE+1] = {0, 0, 0x80, 0x800, 0x10000};
+NK_GLOBAL const nk_uint nk_utfmax[NK_UTF_SIZE+1] = {0x10FFFF, 0x7F, 0x7FF, 0xFFFF, 0x10FFFF};
+
+NK_INTERN int
+nk_utf_validate(nk_rune *u, int i)
+{
+ NK_ASSERT(u);
+ if (!u) return 0;
+ if (!NK_BETWEEN(*u, nk_utfmin[i], nk_utfmax[i]) ||
+ NK_BETWEEN(*u, 0xD800, 0xDFFF))
+ *u = NK_UTF_INVALID;
+ for (i = 1; *u > nk_utfmax[i]; ++i);
+ return i;
+}
+NK_INTERN nk_rune
+nk_utf_decode_byte(char c, int *i)
+{
+ NK_ASSERT(i);
+ if (!i) return 0;
+ for(*i = 0; *i < (int)NK_LEN(nk_utfmask); ++(*i)) {
+ if (((nk_byte)c & nk_utfmask[*i]) == nk_utfbyte[*i])
+ return (nk_byte)(c & ~nk_utfmask[*i]);
+ }
+ return 0;
+}
+NK_API int
+nk_utf_decode(const char *c, nk_rune *u, int clen)
+{
+ int i, j, len, type=0;
+ nk_rune udecoded;
+
+ NK_ASSERT(c);
+ NK_ASSERT(u);
+
+ if (!c || !u) return 0;
+ if (!clen) return 0;
+ *u = NK_UTF_INVALID;
+
+ udecoded = nk_utf_decode_byte(c[0], &len);
+ if (!NK_BETWEEN(len, 1, NK_UTF_SIZE))
+ return 1;
+
+ for (i = 1, j = 1; i < clen && j < len; ++i, ++j) {
+ udecoded = (udecoded << 6) | nk_utf_decode_byte(c[i], &type);
+ if (type != 0)
+ return j;
+ }
+ if (j < len)
+ return 0;
+ *u = udecoded;
+ nk_utf_validate(u, len);
+ return len;
+}
+NK_INTERN char
+nk_utf_encode_byte(nk_rune u, int i)
+{
+ return (char)((nk_utfbyte[i]) | ((nk_byte)u & ~nk_utfmask[i]));
+}
+NK_API int
+nk_utf_encode(nk_rune u, char *c, int clen)
+{
+ int len, i;
+ len = nk_utf_validate(&u, 0);
+ if (clen < len || !len || len > NK_UTF_SIZE)
+ return 0;
+
+ for (i = len - 1; i != 0; --i) {
+ c[i] = nk_utf_encode_byte(u, 0);
+ u >>= 6;
+ }
+ c[0] = nk_utf_encode_byte(u, len);
+ return len;
+}
+NK_API int
+nk_utf_len(const char *str, int len)
+{
+ const char *text;
+ int glyphs = 0;
+ int text_len;
+ int glyph_len;
+ int src_len = 0;
+ nk_rune unicode;
+
+ NK_ASSERT(str);
+ if (!str || !len) return 0;
+
+ text = str;
+ text_len = len;
+ glyph_len = nk_utf_decode(text, &unicode, text_len);
+ while (glyph_len && src_len < len) {
+ glyphs++;
+ src_len = src_len + glyph_len;
+ glyph_len = nk_utf_decode(text + src_len, &unicode, text_len - src_len);
+ }
+ return glyphs;
+}
+NK_API const char*
+nk_utf_at(const char *buffer, int length, int index,
+ nk_rune *unicode, int *len)
+{
+ int i = 0;
+ int src_len = 0;
+ int glyph_len = 0;
+ const char *text;
+ int text_len;
+
+ NK_ASSERT(buffer);
+ NK_ASSERT(unicode);
+ NK_ASSERT(len);
+
+ if (!buffer || !unicode || !len) return 0;
+ if (index < 0) {
+ *unicode = NK_UTF_INVALID;
+ *len = 0;
+ return 0;
+ }
+
+ text = buffer;
+ text_len = length;
+ glyph_len = nk_utf_decode(text, unicode, text_len);
+ while (glyph_len) {
+ if (i == index) {
+ *len = glyph_len;
+ break;
+ }
+
+ i++;
+ src_len = src_len + glyph_len;
+ glyph_len = nk_utf_decode(text + src_len, unicode, text_len - src_len);
+ }
+ if (i != index) return 0;
+ return buffer + src_len;
+}
+
+
+
+
+
+/* ==============================================================
+ *
+ * BUFFER
+ *
+ * ===============================================================*/
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_LIB void*
+nk_malloc(nk_handle unused, void *old,nk_size size)
+{
+ NK_UNUSED(unused);
+ NK_UNUSED(old);
+ return malloc(size);
+}
+NK_LIB void
+nk_mfree(nk_handle unused, void *ptr)
+{
+ NK_UNUSED(unused);
+ free(ptr);
+}
+NK_API void
+nk_buffer_init_default(struct nk_buffer *buffer)
+{
+ struct nk_allocator alloc;
+ alloc.userdata.ptr = 0;
+ alloc.alloc = nk_malloc;
+ alloc.free = nk_mfree;
+ nk_buffer_init(buffer, &alloc, NK_BUFFER_DEFAULT_INITIAL_SIZE);
+}
+#endif
+
+NK_API void
+nk_buffer_init(struct nk_buffer *b, const struct nk_allocator *a,
+ nk_size initial_size)
+{
+ NK_ASSERT(b);
+ NK_ASSERT(a);
+ NK_ASSERT(initial_size);
+ if (!b || !a || !initial_size) return;
+
+ nk_zero(b, sizeof(*b));
+ b->type = NK_BUFFER_DYNAMIC;
+ b->memory.ptr = a->alloc(a->userdata,0, initial_size);
+ b->memory.size = initial_size;
+ b->size = initial_size;
+ b->grow_factor = 2.0f;
+ b->pool = *a;
+}
+NK_API void
+nk_buffer_init_fixed(struct nk_buffer *b, void *m, nk_size size)
+{
+ NK_ASSERT(b);
+ NK_ASSERT(m);
+ NK_ASSERT(size);
+ if (!b || !m || !size) return;
+
+ nk_zero(b, sizeof(*b));
+ b->type = NK_BUFFER_FIXED;
+ b->memory.ptr = m;
+ b->memory.size = size;
+ b->size = size;
+}
+NK_LIB void*
+nk_buffer_align(void *unaligned,
+ nk_size align, nk_size *alignment,
+ enum nk_buffer_allocation_type type)
+{
+ void *memory = 0;
+ switch (type) {
+ default:
+ case NK_BUFFER_MAX:
+ case NK_BUFFER_FRONT:
+ if (align) {
+ memory = NK_ALIGN_PTR(unaligned, align);
+ *alignment = (nk_size)((nk_byte*)memory - (nk_byte*)unaligned);
+ } else {
+ memory = unaligned;
+ *alignment = 0;
+ }
+ break;
+ case NK_BUFFER_BACK:
+ if (align) {
+ memory = NK_ALIGN_PTR_BACK(unaligned, align);
+ *alignment = (nk_size)((nk_byte*)unaligned - (nk_byte*)memory);
+ } else {
+ memory = unaligned;
+ *alignment = 0;
+ }
+ break;
+ }
+ return memory;
+}
+NK_LIB void*
+nk_buffer_realloc(struct nk_buffer *b, nk_size capacity, nk_size *size)
+{
+ void *temp;
+ nk_size buffer_size;
+
+ NK_ASSERT(b);
+ NK_ASSERT(size);
+ if (!b || !size || !b->pool.alloc || !b->pool.free)
+ return 0;
+
+ buffer_size = b->memory.size;
+ temp = b->pool.alloc(b->pool.userdata, b->memory.ptr, capacity);
+ NK_ASSERT(temp);
+ if (!temp) return 0;
+
+ *size = capacity;
+ if (temp != b->memory.ptr) {
+ NK_MEMCPY(temp, b->memory.ptr, buffer_size);
+ b->pool.free(b->pool.userdata, b->memory.ptr);
+ }
+
+ if (b->size == buffer_size) {
+ /* no back buffer so just set correct size */
+ b->size = capacity;
+ return temp;
+ } else {
+ /* copy back buffer to the end of the new buffer */
+ void *dst, *src;
+ nk_size back_size;
+ back_size = buffer_size - b->size;
+ dst = nk_ptr_add(void, temp, capacity - back_size);
+ src = nk_ptr_add(void, temp, b->size);
+ NK_MEMCPY(dst, src, back_size);
+ b->size = capacity - back_size;
+ }
+ return temp;
+}
+NK_LIB void*
+nk_buffer_alloc(struct nk_buffer *b, enum nk_buffer_allocation_type type,
+ nk_size size, nk_size align)
+{
+ int full;
+ nk_size alignment;
+ void *unaligned;
+ void *memory;
+
+ NK_ASSERT(b);
+ NK_ASSERT(size);
+ if (!b || !size) return 0;
+ b->needed += size;
+
+ /* calculate total size with needed alignment + size */
+ if (type == NK_BUFFER_FRONT)
+ unaligned = nk_ptr_add(void, b->memory.ptr, b->allocated);
+ else unaligned = nk_ptr_add(void, b->memory.ptr, b->size - size);
+ memory = nk_buffer_align(unaligned, align, &alignment, type);
+
+ /* check if buffer has enough memory*/
+ if (type == NK_BUFFER_FRONT)
+ full = ((b->allocated + size + alignment) > b->size);
+ else full = ((b->size - NK_MIN(b->size,(size + alignment))) <= b->allocated);
+
+ if (full) {
+ nk_size capacity;
+ if (b->type != NK_BUFFER_DYNAMIC)
+ return 0;
+ NK_ASSERT(b->pool.alloc && b->pool.free);
+ if (b->type != NK_BUFFER_DYNAMIC || !b->pool.alloc || !b->pool.free)
+ return 0;
+
+ /* buffer is full so allocate bigger buffer if dynamic */
+ capacity = (nk_size)((float)b->memory.size * b->grow_factor);
+ capacity = NK_MAX(capacity, nk_round_up_pow2((nk_uint)(b->allocated + size)));
+ b->memory.ptr = nk_buffer_realloc(b, capacity, &b->memory.size);
+ if (!b->memory.ptr) return 0;
+
+ /* align newly allocated pointer */
+ if (type == NK_BUFFER_FRONT)
+ unaligned = nk_ptr_add(void, b->memory.ptr, b->allocated);
+ else unaligned = nk_ptr_add(void, b->memory.ptr, b->size - size);
+ memory = nk_buffer_align(unaligned, align, &alignment, type);
+ }
+ if (type == NK_BUFFER_FRONT)
+ b->allocated += size + alignment;
+ else b->size -= (size + alignment);
+ b->needed += alignment;
+ b->calls++;
+ return memory;
+}
+NK_API void
+nk_buffer_push(struct nk_buffer *b, enum nk_buffer_allocation_type type,
+ const void *memory, nk_size size, nk_size align)
+{
+ void *mem = nk_buffer_alloc(b, type, size, align);
+ if (!mem) return;
+ NK_MEMCPY(mem, memory, size);
+}
+NK_API void
+nk_buffer_mark(struct nk_buffer *buffer, enum nk_buffer_allocation_type type)
+{
+ NK_ASSERT(buffer);
+ if (!buffer) return;
+ buffer->marker[type].active = nk_true;
+ if (type == NK_BUFFER_BACK)
+ buffer->marker[type].offset = buffer->size;
+ else buffer->marker[type].offset = buffer->allocated;
+}
+NK_API void
+nk_buffer_reset(struct nk_buffer *buffer, enum nk_buffer_allocation_type type)
+{
+ NK_ASSERT(buffer);
+ if (!buffer) return;
+ if (type == NK_BUFFER_BACK) {
+ /* reset back buffer either back to marker or empty */
+ buffer->needed -= (buffer->memory.size - buffer->marker[type].offset);
+ if (buffer->marker[type].active)
+ buffer->size = buffer->marker[type].offset;
+ else buffer->size = buffer->memory.size;
+ buffer->marker[type].active = nk_false;
+ } else {
+ /* reset front buffer either back to back marker or empty */
+ buffer->needed -= (buffer->allocated - buffer->marker[type].offset);
+ if (buffer->marker[type].active)
+ buffer->allocated = buffer->marker[type].offset;
+ else buffer->allocated = 0;
+ buffer->marker[type].active = nk_false;
+ }
+}
+NK_API void
+nk_buffer_clear(struct nk_buffer *b)
+{
+ NK_ASSERT(b);
+ if (!b) return;
+ b->allocated = 0;
+ b->size = b->memory.size;
+ b->calls = 0;
+ b->needed = 0;
+}
+NK_API void
+nk_buffer_free(struct nk_buffer *b)
+{
+ NK_ASSERT(b);
+ if (!b || !b->memory.ptr) return;
+ if (b->type == NK_BUFFER_FIXED) return;
+ if (!b->pool.free) return;
+ NK_ASSERT(b->pool.free);
+ b->pool.free(b->pool.userdata, b->memory.ptr);
+}
+NK_API void
+nk_buffer_info(struct nk_memory_status *s, struct nk_buffer *b)
+{
+ NK_ASSERT(b);
+ NK_ASSERT(s);
+ if (!s || !b) return;
+ s->allocated = b->allocated;
+ s->size = b->memory.size;
+ s->needed = b->needed;
+ s->memory = b->memory.ptr;
+ s->calls = b->calls;
+}
+NK_API void*
+nk_buffer_memory(struct nk_buffer *buffer)
+{
+ NK_ASSERT(buffer);
+ if (!buffer) return 0;
+ return buffer->memory.ptr;
+}
+NK_API const void*
+nk_buffer_memory_const(const struct nk_buffer *buffer)
+{
+ NK_ASSERT(buffer);
+ if (!buffer) return 0;
+ return buffer->memory.ptr;
+}
+NK_API nk_size
+nk_buffer_total(struct nk_buffer *buffer)
+{
+ NK_ASSERT(buffer);
+ if (!buffer) return 0;
+ return buffer->memory.size;
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * STRING
+ *
+ * ===============================================================*/
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void
+nk_str_init_default(struct nk_str *str)
+{
+ struct nk_allocator alloc;
+ alloc.userdata.ptr = 0;
+ alloc.alloc = nk_malloc;
+ alloc.free = nk_mfree;
+ nk_buffer_init(&str->buffer, &alloc, 32);
+ str->len = 0;
+}
+#endif
+
+NK_API void
+nk_str_init(struct nk_str *str, const struct nk_allocator *alloc, nk_size size)
+{
+ nk_buffer_init(&str->buffer, alloc, size);
+ str->len = 0;
+}
+NK_API void
+nk_str_init_fixed(struct nk_str *str, void *memory, nk_size size)
+{
+ nk_buffer_init_fixed(&str->buffer, memory, size);
+ str->len = 0;
+}
+NK_API int
+nk_str_append_text_char(struct nk_str *s, const char *str, int len)
+{
+ char *mem;
+ NK_ASSERT(s);
+ NK_ASSERT(str);
+ if (!s || !str || !len) return 0;
+ mem = (char*)nk_buffer_alloc(&s->buffer, NK_BUFFER_FRONT, (nk_size)len * sizeof(char), 0);
+ if (!mem) return 0;
+ NK_MEMCPY(mem, str, (nk_size)len * sizeof(char));
+ s->len += nk_utf_len(str, len);
+ return len;
+}
+NK_API int
+nk_str_append_str_char(struct nk_str *s, const char *str)
+{
+ return nk_str_append_text_char(s, str, nk_strlen(str));
+}
+NK_API int
+nk_str_append_text_utf8(struct nk_str *str, const char *text, int len)
+{
+ int i = 0;
+ int byte_len = 0;
+ nk_rune unicode;
+ if (!str || !text || !len) return 0;
+ for (i = 0; i < len; ++i)
+ byte_len += nk_utf_decode(text+byte_len, &unicode, 4);
+ nk_str_append_text_char(str, text, byte_len);
+ return len;
+}
+NK_API int
+nk_str_append_str_utf8(struct nk_str *str, const char *text)
+{
+ int runes = 0;
+ int byte_len = 0;
+ int num_runes = 0;
+ int glyph_len = 0;
+ nk_rune unicode;
+ if (!str || !text) return 0;
+
+ glyph_len = byte_len = nk_utf_decode(text+byte_len, &unicode, 4);
+ while (unicode != '\0' && glyph_len) {
+ glyph_len = nk_utf_decode(text+byte_len, &unicode, 4);
+ byte_len += glyph_len;
+ num_runes++;
+ }
+ nk_str_append_text_char(str, text, byte_len);
+ return runes;
+}
+NK_API int
+nk_str_append_text_runes(struct nk_str *str, const nk_rune *text, int len)
+{
+ int i = 0;
+ int byte_len = 0;
+ nk_glyph glyph;
+
+ NK_ASSERT(str);
+ if (!str || !text || !len) return 0;
+ for (i = 0; i < len; ++i) {
+ byte_len = nk_utf_encode(text[i], glyph, NK_UTF_SIZE);
+ if (!byte_len) break;
+ nk_str_append_text_char(str, glyph, byte_len);
+ }
+ return len;
+}
+NK_API int
+nk_str_append_str_runes(struct nk_str *str, const nk_rune *runes)
+{
+ int i = 0;
+ nk_glyph glyph;
+ int byte_len;
+ NK_ASSERT(str);
+ if (!str || !runes) return 0;
+ while (runes[i] != '\0') {
+ byte_len = nk_utf_encode(runes[i], glyph, NK_UTF_SIZE);
+ nk_str_append_text_char(str, glyph, byte_len);
+ i++;
+ }
+ return i;
+}
+NK_API int
+nk_str_insert_at_char(struct nk_str *s, int pos, const char *str, int len)
+{
+ int i;
+ void *mem;
+ char *src;
+ char *dst;
+
+ int copylen;
+ NK_ASSERT(s);
+ NK_ASSERT(str);
+ NK_ASSERT(len >= 0);
+ if (!s || !str || !len || (nk_size)pos > s->buffer.allocated) return 0;
+ if ((s->buffer.allocated + (nk_size)len >= s->buffer.memory.size) &&
+ (s->buffer.type == NK_BUFFER_FIXED)) return 0;
+
+ copylen = (int)s->buffer.allocated - pos;
+ if (!copylen) {
+ nk_str_append_text_char(s, str, len);
+ return 1;
+ }
+ mem = nk_buffer_alloc(&s->buffer, NK_BUFFER_FRONT, (nk_size)len * sizeof(char), 0);
+ if (!mem) return 0;
+
+ /* memmove */
+ NK_ASSERT(((int)pos + (int)len + ((int)copylen - 1)) >= 0);
+ NK_ASSERT(((int)pos + ((int)copylen - 1)) >= 0);
+ dst = nk_ptr_add(char, s->buffer.memory.ptr, pos + len + (copylen - 1));
+ src = nk_ptr_add(char, s->buffer.memory.ptr, pos + (copylen-1));
+ for (i = 0; i < copylen; ++i) *dst-- = *src--;
+ mem = nk_ptr_add(void, s->buffer.memory.ptr, pos);
+ NK_MEMCPY(mem, str, (nk_size)len * sizeof(char));
+ s->len = nk_utf_len((char *)s->buffer.memory.ptr, (int)s->buffer.allocated);
+ return 1;
+}
+NK_API int
+nk_str_insert_at_rune(struct nk_str *str, int pos, const char *cstr, int len)
+{
+ int glyph_len;
+ nk_rune unicode;
+ const char *begin;
+ const char *buffer;
+
+ NK_ASSERT(str);
+ NK_ASSERT(cstr);
+ NK_ASSERT(len);
+ if (!str || !cstr || !len) return 0;
+ begin = nk_str_at_rune(str, pos, &unicode, &glyph_len);
+ if (!str->len)
+ return nk_str_append_text_char(str, cstr, len);
+ buffer = nk_str_get_const(str);
+ if (!begin) return 0;
+ return nk_str_insert_at_char(str, (int)(begin - buffer), cstr, len);
+}
+NK_API int
+nk_str_insert_text_char(struct nk_str *str, int pos, const char *text, int len)
+{
+ return nk_str_insert_text_utf8(str, pos, text, len);
+}
+NK_API int
+nk_str_insert_str_char(struct nk_str *str, int pos, const char *text)
+{
+ return nk_str_insert_text_utf8(str, pos, text, nk_strlen(text));
+}
+NK_API int
+nk_str_insert_text_utf8(struct nk_str *str, int pos, const char *text, int len)
+{
+ int i = 0;
+ int byte_len = 0;
+ nk_rune unicode;
+
+ NK_ASSERT(str);
+ NK_ASSERT(text);
+ if (!str || !text || !len) return 0;
+ for (i = 0; i < len; ++i)
+ byte_len += nk_utf_decode(text+byte_len, &unicode, 4);
+ nk_str_insert_at_rune(str, pos, text, byte_len);
+ return len;
+}
+NK_API int
+nk_str_insert_str_utf8(struct nk_str *str, int pos, const char *text)
+{
+ int runes = 0;
+ int byte_len = 0;
+ int num_runes = 0;
+ int glyph_len = 0;
+ nk_rune unicode;
+ if (!str || !text) return 0;
+
+ glyph_len = byte_len = nk_utf_decode(text+byte_len, &unicode, 4);
+ while (unicode != '\0' && glyph_len) {
+ glyph_len = nk_utf_decode(text+byte_len, &unicode, 4);
+ byte_len += glyph_len;
+ num_runes++;
+ }
+ nk_str_insert_at_rune(str, pos, text, byte_len);
+ return runes;
+}
+NK_API int
+nk_str_insert_text_runes(struct nk_str *str, int pos, const nk_rune *runes, int len)
+{
+ int i = 0;
+ int byte_len = 0;
+ nk_glyph glyph;
+
+ NK_ASSERT(str);
+ if (!str || !runes || !len) return 0;
+ for (i = 0; i < len; ++i) {
+ byte_len = nk_utf_encode(runes[i], glyph, NK_UTF_SIZE);
+ if (!byte_len) break;
+ nk_str_insert_at_rune(str, pos+i, glyph, byte_len);
+ }
+ return len;
+}
+NK_API int
+nk_str_insert_str_runes(struct nk_str *str, int pos, const nk_rune *runes)
+{
+ int i = 0;
+ nk_glyph glyph;
+ int byte_len;
+ NK_ASSERT(str);
+ if (!str || !runes) return 0;
+ while (runes[i] != '\0') {
+ byte_len = nk_utf_encode(runes[i], glyph, NK_UTF_SIZE);
+ nk_str_insert_at_rune(str, pos+i, glyph, byte_len);
+ i++;
+ }
+ return i;
+}
+NK_API void
+nk_str_remove_chars(struct nk_str *s, int len)
+{
+ NK_ASSERT(s);
+ NK_ASSERT(len >= 0);
+ if (!s || len < 0 || (nk_size)len > s->buffer.allocated) return;
+ NK_ASSERT(((int)s->buffer.allocated - (int)len) >= 0);
+ s->buffer.allocated -= (nk_size)len;
+ s->len = nk_utf_len((char *)s->buffer.memory.ptr, (int)s->buffer.allocated);
+}
+NK_API void
+nk_str_remove_runes(struct nk_str *str, int len)
+{
+ int index;
+ const char *begin;
+ const char *end;
+ nk_rune unicode;
+
+ NK_ASSERT(str);
+ NK_ASSERT(len >= 0);
+ if (!str || len < 0) return;
+ if (len >= str->len) {
+ str->len = 0;
+ return;
+ }
+
+ index = str->len - len;
+ begin = nk_str_at_rune(str, index, &unicode, &len);
+ end = (const char*)str->buffer.memory.ptr + str->buffer.allocated;
+ nk_str_remove_chars(str, (int)(end-begin)+1);
+}
+NK_API void
+nk_str_delete_chars(struct nk_str *s, int pos, int len)
+{
+ NK_ASSERT(s);
+ if (!s || !len || (nk_size)pos > s->buffer.allocated ||
+ (nk_size)(pos + len) > s->buffer.allocated) return;
+
+ if ((nk_size)(pos + len) < s->buffer.allocated) {
+ /* memmove */
+ char *dst = nk_ptr_add(char, s->buffer.memory.ptr, pos);
+ char *src = nk_ptr_add(char, s->buffer.memory.ptr, pos + len);
+ NK_MEMCPY(dst, src, s->buffer.allocated - (nk_size)(pos + len));
+ NK_ASSERT(((int)s->buffer.allocated - (int)len) >= 0);
+ s->buffer.allocated -= (nk_size)len;
+ } else nk_str_remove_chars(s, len);
+ s->len = nk_utf_len((char *)s->buffer.memory.ptr, (int)s->buffer.allocated);
+}
+NK_API void
+nk_str_delete_runes(struct nk_str *s, int pos, int len)
+{
+ char *temp;
+ nk_rune unicode;
+ char *begin;
+ char *end;
+ int unused;
+
+ NK_ASSERT(s);
+ NK_ASSERT(s->len >= pos + len);
+ if (s->len < pos + len)
+ len = NK_CLAMP(0, (s->len - pos), s->len);
+ if (!len) return;
+
+ temp = (char *)s->buffer.memory.ptr;
+ begin = nk_str_at_rune(s, pos, &unicode, &unused);
+ if (!begin) return;
+ s->buffer.memory.ptr = begin;
+ end = nk_str_at_rune(s, len, &unicode, &unused);
+ s->buffer.memory.ptr = temp;
+ if (!end) return;
+ nk_str_delete_chars(s, (int)(begin - temp), (int)(end - begin));
+}
+NK_API char*
+nk_str_at_char(struct nk_str *s, int pos)
+{
+ NK_ASSERT(s);
+ if (!s || pos > (int)s->buffer.allocated) return 0;
+ return nk_ptr_add(char, s->buffer.memory.ptr, pos);
+}
+NK_API char*
+nk_str_at_rune(struct nk_str *str, int pos, nk_rune *unicode, int *len)
+{
+ int i = 0;
+ int src_len = 0;
+ int glyph_len = 0;
+ char *text;
+ int text_len;
+
+ NK_ASSERT(str);
+ NK_ASSERT(unicode);
+ NK_ASSERT(len);
+
+ if (!str || !unicode || !len) return 0;
+ if (pos < 0) {
+ *unicode = 0;
+ *len = 0;
+ return 0;
+ }
+
+ text = (char*)str->buffer.memory.ptr;
+ text_len = (int)str->buffer.allocated;
+ glyph_len = nk_utf_decode(text, unicode, text_len);
+ while (glyph_len) {
+ if (i == pos) {
+ *len = glyph_len;
+ break;
+ }
+
+ i++;
+ src_len = src_len + glyph_len;
+ glyph_len = nk_utf_decode(text + src_len, unicode, text_len - src_len);
+ }
+ if (i != pos) return 0;
+ return text + src_len;
+}
+NK_API const char*
+nk_str_at_char_const(const struct nk_str *s, int pos)
+{
+ NK_ASSERT(s);
+ if (!s || pos > (int)s->buffer.allocated) return 0;
+ return nk_ptr_add(char, s->buffer.memory.ptr, pos);
+}
+NK_API const char*
+nk_str_at_const(const struct nk_str *str, int pos, nk_rune *unicode, int *len)
+{
+ int i = 0;
+ int src_len = 0;
+ int glyph_len = 0;
+ char *text;
+ int text_len;
+
+ NK_ASSERT(str);
+ NK_ASSERT(unicode);
+ NK_ASSERT(len);
+
+ if (!str || !unicode || !len) return 0;
+ if (pos < 0) {
+ *unicode = 0;
+ *len = 0;
+ return 0;
+ }
+
+ text = (char*)str->buffer.memory.ptr;
+ text_len = (int)str->buffer.allocated;
+ glyph_len = nk_utf_decode(text, unicode, text_len);
+ while (glyph_len) {
+ if (i == pos) {
+ *len = glyph_len;
+ break;
+ }
+
+ i++;
+ src_len = src_len + glyph_len;
+ glyph_len = nk_utf_decode(text + src_len, unicode, text_len - src_len);
+ }
+ if (i != pos) return 0;
+ return text + src_len;
+}
+NK_API nk_rune
+nk_str_rune_at(const struct nk_str *str, int pos)
+{
+ int len;
+ nk_rune unicode = 0;
+ nk_str_at_const(str, pos, &unicode, &len);
+ return unicode;
+}
+NK_API char*
+nk_str_get(struct nk_str *s)
+{
+ NK_ASSERT(s);
+ if (!s || !s->len || !s->buffer.allocated) return 0;
+ return (char*)s->buffer.memory.ptr;
+}
+NK_API const char*
+nk_str_get_const(const struct nk_str *s)
+{
+ NK_ASSERT(s);
+ if (!s || !s->len || !s->buffer.allocated) return 0;
+ return (const char*)s->buffer.memory.ptr;
+}
+NK_API int
+nk_str_len(struct nk_str *s)
+{
+ NK_ASSERT(s);
+ if (!s || !s->len || !s->buffer.allocated) return 0;
+ return s->len;
+}
+NK_API int
+nk_str_len_char(struct nk_str *s)
+{
+ NK_ASSERT(s);
+ if (!s || !s->len || !s->buffer.allocated) return 0;
+ return (int)s->buffer.allocated;
+}
+NK_API void
+nk_str_clear(struct nk_str *str)
+{
+ NK_ASSERT(str);
+ nk_buffer_clear(&str->buffer);
+ str->len = 0;
+}
+NK_API void
+nk_str_free(struct nk_str *str)
+{
+ NK_ASSERT(str);
+ nk_buffer_free(&str->buffer);
+ str->len = 0;
+}
+
+
+
+
+
+/* ==============================================================
+ *
+ * DRAW
+ *
+ * ===============================================================*/
+NK_LIB void
+nk_command_buffer_init(struct nk_command_buffer *cb,
+ struct nk_buffer *b, enum nk_command_clipping clip)
+{
+ NK_ASSERT(cb);
+ NK_ASSERT(b);
+ if (!cb || !b) return;
+ cb->base = b;
+ cb->use_clipping = (int)clip;
+ cb->begin = b->allocated;
+ cb->end = b->allocated;
+ cb->last = b->allocated;
+}
+NK_LIB void
+nk_command_buffer_reset(struct nk_command_buffer *b)
+{
+ NK_ASSERT(b);
+ if (!b) return;
+ b->begin = 0;
+ b->end = 0;
+ b->last = 0;
+ b->clip = nk_null_rect;
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+ b->userdata.ptr = 0;
+#endif
+}
+NK_LIB void*
+nk_command_buffer_push(struct nk_command_buffer* b,
+ enum nk_command_type t, nk_size size)
+{
+ NK_STORAGE const nk_size align = NK_ALIGNOF(struct nk_command);
+ struct nk_command *cmd;
+ nk_size alignment;
+ void *unaligned;
+ void *memory;
+
+ NK_ASSERT(b);
+ NK_ASSERT(b->base);
+ if (!b) return 0;
+ cmd = (struct nk_command*)nk_buffer_alloc(b->base,NK_BUFFER_FRONT,size,align);
+ if (!cmd) return 0;
+
+ /* make sure the offset to the next command is aligned */
+ b->last = (nk_size)((nk_byte*)cmd - (nk_byte*)b->base->memory.ptr);
+ unaligned = (nk_byte*)cmd + size;
+ memory = NK_ALIGN_PTR(unaligned, align);
+ alignment = (nk_size)((nk_byte*)memory - (nk_byte*)unaligned);
+#ifdef NK_ZERO_COMMAND_MEMORY
+ NK_MEMSET(cmd, 0, size + alignment);
+#endif
+
+ cmd->type = t;
+ cmd->next = b->base->allocated + alignment;
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+ cmd->userdata = b->userdata;
+#endif
+ b->end = cmd->next;
+ return cmd;
+}
+NK_API void
+nk_push_scissor(struct nk_command_buffer *b, struct nk_rect r)
+{
+ struct nk_command_scissor *cmd;
+ NK_ASSERT(b);
+ if (!b) return;
+
+ b->clip.x = r.x;
+ b->clip.y = r.y;
+ b->clip.w = r.w;
+ b->clip.h = r.h;
+ cmd = (struct nk_command_scissor*)
+ nk_command_buffer_push(b, NK_COMMAND_SCISSOR, sizeof(*cmd));
+
+ if (!cmd) return;
+ cmd->x = (short)r.x;
+ cmd->y = (short)r.y;
+ cmd->w = (unsigned short)NK_MAX(0, r.w);
+ cmd->h = (unsigned short)NK_MAX(0, r.h);
+}
+NK_API void
+nk_stroke_line(struct nk_command_buffer *b, float x0, float y0,
+ float x1, float y1, float line_thickness, struct nk_color c)
+{
+ struct nk_command_line *cmd;
+ NK_ASSERT(b);
+ if (!b || line_thickness <= 0) return;
+ cmd = (struct nk_command_line*)
+ nk_command_buffer_push(b, NK_COMMAND_LINE, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->line_thickness = (unsigned short)line_thickness;
+ cmd->begin.x = (short)x0;
+ cmd->begin.y = (short)y0;
+ cmd->end.x = (short)x1;
+ cmd->end.y = (short)y1;
+ cmd->color = c;
+}
+NK_API void
+nk_stroke_curve(struct nk_command_buffer *b, float ax, float ay,
+ float ctrl0x, float ctrl0y, float ctrl1x, float ctrl1y,
+ float bx, float by, float line_thickness, struct nk_color col)
+{
+ struct nk_command_curve *cmd;
+ NK_ASSERT(b);
+ if (!b || col.a == 0 || line_thickness <= 0) return;
+
+ cmd = (struct nk_command_curve*)
+ nk_command_buffer_push(b, NK_COMMAND_CURVE, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->line_thickness = (unsigned short)line_thickness;
+ cmd->begin.x = (short)ax;
+ cmd->begin.y = (short)ay;
+ cmd->ctrl[0].x = (short)ctrl0x;
+ cmd->ctrl[0].y = (short)ctrl0y;
+ cmd->ctrl[1].x = (short)ctrl1x;
+ cmd->ctrl[1].y = (short)ctrl1y;
+ cmd->end.x = (short)bx;
+ cmd->end.y = (short)by;
+ cmd->color = col;
+}
+NK_API void
+nk_stroke_rect(struct nk_command_buffer *b, struct nk_rect rect,
+ float rounding, float line_thickness, struct nk_color c)
+{
+ struct nk_command_rect *cmd;
+ NK_ASSERT(b);
+ if (!b || c.a == 0 || rect.w == 0 || rect.h == 0 || line_thickness <= 0) return;
+ if (b->use_clipping) {
+ const struct nk_rect *clip = &b->clip;
+ if (!NK_INTERSECT(rect.x, rect.y, rect.w, rect.h,
+ clip->x, clip->y, clip->w, clip->h)) return;
+ }
+ cmd = (struct nk_command_rect*)
+ nk_command_buffer_push(b, NK_COMMAND_RECT, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->rounding = (unsigned short)rounding;
+ cmd->line_thickness = (unsigned short)line_thickness;
+ cmd->x = (short)rect.x;
+ cmd->y = (short)rect.y;
+ cmd->w = (unsigned short)NK_MAX(0, rect.w);
+ cmd->h = (unsigned short)NK_MAX(0, rect.h);
+ cmd->color = c;
+}
+NK_API void
+nk_fill_rect(struct nk_command_buffer *b, struct nk_rect rect,
+ float rounding, struct nk_color c)
+{
+ struct nk_command_rect_filled *cmd;
+ NK_ASSERT(b);
+ if (!b || c.a == 0 || rect.w == 0 || rect.h == 0) return;
+ if (b->use_clipping) {
+ const struct nk_rect *clip = &b->clip;
+ if (!NK_INTERSECT(rect.x, rect.y, rect.w, rect.h,
+ clip->x, clip->y, clip->w, clip->h)) return;
+ }
+
+ cmd = (struct nk_command_rect_filled*)
+ nk_command_buffer_push(b, NK_COMMAND_RECT_FILLED, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->rounding = (unsigned short)rounding;
+ cmd->x = (short)rect.x;
+ cmd->y = (short)rect.y;
+ cmd->w = (unsigned short)NK_MAX(0, rect.w);
+ cmd->h = (unsigned short)NK_MAX(0, rect.h);
+ cmd->color = c;
+}
+NK_API void
+nk_fill_rect_multi_color(struct nk_command_buffer *b, struct nk_rect rect,
+ struct nk_color left, struct nk_color top, struct nk_color right,
+ struct nk_color bottom)
+{
+ struct nk_command_rect_multi_color *cmd;
+ NK_ASSERT(b);
+ if (!b || rect.w == 0 || rect.h == 0) return;
+ if (b->use_clipping) {
+ const struct nk_rect *clip = &b->clip;
+ if (!NK_INTERSECT(rect.x, rect.y, rect.w, rect.h,
+ clip->x, clip->y, clip->w, clip->h)) return;
+ }
+
+ cmd = (struct nk_command_rect_multi_color*)
+ nk_command_buffer_push(b, NK_COMMAND_RECT_MULTI_COLOR, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->x = (short)rect.x;
+ cmd->y = (short)rect.y;
+ cmd->w = (unsigned short)NK_MAX(0, rect.w);
+ cmd->h = (unsigned short)NK_MAX(0, rect.h);
+ cmd->left = left;
+ cmd->top = top;
+ cmd->right = right;
+ cmd->bottom = bottom;
+}
+NK_API void
+nk_stroke_circle(struct nk_command_buffer *b, struct nk_rect r,
+ float line_thickness, struct nk_color c)
+{
+ struct nk_command_circle *cmd;
+ if (!b || r.w == 0 || r.h == 0 || line_thickness <= 0) return;
+ if (b->use_clipping) {
+ const struct nk_rect *clip = &b->clip;
+ if (!NK_INTERSECT(r.x, r.y, r.w, r.h, clip->x, clip->y, clip->w, clip->h))
+ return;
+ }
+
+ cmd = (struct nk_command_circle*)
+ nk_command_buffer_push(b, NK_COMMAND_CIRCLE, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->line_thickness = (unsigned short)line_thickness;
+ cmd->x = (short)r.x;
+ cmd->y = (short)r.y;
+ cmd->w = (unsigned short)NK_MAX(r.w, 0);
+ cmd->h = (unsigned short)NK_MAX(r.h, 0);
+ cmd->color = c;
+}
+NK_API void
+nk_fill_circle(struct nk_command_buffer *b, struct nk_rect r, struct nk_color c)
+{
+ struct nk_command_circle_filled *cmd;
+ NK_ASSERT(b);
+ if (!b || c.a == 0 || r.w == 0 || r.h == 0) return;
+ if (b->use_clipping) {
+ const struct nk_rect *clip = &b->clip;
+ if (!NK_INTERSECT(r.x, r.y, r.w, r.h, clip->x, clip->y, clip->w, clip->h))
+ return;
+ }
+
+ cmd = (struct nk_command_circle_filled*)
+ nk_command_buffer_push(b, NK_COMMAND_CIRCLE_FILLED, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->x = (short)r.x;
+ cmd->y = (short)r.y;
+ cmd->w = (unsigned short)NK_MAX(r.w, 0);
+ cmd->h = (unsigned short)NK_MAX(r.h, 0);
+ cmd->color = c;
+}
+NK_API void
+nk_stroke_arc(struct nk_command_buffer *b, float cx, float cy, float radius,
+ float a_min, float a_max, float line_thickness, struct nk_color c)
+{
+ struct nk_command_arc *cmd;
+ if (!b || c.a == 0 || line_thickness <= 0) return;
+ cmd = (struct nk_command_arc*)
+ nk_command_buffer_push(b, NK_COMMAND_ARC, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->line_thickness = (unsigned short)line_thickness;
+ cmd->cx = (short)cx;
+ cmd->cy = (short)cy;
+ cmd->r = (unsigned short)radius;
+ cmd->a[0] = a_min;
+ cmd->a[1] = a_max;
+ cmd->color = c;
+}
+NK_API void
+nk_fill_arc(struct nk_command_buffer *b, float cx, float cy, float radius,
+ float a_min, float a_max, struct nk_color c)
+{
+ struct nk_command_arc_filled *cmd;
+ NK_ASSERT(b);
+ if (!b || c.a == 0) return;
+ cmd = (struct nk_command_arc_filled*)
+ nk_command_buffer_push(b, NK_COMMAND_ARC_FILLED, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->cx = (short)cx;
+ cmd->cy = (short)cy;
+ cmd->r = (unsigned short)radius;
+ cmd->a[0] = a_min;
+ cmd->a[1] = a_max;
+ cmd->color = c;
+}
+NK_API void
+nk_stroke_triangle(struct nk_command_buffer *b, float x0, float y0, float x1,
+ float y1, float x2, float y2, float line_thickness, struct nk_color c)
+{
+ struct nk_command_triangle *cmd;
+ NK_ASSERT(b);
+ if (!b || c.a == 0 || line_thickness <= 0) return;
+ if (b->use_clipping) {
+ const struct nk_rect *clip = &b->clip;
+ if (!NK_INBOX(x0, y0, clip->x, clip->y, clip->w, clip->h) &&
+ !NK_INBOX(x1, y1, clip->x, clip->y, clip->w, clip->h) &&
+ !NK_INBOX(x2, y2, clip->x, clip->y, clip->w, clip->h))
+ return;
+ }
+
+ cmd = (struct nk_command_triangle*)
+ nk_command_buffer_push(b, NK_COMMAND_TRIANGLE, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->line_thickness = (unsigned short)line_thickness;
+ cmd->a.x = (short)x0;
+ cmd->a.y = (short)y0;
+ cmd->b.x = (short)x1;
+ cmd->b.y = (short)y1;
+ cmd->c.x = (short)x2;
+ cmd->c.y = (short)y2;
+ cmd->color = c;
+}
+NK_API void
+nk_fill_triangle(struct nk_command_buffer *b, float x0, float y0, float x1,
+ float y1, float x2, float y2, struct nk_color c)
+{
+ struct nk_command_triangle_filled *cmd;
+ NK_ASSERT(b);
+ if (!b || c.a == 0) return;
+ if (!b) return;
+ if (b->use_clipping) {
+ const struct nk_rect *clip = &b->clip;
+ if (!NK_INBOX(x0, y0, clip->x, clip->y, clip->w, clip->h) &&
+ !NK_INBOX(x1, y1, clip->x, clip->y, clip->w, clip->h) &&
+ !NK_INBOX(x2, y2, clip->x, clip->y, clip->w, clip->h))
+ return;
+ }
+
+ cmd = (struct nk_command_triangle_filled*)
+ nk_command_buffer_push(b, NK_COMMAND_TRIANGLE_FILLED, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->a.x = (short)x0;
+ cmd->a.y = (short)y0;
+ cmd->b.x = (short)x1;
+ cmd->b.y = (short)y1;
+ cmd->c.x = (short)x2;
+ cmd->c.y = (short)y2;
+ cmd->color = c;
+}
+NK_API void
+nk_stroke_polygon(struct nk_command_buffer *b, float *points, int point_count,
+ float line_thickness, struct nk_color col)
+{
+ int i;
+ nk_size size = 0;
+ struct nk_command_polygon *cmd;
+
+ NK_ASSERT(b);
+ if (!b || col.a == 0 || line_thickness <= 0) return;
+ size = sizeof(*cmd) + sizeof(short) * 2 * (nk_size)point_count;
+ cmd = (struct nk_command_polygon*) nk_command_buffer_push(b, NK_COMMAND_POLYGON, size);
+ if (!cmd) return;
+ cmd->color = col;
+ cmd->line_thickness = (unsigned short)line_thickness;
+ cmd->point_count = (unsigned short)point_count;
+ for (i = 0; i < point_count; ++i) {
+ cmd->points[i].x = (short)points[i*2];
+ cmd->points[i].y = (short)points[i*2+1];
+ }
+}
+NK_API void
+nk_fill_polygon(struct nk_command_buffer *b, float *points, int point_count,
+ struct nk_color col)
+{
+ int i;
+ nk_size size = 0;
+ struct nk_command_polygon_filled *cmd;
+
+ NK_ASSERT(b);
+ if (!b || col.a == 0) return;
+ size = sizeof(*cmd) + sizeof(short) * 2 * (nk_size)point_count;
+ cmd = (struct nk_command_polygon_filled*)
+ nk_command_buffer_push(b, NK_COMMAND_POLYGON_FILLED, size);
+ if (!cmd) return;
+ cmd->color = col;
+ cmd->point_count = (unsigned short)point_count;
+ for (i = 0; i < point_count; ++i) {
+ cmd->points[i].x = (short)points[i*2+0];
+ cmd->points[i].y = (short)points[i*2+1];
+ }
+}
+NK_API void
+nk_stroke_polyline(struct nk_command_buffer *b, float *points, int point_count,
+ float line_thickness, struct nk_color col)
+{
+ int i;
+ nk_size size = 0;
+ struct nk_command_polyline *cmd;
+
+ NK_ASSERT(b);
+ if (!b || col.a == 0 || line_thickness <= 0) return;
+ size = sizeof(*cmd) + sizeof(short) * 2 * (nk_size)point_count;
+ cmd = (struct nk_command_polyline*) nk_command_buffer_push(b, NK_COMMAND_POLYLINE, size);
+ if (!cmd) return;
+ cmd->color = col;
+ cmd->point_count = (unsigned short)point_count;
+ cmd->line_thickness = (unsigned short)line_thickness;
+ for (i = 0; i < point_count; ++i) {
+ cmd->points[i].x = (short)points[i*2];
+ cmd->points[i].y = (short)points[i*2+1];
+ }
+}
+NK_API void
+nk_draw_image(struct nk_command_buffer *b, struct nk_rect r,
+ const struct nk_image *img, struct nk_color col)
+{
+ struct nk_command_image *cmd;
+ NK_ASSERT(b);
+ if (!b) return;
+ if (b->use_clipping) {
+ const struct nk_rect *c = &b->clip;
+ if (c->w == 0 || c->h == 0 || !NK_INTERSECT(r.x, r.y, r.w, r.h, c->x, c->y, c->w, c->h))
+ return;
+ }
+
+ cmd = (struct nk_command_image*)
+ nk_command_buffer_push(b, NK_COMMAND_IMAGE, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->x = (short)r.x;
+ cmd->y = (short)r.y;
+ cmd->w = (unsigned short)NK_MAX(0, r.w);
+ cmd->h = (unsigned short)NK_MAX(0, r.h);
+ cmd->img = *img;
+ cmd->col = col;
+}
+NK_API void
+nk_push_custom(struct nk_command_buffer *b, struct nk_rect r,
+ nk_command_custom_callback cb, nk_handle usr)
+{
+ struct nk_command_custom *cmd;
+ NK_ASSERT(b);
+ if (!b) return;
+ if (b->use_clipping) {
+ const struct nk_rect *c = &b->clip;
+ if (c->w == 0 || c->h == 0 || !NK_INTERSECT(r.x, r.y, r.w, r.h, c->x, c->y, c->w, c->h))
+ return;
+ }
+
+ cmd = (struct nk_command_custom*)
+ nk_command_buffer_push(b, NK_COMMAND_CUSTOM, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->x = (short)r.x;
+ cmd->y = (short)r.y;
+ cmd->w = (unsigned short)NK_MAX(0, r.w);
+ cmd->h = (unsigned short)NK_MAX(0, r.h);
+ cmd->callback_data = usr;
+ cmd->callback = cb;
+}
+NK_API void
+nk_draw_text(struct nk_command_buffer *b, struct nk_rect r,
+ const char *string, int length, const struct nk_user_font *font,
+ struct nk_color bg, struct nk_color fg)
+{
+ float text_width = 0;
+ struct nk_command_text *cmd;
+
+ NK_ASSERT(b);
+ NK_ASSERT(font);
+ if (!b || !string || !length || (bg.a == 0 && fg.a == 0)) return;
+ if (b->use_clipping) {
+ const struct nk_rect *c = &b->clip;
+ if (c->w == 0 || c->h == 0 || !NK_INTERSECT(r.x, r.y, r.w, r.h, c->x, c->y, c->w, c->h))
+ return;
+ }
+
+ /* make sure text fits inside bounds */
+ text_width = font->width(font->userdata, font->height, string, length);
+ if (text_width > r.w){
+ int glyphs = 0;
+ float txt_width = (float)text_width;
+ length = nk_text_clamp(font, string, length, r.w, &glyphs, &txt_width, 0,0);
+ }
+
+ if (!length) return;
+ cmd = (struct nk_command_text*)
+ nk_command_buffer_push(b, NK_COMMAND_TEXT, sizeof(*cmd) + (nk_size)(length + 1));
+ if (!cmd) return;
+ cmd->x = (short)r.x;
+ cmd->y = (short)r.y;
+ cmd->w = (unsigned short)r.w;
+ cmd->h = (unsigned short)r.h;
+ cmd->background = bg;
+ cmd->foreground = fg;
+ cmd->font = font;
+ cmd->length = length;
+ cmd->height = font->height;
+ NK_MEMCPY(cmd->string, string, (nk_size)length);
+ cmd->string[length] = '\0';
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * VERTEX
+ *
+ * ===============================================================*/
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+NK_API void
+nk_draw_list_init(struct nk_draw_list *list)
+{
+ nk_size i = 0;
+ NK_ASSERT(list);
+ if (!list) return;
+ nk_zero(list, sizeof(*list));
+ for (i = 0; i < NK_LEN(list->circle_vtx); ++i) {
+ const float a = ((float)i / (float)NK_LEN(list->circle_vtx)) * 2 * NK_PI;
+ list->circle_vtx[i].x = (float)NK_COS(a);
+ list->circle_vtx[i].y = (float)NK_SIN(a);
+ }
+}
+NK_API void
+nk_draw_list_setup(struct nk_draw_list *canvas, const struct nk_convert_config *config,
+ struct nk_buffer *cmds, struct nk_buffer *vertices, struct nk_buffer *elements,
+ enum nk_anti_aliasing line_aa, enum nk_anti_aliasing shape_aa)
+{
+ NK_ASSERT(canvas);
+ NK_ASSERT(config);
+ NK_ASSERT(cmds);
+ NK_ASSERT(vertices);
+ NK_ASSERT(elements);
+ if (!canvas || !config || !cmds || !vertices || !elements)
+ return;
+
+ canvas->buffer = cmds;
+ canvas->config = *config;
+ canvas->elements = elements;
+ canvas->vertices = vertices;
+ canvas->line_AA = line_aa;
+ canvas->shape_AA = shape_aa;
+ canvas->clip_rect = nk_null_rect;
+
+ canvas->cmd_offset = 0;
+ canvas->element_count = 0;
+ canvas->vertex_count = 0;
+ canvas->cmd_offset = 0;
+ canvas->cmd_count = 0;
+ canvas->path_count = 0;
+}
+NK_API const struct nk_draw_command*
+nk__draw_list_begin(const struct nk_draw_list *canvas, const struct nk_buffer *buffer)
+{
+ nk_byte *memory;
+ nk_size offset;
+ const struct nk_draw_command *cmd;
+
+ NK_ASSERT(buffer);
+ if (!buffer || !buffer->size || !canvas->cmd_count)
+ return 0;
+
+ memory = (nk_byte*)buffer->memory.ptr;
+ offset = buffer->memory.size - canvas->cmd_offset;
+ cmd = nk_ptr_add(const struct nk_draw_command, memory, offset);
+ return cmd;
+}
+NK_API const struct nk_draw_command*
+nk__draw_list_end(const struct nk_draw_list *canvas, const struct nk_buffer *buffer)
+{
+ nk_size size;
+ nk_size offset;
+ nk_byte *memory;
+ const struct nk_draw_command *end;
+
+ NK_ASSERT(buffer);
+ NK_ASSERT(canvas);
+ if (!buffer || !canvas)
+ return 0;
+
+ memory = (nk_byte*)buffer->memory.ptr;
+ size = buffer->memory.size;
+ offset = size - canvas->cmd_offset;
+ end = nk_ptr_add(const struct nk_draw_command, memory, offset);
+ end -= (canvas->cmd_count-1);
+ return end;
+}
+NK_API const struct nk_draw_command*
+nk__draw_list_next(const struct nk_draw_command *cmd,
+ const struct nk_buffer *buffer, const struct nk_draw_list *canvas)
+{
+ const struct nk_draw_command *end;
+ NK_ASSERT(buffer);
+ NK_ASSERT(canvas);
+ if (!cmd || !buffer || !canvas)
+ return 0;
+
+ end = nk__draw_list_end(canvas, buffer);
+ if (cmd <= end) return 0;
+ return (cmd-1);
+}
+NK_INTERN struct nk_vec2*
+nk_draw_list_alloc_path(struct nk_draw_list *list, int count)
+{
+ struct nk_vec2 *points;
+ NK_STORAGE const nk_size point_align = NK_ALIGNOF(struct nk_vec2);
+ NK_STORAGE const nk_size point_size = sizeof(struct nk_vec2);
+ points = (struct nk_vec2*)
+ nk_buffer_alloc(list->buffer, NK_BUFFER_FRONT,
+ point_size * (nk_size)count, point_align);
+
+ if (!points) return 0;
+ if (!list->path_offset) {
+ void *memory = nk_buffer_memory(list->buffer);
+ list->path_offset = (unsigned int)((nk_byte*)points - (nk_byte*)memory);
+ }
+ list->path_count += (unsigned int)count;
+ return points;
+}
+NK_INTERN struct nk_vec2
+nk_draw_list_path_last(struct nk_draw_list *list)
+{
+ void *memory;
+ struct nk_vec2 *point;
+ NK_ASSERT(list->path_count);
+ memory = nk_buffer_memory(list->buffer);
+ point = nk_ptr_add(struct nk_vec2, memory, list->path_offset);
+ point += (list->path_count-1);
+ return *point;
+}
+NK_INTERN struct nk_draw_command*
+nk_draw_list_push_command(struct nk_draw_list *list, struct nk_rect clip,
+ nk_handle texture)
+{
+ NK_STORAGE const nk_size cmd_align = NK_ALIGNOF(struct nk_draw_command);
+ NK_STORAGE const nk_size cmd_size = sizeof(struct nk_draw_command);
+ struct nk_draw_command *cmd;
+
+ NK_ASSERT(list);
+ cmd = (struct nk_draw_command*)
+ nk_buffer_alloc(list->buffer, NK_BUFFER_BACK, cmd_size, cmd_align);
+
+ if (!cmd) return 0;
+ if (!list->cmd_count) {
+ nk_byte *memory = (nk_byte*)nk_buffer_memory(list->buffer);
+ nk_size total = nk_buffer_total(list->buffer);
+ memory = nk_ptr_add(nk_byte, memory, total);
+ list->cmd_offset = (nk_size)(memory - (nk_byte*)cmd);
+ }
+
+ cmd->elem_count = 0;
+ cmd->clip_rect = clip;
+ cmd->texture = texture;
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+ cmd->userdata = list->userdata;
+#endif
+
+ list->cmd_count++;
+ list->clip_rect = clip;
+ return cmd;
+}
+NK_INTERN struct nk_draw_command*
+nk_draw_list_command_last(struct nk_draw_list *list)
+{
+ void *memory;
+ nk_size size;
+ struct nk_draw_command *cmd;
+ NK_ASSERT(list->cmd_count);
+
+ memory = nk_buffer_memory(list->buffer);
+ size = nk_buffer_total(list->buffer);
+ cmd = nk_ptr_add(struct nk_draw_command, memory, size - list->cmd_offset);
+ return (cmd - (list->cmd_count-1));
+}
+NK_INTERN void
+nk_draw_list_add_clip(struct nk_draw_list *list, struct nk_rect rect)
+{
+ NK_ASSERT(list);
+ if (!list) return;
+ if (!list->cmd_count) {
+ nk_draw_list_push_command(list, rect, list->config.null.texture);
+ } else {
+ struct nk_draw_command *prev = nk_draw_list_command_last(list);
+ if (prev->elem_count == 0)
+ prev->clip_rect = rect;
+ nk_draw_list_push_command(list, rect, prev->texture);
+ }
+}
+NK_INTERN void
+nk_draw_list_push_image(struct nk_draw_list *list, nk_handle texture)
+{
+ NK_ASSERT(list);
+ if (!list) return;
+ if (!list->cmd_count) {
+ nk_draw_list_push_command(list, nk_null_rect, texture);
+ } else {
+ struct nk_draw_command *prev = nk_draw_list_command_last(list);
+ if (prev->elem_count == 0) {
+ prev->texture = texture;
+ #ifdef NK_INCLUDE_COMMAND_USERDATA
+ prev->userdata = list->userdata;
+ #endif
+ } else if (prev->texture.id != texture.id
+ #ifdef NK_INCLUDE_COMMAND_USERDATA
+ || prev->userdata.id != list->userdata.id
+ #endif
+ ) nk_draw_list_push_command(list, prev->clip_rect, texture);
+ }
+}
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+NK_API void
+nk_draw_list_push_userdata(struct nk_draw_list *list, nk_handle userdata)
+{
+ list->userdata = userdata;
+}
+#endif
+NK_INTERN void*
+nk_draw_list_alloc_vertices(struct nk_draw_list *list, nk_size count)
+{
+ void *vtx;
+ NK_ASSERT(list);
+ if (!list) return 0;
+ vtx = nk_buffer_alloc(list->vertices, NK_BUFFER_FRONT,
+ list->config.vertex_size*count, list->config.vertex_alignment);
+ if (!vtx) return 0;
+ list->vertex_count += (unsigned int)count;
+
+ /* This assert triggers because your are drawing a lot of stuff and nuklear
+ * defined `nk_draw_index` as `nk_ushort` to safe space be default.
+ *
+ * So you reached the maximum number of indicies or rather vertexes.
+ * To solve this issue please change typdef `nk_draw_index` to `nk_uint`
+ * and don't forget to specify the new element size in your drawing
+ * backend (OpenGL, DirectX, ...). For example in OpenGL for `glDrawElements`
+ * instead of specifing `GL_UNSIGNED_SHORT` you have to define `GL_UNSIGNED_INT`.
+ * Sorry for the inconvenience. */
+ NK_ASSERT((sizeof(nk_draw_index) == 2 && list->vertex_count < NK_USHORT_MAX &&
+ "To many verticies for 16-bit vertex indicies. Please read comment above on how to solve this problem"));
+ return vtx;
+}
+NK_INTERN nk_draw_index*
+nk_draw_list_alloc_elements(struct nk_draw_list *list, nk_size count)
+{
+ nk_draw_index *ids;
+ struct nk_draw_command *cmd;
+ NK_STORAGE const nk_size elem_align = NK_ALIGNOF(nk_draw_index);
+ NK_STORAGE const nk_size elem_size = sizeof(nk_draw_index);
+ NK_ASSERT(list);
+ if (!list) return 0;
+
+ ids = (nk_draw_index*)
+ nk_buffer_alloc(list->elements, NK_BUFFER_FRONT, elem_size*count, elem_align);
+ if (!ids) return 0;
+ cmd = nk_draw_list_command_last(list);
+ list->element_count += (unsigned int)count;
+ cmd->elem_count += (unsigned int)count;
+ return ids;
+}
+NK_INTERN int
+nk_draw_vertex_layout_element_is_end_of_layout(
+ const struct nk_draw_vertex_layout_element *element)
+{
+ return (element->attribute == NK_VERTEX_ATTRIBUTE_COUNT ||
+ element->format == NK_FORMAT_COUNT);
+}
+NK_INTERN void
+nk_draw_vertex_color(void *attr, const float *vals,
+ enum nk_draw_vertex_layout_format format)
+{
+ /* if this triggers you tried to provide a value format for a color */
+ float val[4];
+ NK_ASSERT(format >= NK_FORMAT_COLOR_BEGIN);
+ NK_ASSERT(format <= NK_FORMAT_COLOR_END);
+ if (format < NK_FORMAT_COLOR_BEGIN || format > NK_FORMAT_COLOR_END) return;
+
+ val[0] = NK_SATURATE(vals[0]);
+ val[1] = NK_SATURATE(vals[1]);
+ val[2] = NK_SATURATE(vals[2]);
+ val[3] = NK_SATURATE(vals[3]);
+
+ switch (format) {
+ default: NK_ASSERT(0 && "Invalid vertex layout color format"); break;
+ case NK_FORMAT_R8G8B8A8:
+ case NK_FORMAT_R8G8B8: {
+ struct nk_color col = nk_rgba_fv(val);
+ NK_MEMCPY(attr, &col.r, sizeof(col));
+ } break;
+ case NK_FORMAT_B8G8R8A8: {
+ struct nk_color col = nk_rgba_fv(val);
+ struct nk_color bgra = nk_rgba(col.b, col.g, col.r, col.a);
+ NK_MEMCPY(attr, &bgra, sizeof(bgra));
+ } break;
+ case NK_FORMAT_R16G15B16: {
+ nk_ushort col[3];
+ col[0] = (nk_ushort)(val[0]*(float)NK_USHORT_MAX);
+ col[1] = (nk_ushort)(val[1]*(float)NK_USHORT_MAX);
+ col[2] = (nk_ushort)(val[2]*(float)NK_USHORT_MAX);
+ NK_MEMCPY(attr, col, sizeof(col));
+ } break;
+ case NK_FORMAT_R16G15B16A16: {
+ nk_ushort col[4];
+ col[0] = (nk_ushort)(val[0]*(float)NK_USHORT_MAX);
+ col[1] = (nk_ushort)(val[1]*(float)NK_USHORT_MAX);
+ col[2] = (nk_ushort)(val[2]*(float)NK_USHORT_MAX);
+ col[3] = (nk_ushort)(val[3]*(float)NK_USHORT_MAX);
+ NK_MEMCPY(attr, col, sizeof(col));
+ } break;
+ case NK_FORMAT_R32G32B32: {
+ nk_uint col[3];
+ col[0] = (nk_uint)(val[0]*(float)NK_UINT_MAX);
+ col[1] = (nk_uint)(val[1]*(float)NK_UINT_MAX);
+ col[2] = (nk_uint)(val[2]*(float)NK_UINT_MAX);
+ NK_MEMCPY(attr, col, sizeof(col));
+ } break;
+ case NK_FORMAT_R32G32B32A32: {
+ nk_uint col[4];
+ col[0] = (nk_uint)(val[0]*(float)NK_UINT_MAX);
+ col[1] = (nk_uint)(val[1]*(float)NK_UINT_MAX);
+ col[2] = (nk_uint)(val[2]*(float)NK_UINT_MAX);
+ col[3] = (nk_uint)(val[3]*(float)NK_UINT_MAX);
+ NK_MEMCPY(attr, col, sizeof(col));
+ } break;
+ case NK_FORMAT_R32G32B32A32_FLOAT:
+ NK_MEMCPY(attr, val, sizeof(float)*4);
+ break;
+ case NK_FORMAT_R32G32B32A32_DOUBLE: {
+ double col[4];
+ col[0] = (double)val[0];
+ col[1] = (double)val[1];
+ col[2] = (double)val[2];
+ col[3] = (double)val[3];
+ NK_MEMCPY(attr, col, sizeof(col));
+ } break;
+ case NK_FORMAT_RGB32:
+ case NK_FORMAT_RGBA32: {
+ struct nk_color col = nk_rgba_fv(val);
+ nk_uint color = nk_color_u32(col);
+ NK_MEMCPY(attr, &color, sizeof(color));
+ } break; }
+}
+NK_INTERN void
+nk_draw_vertex_element(void *dst, const float *values, int value_count,
+ enum nk_draw_vertex_layout_format format)
+{
+ int value_index;
+ void *attribute = dst;
+ /* if this triggers you tried to provide a color format for a value */
+ NK_ASSERT(format < NK_FORMAT_COLOR_BEGIN);
+ if (format >= NK_FORMAT_COLOR_BEGIN && format <= NK_FORMAT_COLOR_END) return;
+ for (value_index = 0; value_index < value_count; ++value_index) {
+ switch (format) {
+ default: NK_ASSERT(0 && "invalid vertex layout format"); break;
+ case NK_FORMAT_SCHAR: {
+ char value = (char)NK_CLAMP((float)NK_SCHAR_MIN, values[value_index], (float)NK_SCHAR_MAX);
+ NK_MEMCPY(attribute, &value, sizeof(value));
+ attribute = (void*)((char*)attribute + sizeof(char));
+ } break;
+ case NK_FORMAT_SSHORT: {
+ nk_short value = (nk_short)NK_CLAMP((float)NK_SSHORT_MIN, values[value_index], (float)NK_SSHORT_MAX);
+ NK_MEMCPY(attribute, &value, sizeof(value));
+ attribute = (void*)((char*)attribute + sizeof(value));
+ } break;
+ case NK_FORMAT_SINT: {
+ nk_int value = (nk_int)NK_CLAMP((float)NK_SINT_MIN, values[value_index], (float)NK_SINT_MAX);
+ NK_MEMCPY(attribute, &value, sizeof(value));
+ attribute = (void*)((char*)attribute + sizeof(nk_int));
+ } break;
+ case NK_FORMAT_UCHAR: {
+ unsigned char value = (unsigned char)NK_CLAMP((float)NK_UCHAR_MIN, values[value_index], (float)NK_UCHAR_MAX);
+ NK_MEMCPY(attribute, &value, sizeof(value));
+ attribute = (void*)((char*)attribute + sizeof(unsigned char));
+ } break;
+ case NK_FORMAT_USHORT: {
+ nk_ushort value = (nk_ushort)NK_CLAMP((float)NK_USHORT_MIN, values[value_index], (float)NK_USHORT_MAX);
+ NK_MEMCPY(attribute, &value, sizeof(value));
+ attribute = (void*)((char*)attribute + sizeof(value));
+ } break;
+ case NK_FORMAT_UINT: {
+ nk_uint value = (nk_uint)NK_CLAMP((float)NK_UINT_MIN, values[value_index], (float)NK_UINT_MAX);
+ NK_MEMCPY(attribute, &value, sizeof(value));
+ attribute = (void*)((char*)attribute + sizeof(nk_uint));
+ } break;
+ case NK_FORMAT_FLOAT:
+ NK_MEMCPY(attribute, &values[value_index], sizeof(values[value_index]));
+ attribute = (void*)((char*)attribute + sizeof(float));
+ break;
+ case NK_FORMAT_DOUBLE: {
+ double value = (double)values[value_index];
+ NK_MEMCPY(attribute, &value, sizeof(value));
+ attribute = (void*)((char*)attribute + sizeof(double));
+ } break;
+ }
+ }
+}
+NK_INTERN void*
+nk_draw_vertex(void *dst, const struct nk_convert_config *config,
+ struct nk_vec2 pos, struct nk_vec2 uv, struct nk_colorf color)
+{
+ void *result = (void*)((char*)dst + config->vertex_size);
+ const struct nk_draw_vertex_layout_element *elem_iter = config->vertex_layout;
+ while (!nk_draw_vertex_layout_element_is_end_of_layout(elem_iter)) {
+ void *address = (void*)((char*)dst + elem_iter->offset);
+ switch (elem_iter->attribute) {
+ case NK_VERTEX_ATTRIBUTE_COUNT:
+ default: NK_ASSERT(0 && "wrong element attribute"); break;
+ case NK_VERTEX_POSITION: nk_draw_vertex_element(address, &pos.x, 2, elem_iter->format); break;
+ case NK_VERTEX_TEXCOORD: nk_draw_vertex_element(address, &uv.x, 2, elem_iter->format); break;
+ case NK_VERTEX_COLOR: nk_draw_vertex_color(address, &color.r, elem_iter->format); break;
+ }
+ elem_iter++;
+ }
+ return result;
+}
+NK_API void
+nk_draw_list_stroke_poly_line(struct nk_draw_list *list, const struct nk_vec2 *points,
+ const unsigned int points_count, struct nk_color color, enum nk_draw_list_stroke closed,
+ float thickness, enum nk_anti_aliasing aliasing)
+{
+ nk_size count;
+ int thick_line;
+ struct nk_colorf col;
+ struct nk_colorf col_trans;
+ NK_ASSERT(list);
+ if (!list || points_count < 2) return;
+
+ color.a = (nk_byte)((float)color.a * list->config.global_alpha);
+ count = points_count;
+ if (!closed) count = points_count-1;
+ thick_line = thickness > 1.0f;
+
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+ nk_draw_list_push_userdata(list, list->userdata);
+#endif
+
+ color.a = (nk_byte)((float)color.a * list->config.global_alpha);
+ nk_color_fv(&col.r, color);
+ col_trans = col;
+ col_trans.a = 0;
+
+ if (aliasing == NK_ANTI_ALIASING_ON) {
+ /* ANTI-ALIASED STROKE */
+ const float AA_SIZE = 1.0f;
+ NK_STORAGE const nk_size pnt_align = NK_ALIGNOF(struct nk_vec2);
+ NK_STORAGE const nk_size pnt_size = sizeof(struct nk_vec2);
+
+ /* allocate vertices and elements */
+ nk_size i1 = 0;
+ nk_size vertex_offset;
+ nk_size index = list->vertex_count;
+
+ const nk_size idx_count = (thick_line) ? (count * 18) : (count * 12);
+ const nk_size vtx_count = (thick_line) ? (points_count * 4): (points_count *3);
+
+ void *vtx = nk_draw_list_alloc_vertices(list, vtx_count);
+ nk_draw_index *ids = nk_draw_list_alloc_elements(list, idx_count);
+
+ nk_size size;
+ struct nk_vec2 *normals, *temp;
+ if (!vtx || !ids) return;
+
+ /* temporary allocate normals + points */
+ vertex_offset = (nk_size)((nk_byte*)vtx - (nk_byte*)list->vertices->memory.ptr);
+ nk_buffer_mark(list->vertices, NK_BUFFER_FRONT);
+ size = pnt_size * ((thick_line) ? 5 : 3) * points_count;
+ normals = (struct nk_vec2*) nk_buffer_alloc(list->vertices, NK_BUFFER_FRONT, size, pnt_align);
+ if (!normals) return;
+ temp = normals + points_count;
+
+ /* make sure vertex pointer is still correct */
+ vtx = (void*)((nk_byte*)list->vertices->memory.ptr + vertex_offset);
+
+ /* calculate normals */
+ for (i1 = 0; i1 < count; ++i1) {
+ const nk_size i2 = ((i1 + 1) == points_count) ? 0 : (i1 + 1);
+ struct nk_vec2 diff = nk_vec2_sub(points[i2], points[i1]);
+ float len;
+
+ /* vec2 inverted length */
+ len = nk_vec2_len_sqr(diff);
+ if (len != 0.0f)
+ len = nk_inv_sqrt(len);
+ else len = 1.0f;
+
+ diff = nk_vec2_muls(diff, len);
+ normals[i1].x = diff.y;
+ normals[i1].y = -diff.x;
+ }
+
+ if (!closed)
+ normals[points_count-1] = normals[points_count-2];
+
+ if (!thick_line) {
+ nk_size idx1, i;
+ if (!closed) {
+ struct nk_vec2 d;
+ temp[0] = nk_vec2_add(points[0], nk_vec2_muls(normals[0], AA_SIZE));
+ temp[1] = nk_vec2_sub(points[0], nk_vec2_muls(normals[0], AA_SIZE));
+ d = nk_vec2_muls(normals[points_count-1], AA_SIZE);
+ temp[(points_count-1) * 2 + 0] = nk_vec2_add(points[points_count-1], d);
+ temp[(points_count-1) * 2 + 1] = nk_vec2_sub(points[points_count-1], d);
+ }
+
+ /* fill elements */
+ idx1 = index;
+ for (i1 = 0; i1 < count; i1++) {
+ struct nk_vec2 dm;
+ float dmr2;
+ nk_size i2 = ((i1 + 1) == points_count) ? 0 : (i1 + 1);
+ nk_size idx2 = ((i1+1) == points_count) ? index: (idx1 + 3);
+
+ /* average normals */
+ dm = nk_vec2_muls(nk_vec2_add(normals[i1], normals[i2]), 0.5f);
+ dmr2 = dm.x * dm.x + dm.y* dm.y;
+ if (dmr2 > 0.000001f) {
+ float scale = 1.0f/dmr2;
+ scale = NK_MIN(100.0f, scale);
+ dm = nk_vec2_muls(dm, scale);
+ }
+
+ dm = nk_vec2_muls(dm, AA_SIZE);
+ temp[i2*2+0] = nk_vec2_add(points[i2], dm);
+ temp[i2*2+1] = nk_vec2_sub(points[i2], dm);
+
+ ids[0] = (nk_draw_index)(idx2 + 0); ids[1] = (nk_draw_index)(idx1+0);
+ ids[2] = (nk_draw_index)(idx1 + 2); ids[3] = (nk_draw_index)(idx1+2);
+ ids[4] = (nk_draw_index)(idx2 + 2); ids[5] = (nk_draw_index)(idx2+0);
+ ids[6] = (nk_draw_index)(idx2 + 1); ids[7] = (nk_draw_index)(idx1+1);
+ ids[8] = (nk_draw_index)(idx1 + 0); ids[9] = (nk_draw_index)(idx1+0);
+ ids[10]= (nk_draw_index)(idx2 + 0); ids[11]= (nk_draw_index)(idx2+1);
+ ids += 12;
+ idx1 = idx2;
+ }
+
+ /* fill vertices */
+ for (i = 0; i < points_count; ++i) {
+ const struct nk_vec2 uv = list->config.null.uv;
+ vtx = nk_draw_vertex(vtx, &list->config, points[i], uv, col);
+ vtx = nk_draw_vertex(vtx, &list->config, temp[i*2+0], uv, col_trans);
+ vtx = nk_draw_vertex(vtx, &list->config, temp[i*2+1], uv, col_trans);
+ }
+ } else {
+ nk_size idx1, i;
+ const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
+ if (!closed) {
+ struct nk_vec2 d1 = nk_vec2_muls(normals[0], half_inner_thickness + AA_SIZE);
+ struct nk_vec2 d2 = nk_vec2_muls(normals[0], half_inner_thickness);
+
+ temp[0] = nk_vec2_add(points[0], d1);
+ temp[1] = nk_vec2_add(points[0], d2);
+ temp[2] = nk_vec2_sub(points[0], d2);
+ temp[3] = nk_vec2_sub(points[0], d1);
+
+ d1 = nk_vec2_muls(normals[points_count-1], half_inner_thickness + AA_SIZE);
+ d2 = nk_vec2_muls(normals[points_count-1], half_inner_thickness);
+
+ temp[(points_count-1)*4+0] = nk_vec2_add(points[points_count-1], d1);
+ temp[(points_count-1)*4+1] = nk_vec2_add(points[points_count-1], d2);
+ temp[(points_count-1)*4+2] = nk_vec2_sub(points[points_count-1], d2);
+ temp[(points_count-1)*4+3] = nk_vec2_sub(points[points_count-1], d1);
+ }
+
+ /* add all elements */
+ idx1 = index;
+ for (i1 = 0; i1 < count; ++i1) {
+ struct nk_vec2 dm_out, dm_in;
+ const nk_size i2 = ((i1+1) == points_count) ? 0: (i1 + 1);
+ nk_size idx2 = ((i1+1) == points_count) ? index: (idx1 + 4);
+
+ /* average normals */
+ struct nk_vec2 dm = nk_vec2_muls(nk_vec2_add(normals[i1], normals[i2]), 0.5f);
+ float dmr2 = dm.x * dm.x + dm.y* dm.y;
+ if (dmr2 > 0.000001f) {
+ float scale = 1.0f/dmr2;
+ scale = NK_MIN(100.0f, scale);
+ dm = nk_vec2_muls(dm, scale);
+ }
+
+ dm_out = nk_vec2_muls(dm, ((half_inner_thickness) + AA_SIZE));
+ dm_in = nk_vec2_muls(dm, half_inner_thickness);
+ temp[i2*4+0] = nk_vec2_add(points[i2], dm_out);
+ temp[i2*4+1] = nk_vec2_add(points[i2], dm_in);
+ temp[i2*4+2] = nk_vec2_sub(points[i2], dm_in);
+ temp[i2*4+3] = nk_vec2_sub(points[i2], dm_out);
+
+ /* add indexes */
+ ids[0] = (nk_draw_index)(idx2 + 1); ids[1] = (nk_draw_index)(idx1+1);
+ ids[2] = (nk_draw_index)(idx1 + 2); ids[3] = (nk_draw_index)(idx1+2);
+ ids[4] = (nk_draw_index)(idx2 + 2); ids[5] = (nk_draw_index)(idx2+1);
+ ids[6] = (nk_draw_index)(idx2 + 1); ids[7] = (nk_draw_index)(idx1+1);
+ ids[8] = (nk_draw_index)(idx1 + 0); ids[9] = (nk_draw_index)(idx1+0);
+ ids[10]= (nk_draw_index)(idx2 + 0); ids[11] = (nk_draw_index)(idx2+1);
+ ids[12]= (nk_draw_index)(idx2 + 2); ids[13] = (nk_draw_index)(idx1+2);
+ ids[14]= (nk_draw_index)(idx1 + 3); ids[15] = (nk_draw_index)(idx1+3);
+ ids[16]= (nk_draw_index)(idx2 + 3); ids[17] = (nk_draw_index)(idx2+2);
+ ids += 18;
+ idx1 = idx2;
+ }
+
+ /* add vertices */
+ for (i = 0; i < points_count; ++i) {
+ const struct nk_vec2 uv = list->config.null.uv;
+ vtx = nk_draw_vertex(vtx, &list->config, temp[i*4+0], uv, col_trans);
+ vtx = nk_draw_vertex(vtx, &list->config, temp[i*4+1], uv, col);
+ vtx = nk_draw_vertex(vtx, &list->config, temp[i*4+2], uv, col);
+ vtx = nk_draw_vertex(vtx, &list->config, temp[i*4+3], uv, col_trans);
+ }
+ }
+ /* free temporary normals + points */
+ nk_buffer_reset(list->vertices, NK_BUFFER_FRONT);
+ } else {
+ /* NON ANTI-ALIASED STROKE */
+ nk_size i1 = 0;
+ nk_size idx = list->vertex_count;
+ const nk_size idx_count = count * 6;
+ const nk_size vtx_count = count * 4;
+ void *vtx = nk_draw_list_alloc_vertices(list, vtx_count);
+ nk_draw_index *ids = nk_draw_list_alloc_elements(list, idx_count);
+ if (!vtx || !ids) return;
+
+ for (i1 = 0; i1 < count; ++i1) {
+ float dx, dy;
+ const struct nk_vec2 uv = list->config.null.uv;
+ const nk_size i2 = ((i1+1) == points_count) ? 0 : i1 + 1;
+ const struct nk_vec2 p1 = points[i1];
+ const struct nk_vec2 p2 = points[i2];
+ struct nk_vec2 diff = nk_vec2_sub(p2, p1);
+ float len;
+
+ /* vec2 inverted length */
+ len = nk_vec2_len_sqr(diff);
+ if (len != 0.0f)
+ len = nk_inv_sqrt(len);
+ else len = 1.0f;
+ diff = nk_vec2_muls(diff, len);
+
+ /* add vertices */
+ dx = diff.x * (thickness * 0.5f);
+ dy = diff.y * (thickness * 0.5f);
+
+ vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(p1.x + dy, p1.y - dx), uv, col);
+ vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(p2.x + dy, p2.y - dx), uv, col);
+ vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(p2.x - dy, p2.y + dx), uv, col);
+ vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(p1.x - dy, p1.y + dx), uv, col);
+
+ ids[0] = (nk_draw_index)(idx+0); ids[1] = (nk_draw_index)(idx+1);
+ ids[2] = (nk_draw_index)(idx+2); ids[3] = (nk_draw_index)(idx+0);
+ ids[4] = (nk_draw_index)(idx+2); ids[5] = (nk_draw_index)(idx+3);
+
+ ids += 6;
+ idx += 4;
+ }
+ }
+}
+NK_API void
+nk_draw_list_fill_poly_convex(struct nk_draw_list *list,
+ const struct nk_vec2 *points, const unsigned int points_count,
+ struct nk_color color, enum nk_anti_aliasing aliasing)
+{
+ struct nk_colorf col;
+ struct nk_colorf col_trans;
+
+ NK_STORAGE const nk_size pnt_align = NK_ALIGNOF(struct nk_vec2);
+ NK_STORAGE const nk_size pnt_size = sizeof(struct nk_vec2);
+ NK_ASSERT(list);
+ if (!list || points_count < 3) return;
+
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+ nk_draw_list_push_userdata(list, list->userdata);
+#endif
+
+ color.a = (nk_byte)((float)color.a * list->config.global_alpha);
+ nk_color_fv(&col.r, color);
+ col_trans = col;
+ col_trans.a = 0;
+
+ if (aliasing == NK_ANTI_ALIASING_ON) {
+ nk_size i = 0;
+ nk_size i0 = 0;
+ nk_size i1 = 0;
+
+ const float AA_SIZE = 1.0f;
+ nk_size vertex_offset = 0;
+ nk_size index = list->vertex_count;
+
+ const nk_size idx_count = (points_count-2)*3 + points_count*6;
+ const nk_size vtx_count = (points_count*2);
+
+ void *vtx = nk_draw_list_alloc_vertices(list, vtx_count);
+ nk_draw_index *ids = nk_draw_list_alloc_elements(list, idx_count);
+
+ nk_size size = 0;
+ struct nk_vec2 *normals = 0;
+ unsigned int vtx_inner_idx = (unsigned int)(index + 0);
+ unsigned int vtx_outer_idx = (unsigned int)(index + 1);
+ if (!vtx || !ids) return;
+
+ /* temporary allocate normals */
+ vertex_offset = (nk_size)((nk_byte*)vtx - (nk_byte*)list->vertices->memory.ptr);
+ nk_buffer_mark(list->vertices, NK_BUFFER_FRONT);
+ size = pnt_size * points_count;
+ normals = (struct nk_vec2*) nk_buffer_alloc(list->vertices, NK_BUFFER_FRONT, size, pnt_align);
+ if (!normals) return;
+ vtx = (void*)((nk_byte*)list->vertices->memory.ptr + vertex_offset);
+
+ /* add elements */
+ for (i = 2; i < points_count; i++) {
+ ids[0] = (nk_draw_index)(vtx_inner_idx);
+ ids[1] = (nk_draw_index)(vtx_inner_idx + ((i-1) << 1));
+ ids[2] = (nk_draw_index)(vtx_inner_idx + (i << 1));
+ ids += 3;
+ }
+
+ /* compute normals */
+ for (i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) {
+ struct nk_vec2 p0 = points[i0];
+ struct nk_vec2 p1 = points[i1];
+ struct nk_vec2 diff = nk_vec2_sub(p1, p0);
+
+ /* vec2 inverted length */
+ float len = nk_vec2_len_sqr(diff);
+ if (len != 0.0f)
+ len = nk_inv_sqrt(len);
+ else len = 1.0f;
+ diff = nk_vec2_muls(diff, len);
+
+ normals[i0].x = diff.y;
+ normals[i0].y = -diff.x;
+ }
+
+ /* add vertices + indexes */
+ for (i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) {
+ const struct nk_vec2 uv = list->config.null.uv;
+ struct nk_vec2 n0 = normals[i0];
+ struct nk_vec2 n1 = normals[i1];
+ struct nk_vec2 dm = nk_vec2_muls(nk_vec2_add(n0, n1), 0.5f);
+ float dmr2 = dm.x*dm.x + dm.y*dm.y;
+ if (dmr2 > 0.000001f) {
+ float scale = 1.0f / dmr2;
+ scale = NK_MIN(scale, 100.0f);
+ dm = nk_vec2_muls(dm, scale);
+ }
+ dm = nk_vec2_muls(dm, AA_SIZE * 0.5f);
+
+ /* add vertices */
+ vtx = nk_draw_vertex(vtx, &list->config, nk_vec2_sub(points[i1], dm), uv, col);
+ vtx = nk_draw_vertex(vtx, &list->config, nk_vec2_add(points[i1], dm), uv, col_trans);
+
+ /* add indexes */
+ ids[0] = (nk_draw_index)(vtx_inner_idx+(i1<<1));
+ ids[1] = (nk_draw_index)(vtx_inner_idx+(i0<<1));
+ ids[2] = (nk_draw_index)(vtx_outer_idx+(i0<<1));
+ ids[3] = (nk_draw_index)(vtx_outer_idx+(i0<<1));
+ ids[4] = (nk_draw_index)(vtx_outer_idx+(i1<<1));
+ ids[5] = (nk_draw_index)(vtx_inner_idx+(i1<<1));
+ ids += 6;
+ }
+ /* free temporary normals + points */
+ nk_buffer_reset(list->vertices, NK_BUFFER_FRONT);
+ } else {
+ nk_size i = 0;
+ nk_size index = list->vertex_count;
+ const nk_size idx_count = (points_count-2)*3;
+ const nk_size vtx_count = points_count;
+ void *vtx = nk_draw_list_alloc_vertices(list, vtx_count);
+ nk_draw_index *ids = nk_draw_list_alloc_elements(list, idx_count);
+
+ if (!vtx || !ids) return;
+ for (i = 0; i < vtx_count; ++i)
+ vtx = nk_draw_vertex(vtx, &list->config, points[i], list->config.null.uv, col);
+ for (i = 2; i < points_count; ++i) {
+ ids[0] = (nk_draw_index)index;
+ ids[1] = (nk_draw_index)(index+ i - 1);
+ ids[2] = (nk_draw_index)(index+i);
+ ids += 3;
+ }
+ }
+}
+NK_API void
+nk_draw_list_path_clear(struct nk_draw_list *list)
+{
+ NK_ASSERT(list);
+ if (!list) return;
+ nk_buffer_reset(list->buffer, NK_BUFFER_FRONT);
+ list->path_count = 0;
+ list->path_offset = 0;
+}
+NK_API void
+nk_draw_list_path_line_to(struct nk_draw_list *list, struct nk_vec2 pos)
+{
+ struct nk_vec2 *points = 0;
+ struct nk_draw_command *cmd = 0;
+ NK_ASSERT(list);
+ if (!list) return;
+ if (!list->cmd_count)
+ nk_draw_list_add_clip(list, nk_null_rect);
+
+ cmd = nk_draw_list_command_last(list);
+ if (cmd && cmd->texture.ptr != list->config.null.texture.ptr)
+ nk_draw_list_push_image(list, list->config.null.texture);
+
+ points = nk_draw_list_alloc_path(list, 1);
+ if (!points) return;
+ points[0] = pos;
+}
+NK_API void
+nk_draw_list_path_arc_to_fast(struct nk_draw_list *list, struct nk_vec2 center,
+ float radius, int a_min, int a_max)
+{
+ int a = 0;
+ NK_ASSERT(list);
+ if (!list) return;
+ if (a_min <= a_max) {
+ for (a = a_min; a <= a_max; a++) {
+ const struct nk_vec2 c = list->circle_vtx[(nk_size)a % NK_LEN(list->circle_vtx)];
+ const float x = center.x + c.x * radius;
+ const float y = center.y + c.y * radius;
+ nk_draw_list_path_line_to(list, nk_vec2(x, y));
+ }
+ }
+}
+NK_API void
+nk_draw_list_path_arc_to(struct nk_draw_list *list, struct nk_vec2 center,
+ float radius, float a_min, float a_max, unsigned int segments)
+{
+ unsigned int i = 0;
+ NK_ASSERT(list);
+ if (!list) return;
+ if (radius == 0.0f) return;
+
+ /* This algorithm for arc drawing relies on these two trigonometric identities[1]:
+ sin(a + b) = sin(a) * cos(b) + cos(a) * sin(b)
+ cos(a + b) = cos(a) * cos(b) - sin(a) * sin(b)
+
+ Two coordinates (x, y) of a point on a circle centered on
+ the origin can be written in polar form as:
+ x = r * cos(a)
+ y = r * sin(a)
+ where r is the radius of the circle,
+ a is the angle between (x, y) and the origin.
+
+ This allows us to rotate the coordinates around the
+ origin by an angle b using the following transformation:
+ x' = r * cos(a + b) = x * cos(b) - y * sin(b)
+ y' = r * sin(a + b) = y * cos(b) + x * sin(b)
+
+ [1] https://en.wikipedia.org/wiki/List_of_trigonometric_identities#Angle_sum_and_difference_identities
+ */
+ {const float d_angle = (a_max - a_min) / (float)segments;
+ const float sin_d = (float)NK_SIN(d_angle);
+ const float cos_d = (float)NK_COS(d_angle);
+
+ float cx = (float)NK_COS(a_min) * radius;
+ float cy = (float)NK_SIN(a_min) * radius;
+ for(i = 0; i <= segments; ++i) {
+ float new_cx, new_cy;
+ const float x = center.x + cx;
+ const float y = center.y + cy;
+ nk_draw_list_path_line_to(list, nk_vec2(x, y));
+
+ new_cx = cx * cos_d - cy * sin_d;
+ new_cy = cy * cos_d + cx * sin_d;
+ cx = new_cx;
+ cy = new_cy;
+ }}
+}
+NK_API void
+nk_draw_list_path_rect_to(struct nk_draw_list *list, struct nk_vec2 a,
+ struct nk_vec2 b, float rounding)
+{
+ float r;
+ NK_ASSERT(list);
+ if (!list) return;
+ r = rounding;
+ r = NK_MIN(r, ((b.x-a.x) < 0) ? -(b.x-a.x): (b.x-a.x));
+ r = NK_MIN(r, ((b.y-a.y) < 0) ? -(b.y-a.y): (b.y-a.y));
+
+ if (r == 0.0f) {
+ nk_draw_list_path_line_to(list, a);
+ nk_draw_list_path_line_to(list, nk_vec2(b.x,a.y));
+ nk_draw_list_path_line_to(list, b);
+ nk_draw_list_path_line_to(list, nk_vec2(a.x,b.y));
+ } else {
+ nk_draw_list_path_arc_to_fast(list, nk_vec2(a.x + r, a.y + r), r, 6, 9);
+ nk_draw_list_path_arc_to_fast(list, nk_vec2(b.x - r, a.y + r), r, 9, 12);
+ nk_draw_list_path_arc_to_fast(list, nk_vec2(b.x - r, b.y - r), r, 0, 3);
+ nk_draw_list_path_arc_to_fast(list, nk_vec2(a.x + r, b.y - r), r, 3, 6);
+ }
+}
+NK_API void
+nk_draw_list_path_curve_to(struct nk_draw_list *list, struct nk_vec2 p2,
+ struct nk_vec2 p3, struct nk_vec2 p4, unsigned int num_segments)
+{
+ float t_step;
+ unsigned int i_step;
+ struct nk_vec2 p1;
+
+ NK_ASSERT(list);
+ NK_ASSERT(list->path_count);
+ if (!list || !list->path_count) return;
+ num_segments = NK_MAX(num_segments, 1);
+
+ p1 = nk_draw_list_path_last(list);
+ t_step = 1.0f/(float)num_segments;
+ for (i_step = 1; i_step <= num_segments; ++i_step) {
+ float t = t_step * (float)i_step;
+ float u = 1.0f - t;
+ float w1 = u*u*u;
+ float w2 = 3*u*u*t;
+ float w3 = 3*u*t*t;
+ float w4 = t * t *t;
+ float x = w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x;
+ float y = w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y;
+ nk_draw_list_path_line_to(list, nk_vec2(x,y));
+ }
+}
+NK_API void
+nk_draw_list_path_fill(struct nk_draw_list *list, struct nk_color color)
+{
+ struct nk_vec2 *points;
+ NK_ASSERT(list);
+ if (!list) return;
+ points = (struct nk_vec2*)nk_buffer_memory(list->buffer);
+ nk_draw_list_fill_poly_convex(list, points, list->path_count, color, list->config.shape_AA);
+ nk_draw_list_path_clear(list);
+}
+NK_API void
+nk_draw_list_path_stroke(struct nk_draw_list *list, struct nk_color color,
+ enum nk_draw_list_stroke closed, float thickness)
+{
+ struct nk_vec2 *points;
+ NK_ASSERT(list);
+ if (!list) return;
+ points = (struct nk_vec2*)nk_buffer_memory(list->buffer);
+ nk_draw_list_stroke_poly_line(list, points, list->path_count, color,
+ closed, thickness, list->config.line_AA);
+ nk_draw_list_path_clear(list);
+}
+NK_API void
+nk_draw_list_stroke_line(struct nk_draw_list *list, struct nk_vec2 a,
+ struct nk_vec2 b, struct nk_color col, float thickness)
+{
+ NK_ASSERT(list);
+ if (!list || !col.a) return;
+ if (list->line_AA == NK_ANTI_ALIASING_ON) {
+ nk_draw_list_path_line_to(list, a);
+ nk_draw_list_path_line_to(list, b);
+ } else {
+ nk_draw_list_path_line_to(list, nk_vec2_sub(a,nk_vec2(0.5f,0.5f)));
+ nk_draw_list_path_line_to(list, nk_vec2_sub(b,nk_vec2(0.5f,0.5f)));
+ }
+ nk_draw_list_path_stroke(list, col, NK_STROKE_OPEN, thickness);
+}
+NK_API void
+nk_draw_list_fill_rect(struct nk_draw_list *list, struct nk_rect rect,
+ struct nk_color col, float rounding)
+{
+ NK_ASSERT(list);
+ if (!list || !col.a) return;
+
+ if (list->line_AA == NK_ANTI_ALIASING_ON) {
+ nk_draw_list_path_rect_to(list, nk_vec2(rect.x, rect.y),
+ nk_vec2(rect.x + rect.w, rect.y + rect.h), rounding);
+ } else {
+ nk_draw_list_path_rect_to(list, nk_vec2(rect.x-0.5f, rect.y-0.5f),
+ nk_vec2(rect.x + rect.w, rect.y + rect.h), rounding);
+ } nk_draw_list_path_fill(list, col);
+}
+NK_API void
+nk_draw_list_stroke_rect(struct nk_draw_list *list, struct nk_rect rect,
+ struct nk_color col, float rounding, float thickness)
+{
+ NK_ASSERT(list);
+ if (!list || !col.a) return;
+ if (list->line_AA == NK_ANTI_ALIASING_ON) {
+ nk_draw_list_path_rect_to(list, nk_vec2(rect.x, rect.y),
+ nk_vec2(rect.x + rect.w, rect.y + rect.h), rounding);
+ } else {
+ nk_draw_list_path_rect_to(list, nk_vec2(rect.x-0.5f, rect.y-0.5f),
+ nk_vec2(rect.x + rect.w, rect.y + rect.h), rounding);
+ } nk_draw_list_path_stroke(list, col, NK_STROKE_CLOSED, thickness);
+}
+NK_API void
+nk_draw_list_fill_rect_multi_color(struct nk_draw_list *list, struct nk_rect rect,
+ struct nk_color left, struct nk_color top, struct nk_color right,
+ struct nk_color bottom)
+{
+ void *vtx;
+ struct nk_colorf col_left, col_top;
+ struct nk_colorf col_right, col_bottom;
+ nk_draw_index *idx;
+ nk_draw_index index;
+
+ nk_color_fv(&col_left.r, left);
+ nk_color_fv(&col_right.r, right);
+ nk_color_fv(&col_top.r, top);
+ nk_color_fv(&col_bottom.r, bottom);
+
+ NK_ASSERT(list);
+ if (!list) return;
+
+ nk_draw_list_push_image(list, list->config.null.texture);
+ index = (nk_draw_index)list->vertex_count;
+ vtx = nk_draw_list_alloc_vertices(list, 4);
+ idx = nk_draw_list_alloc_elements(list, 6);
+ if (!vtx || !idx) return;
+
+ idx[0] = (nk_draw_index)(index+0); idx[1] = (nk_draw_index)(index+1);
+ idx[2] = (nk_draw_index)(index+2); idx[3] = (nk_draw_index)(index+0);
+ idx[4] = (nk_draw_index)(index+2); idx[5] = (nk_draw_index)(index+3);
+
+ vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(rect.x, rect.y), list->config.null.uv, col_left);
+ vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(rect.x + rect.w, rect.y), list->config.null.uv, col_top);
+ vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(rect.x + rect.w, rect.y + rect.h), list->config.null.uv, col_right);
+ vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(rect.x, rect.y + rect.h), list->config.null.uv, col_bottom);
+}
+NK_API void
+nk_draw_list_fill_triangle(struct nk_draw_list *list, struct nk_vec2 a,
+ struct nk_vec2 b, struct nk_vec2 c, struct nk_color col)
+{
+ NK_ASSERT(list);
+ if (!list || !col.a) return;
+ nk_draw_list_path_line_to(list, a);
+ nk_draw_list_path_line_to(list, b);
+ nk_draw_list_path_line_to(list, c);
+ nk_draw_list_path_fill(list, col);
+}
+NK_API void
+nk_draw_list_stroke_triangle(struct nk_draw_list *list, struct nk_vec2 a,
+ struct nk_vec2 b, struct nk_vec2 c, struct nk_color col, float thickness)
+{
+ NK_ASSERT(list);
+ if (!list || !col.a) return;
+ nk_draw_list_path_line_to(list, a);
+ nk_draw_list_path_line_to(list, b);
+ nk_draw_list_path_line_to(list, c);
+ nk_draw_list_path_stroke(list, col, NK_STROKE_CLOSED, thickness);
+}
+NK_API void
+nk_draw_list_fill_circle(struct nk_draw_list *list, struct nk_vec2 center,
+ float radius, struct nk_color col, unsigned int segs)
+{
+ float a_max;
+ NK_ASSERT(list);
+ if (!list || !col.a) return;
+ a_max = NK_PI * 2.0f * ((float)segs - 1.0f) / (float)segs;
+ nk_draw_list_path_arc_to(list, center, radius, 0.0f, a_max, segs);
+ nk_draw_list_path_fill(list, col);
+}
+NK_API void
+nk_draw_list_stroke_circle(struct nk_draw_list *list, struct nk_vec2 center,
+ float radius, struct nk_color col, unsigned int segs, float thickness)
+{
+ float a_max;
+ NK_ASSERT(list);
+ if (!list || !col.a) return;
+ a_max = NK_PI * 2.0f * ((float)segs - 1.0f) / (float)segs;
+ nk_draw_list_path_arc_to(list, center, radius, 0.0f, a_max, segs);
+ nk_draw_list_path_stroke(list, col, NK_STROKE_CLOSED, thickness);
+}
+NK_API void
+nk_draw_list_stroke_curve(struct nk_draw_list *list, struct nk_vec2 p0,
+ struct nk_vec2 cp0, struct nk_vec2 cp1, struct nk_vec2 p1,
+ struct nk_color col, unsigned int segments, float thickness)
+{
+ NK_ASSERT(list);
+ if (!list || !col.a) return;
+ nk_draw_list_path_line_to(list, p0);
+ nk_draw_list_path_curve_to(list, cp0, cp1, p1, segments);
+ nk_draw_list_path_stroke(list, col, NK_STROKE_OPEN, thickness);
+}
+NK_INTERN void
+nk_draw_list_push_rect_uv(struct nk_draw_list *list, struct nk_vec2 a,
+ struct nk_vec2 c, struct nk_vec2 uva, struct nk_vec2 uvc,
+ struct nk_color color)
+{
+ void *vtx;
+ struct nk_vec2 uvb;
+ struct nk_vec2 uvd;
+ struct nk_vec2 b;
+ struct nk_vec2 d;
+
+ struct nk_colorf col;
+ nk_draw_index *idx;
+ nk_draw_index index;
+ NK_ASSERT(list);
+ if (!list) return;
+
+ nk_color_fv(&col.r, color);
+ uvb = nk_vec2(uvc.x, uva.y);
+ uvd = nk_vec2(uva.x, uvc.y);
+ b = nk_vec2(c.x, a.y);
+ d = nk_vec2(a.x, c.y);
+
+ index = (nk_draw_index)list->vertex_count;
+ vtx = nk_draw_list_alloc_vertices(list, 4);
+ idx = nk_draw_list_alloc_elements(list, 6);
+ if (!vtx || !idx) return;
+
+ idx[0] = (nk_draw_index)(index+0); idx[1] = (nk_draw_index)(index+1);
+ idx[2] = (nk_draw_index)(index+2); idx[3] = (nk_draw_index)(index+0);
+ idx[4] = (nk_draw_index)(index+2); idx[5] = (nk_draw_index)(index+3);
+
+ vtx = nk_draw_vertex(vtx, &list->config, a, uva, col);
+ vtx = nk_draw_vertex(vtx, &list->config, b, uvb, col);
+ vtx = nk_draw_vertex(vtx, &list->config, c, uvc, col);
+ vtx = nk_draw_vertex(vtx, &list->config, d, uvd, col);
+}
+NK_API void
+nk_draw_list_add_image(struct nk_draw_list *list, struct nk_image texture,
+ struct nk_rect rect, struct nk_color color)
+{
+ NK_ASSERT(list);
+ if (!list) return;
+ /* push new command with given texture */
+ nk_draw_list_push_image(list, texture.handle);
+ if (nk_image_is_subimage(&texture)) {
+ /* add region inside of the texture */
+ struct nk_vec2 uv[2];
+ uv[0].x = (float)texture.region[0]/(float)texture.w;
+ uv[0].y = (float)texture.region[1]/(float)texture.h;
+ uv[1].x = (float)(texture.region[0] + texture.region[2])/(float)texture.w;
+ uv[1].y = (float)(texture.region[1] + texture.region[3])/(float)texture.h;
+ nk_draw_list_push_rect_uv(list, nk_vec2(rect.x, rect.y),
+ nk_vec2(rect.x + rect.w, rect.y + rect.h), uv[0], uv[1], color);
+ } else nk_draw_list_push_rect_uv(list, nk_vec2(rect.x, rect.y),
+ nk_vec2(rect.x + rect.w, rect.y + rect.h),
+ nk_vec2(0.0f, 0.0f), nk_vec2(1.0f, 1.0f),color);
+}
+NK_API void
+nk_draw_list_add_text(struct nk_draw_list *list, const struct nk_user_font *font,
+ struct nk_rect rect, const char *text, int len, float font_height,
+ struct nk_color fg)
+{
+ float x = 0;
+ int text_len = 0;
+ nk_rune unicode = 0;
+ nk_rune next = 0;
+ int glyph_len = 0;
+ int next_glyph_len = 0;
+ struct nk_user_font_glyph g;
+
+ NK_ASSERT(list);
+ if (!list || !len || !text) return;
+ if (!NK_INTERSECT(rect.x, rect.y, rect.w, rect.h,
+ list->clip_rect.x, list->clip_rect.y, list->clip_rect.w, list->clip_rect.h)) return;
+
+ nk_draw_list_push_image(list, font->texture);
+ x = rect.x;
+ glyph_len = nk_utf_decode(text, &unicode, len);
+ if (!glyph_len) return;
+
+ /* draw every glyph image */
+ fg.a = (nk_byte)((float)fg.a * list->config.global_alpha);
+ while (text_len < len && glyph_len) {
+ float gx, gy, gh, gw;
+ float char_width = 0;
+ if (unicode == NK_UTF_INVALID) break;
+
+ /* query currently drawn glyph information */
+ next_glyph_len = nk_utf_decode(text + text_len + glyph_len, &next, (int)len - text_len);
+ font->query(font->userdata, font_height, &g, unicode,
+ (next == NK_UTF_INVALID) ? '\0' : next);
+
+ /* calculate and draw glyph drawing rectangle and image */
+ gx = x + g.offset.x;
+ gy = rect.y + g.offset.y;
+ gw = g.width; gh = g.height;
+ char_width = g.xadvance;
+ nk_draw_list_push_rect_uv(list, nk_vec2(gx,gy), nk_vec2(gx + gw, gy+ gh),
+ g.uv[0], g.uv[1], fg);
+
+ /* offset next glyph */
+ text_len += glyph_len;
+ x += char_width;
+ glyph_len = next_glyph_len;
+ unicode = next;
+ }
+}
+NK_API nk_flags
+nk_convert(struct nk_context *ctx, struct nk_buffer *cmds,
+ struct nk_buffer *vertices, struct nk_buffer *elements,
+ const struct nk_convert_config *config)
+{
+ nk_flags res = NK_CONVERT_SUCCESS;
+ const struct nk_command *cmd;
+ NK_ASSERT(ctx);
+ NK_ASSERT(cmds);
+ NK_ASSERT(vertices);
+ NK_ASSERT(elements);
+ NK_ASSERT(config);
+ NK_ASSERT(config->vertex_layout);
+ NK_ASSERT(config->vertex_size);
+ if (!ctx || !cmds || !vertices || !elements || !config || !config->vertex_layout)
+ return NK_CONVERT_INVALID_PARAM;
+
+ nk_draw_list_setup(&ctx->draw_list, config, cmds, vertices, elements,
+ config->line_AA, config->shape_AA);
+ nk_foreach(cmd, ctx)
+ {
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+ ctx->draw_list.userdata = cmd->userdata;
+#endif
+ switch (cmd->type) {
+ case NK_COMMAND_NOP: break;
+ case NK_COMMAND_SCISSOR: {
+ const struct nk_command_scissor *s = (const struct nk_command_scissor*)cmd;
+ nk_draw_list_add_clip(&ctx->draw_list, nk_rect(s->x, s->y, s->w, s->h));
+ } break;
+ case NK_COMMAND_LINE: {
+ const struct nk_command_line *l = (const struct nk_command_line*)cmd;
+ nk_draw_list_stroke_line(&ctx->draw_list, nk_vec2(l->begin.x, l->begin.y),
+ nk_vec2(l->end.x, l->end.y), l->color, l->line_thickness);
+ } break;
+ case NK_COMMAND_CURVE: {
+ const struct nk_command_curve *q = (const struct nk_command_curve*)cmd;
+ nk_draw_list_stroke_curve(&ctx->draw_list, nk_vec2(q->begin.x, q->begin.y),
+ nk_vec2(q->ctrl[0].x, q->ctrl[0].y), nk_vec2(q->ctrl[1].x,
+ q->ctrl[1].y), nk_vec2(q->end.x, q->end.y), q->color,
+ config->curve_segment_count, q->line_thickness);
+ } break;
+ case NK_COMMAND_RECT: {
+ const struct nk_command_rect *r = (const struct nk_command_rect*)cmd;
+ nk_draw_list_stroke_rect(&ctx->draw_list, nk_rect(r->x, r->y, r->w, r->h),
+ r->color, (float)r->rounding, r->line_thickness);
+ } break;
+ case NK_COMMAND_RECT_FILLED: {
+ const struct nk_command_rect_filled *r = (const struct nk_command_rect_filled*)cmd;
+ nk_draw_list_fill_rect(&ctx->draw_list, nk_rect(r->x, r->y, r->w, r->h),
+ r->color, (float)r->rounding);
+ } break;
+ case NK_COMMAND_RECT_MULTI_COLOR: {
+ const struct nk_command_rect_multi_color *r = (const struct nk_command_rect_multi_color*)cmd;
+ nk_draw_list_fill_rect_multi_color(&ctx->draw_list, nk_rect(r->x, r->y, r->w, r->h),
+ r->left, r->top, r->right, r->bottom);
+ } break;
+ case NK_COMMAND_CIRCLE: {
+ const struct nk_command_circle *c = (const struct nk_command_circle*)cmd;
+ nk_draw_list_stroke_circle(&ctx->draw_list, nk_vec2((float)c->x + (float)c->w/2,
+ (float)c->y + (float)c->h/2), (float)c->w/2, c->color,
+ config->circle_segment_count, c->line_thickness);
+ } break;
+ case NK_COMMAND_CIRCLE_FILLED: {
+ const struct nk_command_circle_filled *c = (const struct nk_command_circle_filled *)cmd;
+ nk_draw_list_fill_circle(&ctx->draw_list, nk_vec2((float)c->x + (float)c->w/2,
+ (float)c->y + (float)c->h/2), (float)c->w/2, c->color,
+ config->circle_segment_count);
+ } break;
+ case NK_COMMAND_ARC: {
+ const struct nk_command_arc *c = (const struct nk_command_arc*)cmd;
+ nk_draw_list_path_line_to(&ctx->draw_list, nk_vec2(c->cx, c->cy));
+ nk_draw_list_path_arc_to(&ctx->draw_list, nk_vec2(c->cx, c->cy), c->r,
+ c->a[0], c->a[1], config->arc_segment_count);
+ nk_draw_list_path_stroke(&ctx->draw_list, c->color, NK_STROKE_CLOSED, c->line_thickness);
+ } break;
+ case NK_COMMAND_ARC_FILLED: {
+ const struct nk_command_arc_filled *c = (const struct nk_command_arc_filled*)cmd;
+ nk_draw_list_path_line_to(&ctx->draw_list, nk_vec2(c->cx, c->cy));
+ nk_draw_list_path_arc_to(&ctx->draw_list, nk_vec2(c->cx, c->cy), c->r,
+ c->a[0], c->a[1], config->arc_segment_count);
+ nk_draw_list_path_fill(&ctx->draw_list, c->color);
+ } break;
+ case NK_COMMAND_TRIANGLE: {
+ const struct nk_command_triangle *t = (const struct nk_command_triangle*)cmd;
+ nk_draw_list_stroke_triangle(&ctx->draw_list, nk_vec2(t->a.x, t->a.y),
+ nk_vec2(t->b.x, t->b.y), nk_vec2(t->c.x, t->c.y), t->color,
+ t->line_thickness);
+ } break;
+ case NK_COMMAND_TRIANGLE_FILLED: {
+ const struct nk_command_triangle_filled *t = (const struct nk_command_triangle_filled*)cmd;
+ nk_draw_list_fill_triangle(&ctx->draw_list, nk_vec2(t->a.x, t->a.y),
+ nk_vec2(t->b.x, t->b.y), nk_vec2(t->c.x, t->c.y), t->color);
+ } break;
+ case NK_COMMAND_POLYGON: {
+ int i;
+ const struct nk_command_polygon*p = (const struct nk_command_polygon*)cmd;
+ for (i = 0; i < p->point_count; ++i) {
+ struct nk_vec2 pnt = nk_vec2((float)p->points[i].x, (float)p->points[i].y);
+ nk_draw_list_path_line_to(&ctx->draw_list, pnt);
+ }
+ nk_draw_list_path_stroke(&ctx->draw_list, p->color, NK_STROKE_CLOSED, p->line_thickness);
+ } break;
+ case NK_COMMAND_POLYGON_FILLED: {
+ int i;
+ const struct nk_command_polygon_filled *p = (const struct nk_command_polygon_filled*)cmd;
+ for (i = 0; i < p->point_count; ++i) {
+ struct nk_vec2 pnt = nk_vec2((float)p->points[i].x, (float)p->points[i].y);
+ nk_draw_list_path_line_to(&ctx->draw_list, pnt);
+ }
+ nk_draw_list_path_fill(&ctx->draw_list, p->color);
+ } break;
+ case NK_COMMAND_POLYLINE: {
+ int i;
+ const struct nk_command_polyline *p = (const struct nk_command_polyline*)cmd;
+ for (i = 0; i < p->point_count; ++i) {
+ struct nk_vec2 pnt = nk_vec2((float)p->points[i].x, (float)p->points[i].y);
+ nk_draw_list_path_line_to(&ctx->draw_list, pnt);
+ }
+ nk_draw_list_path_stroke(&ctx->draw_list, p->color, NK_STROKE_OPEN, p->line_thickness);
+ } break;
+ case NK_COMMAND_TEXT: {
+ const struct nk_command_text *t = (const struct nk_command_text*)cmd;
+ nk_draw_list_add_text(&ctx->draw_list, t->font, nk_rect(t->x, t->y, t->w, t->h),
+ t->string, t->length, t->height, t->foreground);
+ } break;
+ case NK_COMMAND_IMAGE: {
+ const struct nk_command_image *i = (const struct nk_command_image*)cmd;
+ nk_draw_list_add_image(&ctx->draw_list, i->img, nk_rect(i->x, i->y, i->w, i->h), i->col);
+ } break;
+ case NK_COMMAND_CUSTOM: {
+ const struct nk_command_custom *c = (const struct nk_command_custom*)cmd;
+ c->callback(&ctx->draw_list, c->x, c->y, c->w, c->h, c->callback_data);
+ } break;
+ default: break;
+ }
+ }
+ res |= (cmds->needed > cmds->allocated + (cmds->memory.size - cmds->size)) ? NK_CONVERT_COMMAND_BUFFER_FULL: 0;
+ res |= (vertices->needed > vertices->allocated) ? NK_CONVERT_VERTEX_BUFFER_FULL: 0;
+ res |= (elements->needed > elements->allocated) ? NK_CONVERT_ELEMENT_BUFFER_FULL: 0;
+ return res;
+}
+NK_API const struct nk_draw_command*
+nk__draw_begin(const struct nk_context *ctx,
+ const struct nk_buffer *buffer)
+{
+ return nk__draw_list_begin(&ctx->draw_list, buffer);
+}
+NK_API const struct nk_draw_command*
+nk__draw_end(const struct nk_context *ctx, const struct nk_buffer *buffer)
+{
+ return nk__draw_list_end(&ctx->draw_list, buffer);
+}
+NK_API const struct nk_draw_command*
+nk__draw_next(const struct nk_draw_command *cmd,
+ const struct nk_buffer *buffer, const struct nk_context *ctx)
+{
+ return nk__draw_list_next(cmd, buffer, &ctx->draw_list);
+}
+#endif
+
+
+
+
+
+#ifdef NK_INCLUDE_FONT_BAKING
+/* -------------------------------------------------------------
+ *
+ * RECT PACK
+ *
+ * --------------------------------------------------------------*/
+/* stb_rect_pack.h - v0.05 - public domain - rectangle packing */
+/* Sean Barrett 2014 */
+#define NK_RP__MAXVAL 0xffff
+typedef unsigned short nk_rp_coord;
+
+struct nk_rp_rect {
+ /* reserved for your use: */
+ int id;
+ /* input: */
+ nk_rp_coord w, h;
+ /* output: */
+ nk_rp_coord x, y;
+ int was_packed;
+ /* non-zero if valid packing */
+}; /* 16 bytes, nominally */
+
+struct nk_rp_node {
+ nk_rp_coord x,y;
+ struct nk_rp_node *next;
+};
+
+struct nk_rp_context {
+ int width;
+ int height;
+ int align;
+ int init_mode;
+ int heuristic;
+ int num_nodes;
+ struct nk_rp_node *active_head;
+ struct nk_rp_node *free_head;
+ struct nk_rp_node extra[2];
+ /* we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2' */
+};
+
+struct nk_rp__findresult {
+ int x,y;
+ struct nk_rp_node **prev_link;
+};
+
+enum NK_RP_HEURISTIC {
+ NK_RP_HEURISTIC_Skyline_default=0,
+ NK_RP_HEURISTIC_Skyline_BL_sortHeight = NK_RP_HEURISTIC_Skyline_default,
+ NK_RP_HEURISTIC_Skyline_BF_sortHeight
+};
+enum NK_RP_INIT_STATE{NK_RP__INIT_skyline = 1};
+
+NK_INTERN void
+nk_rp_setup_allow_out_of_mem(struct nk_rp_context *context, int allow_out_of_mem)
+{
+ if (allow_out_of_mem)
+ /* if it's ok to run out of memory, then don't bother aligning them; */
+ /* this gives better packing, but may fail due to OOM (even though */
+ /* the rectangles easily fit). @TODO a smarter approach would be to only */
+ /* quantize once we've hit OOM, then we could get rid of this parameter. */
+ context->align = 1;
+ else {
+ /* if it's not ok to run out of memory, then quantize the widths */
+ /* so that num_nodes is always enough nodes. */
+ /* */
+ /* I.e. num_nodes * align >= width */
+ /* align >= width / num_nodes */
+ /* align = ceil(width/num_nodes) */
+ context->align = (context->width + context->num_nodes-1) / context->num_nodes;
+ }
+}
+NK_INTERN void
+nk_rp_init_target(struct nk_rp_context *context, int width, int height,
+ struct nk_rp_node *nodes, int num_nodes)
+{
+ int i;
+#ifndef STBRP_LARGE_RECTS
+ NK_ASSERT(width <= 0xffff && height <= 0xffff);
+#endif
+
+ for (i=0; i < num_nodes-1; ++i)
+ nodes[i].next = &nodes[i+1];
+ nodes[i].next = 0;
+ context->init_mode = NK_RP__INIT_skyline;
+ context->heuristic = NK_RP_HEURISTIC_Skyline_default;
+ context->free_head = &nodes[0];
+ context->active_head = &context->extra[0];
+ context->width = width;
+ context->height = height;
+ context->num_nodes = num_nodes;
+ nk_rp_setup_allow_out_of_mem(context, 0);
+
+ /* node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly) */
+ context->extra[0].x = 0;
+ context->extra[0].y = 0;
+ context->extra[0].next = &context->extra[1];
+ context->extra[1].x = (nk_rp_coord) width;
+ context->extra[1].y = 65535;
+ context->extra[1].next = 0;
+}
+/* find minimum y position if it starts at x1 */
+NK_INTERN int
+nk_rp__skyline_find_min_y(struct nk_rp_context *c, struct nk_rp_node *first,
+ int x0, int width, int *pwaste)
+{
+ struct nk_rp_node *node = first;
+ int x1 = x0 + width;
+ int min_y, visited_width, waste_area;
+ NK_ASSERT(first->x <= x0);
+ NK_UNUSED(c);
+
+ NK_ASSERT(node->next->x > x0);
+ /* we ended up handling this in the caller for efficiency */
+ NK_ASSERT(node->x <= x0);
+
+ min_y = 0;
+ waste_area = 0;
+ visited_width = 0;
+ while (node->x < x1)
+ {
+ if (node->y > min_y) {
+ /* raise min_y higher. */
+ /* we've accounted for all waste up to min_y, */
+ /* but we'll now add more waste for everything we've visited */
+ waste_area += visited_width * (node->y - min_y);
+ min_y = node->y;
+ /* the first time through, visited_width might be reduced */
+ if (node->x < x0)
+ visited_width += node->next->x - x0;
+ else
+ visited_width += node->next->x - node->x;
+ } else {
+ /* add waste area */
+ int under_width = node->next->x - node->x;
+ if (under_width + visited_width > width)
+ under_width = width - visited_width;
+ waste_area += under_width * (min_y - node->y);
+ visited_width += under_width;
+ }
+ node = node->next;
+ }
+ *pwaste = waste_area;
+ return min_y;
+}
+NK_INTERN struct nk_rp__findresult
+nk_rp__skyline_find_best_pos(struct nk_rp_context *c, int width, int height)
+{
+ int best_waste = (1<<30), best_x, best_y = (1 << 30);
+ struct nk_rp__findresult fr;
+ struct nk_rp_node **prev, *node, *tail, **best = 0;
+
+ /* align to multiple of c->align */
+ width = (width + c->align - 1);
+ width -= width % c->align;
+ NK_ASSERT(width % c->align == 0);
+
+ node = c->active_head;
+ prev = &c->active_head;
+ while (node->x + width <= c->width) {
+ int y,waste;
+ y = nk_rp__skyline_find_min_y(c, node, node->x, width, &waste);
+ /* actually just want to test BL */
+ if (c->heuristic == NK_RP_HEURISTIC_Skyline_BL_sortHeight) {
+ /* bottom left */
+ if (y < best_y) {
+ best_y = y;
+ best = prev;
+ }
+ } else {
+ /* best-fit */
+ if (y + height <= c->height) {
+ /* can only use it if it first vertically */
+ if (y < best_y || (y == best_y && waste < best_waste)) {
+ best_y = y;
+ best_waste = waste;
+ best = prev;
+ }
+ }
+ }
+ prev = &node->next;
+ node = node->next;
+ }
+ best_x = (best == 0) ? 0 : (*best)->x;
+
+ /* if doing best-fit (BF), we also have to try aligning right edge to each node position */
+ /* */
+ /* e.g, if fitting */
+ /* */
+ /* ____________________ */
+ /* |____________________| */
+ /* */
+ /* into */
+ /* */
+ /* | | */
+ /* | ____________| */
+ /* |____________| */
+ /* */
+ /* then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned */
+ /* */
+ /* This makes BF take about 2x the time */
+ if (c->heuristic == NK_RP_HEURISTIC_Skyline_BF_sortHeight)
+ {
+ tail = c->active_head;
+ node = c->active_head;
+ prev = &c->active_head;
+ /* find first node that's admissible */
+ while (tail->x < width)
+ tail = tail->next;
+ while (tail)
+ {
+ int xpos = tail->x - width;
+ int y,waste;
+ NK_ASSERT(xpos >= 0);
+ /* find the left position that matches this */
+ while (node->next->x <= xpos) {
+ prev = &node->next;
+ node = node->next;
+ }
+ NK_ASSERT(node->next->x > xpos && node->x <= xpos);
+ y = nk_rp__skyline_find_min_y(c, node, xpos, width, &waste);
+ if (y + height < c->height) {
+ if (y <= best_y) {
+ if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
+ best_x = xpos;
+ NK_ASSERT(y <= best_y);
+ best_y = y;
+ best_waste = waste;
+ best = prev;
+ }
+ }
+ }
+ tail = tail->next;
+ }
+ }
+ fr.prev_link = best;
+ fr.x = best_x;
+ fr.y = best_y;
+ return fr;
+}
+NK_INTERN struct nk_rp__findresult
+nk_rp__skyline_pack_rectangle(struct nk_rp_context *context, int width, int height)
+{
+ /* find best position according to heuristic */
+ struct nk_rp__findresult res = nk_rp__skyline_find_best_pos(context, width, height);
+ struct nk_rp_node *node, *cur;
+
+ /* bail if: */
+ /* 1. it failed */
+ /* 2. the best node doesn't fit (we don't always check this) */
+ /* 3. we're out of memory */
+ if (res.prev_link == 0 || res.y + height > context->height || context->free_head == 0) {
+ res.prev_link = 0;
+ return res;
+ }
+
+ /* on success, create new node */
+ node = context->free_head;
+ node->x = (nk_rp_coord) res.x;
+ node->y = (nk_rp_coord) (res.y + height);
+
+ context->free_head = node->next;
+
+ /* insert the new node into the right starting point, and */
+ /* let 'cur' point to the remaining nodes needing to be */
+ /* stitched back in */
+ cur = *res.prev_link;
+ if (cur->x < res.x) {
+ /* preserve the existing one, so start testing with the next one */
+ struct nk_rp_node *next = cur->next;
+ cur->next = node;
+ cur = next;
+ } else {
+ *res.prev_link = node;
+ }
+
+ /* from here, traverse cur and free the nodes, until we get to one */
+ /* that shouldn't be freed */
+ while (cur->next && cur->next->x <= res.x + width) {
+ struct nk_rp_node *next = cur->next;
+ /* move the current node to the free list */
+ cur->next = context->free_head;
+ context->free_head = cur;
+ cur = next;
+ }
+ /* stitch the list back in */
+ node->next = cur;
+
+ if (cur->x < res.x + width)
+ cur->x = (nk_rp_coord) (res.x + width);
+ return res;
+}
+NK_INTERN int
+nk_rect_height_compare(const void *a, const void *b)
+{
+ const struct nk_rp_rect *p = (const struct nk_rp_rect *) a;
+ const struct nk_rp_rect *q = (const struct nk_rp_rect *) b;
+ if (p->h > q->h)
+ return -1;
+ if (p->h < q->h)
+ return 1;
+ return (p->w > q->w) ? -1 : (p->w < q->w);
+}
+NK_INTERN int
+nk_rect_original_order(const void *a, const void *b)
+{
+ const struct nk_rp_rect *p = (const struct nk_rp_rect *) a;
+ const struct nk_rp_rect *q = (const struct nk_rp_rect *) b;
+ return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
+}
+NK_INTERN void
+nk_rp_qsort(struct nk_rp_rect *array, unsigned int len, int(*cmp)(const void*,const void*))
+{
+ /* iterative quick sort */
+ #define NK_MAX_SORT_STACK 64
+ unsigned right, left = 0, stack[NK_MAX_SORT_STACK], pos = 0;
+ unsigned seed = len/2 * 69069+1;
+ for (;;) {
+ for (; left+1 < len; len++) {
+ struct nk_rp_rect pivot, tmp;
+ if (pos == NK_MAX_SORT_STACK) len = stack[pos = 0];
+ pivot = array[left+seed%(len-left)];
+ seed = seed * 69069 + 1;
+ stack[pos++] = len;
+ for (right = left-1;;) {
+ while (cmp(&array[++right], &pivot) < 0);
+ while (cmp(&pivot, &array[--len]) < 0);
+ if (right >= len) break;
+ tmp = array[right];
+ array[right] = array[len];
+ array[len] = tmp;
+ }
+ }
+ if (pos == 0) break;
+ left = len;
+ len = stack[--pos];
+ }
+ #undef NK_MAX_SORT_STACK
+}
+NK_INTERN void
+nk_rp_pack_rects(struct nk_rp_context *context, struct nk_rp_rect *rects, int num_rects)
+{
+ int i;
+ /* we use the 'was_packed' field internally to allow sorting/unsorting */
+ for (i=0; i < num_rects; ++i) {
+ rects[i].was_packed = i;
+ }
+
+ /* sort according to heuristic */
+ nk_rp_qsort(rects, (unsigned)num_rects, nk_rect_height_compare);
+
+ for (i=0; i < num_rects; ++i) {
+ struct nk_rp__findresult fr = nk_rp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
+ if (fr.prev_link) {
+ rects[i].x = (nk_rp_coord) fr.x;
+ rects[i].y = (nk_rp_coord) fr.y;
+ } else {
+ rects[i].x = rects[i].y = NK_RP__MAXVAL;
+ }
+ }
+
+ /* unsort */
+ nk_rp_qsort(rects, (unsigned)num_rects, nk_rect_original_order);
+
+ /* set was_packed flags */
+ for (i=0; i < num_rects; ++i)
+ rects[i].was_packed = !(rects[i].x == NK_RP__MAXVAL && rects[i].y == NK_RP__MAXVAL);
+}
+
+/*
+ * ==============================================================
+ *
+ * TRUETYPE
+ *
+ * ===============================================================
+ */
+/* stb_truetype.h - v1.07 - public domain */
+#define NK_TT_MAX_OVERSAMPLE 8
+#define NK_TT__OVER_MASK (NK_TT_MAX_OVERSAMPLE-1)
+
+struct nk_tt_bakedchar {
+ unsigned short x0,y0,x1,y1;
+ /* coordinates of bbox in bitmap */
+ float xoff,yoff,xadvance;
+};
+
+struct nk_tt_aligned_quad{
+ float x0,y0,s0,t0; /* top-left */
+ float x1,y1,s1,t1; /* bottom-right */
+};
+
+struct nk_tt_packedchar {
+ unsigned short x0,y0,x1,y1;
+ /* coordinates of bbox in bitmap */
+ float xoff,yoff,xadvance;
+ float xoff2,yoff2;
+};
+
+struct nk_tt_pack_range {
+ float font_size;
+ int first_unicode_codepoint_in_range;
+ /* if non-zero, then the chars are continuous, and this is the first codepoint */
+ int *array_of_unicode_codepoints;
+ /* if non-zero, then this is an array of unicode codepoints */
+ int num_chars;
+ struct nk_tt_packedchar *chardata_for_range; /* output */
+ unsigned char h_oversample, v_oversample;
+ /* don't set these, they're used internally */
+};
+
+struct nk_tt_pack_context {
+ void *pack_info;
+ int width;
+ int height;
+ int stride_in_bytes;
+ int padding;
+ unsigned int h_oversample, v_oversample;
+ unsigned char *pixels;
+ void *nodes;
+};
+
+struct nk_tt_fontinfo {
+ const unsigned char* data; /* pointer to .ttf file */
+ int fontstart;/* offset of start of font */
+ int numGlyphs;/* number of glyphs, needed for range checking */
+ int loca,head,glyf,hhea,hmtx,kern; /* table locations as offset from start of .ttf */
+ int index_map; /* a cmap mapping for our chosen character encoding */
+ int indexToLocFormat; /* format needed to map from glyph index to glyph */
+};
+
+enum {
+ NK_TT_vmove=1,
+ NK_TT_vline,
+ NK_TT_vcurve
+};
+
+struct nk_tt_vertex {
+ short x,y,cx,cy;
+ unsigned char type,padding;
+};
+
+struct nk_tt__bitmap{
+ int w,h,stride;
+ unsigned char *pixels;
+};
+
+struct nk_tt__hheap_chunk {
+ struct nk_tt__hheap_chunk *next;
+};
+struct nk_tt__hheap {
+ struct nk_allocator alloc;
+ struct nk_tt__hheap_chunk *head;
+ void *first_free;
+ int num_remaining_in_head_chunk;
+};
+
+struct nk_tt__edge {
+ float x0,y0, x1,y1;
+ int invert;
+};
+
+struct nk_tt__active_edge {
+ struct nk_tt__active_edge *next;
+ float fx,fdx,fdy;
+ float direction;
+ float sy;
+ float ey;
+};
+struct nk_tt__point {float x,y;};
+
+#define NK_TT_MACSTYLE_DONTCARE 0
+#define NK_TT_MACSTYLE_BOLD 1
+#define NK_TT_MACSTYLE_ITALIC 2
+#define NK_TT_MACSTYLE_UNDERSCORE 4
+#define NK_TT_MACSTYLE_NONE 8
+/* <= not same as 0, this makes us check the bitfield is 0 */
+
+enum { /* platformID */
+ NK_TT_PLATFORM_ID_UNICODE =0,
+ NK_TT_PLATFORM_ID_MAC =1,
+ NK_TT_PLATFORM_ID_ISO =2,
+ NK_TT_PLATFORM_ID_MICROSOFT =3
+};
+
+enum { /* encodingID for NK_TT_PLATFORM_ID_UNICODE */
+ NK_TT_UNICODE_EID_UNICODE_1_0 =0,
+ NK_TT_UNICODE_EID_UNICODE_1_1 =1,
+ NK_TT_UNICODE_EID_ISO_10646 =2,
+ NK_TT_UNICODE_EID_UNICODE_2_0_BMP=3,
+ NK_TT_UNICODE_EID_UNICODE_2_0_FULL=4
+};
+
+enum { /* encodingID for NK_TT_PLATFORM_ID_MICROSOFT */
+ NK_TT_MS_EID_SYMBOL =0,
+ NK_TT_MS_EID_UNICODE_BMP =1,
+ NK_TT_MS_EID_SHIFTJIS =2,
+ NK_TT_MS_EID_UNICODE_FULL =10
+};
+
+enum { /* encodingID for NK_TT_PLATFORM_ID_MAC; same as Script Manager codes */
+ NK_TT_MAC_EID_ROMAN =0, NK_TT_MAC_EID_ARABIC =4,
+ NK_TT_MAC_EID_JAPANESE =1, NK_TT_MAC_EID_HEBREW =5,
+ NK_TT_MAC_EID_CHINESE_TRAD =2, NK_TT_MAC_EID_GREEK =6,
+ NK_TT_MAC_EID_KOREAN =3, NK_TT_MAC_EID_RUSSIAN =7
+};
+
+enum { /* languageID for NK_TT_PLATFORM_ID_MICROSOFT; same as LCID... */
+ /* problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs */
+ NK_TT_MS_LANG_ENGLISH =0x0409, NK_TT_MS_LANG_ITALIAN =0x0410,
+ NK_TT_MS_LANG_CHINESE =0x0804, NK_TT_MS_LANG_JAPANESE =0x0411,
+ NK_TT_MS_LANG_DUTCH =0x0413, NK_TT_MS_LANG_KOREAN =0x0412,
+ NK_TT_MS_LANG_FRENCH =0x040c, NK_TT_MS_LANG_RUSSIAN =0x0419,
+ NK_TT_MS_LANG_GERMAN =0x0407, NK_TT_MS_LANG_SPANISH =0x0409,
+ NK_TT_MS_LANG_HEBREW =0x040d, NK_TT_MS_LANG_SWEDISH =0x041D
+};
+
+enum { /* languageID for NK_TT_PLATFORM_ID_MAC */
+ NK_TT_MAC_LANG_ENGLISH =0 , NK_TT_MAC_LANG_JAPANESE =11,
+ NK_TT_MAC_LANG_ARABIC =12, NK_TT_MAC_LANG_KOREAN =23,
+ NK_TT_MAC_LANG_DUTCH =4 , NK_TT_MAC_LANG_RUSSIAN =32,
+ NK_TT_MAC_LANG_FRENCH =1 , NK_TT_MAC_LANG_SPANISH =6 ,
+ NK_TT_MAC_LANG_GERMAN =2 , NK_TT_MAC_LANG_SWEDISH =5 ,
+ NK_TT_MAC_LANG_HEBREW =10, NK_TT_MAC_LANG_CHINESE_SIMPLIFIED =33,
+ NK_TT_MAC_LANG_ITALIAN =3 , NK_TT_MAC_LANG_CHINESE_TRAD =19
+};
+
+#define nk_ttBYTE(p) (* (const nk_byte *) (p))
+#define nk_ttCHAR(p) (* (const char *) (p))
+
+#if defined(NK_BIGENDIAN) && !defined(NK_ALLOW_UNALIGNED_TRUETYPE)
+ #define nk_ttUSHORT(p) (* (nk_ushort *) (p))
+ #define nk_ttSHORT(p) (* (nk_short *) (p))
+ #define nk_ttULONG(p) (* (nk_uint *) (p))
+ #define nk_ttLONG(p) (* (nk_int *) (p))
+#else
+ static nk_ushort nk_ttUSHORT(const nk_byte *p) { return (nk_ushort)(p[0]*256 + p[1]); }
+ static nk_short nk_ttSHORT(const nk_byte *p) { return (nk_short)(p[0]*256 + p[1]); }
+ static nk_uint nk_ttULONG(const nk_byte *p) { return (nk_uint)((p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]); }
+#endif
+
+#define nk_tt_tag4(p,c0,c1,c2,c3)\
+ ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3))
+#define nk_tt_tag(p,str) nk_tt_tag4(p,str[0],str[1],str[2],str[3])
+
+NK_INTERN int nk_tt_GetGlyphShape(const struct nk_tt_fontinfo *info, struct nk_allocator *alloc,
+ int glyph_index, struct nk_tt_vertex **pvertices);
+
+NK_INTERN nk_uint
+nk_tt__find_table(const nk_byte *data, nk_uint fontstart, const char *tag)
+{
+ /* @OPTIMIZE: binary search */
+ nk_int num_tables = nk_ttUSHORT(data+fontstart+4);
+ nk_uint tabledir = fontstart + 12;
+ nk_int i;
+ for (i = 0; i < num_tables; ++i) {
+ nk_uint loc = tabledir + (nk_uint)(16*i);
+ if (nk_tt_tag(data+loc+0, tag))
+ return nk_ttULONG(data+loc+8);
+ }
+ return 0;
+}
+NK_INTERN int
+nk_tt_InitFont(struct nk_tt_fontinfo *info, const unsigned char *data2, int fontstart)
+{
+ nk_uint cmap, t;
+ nk_int i,numTables;
+ const nk_byte *data = (const nk_byte *) data2;
+
+ info->data = data;
+ info->fontstart = fontstart;
+
+ cmap = nk_tt__find_table(data, (nk_uint)fontstart, "cmap"); /* required */
+ info->loca = (int)nk_tt__find_table(data, (nk_uint)fontstart, "loca"); /* required */
+ info->head = (int)nk_tt__find_table(data, (nk_uint)fontstart, "head"); /* required */
+ info->glyf = (int)nk_tt__find_table(data, (nk_uint)fontstart, "glyf"); /* required */
+ info->hhea = (int)nk_tt__find_table(data, (nk_uint)fontstart, "hhea"); /* required */
+ info->hmtx = (int)nk_tt__find_table(data, (nk_uint)fontstart, "hmtx"); /* required */
+ info->kern = (int)nk_tt__find_table(data, (nk_uint)fontstart, "kern"); /* not required */
+ if (!cmap || !info->loca || !info->head || !info->glyf || !info->hhea || !info->hmtx)
+ return 0;
+
+ t = nk_tt__find_table(data, (nk_uint)fontstart, "maxp");
+ if (t) info->numGlyphs = nk_ttUSHORT(data+t+4);
+ else info->numGlyphs = 0xffff;
+
+ /* find a cmap encoding table we understand *now* to avoid searching */
+ /* later. (todo: could make this installable) */
+ /* the same regardless of glyph. */
+ numTables = nk_ttUSHORT(data + cmap + 2);
+ info->index_map = 0;
+ for (i=0; i < numTables; ++i)
+ {
+ nk_uint encoding_record = cmap + 4 + 8 * (nk_uint)i;
+ /* find an encoding we understand: */
+ switch(nk_ttUSHORT(data+encoding_record)) {
+ case NK_TT_PLATFORM_ID_MICROSOFT:
+ switch (nk_ttUSHORT(data+encoding_record+2)) {
+ case NK_TT_MS_EID_UNICODE_BMP:
+ case NK_TT_MS_EID_UNICODE_FULL:
+ /* MS/Unicode */
+ info->index_map = (int)(cmap + nk_ttULONG(data+encoding_record+4));
+ break;
+ default: break;
+ } break;
+ case NK_TT_PLATFORM_ID_UNICODE:
+ /* Mac/iOS has these */
+ /* all the encodingIDs are unicode, so we don't bother to check it */
+ info->index_map = (int)(cmap + nk_ttULONG(data+encoding_record+4));
+ break;
+ default: break;
+ }
+ }
+ if (info->index_map == 0)
+ return 0;
+ info->indexToLocFormat = nk_ttUSHORT(data+info->head + 50);
+ return 1;
+}
+NK_INTERN int
+nk_tt_FindGlyphIndex(const struct nk_tt_fontinfo *info, int unicode_codepoint)
+{
+ const nk_byte *data = info->data;
+ nk_uint index_map = (nk_uint)info->index_map;
+
+ nk_ushort format = nk_ttUSHORT(data + index_map + 0);
+ if (format == 0) { /* apple byte encoding */
+ nk_int bytes = nk_ttUSHORT(data + index_map + 2);
+ if (unicode_codepoint < bytes-6)
+ return nk_ttBYTE(data + index_map + 6 + unicode_codepoint);
+ return 0;
+ } else if (format == 6) {
+ nk_uint first = nk_ttUSHORT(data + index_map + 6);
+ nk_uint count = nk_ttUSHORT(data + index_map + 8);
+ if ((nk_uint) unicode_codepoint >= first && (nk_uint) unicode_codepoint < first+count)
+ return nk_ttUSHORT(data + index_map + 10 + (unicode_codepoint - (int)first)*2);
+ return 0;
+ } else if (format == 2) {
+ NK_ASSERT(0); /* @TODO: high-byte mapping for japanese/chinese/korean */
+ return 0;
+ } else if (format == 4) { /* standard mapping for windows fonts: binary search collection of ranges */
+ nk_ushort segcount = nk_ttUSHORT(data+index_map+6) >> 1;
+ nk_ushort searchRange = nk_ttUSHORT(data+index_map+8) >> 1;
+ nk_ushort entrySelector = nk_ttUSHORT(data+index_map+10);
+ nk_ushort rangeShift = nk_ttUSHORT(data+index_map+12) >> 1;
+
+ /* do a binary search of the segments */
+ nk_uint endCount = index_map + 14;
+ nk_uint search = endCount;
+
+ if (unicode_codepoint > 0xffff)
+ return 0;
+
+ /* they lie from endCount .. endCount + segCount */
+ /* but searchRange is the nearest power of two, so... */
+ if (unicode_codepoint >= nk_ttUSHORT(data + search + rangeShift*2))
+ search += (nk_uint)(rangeShift*2);
+
+ /* now decrement to bias correctly to find smallest */
+ search -= 2;
+ while (entrySelector) {
+ nk_ushort end;
+ searchRange >>= 1;
+ end = nk_ttUSHORT(data + search + searchRange*2);
+ if (unicode_codepoint > end)
+ search += (nk_uint)(searchRange*2);
+ --entrySelector;
+ }
+ search += 2;
+
+ {
+ nk_ushort offset, start;
+ nk_ushort item = (nk_ushort) ((search - endCount) >> 1);
+
+ NK_ASSERT(unicode_codepoint <= nk_ttUSHORT(data + endCount + 2*item));
+ start = nk_ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item);
+ if (unicode_codepoint < start)
+ return 0;
+
+ offset = nk_ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item);
+ if (offset == 0)
+ return (nk_ushort) (unicode_codepoint + nk_ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item));
+
+ return nk_ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item);
+ }
+ } else if (format == 12 || format == 13) {
+ nk_uint ngroups = nk_ttULONG(data+index_map+12);
+ nk_int low,high;
+ low = 0; high = (nk_int)ngroups;
+ /* Binary search the right group. */
+ while (low < high) {
+ nk_int mid = low + ((high-low) >> 1); /* rounds down, so low <= mid < high */
+ nk_uint start_char = nk_ttULONG(data+index_map+16+mid*12);
+ nk_uint end_char = nk_ttULONG(data+index_map+16+mid*12+4);
+ if ((nk_uint) unicode_codepoint < start_char)
+ high = mid;
+ else if ((nk_uint) unicode_codepoint > end_char)
+ low = mid+1;
+ else {
+ nk_uint start_glyph = nk_ttULONG(data+index_map+16+mid*12+8);
+ if (format == 12)
+ return (int)start_glyph + (int)unicode_codepoint - (int)start_char;
+ else /* format == 13 */
+ return (int)start_glyph;
+ }
+ }
+ return 0; /* not found */
+ }
+ /* @TODO */
+ NK_ASSERT(0);
+ return 0;
+}
+NK_INTERN void
+nk_tt_setvertex(struct nk_tt_vertex *v, nk_byte type, nk_int x, nk_int y, nk_int cx, nk_int cy)
+{
+ v->type = type;
+ v->x = (nk_short) x;
+ v->y = (nk_short) y;
+ v->cx = (nk_short) cx;
+ v->cy = (nk_short) cy;
+}
+NK_INTERN int
+nk_tt__GetGlyfOffset(const struct nk_tt_fontinfo *info, int glyph_index)
+{
+ int g1,g2;
+ if (glyph_index >= info->numGlyphs) return -1; /* glyph index out of range */
+ if (info->indexToLocFormat >= 2) return -1; /* unknown index->glyph map format */
+
+ if (info->indexToLocFormat == 0) {
+ g1 = info->glyf + nk_ttUSHORT(info->data + info->loca + glyph_index * 2) * 2;
+ g2 = info->glyf + nk_ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2;
+ } else {
+ g1 = info->glyf + (int)nk_ttULONG (info->data + info->loca + glyph_index * 4);
+ g2 = info->glyf + (int)nk_ttULONG (info->data + info->loca + glyph_index * 4 + 4);
+ }
+ return g1==g2 ? -1 : g1; /* if length is 0, return -1 */
+}
+NK_INTERN int
+nk_tt_GetGlyphBox(const struct nk_tt_fontinfo *info, int glyph_index,
+ int *x0, int *y0, int *x1, int *y1)
+{
+ int g = nk_tt__GetGlyfOffset(info, glyph_index);
+ if (g < 0) return 0;
+
+ if (x0) *x0 = nk_ttSHORT(info->data + g + 2);
+ if (y0) *y0 = nk_ttSHORT(info->data + g + 4);
+ if (x1) *x1 = nk_ttSHORT(info->data + g + 6);
+ if (y1) *y1 = nk_ttSHORT(info->data + g + 8);
+ return 1;
+}
+NK_INTERN int
+nk_tt__close_shape(struct nk_tt_vertex *vertices, int num_vertices, int was_off,
+ int start_off, nk_int sx, nk_int sy, nk_int scx, nk_int scy, nk_int cx, nk_int cy)
+{
+ if (start_off) {
+ if (was_off)
+ nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve, (cx+scx)>>1, (cy+scy)>>1, cx,cy);
+ nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve, sx,sy,scx,scy);
+ } else {
+ if (was_off)
+ nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve,sx,sy,cx,cy);
+ else
+ nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vline,sx,sy,0,0);
+ }
+ return num_vertices;
+}
+NK_INTERN int
+nk_tt_GetGlyphShape(const struct nk_tt_fontinfo *info, struct nk_allocator *alloc,
+ int glyph_index, struct nk_tt_vertex **pvertices)
+{
+ nk_short numberOfContours;
+ const nk_byte *endPtsOfContours;
+ const nk_byte *data = info->data;
+ struct nk_tt_vertex *vertices=0;
+ int num_vertices=0;
+ int g = nk_tt__GetGlyfOffset(info, glyph_index);
+ *pvertices = 0;
+
+ if (g < 0) return 0;
+ numberOfContours = nk_ttSHORT(data + g);
+ if (numberOfContours > 0) {
+ nk_byte flags=0,flagcount;
+ nk_int ins, i,j=0,m,n, next_move, was_off=0, off, start_off=0;
+ nk_int x,y,cx,cy,sx,sy, scx,scy;
+ const nk_byte *points;
+ endPtsOfContours = (data + g + 10);
+ ins = nk_ttUSHORT(data + g + 10 + numberOfContours * 2);
+ points = data + g + 10 + numberOfContours * 2 + 2 + ins;
+
+ n = 1+nk_ttUSHORT(endPtsOfContours + numberOfContours*2-2);
+ m = n + 2*numberOfContours; /* a loose bound on how many vertices we might need */
+ vertices = (struct nk_tt_vertex *)alloc->alloc(alloc->userdata, 0, (nk_size)m * sizeof(vertices[0]));
+ if (vertices == 0)
+ return 0;
+
+ next_move = 0;
+ flagcount=0;
+
+ /* in first pass, we load uninterpreted data into the allocated array */
+ /* above, shifted to the end of the array so we won't overwrite it when */
+ /* we create our final data starting from the front */
+ off = m - n; /* starting offset for uninterpreted data, regardless of how m ends up being calculated */
+
+ /* first load flags */
+ for (i=0; i < n; ++i) {
+ if (flagcount == 0) {
+ flags = *points++;
+ if (flags & 8)
+ flagcount = *points++;
+ } else --flagcount;
+ vertices[off+i].type = flags;
+ }
+
+ /* now load x coordinates */
+ x=0;
+ for (i=0; i < n; ++i) {
+ flags = vertices[off+i].type;
+ if (flags & 2) {
+ nk_short dx = *points++;
+ x += (flags & 16) ? dx : -dx; /* ??? */
+ } else {
+ if (!(flags & 16)) {
+ x = x + (nk_short) (points[0]*256 + points[1]);
+ points += 2;
+ }
+ }
+ vertices[off+i].x = (nk_short) x;
+ }
+
+ /* now load y coordinates */
+ y=0;
+ for (i=0; i < n; ++i) {
+ flags = vertices[off+i].type;
+ if (flags & 4) {
+ nk_short dy = *points++;
+ y += (flags & 32) ? dy : -dy; /* ??? */
+ } else {
+ if (!(flags & 32)) {
+ y = y + (nk_short) (points[0]*256 + points[1]);
+ points += 2;
+ }
+ }
+ vertices[off+i].y = (nk_short) y;
+ }
+
+ /* now convert them to our format */
+ num_vertices=0;
+ sx = sy = cx = cy = scx = scy = 0;
+ for (i=0; i < n; ++i)
+ {
+ flags = vertices[off+i].type;
+ x = (nk_short) vertices[off+i].x;
+ y = (nk_short) vertices[off+i].y;
+
+ if (next_move == i) {
+ if (i != 0)
+ num_vertices = nk_tt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy);
+
+ /* now start the new one */
+ start_off = !(flags & 1);
+ if (start_off) {
+ /* if we start off with an off-curve point, then when we need to find a point on the curve */
+ /* where we can start, and we need to save some state for when we wraparound. */
+ scx = x;
+ scy = y;
+ if (!(vertices[off+i+1].type & 1)) {
+ /* next point is also a curve point, so interpolate an on-point curve */
+ sx = (x + (nk_int) vertices[off+i+1].x) >> 1;
+ sy = (y + (nk_int) vertices[off+i+1].y) >> 1;
+ } else {
+ /* otherwise just use the next point as our start point */
+ sx = (nk_int) vertices[off+i+1].x;
+ sy = (nk_int) vertices[off+i+1].y;
+ ++i; /* we're using point i+1 as the starting point, so skip it */
+ }
+ } else {
+ sx = x;
+ sy = y;
+ }
+ nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vmove,sx,sy,0,0);
+ was_off = 0;
+ next_move = 1 + nk_ttUSHORT(endPtsOfContours+j*2);
+ ++j;
+ } else {
+ if (!(flags & 1))
+ { /* if it's a curve */
+ if (was_off) /* two off-curve control points in a row means interpolate an on-curve midpoint */
+ nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve, (cx+x)>>1, (cy+y)>>1, cx, cy);
+ cx = x;
+ cy = y;
+ was_off = 1;
+ } else {
+ if (was_off)
+ nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve, x,y, cx, cy);
+ else nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vline, x,y,0,0);
+ was_off = 0;
+ }
+ }
+ }
+ num_vertices = nk_tt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy);
+ } else if (numberOfContours == -1) {
+ /* Compound shapes. */
+ int more = 1;
+ const nk_byte *comp = data + g + 10;
+ num_vertices = 0;
+ vertices = 0;
+
+ while (more)
+ {
+ nk_ushort flags, gidx;
+ int comp_num_verts = 0, i;
+ struct nk_tt_vertex *comp_verts = 0, *tmp = 0;
+ float mtx[6] = {1,0,0,1,0,0}, m, n;
+
+ flags = (nk_ushort)nk_ttSHORT(comp); comp+=2;
+ gidx = (nk_ushort)nk_ttSHORT(comp); comp+=2;
+
+ if (flags & 2) { /* XY values */
+ if (flags & 1) { /* shorts */
+ mtx[4] = nk_ttSHORT(comp); comp+=2;
+ mtx[5] = nk_ttSHORT(comp); comp+=2;
+ } else {
+ mtx[4] = nk_ttCHAR(comp); comp+=1;
+ mtx[5] = nk_ttCHAR(comp); comp+=1;
+ }
+ } else {
+ /* @TODO handle matching point */
+ NK_ASSERT(0);
+ }
+ if (flags & (1<<3)) { /* WE_HAVE_A_SCALE */
+ mtx[0] = mtx[3] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+ mtx[1] = mtx[2] = 0;
+ } else if (flags & (1<<6)) { /* WE_HAVE_AN_X_AND_YSCALE */
+ mtx[0] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+ mtx[1] = mtx[2] = 0;
+ mtx[3] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+ } else if (flags & (1<<7)) { /* WE_HAVE_A_TWO_BY_TWO */
+ mtx[0] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+ mtx[1] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+ mtx[2] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+ mtx[3] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+ }
+
+ /* Find transformation scales. */
+ m = (float) NK_SQRT(mtx[0]*mtx[0] + mtx[1]*mtx[1]);
+ n = (float) NK_SQRT(mtx[2]*mtx[2] + mtx[3]*mtx[3]);
+
+ /* Get indexed glyph. */
+ comp_num_verts = nk_tt_GetGlyphShape(info, alloc, gidx, &comp_verts);
+ if (comp_num_verts > 0)
+ {
+ /* Transform vertices. */
+ for (i = 0; i < comp_num_verts; ++i) {
+ struct nk_tt_vertex* v = &comp_verts[i];
+ short x,y;
+ x=v->x; y=v->y;
+ v->x = (short)(m * (mtx[0]*x + mtx[2]*y + mtx[4]));
+ v->y = (short)(n * (mtx[1]*x + mtx[3]*y + mtx[5]));
+ x=v->cx; y=v->cy;
+ v->cx = (short)(m * (mtx[0]*x + mtx[2]*y + mtx[4]));
+ v->cy = (short)(n * (mtx[1]*x + mtx[3]*y + mtx[5]));
+ }
+ /* Append vertices. */
+ tmp = (struct nk_tt_vertex*)alloc->alloc(alloc->userdata, 0,
+ (nk_size)(num_vertices+comp_num_verts)*sizeof(struct nk_tt_vertex));
+ if (!tmp) {
+ if (vertices) alloc->free(alloc->userdata, vertices);
+ if (comp_verts) alloc->free(alloc->userdata, comp_verts);
+ return 0;
+ }
+ if (num_vertices > 0) NK_MEMCPY(tmp, vertices, (nk_size)num_vertices*sizeof(struct nk_tt_vertex));
+ NK_MEMCPY(tmp+num_vertices, comp_verts, (nk_size)comp_num_verts*sizeof(struct nk_tt_vertex));
+ if (vertices) alloc->free(alloc->userdata,vertices);
+ vertices = tmp;
+ alloc->free(alloc->userdata,comp_verts);
+ num_vertices += comp_num_verts;
+ }
+ /* More components ? */
+ more = flags & (1<<5);
+ }
+ } else if (numberOfContours < 0) {
+ /* @TODO other compound variations? */
+ NK_ASSERT(0);
+ } else {
+ /* numberOfCounters == 0, do nothing */
+ }
+ *pvertices = vertices;
+ return num_vertices;
+}
+NK_INTERN void
+nk_tt_GetGlyphHMetrics(const struct nk_tt_fontinfo *info, int glyph_index,
+ int *advanceWidth, int *leftSideBearing)
+{
+ nk_ushort numOfLongHorMetrics = nk_ttUSHORT(info->data+info->hhea + 34);
+ if (glyph_index < numOfLongHorMetrics) {
+ if (advanceWidth)
+ *advanceWidth = nk_ttSHORT(info->data + info->hmtx + 4*glyph_index);
+ if (leftSideBearing)
+ *leftSideBearing = nk_ttSHORT(info->data + info->hmtx + 4*glyph_index + 2);
+ } else {
+ if (advanceWidth)
+ *advanceWidth = nk_ttSHORT(info->data + info->hmtx + 4*(numOfLongHorMetrics-1));
+ if (leftSideBearing)
+ *leftSideBearing = nk_ttSHORT(info->data + info->hmtx + 4*numOfLongHorMetrics + 2*(glyph_index - numOfLongHorMetrics));
+ }
+}
+NK_INTERN void
+nk_tt_GetFontVMetrics(const struct nk_tt_fontinfo *info,
+ int *ascent, int *descent, int *lineGap)
+{
+ if (ascent ) *ascent = nk_ttSHORT(info->data+info->hhea + 4);
+ if (descent) *descent = nk_ttSHORT(info->data+info->hhea + 6);
+ if (lineGap) *lineGap = nk_ttSHORT(info->data+info->hhea + 8);
+}
+NK_INTERN float
+nk_tt_ScaleForPixelHeight(const struct nk_tt_fontinfo *info, float height)
+{
+ int fheight = nk_ttSHORT(info->data + info->hhea + 4) - nk_ttSHORT(info->data + info->hhea + 6);
+ return (float) height / (float)fheight;
+}
+NK_INTERN float
+nk_tt_ScaleForMappingEmToPixels(const struct nk_tt_fontinfo *info, float pixels)
+{
+ int unitsPerEm = nk_ttUSHORT(info->data + info->head + 18);
+ return pixels / (float)unitsPerEm;
+}
+
+/*-------------------------------------------------------------
+ * antialiasing software rasterizer
+ * --------------------------------------------------------------*/
+NK_INTERN void
+nk_tt_GetGlyphBitmapBoxSubpixel(const struct nk_tt_fontinfo *font,
+ int glyph, float scale_x, float scale_y,float shift_x, float shift_y,
+ int *ix0, int *iy0, int *ix1, int *iy1)
+{
+ int x0,y0,x1,y1;
+ if (!nk_tt_GetGlyphBox(font, glyph, &x0,&y0,&x1,&y1)) {
+ /* e.g. space character */
+ if (ix0) *ix0 = 0;
+ if (iy0) *iy0 = 0;
+ if (ix1) *ix1 = 0;
+ if (iy1) *iy1 = 0;
+ } else {
+ /* move to integral bboxes (treating pixels as little squares, what pixels get touched)? */
+ if (ix0) *ix0 = nk_ifloorf((float)x0 * scale_x + shift_x);
+ if (iy0) *iy0 = nk_ifloorf((float)-y1 * scale_y + shift_y);
+ if (ix1) *ix1 = nk_iceilf ((float)x1 * scale_x + shift_x);
+ if (iy1) *iy1 = nk_iceilf ((float)-y0 * scale_y + shift_y);
+ }
+}
+NK_INTERN void
+nk_tt_GetGlyphBitmapBox(const struct nk_tt_fontinfo *font, int glyph,
+ float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1)
+{
+ nk_tt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y,0.0f,0.0f, ix0, iy0, ix1, iy1);
+}
+
+/*-------------------------------------------------------------
+ * Rasterizer
+ * --------------------------------------------------------------*/
+NK_INTERN void*
+nk_tt__hheap_alloc(struct nk_tt__hheap *hh, nk_size size)
+{
+ if (hh->first_free) {
+ void *p = hh->first_free;
+ hh->first_free = * (void **) p;
+ return p;
+ } else {
+ if (hh->num_remaining_in_head_chunk == 0) {
+ int count = (size < 32 ? 2000 : size < 128 ? 800 : 100);
+ struct nk_tt__hheap_chunk *c = (struct nk_tt__hheap_chunk *)
+ hh->alloc.alloc(hh->alloc.userdata, 0,
+ sizeof(struct nk_tt__hheap_chunk) + size * (nk_size)count);
+ if (c == 0) return 0;
+ c->next = hh->head;
+ hh->head = c;
+ hh->num_remaining_in_head_chunk = count;
+ }
+ --hh->num_remaining_in_head_chunk;
+ return (char *) (hh->head) + size * (nk_size)hh->num_remaining_in_head_chunk;
+ }
+}
+NK_INTERN void
+nk_tt__hheap_free(struct nk_tt__hheap *hh, void *p)
+{
+ *(void **) p = hh->first_free;
+ hh->first_free = p;
+}
+NK_INTERN void
+nk_tt__hheap_cleanup(struct nk_tt__hheap *hh)
+{
+ struct nk_tt__hheap_chunk *c = hh->head;
+ while (c) {
+ struct nk_tt__hheap_chunk *n = c->next;
+ hh->alloc.free(hh->alloc.userdata, c);
+ c = n;
+ }
+}
+NK_INTERN struct nk_tt__active_edge*
+nk_tt__new_active(struct nk_tt__hheap *hh, struct nk_tt__edge *e,
+ int off_x, float start_point)
+{
+ struct nk_tt__active_edge *z = (struct nk_tt__active_edge *)
+ nk_tt__hheap_alloc(hh, sizeof(*z));
+ float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
+ /*STBTT_assert(e->y0 <= start_point); */
+ if (!z) return z;
+ z->fdx = dxdy;
+ z->fdy = (dxdy != 0) ? (1/dxdy): 0;
+ z->fx = e->x0 + dxdy * (start_point - e->y0);
+ z->fx -= (float)off_x;
+ z->direction = e->invert ? 1.0f : -1.0f;
+ z->sy = e->y0;
+ z->ey = e->y1;
+ z->next = 0;
+ return z;
+}
+NK_INTERN void
+nk_tt__handle_clipped_edge(float *scanline, int x, struct nk_tt__active_edge *e,
+ float x0, float y0, float x1, float y1)
+{
+ if (y0 == y1) return;
+ NK_ASSERT(y0 < y1);
+ NK_ASSERT(e->sy <= e->ey);
+ if (y0 > e->ey) return;
+ if (y1 < e->sy) return;
+ if (y0 < e->sy) {
+ x0 += (x1-x0) * (e->sy - y0) / (y1-y0);
+ y0 = e->sy;
+ }
+ if (y1 > e->ey) {
+ x1 += (x1-x0) * (e->ey - y1) / (y1-y0);
+ y1 = e->ey;
+ }
+
+ if (x0 == x) NK_ASSERT(x1 <= x+1);
+ else if (x0 == x+1) NK_ASSERT(x1 >= x);
+ else if (x0 <= x) NK_ASSERT(x1 <= x);
+ else if (x0 >= x+1) NK_ASSERT(x1 >= x+1);
+ else NK_ASSERT(x1 >= x && x1 <= x+1);
+
+ if (x0 <= x && x1 <= x)
+ scanline[x] += e->direction * (y1-y0);
+ else if (x0 >= x+1 && x1 >= x+1);
+ else {
+ NK_ASSERT(x0 >= x && x0 <= x+1 && x1 >= x && x1 <= x+1);
+ /* coverage = 1 - average x position */
+ scanline[x] += (float)e->direction * (float)(y1-y0) * (1.0f-((x0-(float)x)+(x1-(float)x))/2.0f);
+ }
+}
+NK_INTERN void
+nk_tt__fill_active_edges_new(float *scanline, float *scanline_fill, int len,
+ struct nk_tt__active_edge *e, float y_top)
+{
+ float y_bottom = y_top+1;
+ while (e)
+ {
+ /* brute force every pixel */
+ /* compute intersection points with top & bottom */
+ NK_ASSERT(e->ey >= y_top);
+ if (e->fdx == 0) {
+ float x0 = e->fx;
+ if (x0 < len) {
+ if (x0 >= 0) {
+ nk_tt__handle_clipped_edge(scanline,(int) x0,e, x0,y_top, x0,y_bottom);
+ nk_tt__handle_clipped_edge(scanline_fill-1,(int) x0+1,e, x0,y_top, x0,y_bottom);
+ } else {
+ nk_tt__handle_clipped_edge(scanline_fill-1,0,e, x0,y_top, x0,y_bottom);
+ }
+ }
+ } else {
+ float x0 = e->fx;
+ float dx = e->fdx;
+ float xb = x0 + dx;
+ float x_top, x_bottom;
+ float y0,y1;
+ float dy = e->fdy;
+ NK_ASSERT(e->sy <= y_bottom && e->ey >= y_top);
+
+ /* compute endpoints of line segment clipped to this scanline (if the */
+ /* line segment starts on this scanline. x0 is the intersection of the */
+ /* line with y_top, but that may be off the line segment. */
+ if (e->sy > y_top) {
+ x_top = x0 + dx * (e->sy - y_top);
+ y0 = e->sy;
+ } else {
+ x_top = x0;
+ y0 = y_top;
+ }
+
+ if (e->ey < y_bottom) {
+ x_bottom = x0 + dx * (e->ey - y_top);
+ y1 = e->ey;
+ } else {
+ x_bottom = xb;
+ y1 = y_bottom;
+ }
+
+ if (x_top >= 0 && x_bottom >= 0 && x_top < len && x_bottom < len)
+ {
+ /* from here on, we don't have to range check x values */
+ if ((int) x_top == (int) x_bottom) {
+ float height;
+ /* simple case, only spans one pixel */
+ int x = (int) x_top;
+ height = y1 - y0;
+ NK_ASSERT(x >= 0 && x < len);
+ scanline[x] += e->direction * (1.0f-(((float)x_top - (float)x) + ((float)x_bottom-(float)x))/2.0f) * (float)height;
+ scanline_fill[x] += e->direction * (float)height; /* everything right of this pixel is filled */
+ } else {
+ int x,x1,x2;
+ float y_crossing, step, sign, area;
+ /* covers 2+ pixels */
+ if (x_top > x_bottom)
+ {
+ /* flip scanline vertically; signed area is the same */
+ float t;
+ y0 = y_bottom - (y0 - y_top);
+ y1 = y_bottom - (y1 - y_top);
+ t = y0; y0 = y1; y1 = t;
+ t = x_bottom; x_bottom = x_top; x_top = t;
+ dx = -dx;
+ dy = -dy;
+ t = x0; x0 = xb; xb = t;
+ }
+
+ x1 = (int) x_top;
+ x2 = (int) x_bottom;
+ /* compute intersection with y axis at x1+1 */
+ y_crossing = ((float)x1+1 - (float)x0) * (float)dy + (float)y_top;
+
+ sign = e->direction;
+ /* area of the rectangle covered from y0..y_crossing */
+ area = sign * (y_crossing-y0);
+ /* area of the triangle (x_top,y0), (x+1,y0), (x+1,y_crossing) */
+ scanline[x1] += area * (1.0f-((float)((float)x_top - (float)x1)+(float)(x1+1-x1))/2.0f);
+
+ step = sign * dy;
+ for (x = x1+1; x < x2; ++x) {
+ scanline[x] += area + step/2;
+ area += step;
+ }
+ y_crossing += (float)dy * (float)(x2 - (x1+1));
+
+ scanline[x2] += area + sign * (1.0f-((float)(x2-x2)+((float)x_bottom-(float)x2))/2.0f) * (y1-y_crossing);
+ scanline_fill[x2] += sign * (y1-y0);
+ }
+ }
+ else
+ {
+ /* if edge goes outside of box we're drawing, we require */
+ /* clipping logic. since this does not match the intended use */
+ /* of this library, we use a different, very slow brute */
+ /* force implementation */
+ int x;
+ for (x=0; x < len; ++x)
+ {
+ /* cases: */
+ /* */
+ /* there can be up to two intersections with the pixel. any intersection */
+ /* with left or right edges can be handled by splitting into two (or three) */
+ /* regions. intersections with top & bottom do not necessitate case-wise logic. */
+ /* */
+ /* the old way of doing this found the intersections with the left & right edges, */
+ /* then used some simple logic to produce up to three segments in sorted order */
+ /* from top-to-bottom. however, this had a problem: if an x edge was epsilon */
+ /* across the x border, then the corresponding y position might not be distinct */
+ /* from the other y segment, and it might ignored as an empty segment. to avoid */
+ /* that, we need to explicitly produce segments based on x positions. */
+
+ /* rename variables to clear pairs */
+ float ya = y_top;
+ float x1 = (float) (x);
+ float x2 = (float) (x+1);
+ float x3 = xb;
+ float y3 = y_bottom;
+ float yb,y2;
+
+ yb = ((float)x - x0) / dx + y_top;
+ y2 = ((float)x+1 - x0) / dx + y_top;
+
+ if (x0 < x1 && x3 > x2) { /* three segments descending down-right */
+ nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x1,yb);
+ nk_tt__handle_clipped_edge(scanline,x,e, x1,yb, x2,y2);
+ nk_tt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);
+ } else if (x3 < x1 && x0 > x2) { /* three segments descending down-left */
+ nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x2,y2);
+ nk_tt__handle_clipped_edge(scanline,x,e, x2,y2, x1,yb);
+ nk_tt__handle_clipped_edge(scanline,x,e, x1,yb, x3,y3);
+ } else if (x0 < x1 && x3 > x1) { /* two segments across x, down-right */
+ nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x1,yb);
+ nk_tt__handle_clipped_edge(scanline,x,e, x1,yb, x3,y3);
+ } else if (x3 < x1 && x0 > x1) { /* two segments across x, down-left */
+ nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x1,yb);
+ nk_tt__handle_clipped_edge(scanline,x,e, x1,yb, x3,y3);
+ } else if (x0 < x2 && x3 > x2) { /* two segments across x+1, down-right */
+ nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x2,y2);
+ nk_tt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);
+ } else if (x3 < x2 && x0 > x2) { /* two segments across x+1, down-left */
+ nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x2,y2);
+ nk_tt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);
+ } else { /* one segment */
+ nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x3,y3);
+ }
+ }
+ }
+ }
+ e = e->next;
+ }
+}
+NK_INTERN void
+nk_tt__rasterize_sorted_edges(struct nk_tt__bitmap *result, struct nk_tt__edge *e,
+ int n, int vsubsample, int off_x, int off_y, struct nk_allocator *alloc)
+{
+ /* directly AA rasterize edges w/o supersampling */
+ struct nk_tt__hheap hh;
+ struct nk_tt__active_edge *active = 0;
+ int y,j=0, i;
+ float scanline_data[129], *scanline, *scanline2;
+
+ NK_UNUSED(vsubsample);
+ nk_zero_struct(hh);
+ hh.alloc = *alloc;
+
+ if (result->w > 64)
+ scanline = (float *) alloc->alloc(alloc->userdata,0, (nk_size)(result->w*2+1) * sizeof(float));
+ else scanline = scanline_data;
+
+ scanline2 = scanline + result->w;
+ y = off_y;
+ e[n].y0 = (float) (off_y + result->h) + 1;
+
+ while (j < result->h)
+ {
+ /* find center of pixel for this scanline */
+ float scan_y_top = (float)y + 0.0f;
+ float scan_y_bottom = (float)y + 1.0f;
+ struct nk_tt__active_edge **step = &active;
+
+ NK_MEMSET(scanline , 0, (nk_size)result->w*sizeof(scanline[0]));
+ NK_MEMSET(scanline2, 0, (nk_size)(result->w+1)*sizeof(scanline[0]));
+
+ /* update all active edges; */
+ /* remove all active edges that terminate before the top of this scanline */
+ while (*step) {
+ struct nk_tt__active_edge * z = *step;
+ if (z->ey <= scan_y_top) {
+ *step = z->next; /* delete from list */
+ NK_ASSERT(z->direction);
+ z->direction = 0;
+ nk_tt__hheap_free(&hh, z);
+ } else {
+ step = &((*step)->next); /* advance through list */
+ }
+ }
+
+ /* insert all edges that start before the bottom of this scanline */
+ while (e->y0 <= scan_y_bottom) {
+ if (e->y0 != e->y1) {
+ struct nk_tt__active_edge *z = nk_tt__new_active(&hh, e, off_x, scan_y_top);
+ if (z != 0) {
+ NK_ASSERT(z->ey >= scan_y_top);
+ /* insert at front */
+ z->next = active;
+ active = z;
+ }
+ }
+ ++e;
+ }
+
+ /* now process all active edges */
+ if (active)
+ nk_tt__fill_active_edges_new(scanline, scanline2+1, result->w, active, scan_y_top);
+
+ {
+ float sum = 0;
+ for (i=0; i < result->w; ++i) {
+ float k;
+ int m;
+ sum += scanline2[i];
+ k = scanline[i] + sum;
+ k = (float) NK_ABS(k) * 255.0f + 0.5f;
+ m = (int) k;
+ if (m > 255) m = 255;
+ result->pixels[j*result->stride + i] = (unsigned char) m;
+ }
+ }
+ /* advance all the edges */
+ step = &active;
+ while (*step) {
+ struct nk_tt__active_edge *z = *step;
+ z->fx += z->fdx; /* advance to position for current scanline */
+ step = &((*step)->next); /* advance through list */
+ }
+ ++y;
+ ++j;
+ }
+ nk_tt__hheap_cleanup(&hh);
+ if (scanline != scanline_data)
+ alloc->free(alloc->userdata, scanline);
+}
+NK_INTERN void
+nk_tt__sort_edges_ins_sort(struct nk_tt__edge *p, int n)
+{
+ int i,j;
+ #define NK_TT__COMPARE(a,b) ((a)->y0 < (b)->y0)
+ for (i=1; i < n; ++i) {
+ struct nk_tt__edge t = p[i], *a = &t;
+ j = i;
+ while (j > 0) {
+ struct nk_tt__edge *b = &p[j-1];
+ int c = NK_TT__COMPARE(a,b);
+ if (!c) break;
+ p[j] = p[j-1];
+ --j;
+ }
+ if (i != j)
+ p[j] = t;
+ }
+}
+NK_INTERN void
+nk_tt__sort_edges_quicksort(struct nk_tt__edge *p, int n)
+{
+ /* threshold for transitioning to insertion sort */
+ while (n > 12) {
+ struct nk_tt__edge t;
+ int c01,c12,c,m,i,j;
+
+ /* compute median of three */
+ m = n >> 1;
+ c01 = NK_TT__COMPARE(&p[0],&p[m]);
+ c12 = NK_TT__COMPARE(&p[m],&p[n-1]);
+
+ /* if 0 >= mid >= end, or 0 < mid < end, then use mid */
+ if (c01 != c12) {
+ /* otherwise, we'll need to swap something else to middle */
+ int z;
+ c = NK_TT__COMPARE(&p[0],&p[n-1]);
+ /* 0>mid && mid<n: 0>n => n; 0<n => 0 */
+ /* 0<mid && mid>n: 0>n => 0; 0<n => n */
+ z = (c == c12) ? 0 : n-1;
+ t = p[z];
+ p[z] = p[m];
+ p[m] = t;
+ }
+
+ /* now p[m] is the median-of-three */
+ /* swap it to the beginning so it won't move around */
+ t = p[0];
+ p[0] = p[m];
+ p[m] = t;
+
+ /* partition loop */
+ i=1;
+ j=n-1;
+ for(;;) {
+ /* handling of equality is crucial here */
+ /* for sentinels & efficiency with duplicates */
+ for (;;++i) {
+ if (!NK_TT__COMPARE(&p[i], &p[0])) break;
+ }
+ for (;;--j) {
+ if (!NK_TT__COMPARE(&p[0], &p[j])) break;
+ }
+
+ /* make sure we haven't crossed */
+ if (i >= j) break;
+ t = p[i];
+ p[i] = p[j];
+ p[j] = t;
+
+ ++i;
+ --j;
+
+ }
+
+ /* recurse on smaller side, iterate on larger */
+ if (j < (n-i)) {
+ nk_tt__sort_edges_quicksort(p,j);
+ p = p+i;
+ n = n-i;
+ } else {
+ nk_tt__sort_edges_quicksort(p+i, n-i);
+ n = j;
+ }
+ }
+}
+NK_INTERN void
+nk_tt__sort_edges(struct nk_tt__edge *p, int n)
+{
+ nk_tt__sort_edges_quicksort(p, n);
+ nk_tt__sort_edges_ins_sort(p, n);
+}
+NK_INTERN void
+nk_tt__rasterize(struct nk_tt__bitmap *result, struct nk_tt__point *pts,
+ int *wcount, int windings, float scale_x, float scale_y,
+ float shift_x, float shift_y, int off_x, int off_y, int invert,
+ struct nk_allocator *alloc)
+{
+ float y_scale_inv = invert ? -scale_y : scale_y;
+ struct nk_tt__edge *e;
+ int n,i,j,k,m;
+ int vsubsample = 1;
+ /* vsubsample should divide 255 evenly; otherwise we won't reach full opacity */
+
+ /* now we have to blow out the windings into explicit edge lists */
+ n = 0;
+ for (i=0; i < windings; ++i)
+ n += wcount[i];
+
+ e = (struct nk_tt__edge*)
+ alloc->alloc(alloc->userdata, 0,(sizeof(*e) * (nk_size)(n+1)));
+ if (e == 0) return;
+ n = 0;
+
+ m=0;
+ for (i=0; i < windings; ++i)
+ {
+ struct nk_tt__point *p = pts + m;
+ m += wcount[i];
+ j = wcount[i]-1;
+ for (k=0; k < wcount[i]; j=k++) {
+ int a=k,b=j;
+ /* skip the edge if horizontal */
+ if (p[j].y == p[k].y)
+ continue;
+
+ /* add edge from j to k to the list */
+ e[n].invert = 0;
+ if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) {
+ e[n].invert = 1;
+ a=j,b=k;
+ }
+ e[n].x0 = p[a].x * scale_x + shift_x;
+ e[n].y0 = (p[a].y * y_scale_inv + shift_y) * (float)vsubsample;
+ e[n].x1 = p[b].x * scale_x + shift_x;
+ e[n].y1 = (p[b].y * y_scale_inv + shift_y) * (float)vsubsample;
+ ++n;
+ }
+ }
+
+ /* now sort the edges by their highest point (should snap to integer, and then by x) */
+ /*STBTT_sort(e, n, sizeof(e[0]), nk_tt__edge_compare); */
+ nk_tt__sort_edges(e, n);
+ /* now, traverse the scanlines and find the intersections on each scanline, use xor winding rule */
+ nk_tt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, alloc);
+ alloc->free(alloc->userdata, e);
+}
+NK_INTERN void
+nk_tt__add_point(struct nk_tt__point *points, int n, float x, float y)
+{
+ if (!points) return; /* during first pass, it's unallocated */
+ points[n].x = x;
+ points[n].y = y;
+}
+NK_INTERN int
+nk_tt__tesselate_curve(struct nk_tt__point *points, int *num_points,
+ float x0, float y0, float x1, float y1, float x2, float y2,
+ float objspace_flatness_squared, int n)
+{
+ /* tesselate until threshold p is happy...
+ * @TODO warped to compensate for non-linear stretching */
+ /* midpoint */
+ float mx = (x0 + 2*x1 + x2)/4;
+ float my = (y0 + 2*y1 + y2)/4;
+ /* versus directly drawn line */
+ float dx = (x0+x2)/2 - mx;
+ float dy = (y0+y2)/2 - my;
+ if (n > 16) /* 65536 segments on one curve better be enough! */
+ return 1;
+
+ /* half-pixel error allowed... need to be smaller if AA */
+ if (dx*dx+dy*dy > objspace_flatness_squared) {
+ nk_tt__tesselate_curve(points, num_points, x0,y0,
+ (x0+x1)/2.0f,(y0+y1)/2.0f, mx,my, objspace_flatness_squared,n+1);
+ nk_tt__tesselate_curve(points, num_points, mx,my,
+ (x1+x2)/2.0f,(y1+y2)/2.0f, x2,y2, objspace_flatness_squared,n+1);
+ } else {
+ nk_tt__add_point(points, *num_points,x2,y2);
+ *num_points = *num_points+1;
+ }
+ return 1;
+}
+NK_INTERN struct nk_tt__point*
+nk_tt_FlattenCurves(struct nk_tt_vertex *vertices, int num_verts,
+ float objspace_flatness, int **contour_lengths, int *num_contours,
+ struct nk_allocator *alloc)
+{
+ /* returns number of contours */
+ struct nk_tt__point *points=0;
+ int num_points=0;
+ float objspace_flatness_squared = objspace_flatness * objspace_flatness;
+ int i;
+ int n=0;
+ int start=0;
+ int pass;
+
+ /* count how many "moves" there are to get the contour count */
+ for (i=0; i < num_verts; ++i)
+ if (vertices[i].type == NK_TT_vmove) ++n;
+
+ *num_contours = n;
+ if (n == 0) return 0;
+
+ *contour_lengths = (int *)
+ alloc->alloc(alloc->userdata,0, (sizeof(**contour_lengths) * (nk_size)n));
+ if (*contour_lengths == 0) {
+ *num_contours = 0;
+ return 0;
+ }
+
+ /* make two passes through the points so we don't need to realloc */
+ for (pass=0; pass < 2; ++pass)
+ {
+ float x=0,y=0;
+ if (pass == 1) {
+ points = (struct nk_tt__point *)
+ alloc->alloc(alloc->userdata,0, (nk_size)num_points * sizeof(points[0]));
+ if (points == 0) goto error;
+ }
+ num_points = 0;
+ n= -1;
+
+ for (i=0; i < num_verts; ++i)
+ {
+ switch (vertices[i].type) {
+ case NK_TT_vmove:
+ /* start the next contour */
+ if (n >= 0)
+ (*contour_lengths)[n] = num_points - start;
+ ++n;
+ start = num_points;
+
+ x = vertices[i].x, y = vertices[i].y;
+ nk_tt__add_point(points, num_points++, x,y);
+ break;
+ case NK_TT_vline:
+ x = vertices[i].x, y = vertices[i].y;
+ nk_tt__add_point(points, num_points++, x, y);
+ break;
+ case NK_TT_vcurve:
+ nk_tt__tesselate_curve(points, &num_points, x,y,
+ vertices[i].cx, vertices[i].cy,
+ vertices[i].x, vertices[i].y,
+ objspace_flatness_squared, 0);
+ x = vertices[i].x, y = vertices[i].y;
+ break;
+ default: break;
+ }
+ }
+ (*contour_lengths)[n] = num_points - start;
+ }
+ return points;
+
+error:
+ alloc->free(alloc->userdata, points);
+ alloc->free(alloc->userdata, *contour_lengths);
+ *contour_lengths = 0;
+ *num_contours = 0;
+ return 0;
+}
+NK_INTERN void
+nk_tt_Rasterize(struct nk_tt__bitmap *result, float flatness_in_pixels,
+ struct nk_tt_vertex *vertices, int num_verts,
+ float scale_x, float scale_y, float shift_x, float shift_y,
+ int x_off, int y_off, int invert, struct nk_allocator *alloc)
+{
+ float scale = scale_x > scale_y ? scale_y : scale_x;
+ int winding_count, *winding_lengths;
+ struct nk_tt__point *windings = nk_tt_FlattenCurves(vertices, num_verts,
+ flatness_in_pixels / scale, &winding_lengths, &winding_count, alloc);
+
+ NK_ASSERT(alloc);
+ if (windings) {
+ nk_tt__rasterize(result, windings, winding_lengths, winding_count,
+ scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert, alloc);
+ alloc->free(alloc->userdata, winding_lengths);
+ alloc->free(alloc->userdata, windings);
+ }
+}
+NK_INTERN void
+nk_tt_MakeGlyphBitmapSubpixel(const struct nk_tt_fontinfo *info, unsigned char *output,
+ int out_w, int out_h, int out_stride, float scale_x, float scale_y,
+ float shift_x, float shift_y, int glyph, struct nk_allocator *alloc)
+{
+ int ix0,iy0;
+ struct nk_tt_vertex *vertices;
+ int num_verts = nk_tt_GetGlyphShape(info, alloc, glyph, &vertices);
+ struct nk_tt__bitmap gbm;
+
+ nk_tt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x,
+ shift_y, &ix0,&iy0,0,0);
+ gbm.pixels = output;
+ gbm.w = out_w;
+ gbm.h = out_h;
+ gbm.stride = out_stride;
+
+ if (gbm.w && gbm.h)
+ nk_tt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y,
+ shift_x, shift_y, ix0,iy0, 1, alloc);
+ alloc->free(alloc->userdata, vertices);
+}
+
+/*-------------------------------------------------------------
+ * Bitmap baking
+ * --------------------------------------------------------------*/
+NK_INTERN int
+nk_tt_PackBegin(struct nk_tt_pack_context *spc, unsigned char *pixels,
+ int pw, int ph, int stride_in_bytes, int padding, struct nk_allocator *alloc)
+{
+ int num_nodes = pw - padding;
+ struct nk_rp_context *context = (struct nk_rp_context *)
+ alloc->alloc(alloc->userdata,0, sizeof(*context));
+ struct nk_rp_node *nodes = (struct nk_rp_node*)
+ alloc->alloc(alloc->userdata,0, (sizeof(*nodes ) * (nk_size)num_nodes));
+
+ if (context == 0 || nodes == 0) {
+ if (context != 0) alloc->free(alloc->userdata, context);
+ if (nodes != 0) alloc->free(alloc->userdata, nodes);
+ return 0;
+ }
+
+ spc->width = pw;
+ spc->height = ph;
+ spc->pixels = pixels;
+ spc->pack_info = context;
+ spc->nodes = nodes;
+ spc->padding = padding;
+ spc->stride_in_bytes = (stride_in_bytes != 0) ? stride_in_bytes : pw;
+ spc->h_oversample = 1;
+ spc->v_oversample = 1;
+
+ nk_rp_init_target(context, pw-padding, ph-padding, nodes, num_nodes);
+ if (pixels)
+ NK_MEMSET(pixels, 0, (nk_size)(pw*ph)); /* background of 0 around pixels */
+ return 1;
+}
+NK_INTERN void
+nk_tt_PackEnd(struct nk_tt_pack_context *spc, struct nk_allocator *alloc)
+{
+ alloc->free(alloc->userdata, spc->nodes);
+ alloc->free(alloc->userdata, spc->pack_info);
+}
+NK_INTERN void
+nk_tt_PackSetOversampling(struct nk_tt_pack_context *spc,
+ unsigned int h_oversample, unsigned int v_oversample)
+{
+ NK_ASSERT(h_oversample <= NK_TT_MAX_OVERSAMPLE);
+ NK_ASSERT(v_oversample <= NK_TT_MAX_OVERSAMPLE);
+ if (h_oversample <= NK_TT_MAX_OVERSAMPLE)
+ spc->h_oversample = h_oversample;
+ if (v_oversample <= NK_TT_MAX_OVERSAMPLE)
+ spc->v_oversample = v_oversample;
+}
+NK_INTERN void
+nk_tt__h_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes,
+ int kernel_width)
+{
+ unsigned char buffer[NK_TT_MAX_OVERSAMPLE];
+ int safe_w = w - kernel_width;
+ int j;
+
+ for (j=0; j < h; ++j)
+ {
+ int i;
+ unsigned int total;
+ NK_MEMSET(buffer, 0, (nk_size)kernel_width);
+
+ total = 0;
+
+ /* make kernel_width a constant in common cases so compiler can optimize out the divide */
+ switch (kernel_width) {
+ case 2:
+ for (i=0; i <= safe_w; ++i) {
+ total += (unsigned int)(pixels[i] - buffer[i & NK_TT__OVER_MASK]);
+ buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i];
+ pixels[i] = (unsigned char) (total / 2);
+ }
+ break;
+ case 3:
+ for (i=0; i <= safe_w; ++i) {
+ total += (unsigned int)(pixels[i] - buffer[i & NK_TT__OVER_MASK]);
+ buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i];
+ pixels[i] = (unsigned char) (total / 3);
+ }
+ break;
+ case 4:
+ for (i=0; i <= safe_w; ++i) {
+ total += (unsigned int)pixels[i] - buffer[i & NK_TT__OVER_MASK];
+ buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i];
+ pixels[i] = (unsigned char) (total / 4);
+ }
+ break;
+ case 5:
+ for (i=0; i <= safe_w; ++i) {
+ total += (unsigned int)(pixels[i] - buffer[i & NK_TT__OVER_MASK]);
+ buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i];
+ pixels[i] = (unsigned char) (total / 5);
+ }
+ break;
+ default:
+ for (i=0; i <= safe_w; ++i) {
+ total += (unsigned int)(pixels[i] - buffer[i & NK_TT__OVER_MASK]);
+ buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i];
+ pixels[i] = (unsigned char) (total / (unsigned int)kernel_width);
+ }
+ break;
+ }
+
+ for (; i < w; ++i) {
+ NK_ASSERT(pixels[i] == 0);
+ total -= (unsigned int)(buffer[i & NK_TT__OVER_MASK]);
+ pixels[i] = (unsigned char) (total / (unsigned int)kernel_width);
+ }
+ pixels += stride_in_bytes;
+ }
+}
+NK_INTERN void
+nk_tt__v_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes,
+ int kernel_width)
+{
+ unsigned char buffer[NK_TT_MAX_OVERSAMPLE];
+ int safe_h = h - kernel_width;
+ int j;
+
+ for (j=0; j < w; ++j)
+ {
+ int i;
+ unsigned int total;
+ NK_MEMSET(buffer, 0, (nk_size)kernel_width);
+
+ total = 0;
+
+ /* make kernel_width a constant in common cases so compiler can optimize out the divide */
+ switch (kernel_width) {
+ case 2:
+ for (i=0; i <= safe_h; ++i) {
+ total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]);
+ buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / 2);
+ }
+ break;
+ case 3:
+ for (i=0; i <= safe_h; ++i) {
+ total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]);
+ buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / 3);
+ }
+ break;
+ case 4:
+ for (i=0; i <= safe_h; ++i) {
+ total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]);
+ buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / 4);
+ }
+ break;
+ case 5:
+ for (i=0; i <= safe_h; ++i) {
+ total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]);
+ buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / 5);
+ }
+ break;
+ default:
+ for (i=0; i <= safe_h; ++i) {
+ total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]);
+ buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / (unsigned int)kernel_width);
+ }
+ break;
+ }
+
+ for (; i < h; ++i) {
+ NK_ASSERT(pixels[i*stride_in_bytes] == 0);
+ total -= (unsigned int)(buffer[i & NK_TT__OVER_MASK]);
+ pixels[i*stride_in_bytes] = (unsigned char) (total / (unsigned int)kernel_width);
+ }
+ pixels += 1;
+ }
+}
+NK_INTERN float
+nk_tt__oversample_shift(int oversample)
+{
+ if (!oversample)
+ return 0.0f;
+
+ /* The prefilter is a box filter of width "oversample", */
+ /* which shifts phase by (oversample - 1)/2 pixels in */
+ /* oversampled space. We want to shift in the opposite */
+ /* direction to counter this. */
+ return (float)-(oversample - 1) / (2.0f * (float)oversample);
+}
+NK_INTERN int
+nk_tt_PackFontRangesGatherRects(struct nk_tt_pack_context *spc,
+ struct nk_tt_fontinfo *info, struct nk_tt_pack_range *ranges,
+ int num_ranges, struct nk_rp_rect *rects)
+{
+ /* rects array must be big enough to accommodate all characters in the given ranges */
+ int i,j,k;
+ k = 0;
+
+ for (i=0; i < num_ranges; ++i) {
+ float fh = ranges[i].font_size;
+ float scale = (fh > 0) ? nk_tt_ScaleForPixelHeight(info, fh):
+ nk_tt_ScaleForMappingEmToPixels(info, -fh);
+ ranges[i].h_oversample = (unsigned char) spc->h_oversample;
+ ranges[i].v_oversample = (unsigned char) spc->v_oversample;
+ for (j=0; j < ranges[i].num_chars; ++j) {
+ int x0,y0,x1,y1;
+ int codepoint = ranges[i].first_unicode_codepoint_in_range ?
+ ranges[i].first_unicode_codepoint_in_range + j :
+ ranges[i].array_of_unicode_codepoints[j];
+
+ int glyph = nk_tt_FindGlyphIndex(info, codepoint);
+ nk_tt_GetGlyphBitmapBoxSubpixel(info,glyph, scale * (float)spc->h_oversample,
+ scale * (float)spc->v_oversample, 0,0, &x0,&y0,&x1,&y1);
+ rects[k].w = (nk_rp_coord) (x1-x0 + spc->padding + (int)spc->h_oversample-1);
+ rects[k].h = (nk_rp_coord) (y1-y0 + spc->padding + (int)spc->v_oversample-1);
+ ++k;
+ }
+ }
+ return k;
+}
+NK_INTERN int
+nk_tt_PackFontRangesRenderIntoRects(struct nk_tt_pack_context *spc,
+ struct nk_tt_fontinfo *info, struct nk_tt_pack_range *ranges,
+ int num_ranges, struct nk_rp_rect *rects, struct nk_allocator *alloc)
+{
+ int i,j,k, return_value = 1;
+ /* save current values */
+ int old_h_over = (int)spc->h_oversample;
+ int old_v_over = (int)spc->v_oversample;
+ /* rects array must be big enough to accommodate all characters in the given ranges */
+
+ k = 0;
+ for (i=0; i < num_ranges; ++i)
+ {
+ float fh = ranges[i].font_size;
+ float recip_h,recip_v,sub_x,sub_y;
+ float scale = fh > 0 ? nk_tt_ScaleForPixelHeight(info, fh):
+ nk_tt_ScaleForMappingEmToPixels(info, -fh);
+
+ spc->h_oversample = ranges[i].h_oversample;
+ spc->v_oversample = ranges[i].v_oversample;
+
+ recip_h = 1.0f / (float)spc->h_oversample;
+ recip_v = 1.0f / (float)spc->v_oversample;
+
+ sub_x = nk_tt__oversample_shift((int)spc->h_oversample);
+ sub_y = nk_tt__oversample_shift((int)spc->v_oversample);
+
+ for (j=0; j < ranges[i].num_chars; ++j)
+ {
+ struct nk_rp_rect *r = &rects[k];
+ if (r->was_packed)
+ {
+ struct nk_tt_packedchar *bc = &ranges[i].chardata_for_range[j];
+ int advance, lsb, x0,y0,x1,y1;
+ int codepoint = ranges[i].first_unicode_codepoint_in_range ?
+ ranges[i].first_unicode_codepoint_in_range + j :
+ ranges[i].array_of_unicode_codepoints[j];
+ int glyph = nk_tt_FindGlyphIndex(info, codepoint);
+ nk_rp_coord pad = (nk_rp_coord) spc->padding;
+
+ /* pad on left and top */
+ r->x = (nk_rp_coord)((int)r->x + (int)pad);
+ r->y = (nk_rp_coord)((int)r->y + (int)pad);
+ r->w = (nk_rp_coord)((int)r->w - (int)pad);
+ r->h = (nk_rp_coord)((int)r->h - (int)pad);
+
+ nk_tt_GetGlyphHMetrics(info, glyph, &advance, &lsb);
+ nk_tt_GetGlyphBitmapBox(info, glyph, scale * (float)spc->h_oversample,
+ (scale * (float)spc->v_oversample), &x0,&y0,&x1,&y1);
+ nk_tt_MakeGlyphBitmapSubpixel(info, spc->pixels + r->x + r->y*spc->stride_in_bytes,
+ (int)(r->w - spc->h_oversample+1), (int)(r->h - spc->v_oversample+1),
+ spc->stride_in_bytes, scale * (float)spc->h_oversample,
+ scale * (float)spc->v_oversample, 0,0, glyph, alloc);
+
+ if (spc->h_oversample > 1)
+ nk_tt__h_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes,
+ r->w, r->h, spc->stride_in_bytes, (int)spc->h_oversample);
+
+ if (spc->v_oversample > 1)
+ nk_tt__v_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes,
+ r->w, r->h, spc->stride_in_bytes, (int)spc->v_oversample);
+
+ bc->x0 = (nk_ushort) r->x;
+ bc->y0 = (nk_ushort) r->y;
+ bc->x1 = (nk_ushort) (r->x + r->w);
+ bc->y1 = (nk_ushort) (r->y + r->h);
+ bc->xadvance = scale * (float)advance;
+ bc->xoff = (float) x0 * recip_h + sub_x;
+ bc->yoff = (float) y0 * recip_v + sub_y;
+ bc->xoff2 = ((float)x0 + r->w) * recip_h + sub_x;
+ bc->yoff2 = ((float)y0 + r->h) * recip_v + sub_y;
+ } else {
+ return_value = 0; /* if any fail, report failure */
+ }
+ ++k;
+ }
+ }
+ /* restore original values */
+ spc->h_oversample = (unsigned int)old_h_over;
+ spc->v_oversample = (unsigned int)old_v_over;
+ return return_value;
+}
+NK_INTERN void
+nk_tt_GetPackedQuad(struct nk_tt_packedchar *chardata, int pw, int ph,
+ int char_index, float *xpos, float *ypos, struct nk_tt_aligned_quad *q,
+ int align_to_integer)
+{
+ float ipw = 1.0f / (float)pw, iph = 1.0f / (float)ph;
+ struct nk_tt_packedchar *b = (struct nk_tt_packedchar*)(chardata + char_index);
+ if (align_to_integer) {
+ int tx = nk_ifloorf((*xpos + b->xoff) + 0.5f);
+ int ty = nk_ifloorf((*ypos + b->yoff) + 0.5f);
+
+ float x = (float)tx;
+ float y = (float)ty;
+
+ q->x0 = x;
+ q->y0 = y;
+ q->x1 = x + b->xoff2 - b->xoff;
+ q->y1 = y + b->yoff2 - b->yoff;
+ } else {
+ q->x0 = *xpos + b->xoff;
+ q->y0 = *ypos + b->yoff;
+ q->x1 = *xpos + b->xoff2;
+ q->y1 = *ypos + b->yoff2;
+ }
+ q->s0 = b->x0 * ipw;
+ q->t0 = b->y0 * iph;
+ q->s1 = b->x1 * ipw;
+ q->t1 = b->y1 * iph;
+ *xpos += b->xadvance;
+}
+
+/* -------------------------------------------------------------
+ *
+ * FONT BAKING
+ *
+ * --------------------------------------------------------------*/
+struct nk_font_bake_data {
+ struct nk_tt_fontinfo info;
+ struct nk_rp_rect *rects;
+ struct nk_tt_pack_range *ranges;
+ nk_rune range_count;
+};
+
+struct nk_font_baker {
+ struct nk_allocator alloc;
+ struct nk_tt_pack_context spc;
+ struct nk_font_bake_data *build;
+ struct nk_tt_packedchar *packed_chars;
+ struct nk_rp_rect *rects;
+ struct nk_tt_pack_range *ranges;
+};
+
+NK_GLOBAL const nk_size nk_rect_align = NK_ALIGNOF(struct nk_rp_rect);
+NK_GLOBAL const nk_size nk_range_align = NK_ALIGNOF(struct nk_tt_pack_range);
+NK_GLOBAL const nk_size nk_char_align = NK_ALIGNOF(struct nk_tt_packedchar);
+NK_GLOBAL const nk_size nk_build_align = NK_ALIGNOF(struct nk_font_bake_data);
+NK_GLOBAL const nk_size nk_baker_align = NK_ALIGNOF(struct nk_font_baker);
+
+NK_INTERN int
+nk_range_count(const nk_rune *range)
+{
+ const nk_rune *iter = range;
+ NK_ASSERT(range);
+ if (!range) return 0;
+ while (*(iter++) != 0);
+ return (iter == range) ? 0 : (int)((iter - range)/2);
+}
+NK_INTERN int
+nk_range_glyph_count(const nk_rune *range, int count)
+{
+ int i = 0;
+ int total_glyphs = 0;
+ for (i = 0; i < count; ++i) {
+ int diff;
+ nk_rune f = range[(i*2)+0];
+ nk_rune t = range[(i*2)+1];
+ NK_ASSERT(t >= f);
+ diff = (int)((t - f) + 1);
+ total_glyphs += diff;
+ }
+ return total_glyphs;
+}
+NK_API const nk_rune*
+nk_font_default_glyph_ranges(void)
+{
+ NK_STORAGE const nk_rune ranges[] = {0x0020, 0x00FF, 0};
+ return ranges;
+}
+NK_API const nk_rune*
+nk_font_chinese_glyph_ranges(void)
+{
+ NK_STORAGE const nk_rune ranges[] = {
+ 0x0020, 0x00FF,
+ 0x3000, 0x30FF,
+ 0x31F0, 0x31FF,
+ 0xFF00, 0xFFEF,
+ 0x4e00, 0x9FAF,
+ 0
+ };
+ return ranges;
+}
+NK_API const nk_rune*
+nk_font_cyrillic_glyph_ranges(void)
+{
+ NK_STORAGE const nk_rune ranges[] = {
+ 0x0020, 0x00FF,
+ 0x0400, 0x052F,
+ 0x2DE0, 0x2DFF,
+ 0xA640, 0xA69F,
+ 0
+ };
+ return ranges;
+}
+NK_API const nk_rune*
+nk_font_korean_glyph_ranges(void)
+{
+ NK_STORAGE const nk_rune ranges[] = {
+ 0x0020, 0x00FF,
+ 0x3131, 0x3163,
+ 0xAC00, 0xD79D,
+ 0
+ };
+ return ranges;
+}
+NK_INTERN void
+nk_font_baker_memory(nk_size *temp, int *glyph_count,
+ struct nk_font_config *config_list, int count)
+{
+ int range_count = 0;
+ int total_range_count = 0;
+ struct nk_font_config *iter, *i;
+
+ NK_ASSERT(config_list);
+ NK_ASSERT(glyph_count);
+ if (!config_list) {
+ *temp = 0;
+ *glyph_count = 0;
+ return;
+ }
+ *glyph_count = 0;
+ for (iter = config_list; iter; iter = iter->next) {
+ i = iter;
+ do {if (!i->range) iter->range = nk_font_default_glyph_ranges();
+ range_count = nk_range_count(i->range);
+ total_range_count += range_count;
+ *glyph_count += nk_range_glyph_count(i->range, range_count);
+ } while ((i = i->n) != iter);
+ }
+ *temp = (nk_size)*glyph_count * sizeof(struct nk_rp_rect);
+ *temp += (nk_size)total_range_count * sizeof(struct nk_tt_pack_range);
+ *temp += (nk_size)*glyph_count * sizeof(struct nk_tt_packedchar);
+ *temp += (nk_size)count * sizeof(struct nk_font_bake_data);
+ *temp += sizeof(struct nk_font_baker);
+ *temp += nk_rect_align + nk_range_align + nk_char_align;
+ *temp += nk_build_align + nk_baker_align;
+}
+NK_INTERN struct nk_font_baker*
+nk_font_baker(void *memory, int glyph_count, int count, struct nk_allocator *alloc)
+{
+ struct nk_font_baker *baker;
+ if (!memory) return 0;
+ /* setup baker inside a memory block */
+ baker = (struct nk_font_baker*)NK_ALIGN_PTR(memory, nk_baker_align);
+ baker->build = (struct nk_font_bake_data*)NK_ALIGN_PTR((baker + 1), nk_build_align);
+ baker->packed_chars = (struct nk_tt_packedchar*)NK_ALIGN_PTR((baker->build + count), nk_char_align);
+ baker->rects = (struct nk_rp_rect*)NK_ALIGN_PTR((baker->packed_chars + glyph_count), nk_rect_align);
+ baker->ranges = (struct nk_tt_pack_range*)NK_ALIGN_PTR((baker->rects + glyph_count), nk_range_align);
+ baker->alloc = *alloc;
+ return baker;
+}
+NK_INTERN int
+nk_font_bake_pack(struct nk_font_baker *baker,
+ nk_size *image_memory, int *width, int *height, struct nk_recti *custom,
+ const struct nk_font_config *config_list, int count,
+ struct nk_allocator *alloc)
+{
+ NK_STORAGE const nk_size max_height = 1024 * 32;
+ const struct nk_font_config *config_iter, *it;
+ int total_glyph_count = 0;
+ int total_range_count = 0;
+ int range_count = 0;
+ int i = 0;
+
+ NK_ASSERT(image_memory);
+ NK_ASSERT(width);
+ NK_ASSERT(height);
+ NK_ASSERT(config_list);
+ NK_ASSERT(count);
+ NK_ASSERT(alloc);
+
+ if (!image_memory || !width || !height || !config_list || !count) return nk_false;
+ for (config_iter = config_list; config_iter; config_iter = config_iter->next) {
+ it = config_iter;
+ do {range_count = nk_range_count(it->range);
+ total_range_count += range_count;
+ total_glyph_count += nk_range_glyph_count(it->range, range_count);
+ } while ((it = it->n) != config_iter);
+ }
+ /* setup font baker from temporary memory */
+ for (config_iter = config_list; config_iter; config_iter = config_iter->next) {
+ it = config_iter;
+ do {if (!nk_tt_InitFont(&baker->build[i++].info, (const unsigned char*)it->ttf_blob, 0))
+ return nk_false;
+ } while ((it = it->n) != config_iter);
+ }
+ *height = 0;
+ *width = (total_glyph_count > 1000) ? 1024 : 512;
+ nk_tt_PackBegin(&baker->spc, 0, (int)*width, (int)max_height, 0, 1, alloc);
+ {
+ int input_i = 0;
+ int range_n = 0;
+ int rect_n = 0;
+ int char_n = 0;
+
+ if (custom) {
+ /* pack custom user data first so it will be in the upper left corner*/
+ struct nk_rp_rect custom_space;
+ nk_zero(&custom_space, sizeof(custom_space));
+ custom_space.w = (nk_rp_coord)(custom->w);
+ custom_space.h = (nk_rp_coord)(custom->h);
+
+ nk_tt_PackSetOversampling(&baker->spc, 1, 1);
+ nk_rp_pack_rects((struct nk_rp_context*)baker->spc.pack_info, &custom_space, 1);
+ *height = NK_MAX(*height, (int)(custom_space.y + custom_space.h));
+
+ custom->x = (short)custom_space.x;
+ custom->y = (short)custom_space.y;
+ custom->w = (short)custom_space.w;
+ custom->h = (short)custom_space.h;
+ }
+
+ /* first font pass: pack all glyphs */
+ for (input_i = 0, config_iter = config_list; input_i < count && config_iter;
+ config_iter = config_iter->next) {
+ it = config_iter;
+ do {int n = 0;
+ int glyph_count;
+ const nk_rune *in_range;
+ const struct nk_font_config *cfg = it;
+ struct nk_font_bake_data *tmp = &baker->build[input_i++];
+
+ /* count glyphs + ranges in current font */
+ glyph_count = 0; range_count = 0;
+ for (in_range = cfg->range; in_range[0] && in_range[1]; in_range += 2) {
+ glyph_count += (int)(in_range[1] - in_range[0]) + 1;
+ range_count++;
+ }
+
+ /* setup ranges */
+ tmp->ranges = baker->ranges + range_n;
+ tmp->range_count = (nk_rune)range_count;
+ range_n += range_count;
+ for (i = 0; i < range_count; ++i) {
+ in_range = &cfg->range[i * 2];
+ tmp->ranges[i].font_size = cfg->size;
+ tmp->ranges[i].first_unicode_codepoint_in_range = (int)in_range[0];
+ tmp->ranges[i].num_chars = (int)(in_range[1]- in_range[0]) + 1;
+ tmp->ranges[i].chardata_for_range = baker->packed_chars + char_n;
+ char_n += tmp->ranges[i].num_chars;
+ }
+
+ /* pack */
+ tmp->rects = baker->rects + rect_n;
+ rect_n += glyph_count;
+ nk_tt_PackSetOversampling(&baker->spc, cfg->oversample_h, cfg->oversample_v);
+ n = nk_tt_PackFontRangesGatherRects(&baker->spc, &tmp->info,
+ tmp->ranges, (int)tmp->range_count, tmp->rects);
+ nk_rp_pack_rects((struct nk_rp_context*)baker->spc.pack_info, tmp->rects, (int)n);
+
+ /* texture height */
+ for (i = 0; i < n; ++i) {
+ if (tmp->rects[i].was_packed)
+ *height = NK_MAX(*height, tmp->rects[i].y + tmp->rects[i].h);
+ }
+ } while ((it = it->n) != config_iter);
+ }
+ NK_ASSERT(rect_n == total_glyph_count);
+ NK_ASSERT(char_n == total_glyph_count);
+ NK_ASSERT(range_n == total_range_count);
+ }
+ *height = (int)nk_round_up_pow2((nk_uint)*height);
+ *image_memory = (nk_size)(*width) * (nk_size)(*height);
+ return nk_true;
+}
+NK_INTERN void
+nk_font_bake(struct nk_font_baker *baker, void *image_memory, int width, int height,
+ struct nk_font_glyph *glyphs, int glyphs_count,
+ const struct nk_font_config *config_list, int font_count)
+{
+ int input_i = 0;
+ nk_rune glyph_n = 0;
+ const struct nk_font_config *config_iter;
+ const struct nk_font_config *it;
+
+ NK_ASSERT(image_memory);
+ NK_ASSERT(width);
+ NK_ASSERT(height);
+ NK_ASSERT(config_list);
+ NK_ASSERT(baker);
+ NK_ASSERT(font_count);
+ NK_ASSERT(glyphs_count);
+ if (!image_memory || !width || !height || !config_list ||
+ !font_count || !glyphs || !glyphs_count)
+ return;
+
+ /* second font pass: render glyphs */
+ nk_zero(image_memory, (nk_size)((nk_size)width * (nk_size)height));
+ baker->spc.pixels = (unsigned char*)image_memory;
+ baker->spc.height = (int)height;
+ for (input_i = 0, config_iter = config_list; input_i < font_count && config_iter;
+ config_iter = config_iter->next) {
+ it = config_iter;
+ do {const struct nk_font_config *cfg = it;
+ struct nk_font_bake_data *tmp = &baker->build[input_i++];
+ nk_tt_PackSetOversampling(&baker->spc, cfg->oversample_h, cfg->oversample_v);
+ nk_tt_PackFontRangesRenderIntoRects(&baker->spc, &tmp->info, tmp->ranges,
+ (int)tmp->range_count, tmp->rects, &baker->alloc);
+ } while ((it = it->n) != config_iter);
+ } nk_tt_PackEnd(&baker->spc, &baker->alloc);
+
+ /* third pass: setup font and glyphs */
+ for (input_i = 0, config_iter = config_list; input_i < font_count && config_iter;
+ config_iter = config_iter->next) {
+ it = config_iter;
+ do {nk_size i = 0;
+ int char_idx = 0;
+ nk_rune glyph_count = 0;
+ const struct nk_font_config *cfg = it;
+ struct nk_font_bake_data *tmp = &baker->build[input_i++];
+ struct nk_baked_font *dst_font = cfg->font;
+
+ float font_scale = nk_tt_ScaleForPixelHeight(&tmp->info, cfg->size);
+ int unscaled_ascent, unscaled_descent, unscaled_line_gap;
+ nk_tt_GetFontVMetrics(&tmp->info, &unscaled_ascent, &unscaled_descent,
+ &unscaled_line_gap);
+
+ /* fill baked font */
+ if (!cfg->merge_mode) {
+ dst_font->ranges = cfg->range;
+ dst_font->height = cfg->size;
+ dst_font->ascent = ((float)unscaled_ascent * font_scale);
+ dst_font->descent = ((float)unscaled_descent * font_scale);
+ dst_font->glyph_offset = glyph_n;
+ }
+
+ /* fill own baked font glyph array */
+ for (i = 0; i < tmp->range_count; ++i) {
+ struct nk_tt_pack_range *range = &tmp->ranges[i];
+ for (char_idx = 0; char_idx < range->num_chars; char_idx++)
+ {
+ nk_rune codepoint = 0;
+ float dummy_x = 0, dummy_y = 0;
+ struct nk_tt_aligned_quad q;
+ struct nk_font_glyph *glyph;
+
+ /* query glyph bounds from stb_truetype */
+ const struct nk_tt_packedchar *pc = &range->chardata_for_range[char_idx];
+ if (!pc->x0 && !pc->x1 && !pc->y0 && !pc->y1) continue;
+ codepoint = (nk_rune)(range->first_unicode_codepoint_in_range + char_idx);
+ nk_tt_GetPackedQuad(range->chardata_for_range, (int)width,
+ (int)height, char_idx, &dummy_x, &dummy_y, &q, 0);
+
+ /* fill own glyph type with data */
+ glyph = &glyphs[dst_font->glyph_offset + dst_font->glyph_count + (unsigned int)glyph_count];
+ glyph->codepoint = codepoint;
+ glyph->x0 = q.x0; glyph->y0 = q.y0;
+ glyph->x1 = q.x1; glyph->y1 = q.y1;
+ glyph->y0 += (dst_font->ascent + 0.5f);
+ glyph->y1 += (dst_font->ascent + 0.5f);
+ glyph->w = glyph->x1 - glyph->x0 + 0.5f;
+ glyph->h = glyph->y1 - glyph->y0;
+
+ if (cfg->coord_type == NK_COORD_PIXEL) {
+ glyph->u0 = q.s0 * (float)width;
+ glyph->v0 = q.t0 * (float)height;
+ glyph->u1 = q.s1 * (float)width;
+ glyph->v1 = q.t1 * (float)height;
+ } else {
+ glyph->u0 = q.s0;
+ glyph->v0 = q.t0;
+ glyph->u1 = q.s1;
+ glyph->v1 = q.t1;
+ }
+ glyph->xadvance = (pc->xadvance + cfg->spacing.x);
+ if (cfg->pixel_snap)
+ glyph->xadvance = (float)(int)(glyph->xadvance + 0.5f);
+ glyph_count++;
+ }
+ }
+ dst_font->glyph_count += glyph_count;
+ glyph_n += glyph_count;
+ } while ((it = it->n) != config_iter);
+ }
+}
+NK_INTERN void
+nk_font_bake_custom_data(void *img_memory, int img_width, int img_height,
+ struct nk_recti img_dst, const char *texture_data_mask, int tex_width,
+ int tex_height, char white, char black)
+{
+ nk_byte *pixels;
+ int y = 0;
+ int x = 0;
+ int n = 0;
+
+ NK_ASSERT(img_memory);
+ NK_ASSERT(img_width);
+ NK_ASSERT(img_height);
+ NK_ASSERT(texture_data_mask);
+ NK_UNUSED(tex_height);
+ if (!img_memory || !img_width || !img_height || !texture_data_mask)
+ return;
+
+ pixels = (nk_byte*)img_memory;
+ for (y = 0, n = 0; y < tex_height; ++y) {
+ for (x = 0; x < tex_width; ++x, ++n) {
+ const int off0 = ((img_dst.x + x) + (img_dst.y + y) * img_width);
+ const int off1 = off0 + 1 + tex_width;
+ pixels[off0] = (texture_data_mask[n] == white) ? 0xFF : 0x00;
+ pixels[off1] = (texture_data_mask[n] == black) ? 0xFF : 0x00;
+ }
+ }
+}
+NK_INTERN void
+nk_font_bake_convert(void *out_memory, int img_width, int img_height,
+ const void *in_memory)
+{
+ int n = 0;
+ nk_rune *dst;
+ const nk_byte *src;
+
+ NK_ASSERT(out_memory);
+ NK_ASSERT(in_memory);
+ NK_ASSERT(img_width);
+ NK_ASSERT(img_height);
+ if (!out_memory || !in_memory || !img_height || !img_width) return;
+
+ dst = (nk_rune*)out_memory;
+ src = (const nk_byte*)in_memory;
+ for (n = (int)(img_width * img_height); n > 0; n--)
+ *dst++ = ((nk_rune)(*src++) << 24) | 0x00FFFFFF;
+}
+
+/* -------------------------------------------------------------
+ *
+ * FONT
+ *
+ * --------------------------------------------------------------*/
+NK_INTERN float
+nk_font_text_width(nk_handle handle, float height, const char *text, int len)
+{
+ nk_rune unicode;
+ int text_len = 0;
+ float text_width = 0;
+ int glyph_len = 0;
+ float scale = 0;
+
+ struct nk_font *font = (struct nk_font*)handle.ptr;
+ NK_ASSERT(font);
+ NK_ASSERT(font->glyphs);
+ if (!font || !text || !len)
+ return 0;
+
+ scale = height/font->info.height;
+ glyph_len = text_len = nk_utf_decode(text, &unicode, (int)len);
+ if (!glyph_len) return 0;
+ while (text_len <= (int)len && glyph_len) {
+ const struct nk_font_glyph *g;
+ if (unicode == NK_UTF_INVALID) break;
+
+ /* query currently drawn glyph information */
+ g = nk_font_find_glyph(font, unicode);
+ text_width += g->xadvance * scale;
+
+ /* offset next glyph */
+ glyph_len = nk_utf_decode(text + text_len, &unicode, (int)len - text_len);
+ text_len += glyph_len;
+ }
+ return text_width;
+}
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+NK_INTERN void
+nk_font_query_font_glyph(nk_handle handle, float height,
+ struct nk_user_font_glyph *glyph, nk_rune codepoint, nk_rune next_codepoint)
+{
+ float scale;
+ const struct nk_font_glyph *g;
+ struct nk_font *font;
+
+ NK_ASSERT(glyph);
+ NK_UNUSED(next_codepoint);
+
+ font = (struct nk_font*)handle.ptr;
+ NK_ASSERT(font);
+ NK_ASSERT(font->glyphs);
+ if (!font || !glyph)
+ return;
+
+ scale = height/font->info.height;
+ g = nk_font_find_glyph(font, codepoint);
+ glyph->width = (g->x1 - g->x0) * scale;
+ glyph->height = (g->y1 - g->y0) * scale;
+ glyph->offset = nk_vec2(g->x0 * scale, g->y0 * scale);
+ glyph->xadvance = (g->xadvance * scale);
+ glyph->uv[0] = nk_vec2(g->u0, g->v0);
+ glyph->uv[1] = nk_vec2(g->u1, g->v1);
+}
+#endif
+NK_API const struct nk_font_glyph*
+nk_font_find_glyph(struct nk_font *font, nk_rune unicode)
+{
+ int i = 0;
+ int count;
+ int total_glyphs = 0;
+ const struct nk_font_glyph *glyph = 0;
+ const struct nk_font_config *iter = 0;
+
+ NK_ASSERT(font);
+ NK_ASSERT(font->glyphs);
+ NK_ASSERT(font->info.ranges);
+ if (!font || !font->glyphs) return 0;
+
+ glyph = font->fallback;
+ iter = font->config;
+ do {count = nk_range_count(iter->range);
+ for (i = 0; i < count; ++i) {
+ nk_rune f = iter->range[(i*2)+0];
+ nk_rune t = iter->range[(i*2)+1];
+ int diff = (int)((t - f) + 1);
+ if (unicode >= f && unicode <= t)
+ return &font->glyphs[((nk_rune)total_glyphs + (unicode - f))];
+ total_glyphs += diff;
+ }
+ } while ((iter = iter->n) != font->config);
+ return glyph;
+}
+NK_INTERN void
+nk_font_init(struct nk_font *font, float pixel_height,
+ nk_rune fallback_codepoint, struct nk_font_glyph *glyphs,
+ const struct nk_baked_font *baked_font, nk_handle atlas)
+{
+ struct nk_baked_font baked;
+ NK_ASSERT(font);
+ NK_ASSERT(glyphs);
+ NK_ASSERT(baked_font);
+ if (!font || !glyphs || !baked_font)
+ return;
+
+ baked = *baked_font;
+ font->fallback = 0;
+ font->info = baked;
+ font->scale = (float)pixel_height / (float)font->info.height;
+ font->glyphs = &glyphs[baked_font->glyph_offset];
+ font->texture = atlas;
+ font->fallback_codepoint = fallback_codepoint;
+ font->fallback = nk_font_find_glyph(font, fallback_codepoint);
+
+ font->handle.height = font->info.height * font->scale;
+ font->handle.width = nk_font_text_width;
+ font->handle.userdata.ptr = font;
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+ font->handle.query = nk_font_query_font_glyph;
+ font->handle.texture = font->texture;
+#endif
+}
+
+/* ---------------------------------------------------------------------------
+ *
+ * DEFAULT FONT
+ *
+ * ProggyClean.ttf
+ * Copyright (c) 2004, 2005 Tristan Grimmer
+ * MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
+ * Download and more information at http://upperbounds.net
+ *-----------------------------------------------------------------------------*/
+#ifdef __clang__
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Woverlength-strings"
+#elif defined(__GNUC__) || defined(__GNUG__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Woverlength-strings"
+#endif
+
+#ifdef NK_INCLUDE_DEFAULT_FONT
+
+NK_GLOBAL const char nk_proggy_clean_ttf_compressed_data_base85[11980+1] =
+ "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
+ "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
+ "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
+ "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
+ "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
+ "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
+ "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
+ "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
+ "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
+ "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
+ "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
+ "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
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+ "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
+ "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
+ "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
+ "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
+ "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
+ "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
+ "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
+
+#endif /* NK_INCLUDE_DEFAULT_FONT */
+
+#define NK_CURSOR_DATA_W 90
+#define NK_CURSOR_DATA_H 27
+NK_GLOBAL const char nk_custom_cursor_data[NK_CURSOR_DATA_W * NK_CURSOR_DATA_H + 1] =
+{
+ "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX"
+ "..- -X.....X- X.X - X.X -X.....X - X.....X"
+ "--- -XXX.XXX- X...X - X...X -X....X - X....X"
+ "X - X.X - X.....X - X.....X -X...X - X...X"
+ "XX - X.X -X.......X- X.......X -X..X.X - X.X..X"
+ "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X"
+ "X..X - X.X - X.X - X.X -XX X.X - X.X XX"
+ "X...X - X.X - X.X - XX X.X XX - X.X - X.X "
+ "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X "
+ "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X "
+ "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X "
+ "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X "
+ "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X "
+ "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X "
+ "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X "
+ "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X "
+ "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX "
+ "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------"
+ "X.X X..X - -X.......X- X.......X - XX XX - "
+ "XX X..X - - X.....X - X.....X - X.X X.X - "
+ " X..X - X...X - X...X - X..X X..X - "
+ " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - "
+ "------------ - X - X -X.....................X- "
+ " ----------------------------------- X...XXXXXXXXXXXXX...X - "
+ " - X..X X..X - "
+ " - X.X X.X - "
+ " - XX XX - "
+};
+
+#ifdef __clang__
+#pragma clang diagnostic pop
+#elif defined(__GNUC__) || defined(__GNUG__)
+#pragma GCC diagnostic pop
+#endif
+
+NK_GLOBAL unsigned char *nk__barrier;
+NK_GLOBAL unsigned char *nk__barrier2;
+NK_GLOBAL unsigned char *nk__barrier3;
+NK_GLOBAL unsigned char *nk__barrier4;
+NK_GLOBAL unsigned char *nk__dout;
+
+NK_INTERN unsigned int
+nk_decompress_length(unsigned char *input)
+{
+ return (unsigned int)((input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11]);
+}
+NK_INTERN void
+nk__match(unsigned char *data, unsigned int length)
+{
+ /* INVERSE of memmove... write each byte before copying the next...*/
+ NK_ASSERT (nk__dout + length <= nk__barrier);
+ if (nk__dout + length > nk__barrier) { nk__dout += length; return; }
+ if (data < nk__barrier4) { nk__dout = nk__barrier+1; return; }
+ while (length--) *nk__dout++ = *data++;
+}
+NK_INTERN void
+nk__lit(unsigned char *data, unsigned int length)
+{
+ NK_ASSERT (nk__dout + length <= nk__barrier);
+ if (nk__dout + length > nk__barrier) { nk__dout += length; return; }
+ if (data < nk__barrier2) { nk__dout = nk__barrier+1; return; }
+ NK_MEMCPY(nk__dout, data, length);
+ nk__dout += length;
+}
+NK_INTERN unsigned char*
+nk_decompress_token(unsigned char *i)
+{
+ #define nk__in2(x) ((i[x] << 8) + i[(x)+1])
+ #define nk__in3(x) ((i[x] << 16) + nk__in2((x)+1))
+ #define nk__in4(x) ((i[x] << 24) + nk__in3((x)+1))
+
+ if (*i >= 0x20) { /* use fewer if's for cases that expand small */
+ if (*i >= 0x80) nk__match(nk__dout-i[1]-1, (unsigned int)i[0] - 0x80 + 1), i += 2;
+ else if (*i >= 0x40) nk__match(nk__dout-(nk__in2(0) - 0x4000 + 1), (unsigned int)i[2]+1), i += 3;
+ else /* *i >= 0x20 */ nk__lit(i+1, (unsigned int)i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
+ } else { /* more ifs for cases that expand large, since overhead is amortized */
+ if (*i >= 0x18) nk__match(nk__dout-(unsigned int)(nk__in3(0) - 0x180000 + 1), (unsigned int)i[3]+1), i += 4;
+ else if (*i >= 0x10) nk__match(nk__dout-(unsigned int)(nk__in3(0) - 0x100000 + 1), (unsigned int)nk__in2(3)+1), i += 5;
+ else if (*i >= 0x08) nk__lit(i+2, (unsigned int)nk__in2(0) - 0x0800 + 1), i += 2 + (nk__in2(0) - 0x0800 + 1);
+ else if (*i == 0x07) nk__lit(i+3, (unsigned int)nk__in2(1) + 1), i += 3 + (nk__in2(1) + 1);
+ else if (*i == 0x06) nk__match(nk__dout-(unsigned int)(nk__in3(1)+1), i[4]+1u), i += 5;
+ else if (*i == 0x04) nk__match(nk__dout-(unsigned int)(nk__in3(1)+1), (unsigned int)nk__in2(4)+1u), i += 6;
+ }
+ return i;
+}
+NK_INTERN unsigned int
+nk_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
+{
+ const unsigned long ADLER_MOD = 65521;
+ unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
+ unsigned long blocklen, i;
+
+ blocklen = buflen % 5552;
+ while (buflen) {
+ for (i=0; i + 7 < blocklen; i += 8) {
+ s1 += buffer[0]; s2 += s1;
+ s1 += buffer[1]; s2 += s1;
+ s1 += buffer[2]; s2 += s1;
+ s1 += buffer[3]; s2 += s1;
+ s1 += buffer[4]; s2 += s1;
+ s1 += buffer[5]; s2 += s1;
+ s1 += buffer[6]; s2 += s1;
+ s1 += buffer[7]; s2 += s1;
+ buffer += 8;
+ }
+ for (; i < blocklen; ++i) {
+ s1 += *buffer++; s2 += s1;
+ }
+
+ s1 %= ADLER_MOD; s2 %= ADLER_MOD;
+ buflen -= (unsigned int)blocklen;
+ blocklen = 5552;
+ }
+ return (unsigned int)(s2 << 16) + (unsigned int)s1;
+}
+NK_INTERN unsigned int
+nk_decompress(unsigned char *output, unsigned char *i, unsigned int length)
+{
+ unsigned int olen;
+ if (nk__in4(0) != 0x57bC0000) return 0;
+ if (nk__in4(4) != 0) return 0; /* error! stream is > 4GB */
+ olen = nk_decompress_length(i);
+ nk__barrier2 = i;
+ nk__barrier3 = i+length;
+ nk__barrier = output + olen;
+ nk__barrier4 = output;
+ i += 16;
+
+ nk__dout = output;
+ for (;;) {
+ unsigned char *old_i = i;
+ i = nk_decompress_token(i);
+ if (i == old_i) {
+ if (*i == 0x05 && i[1] == 0xfa) {
+ NK_ASSERT(nk__dout == output + olen);
+ if (nk__dout != output + olen) return 0;
+ if (nk_adler32(1, output, olen) != (unsigned int) nk__in4(2))
+ return 0;
+ return olen;
+ } else {
+ NK_ASSERT(0); /* NOTREACHED */
+ return 0;
+ }
+ }
+ NK_ASSERT(nk__dout <= output + olen);
+ if (nk__dout > output + olen)
+ return 0;
+ }
+}
+NK_INTERN unsigned int
+nk_decode_85_byte(char c)
+{
+ return (unsigned int)((c >= '\\') ? c-36 : c-35);
+}
+NK_INTERN void
+nk_decode_85(unsigned char* dst, const unsigned char* src)
+{
+ while (*src)
+ {
+ unsigned int tmp =
+ nk_decode_85_byte((char)src[0]) +
+ 85 * (nk_decode_85_byte((char)src[1]) +
+ 85 * (nk_decode_85_byte((char)src[2]) +
+ 85 * (nk_decode_85_byte((char)src[3]) +
+ 85 * nk_decode_85_byte((char)src[4]))));
+
+ /* we can't assume little-endianess. */
+ dst[0] = (unsigned char)((tmp >> 0) & 0xFF);
+ dst[1] = (unsigned char)((tmp >> 8) & 0xFF);
+ dst[2] = (unsigned char)((tmp >> 16) & 0xFF);
+ dst[3] = (unsigned char)((tmp >> 24) & 0xFF);
+
+ src += 5;
+ dst += 4;
+ }
+}
+
+/* -------------------------------------------------------------
+ *
+ * FONT ATLAS
+ *
+ * --------------------------------------------------------------*/
+NK_API struct nk_font_config
+nk_font_config(float pixel_height)
+{
+ struct nk_font_config cfg;
+ nk_zero_struct(cfg);
+ cfg.ttf_blob = 0;
+ cfg.ttf_size = 0;
+ cfg.ttf_data_owned_by_atlas = 0;
+ cfg.size = pixel_height;
+ cfg.oversample_h = 3;
+ cfg.oversample_v = 1;
+ cfg.pixel_snap = 0;
+ cfg.coord_type = NK_COORD_UV;
+ cfg.spacing = nk_vec2(0,0);
+ cfg.range = nk_font_default_glyph_ranges();
+ cfg.merge_mode = 0;
+ cfg.fallback_glyph = '?';
+ cfg.font = 0;
+ cfg.n = 0;
+ return cfg;
+}
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void
+nk_font_atlas_init_default(struct nk_font_atlas *atlas)
+{
+ NK_ASSERT(atlas);
+ if (!atlas) return;
+ nk_zero_struct(*atlas);
+ atlas->temporary.userdata.ptr = 0;
+ atlas->temporary.alloc = nk_malloc;
+ atlas->temporary.free = nk_mfree;
+ atlas->permanent.userdata.ptr = 0;
+ atlas->permanent.alloc = nk_malloc;
+ atlas->permanent.free = nk_mfree;
+}
+#endif
+NK_API void
+nk_font_atlas_init(struct nk_font_atlas *atlas, struct nk_allocator *alloc)
+{
+ NK_ASSERT(atlas);
+ NK_ASSERT(alloc);
+ if (!atlas || !alloc) return;
+ nk_zero_struct(*atlas);
+ atlas->permanent = *alloc;
+ atlas->temporary = *alloc;
+}
+NK_API void
+nk_font_atlas_init_custom(struct nk_font_atlas *atlas,
+ struct nk_allocator *permanent, struct nk_allocator *temporary)
+{
+ NK_ASSERT(atlas);
+ NK_ASSERT(permanent);
+ NK_ASSERT(temporary);
+ if (!atlas || !permanent || !temporary) return;
+ nk_zero_struct(*atlas);
+ atlas->permanent = *permanent;
+ atlas->temporary = *temporary;
+}
+NK_API void
+nk_font_atlas_begin(struct nk_font_atlas *atlas)
+{
+ NK_ASSERT(atlas);
+ NK_ASSERT(atlas->temporary.alloc && atlas->temporary.free);
+ NK_ASSERT(atlas->permanent.alloc && atlas->permanent.free);
+ if (!atlas || !atlas->permanent.alloc || !atlas->permanent.free ||
+ !atlas->temporary.alloc || !atlas->temporary.free) return;
+ if (atlas->glyphs) {
+ atlas->permanent.free(atlas->permanent.userdata, atlas->glyphs);
+ atlas->glyphs = 0;
+ }
+ if (atlas->pixel) {
+ atlas->permanent.free(atlas->permanent.userdata, atlas->pixel);
+ atlas->pixel = 0;
+ }
+}
+NK_API struct nk_font*
+nk_font_atlas_add(struct nk_font_atlas *atlas, const struct nk_font_config *config)
+{
+ struct nk_font *font = 0;
+ struct nk_font_config *cfg;
+
+ NK_ASSERT(atlas);
+ NK_ASSERT(atlas->permanent.alloc);
+ NK_ASSERT(atlas->permanent.free);
+ NK_ASSERT(atlas->temporary.alloc);
+ NK_ASSERT(atlas->temporary.free);
+
+ NK_ASSERT(config);
+ NK_ASSERT(config->ttf_blob);
+ NK_ASSERT(config->ttf_size);
+ NK_ASSERT(config->size > 0.0f);
+
+ if (!atlas || !config || !config->ttf_blob || !config->ttf_size || config->size <= 0.0f||
+ !atlas->permanent.alloc || !atlas->permanent.free ||
+ !atlas->temporary.alloc || !atlas->temporary.free)
+ return 0;
+
+ /* allocate font config */
+ cfg = (struct nk_font_config*)
+ atlas->permanent.alloc(atlas->permanent.userdata,0, sizeof(struct nk_font_config));
+ NK_MEMCPY(cfg, config, sizeof(*config));
+ cfg->n = cfg;
+ cfg->p = cfg;
+
+ if (!config->merge_mode) {
+ /* insert font config into list */
+ if (!atlas->config) {
+ atlas->config = cfg;
+ cfg->next = 0;
+ } else {
+ struct nk_font_config *i = atlas->config;
+ while (i->next) i = i->next;
+ i->next = cfg;
+ cfg->next = 0;
+ }
+ /* allocate new font */
+ font = (struct nk_font*)
+ atlas->permanent.alloc(atlas->permanent.userdata,0, sizeof(struct nk_font));
+ NK_ASSERT(font);
+ nk_zero(font, sizeof(*font));
+ if (!font) return 0;
+ font->config = cfg;
+
+ /* insert font into list */
+ if (!atlas->fonts) {
+ atlas->fonts = font;
+ font->next = 0;
+ } else {
+ struct nk_font *i = atlas->fonts;
+ while (i->next) i = i->next;
+ i->next = font;
+ font->next = 0;
+ }
+ cfg->font = &font->info;
+ } else {
+ /* extend previously added font */
+ struct nk_font *f = 0;
+ struct nk_font_config *c = 0;
+ NK_ASSERT(atlas->font_num);
+ f = atlas->fonts;
+ c = f->config;
+ cfg->font = &f->info;
+
+ cfg->n = c;
+ cfg->p = c->p;
+ c->p->n = cfg;
+ c->p = cfg;
+ }
+ /* create own copy of .TTF font blob */
+ if (!config->ttf_data_owned_by_atlas) {
+ cfg->ttf_blob = atlas->permanent.alloc(atlas->permanent.userdata,0, cfg->ttf_size);
+ NK_ASSERT(cfg->ttf_blob);
+ if (!cfg->ttf_blob) {
+ atlas->font_num++;
+ return 0;
+ }
+ NK_MEMCPY(cfg->ttf_blob, config->ttf_blob, cfg->ttf_size);
+ cfg->ttf_data_owned_by_atlas = 1;
+ }
+ atlas->font_num++;
+ return font;
+}
+NK_API struct nk_font*
+nk_font_atlas_add_from_memory(struct nk_font_atlas *atlas, void *memory,
+ nk_size size, float height, const struct nk_font_config *config)
+{
+ struct nk_font_config cfg;
+ NK_ASSERT(memory);
+ NK_ASSERT(size);
+
+ NK_ASSERT(atlas);
+ NK_ASSERT(atlas->temporary.alloc);
+ NK_ASSERT(atlas->temporary.free);
+ NK_ASSERT(atlas->permanent.alloc);
+ NK_ASSERT(atlas->permanent.free);
+ if (!atlas || !atlas->temporary.alloc || !atlas->temporary.free || !memory || !size ||
+ !atlas->permanent.alloc || !atlas->permanent.free)
+ return 0;
+
+ cfg = (config) ? *config: nk_font_config(height);
+ cfg.ttf_blob = memory;
+ cfg.ttf_size = size;
+ cfg.size = height;
+ cfg.ttf_data_owned_by_atlas = 0;
+ return nk_font_atlas_add(atlas, &cfg);
+}
+#ifdef NK_INCLUDE_STANDARD_IO
+NK_API struct nk_font*
+nk_font_atlas_add_from_file(struct nk_font_atlas *atlas, const char *file_path,
+ float height, const struct nk_font_config *config)
+{
+ nk_size size;
+ char *memory;
+ struct nk_font_config cfg;
+
+ NK_ASSERT(atlas);
+ NK_ASSERT(atlas->temporary.alloc);
+ NK_ASSERT(atlas->temporary.free);
+ NK_ASSERT(atlas->permanent.alloc);
+ NK_ASSERT(atlas->permanent.free);
+
+ if (!atlas || !file_path) return 0;
+ memory = nk_file_load(file_path, &size, &atlas->permanent);
+ if (!memory) return 0;
+
+ cfg = (config) ? *config: nk_font_config(height);
+ cfg.ttf_blob = memory;
+ cfg.ttf_size = size;
+ cfg.size = height;
+ cfg.ttf_data_owned_by_atlas = 1;
+ return nk_font_atlas_add(atlas, &cfg);
+}
+#endif
+NK_API struct nk_font*
+nk_font_atlas_add_compressed(struct nk_font_atlas *atlas,
+ void *compressed_data, nk_size compressed_size, float height,
+ const struct nk_font_config *config)
+{
+ unsigned int decompressed_size;
+ void *decompressed_data;
+ struct nk_font_config cfg;
+
+ NK_ASSERT(atlas);
+ NK_ASSERT(atlas->temporary.alloc);
+ NK_ASSERT(atlas->temporary.free);
+ NK_ASSERT(atlas->permanent.alloc);
+ NK_ASSERT(atlas->permanent.free);
+
+ NK_ASSERT(compressed_data);
+ NK_ASSERT(compressed_size);
+ if (!atlas || !compressed_data || !atlas->temporary.alloc || !atlas->temporary.free ||
+ !atlas->permanent.alloc || !atlas->permanent.free)
+ return 0;
+
+ decompressed_size = nk_decompress_length((unsigned char*)compressed_data);
+ decompressed_data = atlas->permanent.alloc(atlas->permanent.userdata,0,decompressed_size);
+ NK_ASSERT(decompressed_data);
+ if (!decompressed_data) return 0;
+ nk_decompress((unsigned char*)decompressed_data, (unsigned char*)compressed_data,
+ (unsigned int)compressed_size);
+
+ cfg = (config) ? *config: nk_font_config(height);
+ cfg.ttf_blob = decompressed_data;
+ cfg.ttf_size = decompressed_size;
+ cfg.size = height;
+ cfg.ttf_data_owned_by_atlas = 1;
+ return nk_font_atlas_add(atlas, &cfg);
+}
+NK_API struct nk_font*
+nk_font_atlas_add_compressed_base85(struct nk_font_atlas *atlas,
+ const char *data_base85, float height, const struct nk_font_config *config)
+{
+ int compressed_size;
+ void *compressed_data;
+ struct nk_font *font;
+
+ NK_ASSERT(atlas);
+ NK_ASSERT(atlas->temporary.alloc);
+ NK_ASSERT(atlas->temporary.free);
+ NK_ASSERT(atlas->permanent.alloc);
+ NK_ASSERT(atlas->permanent.free);
+
+ NK_ASSERT(data_base85);
+ if (!atlas || !data_base85 || !atlas->temporary.alloc || !atlas->temporary.free ||
+ !atlas->permanent.alloc || !atlas->permanent.free)
+ return 0;
+
+ compressed_size = (((int)nk_strlen(data_base85) + 4) / 5) * 4;
+ compressed_data = atlas->temporary.alloc(atlas->temporary.userdata,0, (nk_size)compressed_size);
+ NK_ASSERT(compressed_data);
+ if (!compressed_data) return 0;
+ nk_decode_85((unsigned char*)compressed_data, (const unsigned char*)data_base85);
+ font = nk_font_atlas_add_compressed(atlas, compressed_data,
+ (nk_size)compressed_size, height, config);
+ atlas->temporary.free(atlas->temporary.userdata, compressed_data);
+ return font;
+}
+
+#ifdef NK_INCLUDE_DEFAULT_FONT
+NK_API struct nk_font*
+nk_font_atlas_add_default(struct nk_font_atlas *atlas,
+ float pixel_height, const struct nk_font_config *config)
+{
+ NK_ASSERT(atlas);
+ NK_ASSERT(atlas->temporary.alloc);
+ NK_ASSERT(atlas->temporary.free);
+ NK_ASSERT(atlas->permanent.alloc);
+ NK_ASSERT(atlas->permanent.free);
+ return nk_font_atlas_add_compressed_base85(atlas,
+ nk_proggy_clean_ttf_compressed_data_base85, pixel_height, config);
+}
+#endif
+NK_API const void*
+nk_font_atlas_bake(struct nk_font_atlas *atlas, int *width, int *height,
+ enum nk_font_atlas_format fmt)
+{
+ int i = 0;
+ void *tmp = 0;
+ nk_size tmp_size, img_size;
+ struct nk_font *font_iter;
+ struct nk_font_baker *baker;
+
+ NK_ASSERT(atlas);
+ NK_ASSERT(atlas->temporary.alloc);
+ NK_ASSERT(atlas->temporary.free);
+ NK_ASSERT(atlas->permanent.alloc);
+ NK_ASSERT(atlas->permanent.free);
+
+ NK_ASSERT(width);
+ NK_ASSERT(height);
+ if (!atlas || !width || !height ||
+ !atlas->temporary.alloc || !atlas->temporary.free ||
+ !atlas->permanent.alloc || !atlas->permanent.free)
+ return 0;
+
+#ifdef NK_INCLUDE_DEFAULT_FONT
+ /* no font added so just use default font */
+ if (!atlas->font_num)
+ atlas->default_font = nk_font_atlas_add_default(atlas, 13.0f, 0);
+#endif
+ NK_ASSERT(atlas->font_num);
+ if (!atlas->font_num) return 0;
+
+ /* allocate temporary baker memory required for the baking process */
+ nk_font_baker_memory(&tmp_size, &atlas->glyph_count, atlas->config, atlas->font_num);
+ tmp = atlas->temporary.alloc(atlas->temporary.userdata,0, tmp_size);
+ NK_ASSERT(tmp);
+ if (!tmp) goto failed;
+
+ /* allocate glyph memory for all fonts */
+ baker = nk_font_baker(tmp, atlas->glyph_count, atlas->font_num, &atlas->temporary);
+ atlas->glyphs = (struct nk_font_glyph*)atlas->permanent.alloc(
+ atlas->permanent.userdata,0, sizeof(struct nk_font_glyph)*(nk_size)atlas->glyph_count);
+ NK_ASSERT(atlas->glyphs);
+ if (!atlas->glyphs)
+ goto failed;
+
+ /* pack all glyphs into a tight fit space */
+ atlas->custom.w = (NK_CURSOR_DATA_W*2)+1;
+ atlas->custom.h = NK_CURSOR_DATA_H + 1;
+ if (!nk_font_bake_pack(baker, &img_size, width, height, &atlas->custom,
+ atlas->config, atlas->font_num, &atlas->temporary))
+ goto failed;
+
+ /* allocate memory for the baked image font atlas */
+ atlas->pixel = atlas->temporary.alloc(atlas->temporary.userdata,0, img_size);
+ NK_ASSERT(atlas->pixel);
+ if (!atlas->pixel)
+ goto failed;
+
+ /* bake glyphs and custom white pixel into image */
+ nk_font_bake(baker, atlas->pixel, *width, *height,
+ atlas->glyphs, atlas->glyph_count, atlas->config, atlas->font_num);
+ nk_font_bake_custom_data(atlas->pixel, *width, *height, atlas->custom,
+ nk_custom_cursor_data, NK_CURSOR_DATA_W, NK_CURSOR_DATA_H, '.', 'X');
+
+ if (fmt == NK_FONT_ATLAS_RGBA32) {
+ /* convert alpha8 image into rgba32 image */
+ void *img_rgba = atlas->temporary.alloc(atlas->temporary.userdata,0,
+ (nk_size)(*width * *height * 4));
+ NK_ASSERT(img_rgba);
+ if (!img_rgba) goto failed;
+ nk_font_bake_convert(img_rgba, *width, *height, atlas->pixel);
+ atlas->temporary.free(atlas->temporary.userdata, atlas->pixel);
+ atlas->pixel = img_rgba;
+ }
+ atlas->tex_width = *width;
+ atlas->tex_height = *height;
+
+ /* initialize each font */
+ for (font_iter = atlas->fonts; font_iter; font_iter = font_iter->next) {
+ struct nk_font *font = font_iter;
+ struct nk_font_config *config = font->config;
+ nk_font_init(font, config->size, config->fallback_glyph, atlas->glyphs,
+ config->font, nk_handle_ptr(0));
+ }
+
+ /* initialize each cursor */
+ {NK_STORAGE const struct nk_vec2 nk_cursor_data[NK_CURSOR_COUNT][3] = {
+ /* Pos Size Offset */
+ {{ 0, 3}, {12,19}, { 0, 0}},
+ {{13, 0}, { 7,16}, { 4, 8}},
+ {{31, 0}, {23,23}, {11,11}},
+ {{21, 0}, { 9, 23}, { 5,11}},
+ {{55,18}, {23, 9}, {11, 5}},
+ {{73, 0}, {17,17}, { 9, 9}},
+ {{55, 0}, {17,17}, { 9, 9}}
+ };
+ for (i = 0; i < NK_CURSOR_COUNT; ++i) {
+ struct nk_cursor *cursor = &atlas->cursors[i];
+ cursor->img.w = (unsigned short)*width;
+ cursor->img.h = (unsigned short)*height;
+ cursor->img.region[0] = (unsigned short)(atlas->custom.x + nk_cursor_data[i][0].x);
+ cursor->img.region[1] = (unsigned short)(atlas->custom.y + nk_cursor_data[i][0].y);
+ cursor->img.region[2] = (unsigned short)nk_cursor_data[i][1].x;
+ cursor->img.region[3] = (unsigned short)nk_cursor_data[i][1].y;
+ cursor->size = nk_cursor_data[i][1];
+ cursor->offset = nk_cursor_data[i][2];
+ }}
+ /* free temporary memory */
+ atlas->temporary.free(atlas->temporary.userdata, tmp);
+ return atlas->pixel;
+
+failed:
+ /* error so cleanup all memory */
+ if (tmp) atlas->temporary.free(atlas->temporary.userdata, tmp);
+ if (atlas->glyphs) {
+ atlas->permanent.free(atlas->permanent.userdata, atlas->glyphs);
+ atlas->glyphs = 0;
+ }
+ if (atlas->pixel) {
+ atlas->temporary.free(atlas->temporary.userdata, atlas->pixel);
+ atlas->pixel = 0;
+ }
+ return 0;
+}
+NK_API void
+nk_font_atlas_end(struct nk_font_atlas *atlas, nk_handle texture,
+ struct nk_draw_null_texture *null)
+{
+ int i = 0;
+ struct nk_font *font_iter;
+ NK_ASSERT(atlas);
+ if (!atlas) {
+ if (!null) return;
+ null->texture = texture;
+ null->uv = nk_vec2(0.5f,0.5f);
+ }
+ if (null) {
+ null->texture = texture;
+ null->uv.x = (atlas->custom.x + 0.5f)/(float)atlas->tex_width;
+ null->uv.y = (atlas->custom.y + 0.5f)/(float)atlas->tex_height;
+ }
+ for (font_iter = atlas->fonts; font_iter; font_iter = font_iter->next) {
+ font_iter->texture = texture;
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+ font_iter->handle.texture = texture;
+#endif
+ }
+ for (i = 0; i < NK_CURSOR_COUNT; ++i)
+ atlas->cursors[i].img.handle = texture;
+
+ atlas->temporary.free(atlas->temporary.userdata, atlas->pixel);
+ atlas->pixel = 0;
+ atlas->tex_width = 0;
+ atlas->tex_height = 0;
+ atlas->custom.x = 0;
+ atlas->custom.y = 0;
+ atlas->custom.w = 0;
+ atlas->custom.h = 0;
+}
+NK_API void
+nk_font_atlas_cleanup(struct nk_font_atlas *atlas)
+{
+ NK_ASSERT(atlas);
+ NK_ASSERT(atlas->temporary.alloc);
+ NK_ASSERT(atlas->temporary.free);
+ NK_ASSERT(atlas->permanent.alloc);
+ NK_ASSERT(atlas->permanent.free);
+ if (!atlas || !atlas->permanent.alloc || !atlas->permanent.free) return;
+ if (atlas->config) {
+ struct nk_font_config *iter;
+ for (iter = atlas->config; iter; iter = iter->next) {
+ struct nk_font_config *i;
+ for (i = iter->n; i != iter; i = i->n) {
+ atlas->permanent.free(atlas->permanent.userdata, i->ttf_blob);
+ i->ttf_blob = 0;
+ }
+ atlas->permanent.free(atlas->permanent.userdata, iter->ttf_blob);
+ iter->ttf_blob = 0;
+ }
+ }
+}
+NK_API void
+nk_font_atlas_clear(struct nk_font_atlas *atlas)
+{
+ NK_ASSERT(atlas);
+ NK_ASSERT(atlas->temporary.alloc);
+ NK_ASSERT(atlas->temporary.free);
+ NK_ASSERT(atlas->permanent.alloc);
+ NK_ASSERT(atlas->permanent.free);
+ if (!atlas || !atlas->permanent.alloc || !atlas->permanent.free) return;
+
+ if (atlas->config) {
+ struct nk_font_config *iter, *next;
+ for (iter = atlas->config; iter; iter = next) {
+ struct nk_font_config *i, *n;
+ for (i = iter->n; i != iter; i = n) {
+ n = i->n;
+ if (i->ttf_blob)
+ atlas->permanent.free(atlas->permanent.userdata, i->ttf_blob);
+ atlas->permanent.free(atlas->permanent.userdata, i);
+ }
+ next = iter->next;
+ if (i->ttf_blob)
+ atlas->permanent.free(atlas->permanent.userdata, iter->ttf_blob);
+ atlas->permanent.free(atlas->permanent.userdata, iter);
+ }
+ atlas->config = 0;
+ }
+ if (atlas->fonts) {
+ struct nk_font *iter, *next;
+ for (iter = atlas->fonts; iter; iter = next) {
+ next = iter->next;
+ atlas->permanent.free(atlas->permanent.userdata, iter);
+ }
+ atlas->fonts = 0;
+ }
+ if (atlas->glyphs)
+ atlas->permanent.free(atlas->permanent.userdata, atlas->glyphs);
+ nk_zero_struct(*atlas);
+}
+#endif
+
+
+
+
+
+/* ===============================================================
+ *
+ * INPUT
+ *
+ * ===============================================================*/
+NK_API void
+nk_input_begin(struct nk_context *ctx)
+{
+ int i;
+ struct nk_input *in;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ in = &ctx->input;
+ for (i = 0; i < NK_BUTTON_MAX; ++i)
+ in->mouse.buttons[i].clicked = 0;
+
+ in->keyboard.text_len = 0;
+ in->mouse.scroll_delta = nk_vec2(0,0);
+ in->mouse.prev.x = in->mouse.pos.x;
+ in->mouse.prev.y = in->mouse.pos.y;
+ in->mouse.delta.x = 0;
+ in->mouse.delta.y = 0;
+ for (i = 0; i < NK_KEY_MAX; i++)
+ in->keyboard.keys[i].clicked = 0;
+}
+NK_API void
+nk_input_end(struct nk_context *ctx)
+{
+ struct nk_input *in;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ in = &ctx->input;
+ if (in->mouse.grab)
+ in->mouse.grab = 0;
+ if (in->mouse.ungrab) {
+ in->mouse.grabbed = 0;
+ in->mouse.ungrab = 0;
+ in->mouse.grab = 0;
+ }
+}
+NK_API void
+nk_input_motion(struct nk_context *ctx, int x, int y)
+{
+ struct nk_input *in;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ in = &ctx->input;
+ in->mouse.pos.x = (float)x;
+ in->mouse.pos.y = (float)y;
+ in->mouse.delta.x = in->mouse.pos.x - in->mouse.prev.x;
+ in->mouse.delta.y = in->mouse.pos.y - in->mouse.prev.y;
+}
+NK_API void
+nk_input_key(struct nk_context *ctx, enum nk_keys key, int down)
+{
+ struct nk_input *in;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ in = &ctx->input;
+ if (in->keyboard.keys[key].down != down)
+ in->keyboard.keys[key].clicked++;
+ in->keyboard.keys[key].down = down;
+}
+NK_API void
+nk_input_button(struct nk_context *ctx, enum nk_buttons id, int x, int y, int down)
+{
+ struct nk_mouse_button *btn;
+ struct nk_input *in;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ in = &ctx->input;
+ if (in->mouse.buttons[id].down == down) return;
+
+ btn = &in->mouse.buttons[id];
+ btn->clicked_pos.x = (float)x;
+ btn->clicked_pos.y = (float)y;
+ btn->down = down;
+ btn->clicked++;
+}
+NK_API void
+nk_input_scroll(struct nk_context *ctx, struct nk_vec2 val)
+{
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ ctx->input.mouse.scroll_delta.x += val.x;
+ ctx->input.mouse.scroll_delta.y += val.y;
+}
+NK_API void
+nk_input_glyph(struct nk_context *ctx, const nk_glyph glyph)
+{
+ int len = 0;
+ nk_rune unicode;
+ struct nk_input *in;
+
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ in = &ctx->input;
+
+ len = nk_utf_decode(glyph, &unicode, NK_UTF_SIZE);
+ if (len && ((in->keyboard.text_len + len) < NK_INPUT_MAX)) {
+ nk_utf_encode(unicode, &in->keyboard.text[in->keyboard.text_len],
+ NK_INPUT_MAX - in->keyboard.text_len);
+ in->keyboard.text_len += len;
+ }
+}
+NK_API void
+nk_input_char(struct nk_context *ctx, char c)
+{
+ nk_glyph glyph;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ glyph[0] = c;
+ nk_input_glyph(ctx, glyph);
+}
+NK_API void
+nk_input_unicode(struct nk_context *ctx, nk_rune unicode)
+{
+ nk_glyph rune;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ nk_utf_encode(unicode, rune, NK_UTF_SIZE);
+ nk_input_glyph(ctx, rune);
+}
+NK_API int
+nk_input_has_mouse_click(const struct nk_input *i, enum nk_buttons id)
+{
+ const struct nk_mouse_button *btn;
+ if (!i) return nk_false;
+ btn = &i->mouse.buttons[id];
+ return (btn->clicked && btn->down == nk_false) ? nk_true : nk_false;
+}
+NK_API int
+nk_input_has_mouse_click_in_rect(const struct nk_input *i, enum nk_buttons id,
+ struct nk_rect b)
+{
+ const struct nk_mouse_button *btn;
+ if (!i) return nk_false;
+ btn = &i->mouse.buttons[id];
+ if (!NK_INBOX(btn->clicked_pos.x,btn->clicked_pos.y,b.x,b.y,b.w,b.h))
+ return nk_false;
+ return nk_true;
+}
+NK_API int
+nk_input_has_mouse_click_down_in_rect(const struct nk_input *i, enum nk_buttons id,
+ struct nk_rect b, int down)
+{
+ const struct nk_mouse_button *btn;
+ if (!i) return nk_false;
+ btn = &i->mouse.buttons[id];
+ return nk_input_has_mouse_click_in_rect(i, id, b) && (btn->down == down);
+}
+NK_API int
+nk_input_is_mouse_click_in_rect(const struct nk_input *i, enum nk_buttons id,
+ struct nk_rect b)
+{
+ const struct nk_mouse_button *btn;
+ if (!i) return nk_false;
+ btn = &i->mouse.buttons[id];
+ return (nk_input_has_mouse_click_down_in_rect(i, id, b, nk_false) &&
+ btn->clicked) ? nk_true : nk_false;
+}
+NK_API int
+nk_input_is_mouse_click_down_in_rect(const struct nk_input *i, enum nk_buttons id,
+ struct nk_rect b, int down)
+{
+ const struct nk_mouse_button *btn;
+ if (!i) return nk_false;
+ btn = &i->mouse.buttons[id];
+ return (nk_input_has_mouse_click_down_in_rect(i, id, b, down) &&
+ btn->clicked) ? nk_true : nk_false;
+}
+NK_API int
+nk_input_any_mouse_click_in_rect(const struct nk_input *in, struct nk_rect b)
+{
+ int i, down = 0;
+ for (i = 0; i < NK_BUTTON_MAX; ++i)
+ down = down || nk_input_is_mouse_click_in_rect(in, (enum nk_buttons)i, b);
+ return down;
+}
+NK_API int
+nk_input_is_mouse_hovering_rect(const struct nk_input *i, struct nk_rect rect)
+{
+ if (!i) return nk_false;
+ return NK_INBOX(i->mouse.pos.x, i->mouse.pos.y, rect.x, rect.y, rect.w, rect.h);
+}
+NK_API int
+nk_input_is_mouse_prev_hovering_rect(const struct nk_input *i, struct nk_rect rect)
+{
+ if (!i) return nk_false;
+ return NK_INBOX(i->mouse.prev.x, i->mouse.prev.y, rect.x, rect.y, rect.w, rect.h);
+}
+NK_API int
+nk_input_mouse_clicked(const struct nk_input *i, enum nk_buttons id, struct nk_rect rect)
+{
+ if (!i) return nk_false;
+ if (!nk_input_is_mouse_hovering_rect(i, rect)) return nk_false;
+ return nk_input_is_mouse_click_in_rect(i, id, rect);
+}
+NK_API int
+nk_input_is_mouse_down(const struct nk_input *i, enum nk_buttons id)
+{
+ if (!i) return nk_false;
+ return i->mouse.buttons[id].down;
+}
+NK_API int
+nk_input_is_mouse_pressed(const struct nk_input *i, enum nk_buttons id)
+{
+ const struct nk_mouse_button *b;
+ if (!i) return nk_false;
+ b = &i->mouse.buttons[id];
+ if (b->down && b->clicked)
+ return nk_true;
+ return nk_false;
+}
+NK_API int
+nk_input_is_mouse_released(const struct nk_input *i, enum nk_buttons id)
+{
+ if (!i) return nk_false;
+ return (!i->mouse.buttons[id].down && i->mouse.buttons[id].clicked);
+}
+NK_API int
+nk_input_is_key_pressed(const struct nk_input *i, enum nk_keys key)
+{
+ const struct nk_key *k;
+ if (!i) return nk_false;
+ k = &i->keyboard.keys[key];
+ if ((k->down && k->clicked) || (!k->down && k->clicked >= 2))
+ return nk_true;
+ return nk_false;
+}
+NK_API int
+nk_input_is_key_released(const struct nk_input *i, enum nk_keys key)
+{
+ const struct nk_key *k;
+ if (!i) return nk_false;
+ k = &i->keyboard.keys[key];
+ if ((!k->down && k->clicked) || (k->down && k->clicked >= 2))
+ return nk_true;
+ return nk_false;
+}
+NK_API int
+nk_input_is_key_down(const struct nk_input *i, enum nk_keys key)
+{
+ const struct nk_key *k;
+ if (!i) return nk_false;
+ k = &i->keyboard.keys[key];
+ if (k->down) return nk_true;
+ return nk_false;
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * STYLE
+ *
+ * ===============================================================*/
+NK_API void nk_style_default(struct nk_context *ctx){nk_style_from_table(ctx, 0);}
+#define NK_COLOR_MAP(NK_COLOR)\
+ NK_COLOR(NK_COLOR_TEXT, 175,175,175,255) \
+ NK_COLOR(NK_COLOR_WINDOW, 45, 45, 45, 255) \
+ NK_COLOR(NK_COLOR_HEADER, 40, 40, 40, 255) \
+ NK_COLOR(NK_COLOR_BORDER, 65, 65, 65, 255) \
+ NK_COLOR(NK_COLOR_BUTTON, 50, 50, 50, 255) \
+ NK_COLOR(NK_COLOR_BUTTON_HOVER, 40, 40, 40, 255) \
+ NK_COLOR(NK_COLOR_BUTTON_ACTIVE, 35, 35, 35, 255) \
+ NK_COLOR(NK_COLOR_TOGGLE, 100,100,100,255) \
+ NK_COLOR(NK_COLOR_TOGGLE_HOVER, 120,120,120,255) \
+ NK_COLOR(NK_COLOR_TOGGLE_CURSOR, 45, 45, 45, 255) \
+ NK_COLOR(NK_COLOR_SELECT, 45, 45, 45, 255) \
+ NK_COLOR(NK_COLOR_SELECT_ACTIVE, 35, 35, 35,255) \
+ NK_COLOR(NK_COLOR_SLIDER, 38, 38, 38, 255) \
+ NK_COLOR(NK_COLOR_SLIDER_CURSOR, 100,100,100,255) \
+ NK_COLOR(NK_COLOR_SLIDER_CURSOR_HOVER, 120,120,120,255) \
+ NK_COLOR(NK_COLOR_SLIDER_CURSOR_ACTIVE, 150,150,150,255) \
+ NK_COLOR(NK_COLOR_PROPERTY, 38, 38, 38, 255) \
+ NK_COLOR(NK_COLOR_EDIT, 38, 38, 38, 255) \
+ NK_COLOR(NK_COLOR_EDIT_CURSOR, 175,175,175,255) \
+ NK_COLOR(NK_COLOR_COMBO, 45, 45, 45, 255) \
+ NK_COLOR(NK_COLOR_CHART, 120,120,120,255) \
+ NK_COLOR(NK_COLOR_CHART_COLOR, 45, 45, 45, 255) \
+ NK_COLOR(NK_COLOR_CHART_COLOR_HIGHLIGHT, 255, 0, 0, 255) \
+ NK_COLOR(NK_COLOR_SCROLLBAR, 40, 40, 40, 255) \
+ NK_COLOR(NK_COLOR_SCROLLBAR_CURSOR, 100,100,100,255) \
+ NK_COLOR(NK_COLOR_SCROLLBAR_CURSOR_HOVER, 120,120,120,255) \
+ NK_COLOR(NK_COLOR_SCROLLBAR_CURSOR_ACTIVE, 150,150,150,255) \
+ NK_COLOR(NK_COLOR_TAB_HEADER, 40, 40, 40,255)
+
+NK_GLOBAL const struct nk_color
+nk_default_color_style[NK_COLOR_COUNT] = {
+#define NK_COLOR(a,b,c,d,e) {b,c,d,e},
+ NK_COLOR_MAP(NK_COLOR)
+#undef NK_COLOR
+};
+NK_GLOBAL const char *nk_color_names[NK_COLOR_COUNT] = {
+#define NK_COLOR(a,b,c,d,e) #a,
+ NK_COLOR_MAP(NK_COLOR)
+#undef NK_COLOR
+};
+
+NK_API const char*
+nk_style_get_color_by_name(enum nk_style_colors c)
+{
+ return nk_color_names[c];
+}
+NK_API struct nk_style_item
+nk_style_item_image(struct nk_image img)
+{
+ struct nk_style_item i;
+ i.type = NK_STYLE_ITEM_IMAGE;
+ i.data.image = img;
+ return i;
+}
+NK_API struct nk_style_item
+nk_style_item_color(struct nk_color col)
+{
+ struct nk_style_item i;
+ i.type = NK_STYLE_ITEM_COLOR;
+ i.data.color = col;
+ return i;
+}
+NK_API struct nk_style_item
+nk_style_item_hide(void)
+{
+ struct nk_style_item i;
+ i.type = NK_STYLE_ITEM_COLOR;
+ i.data.color = nk_rgba(0,0,0,0);
+ return i;
+}
+NK_API void
+nk_style_from_table(struct nk_context *ctx, const struct nk_color *table)
+{
+ struct nk_style *style;
+ struct nk_style_text *text;
+ struct nk_style_button *button;
+ struct nk_style_toggle *toggle;
+ struct nk_style_selectable *select;
+ struct nk_style_slider *slider;
+ struct nk_style_progress *prog;
+ struct nk_style_scrollbar *scroll;
+ struct nk_style_edit *edit;
+ struct nk_style_property *property;
+ struct nk_style_combo *combo;
+ struct nk_style_chart *chart;
+ struct nk_style_tab *tab;
+ struct nk_style_window *win;
+
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ style = &ctx->style;
+ table = (!table) ? nk_default_color_style: table;
+
+ /* default text */
+ text = &style->text;
+ text->color = table[NK_COLOR_TEXT];
+ text->padding = nk_vec2(0,0);
+
+ /* default button */
+ button = &style->button;
+ nk_zero_struct(*button);
+ button->normal = nk_style_item_color(table[NK_COLOR_BUTTON]);
+ button->hover = nk_style_item_color(table[NK_COLOR_BUTTON_HOVER]);
+ button->active = nk_style_item_color(table[NK_COLOR_BUTTON_ACTIVE]);
+ button->border_color = table[NK_COLOR_BORDER];
+ button->text_background = table[NK_COLOR_BUTTON];
+ button->text_normal = table[NK_COLOR_TEXT];
+ button->text_hover = table[NK_COLOR_TEXT];
+ button->text_active = table[NK_COLOR_TEXT];
+ button->padding = nk_vec2(2.0f,2.0f);
+ button->image_padding = nk_vec2(0.0f,0.0f);
+ button->touch_padding = nk_vec2(0.0f, 0.0f);
+ button->userdata = nk_handle_ptr(0);
+ button->text_alignment = NK_TEXT_CENTERED;
+ button->border = 1.0f;
+ button->rounding = 4.0f;
+ button->draw_begin = 0;
+ button->draw_end = 0;
+
+ /* contextual button */
+ button = &style->contextual_button;
+ nk_zero_struct(*button);
+ button->normal = nk_style_item_color(table[NK_COLOR_WINDOW]);
+ button->hover = nk_style_item_color(table[NK_COLOR_BUTTON_HOVER]);
+ button->active = nk_style_item_color(table[NK_COLOR_BUTTON_ACTIVE]);
+ button->border_color = table[NK_COLOR_WINDOW];
+ button->text_background = table[NK_COLOR_WINDOW];
+ button->text_normal = table[NK_COLOR_TEXT];
+ button->text_hover = table[NK_COLOR_TEXT];
+ button->text_active = table[NK_COLOR_TEXT];
+ button->padding = nk_vec2(2.0f,2.0f);
+ button->touch_padding = nk_vec2(0.0f,0.0f);
+ button->userdata = nk_handle_ptr(0);
+ button->text_alignment = NK_TEXT_CENTERED;
+ button->border = 0.0f;
+ button->rounding = 0.0f;
+ button->draw_begin = 0;
+ button->draw_end = 0;
+
+ /* menu button */
+ button = &style->menu_button;
+ nk_zero_struct(*button);
+ button->normal = nk_style_item_color(table[NK_COLOR_WINDOW]);
+ button->hover = nk_style_item_color(table[NK_COLOR_WINDOW]);
+ button->active = nk_style_item_color(table[NK_COLOR_WINDOW]);
+ button->border_color = table[NK_COLOR_WINDOW];
+ button->text_background = table[NK_COLOR_WINDOW];
+ button->text_normal = table[NK_COLOR_TEXT];
+ button->text_hover = table[NK_COLOR_TEXT];
+ button->text_active = table[NK_COLOR_TEXT];
+ button->padding = nk_vec2(2.0f,2.0f);
+ button->touch_padding = nk_vec2(0.0f,0.0f);
+ button->userdata = nk_handle_ptr(0);
+ button->text_alignment = NK_TEXT_CENTERED;
+ button->border = 0.0f;
+ button->rounding = 1.0f;
+ button->draw_begin = 0;
+ button->draw_end = 0;
+
+ /* checkbox toggle */
+ toggle = &style->checkbox;
+ nk_zero_struct(*toggle);
+ toggle->normal = nk_style_item_color(table[NK_COLOR_TOGGLE]);
+ toggle->hover = nk_style_item_color(table[NK_COLOR_TOGGLE_HOVER]);
+ toggle->active = nk_style_item_color(table[NK_COLOR_TOGGLE_HOVER]);
+ toggle->cursor_normal = nk_style_item_color(table[NK_COLOR_TOGGLE_CURSOR]);
+ toggle->cursor_hover = nk_style_item_color(table[NK_COLOR_TOGGLE_CURSOR]);
+ toggle->userdata = nk_handle_ptr(0);
+ toggle->text_background = table[NK_COLOR_WINDOW];
+ toggle->text_normal = table[NK_COLOR_TEXT];
+ toggle->text_hover = table[NK_COLOR_TEXT];
+ toggle->text_active = table[NK_COLOR_TEXT];
+ toggle->padding = nk_vec2(2.0f, 2.0f);
+ toggle->touch_padding = nk_vec2(0,0);
+ toggle->border_color = nk_rgba(0,0,0,0);
+ toggle->border = 0.0f;
+ toggle->spacing = 4;
+
+ /* option toggle */
+ toggle = &style->option;
+ nk_zero_struct(*toggle);
+ toggle->normal = nk_style_item_color(table[NK_COLOR_TOGGLE]);
+ toggle->hover = nk_style_item_color(table[NK_COLOR_TOGGLE_HOVER]);
+ toggle->active = nk_style_item_color(table[NK_COLOR_TOGGLE_HOVER]);
+ toggle->cursor_normal = nk_style_item_color(table[NK_COLOR_TOGGLE_CURSOR]);
+ toggle->cursor_hover = nk_style_item_color(table[NK_COLOR_TOGGLE_CURSOR]);
+ toggle->userdata = nk_handle_ptr(0);
+ toggle->text_background = table[NK_COLOR_WINDOW];
+ toggle->text_normal = table[NK_COLOR_TEXT];
+ toggle->text_hover = table[NK_COLOR_TEXT];
+ toggle->text_active = table[NK_COLOR_TEXT];
+ toggle->padding = nk_vec2(3.0f, 3.0f);
+ toggle->touch_padding = nk_vec2(0,0);
+ toggle->border_color = nk_rgba(0,0,0,0);
+ toggle->border = 0.0f;
+ toggle->spacing = 4;
+
+ /* selectable */
+ select = &style->selectable;
+ nk_zero_struct(*select);
+ select->normal = nk_style_item_color(table[NK_COLOR_SELECT]);
+ select->hover = nk_style_item_color(table[NK_COLOR_SELECT]);
+ select->pressed = nk_style_item_color(table[NK_COLOR_SELECT]);
+ select->normal_active = nk_style_item_color(table[NK_COLOR_SELECT_ACTIVE]);
+ select->hover_active = nk_style_item_color(table[NK_COLOR_SELECT_ACTIVE]);
+ select->pressed_active = nk_style_item_color(table[NK_COLOR_SELECT_ACTIVE]);
+ select->text_normal = table[NK_COLOR_TEXT];
+ select->text_hover = table[NK_COLOR_TEXT];
+ select->text_pressed = table[NK_COLOR_TEXT];
+ select->text_normal_active = table[NK_COLOR_TEXT];
+ select->text_hover_active = table[NK_COLOR_TEXT];
+ select->text_pressed_active = table[NK_COLOR_TEXT];
+ select->padding = nk_vec2(2.0f,2.0f);
+ select->image_padding = nk_vec2(2.0f,2.0f);
+ select->touch_padding = nk_vec2(0,0);
+ select->userdata = nk_handle_ptr(0);
+ select->rounding = 0.0f;
+ select->draw_begin = 0;
+ select->draw_end = 0;
+
+ /* slider */
+ slider = &style->slider;
+ nk_zero_struct(*slider);
+ slider->normal = nk_style_item_hide();
+ slider->hover = nk_style_item_hide();
+ slider->active = nk_style_item_hide();
+ slider->bar_normal = table[NK_COLOR_SLIDER];
+ slider->bar_hover = table[NK_COLOR_SLIDER];
+ slider->bar_active = table[NK_COLOR_SLIDER];
+ slider->bar_filled = table[NK_COLOR_SLIDER_CURSOR];
+ slider->cursor_normal = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR]);
+ slider->cursor_hover = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR_HOVER]);
+ slider->cursor_active = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR_ACTIVE]);
+ slider->inc_symbol = NK_SYMBOL_TRIANGLE_RIGHT;
+ slider->dec_symbol = NK_SYMBOL_TRIANGLE_LEFT;
+ slider->cursor_size = nk_vec2(16,16);
+ slider->padding = nk_vec2(2,2);
+ slider->spacing = nk_vec2(2,2);
+ slider->userdata = nk_handle_ptr(0);
+ slider->show_buttons = nk_false;
+ slider->bar_height = 8;
+ slider->rounding = 0;
+ slider->draw_begin = 0;
+ slider->draw_end = 0;
+
+ /* slider buttons */
+ button = &style->slider.inc_button;
+ button->normal = nk_style_item_color(nk_rgb(40,40,40));
+ button->hover = nk_style_item_color(nk_rgb(42,42,42));
+ button->active = nk_style_item_color(nk_rgb(44,44,44));
+ button->border_color = nk_rgb(65,65,65);
+ button->text_background = nk_rgb(40,40,40);
+ button->text_normal = nk_rgb(175,175,175);
+ button->text_hover = nk_rgb(175,175,175);
+ button->text_active = nk_rgb(175,175,175);
+ button->padding = nk_vec2(8.0f,8.0f);
+ button->touch_padding = nk_vec2(0.0f,0.0f);
+ button->userdata = nk_handle_ptr(0);
+ button->text_alignment = NK_TEXT_CENTERED;
+ button->border = 1.0f;
+ button->rounding = 0.0f;
+ button->draw_begin = 0;
+ button->draw_end = 0;
+ style->slider.dec_button = style->slider.inc_button;
+
+ /* progressbar */
+ prog = &style->progress;
+ nk_zero_struct(*prog);
+ prog->normal = nk_style_item_color(table[NK_COLOR_SLIDER]);
+ prog->hover = nk_style_item_color(table[NK_COLOR_SLIDER]);
+ prog->active = nk_style_item_color(table[NK_COLOR_SLIDER]);
+ prog->cursor_normal = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR]);
+ prog->cursor_hover = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR_HOVER]);
+ prog->cursor_active = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR_ACTIVE]);
+ prog->border_color = nk_rgba(0,0,0,0);
+ prog->cursor_border_color = nk_rgba(0,0,0,0);
+ prog->userdata = nk_handle_ptr(0);
+ prog->padding = nk_vec2(4,4);
+ prog->rounding = 0;
+ prog->border = 0;
+ prog->cursor_rounding = 0;
+ prog->cursor_border = 0;
+ prog->draw_begin = 0;
+ prog->draw_end = 0;
+
+ /* scrollbars */
+ scroll = &style->scrollh;
+ nk_zero_struct(*scroll);
+ scroll->normal = nk_style_item_color(table[NK_COLOR_SCROLLBAR]);
+ scroll->hover = nk_style_item_color(table[NK_COLOR_SCROLLBAR]);
+ scroll->active = nk_style_item_color(table[NK_COLOR_SCROLLBAR]);
+ scroll->cursor_normal = nk_style_item_color(table[NK_COLOR_SCROLLBAR_CURSOR]);
+ scroll->cursor_hover = nk_style_item_color(table[NK_COLOR_SCROLLBAR_CURSOR_HOVER]);
+ scroll->cursor_active = nk_style_item_color(table[NK_COLOR_SCROLLBAR_CURSOR_ACTIVE]);
+ scroll->dec_symbol = NK_SYMBOL_CIRCLE_SOLID;
+ scroll->inc_symbol = NK_SYMBOL_CIRCLE_SOLID;
+ scroll->userdata = nk_handle_ptr(0);
+ scroll->border_color = table[NK_COLOR_SCROLLBAR];
+ scroll->cursor_border_color = table[NK_COLOR_SCROLLBAR];
+ scroll->padding = nk_vec2(0,0);
+ scroll->show_buttons = nk_false;
+ scroll->border = 0;
+ scroll->rounding = 0;
+ scroll->border_cursor = 0;
+ scroll->rounding_cursor = 0;
+ scroll->draw_begin = 0;
+ scroll->draw_end = 0;
+ style->scrollv = style->scrollh;
+
+ /* scrollbars buttons */
+ button = &style->scrollh.inc_button;
+ button->normal = nk_style_item_color(nk_rgb(40,40,40));
+ button->hover = nk_style_item_color(nk_rgb(42,42,42));
+ button->active = nk_style_item_color(nk_rgb(44,44,44));
+ button->border_color = nk_rgb(65,65,65);
+ button->text_background = nk_rgb(40,40,40);
+ button->text_normal = nk_rgb(175,175,175);
+ button->text_hover = nk_rgb(175,175,175);
+ button->text_active = nk_rgb(175,175,175);
+ button->padding = nk_vec2(4.0f,4.0f);
+ button->touch_padding = nk_vec2(0.0f,0.0f);
+ button->userdata = nk_handle_ptr(0);
+ button->text_alignment = NK_TEXT_CENTERED;
+ button->border = 1.0f;
+ button->rounding = 0.0f;
+ button->draw_begin = 0;
+ button->draw_end = 0;
+ style->scrollh.dec_button = style->scrollh.inc_button;
+ style->scrollv.inc_button = style->scrollh.inc_button;
+ style->scrollv.dec_button = style->scrollh.inc_button;
+
+ /* edit */
+ edit = &style->edit;
+ nk_zero_struct(*edit);
+ edit->normal = nk_style_item_color(table[NK_COLOR_EDIT]);
+ edit->hover = nk_style_item_color(table[NK_COLOR_EDIT]);
+ edit->active = nk_style_item_color(table[NK_COLOR_EDIT]);
+ edit->cursor_normal = table[NK_COLOR_TEXT];
+ edit->cursor_hover = table[NK_COLOR_TEXT];
+ edit->cursor_text_normal= table[NK_COLOR_EDIT];
+ edit->cursor_text_hover = table[NK_COLOR_EDIT];
+ edit->border_color = table[NK_COLOR_BORDER];
+ edit->text_normal = table[NK_COLOR_TEXT];
+ edit->text_hover = table[NK_COLOR_TEXT];
+ edit->text_active = table[NK_COLOR_TEXT];
+ edit->selected_normal = table[NK_COLOR_TEXT];
+ edit->selected_hover = table[NK_COLOR_TEXT];
+ edit->selected_text_normal = table[NK_COLOR_EDIT];
+ edit->selected_text_hover = table[NK_COLOR_EDIT];
+ edit->scrollbar_size = nk_vec2(10,10);
+ edit->scrollbar = style->scrollv;
+ edit->padding = nk_vec2(4,4);
+ edit->row_padding = 2;
+ edit->cursor_size = 4;
+ edit->border = 1;
+ edit->rounding = 0;
+
+ /* property */
+ property = &style->property;
+ nk_zero_struct(*property);
+ property->normal = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+ property->hover = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+ property->active = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+ property->border_color = table[NK_COLOR_BORDER];
+ property->label_normal = table[NK_COLOR_TEXT];
+ property->label_hover = table[NK_COLOR_TEXT];
+ property->label_active = table[NK_COLOR_TEXT];
+ property->sym_left = NK_SYMBOL_TRIANGLE_LEFT;
+ property->sym_right = NK_SYMBOL_TRIANGLE_RIGHT;
+ property->userdata = nk_handle_ptr(0);
+ property->padding = nk_vec2(4,4);
+ property->border = 1;
+ property->rounding = 10;
+ property->draw_begin = 0;
+ property->draw_end = 0;
+
+ /* property buttons */
+ button = &style->property.dec_button;
+ nk_zero_struct(*button);
+ button->normal = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+ button->hover = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+ button->active = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+ button->border_color = nk_rgba(0,0,0,0);
+ button->text_background = table[NK_COLOR_PROPERTY];
+ button->text_normal = table[NK_COLOR_TEXT];
+ button->text_hover = table[NK_COLOR_TEXT];
+ button->text_active = table[NK_COLOR_TEXT];
+ button->padding = nk_vec2(0.0f,0.0f);
+ button->touch_padding = nk_vec2(0.0f,0.0f);
+ button->userdata = nk_handle_ptr(0);
+ button->text_alignment = NK_TEXT_CENTERED;
+ button->border = 0.0f;
+ button->rounding = 0.0f;
+ button->draw_begin = 0;
+ button->draw_end = 0;
+ style->property.inc_button = style->property.dec_button;
+
+ /* property edit */
+ edit = &style->property.edit;
+ nk_zero_struct(*edit);
+ edit->normal = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+ edit->hover = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+ edit->active = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+ edit->border_color = nk_rgba(0,0,0,0);
+ edit->cursor_normal = table[NK_COLOR_TEXT];
+ edit->cursor_hover = table[NK_COLOR_TEXT];
+ edit->cursor_text_normal= table[NK_COLOR_EDIT];
+ edit->cursor_text_hover = table[NK_COLOR_EDIT];
+ edit->text_normal = table[NK_COLOR_TEXT];
+ edit->text_hover = table[NK_COLOR_TEXT];
+ edit->text_active = table[NK_COLOR_TEXT];
+ edit->selected_normal = table[NK_COLOR_TEXT];
+ edit->selected_hover = table[NK_COLOR_TEXT];
+ edit->selected_text_normal = table[NK_COLOR_EDIT];
+ edit->selected_text_hover = table[NK_COLOR_EDIT];
+ edit->padding = nk_vec2(0,0);
+ edit->cursor_size = 8;
+ edit->border = 0;
+ edit->rounding = 0;
+
+ /* chart */
+ chart = &style->chart;
+ nk_zero_struct(*chart);
+ chart->background = nk_style_item_color(table[NK_COLOR_CHART]);
+ chart->border_color = table[NK_COLOR_BORDER];
+ chart->selected_color = table[NK_COLOR_CHART_COLOR_HIGHLIGHT];
+ chart->color = table[NK_COLOR_CHART_COLOR];
+ chart->padding = nk_vec2(4,4);
+ chart->border = 0;
+ chart->rounding = 0;
+
+ /* combo */
+ combo = &style->combo;
+ combo->normal = nk_style_item_color(table[NK_COLOR_COMBO]);
+ combo->hover = nk_style_item_color(table[NK_COLOR_COMBO]);
+ combo->active = nk_style_item_color(table[NK_COLOR_COMBO]);
+ combo->border_color = table[NK_COLOR_BORDER];
+ combo->label_normal = table[NK_COLOR_TEXT];
+ combo->label_hover = table[NK_COLOR_TEXT];
+ combo->label_active = table[NK_COLOR_TEXT];
+ combo->sym_normal = NK_SYMBOL_TRIANGLE_DOWN;
+ combo->sym_hover = NK_SYMBOL_TRIANGLE_DOWN;
+ combo->sym_active = NK_SYMBOL_TRIANGLE_DOWN;
+ combo->content_padding = nk_vec2(4,4);
+ combo->button_padding = nk_vec2(0,4);
+ combo->spacing = nk_vec2(4,0);
+ combo->border = 1;
+ combo->rounding = 0;
+
+ /* combo button */
+ button = &style->combo.button;
+ nk_zero_struct(*button);
+ button->normal = nk_style_item_color(table[NK_COLOR_COMBO]);
+ button->hover = nk_style_item_color(table[NK_COLOR_COMBO]);
+ button->active = nk_style_item_color(table[NK_COLOR_COMBO]);
+ button->border_color = nk_rgba(0,0,0,0);
+ button->text_background = table[NK_COLOR_COMBO];
+ button->text_normal = table[NK_COLOR_TEXT];
+ button->text_hover = table[NK_COLOR_TEXT];
+ button->text_active = table[NK_COLOR_TEXT];
+ button->padding = nk_vec2(2.0f,2.0f);
+ button->touch_padding = nk_vec2(0.0f,0.0f);
+ button->userdata = nk_handle_ptr(0);
+ button->text_alignment = NK_TEXT_CENTERED;
+ button->border = 0.0f;
+ button->rounding = 0.0f;
+ button->draw_begin = 0;
+ button->draw_end = 0;
+
+ /* tab */
+ tab = &style->tab;
+ tab->background = nk_style_item_color(table[NK_COLOR_TAB_HEADER]);
+ tab->border_color = table[NK_COLOR_BORDER];
+ tab->text = table[NK_COLOR_TEXT];
+ tab->sym_minimize = NK_SYMBOL_TRIANGLE_RIGHT;
+ tab->sym_maximize = NK_SYMBOL_TRIANGLE_DOWN;
+ tab->padding = nk_vec2(4,4);
+ tab->spacing = nk_vec2(4,4);
+ tab->indent = 10.0f;
+ tab->border = 1;
+ tab->rounding = 0;
+
+ /* tab button */
+ button = &style->tab.tab_minimize_button;
+ nk_zero_struct(*button);
+ button->normal = nk_style_item_color(table[NK_COLOR_TAB_HEADER]);
+ button->hover = nk_style_item_color(table[NK_COLOR_TAB_HEADER]);
+ button->active = nk_style_item_color(table[NK_COLOR_TAB_HEADER]);
+ button->border_color = nk_rgba(0,0,0,0);
+ button->text_background = table[NK_COLOR_TAB_HEADER];
+ button->text_normal = table[NK_COLOR_TEXT];
+ button->text_hover = table[NK_COLOR_TEXT];
+ button->text_active = table[NK_COLOR_TEXT];
+ button->padding = nk_vec2(2.0f,2.0f);
+ button->touch_padding = nk_vec2(0.0f,0.0f);
+ button->userdata = nk_handle_ptr(0);
+ button->text_alignment = NK_TEXT_CENTERED;
+ button->border = 0.0f;
+ button->rounding = 0.0f;
+ button->draw_begin = 0;
+ button->draw_end = 0;
+ style->tab.tab_maximize_button =*button;
+
+ /* node button */
+ button = &style->tab.node_minimize_button;
+ nk_zero_struct(*button);
+ button->normal = nk_style_item_color(table[NK_COLOR_WINDOW]);
+ button->hover = nk_style_item_color(table[NK_COLOR_WINDOW]);
+ button->active = nk_style_item_color(table[NK_COLOR_WINDOW]);
+ button->border_color = nk_rgba(0,0,0,0);
+ button->text_background = table[NK_COLOR_TAB_HEADER];
+ button->text_normal = table[NK_COLOR_TEXT];
+ button->text_hover = table[NK_COLOR_TEXT];
+ button->text_active = table[NK_COLOR_TEXT];
+ button->padding = nk_vec2(2.0f,2.0f);
+ button->touch_padding = nk_vec2(0.0f,0.0f);
+ button->userdata = nk_handle_ptr(0);
+ button->text_alignment = NK_TEXT_CENTERED;
+ button->border = 0.0f;
+ button->rounding = 0.0f;
+ button->draw_begin = 0;
+ button->draw_end = 0;
+ style->tab.node_maximize_button =*button;
+
+ /* window header */
+ win = &style->window;
+ win->header.align = NK_HEADER_RIGHT;
+ win->header.close_symbol = NK_SYMBOL_X;
+ win->header.minimize_symbol = NK_SYMBOL_MINUS;
+ win->header.maximize_symbol = NK_SYMBOL_PLUS;
+ win->header.normal = nk_style_item_color(table[NK_COLOR_HEADER]);
+ win->header.hover = nk_style_item_color(table[NK_COLOR_HEADER]);
+ win->header.active = nk_style_item_color(table[NK_COLOR_HEADER]);
+ win->header.label_normal = table[NK_COLOR_TEXT];
+ win->header.label_hover = table[NK_COLOR_TEXT];
+ win->header.label_active = table[NK_COLOR_TEXT];
+ win->header.label_padding = nk_vec2(4,4);
+ win->header.padding = nk_vec2(4,4);
+ win->header.spacing = nk_vec2(0,0);
+
+ /* window header close button */
+ button = &style->window.header.close_button;
+ nk_zero_struct(*button);
+ button->normal = nk_style_item_color(table[NK_COLOR_HEADER]);
+ button->hover = nk_style_item_color(table[NK_COLOR_HEADER]);
+ button->active = nk_style_item_color(table[NK_COLOR_HEADER]);
+ button->border_color = nk_rgba(0,0,0,0);
+ button->text_background = table[NK_COLOR_HEADER];
+ button->text_normal = table[NK_COLOR_TEXT];
+ button->text_hover = table[NK_COLOR_TEXT];
+ button->text_active = table[NK_COLOR_TEXT];
+ button->padding = nk_vec2(0.0f,0.0f);
+ button->touch_padding = nk_vec2(0.0f,0.0f);
+ button->userdata = nk_handle_ptr(0);
+ button->text_alignment = NK_TEXT_CENTERED;
+ button->border = 0.0f;
+ button->rounding = 0.0f;
+ button->draw_begin = 0;
+ button->draw_end = 0;
+
+ /* window header minimize button */
+ button = &style->window.header.minimize_button;
+ nk_zero_struct(*button);
+ button->normal = nk_style_item_color(table[NK_COLOR_HEADER]);
+ button->hover = nk_style_item_color(table[NK_COLOR_HEADER]);
+ button->active = nk_style_item_color(table[NK_COLOR_HEADER]);
+ button->border_color = nk_rgba(0,0,0,0);
+ button->text_background = table[NK_COLOR_HEADER];
+ button->text_normal = table[NK_COLOR_TEXT];
+ button->text_hover = table[NK_COLOR_TEXT];
+ button->text_active = table[NK_COLOR_TEXT];
+ button->padding = nk_vec2(0.0f,0.0f);
+ button->touch_padding = nk_vec2(0.0f,0.0f);
+ button->userdata = nk_handle_ptr(0);
+ button->text_alignment = NK_TEXT_CENTERED;
+ button->border = 0.0f;
+ button->rounding = 0.0f;
+ button->draw_begin = 0;
+ button->draw_end = 0;
+
+ /* window */
+ win->background = table[NK_COLOR_WINDOW];
+ win->fixed_background = nk_style_item_color(table[NK_COLOR_WINDOW]);
+ win->border_color = table[NK_COLOR_BORDER];
+ win->popup_border_color = table[NK_COLOR_BORDER];
+ win->combo_border_color = table[NK_COLOR_BORDER];
+ win->contextual_border_color = table[NK_COLOR_BORDER];
+ win->menu_border_color = table[NK_COLOR_BORDER];
+ win->group_border_color = table[NK_COLOR_BORDER];
+ win->tooltip_border_color = table[NK_COLOR_BORDER];
+ win->scaler = nk_style_item_color(table[NK_COLOR_TEXT]);
+
+ win->rounding = 0.0f;
+ win->spacing = nk_vec2(4,4);
+ win->scrollbar_size = nk_vec2(10,10);
+ win->min_size = nk_vec2(64,64);
+
+ win->combo_border = 1.0f;
+ win->contextual_border = 1.0f;
+ win->menu_border = 1.0f;
+ win->group_border = 1.0f;
+ win->tooltip_border = 1.0f;
+ win->popup_border = 1.0f;
+ win->border = 2.0f;
+ win->min_row_height_padding = 8;
+
+ win->padding = nk_vec2(4,4);
+ win->group_padding = nk_vec2(4,4);
+ win->popup_padding = nk_vec2(4,4);
+ win->combo_padding = nk_vec2(4,4);
+ win->contextual_padding = nk_vec2(4,4);
+ win->menu_padding = nk_vec2(4,4);
+ win->tooltip_padding = nk_vec2(4,4);
+}
+NK_API void
+nk_style_set_font(struct nk_context *ctx, const struct nk_user_font *font)
+{
+ struct nk_style *style;
+ NK_ASSERT(ctx);
+
+ if (!ctx) return;
+ style = &ctx->style;
+ style->font = font;
+ ctx->stacks.fonts.head = 0;
+ if (ctx->current)
+ nk_layout_reset_min_row_height(ctx);
+}
+NK_API int
+nk_style_push_font(struct nk_context *ctx, const struct nk_user_font *font)
+{
+ struct nk_config_stack_user_font *font_stack;
+ struct nk_config_stack_user_font_element *element;
+
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+
+ font_stack = &ctx->stacks.fonts;
+ NK_ASSERT(font_stack->head < (int)NK_LEN(font_stack->elements));
+ if (font_stack->head >= (int)NK_LEN(font_stack->elements))
+ return 0;
+
+ element = &font_stack->elements[font_stack->head++];
+ element->address = &ctx->style.font;
+ element->old_value = ctx->style.font;
+ ctx->style.font = font;
+ return 1;
+}
+NK_API int
+nk_style_pop_font(struct nk_context *ctx)
+{
+ struct nk_config_stack_user_font *font_stack;
+ struct nk_config_stack_user_font_element *element;
+
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+
+ font_stack = &ctx->stacks.fonts;
+ NK_ASSERT(font_stack->head > 0);
+ if (font_stack->head < 1)
+ return 0;
+
+ element = &font_stack->elements[--font_stack->head];
+ *element->address = element->old_value;
+ return 1;
+}
+#define NK_STYLE_PUSH_IMPLEMENATION(prefix, type, stack) \
+nk_style_push_##type(struct nk_context *ctx, prefix##_##type *address, prefix##_##type value)\
+{\
+ struct nk_config_stack_##type * type_stack;\
+ struct nk_config_stack_##type##_element *element;\
+ NK_ASSERT(ctx);\
+ if (!ctx) return 0;\
+ type_stack = &ctx->stacks.stack;\
+ NK_ASSERT(type_stack->head < (int)NK_LEN(type_stack->elements));\
+ if (type_stack->head >= (int)NK_LEN(type_stack->elements))\
+ return 0;\
+ element = &type_stack->elements[type_stack->head++];\
+ element->address = address;\
+ element->old_value = *address;\
+ *address = value;\
+ return 1;\
+}
+#define NK_STYLE_POP_IMPLEMENATION(type, stack) \
+nk_style_pop_##type(struct nk_context *ctx)\
+{\
+ struct nk_config_stack_##type *type_stack;\
+ struct nk_config_stack_##type##_element *element;\
+ NK_ASSERT(ctx);\
+ if (!ctx) return 0;\
+ type_stack = &ctx->stacks.stack;\
+ NK_ASSERT(type_stack->head > 0);\
+ if (type_stack->head < 1)\
+ return 0;\
+ element = &type_stack->elements[--type_stack->head];\
+ *element->address = element->old_value;\
+ return 1;\
+}
+NK_API int NK_STYLE_PUSH_IMPLEMENATION(struct nk, style_item, style_items)
+NK_API int NK_STYLE_PUSH_IMPLEMENATION(nk,float, floats)
+NK_API int NK_STYLE_PUSH_IMPLEMENATION(struct nk, vec2, vectors)
+NK_API int NK_STYLE_PUSH_IMPLEMENATION(nk,flags, flags)
+NK_API int NK_STYLE_PUSH_IMPLEMENATION(struct nk,color, colors)
+
+NK_API int NK_STYLE_POP_IMPLEMENATION(style_item, style_items)
+NK_API int NK_STYLE_POP_IMPLEMENATION(float,floats)
+NK_API int NK_STYLE_POP_IMPLEMENATION(vec2, vectors)
+NK_API int NK_STYLE_POP_IMPLEMENATION(flags,flags)
+NK_API int NK_STYLE_POP_IMPLEMENATION(color,colors)
+
+NK_API int
+nk_style_set_cursor(struct nk_context *ctx, enum nk_style_cursor c)
+{
+ struct nk_style *style;
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+ style = &ctx->style;
+ if (style->cursors[c]) {
+ style->cursor_active = style->cursors[c];
+ return 1;
+ }
+ return 0;
+}
+NK_API void
+nk_style_show_cursor(struct nk_context *ctx)
+{
+ ctx->style.cursor_visible = nk_true;
+}
+NK_API void
+nk_style_hide_cursor(struct nk_context *ctx)
+{
+ ctx->style.cursor_visible = nk_false;
+}
+NK_API void
+nk_style_load_cursor(struct nk_context *ctx, enum nk_style_cursor cursor,
+ const struct nk_cursor *c)
+{
+ struct nk_style *style;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ style = &ctx->style;
+ style->cursors[cursor] = c;
+}
+NK_API void
+nk_style_load_all_cursors(struct nk_context *ctx, struct nk_cursor *cursors)
+{
+ int i = 0;
+ struct nk_style *style;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ style = &ctx->style;
+ for (i = 0; i < NK_CURSOR_COUNT; ++i)
+ style->cursors[i] = &cursors[i];
+ style->cursor_visible = nk_true;
+}
+
+
+
+
+
+/* ==============================================================
+ *
+ * CONTEXT
+ *
+ * ===============================================================*/
+NK_INTERN void
+nk_setup(struct nk_context *ctx, const struct nk_user_font *font)
+{
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ nk_zero_struct(*ctx);
+ nk_style_default(ctx);
+ ctx->seq = 1;
+ if (font) ctx->style.font = font;
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+ nk_draw_list_init(&ctx->draw_list);
+#endif
+}
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API int
+nk_init_default(struct nk_context *ctx, const struct nk_user_font *font)
+{
+ struct nk_allocator alloc;
+ alloc.userdata.ptr = 0;
+ alloc.alloc = nk_malloc;
+ alloc.free = nk_mfree;
+ return nk_init(ctx, &alloc, font);
+}
+#endif
+NK_API int
+nk_init_fixed(struct nk_context *ctx, void *memory, nk_size size,
+ const struct nk_user_font *font)
+{
+ NK_ASSERT(memory);
+ if (!memory) return 0;
+ nk_setup(ctx, font);
+ nk_buffer_init_fixed(&ctx->memory, memory, size);
+ ctx->use_pool = nk_false;
+ return 1;
+}
+NK_API int
+nk_init_custom(struct nk_context *ctx, struct nk_buffer *cmds,
+ struct nk_buffer *pool, const struct nk_user_font *font)
+{
+ NK_ASSERT(cmds);
+ NK_ASSERT(pool);
+ if (!cmds || !pool) return 0;
+
+ nk_setup(ctx, font);
+ ctx->memory = *cmds;
+ if (pool->type == NK_BUFFER_FIXED) {
+ /* take memory from buffer and alloc fixed pool */
+ nk_pool_init_fixed(&ctx->pool, pool->memory.ptr, pool->memory.size);
+ } else {
+ /* create dynamic pool from buffer allocator */
+ struct nk_allocator *alloc = &pool->pool;
+ nk_pool_init(&ctx->pool, alloc, NK_POOL_DEFAULT_CAPACITY);
+ }
+ ctx->use_pool = nk_true;
+ return 1;
+}
+NK_API int
+nk_init(struct nk_context *ctx, struct nk_allocator *alloc,
+ const struct nk_user_font *font)
+{
+ NK_ASSERT(alloc);
+ if (!alloc) return 0;
+ nk_setup(ctx, font);
+ nk_buffer_init(&ctx->memory, alloc, NK_DEFAULT_COMMAND_BUFFER_SIZE);
+ nk_pool_init(&ctx->pool, alloc, NK_POOL_DEFAULT_CAPACITY);
+ ctx->use_pool = nk_true;
+ return 1;
+}
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+NK_API void
+nk_set_user_data(struct nk_context *ctx, nk_handle handle)
+{
+ if (!ctx) return;
+ ctx->userdata = handle;
+ if (ctx->current)
+ ctx->current->buffer.userdata = handle;
+}
+#endif
+NK_API void
+nk_free(struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ nk_buffer_free(&ctx->memory);
+ if (ctx->use_pool)
+ nk_pool_free(&ctx->pool);
+
+ nk_zero(&ctx->input, sizeof(ctx->input));
+ nk_zero(&ctx->style, sizeof(ctx->style));
+ nk_zero(&ctx->memory, sizeof(ctx->memory));
+
+ ctx->seq = 0;
+ ctx->build = 0;
+ ctx->begin = 0;
+ ctx->end = 0;
+ ctx->active = 0;
+ ctx->current = 0;
+ ctx->freelist = 0;
+ ctx->count = 0;
+}
+NK_API void
+nk_clear(struct nk_context *ctx)
+{
+ struct nk_window *iter;
+ struct nk_window *next;
+ NK_ASSERT(ctx);
+
+ if (!ctx) return;
+ if (ctx->use_pool)
+ nk_buffer_clear(&ctx->memory);
+ else nk_buffer_reset(&ctx->memory, NK_BUFFER_FRONT);
+
+ ctx->build = 0;
+ ctx->memory.calls = 0;
+ ctx->last_widget_state = 0;
+ ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_ARROW];
+ NK_MEMSET(&ctx->overlay, 0, sizeof(ctx->overlay));
+
+ /* garbage collector */
+ iter = ctx->begin;
+ while (iter) {
+ /* make sure valid minimized windows do not get removed */
+ if ((iter->flags & NK_WINDOW_MINIMIZED) &&
+ !(iter->flags & NK_WINDOW_CLOSED) &&
+ iter->seq == ctx->seq) {
+ iter = iter->next;
+ continue;
+ }
+ /* remove hotness from hidden or closed windows*/
+ if (((iter->flags & NK_WINDOW_HIDDEN) ||
+ (iter->flags & NK_WINDOW_CLOSED)) &&
+ iter == ctx->active) {
+ ctx->active = iter->prev;
+ ctx->end = iter->prev;
+ if (!ctx->end)
+ ctx->begin = 0;
+ if (ctx->active)
+ ctx->active->flags &= ~(unsigned)NK_WINDOW_ROM;
+ }
+ /* free unused popup windows */
+ if (iter->popup.win && iter->popup.win->seq != ctx->seq) {
+ nk_free_window(ctx, iter->popup.win);
+ iter->popup.win = 0;
+ }
+ /* remove unused window state tables */
+ {struct nk_table *n, *it = iter->tables;
+ while (it) {
+ n = it->next;
+ if (it->seq != ctx->seq) {
+ nk_remove_table(iter, it);
+ nk_zero(it, sizeof(union nk_page_data));
+ nk_free_table(ctx, it);
+ if (it == iter->tables)
+ iter->tables = n;
+ } it = n;
+ }}
+ /* window itself is not used anymore so free */
+ if (iter->seq != ctx->seq || iter->flags & NK_WINDOW_CLOSED) {
+ next = iter->next;
+ nk_remove_window(ctx, iter);
+ nk_free_window(ctx, iter);
+ iter = next;
+ } else iter = iter->next;
+ }
+ ctx->seq++;
+}
+NK_LIB void
+nk_start_buffer(struct nk_context *ctx, struct nk_command_buffer *buffer)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(buffer);
+ if (!ctx || !buffer) return;
+ buffer->begin = ctx->memory.allocated;
+ buffer->end = buffer->begin;
+ buffer->last = buffer->begin;
+ buffer->clip = nk_null_rect;
+}
+NK_LIB void
+nk_start(struct nk_context *ctx, struct nk_window *win)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(win);
+ nk_start_buffer(ctx, &win->buffer);
+}
+NK_LIB void
+nk_start_popup(struct nk_context *ctx, struct nk_window *win)
+{
+ struct nk_popup_buffer *buf;
+ NK_ASSERT(ctx);
+ NK_ASSERT(win);
+ if (!ctx || !win) return;
+
+ /* save buffer fill state for popup */
+ buf = &win->popup.buf;
+ buf->begin = win->buffer.end;
+ buf->end = win->buffer.end;
+ buf->parent = win->buffer.last;
+ buf->last = buf->begin;
+ buf->active = nk_true;
+}
+NK_LIB void
+nk_finish_popup(struct nk_context *ctx, struct nk_window *win)
+{
+ struct nk_popup_buffer *buf;
+ NK_ASSERT(ctx);
+ NK_ASSERT(win);
+ if (!ctx || !win) return;
+
+ buf = &win->popup.buf;
+ buf->last = win->buffer.last;
+ buf->end = win->buffer.end;
+}
+NK_LIB void
+nk_finish_buffer(struct nk_context *ctx, struct nk_command_buffer *buffer)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(buffer);
+ if (!ctx || !buffer) return;
+ buffer->end = ctx->memory.allocated;
+}
+NK_LIB void
+nk_finish(struct nk_context *ctx, struct nk_window *win)
+{
+ struct nk_popup_buffer *buf;
+ struct nk_command *parent_last;
+ void *memory;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(win);
+ if (!ctx || !win) return;
+ nk_finish_buffer(ctx, &win->buffer);
+ if (!win->popup.buf.active) return;
+
+ buf = &win->popup.buf;
+ memory = ctx->memory.memory.ptr;
+ parent_last = nk_ptr_add(struct nk_command, memory, buf->parent);
+ parent_last->next = buf->end;
+}
+NK_LIB void
+nk_build(struct nk_context *ctx)
+{
+ struct nk_window *it = 0;
+ struct nk_command *cmd = 0;
+ nk_byte *buffer = 0;
+
+ /* draw cursor overlay */
+ if (!ctx->style.cursor_active)
+ ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_ARROW];
+ if (ctx->style.cursor_active && !ctx->input.mouse.grabbed && ctx->style.cursor_visible) {
+ struct nk_rect mouse_bounds;
+ const struct nk_cursor *cursor = ctx->style.cursor_active;
+ nk_command_buffer_init(&ctx->overlay, &ctx->memory, NK_CLIPPING_OFF);
+ nk_start_buffer(ctx, &ctx->overlay);
+
+ mouse_bounds.x = ctx->input.mouse.pos.x - cursor->offset.x;
+ mouse_bounds.y = ctx->input.mouse.pos.y - cursor->offset.y;
+ mouse_bounds.w = cursor->size.x;
+ mouse_bounds.h = cursor->size.y;
+
+ nk_draw_image(&ctx->overlay, mouse_bounds, &cursor->img, nk_white);
+ nk_finish_buffer(ctx, &ctx->overlay);
+ }
+ /* build one big draw command list out of all window buffers */
+ it = ctx->begin;
+ buffer = (nk_byte*)ctx->memory.memory.ptr;
+ while (it != 0) {
+ struct nk_window *next = it->next;
+ if (it->buffer.last == it->buffer.begin || (it->flags & NK_WINDOW_HIDDEN)||
+ it->seq != ctx->seq)
+ goto cont;
+
+ cmd = nk_ptr_add(struct nk_command, buffer, it->buffer.last);
+ while (next && ((next->buffer.last == next->buffer.begin) ||
+ (next->flags & NK_WINDOW_HIDDEN) || next->seq != ctx->seq))
+ next = next->next; /* skip empty command buffers */
+
+ if (next) cmd->next = next->buffer.begin;
+ cont: it = next;
+ }
+ /* append all popup draw commands into lists */
+ it = ctx->begin;
+ while (it != 0) {
+ struct nk_window *next = it->next;
+ struct nk_popup_buffer *buf;
+ if (!it->popup.buf.active)
+ goto skip;
+
+ buf = &it->popup.buf;
+ cmd->next = buf->begin;
+ cmd = nk_ptr_add(struct nk_command, buffer, buf->last);
+ buf->active = nk_false;
+ skip: it = next;
+ }
+ if (cmd) {
+ /* append overlay commands */
+ if (ctx->overlay.end != ctx->overlay.begin)
+ cmd->next = ctx->overlay.begin;
+ else cmd->next = ctx->memory.allocated;
+ }
+}
+NK_API const struct nk_command*
+nk__begin(struct nk_context *ctx)
+{
+ struct nk_window *iter;
+ nk_byte *buffer;
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+ if (!ctx->count) return 0;
+
+ buffer = (nk_byte*)ctx->memory.memory.ptr;
+ if (!ctx->build) {
+ nk_build(ctx);
+ ctx->build = nk_true;
+ }
+ iter = ctx->begin;
+ while (iter && ((iter->buffer.begin == iter->buffer.end) ||
+ (iter->flags & NK_WINDOW_HIDDEN) || iter->seq != ctx->seq))
+ iter = iter->next;
+ if (!iter) return 0;
+ return nk_ptr_add_const(struct nk_command, buffer, iter->buffer.begin);
+}
+
+NK_API const struct nk_command*
+nk__next(struct nk_context *ctx, const struct nk_command *cmd)
+{
+ nk_byte *buffer;
+ const struct nk_command *next;
+ NK_ASSERT(ctx);
+ if (!ctx || !cmd || !ctx->count) return 0;
+ if (cmd->next >= ctx->memory.allocated) return 0;
+ buffer = (nk_byte*)ctx->memory.memory.ptr;
+ next = nk_ptr_add_const(struct nk_command, buffer, cmd->next);
+ return next;
+}
+
+
+
+
+
+
+/* ===============================================================
+ *
+ * POOL
+ *
+ * ===============================================================*/
+NK_LIB void
+nk_pool_init(struct nk_pool *pool, struct nk_allocator *alloc,
+ unsigned int capacity)
+{
+ nk_zero(pool, sizeof(*pool));
+ pool->alloc = *alloc;
+ pool->capacity = capacity;
+ pool->type = NK_BUFFER_DYNAMIC;
+ pool->pages = 0;
+}
+NK_LIB void
+nk_pool_free(struct nk_pool *pool)
+{
+ struct nk_page *iter = pool->pages;
+ if (!pool) return;
+ if (pool->type == NK_BUFFER_FIXED) return;
+ while (iter) {
+ struct nk_page *next = iter->next;
+ pool->alloc.free(pool->alloc.userdata, iter);
+ iter = next;
+ }
+}
+NK_LIB void
+nk_pool_init_fixed(struct nk_pool *pool, void *memory, nk_size size)
+{
+ nk_zero(pool, sizeof(*pool));
+ NK_ASSERT(size >= sizeof(struct nk_page));
+ if (size < sizeof(struct nk_page)) return;
+ pool->capacity = (unsigned)(size - sizeof(struct nk_page)) / sizeof(struct nk_page_element);
+ pool->pages = (struct nk_page*)memory;
+ pool->type = NK_BUFFER_FIXED;
+ pool->size = size;
+}
+NK_LIB struct nk_page_element*
+nk_pool_alloc(struct nk_pool *pool)
+{
+ if (!pool->pages || pool->pages->size >= pool->capacity) {
+ /* allocate new page */
+ struct nk_page *page;
+ if (pool->type == NK_BUFFER_FIXED) {
+ NK_ASSERT(pool->pages);
+ if (!pool->pages) return 0;
+ NK_ASSERT(pool->pages->size < pool->capacity);
+ return 0;
+ } else {
+ nk_size size = sizeof(struct nk_page);
+ size += NK_POOL_DEFAULT_CAPACITY * sizeof(union nk_page_data);
+ page = (struct nk_page*)pool->alloc.alloc(pool->alloc.userdata,0, size);
+ page->next = pool->pages;
+ pool->pages = page;
+ page->size = 0;
+ }
+ } return &pool->pages->win[pool->pages->size++];
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * PAGE ELEMENT
+ *
+ * ===============================================================*/
+NK_LIB struct nk_page_element*
+nk_create_page_element(struct nk_context *ctx)
+{
+ struct nk_page_element *elem;
+ if (ctx->freelist) {
+ /* unlink page element from free list */
+ elem = ctx->freelist;
+ ctx->freelist = elem->next;
+ } else if (ctx->use_pool) {
+ /* allocate page element from memory pool */
+ elem = nk_pool_alloc(&ctx->pool);
+ NK_ASSERT(elem);
+ if (!elem) return 0;
+ } else {
+ /* allocate new page element from back of fixed size memory buffer */
+ NK_STORAGE const nk_size size = sizeof(struct nk_page_element);
+ NK_STORAGE const nk_size align = NK_ALIGNOF(struct nk_page_element);
+ elem = (struct nk_page_element*)nk_buffer_alloc(&ctx->memory, NK_BUFFER_BACK, size, align);
+ NK_ASSERT(elem);
+ if (!elem) return 0;
+ }
+ nk_zero_struct(*elem);
+ elem->next = 0;
+ elem->prev = 0;
+ return elem;
+}
+NK_LIB void
+nk_link_page_element_into_freelist(struct nk_context *ctx,
+ struct nk_page_element *elem)
+{
+ /* link table into freelist */
+ if (!ctx->freelist) {
+ ctx->freelist = elem;
+ } else {
+ elem->next = ctx->freelist;
+ ctx->freelist = elem;
+ }
+}
+NK_LIB void
+nk_free_page_element(struct nk_context *ctx, struct nk_page_element *elem)
+{
+ /* we have a pool so just add to free list */
+ if (ctx->use_pool) {
+ nk_link_page_element_into_freelist(ctx, elem);
+ return;
+ }
+ /* if possible remove last element from back of fixed memory buffer */
+ {void *elem_end = (void*)(elem + 1);
+ void *buffer_end = (nk_byte*)ctx->memory.memory.ptr + ctx->memory.size;
+ if (elem_end == buffer_end)
+ ctx->memory.size -= sizeof(struct nk_page_element);
+ else nk_link_page_element_into_freelist(ctx, elem);}
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * TABLE
+ *
+ * ===============================================================*/
+NK_LIB struct nk_table*
+nk_create_table(struct nk_context *ctx)
+{
+ struct nk_page_element *elem;
+ elem = nk_create_page_element(ctx);
+ if (!elem) return 0;
+ nk_zero_struct(*elem);
+ return &elem->data.tbl;
+}
+NK_LIB void
+nk_free_table(struct nk_context *ctx, struct nk_table *tbl)
+{
+ union nk_page_data *pd = NK_CONTAINER_OF(tbl, union nk_page_data, tbl);
+ struct nk_page_element *pe = NK_CONTAINER_OF(pd, struct nk_page_element, data);
+ nk_free_page_element(ctx, pe);
+}
+NK_LIB void
+nk_push_table(struct nk_window *win, struct nk_table *tbl)
+{
+ if (!win->tables) {
+ win->tables = tbl;
+ tbl->next = 0;
+ tbl->prev = 0;
+ tbl->size = 0;
+ win->table_count = 1;
+ return;
+ }
+ win->tables->prev = tbl;
+ tbl->next = win->tables;
+ tbl->prev = 0;
+ tbl->size = 0;
+ win->tables = tbl;
+ win->table_count++;
+}
+NK_LIB void
+nk_remove_table(struct nk_window *win, struct nk_table *tbl)
+{
+ if (win->tables == tbl)
+ win->tables = tbl->next;
+ if (tbl->next)
+ tbl->next->prev = tbl->prev;
+ if (tbl->prev)
+ tbl->prev->next = tbl->next;
+ tbl->next = 0;
+ tbl->prev = 0;
+}
+NK_LIB nk_uint*
+nk_add_value(struct nk_context *ctx, struct nk_window *win,
+ nk_hash name, nk_uint value)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(win);
+ if (!win || !ctx) return 0;
+ if (!win->tables || win->tables->size >= NK_VALUE_PAGE_CAPACITY) {
+ struct nk_table *tbl = nk_create_table(ctx);
+ NK_ASSERT(tbl);
+ if (!tbl) return 0;
+ nk_push_table(win, tbl);
+ }
+ win->tables->seq = win->seq;
+ win->tables->keys[win->tables->size] = name;
+ win->tables->values[win->tables->size] = value;
+ return &win->tables->values[win->tables->size++];
+}
+NK_LIB nk_uint*
+nk_find_value(struct nk_window *win, nk_hash name)
+{
+ struct nk_table *iter = win->tables;
+ while (iter) {
+ unsigned int i = 0;
+ unsigned int size = iter->size;
+ for (i = 0; i < size; ++i) {
+ if (iter->keys[i] == name) {
+ iter->seq = win->seq;
+ return &iter->values[i];
+ }
+ } size = NK_VALUE_PAGE_CAPACITY;
+ iter = iter->next;
+ }
+ return 0;
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * PANEL
+ *
+ * ===============================================================*/
+NK_LIB void*
+nk_create_panel(struct nk_context *ctx)
+{
+ struct nk_page_element *elem;
+ elem = nk_create_page_element(ctx);
+ if (!elem) return 0;
+ nk_zero_struct(*elem);
+ return &elem->data.pan;
+}
+NK_LIB void
+nk_free_panel(struct nk_context *ctx, struct nk_panel *pan)
+{
+ union nk_page_data *pd = NK_CONTAINER_OF(pan, union nk_page_data, pan);
+ struct nk_page_element *pe = NK_CONTAINER_OF(pd, struct nk_page_element, data);
+ nk_free_page_element(ctx, pe);
+}
+NK_LIB int
+nk_panel_has_header(nk_flags flags, const char *title)
+{
+ int active = 0;
+ active = (flags & (NK_WINDOW_CLOSABLE|NK_WINDOW_MINIMIZABLE));
+ active = active || (flags & NK_WINDOW_TITLE);
+ active = active && !(flags & NK_WINDOW_HIDDEN) && title;
+ return active;
+}
+NK_LIB struct nk_vec2
+nk_panel_get_padding(const struct nk_style *style, enum nk_panel_type type)
+{
+ switch (type) {
+ default:
+ case NK_PANEL_WINDOW: return style->window.padding;
+ case NK_PANEL_GROUP: return style->window.group_padding;
+ case NK_PANEL_POPUP: return style->window.popup_padding;
+ case NK_PANEL_CONTEXTUAL: return style->window.contextual_padding;
+ case NK_PANEL_COMBO: return style->window.combo_padding;
+ case NK_PANEL_MENU: return style->window.menu_padding;
+ case NK_PANEL_TOOLTIP: return style->window.menu_padding;}
+}
+NK_LIB float
+nk_panel_get_border(const struct nk_style *style, nk_flags flags,
+ enum nk_panel_type type)
+{
+ if (flags & NK_WINDOW_BORDER) {
+ switch (type) {
+ default:
+ case NK_PANEL_WINDOW: return style->window.border;
+ case NK_PANEL_GROUP: return style->window.group_border;
+ case NK_PANEL_POPUP: return style->window.popup_border;
+ case NK_PANEL_CONTEXTUAL: return style->window.contextual_border;
+ case NK_PANEL_COMBO: return style->window.combo_border;
+ case NK_PANEL_MENU: return style->window.menu_border;
+ case NK_PANEL_TOOLTIP: return style->window.menu_border;
+ }} else return 0;
+}
+NK_LIB struct nk_color
+nk_panel_get_border_color(const struct nk_style *style, enum nk_panel_type type)
+{
+ switch (type) {
+ default:
+ case NK_PANEL_WINDOW: return style->window.border_color;
+ case NK_PANEL_GROUP: return style->window.group_border_color;
+ case NK_PANEL_POPUP: return style->window.popup_border_color;
+ case NK_PANEL_CONTEXTUAL: return style->window.contextual_border_color;
+ case NK_PANEL_COMBO: return style->window.combo_border_color;
+ case NK_PANEL_MENU: return style->window.menu_border_color;
+ case NK_PANEL_TOOLTIP: return style->window.menu_border_color;}
+}
+NK_LIB int
+nk_panel_is_sub(enum nk_panel_type type)
+{
+ return (type & NK_PANEL_SET_SUB)?1:0;
+}
+NK_LIB int
+nk_panel_is_nonblock(enum nk_panel_type type)
+{
+ return (type & NK_PANEL_SET_NONBLOCK)?1:0;
+}
+NK_LIB int
+nk_panel_begin(struct nk_context *ctx, const char *title, enum nk_panel_type panel_type)
+{
+ struct nk_input *in;
+ struct nk_window *win;
+ struct nk_panel *layout;
+ struct nk_command_buffer *out;
+ const struct nk_style *style;
+ const struct nk_user_font *font;
+
+ struct nk_vec2 scrollbar_size;
+ struct nk_vec2 panel_padding;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout) return 0;
+ nk_zero(ctx->current->layout, sizeof(*ctx->current->layout));
+ if ((ctx->current->flags & NK_WINDOW_HIDDEN) || (ctx->current->flags & NK_WINDOW_CLOSED)) {
+ nk_zero(ctx->current->layout, sizeof(struct nk_panel));
+ ctx->current->layout->type = panel_type;
+ return 0;
+ }
+ /* pull state into local stack */
+ style = &ctx->style;
+ font = style->font;
+ win = ctx->current;
+ layout = win->layout;
+ out = &win->buffer;
+ in = (win->flags & NK_WINDOW_NO_INPUT) ? 0: &ctx->input;
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+ win->buffer.userdata = ctx->userdata;
+#endif
+ /* pull style configuration into local stack */
+ scrollbar_size = style->window.scrollbar_size;
+ panel_padding = nk_panel_get_padding(style, panel_type);
+
+ /* window movement */
+ if ((win->flags & NK_WINDOW_MOVABLE) && !(win->flags & NK_WINDOW_ROM)) {
+ int left_mouse_down;
+ int left_mouse_clicked;
+ int left_mouse_click_in_cursor;
+
+ /* calculate draggable window space */
+ struct nk_rect header;
+ header.x = win->bounds.x;
+ header.y = win->bounds.y;
+ header.w = win->bounds.w;
+ if (nk_panel_has_header(win->flags, title)) {
+ header.h = font->height + 2.0f * style->window.header.padding.y;
+ header.h += 2.0f * style->window.header.label_padding.y;
+ } else header.h = panel_padding.y;
+
+ /* window movement by dragging */
+ left_mouse_down = in->mouse.buttons[NK_BUTTON_LEFT].down;
+ left_mouse_clicked = (int)in->mouse.buttons[NK_BUTTON_LEFT].clicked;
+ left_mouse_click_in_cursor = nk_input_has_mouse_click_down_in_rect(in,
+ NK_BUTTON_LEFT, header, nk_true);
+ if (left_mouse_down && left_mouse_click_in_cursor && !left_mouse_clicked) {
+ win->bounds.x = win->bounds.x + in->mouse.delta.x;
+ win->bounds.y = win->bounds.y + in->mouse.delta.y;
+ in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x += in->mouse.delta.x;
+ in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.y += in->mouse.delta.y;
+ ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_MOVE];
+ }
+ }
+
+ /* setup panel */
+ layout->type = panel_type;
+ layout->flags = win->flags;
+ layout->bounds = win->bounds;
+ layout->bounds.x += panel_padding.x;
+ layout->bounds.w -= 2*panel_padding.x;
+ if (win->flags & NK_WINDOW_BORDER) {
+ layout->border = nk_panel_get_border(style, win->flags, panel_type);
+ layout->bounds = nk_shrink_rect(layout->bounds, layout->border);
+ } else layout->border = 0;
+ layout->at_y = layout->bounds.y;
+ layout->at_x = layout->bounds.x;
+ layout->max_x = 0;
+ layout->header_height = 0;
+ layout->footer_height = 0;
+ nk_layout_reset_min_row_height(ctx);
+ layout->row.index = 0;
+ layout->row.columns = 0;
+ layout->row.ratio = 0;
+ layout->row.item_width = 0;
+ layout->row.tree_depth = 0;
+ layout->row.height = panel_padding.y;
+ layout->has_scrolling = nk_true;
+ if (!(win->flags & NK_WINDOW_NO_SCROLLBAR))
+ layout->bounds.w -= scrollbar_size.x;
+ if (!nk_panel_is_nonblock(panel_type)) {
+ layout->footer_height = 0;
+ if (!(win->flags & NK_WINDOW_NO_SCROLLBAR) || win->flags & NK_WINDOW_SCALABLE)
+ layout->footer_height = scrollbar_size.y;
+ layout->bounds.h -= layout->footer_height;
+ }
+
+ /* panel header */
+ if (nk_panel_has_header(win->flags, title))
+ {
+ struct nk_text text;
+ struct nk_rect header;
+ const struct nk_style_item *background = 0;
+
+ /* calculate header bounds */
+ header.x = win->bounds.x;
+ header.y = win->bounds.y;
+ header.w = win->bounds.w;
+ header.h = font->height + 2.0f * style->window.header.padding.y;
+ header.h += (2.0f * style->window.header.label_padding.y);
+
+ /* shrink panel by header */
+ layout->header_height = header.h;
+ layout->bounds.y += header.h;
+ layout->bounds.h -= header.h;
+ layout->at_y += header.h;
+
+ /* select correct header background and text color */
+ if (ctx->active == win) {
+ background = &style->window.header.active;
+ text.text = style->window.header.label_active;
+ } else if (nk_input_is_mouse_hovering_rect(&ctx->input, header)) {
+ background = &style->window.header.hover;
+ text.text = style->window.header.label_hover;
+ } else {
+ background = &style->window.header.normal;
+ text.text = style->window.header.label_normal;
+ }
+
+ /* draw header background */
+ header.h += 1.0f;
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ text.background = nk_rgba(0,0,0,0);
+ nk_draw_image(&win->buffer, header, &background->data.image, nk_white);
+ } else {
+ text.background = background->data.color;
+ nk_fill_rect(out, header, 0, background->data.color);
+ }
+
+ /* window close button */
+ {struct nk_rect button;
+ button.y = header.y + style->window.header.padding.y;
+ button.h = header.h - 2 * style->window.header.padding.y;
+ button.w = button.h;
+ if (win->flags & NK_WINDOW_CLOSABLE) {
+ nk_flags ws = 0;
+ if (style->window.header.align == NK_HEADER_RIGHT) {
+ button.x = (header.w + header.x) - (button.w + style->window.header.padding.x);
+ header.w -= button.w + style->window.header.spacing.x + style->window.header.padding.x;
+ } else {
+ button.x = header.x + style->window.header.padding.x;
+ header.x += button.w + style->window.header.spacing.x + style->window.header.padding.x;
+ }
+
+ if (nk_do_button_symbol(&ws, &win->buffer, button,
+ style->window.header.close_symbol, NK_BUTTON_DEFAULT,
+ &style->window.header.close_button, in, style->font) && !(win->flags & NK_WINDOW_ROM))
+ {
+ layout->flags |= NK_WINDOW_HIDDEN;
+ layout->flags &= (nk_flags)~NK_WINDOW_MINIMIZED;
+ }
+ }
+
+ /* window minimize button */
+ if (win->flags & NK_WINDOW_MINIMIZABLE) {
+ nk_flags ws = 0;
+ if (style->window.header.align == NK_HEADER_RIGHT) {
+ button.x = (header.w + header.x) - button.w;
+ if (!(win->flags & NK_WINDOW_CLOSABLE)) {
+ button.x -= style->window.header.padding.x;
+ header.w -= style->window.header.padding.x;
+ }
+ header.w -= button.w + style->window.header.spacing.x;
+ } else {
+ button.x = header.x;
+ header.x += button.w + style->window.header.spacing.x + style->window.header.padding.x;
+ }
+ if (nk_do_button_symbol(&ws, &win->buffer, button, (layout->flags & NK_WINDOW_MINIMIZED)?
+ style->window.header.maximize_symbol: style->window.header.minimize_symbol,
+ NK_BUTTON_DEFAULT, &style->window.header.minimize_button, in, style->font) && !(win->flags & NK_WINDOW_ROM))
+ layout->flags = (layout->flags & NK_WINDOW_MINIMIZED) ?
+ layout->flags & (nk_flags)~NK_WINDOW_MINIMIZED:
+ layout->flags | NK_WINDOW_MINIMIZED;
+ }}
+
+ {/* window header title */
+ int text_len = nk_strlen(title);
+ struct nk_rect label = {0,0,0,0};
+ float t = font->width(font->userdata, font->height, title, text_len);
+ text.padding = nk_vec2(0,0);
+
+ label.x = header.x + style->window.header.padding.x;
+ label.x += style->window.header.label_padding.x;
+ label.y = header.y + style->window.header.label_padding.y;
+ label.h = font->height + 2 * style->window.header.label_padding.y;
+ label.w = t + 2 * style->window.header.spacing.x;
+ label.w = NK_CLAMP(0, label.w, header.x + header.w - label.x);
+ nk_widget_text(out, label,(const char*)title, text_len, &text, NK_TEXT_LEFT, font);}
+ }
+
+ /* draw window background */
+ if (!(layout->flags & NK_WINDOW_MINIMIZED) && !(layout->flags & NK_WINDOW_DYNAMIC)) {
+ struct nk_rect body;
+ body.x = win->bounds.x;
+ body.w = win->bounds.w;
+ body.y = (win->bounds.y + layout->header_height);
+ body.h = (win->bounds.h - layout->header_height);
+ if (style->window.fixed_background.type == NK_STYLE_ITEM_IMAGE)
+ nk_draw_image(out, body, &style->window.fixed_background.data.image, nk_white);
+ else nk_fill_rect(out, body, 0, style->window.fixed_background.data.color);
+ }
+
+ /* set clipping rectangle */
+ {struct nk_rect clip;
+ layout->clip = layout->bounds;
+ nk_unify(&clip, &win->buffer.clip, layout->clip.x, layout->clip.y,
+ layout->clip.x + layout->clip.w, layout->clip.y + layout->clip.h);
+ nk_push_scissor(out, clip);
+ layout->clip = clip;}
+ return !(layout->flags & NK_WINDOW_HIDDEN) && !(layout->flags & NK_WINDOW_MINIMIZED);
+}
+NK_LIB void
+nk_panel_end(struct nk_context *ctx)
+{
+ struct nk_input *in;
+ struct nk_window *window;
+ struct nk_panel *layout;
+ const struct nk_style *style;
+ struct nk_command_buffer *out;
+
+ struct nk_vec2 scrollbar_size;
+ struct nk_vec2 panel_padding;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ window = ctx->current;
+ layout = window->layout;
+ style = &ctx->style;
+ out = &window->buffer;
+ in = (layout->flags & NK_WINDOW_ROM || layout->flags & NK_WINDOW_NO_INPUT) ? 0 :&ctx->input;
+ if (!nk_panel_is_sub(layout->type))
+ nk_push_scissor(out, nk_null_rect);
+
+ /* cache configuration data */
+ scrollbar_size = style->window.scrollbar_size;
+ panel_padding = nk_panel_get_padding(style, layout->type);
+
+ /* update the current cursor Y-position to point over the last added widget */
+ layout->at_y += layout->row.height;
+
+ /* dynamic panels */
+ if (layout->flags & NK_WINDOW_DYNAMIC && !(layout->flags & NK_WINDOW_MINIMIZED))
+ {
+ /* update panel height to fit dynamic growth */
+ struct nk_rect empty_space;
+ if (layout->at_y < (layout->bounds.y + layout->bounds.h))
+ layout->bounds.h = layout->at_y - layout->bounds.y;
+
+ /* fill top empty space */
+ empty_space.x = window->bounds.x;
+ empty_space.y = layout->bounds.y;
+ empty_space.h = panel_padding.y;
+ empty_space.w = window->bounds.w;
+ nk_fill_rect(out, empty_space, 0, style->window.background);
+
+ /* fill left empty space */
+ empty_space.x = window->bounds.x;
+ empty_space.y = layout->bounds.y;
+ empty_space.w = panel_padding.x + layout->border;
+ empty_space.h = layout->bounds.h;
+ nk_fill_rect(out, empty_space, 0, style->window.background);
+
+ /* fill right empty space */
+ empty_space.x = layout->bounds.x + layout->bounds.w - layout->border;
+ empty_space.y = layout->bounds.y;
+ empty_space.w = panel_padding.x + layout->border;
+ empty_space.h = layout->bounds.h;
+ if (*layout->offset_y == 0 && !(layout->flags & NK_WINDOW_NO_SCROLLBAR))
+ empty_space.w += scrollbar_size.x;
+ nk_fill_rect(out, empty_space, 0, style->window.background);
+
+ /* fill bottom empty space */
+ if (*layout->offset_x != 0 && !(layout->flags & NK_WINDOW_NO_SCROLLBAR)) {
+ empty_space.x = window->bounds.x;
+ empty_space.y = layout->bounds.y + layout->bounds.h;
+ empty_space.w = window->bounds.w;
+ empty_space.h = scrollbar_size.y;
+ nk_fill_rect(out, empty_space, 0, style->window.background);
+ }
+ }
+
+ /* scrollbars */
+ if (!(layout->flags & NK_WINDOW_NO_SCROLLBAR) &&
+ !(layout->flags & NK_WINDOW_MINIMIZED) &&
+ window->scrollbar_hiding_timer < NK_SCROLLBAR_HIDING_TIMEOUT)
+ {
+ struct nk_rect scroll;
+ int scroll_has_scrolling;
+ float scroll_target;
+ float scroll_offset;
+ float scroll_step;
+ float scroll_inc;
+
+ /* mouse wheel scrolling */
+ if (nk_panel_is_sub(layout->type))
+ {
+ /* sub-window mouse wheel scrolling */
+ struct nk_window *root_window = window;
+ struct nk_panel *root_panel = window->layout;
+ while (root_panel->parent)
+ root_panel = root_panel->parent;
+ while (root_window->parent)
+ root_window = root_window->parent;
+
+ /* only allow scrolling if parent window is active */
+ scroll_has_scrolling = 0;
+ if ((root_window == ctx->active) && layout->has_scrolling) {
+ /* and panel is being hovered and inside clip rect*/
+ if (nk_input_is_mouse_hovering_rect(in, layout->bounds) &&
+ NK_INTERSECT(layout->bounds.x, layout->bounds.y, layout->bounds.w, layout->bounds.h,
+ root_panel->clip.x, root_panel->clip.y, root_panel->clip.w, root_panel->clip.h))
+ {
+ /* deactivate all parent scrolling */
+ root_panel = window->layout;
+ while (root_panel->parent) {
+ root_panel->has_scrolling = nk_false;
+ root_panel = root_panel->parent;
+ }
+ root_panel->has_scrolling = nk_false;
+ scroll_has_scrolling = nk_true;
+ }
+ }
+ } else if (!nk_panel_is_sub(layout->type)) {
+ /* window mouse wheel scrolling */
+ scroll_has_scrolling = (window == ctx->active) && layout->has_scrolling;
+ if (in && (in->mouse.scroll_delta.y > 0 || in->mouse.scroll_delta.x > 0) && scroll_has_scrolling)
+ window->scrolled = nk_true;
+ else window->scrolled = nk_false;
+ } else scroll_has_scrolling = nk_false;
+
+ {
+ /* vertical scrollbar */
+ nk_flags state = 0;
+ scroll.x = layout->bounds.x + layout->bounds.w + panel_padding.x;
+ scroll.y = layout->bounds.y;
+ scroll.w = scrollbar_size.x;
+ scroll.h = layout->bounds.h;
+
+ scroll_offset = (float)*layout->offset_y;
+ scroll_step = scroll.h * 0.10f;
+ scroll_inc = scroll.h * 0.01f;
+ scroll_target = (float)(int)(layout->at_y - scroll.y);
+ scroll_offset = nk_do_scrollbarv(&state, out, scroll, scroll_has_scrolling,
+ scroll_offset, scroll_target, scroll_step, scroll_inc,
+ &ctx->style.scrollv, in, style->font);
+ *layout->offset_y = (nk_uint)scroll_offset;
+ if (in && scroll_has_scrolling)
+ in->mouse.scroll_delta.y = 0;
+ }
+ {
+ /* horizontal scrollbar */
+ nk_flags state = 0;
+ scroll.x = layout->bounds.x;
+ scroll.y = layout->bounds.y + layout->bounds.h;
+ scroll.w = layout->bounds.w;
+ scroll.h = scrollbar_size.y;
+
+ scroll_offset = (float)*layout->offset_x;
+ scroll_target = (float)(int)(layout->max_x - scroll.x);
+ scroll_step = layout->max_x * 0.05f;
+ scroll_inc = layout->max_x * 0.005f;
+ scroll_offset = nk_do_scrollbarh(&state, out, scroll, scroll_has_scrolling,
+ scroll_offset, scroll_target, scroll_step, scroll_inc,
+ &ctx->style.scrollh, in, style->font);
+ *layout->offset_x = (nk_uint)scroll_offset;
+ }
+ }
+
+ /* hide scroll if no user input */
+ if (window->flags & NK_WINDOW_SCROLL_AUTO_HIDE) {
+ int has_input = ctx->input.mouse.delta.x != 0 || ctx->input.mouse.delta.y != 0 || ctx->input.mouse.scroll_delta.y != 0;
+ int is_window_hovered = nk_window_is_hovered(ctx);
+ int any_item_active = (ctx->last_widget_state & NK_WIDGET_STATE_MODIFIED);
+ if ((!has_input && is_window_hovered) || (!is_window_hovered && !any_item_active))
+ window->scrollbar_hiding_timer += ctx->delta_time_seconds;
+ else window->scrollbar_hiding_timer = 0;
+ } else window->scrollbar_hiding_timer = 0;
+
+ /* window border */
+ if (layout->flags & NK_WINDOW_BORDER)
+ {
+ struct nk_color border_color = nk_panel_get_border_color(style, layout->type);
+ const float padding_y = (layout->flags & NK_WINDOW_MINIMIZED)
+ ? (style->window.border + window->bounds.y + layout->header_height)
+ : ((layout->flags & NK_WINDOW_DYNAMIC)
+ ? (layout->bounds.y + layout->bounds.h + layout->footer_height)
+ : (window->bounds.y + window->bounds.h));
+ struct nk_rect b = window->bounds;
+ b.h = padding_y - window->bounds.y;
+ nk_stroke_rect(out, b, 0, layout->border, border_color);
+ }
+
+ /* scaler */
+ if ((layout->flags & NK_WINDOW_SCALABLE) && in && !(layout->flags & NK_WINDOW_MINIMIZED))
+ {
+ /* calculate scaler bounds */
+ struct nk_rect scaler;
+ scaler.w = scrollbar_size.x;
+ scaler.h = scrollbar_size.y;
+ scaler.y = layout->bounds.y + layout->bounds.h;
+ if (layout->flags & NK_WINDOW_SCALE_LEFT)
+ scaler.x = layout->bounds.x - panel_padding.x * 0.5f;
+ else scaler.x = layout->bounds.x + layout->bounds.w + panel_padding.x;
+ if (layout->flags & NK_WINDOW_NO_SCROLLBAR)
+ scaler.x -= scaler.w;
+
+ /* draw scaler */
+ {const struct nk_style_item *item = &style->window.scaler;
+ if (item->type == NK_STYLE_ITEM_IMAGE)
+ nk_draw_image(out, scaler, &item->data.image, nk_white);
+ else {
+ if (layout->flags & NK_WINDOW_SCALE_LEFT) {
+ nk_fill_triangle(out, scaler.x, scaler.y, scaler.x,
+ scaler.y + scaler.h, scaler.x + scaler.w,
+ scaler.y + scaler.h, item->data.color);
+ } else {
+ nk_fill_triangle(out, scaler.x + scaler.w, scaler.y, scaler.x + scaler.w,
+ scaler.y + scaler.h, scaler.x, scaler.y + scaler.h, item->data.color);
+ }
+ }}
+
+ /* do window scaling */
+ if (!(window->flags & NK_WINDOW_ROM)) {
+ struct nk_vec2 window_size = style->window.min_size;
+ int left_mouse_down = in->mouse.buttons[NK_BUTTON_LEFT].down;
+ int left_mouse_click_in_scaler = nk_input_has_mouse_click_down_in_rect(in,
+ NK_BUTTON_LEFT, scaler, nk_true);
+
+ if (left_mouse_down && left_mouse_click_in_scaler) {
+ float delta_x = in->mouse.delta.x;
+ if (layout->flags & NK_WINDOW_SCALE_LEFT) {
+ delta_x = -delta_x;
+ window->bounds.x += in->mouse.delta.x;
+ }
+ /* dragging in x-direction */
+ if (window->bounds.w + delta_x >= window_size.x) {
+ if ((delta_x < 0) || (delta_x > 0 && in->mouse.pos.x >= scaler.x)) {
+ window->bounds.w = window->bounds.w + delta_x;
+ scaler.x += in->mouse.delta.x;
+ }
+ }
+ /* dragging in y-direction (only possible if static window) */
+ if (!(layout->flags & NK_WINDOW_DYNAMIC)) {
+ if (window_size.y < window->bounds.h + in->mouse.delta.y) {
+ if ((in->mouse.delta.y < 0) || (in->mouse.delta.y > 0 && in->mouse.pos.y >= scaler.y)) {
+ window->bounds.h = window->bounds.h + in->mouse.delta.y;
+ scaler.y += in->mouse.delta.y;
+ }
+ }
+ }
+ ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_RESIZE_TOP_RIGHT_DOWN_LEFT];
+ in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x = scaler.x + scaler.w/2.0f;
+ in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.y = scaler.y + scaler.h/2.0f;
+ }
+ }
+ }
+ if (!nk_panel_is_sub(layout->type)) {
+ /* window is hidden so clear command buffer */
+ if (layout->flags & NK_WINDOW_HIDDEN)
+ nk_command_buffer_reset(&window->buffer);
+ /* window is visible and not tab */
+ else nk_finish(ctx, window);
+ }
+
+ /* NK_WINDOW_REMOVE_ROM flag was set so remove NK_WINDOW_ROM */
+ if (layout->flags & NK_WINDOW_REMOVE_ROM) {
+ layout->flags &= ~(nk_flags)NK_WINDOW_ROM;
+ layout->flags &= ~(nk_flags)NK_WINDOW_REMOVE_ROM;
+ }
+ window->flags = layout->flags;
+
+ /* property garbage collector */
+ if (window->property.active && window->property.old != window->property.seq &&
+ window->property.active == window->property.prev) {
+ nk_zero(&window->property, sizeof(window->property));
+ } else {
+ window->property.old = window->property.seq;
+ window->property.prev = window->property.active;
+ window->property.seq = 0;
+ }
+ /* edit garbage collector */
+ if (window->edit.active && window->edit.old != window->edit.seq &&
+ window->edit.active == window->edit.prev) {
+ nk_zero(&window->edit, sizeof(window->edit));
+ } else {
+ window->edit.old = window->edit.seq;
+ window->edit.prev = window->edit.active;
+ window->edit.seq = 0;
+ }
+ /* contextual garbage collector */
+ if (window->popup.active_con && window->popup.con_old != window->popup.con_count) {
+ window->popup.con_count = 0;
+ window->popup.con_old = 0;
+ window->popup.active_con = 0;
+ } else {
+ window->popup.con_old = window->popup.con_count;
+ window->popup.con_count = 0;
+ }
+ window->popup.combo_count = 0;
+ /* helper to make sure you have a 'nk_tree_push' for every 'nk_tree_pop' */
+ NK_ASSERT(!layout->row.tree_depth);
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * WINDOW
+ *
+ * ===============================================================*/
+NK_LIB void*
+nk_create_window(struct nk_context *ctx)
+{
+ struct nk_page_element *elem;
+ elem = nk_create_page_element(ctx);
+ if (!elem) return 0;
+ elem->data.win.seq = ctx->seq;
+ return &elem->data.win;
+}
+NK_LIB void
+nk_free_window(struct nk_context *ctx, struct nk_window *win)
+{
+ /* unlink windows from list */
+ struct nk_table *it = win->tables;
+ if (win->popup.win) {
+ nk_free_window(ctx, win->popup.win);
+ win->popup.win = 0;
+ }
+ win->next = 0;
+ win->prev = 0;
+
+ while (it) {
+ /*free window state tables */
+ struct nk_table *n = it->next;
+ nk_remove_table(win, it);
+ nk_free_table(ctx, it);
+ if (it == win->tables)
+ win->tables = n;
+ it = n;
+ }
+
+ /* link windows into freelist */
+ {union nk_page_data *pd = NK_CONTAINER_OF(win, union nk_page_data, win);
+ struct nk_page_element *pe = NK_CONTAINER_OF(pd, struct nk_page_element, data);
+ nk_free_page_element(ctx, pe);}
+}
+NK_LIB struct nk_window*
+nk_find_window(struct nk_context *ctx, nk_hash hash, const char *name)
+{
+ struct nk_window *iter;
+ iter = ctx->begin;
+ while (iter) {
+ NK_ASSERT(iter != iter->next);
+ if (iter->name == hash) {
+ int max_len = nk_strlen(iter->name_string);
+ if (!nk_stricmpn(iter->name_string, name, max_len))
+ return iter;
+ }
+ iter = iter->next;
+ }
+ return 0;
+}
+NK_LIB void
+nk_insert_window(struct nk_context *ctx, struct nk_window *win,
+ enum nk_window_insert_location loc)
+{
+ const struct nk_window *iter;
+ NK_ASSERT(ctx);
+ NK_ASSERT(win);
+ if (!win || !ctx) return;
+
+ iter = ctx->begin;
+ while (iter) {
+ NK_ASSERT(iter != iter->next);
+ NK_ASSERT(iter != win);
+ if (iter == win) return;
+ iter = iter->next;
+ }
+
+ if (!ctx->begin) {
+ win->next = 0;
+ win->prev = 0;
+ ctx->begin = win;
+ ctx->end = win;
+ ctx->count = 1;
+ return;
+ }
+ if (loc == NK_INSERT_BACK) {
+ struct nk_window *end;
+ end = ctx->end;
+ end->flags |= NK_WINDOW_ROM;
+ end->next = win;
+ win->prev = ctx->end;
+ win->next = 0;
+ ctx->end = win;
+ ctx->active = ctx->end;
+ ctx->end->flags &= ~(nk_flags)NK_WINDOW_ROM;
+ } else {
+ /*ctx->end->flags |= NK_WINDOW_ROM;*/
+ ctx->begin->prev = win;
+ win->next = ctx->begin;
+ win->prev = 0;
+ ctx->begin = win;
+ ctx->begin->flags &= ~(nk_flags)NK_WINDOW_ROM;
+ }
+ ctx->count++;
+}
+NK_LIB void
+nk_remove_window(struct nk_context *ctx, struct nk_window *win)
+{
+ if (win == ctx->begin || win == ctx->end) {
+ if (win == ctx->begin) {
+ ctx->begin = win->next;
+ if (win->next)
+ win->next->prev = 0;
+ }
+ if (win == ctx->end) {
+ ctx->end = win->prev;
+ if (win->prev)
+ win->prev->next = 0;
+ }
+ } else {
+ if (win->next)
+ win->next->prev = win->prev;
+ if (win->prev)
+ win->prev->next = win->next;
+ }
+ if (win == ctx->active || !ctx->active) {
+ ctx->active = ctx->end;
+ if (ctx->end)
+ ctx->end->flags &= ~(nk_flags)NK_WINDOW_ROM;
+ }
+ win->next = 0;
+ win->prev = 0;
+ ctx->count--;
+}
+NK_API int
+nk_begin(struct nk_context *ctx, const char *title,
+ struct nk_rect bounds, nk_flags flags)
+{
+ return nk_begin_titled(ctx, title, title, bounds, flags);
+}
+NK_API int
+nk_begin_titled(struct nk_context *ctx, const char *name, const char *title,
+ struct nk_rect bounds, nk_flags flags)
+{
+ struct nk_window *win;
+ struct nk_style *style;
+ nk_hash title_hash;
+ int title_len;
+ int ret = 0;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(name);
+ NK_ASSERT(title);
+ NK_ASSERT(ctx->style.font && ctx->style.font->width && "if this triggers you forgot to add a font");
+ NK_ASSERT(!ctx->current && "if this triggers you missed a `nk_end` call");
+ if (!ctx || ctx->current || !title || !name)
+ return 0;
+
+ /* find or create window */
+ style = &ctx->style;
+ title_len = (int)nk_strlen(name);
+ title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+ win = nk_find_window(ctx, title_hash, name);
+ if (!win) {
+ /* create new window */
+ nk_size name_length = (nk_size)nk_strlen(name);
+ win = (struct nk_window*)nk_create_window(ctx);
+ NK_ASSERT(win);
+ if (!win) return 0;
+
+ if (flags & NK_WINDOW_BACKGROUND)
+ nk_insert_window(ctx, win, NK_INSERT_FRONT);
+ else nk_insert_window(ctx, win, NK_INSERT_BACK);
+ nk_command_buffer_init(&win->buffer, &ctx->memory, NK_CLIPPING_ON);
+
+ win->flags = flags;
+ win->bounds = bounds;
+ win->name = title_hash;
+ name_length = NK_MIN(name_length, NK_WINDOW_MAX_NAME-1);
+ NK_MEMCPY(win->name_string, name, name_length);
+ win->name_string[name_length] = 0;
+ win->popup.win = 0;
+ if (!ctx->active)
+ ctx->active = win;
+ } else {
+ /* update window */
+ win->flags &= ~(nk_flags)(NK_WINDOW_PRIVATE-1);
+ win->flags |= flags;
+ if (!(win->flags & (NK_WINDOW_MOVABLE | NK_WINDOW_SCALABLE)))
+ win->bounds = bounds;
+ /* If this assert triggers you either:
+ *
+ * I.) Have more than one window with the same name or
+ * II.) You forgot to actually draw the window.
+ * More specific you did not call `nk_clear` (nk_clear will be
+ * automatically called for you if you are using one of the
+ * provided demo backends). */
+ NK_ASSERT(win->seq != ctx->seq);
+ win->seq = ctx->seq;
+ if (!ctx->active && !(win->flags & NK_WINDOW_HIDDEN)) {
+ ctx->active = win;
+ ctx->end = win;
+ }
+ }
+ if (win->flags & NK_WINDOW_HIDDEN) {
+ ctx->current = win;
+ win->layout = 0;
+ return 0;
+ } else nk_start(ctx, win);
+
+ /* window overlapping */
+ if (!(win->flags & NK_WINDOW_HIDDEN) && !(win->flags & NK_WINDOW_NO_INPUT))
+ {
+ int inpanel, ishovered;
+ struct nk_window *iter = win;
+ float h = ctx->style.font->height + 2.0f * style->window.header.padding.y +
+ (2.0f * style->window.header.label_padding.y);
+ struct nk_rect win_bounds = (!(win->flags & NK_WINDOW_MINIMIZED))?
+ win->bounds: nk_rect(win->bounds.x, win->bounds.y, win->bounds.w, h);
+
+ /* activate window if hovered and no other window is overlapping this window */
+ inpanel = nk_input_has_mouse_click_down_in_rect(&ctx->input, NK_BUTTON_LEFT, win_bounds, nk_true);
+ inpanel = inpanel && ctx->input.mouse.buttons[NK_BUTTON_LEFT].clicked;
+ ishovered = nk_input_is_mouse_hovering_rect(&ctx->input, win_bounds);
+ if ((win != ctx->active) && ishovered && !ctx->input.mouse.buttons[NK_BUTTON_LEFT].down) {
+ iter = win->next;
+ while (iter) {
+ struct nk_rect iter_bounds = (!(iter->flags & NK_WINDOW_MINIMIZED))?
+ iter->bounds: nk_rect(iter->bounds.x, iter->bounds.y, iter->bounds.w, h);
+ if (NK_INTERSECT(win_bounds.x, win_bounds.y, win_bounds.w, win_bounds.h,
+ iter_bounds.x, iter_bounds.y, iter_bounds.w, iter_bounds.h) &&
+ (!(iter->flags & NK_WINDOW_HIDDEN)))
+ break;
+
+ if (iter->popup.win && iter->popup.active && !(iter->flags & NK_WINDOW_HIDDEN) &&
+ NK_INTERSECT(win->bounds.x, win_bounds.y, win_bounds.w, win_bounds.h,
+ iter->popup.win->bounds.x, iter->popup.win->bounds.y,
+ iter->popup.win->bounds.w, iter->popup.win->bounds.h))
+ break;
+ iter = iter->next;
+ }
+ }
+
+ /* activate window if clicked */
+ if (iter && inpanel && (win != ctx->end)) {
+ iter = win->next;
+ while (iter) {
+ /* try to find a panel with higher priority in the same position */
+ struct nk_rect iter_bounds = (!(iter->flags & NK_WINDOW_MINIMIZED))?
+ iter->bounds: nk_rect(iter->bounds.x, iter->bounds.y, iter->bounds.w, h);
+ if (NK_INBOX(ctx->input.mouse.pos.x, ctx->input.mouse.pos.y,
+ iter_bounds.x, iter_bounds.y, iter_bounds.w, iter_bounds.h) &&
+ !(iter->flags & NK_WINDOW_HIDDEN))
+ break;
+ if (iter->popup.win && iter->popup.active && !(iter->flags & NK_WINDOW_HIDDEN) &&
+ NK_INTERSECT(win_bounds.x, win_bounds.y, win_bounds.w, win_bounds.h,
+ iter->popup.win->bounds.x, iter->popup.win->bounds.y,
+ iter->popup.win->bounds.w, iter->popup.win->bounds.h))
+ break;
+ iter = iter->next;
+ }
+ }
+ if (iter && !(win->flags & NK_WINDOW_ROM) && (win->flags & NK_WINDOW_BACKGROUND)) {
+ win->flags |= (nk_flags)NK_WINDOW_ROM;
+ iter->flags &= ~(nk_flags)NK_WINDOW_ROM;
+ ctx->active = iter;
+ if (!(iter->flags & NK_WINDOW_BACKGROUND)) {
+ /* current window is active in that position so transfer to top
+ * at the highest priority in stack */
+ nk_remove_window(ctx, iter);
+ nk_insert_window(ctx, iter, NK_INSERT_BACK);
+ }
+ } else {
+ if (!iter && ctx->end != win) {
+ if (!(win->flags & NK_WINDOW_BACKGROUND)) {
+ /* current window is active in that position so transfer to top
+ * at the highest priority in stack */
+ nk_remove_window(ctx, win);
+ nk_insert_window(ctx, win, NK_INSERT_BACK);
+ }
+ win->flags &= ~(nk_flags)NK_WINDOW_ROM;
+ ctx->active = win;
+ }
+ if (ctx->end != win && !(win->flags & NK_WINDOW_BACKGROUND))
+ win->flags |= NK_WINDOW_ROM;
+ }
+ }
+ win->layout = (struct nk_panel*)nk_create_panel(ctx);
+ ctx->current = win;
+ ret = nk_panel_begin(ctx, title, NK_PANEL_WINDOW);
+ win->layout->offset_x = &win->scrollbar.x;
+ win->layout->offset_y = &win->scrollbar.y;
+ return ret;
+}
+NK_API void
+nk_end(struct nk_context *ctx)
+{
+ struct nk_panel *layout;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current && "if this triggers you forgot to call `nk_begin`");
+ if (!ctx || !ctx->current)
+ return;
+
+ layout = ctx->current->layout;
+ if (!layout || (layout->type == NK_PANEL_WINDOW && (ctx->current->flags & NK_WINDOW_HIDDEN))) {
+ ctx->current = 0;
+ return;
+ }
+ nk_panel_end(ctx);
+ nk_free_panel(ctx, ctx->current->layout);
+ ctx->current = 0;
+}
+NK_API struct nk_rect
+nk_window_get_bounds(const struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current) return nk_rect(0,0,0,0);
+ return ctx->current->bounds;
+}
+NK_API struct nk_vec2
+nk_window_get_position(const struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current) return nk_vec2(0,0);
+ return nk_vec2(ctx->current->bounds.x, ctx->current->bounds.y);
+}
+NK_API struct nk_vec2
+nk_window_get_size(const struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current) return nk_vec2(0,0);
+ return nk_vec2(ctx->current->bounds.w, ctx->current->bounds.h);
+}
+NK_API float
+nk_window_get_width(const struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current) return 0;
+ return ctx->current->bounds.w;
+}
+NK_API float
+nk_window_get_height(const struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current) return 0;
+ return ctx->current->bounds.h;
+}
+NK_API struct nk_rect
+nk_window_get_content_region(struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current) return nk_rect(0,0,0,0);
+ return ctx->current->layout->clip;
+}
+NK_API struct nk_vec2
+nk_window_get_content_region_min(struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current) return nk_vec2(0,0);
+ return nk_vec2(ctx->current->layout->clip.x, ctx->current->layout->clip.y);
+}
+NK_API struct nk_vec2
+nk_window_get_content_region_max(struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current) return nk_vec2(0,0);
+ return nk_vec2(ctx->current->layout->clip.x + ctx->current->layout->clip.w,
+ ctx->current->layout->clip.y + ctx->current->layout->clip.h);
+}
+NK_API struct nk_vec2
+nk_window_get_content_region_size(struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current) return nk_vec2(0,0);
+ return nk_vec2(ctx->current->layout->clip.w, ctx->current->layout->clip.h);
+}
+NK_API struct nk_command_buffer*
+nk_window_get_canvas(struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current) return 0;
+ return &ctx->current->buffer;
+}
+NK_API struct nk_panel*
+nk_window_get_panel(struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current) return 0;
+ return ctx->current->layout;
+}
+NK_API int
+nk_window_has_focus(const struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current) return 0;
+ return ctx->current == ctx->active;
+}
+NK_API int
+nk_window_is_hovered(struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current) return 0;
+ if(ctx->current->flags & NK_WINDOW_HIDDEN)
+ return 0;
+ return nk_input_is_mouse_hovering_rect(&ctx->input, ctx->current->bounds);
+}
+NK_API int
+nk_window_is_any_hovered(struct nk_context *ctx)
+{
+ struct nk_window *iter;
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+ iter = ctx->begin;
+ while (iter) {
+ /* check if window is being hovered */
+ if(!(iter->flags & NK_WINDOW_HIDDEN)) {
+ /* check if window popup is being hovered */
+ if (iter->popup.active && iter->popup.win && nk_input_is_mouse_hovering_rect(&ctx->input, iter->popup.win->bounds))
+ return 1;
+
+ if (iter->flags & NK_WINDOW_MINIMIZED) {
+ struct nk_rect header = iter->bounds;
+ header.h = ctx->style.font->height + 2 * ctx->style.window.header.padding.y;
+ if (nk_input_is_mouse_hovering_rect(&ctx->input, header))
+ return 1;
+ } else if (nk_input_is_mouse_hovering_rect(&ctx->input, iter->bounds)) {
+ return 1;
+ }
+ }
+ iter = iter->next;
+ }
+ return 0;
+}
+NK_API int
+nk_item_is_any_active(struct nk_context *ctx)
+{
+ int any_hovered = nk_window_is_any_hovered(ctx);
+ int any_active = (ctx->last_widget_state & NK_WIDGET_STATE_MODIFIED);
+ return any_hovered || any_active;
+}
+NK_API int
+nk_window_is_collapsed(struct nk_context *ctx, const char *name)
+{
+ int title_len;
+ nk_hash title_hash;
+ struct nk_window *win;
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+
+ title_len = (int)nk_strlen(name);
+ title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+ win = nk_find_window(ctx, title_hash, name);
+ if (!win) return 0;
+ return win->flags & NK_WINDOW_MINIMIZED;
+}
+NK_API int
+nk_window_is_closed(struct nk_context *ctx, const char *name)
+{
+ int title_len;
+ nk_hash title_hash;
+ struct nk_window *win;
+ NK_ASSERT(ctx);
+ if (!ctx) return 1;
+
+ title_len = (int)nk_strlen(name);
+ title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+ win = nk_find_window(ctx, title_hash, name);
+ if (!win) return 1;
+ return (win->flags & NK_WINDOW_CLOSED);
+}
+NK_API int
+nk_window_is_hidden(struct nk_context *ctx, const char *name)
+{
+ int title_len;
+ nk_hash title_hash;
+ struct nk_window *win;
+ NK_ASSERT(ctx);
+ if (!ctx) return 1;
+
+ title_len = (int)nk_strlen(name);
+ title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+ win = nk_find_window(ctx, title_hash, name);
+ if (!win) return 1;
+ return (win->flags & NK_WINDOW_HIDDEN);
+}
+NK_API int
+nk_window_is_active(struct nk_context *ctx, const char *name)
+{
+ int title_len;
+ nk_hash title_hash;
+ struct nk_window *win;
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+
+ title_len = (int)nk_strlen(name);
+ title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+ win = nk_find_window(ctx, title_hash, name);
+ if (!win) return 0;
+ return win == ctx->active;
+}
+NK_API struct nk_window*
+nk_window_find(struct nk_context *ctx, const char *name)
+{
+ int title_len;
+ nk_hash title_hash;
+ title_len = (int)nk_strlen(name);
+ title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+ return nk_find_window(ctx, title_hash, name);
+}
+NK_API void
+nk_window_close(struct nk_context *ctx, const char *name)
+{
+ struct nk_window *win;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ win = nk_window_find(ctx, name);
+ if (!win) return;
+ NK_ASSERT(ctx->current != win && "You cannot close a currently active window");
+ if (ctx->current == win) return;
+ win->flags |= NK_WINDOW_HIDDEN;
+ win->flags |= NK_WINDOW_CLOSED;
+}
+NK_API void
+nk_window_set_bounds(struct nk_context *ctx,
+ const char *name, struct nk_rect bounds)
+{
+ struct nk_window *win;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ win = nk_window_find(ctx, name);
+ if (!win) return;
+ NK_ASSERT(ctx->current != win && "You cannot update a currently in procecss window");
+ win->bounds = bounds;
+}
+NK_API void
+nk_window_set_position(struct nk_context *ctx,
+ const char *name, struct nk_vec2 pos)
+{
+ struct nk_window *win = nk_window_find(ctx, name);
+ if (!win) return;
+ win->bounds.x = pos.x;
+ win->bounds.y = pos.y;
+}
+NK_API void
+nk_window_set_size(struct nk_context *ctx,
+ const char *name, struct nk_vec2 size)
+{
+ struct nk_window *win = nk_window_find(ctx, name);
+ if (!win) return;
+ win->bounds.w = size.x;
+ win->bounds.h = size.y;
+}
+NK_API void
+nk_window_collapse(struct nk_context *ctx, const char *name,
+ enum nk_collapse_states c)
+{
+ int title_len;
+ nk_hash title_hash;
+ struct nk_window *win;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+
+ title_len = (int)nk_strlen(name);
+ title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+ win = nk_find_window(ctx, title_hash, name);
+ if (!win) return;
+ if (c == NK_MINIMIZED)
+ win->flags |= NK_WINDOW_MINIMIZED;
+ else win->flags &= ~(nk_flags)NK_WINDOW_MINIMIZED;
+}
+NK_API void
+nk_window_collapse_if(struct nk_context *ctx, const char *name,
+ enum nk_collapse_states c, int cond)
+{
+ NK_ASSERT(ctx);
+ if (!ctx || !cond) return;
+ nk_window_collapse(ctx, name, c);
+}
+NK_API void
+nk_window_show(struct nk_context *ctx, const char *name, enum nk_show_states s)
+{
+ int title_len;
+ nk_hash title_hash;
+ struct nk_window *win;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+
+ title_len = (int)nk_strlen(name);
+ title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+ win = nk_find_window(ctx, title_hash, name);
+ if (!win) return;
+ if (s == NK_HIDDEN) {
+ win->flags |= NK_WINDOW_HIDDEN;
+ } else win->flags &= ~(nk_flags)NK_WINDOW_HIDDEN;
+}
+NK_API void
+nk_window_show_if(struct nk_context *ctx, const char *name,
+ enum nk_show_states s, int cond)
+{
+ NK_ASSERT(ctx);
+ if (!ctx || !cond) return;
+ nk_window_show(ctx, name, s);
+}
+
+NK_API void
+nk_window_set_focus(struct nk_context *ctx, const char *name)
+{
+ int title_len;
+ nk_hash title_hash;
+ struct nk_window *win;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+
+ title_len = (int)nk_strlen(name);
+ title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+ win = nk_find_window(ctx, title_hash, name);
+ if (win && ctx->end != win) {
+ nk_remove_window(ctx, win);
+ nk_insert_window(ctx, win, NK_INSERT_BACK);
+ }
+ ctx->active = win;
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * POPUP
+ *
+ * ===============================================================*/
+NK_API int
+nk_popup_begin(struct nk_context *ctx, enum nk_popup_type type,
+ const char *title, nk_flags flags, struct nk_rect rect)
+{
+ struct nk_window *popup;
+ struct nk_window *win;
+ struct nk_panel *panel;
+
+ int title_len;
+ nk_hash title_hash;
+ nk_size allocated;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(title);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ panel = win->layout;
+ NK_ASSERT(!(panel->type & NK_PANEL_SET_POPUP) && "popups are not allowed to have popups");
+ (void)panel;
+ title_len = (int)nk_strlen(title);
+ title_hash = nk_murmur_hash(title, (int)title_len, NK_PANEL_POPUP);
+
+ popup = win->popup.win;
+ if (!popup) {
+ popup = (struct nk_window*)nk_create_window(ctx);
+ popup->parent = win;
+ win->popup.win = popup;
+ win->popup.active = 0;
+ win->popup.type = NK_PANEL_POPUP;
+ }
+
+ /* make sure we have correct popup */
+ if (win->popup.name != title_hash) {
+ if (!win->popup.active) {
+ nk_zero(popup, sizeof(*popup));
+ win->popup.name = title_hash;
+ win->popup.active = 1;
+ win->popup.type = NK_PANEL_POPUP;
+ } else return 0;
+ }
+
+ /* popup position is local to window */
+ ctx->current = popup;
+ rect.x += win->layout->clip.x;
+ rect.y += win->layout->clip.y;
+
+ /* setup popup data */
+ popup->parent = win;
+ popup->bounds = rect;
+ popup->seq = ctx->seq;
+ popup->layout = (struct nk_panel*)nk_create_panel(ctx);
+ popup->flags = flags;
+ popup->flags |= NK_WINDOW_BORDER;
+ if (type == NK_POPUP_DYNAMIC)
+ popup->flags |= NK_WINDOW_DYNAMIC;
+
+ popup->buffer = win->buffer;
+ nk_start_popup(ctx, win);
+ allocated = ctx->memory.allocated;
+ nk_push_scissor(&popup->buffer, nk_null_rect);
+
+ if (nk_panel_begin(ctx, title, NK_PANEL_POPUP)) {
+ /* popup is running therefore invalidate parent panels */
+ struct nk_panel *root;
+ root = win->layout;
+ while (root) {
+ root->flags |= NK_WINDOW_ROM;
+ root->flags &= ~(nk_flags)NK_WINDOW_REMOVE_ROM;
+ root = root->parent;
+ }
+ win->popup.active = 1;
+ popup->layout->offset_x = &popup->scrollbar.x;
+ popup->layout->offset_y = &popup->scrollbar.y;
+ popup->layout->parent = win->layout;
+ return 1;
+ } else {
+ /* popup was closed/is invalid so cleanup */
+ struct nk_panel *root;
+ root = win->layout;
+ while (root) {
+ root->flags |= NK_WINDOW_REMOVE_ROM;
+ root = root->parent;
+ }
+ win->popup.buf.active = 0;
+ win->popup.active = 0;
+ ctx->memory.allocated = allocated;
+ ctx->current = win;
+ nk_free_panel(ctx, popup->layout);
+ popup->layout = 0;
+ return 0;
+ }
+}
+NK_LIB int
+nk_nonblock_begin(struct nk_context *ctx,
+ nk_flags flags, struct nk_rect body, struct nk_rect header,
+ enum nk_panel_type panel_type)
+{
+ struct nk_window *popup;
+ struct nk_window *win;
+ struct nk_panel *panel;
+ int is_active = nk_true;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ /* popups cannot have popups */
+ win = ctx->current;
+ panel = win->layout;
+ NK_ASSERT(!(panel->type & NK_PANEL_SET_POPUP));
+ (void)panel;
+ popup = win->popup.win;
+ if (!popup) {
+ /* create window for nonblocking popup */
+ popup = (struct nk_window*)nk_create_window(ctx);
+ popup->parent = win;
+ win->popup.win = popup;
+ win->popup.type = panel_type;
+ nk_command_buffer_init(&popup->buffer, &ctx->memory, NK_CLIPPING_ON);
+ } else {
+ /* close the popup if user pressed outside or in the header */
+ int pressed, in_body, in_header;
+ pressed = nk_input_is_mouse_pressed(&ctx->input, NK_BUTTON_LEFT);
+ in_body = nk_input_is_mouse_hovering_rect(&ctx->input, body);
+ in_header = nk_input_is_mouse_hovering_rect(&ctx->input, header);
+ if (pressed && (!in_body || in_header))
+ is_active = nk_false;
+ }
+ win->popup.header = header;
+
+ if (!is_active) {
+ /* remove read only mode from all parent panels */
+ struct nk_panel *root = win->layout;
+ while (root) {
+ root->flags |= NK_WINDOW_REMOVE_ROM;
+ root = root->parent;
+ }
+ return is_active;
+ }
+ popup->bounds = body;
+ popup->parent = win;
+ popup->layout = (struct nk_panel*)nk_create_panel(ctx);
+ popup->flags = flags;
+ popup->flags |= NK_WINDOW_BORDER;
+ popup->flags |= NK_WINDOW_DYNAMIC;
+ popup->seq = ctx->seq;
+ win->popup.active = 1;
+ NK_ASSERT(popup->layout);
+
+ nk_start_popup(ctx, win);
+ popup->buffer = win->buffer;
+ nk_push_scissor(&popup->buffer, nk_null_rect);
+ ctx->current = popup;
+
+ nk_panel_begin(ctx, 0, panel_type);
+ win->buffer = popup->buffer;
+ popup->layout->parent = win->layout;
+ popup->layout->offset_x = &popup->scrollbar.x;
+ popup->layout->offset_y = &popup->scrollbar.y;
+
+ /* set read only mode to all parent panels */
+ {struct nk_panel *root;
+ root = win->layout;
+ while (root) {
+ root->flags |= NK_WINDOW_ROM;
+ root = root->parent;
+ }}
+ return is_active;
+}
+NK_API void
+nk_popup_close(struct nk_context *ctx)
+{
+ struct nk_window *popup;
+ NK_ASSERT(ctx);
+ if (!ctx || !ctx->current) return;
+
+ popup = ctx->current;
+ NK_ASSERT(popup->parent);
+ NK_ASSERT(popup->layout->type & NK_PANEL_SET_POPUP);
+ popup->flags |= NK_WINDOW_HIDDEN;
+}
+NK_API void
+nk_popup_end(struct nk_context *ctx)
+{
+ struct nk_window *win;
+ struct nk_window *popup;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ popup = ctx->current;
+ if (!popup->parent) return;
+ win = popup->parent;
+ if (popup->flags & NK_WINDOW_HIDDEN) {
+ struct nk_panel *root;
+ root = win->layout;
+ while (root) {
+ root->flags |= NK_WINDOW_REMOVE_ROM;
+ root = root->parent;
+ }
+ win->popup.active = 0;
+ }
+ nk_push_scissor(&popup->buffer, nk_null_rect);
+ nk_end(ctx);
+
+ win->buffer = popup->buffer;
+ nk_finish_popup(ctx, win);
+ ctx->current = win;
+ nk_push_scissor(&win->buffer, win->layout->clip);
+}
+
+
+
+
+
+/* ==============================================================
+ *
+ * CONTEXTUAL
+ *
+ * ===============================================================*/
+NK_API int
+nk_contextual_begin(struct nk_context *ctx, nk_flags flags, struct nk_vec2 size,
+ struct nk_rect trigger_bounds)
+{
+ struct nk_window *win;
+ struct nk_window *popup;
+ struct nk_rect body;
+
+ NK_STORAGE const struct nk_rect null_rect = {-1,-1,0,0};
+ int is_clicked = 0;
+ int is_open = 0;
+ int ret = 0;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ ++win->popup.con_count;
+ if (ctx->current != ctx->active)
+ return 0;
+
+ /* check if currently active contextual is active */
+ popup = win->popup.win;
+ is_open = (popup && win->popup.type == NK_PANEL_CONTEXTUAL);
+ is_clicked = nk_input_mouse_clicked(&ctx->input, NK_BUTTON_RIGHT, trigger_bounds);
+ if (win->popup.active_con && win->popup.con_count != win->popup.active_con)
+ return 0;
+ if (!is_open && win->popup.active_con)
+ win->popup.active_con = 0;
+ if ((!is_open && !is_clicked))
+ return 0;
+
+ /* calculate contextual position on click */
+ win->popup.active_con = win->popup.con_count;
+ if (is_clicked) {
+ body.x = ctx->input.mouse.pos.x;
+ body.y = ctx->input.mouse.pos.y;
+ } else {
+ body.x = popup->bounds.x;
+ body.y = popup->bounds.y;
+ }
+ body.w = size.x;
+ body.h = size.y;
+
+ /* start nonblocking contextual popup */
+ ret = nk_nonblock_begin(ctx, flags|NK_WINDOW_NO_SCROLLBAR, body,
+ null_rect, NK_PANEL_CONTEXTUAL);
+ if (ret) win->popup.type = NK_PANEL_CONTEXTUAL;
+ else {
+ win->popup.active_con = 0;
+ win->popup.type = NK_PANEL_NONE;
+ if (win->popup.win)
+ win->popup.win->flags = 0;
+ }
+ return ret;
+}
+NK_API int
+nk_contextual_item_text(struct nk_context *ctx, const char *text, int len,
+ nk_flags alignment)
+{
+ struct nk_window *win;
+ const struct nk_input *in;
+ const struct nk_style *style;
+
+ struct nk_rect bounds;
+ enum nk_widget_layout_states state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ style = &ctx->style;
+ state = nk_widget_fitting(&bounds, ctx, style->contextual_button.padding);
+ if (!state) return nk_false;
+
+ in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ if (nk_do_button_text(&ctx->last_widget_state, &win->buffer, bounds,
+ text, len, alignment, NK_BUTTON_DEFAULT, &style->contextual_button, in, style->font)) {
+ nk_contextual_close(ctx);
+ return nk_true;
+ }
+ return nk_false;
+}
+NK_API int
+nk_contextual_item_label(struct nk_context *ctx, const char *label, nk_flags align)
+{
+ return nk_contextual_item_text(ctx, label, nk_strlen(label), align);
+}
+NK_API int
+nk_contextual_item_image_text(struct nk_context *ctx, struct nk_image img,
+ const char *text, int len, nk_flags align)
+{
+ struct nk_window *win;
+ const struct nk_input *in;
+ const struct nk_style *style;
+
+ struct nk_rect bounds;
+ enum nk_widget_layout_states state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ style = &ctx->style;
+ state = nk_widget_fitting(&bounds, ctx, style->contextual_button.padding);
+ if (!state) return nk_false;
+
+ in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ if (nk_do_button_text_image(&ctx->last_widget_state, &win->buffer, bounds,
+ img, text, len, align, NK_BUTTON_DEFAULT, &style->contextual_button, style->font, in)){
+ nk_contextual_close(ctx);
+ return nk_true;
+ }
+ return nk_false;
+}
+NK_API int
+nk_contextual_item_image_label(struct nk_context *ctx, struct nk_image img,
+ const char *label, nk_flags align)
+{
+ return nk_contextual_item_image_text(ctx, img, label, nk_strlen(label), align);
+}
+NK_API int
+nk_contextual_item_symbol_text(struct nk_context *ctx, enum nk_symbol_type symbol,
+ const char *text, int len, nk_flags align)
+{
+ struct nk_window *win;
+ const struct nk_input *in;
+ const struct nk_style *style;
+
+ struct nk_rect bounds;
+ enum nk_widget_layout_states state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ style = &ctx->style;
+ state = nk_widget_fitting(&bounds, ctx, style->contextual_button.padding);
+ if (!state) return nk_false;
+
+ in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ if (nk_do_button_text_symbol(&ctx->last_widget_state, &win->buffer, bounds,
+ symbol, text, len, align, NK_BUTTON_DEFAULT, &style->contextual_button, style->font, in)) {
+ nk_contextual_close(ctx);
+ return nk_true;
+ }
+ return nk_false;
+}
+NK_API int
+nk_contextual_item_symbol_label(struct nk_context *ctx, enum nk_symbol_type symbol,
+ const char *text, nk_flags align)
+{
+ return nk_contextual_item_symbol_text(ctx, symbol, text, nk_strlen(text), align);
+}
+NK_API void
+nk_contextual_close(struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout) return;
+ nk_popup_close(ctx);
+}
+NK_API void
+nk_contextual_end(struct nk_context *ctx)
+{
+ struct nk_window *popup;
+ struct nk_panel *panel;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current) return;
+
+ popup = ctx->current;
+ panel = popup->layout;
+ NK_ASSERT(popup->parent);
+ NK_ASSERT(panel->type & NK_PANEL_SET_POPUP);
+ if (panel->flags & NK_WINDOW_DYNAMIC) {
+ /* Close behavior
+ This is a bit of a hack solution since we do not know before we end our popup
+ how big it will be. We therefore do not directly know when a
+ click outside the non-blocking popup must close it at that direct frame.
+ Instead it will be closed in the next frame.*/
+ struct nk_rect body = {0,0,0,0};
+ if (panel->at_y < (panel->bounds.y + panel->bounds.h)) {
+ struct nk_vec2 padding = nk_panel_get_padding(&ctx->style, panel->type);
+ body = panel->bounds;
+ body.y = (panel->at_y + panel->footer_height + panel->border + padding.y + panel->row.height);
+ body.h = (panel->bounds.y + panel->bounds.h) - body.y;
+ }
+ {int pressed = nk_input_is_mouse_pressed(&ctx->input, NK_BUTTON_LEFT);
+ int in_body = nk_input_is_mouse_hovering_rect(&ctx->input, body);
+ if (pressed && in_body)
+ popup->flags |= NK_WINDOW_HIDDEN;
+ }
+ }
+ if (popup->flags & NK_WINDOW_HIDDEN)
+ popup->seq = 0;
+ nk_popup_end(ctx);
+ return;
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * MENU
+ *
+ * ===============================================================*/
+NK_API void
+nk_menubar_begin(struct nk_context *ctx)
+{
+ struct nk_panel *layout;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ layout = ctx->current->layout;
+ NK_ASSERT(layout->at_y == layout->bounds.y);
+ /* if this assert triggers you allocated space between nk_begin and nk_menubar_begin.
+ If you want a menubar the first nuklear function after `nk_begin` has to be a
+ `nk_menubar_begin` call. Inside the menubar you then have to allocate space for
+ widgets (also supports multiple rows).
+ Example:
+ if (nk_begin(...)) {
+ nk_menubar_begin(...);
+ nk_layout_xxxx(...);
+ nk_button(...);
+ nk_layout_xxxx(...);
+ nk_button(...);
+ nk_menubar_end(...);
+ }
+ nk_end(...);
+ */
+ if (layout->flags & NK_WINDOW_HIDDEN || layout->flags & NK_WINDOW_MINIMIZED)
+ return;
+
+ layout->menu.x = layout->at_x;
+ layout->menu.y = layout->at_y + layout->row.height;
+ layout->menu.w = layout->bounds.w;
+ layout->menu.offset.x = *layout->offset_x;
+ layout->menu.offset.y = *layout->offset_y;
+ *layout->offset_y = 0;
+}
+NK_API void
+nk_menubar_end(struct nk_context *ctx)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ struct nk_command_buffer *out;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ out = &win->buffer;
+ layout = win->layout;
+ if (layout->flags & NK_WINDOW_HIDDEN || layout->flags & NK_WINDOW_MINIMIZED)
+ return;
+
+ layout->menu.h = layout->at_y - layout->menu.y;
+ layout->bounds.y += layout->menu.h + ctx->style.window.spacing.y + layout->row.height;
+ layout->bounds.h -= layout->menu.h + ctx->style.window.spacing.y + layout->row.height;
+
+ *layout->offset_x = layout->menu.offset.x;
+ *layout->offset_y = layout->menu.offset.y;
+ layout->at_y = layout->bounds.y - layout->row.height;
+
+ layout->clip.y = layout->bounds.y;
+ layout->clip.h = layout->bounds.h;
+ nk_push_scissor(out, layout->clip);
+}
+NK_INTERN int
+nk_menu_begin(struct nk_context *ctx, struct nk_window *win,
+ const char *id, int is_clicked, struct nk_rect header, struct nk_vec2 size)
+{
+ int is_open = 0;
+ int is_active = 0;
+ struct nk_rect body;
+ struct nk_window *popup;
+ nk_hash hash = nk_murmur_hash(id, (int)nk_strlen(id), NK_PANEL_MENU);
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ body.x = header.x;
+ body.w = size.x;
+ body.y = header.y + header.h;
+ body.h = size.y;
+
+ popup = win->popup.win;
+ is_open = popup ? nk_true : nk_false;
+ is_active = (popup && (win->popup.name == hash) && win->popup.type == NK_PANEL_MENU);
+ if ((is_clicked && is_open && !is_active) || (is_open && !is_active) ||
+ (!is_open && !is_active && !is_clicked)) return 0;
+ if (!nk_nonblock_begin(ctx, NK_WINDOW_NO_SCROLLBAR, body, header, NK_PANEL_MENU))
+ return 0;
+
+ win->popup.type = NK_PANEL_MENU;
+ win->popup.name = hash;
+ return 1;
+}
+NK_API int
+nk_menu_begin_text(struct nk_context *ctx, const char *title, int len,
+ nk_flags align, struct nk_vec2 size)
+{
+ struct nk_window *win;
+ const struct nk_input *in;
+ struct nk_rect header;
+ int is_clicked = nk_false;
+ nk_flags state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ state = nk_widget(&header, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || win->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ if (nk_do_button_text(&ctx->last_widget_state, &win->buffer, header,
+ title, len, align, NK_BUTTON_DEFAULT, &ctx->style.menu_button, in, ctx->style.font))
+ is_clicked = nk_true;
+ return nk_menu_begin(ctx, win, title, is_clicked, header, size);
+}
+NK_API int nk_menu_begin_label(struct nk_context *ctx,
+ const char *text, nk_flags align, struct nk_vec2 size)
+{
+ return nk_menu_begin_text(ctx, text, nk_strlen(text), align, size);
+}
+NK_API int
+nk_menu_begin_image(struct nk_context *ctx, const char *id, struct nk_image img,
+ struct nk_vec2 size)
+{
+ struct nk_window *win;
+ struct nk_rect header;
+ const struct nk_input *in;
+ int is_clicked = nk_false;
+ nk_flags state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ state = nk_widget(&header, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ if (nk_do_button_image(&ctx->last_widget_state, &win->buffer, header,
+ img, NK_BUTTON_DEFAULT, &ctx->style.menu_button, in))
+ is_clicked = nk_true;
+ return nk_menu_begin(ctx, win, id, is_clicked, header, size);
+}
+NK_API int
+nk_menu_begin_symbol(struct nk_context *ctx, const char *id,
+ enum nk_symbol_type sym, struct nk_vec2 size)
+{
+ struct nk_window *win;
+ const struct nk_input *in;
+ struct nk_rect header;
+ int is_clicked = nk_false;
+ nk_flags state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ state = nk_widget(&header, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ if (nk_do_button_symbol(&ctx->last_widget_state, &win->buffer, header,
+ sym, NK_BUTTON_DEFAULT, &ctx->style.menu_button, in, ctx->style.font))
+ is_clicked = nk_true;
+ return nk_menu_begin(ctx, win, id, is_clicked, header, size);
+}
+NK_API int
+nk_menu_begin_image_text(struct nk_context *ctx, const char *title, int len,
+ nk_flags align, struct nk_image img, struct nk_vec2 size)
+{
+ struct nk_window *win;
+ struct nk_rect header;
+ const struct nk_input *in;
+ int is_clicked = nk_false;
+ nk_flags state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ state = nk_widget(&header, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ if (nk_do_button_text_image(&ctx->last_widget_state, &win->buffer,
+ header, img, title, len, align, NK_BUTTON_DEFAULT, &ctx->style.menu_button,
+ ctx->style.font, in))
+ is_clicked = nk_true;
+ return nk_menu_begin(ctx, win, title, is_clicked, header, size);
+}
+NK_API int
+nk_menu_begin_image_label(struct nk_context *ctx,
+ const char *title, nk_flags align, struct nk_image img, struct nk_vec2 size)
+{
+ return nk_menu_begin_image_text(ctx, title, nk_strlen(title), align, img, size);
+}
+NK_API int
+nk_menu_begin_symbol_text(struct nk_context *ctx, const char *title, int len,
+ nk_flags align, enum nk_symbol_type sym, struct nk_vec2 size)
+{
+ struct nk_window *win;
+ struct nk_rect header;
+ const struct nk_input *in;
+ int is_clicked = nk_false;
+ nk_flags state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ state = nk_widget(&header, ctx);
+ if (!state) return 0;
+
+ in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ if (nk_do_button_text_symbol(&ctx->last_widget_state, &win->buffer,
+ header, sym, title, len, align, NK_BUTTON_DEFAULT, &ctx->style.menu_button,
+ ctx->style.font, in)) is_clicked = nk_true;
+ return nk_menu_begin(ctx, win, title, is_clicked, header, size);
+}
+NK_API int
+nk_menu_begin_symbol_label(struct nk_context *ctx,
+ const char *title, nk_flags align, enum nk_symbol_type sym, struct nk_vec2 size )
+{
+ return nk_menu_begin_symbol_text(ctx, title, nk_strlen(title), align,sym,size);
+}
+NK_API int
+nk_menu_item_text(struct nk_context *ctx, const char *title, int len, nk_flags align)
+{
+ return nk_contextual_item_text(ctx, title, len, align);
+}
+NK_API int
+nk_menu_item_label(struct nk_context *ctx, const char *label, nk_flags align)
+{
+ return nk_contextual_item_label(ctx, label, align);
+}
+NK_API int
+nk_menu_item_image_label(struct nk_context *ctx, struct nk_image img,
+ const char *label, nk_flags align)
+{
+ return nk_contextual_item_image_label(ctx, img, label, align);
+}
+NK_API int
+nk_menu_item_image_text(struct nk_context *ctx, struct nk_image img,
+ const char *text, int len, nk_flags align)
+{
+ return nk_contextual_item_image_text(ctx, img, text, len, align);
+}
+NK_API int nk_menu_item_symbol_text(struct nk_context *ctx, enum nk_symbol_type sym,
+ const char *text, int len, nk_flags align)
+{
+ return nk_contextual_item_symbol_text(ctx, sym, text, len, align);
+}
+NK_API int nk_menu_item_symbol_label(struct nk_context *ctx, enum nk_symbol_type sym,
+ const char *label, nk_flags align)
+{
+ return nk_contextual_item_symbol_label(ctx, sym, label, align);
+}
+NK_API void nk_menu_close(struct nk_context *ctx)
+{
+ nk_contextual_close(ctx);
+}
+NK_API void
+nk_menu_end(struct nk_context *ctx)
+{
+ nk_contextual_end(ctx);
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * LAYOUT
+ *
+ * ===============================================================*/
+NK_API void
+nk_layout_set_min_row_height(struct nk_context *ctx, float height)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ layout->row.min_height = height;
+}
+NK_API void
+nk_layout_reset_min_row_height(struct nk_context *ctx)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ layout->row.min_height = ctx->style.font->height;
+ layout->row.min_height += ctx->style.text.padding.y*2;
+ layout->row.min_height += ctx->style.window.min_row_height_padding*2;
+}
+NK_LIB float
+nk_layout_row_calculate_usable_space(const struct nk_style *style, enum nk_panel_type type,
+ float total_space, int columns)
+{
+ float panel_padding;
+ float panel_spacing;
+ float panel_space;
+
+ struct nk_vec2 spacing;
+ struct nk_vec2 padding;
+
+ spacing = style->window.spacing;
+ padding = nk_panel_get_padding(style, type);
+
+ /* calculate the usable panel space */
+ panel_padding = 2 * padding.x;
+ panel_spacing = (float)NK_MAX(columns - 1, 0) * spacing.x;
+ panel_space = total_space - panel_padding - panel_spacing;
+ return panel_space;
+}
+NK_LIB void
+nk_panel_layout(const struct nk_context *ctx, struct nk_window *win,
+ float height, int cols)
+{
+ struct nk_panel *layout;
+ const struct nk_style *style;
+ struct nk_command_buffer *out;
+
+ struct nk_vec2 item_spacing;
+ struct nk_color color;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ /* prefetch some configuration data */
+ layout = win->layout;
+ style = &ctx->style;
+ out = &win->buffer;
+ color = style->window.background;
+ item_spacing = style->window.spacing;
+
+ /* if one of these triggers you forgot to add an `if` condition around either
+ a window, group, popup, combobox or contextual menu `begin` and `end` block.
+ Example:
+ if (nk_begin(...) {...} nk_end(...); or
+ if (nk_group_begin(...) { nk_group_end(...);} */
+ NK_ASSERT(!(layout->flags & NK_WINDOW_MINIMIZED));
+ NK_ASSERT(!(layout->flags & NK_WINDOW_HIDDEN));
+ NK_ASSERT(!(layout->flags & NK_WINDOW_CLOSED));
+
+ /* update the current row and set the current row layout */
+ layout->row.index = 0;
+ layout->at_y += layout->row.height;
+ layout->row.columns = cols;
+ if (height == 0.0f)
+ layout->row.height = NK_MAX(height, layout->row.min_height) + item_spacing.y;
+ else layout->row.height = height + item_spacing.y;
+
+ layout->row.item_offset = 0;
+ if (layout->flags & NK_WINDOW_DYNAMIC) {
+ /* draw background for dynamic panels */
+ struct nk_rect background;
+ background.x = win->bounds.x;
+ background.w = win->bounds.w;
+ background.y = layout->at_y - 1.0f;
+ background.h = layout->row.height + 1.0f;
+ nk_fill_rect(out, background, 0, color);
+ }
+}
+NK_LIB void
+nk_row_layout(struct nk_context *ctx, enum nk_layout_format fmt,
+ float height, int cols, int width)
+{
+ /* update the current row and set the current row layout */
+ struct nk_window *win;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ nk_panel_layout(ctx, win, height, cols);
+ if (fmt == NK_DYNAMIC)
+ win->layout->row.type = NK_LAYOUT_DYNAMIC_FIXED;
+ else win->layout->row.type = NK_LAYOUT_STATIC_FIXED;
+
+ win->layout->row.ratio = 0;
+ win->layout->row.filled = 0;
+ win->layout->row.item_offset = 0;
+ win->layout->row.item_width = (float)width;
+}
+NK_API float
+nk_layout_ratio_from_pixel(struct nk_context *ctx, float pixel_width)
+{
+ struct nk_window *win;
+ NK_ASSERT(ctx);
+ NK_ASSERT(pixel_width);
+ if (!ctx || !ctx->current || !ctx->current->layout) return 0;
+ win = ctx->current;
+ return NK_CLAMP(0.0f, pixel_width/win->bounds.x, 1.0f);
+}
+NK_API void
+nk_layout_row_dynamic(struct nk_context *ctx, float height, int cols)
+{
+ nk_row_layout(ctx, NK_DYNAMIC, height, cols, 0);
+}
+NK_API void
+nk_layout_row_static(struct nk_context *ctx, float height, int item_width, int cols)
+{
+ nk_row_layout(ctx, NK_STATIC, height, cols, item_width);
+}
+NK_API void
+nk_layout_row_begin(struct nk_context *ctx, enum nk_layout_format fmt,
+ float row_height, int cols)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ nk_panel_layout(ctx, win, row_height, cols);
+ if (fmt == NK_DYNAMIC)
+ layout->row.type = NK_LAYOUT_DYNAMIC_ROW;
+ else layout->row.type = NK_LAYOUT_STATIC_ROW;
+
+ layout->row.ratio = 0;
+ layout->row.filled = 0;
+ layout->row.item_width = 0;
+ layout->row.item_offset = 0;
+ layout->row.columns = cols;
+}
+NK_API void
+nk_layout_row_push(struct nk_context *ctx, float ratio_or_width)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ NK_ASSERT(layout->row.type == NK_LAYOUT_STATIC_ROW || layout->row.type == NK_LAYOUT_DYNAMIC_ROW);
+ if (layout->row.type != NK_LAYOUT_STATIC_ROW && layout->row.type != NK_LAYOUT_DYNAMIC_ROW)
+ return;
+
+ if (layout->row.type == NK_LAYOUT_DYNAMIC_ROW) {
+ float ratio = ratio_or_width;
+ if ((ratio + layout->row.filled) > 1.0f) return;
+ if (ratio > 0.0f)
+ layout->row.item_width = NK_SATURATE(ratio);
+ else layout->row.item_width = 1.0f - layout->row.filled;
+ } else layout->row.item_width = ratio_or_width;
+}
+NK_API void
+nk_layout_row_end(struct nk_context *ctx)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ NK_ASSERT(layout->row.type == NK_LAYOUT_STATIC_ROW || layout->row.type == NK_LAYOUT_DYNAMIC_ROW);
+ if (layout->row.type != NK_LAYOUT_STATIC_ROW && layout->row.type != NK_LAYOUT_DYNAMIC_ROW)
+ return;
+ layout->row.item_width = 0;
+ layout->row.item_offset = 0;
+}
+NK_API void
+nk_layout_row(struct nk_context *ctx, enum nk_layout_format fmt,
+ float height, int cols, const float *ratio)
+{
+ int i;
+ int n_undef = 0;
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ nk_panel_layout(ctx, win, height, cols);
+ if (fmt == NK_DYNAMIC) {
+ /* calculate width of undefined widget ratios */
+ float r = 0;
+ layout->row.ratio = ratio;
+ for (i = 0; i < cols; ++i) {
+ if (ratio[i] < 0.0f)
+ n_undef++;
+ else r += ratio[i];
+ }
+ r = NK_SATURATE(1.0f - r);
+ layout->row.type = NK_LAYOUT_DYNAMIC;
+ layout->row.item_width = (r > 0 && n_undef > 0) ? (r / (float)n_undef):0;
+ } else {
+ layout->row.ratio = ratio;
+ layout->row.type = NK_LAYOUT_STATIC;
+ layout->row.item_width = 0;
+ layout->row.item_offset = 0;
+ }
+ layout->row.item_offset = 0;
+ layout->row.filled = 0;
+}
+NK_API void
+nk_layout_row_template_begin(struct nk_context *ctx, float height)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ nk_panel_layout(ctx, win, height, 1);
+ layout->row.type = NK_LAYOUT_TEMPLATE;
+ layout->row.columns = 0;
+ layout->row.ratio = 0;
+ layout->row.item_width = 0;
+ layout->row.item_height = 0;
+ layout->row.item_offset = 0;
+ layout->row.filled = 0;
+ layout->row.item.x = 0;
+ layout->row.item.y = 0;
+ layout->row.item.w = 0;
+ layout->row.item.h = 0;
+}
+NK_API void
+nk_layout_row_template_push_dynamic(struct nk_context *ctx)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ NK_ASSERT(layout->row.type == NK_LAYOUT_TEMPLATE);
+ NK_ASSERT(layout->row.columns < NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS);
+ if (layout->row.type != NK_LAYOUT_TEMPLATE) return;
+ if (layout->row.columns >= NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS) return;
+ layout->row.templates[layout->row.columns++] = -1.0f;
+}
+NK_API void
+nk_layout_row_template_push_variable(struct nk_context *ctx, float min_width)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ NK_ASSERT(layout->row.type == NK_LAYOUT_TEMPLATE);
+ NK_ASSERT(layout->row.columns < NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS);
+ if (layout->row.type != NK_LAYOUT_TEMPLATE) return;
+ if (layout->row.columns >= NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS) return;
+ layout->row.templates[layout->row.columns++] = -min_width;
+}
+NK_API void
+nk_layout_row_template_push_static(struct nk_context *ctx, float width)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ NK_ASSERT(layout->row.type == NK_LAYOUT_TEMPLATE);
+ NK_ASSERT(layout->row.columns < NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS);
+ if (layout->row.type != NK_LAYOUT_TEMPLATE) return;
+ if (layout->row.columns >= NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS) return;
+ layout->row.templates[layout->row.columns++] = width;
+}
+NK_API void
+nk_layout_row_template_end(struct nk_context *ctx)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ int i = 0;
+ int variable_count = 0;
+ int min_variable_count = 0;
+ float min_fixed_width = 0.0f;
+ float total_fixed_width = 0.0f;
+ float max_variable_width = 0.0f;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ NK_ASSERT(layout->row.type == NK_LAYOUT_TEMPLATE);
+ if (layout->row.type != NK_LAYOUT_TEMPLATE) return;
+ for (i = 0; i < layout->row.columns; ++i) {
+ float width = layout->row.templates[i];
+ if (width >= 0.0f) {
+ total_fixed_width += width;
+ min_fixed_width += width;
+ } else if (width < -1.0f) {
+ width = -width;
+ total_fixed_width += width;
+ max_variable_width = NK_MAX(max_variable_width, width);
+ variable_count++;
+ } else {
+ min_variable_count++;
+ variable_count++;
+ }
+ }
+ if (variable_count) {
+ float space = nk_layout_row_calculate_usable_space(&ctx->style, layout->type,
+ layout->bounds.w, layout->row.columns);
+ float var_width = (NK_MAX(space-min_fixed_width,0.0f)) / (float)variable_count;
+ int enough_space = var_width >= max_variable_width;
+ if (!enough_space)
+ var_width = (NK_MAX(space-total_fixed_width,0)) / (float)min_variable_count;
+ for (i = 0; i < layout->row.columns; ++i) {
+ float *width = &layout->row.templates[i];
+ *width = (*width >= 0.0f)? *width: (*width < -1.0f && !enough_space)? -(*width): var_width;
+ }
+ }
+}
+NK_API void
+nk_layout_space_begin(struct nk_context *ctx, enum nk_layout_format fmt,
+ float height, int widget_count)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ nk_panel_layout(ctx, win, height, widget_count);
+ if (fmt == NK_STATIC)
+ layout->row.type = NK_LAYOUT_STATIC_FREE;
+ else layout->row.type = NK_LAYOUT_DYNAMIC_FREE;
+
+ layout->row.ratio = 0;
+ layout->row.filled = 0;
+ layout->row.item_width = 0;
+ layout->row.item_offset = 0;
+}
+NK_API void
+nk_layout_space_end(struct nk_context *ctx)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ layout->row.item_width = 0;
+ layout->row.item_height = 0;
+ layout->row.item_offset = 0;
+ nk_zero(&layout->row.item, sizeof(layout->row.item));
+}
+NK_API void
+nk_layout_space_push(struct nk_context *ctx, struct nk_rect rect)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ layout->row.item = rect;
+}
+NK_API struct nk_rect
+nk_layout_space_bounds(struct nk_context *ctx)
+{
+ struct nk_rect ret;
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ win = ctx->current;
+ layout = win->layout;
+
+ ret.x = layout->clip.x;
+ ret.y = layout->clip.y;
+ ret.w = layout->clip.w;
+ ret.h = layout->row.height;
+ return ret;
+}
+NK_API struct nk_rect
+nk_layout_widget_bounds(struct nk_context *ctx)
+{
+ struct nk_rect ret;
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ win = ctx->current;
+ layout = win->layout;
+
+ ret.x = layout->at_x;
+ ret.y = layout->at_y;
+ ret.w = layout->bounds.w - NK_MAX(layout->at_x - layout->bounds.x,0);
+ ret.h = layout->row.height;
+ return ret;
+}
+NK_API struct nk_vec2
+nk_layout_space_to_screen(struct nk_context *ctx, struct nk_vec2 ret)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ win = ctx->current;
+ layout = win->layout;
+
+ ret.x += layout->at_x - (float)*layout->offset_x;
+ ret.y += layout->at_y - (float)*layout->offset_y;
+ return ret;
+}
+NK_API struct nk_vec2
+nk_layout_space_to_local(struct nk_context *ctx, struct nk_vec2 ret)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ win = ctx->current;
+ layout = win->layout;
+
+ ret.x += -layout->at_x + (float)*layout->offset_x;
+ ret.y += -layout->at_y + (float)*layout->offset_y;
+ return ret;
+}
+NK_API struct nk_rect
+nk_layout_space_rect_to_screen(struct nk_context *ctx, struct nk_rect ret)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ win = ctx->current;
+ layout = win->layout;
+
+ ret.x += layout->at_x - (float)*layout->offset_x;
+ ret.y += layout->at_y - (float)*layout->offset_y;
+ return ret;
+}
+NK_API struct nk_rect
+nk_layout_space_rect_to_local(struct nk_context *ctx, struct nk_rect ret)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ win = ctx->current;
+ layout = win->layout;
+
+ ret.x += -layout->at_x + (float)*layout->offset_x;
+ ret.y += -layout->at_y + (float)*layout->offset_y;
+ return ret;
+}
+NK_LIB void
+nk_panel_alloc_row(const struct nk_context *ctx, struct nk_window *win)
+{
+ struct nk_panel *layout = win->layout;
+ struct nk_vec2 spacing = ctx->style.window.spacing;
+ const float row_height = layout->row.height - spacing.y;
+ nk_panel_layout(ctx, win, row_height, layout->row.columns);
+}
+NK_LIB void
+nk_layout_widget_space(struct nk_rect *bounds, const struct nk_context *ctx,
+ struct nk_window *win, int modify)
+{
+ struct nk_panel *layout;
+ const struct nk_style *style;
+
+ struct nk_vec2 spacing;
+ struct nk_vec2 padding;
+
+ float item_offset = 0;
+ float item_width = 0;
+ float item_spacing = 0;
+ float panel_space = 0;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ style = &ctx->style;
+ NK_ASSERT(bounds);
+
+ spacing = style->window.spacing;
+ padding = nk_panel_get_padding(style, layout->type);
+ panel_space = nk_layout_row_calculate_usable_space(&ctx->style, layout->type,
+ layout->bounds.w, layout->row.columns);
+
+ /* calculate the width of one item inside the current layout space */
+ switch (layout->row.type) {
+ case NK_LAYOUT_DYNAMIC_FIXED: {
+ /* scaling fixed size widgets item width */
+ item_width = NK_MAX(1.0f,panel_space) / (float)layout->row.columns;
+ item_offset = (float)layout->row.index * item_width;
+ item_spacing = (float)layout->row.index * spacing.x;
+ } break;
+ case NK_LAYOUT_DYNAMIC_ROW: {
+ /* scaling single ratio widget width */
+ item_width = layout->row.item_width * panel_space;
+ item_offset = layout->row.item_offset;
+ item_spacing = 0;
+
+ if (modify) {
+ layout->row.item_offset += item_width + spacing.x;
+ layout->row.filled += layout->row.item_width;
+ layout->row.index = 0;
+ }
+ } break;
+ case NK_LAYOUT_DYNAMIC_FREE: {
+ /* panel width depended free widget placing */
+ bounds->x = layout->at_x + (layout->bounds.w * layout->row.item.x);
+ bounds->x -= (float)*layout->offset_x;
+ bounds->y = layout->at_y + (layout->row.height * layout->row.item.y);
+ bounds->y -= (float)*layout->offset_y;
+ bounds->w = layout->bounds.w * layout->row.item.w;
+ bounds->h = layout->row.height * layout->row.item.h;
+ return;
+ }
+ case NK_LAYOUT_DYNAMIC: {
+ /* scaling arrays of panel width ratios for every widget */
+ float ratio;
+ NK_ASSERT(layout->row.ratio);
+ ratio = (layout->row.ratio[layout->row.index] < 0) ?
+ layout->row.item_width : layout->row.ratio[layout->row.index];
+
+ item_spacing = (float)layout->row.index * spacing.x;
+ item_width = (ratio * panel_space);
+ item_offset = layout->row.item_offset;
+
+ if (modify) {
+ layout->row.item_offset += item_width;
+ layout->row.filled += ratio;
+ }
+ } break;
+ case NK_LAYOUT_STATIC_FIXED: {
+ /* non-scaling fixed widgets item width */
+ item_width = layout->row.item_width;
+ item_offset = (float)layout->row.index * item_width;
+ item_spacing = (float)layout->row.index * spacing.x;
+ } break;
+ case NK_LAYOUT_STATIC_ROW: {
+ /* scaling single ratio widget width */
+ item_width = layout->row.item_width;
+ item_offset = layout->row.item_offset;
+ item_spacing = (float)layout->row.index * spacing.x;
+ if (modify) layout->row.item_offset += item_width;
+ } break;
+ case NK_LAYOUT_STATIC_FREE: {
+ /* free widget placing */
+ bounds->x = layout->at_x + layout->row.item.x;
+ bounds->w = layout->row.item.w;
+ if (((bounds->x + bounds->w) > layout->max_x) && modify)
+ layout->max_x = (bounds->x + bounds->w);
+ bounds->x -= (float)*layout->offset_x;
+ bounds->y = layout->at_y + layout->row.item.y;
+ bounds->y -= (float)*layout->offset_y;
+ bounds->h = layout->row.item.h;
+ return;
+ }
+ case NK_LAYOUT_STATIC: {
+ /* non-scaling array of panel pixel width for every widget */
+ item_spacing = (float)layout->row.index * spacing.x;
+ item_width = layout->row.ratio[layout->row.index];
+ item_offset = layout->row.item_offset;
+ if (modify) layout->row.item_offset += item_width;
+ } break;
+ case NK_LAYOUT_TEMPLATE: {
+ /* stretchy row layout with combined dynamic/static widget width*/
+ NK_ASSERT(layout->row.index < layout->row.columns);
+ NK_ASSERT(layout->row.index < NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS);
+ item_width = layout->row.templates[layout->row.index];
+ item_offset = layout->row.item_offset;
+ item_spacing = (float)layout->row.index * spacing.x;
+ if (modify) layout->row.item_offset += item_width;
+ } break;
+ default: NK_ASSERT(0); break;
+ };
+
+ /* set the bounds of the newly allocated widget */
+ bounds->w = item_width;
+ bounds->h = layout->row.height - spacing.y;
+ bounds->y = layout->at_y - (float)*layout->offset_y;
+ bounds->x = layout->at_x + item_offset + item_spacing + padding.x;
+ if (((bounds->x + bounds->w) > layout->max_x) && modify)
+ layout->max_x = bounds->x + bounds->w;
+ bounds->x -= (float)*layout->offset_x;
+}
+NK_LIB void
+nk_panel_alloc_space(struct nk_rect *bounds, const struct nk_context *ctx)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ /* check if the end of the row has been hit and begin new row if so */
+ win = ctx->current;
+ layout = win->layout;
+ if (layout->row.index >= layout->row.columns)
+ nk_panel_alloc_row(ctx, win);
+
+ /* calculate widget position and size */
+ nk_layout_widget_space(bounds, ctx, win, nk_true);
+ layout->row.index++;
+}
+NK_LIB void
+nk_layout_peek(struct nk_rect *bounds, struct nk_context *ctx)
+{
+ float y;
+ int index;
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ y = layout->at_y;
+ index = layout->row.index;
+ if (layout->row.index >= layout->row.columns) {
+ layout->at_y += layout->row.height;
+ layout->row.index = 0;
+ }
+ nk_layout_widget_space(bounds, ctx, win, nk_false);
+ if (!layout->row.index) {
+ bounds->x -= layout->row.item_offset;
+ }
+ layout->at_y = y;
+ layout->row.index = index;
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * TREE
+ *
+ * ===============================================================*/
+NK_INTERN int
+nk_tree_state_base(struct nk_context *ctx, enum nk_tree_type type,
+ struct nk_image *img, const char *title, enum nk_collapse_states *state)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_style *style;
+ struct nk_command_buffer *out;
+ const struct nk_input *in;
+ const struct nk_style_button *button;
+ enum nk_symbol_type symbol;
+ float row_height;
+
+ struct nk_vec2 item_spacing;
+ struct nk_rect header = {0,0,0,0};
+ struct nk_rect sym = {0,0,0,0};
+ struct nk_text text;
+
+ nk_flags ws = 0;
+ enum nk_widget_layout_states widget_state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ /* cache some data */
+ win = ctx->current;
+ layout = win->layout;
+ out = &win->buffer;
+ style = &ctx->style;
+ item_spacing = style->window.spacing;
+
+ /* calculate header bounds and draw background */
+ row_height = style->font->height + 2 * style->tab.padding.y;
+ nk_layout_set_min_row_height(ctx, row_height);
+ nk_layout_row_dynamic(ctx, row_height, 1);
+ nk_layout_reset_min_row_height(ctx);
+
+ widget_state = nk_widget(&header, ctx);
+ if (type == NK_TREE_TAB) {
+ const struct nk_style_item *background = &style->tab.background;
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ nk_draw_image(out, header, &background->data.image, nk_white);
+ text.background = nk_rgba(0,0,0,0);
+ } else {
+ text.background = background->data.color;
+ nk_fill_rect(out, header, 0, style->tab.border_color);
+ nk_fill_rect(out, nk_shrink_rect(header, style->tab.border),
+ style->tab.rounding, background->data.color);
+ }
+ } else text.background = style->window.background;
+
+ /* update node state */
+ in = (!(layout->flags & NK_WINDOW_ROM)) ? &ctx->input: 0;
+ in = (in && widget_state == NK_WIDGET_VALID) ? &ctx->input : 0;
+ if (nk_button_behavior(&ws, header, in, NK_BUTTON_DEFAULT))
+ *state = (*state == NK_MAXIMIZED) ? NK_MINIMIZED : NK_MAXIMIZED;
+
+ /* select correct button style */
+ if (*state == NK_MAXIMIZED) {
+ symbol = style->tab.sym_maximize;
+ if (type == NK_TREE_TAB)
+ button = &style->tab.tab_maximize_button;
+ else button = &style->tab.node_maximize_button;
+ } else {
+ symbol = style->tab.sym_minimize;
+ if (type == NK_TREE_TAB)
+ button = &style->tab.tab_minimize_button;
+ else button = &style->tab.node_minimize_button;
+ }
+
+ {/* draw triangle button */
+ sym.w = sym.h = style->font->height;
+ sym.y = header.y + style->tab.padding.y;
+ sym.x = header.x + style->tab.padding.x;
+ nk_do_button_symbol(&ws, &win->buffer, sym, symbol, NK_BUTTON_DEFAULT,
+ button, 0, style->font);
+
+ if (img) {
+ /* draw optional image icon */
+ sym.x = sym.x + sym.w + 4 * item_spacing.x;
+ nk_draw_image(&win->buffer, sym, img, nk_white);
+ sym.w = style->font->height + style->tab.spacing.x;}
+ }
+
+ {/* draw label */
+ struct nk_rect label;
+ header.w = NK_MAX(header.w, sym.w + item_spacing.x);
+ label.x = sym.x + sym.w + item_spacing.x;
+ label.y = sym.y;
+ label.w = header.w - (sym.w + item_spacing.y + style->tab.indent);
+ label.h = style->font->height;
+ text.text = style->tab.text;
+ text.padding = nk_vec2(0,0);
+ nk_widget_text(out, label, title, nk_strlen(title), &text,
+ NK_TEXT_LEFT, style->font);}
+
+ /* increase x-axis cursor widget position pointer */
+ if (*state == NK_MAXIMIZED) {
+ layout->at_x = header.x + (float)*layout->offset_x + style->tab.indent;
+ layout->bounds.w = NK_MAX(layout->bounds.w, style->tab.indent);
+ layout->bounds.w -= (style->tab.indent + style->window.padding.x);
+ layout->row.tree_depth++;
+ return nk_true;
+ } else return nk_false;
+}
+NK_INTERN int
+nk_tree_base(struct nk_context *ctx, enum nk_tree_type type,
+ struct nk_image *img, const char *title, enum nk_collapse_states initial_state,
+ const char *hash, int len, int line)
+{
+ struct nk_window *win = ctx->current;
+ int title_len = 0;
+ nk_hash tree_hash = 0;
+ nk_uint *state = 0;
+
+ /* retrieve tree state from internal widget state tables */
+ if (!hash) {
+ title_len = (int)nk_strlen(title);
+ tree_hash = nk_murmur_hash(title, (int)title_len, (nk_hash)line);
+ } else tree_hash = nk_murmur_hash(hash, len, (nk_hash)line);
+ state = nk_find_value(win, tree_hash);
+ if (!state) {
+ state = nk_add_value(ctx, win, tree_hash, 0);
+ *state = initial_state;
+ }
+ return nk_tree_state_base(ctx, type, img, title, (enum nk_collapse_states*)state);
+}
+NK_API int
+nk_tree_state_push(struct nk_context *ctx, enum nk_tree_type type,
+ const char *title, enum nk_collapse_states *state)
+{
+ return nk_tree_state_base(ctx, type, 0, title, state);
+}
+NK_API int
+nk_tree_state_image_push(struct nk_context *ctx, enum nk_tree_type type,
+ struct nk_image img, const char *title, enum nk_collapse_states *state)
+{
+ return nk_tree_state_base(ctx, type, &img, title, state);
+}
+NK_API void
+nk_tree_state_pop(struct nk_context *ctx)
+{
+ struct nk_window *win = 0;
+ struct nk_panel *layout = 0;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ layout->at_x -= ctx->style.tab.indent + ctx->style.window.padding.x;
+ layout->bounds.w += ctx->style.tab.indent + ctx->style.window.padding.x;
+ NK_ASSERT(layout->row.tree_depth);
+ layout->row.tree_depth--;
+}
+NK_API int
+nk_tree_push_hashed(struct nk_context *ctx, enum nk_tree_type type,
+ const char *title, enum nk_collapse_states initial_state,
+ const char *hash, int len, int line)
+{
+ return nk_tree_base(ctx, type, 0, title, initial_state, hash, len, line);
+}
+NK_API int
+nk_tree_image_push_hashed(struct nk_context *ctx, enum nk_tree_type type,
+ struct nk_image img, const char *title, enum nk_collapse_states initial_state,
+ const char *hash, int len,int seed)
+{
+ return nk_tree_base(ctx, type, &img, title, initial_state, hash, len, seed);
+}
+NK_API void
+nk_tree_pop(struct nk_context *ctx)
+{
+ nk_tree_state_pop(ctx);
+}
+NK_INTERN int
+nk_tree_element_image_push_hashed_base(struct nk_context *ctx, enum nk_tree_type type,
+ struct nk_image *img, const char *title, int title_len,
+ enum nk_collapse_states *state, int *selected)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_style *style;
+ struct nk_command_buffer *out;
+ const struct nk_input *in;
+ const struct nk_style_button *button;
+ enum nk_symbol_type symbol;
+ float row_height;
+ struct nk_vec2 padding;
+
+ int text_len;
+ float text_width;
+
+ struct nk_vec2 item_spacing;
+ struct nk_rect header = {0,0,0,0};
+ struct nk_rect sym = {0,0,0,0};
+ struct nk_text text;
+
+ nk_flags ws = 0;
+ enum nk_widget_layout_states widget_state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ /* cache some data */
+ win = ctx->current;
+ layout = win->layout;
+ out = &win->buffer;
+ style = &ctx->style;
+ item_spacing = style->window.spacing;
+ padding = style->selectable.padding;
+
+ /* calculate header bounds and draw background */
+ row_height = style->font->height + 2 * style->tab.padding.y;
+ nk_layout_set_min_row_height(ctx, row_height);
+ nk_layout_row_dynamic(ctx, row_height, 1);
+ nk_layout_reset_min_row_height(ctx);
+
+ widget_state = nk_widget(&header, ctx);
+ if (type == NK_TREE_TAB) {
+ const struct nk_style_item *background = &style->tab.background;
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ nk_draw_image(out, header, &background->data.image, nk_white);
+ text.background = nk_rgba(0,0,0,0);
+ } else {
+ text.background = background->data.color;
+ nk_fill_rect(out, header, 0, style->tab.border_color);
+ nk_fill_rect(out, nk_shrink_rect(header, style->tab.border),
+ style->tab.rounding, background->data.color);
+ }
+ } else text.background = style->window.background;
+
+ in = (!(layout->flags & NK_WINDOW_ROM)) ? &ctx->input: 0;
+ in = (in && widget_state == NK_WIDGET_VALID) ? &ctx->input : 0;
+
+ /* select correct button style */
+ if (*state == NK_MAXIMIZED) {
+ symbol = style->tab.sym_maximize;
+ if (type == NK_TREE_TAB)
+ button = &style->tab.tab_maximize_button;
+ else button = &style->tab.node_maximize_button;
+ } else {
+ symbol = style->tab.sym_minimize;
+ if (type == NK_TREE_TAB)
+ button = &style->tab.tab_minimize_button;
+ else button = &style->tab.node_minimize_button;
+ }
+ {/* draw triangle button */
+ sym.w = sym.h = style->font->height;
+ sym.y = header.y + style->tab.padding.y;
+ sym.x = header.x + style->tab.padding.x;
+ if (nk_do_button_symbol(&ws, &win->buffer, sym, symbol, NK_BUTTON_DEFAULT, button, in, style->font))
+ *state = (*state == NK_MAXIMIZED) ? NK_MINIMIZED : NK_MAXIMIZED;}
+
+ /* draw label */
+ {nk_flags dummy = 0;
+ struct nk_rect label;
+ /* calculate size of the text and tooltip */
+ text_len = nk_strlen(title);
+ text_width = style->font->width(style->font->userdata, style->font->height, title, text_len);
+ text_width += (4 * padding.x);
+
+ header.w = NK_MAX(header.w, sym.w + item_spacing.x);
+ label.x = sym.x + sym.w + item_spacing.x;
+ label.y = sym.y;
+ label.w = NK_MIN(header.w - (sym.w + item_spacing.y + style->tab.indent), text_width);
+ label.h = style->font->height;
+
+ if (img) {
+ nk_do_selectable_image(&dummy, &win->buffer, label, title, title_len, NK_TEXT_LEFT,
+ selected, img, &style->selectable, in, style->font);
+ } else nk_do_selectable(&dummy, &win->buffer, label, title, title_len, NK_TEXT_LEFT,
+ selected, &style->selectable, in, style->font);
+ }
+ /* increase x-axis cursor widget position pointer */
+ if (*state == NK_MAXIMIZED) {
+ layout->at_x = header.x + (float)*layout->offset_x + style->tab.indent;
+ layout->bounds.w = NK_MAX(layout->bounds.w, style->tab.indent);
+ layout->bounds.w -= (style->tab.indent + style->window.padding.x);
+ layout->row.tree_depth++;
+ return nk_true;
+ } else return nk_false;
+}
+NK_INTERN int
+nk_tree_element_base(struct nk_context *ctx, enum nk_tree_type type,
+ struct nk_image *img, const char *title, enum nk_collapse_states initial_state,
+ int *selected, const char *hash, int len, int line)
+{
+ struct nk_window *win = ctx->current;
+ int title_len = 0;
+ nk_hash tree_hash = 0;
+ nk_uint *state = 0;
+
+ /* retrieve tree state from internal widget state tables */
+ if (!hash) {
+ title_len = (int)nk_strlen(title);
+ tree_hash = nk_murmur_hash(title, (int)title_len, (nk_hash)line);
+ } else tree_hash = nk_murmur_hash(hash, len, (nk_hash)line);
+ state = nk_find_value(win, tree_hash);
+ if (!state) {
+ state = nk_add_value(ctx, win, tree_hash, 0);
+ *state = initial_state;
+ } return nk_tree_element_image_push_hashed_base(ctx, type, img, title,
+ nk_strlen(title), (enum nk_collapse_states*)state, selected);
+}
+NK_API int
+nk_tree_element_push_hashed(struct nk_context *ctx, enum nk_tree_type type,
+ const char *title, enum nk_collapse_states initial_state,
+ int *selected, const char *hash, int len, int seed)
+{
+ return nk_tree_element_base(ctx, type, 0, title, initial_state, selected, hash, len, seed);
+}
+NK_API int
+nk_tree_element_image_push_hashed(struct nk_context *ctx, enum nk_tree_type type,
+ struct nk_image img, const char *title, enum nk_collapse_states initial_state,
+ int *selected, const char *hash, int len,int seed)
+{
+ return nk_tree_element_base(ctx, type, &img, title, initial_state, selected, hash, len, seed);
+}
+NK_API void
+nk_tree_element_pop(struct nk_context *ctx)
+{
+ nk_tree_state_pop(ctx);
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * GROUP
+ *
+ * ===============================================================*/
+NK_API int
+nk_group_scrolled_offset_begin(struct nk_context *ctx,
+ nk_uint *x_offset, nk_uint *y_offset, const char *title, nk_flags flags)
+{
+ struct nk_rect bounds;
+ struct nk_window panel;
+ struct nk_window *win;
+
+ win = ctx->current;
+ nk_panel_alloc_space(&bounds, ctx);
+ {const struct nk_rect *c = &win->layout->clip;
+ if (!NK_INTERSECT(c->x, c->y, c->w, c->h, bounds.x, bounds.y, bounds.w, bounds.h) &&
+ !(flags & NK_WINDOW_MOVABLE)) {
+ return 0;
+ }}
+ if (win->flags & NK_WINDOW_ROM)
+ flags |= NK_WINDOW_ROM;
+
+ /* initialize a fake window to create the panel from */
+ nk_zero(&panel, sizeof(panel));
+ panel.bounds = bounds;
+ panel.flags = flags;
+ panel.scrollbar.x = *x_offset;
+ panel.scrollbar.y = *y_offset;
+ panel.buffer = win->buffer;
+ panel.layout = (struct nk_panel*)nk_create_panel(ctx);
+ ctx->current = &panel;
+ nk_panel_begin(ctx, (flags & NK_WINDOW_TITLE) ? title: 0, NK_PANEL_GROUP);
+
+ win->buffer = panel.buffer;
+ win->buffer.clip = panel.layout->clip;
+ panel.layout->offset_x = x_offset;
+ panel.layout->offset_y = y_offset;
+ panel.layout->parent = win->layout;
+ win->layout = panel.layout;
+
+ ctx->current = win;
+ if ((panel.layout->flags & NK_WINDOW_CLOSED) ||
+ (panel.layout->flags & NK_WINDOW_MINIMIZED))
+ {
+ nk_flags f = panel.layout->flags;
+ nk_group_scrolled_end(ctx);
+ if (f & NK_WINDOW_CLOSED)
+ return NK_WINDOW_CLOSED;
+ if (f & NK_WINDOW_MINIMIZED)
+ return NK_WINDOW_MINIMIZED;
+ }
+ return 1;
+}
+NK_API void
+nk_group_scrolled_end(struct nk_context *ctx)
+{
+ struct nk_window *win;
+ struct nk_panel *parent;
+ struct nk_panel *g;
+
+ struct nk_rect clip;
+ struct nk_window pan;
+ struct nk_vec2 panel_padding;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current)
+ return;
+
+ /* make sure nk_group_begin was called correctly */
+ NK_ASSERT(ctx->current);
+ win = ctx->current;
+ NK_ASSERT(win->layout);
+ g = win->layout;
+ NK_ASSERT(g->parent);
+ parent = g->parent;
+
+ /* dummy window */
+ nk_zero_struct(pan);
+ panel_padding = nk_panel_get_padding(&ctx->style, NK_PANEL_GROUP);
+ pan.bounds.y = g->bounds.y - (g->header_height + g->menu.h);
+ pan.bounds.x = g->bounds.x - panel_padding.x;
+ pan.bounds.w = g->bounds.w + 2 * panel_padding.x;
+ pan.bounds.h = g->bounds.h + g->header_height + g->menu.h;
+ if (g->flags & NK_WINDOW_BORDER) {
+ pan.bounds.x -= g->border;
+ pan.bounds.y -= g->border;
+ pan.bounds.w += 2*g->border;
+ pan.bounds.h += 2*g->border;
+ }
+ if (!(g->flags & NK_WINDOW_NO_SCROLLBAR)) {
+ pan.bounds.w += ctx->style.window.scrollbar_size.x;
+ pan.bounds.h += ctx->style.window.scrollbar_size.y;
+ }
+ pan.scrollbar.x = *g->offset_x;
+ pan.scrollbar.y = *g->offset_y;
+ pan.flags = g->flags;
+ pan.buffer = win->buffer;
+ pan.layout = g;
+ pan.parent = win;
+ ctx->current = &pan;
+
+ /* make sure group has correct clipping rectangle */
+ nk_unify(&clip, &parent->clip, pan.bounds.x, pan.bounds.y,
+ pan.bounds.x + pan.bounds.w, pan.bounds.y + pan.bounds.h + panel_padding.x);
+ nk_push_scissor(&pan.buffer, clip);
+ nk_end(ctx);
+
+ win->buffer = pan.buffer;
+ nk_push_scissor(&win->buffer, parent->clip);
+ ctx->current = win;
+ win->layout = parent;
+ g->bounds = pan.bounds;
+ return;
+}
+NK_API int
+nk_group_scrolled_begin(struct nk_context *ctx,
+ struct nk_scroll *scroll, const char *title, nk_flags flags)
+{
+ return nk_group_scrolled_offset_begin(ctx, &scroll->x, &scroll->y, title, flags);
+}
+NK_API int
+nk_group_begin_titled(struct nk_context *ctx, const char *id,
+ const char *title, nk_flags flags)
+{
+ int id_len;
+ nk_hash id_hash;
+ struct nk_window *win;
+ nk_uint *x_offset;
+ nk_uint *y_offset;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(id);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout || !id)
+ return 0;
+
+ /* find persistent group scrollbar value */
+ win = ctx->current;
+ id_len = (int)nk_strlen(id);
+ id_hash = nk_murmur_hash(id, (int)id_len, NK_PANEL_GROUP);
+ x_offset = nk_find_value(win, id_hash);
+ if (!x_offset) {
+ x_offset = nk_add_value(ctx, win, id_hash, 0);
+ y_offset = nk_add_value(ctx, win, id_hash+1, 0);
+
+ NK_ASSERT(x_offset);
+ NK_ASSERT(y_offset);
+ if (!x_offset || !y_offset) return 0;
+ *x_offset = *y_offset = 0;
+ } else y_offset = nk_find_value(win, id_hash+1);
+ return nk_group_scrolled_offset_begin(ctx, x_offset, y_offset, title, flags);
+}
+NK_API int
+nk_group_begin(struct nk_context *ctx, const char *title, nk_flags flags)
+{
+ return nk_group_begin_titled(ctx, title, title, flags);
+}
+NK_API void
+nk_group_end(struct nk_context *ctx)
+{
+ nk_group_scrolled_end(ctx);
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * LIST VIEW
+ *
+ * ===============================================================*/
+NK_API int
+nk_list_view_begin(struct nk_context *ctx, struct nk_list_view *view,
+ const char *title, nk_flags flags, int row_height, int row_count)
+{
+ int title_len;
+ nk_hash title_hash;
+ nk_uint *x_offset;
+ nk_uint *y_offset;
+
+ int result;
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_style *style;
+ struct nk_vec2 item_spacing;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(view);
+ NK_ASSERT(title);
+ if (!ctx || !view || !title) return 0;
+
+ win = ctx->current;
+ style = &ctx->style;
+ item_spacing = style->window.spacing;
+ row_height += NK_MAX(0, (int)item_spacing.y);
+
+ /* find persistent list view scrollbar offset */
+ title_len = (int)nk_strlen(title);
+ title_hash = nk_murmur_hash(title, (int)title_len, NK_PANEL_GROUP);
+ x_offset = nk_find_value(win, title_hash);
+ if (!x_offset) {
+ x_offset = nk_add_value(ctx, win, title_hash, 0);
+ y_offset = nk_add_value(ctx, win, title_hash+1, 0);
+
+ NK_ASSERT(x_offset);
+ NK_ASSERT(y_offset);
+ if (!x_offset || !y_offset) return 0;
+ *x_offset = *y_offset = 0;
+ } else y_offset = nk_find_value(win, title_hash+1);
+ view->scroll_value = *y_offset;
+ view->scroll_pointer = y_offset;
+
+ *y_offset = 0;
+ result = nk_group_scrolled_offset_begin(ctx, x_offset, y_offset, title, flags);
+ win = ctx->current;
+ layout = win->layout;
+
+ view->total_height = row_height * NK_MAX(row_count,1);
+ view->begin = (int)NK_MAX(((float)view->scroll_value / (float)row_height), 0.0f);
+ view->count = (int)NK_MAX(nk_iceilf((layout->clip.h)/(float)row_height),0);
+ view->count = NK_MIN(view->count, row_count - view->begin);
+ view->end = view->begin + view->count;
+ view->ctx = ctx;
+ return result;
+}
+NK_API void
+nk_list_view_end(struct nk_list_view *view)
+{
+ struct nk_context *ctx;
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(view);
+ NK_ASSERT(view->ctx);
+ NK_ASSERT(view->scroll_pointer);
+ if (!view || !view->ctx) return;
+
+ ctx = view->ctx;
+ win = ctx->current;
+ layout = win->layout;
+ layout->at_y = layout->bounds.y + (float)view->total_height;
+ *view->scroll_pointer = *view->scroll_pointer + view->scroll_value;
+ nk_group_end(view->ctx);
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * WIDGET
+ *
+ * ===============================================================*/
+NK_API struct nk_rect
+nk_widget_bounds(struct nk_context *ctx)
+{
+ struct nk_rect bounds;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current)
+ return nk_rect(0,0,0,0);
+ nk_layout_peek(&bounds, ctx);
+ return bounds;
+}
+NK_API struct nk_vec2
+nk_widget_position(struct nk_context *ctx)
+{
+ struct nk_rect bounds;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current)
+ return nk_vec2(0,0);
+
+ nk_layout_peek(&bounds, ctx);
+ return nk_vec2(bounds.x, bounds.y);
+}
+NK_API struct nk_vec2
+nk_widget_size(struct nk_context *ctx)
+{
+ struct nk_rect bounds;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current)
+ return nk_vec2(0,0);
+
+ nk_layout_peek(&bounds, ctx);
+ return nk_vec2(bounds.w, bounds.h);
+}
+NK_API float
+nk_widget_width(struct nk_context *ctx)
+{
+ struct nk_rect bounds;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current)
+ return 0;
+
+ nk_layout_peek(&bounds, ctx);
+ return bounds.w;
+}
+NK_API float
+nk_widget_height(struct nk_context *ctx)
+{
+ struct nk_rect bounds;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current)
+ return 0;
+
+ nk_layout_peek(&bounds, ctx);
+ return bounds.h;
+}
+NK_API int
+nk_widget_is_hovered(struct nk_context *ctx)
+{
+ struct nk_rect c, v;
+ struct nk_rect bounds;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current || ctx->active != ctx->current)
+ return 0;
+
+ c = ctx->current->layout->clip;
+ c.x = (float)((int)c.x);
+ c.y = (float)((int)c.y);
+ c.w = (float)((int)c.w);
+ c.h = (float)((int)c.h);
+
+ nk_layout_peek(&bounds, ctx);
+ nk_unify(&v, &c, bounds.x, bounds.y, bounds.x + bounds.w, bounds.y + bounds.h);
+ if (!NK_INTERSECT(c.x, c.y, c.w, c.h, bounds.x, bounds.y, bounds.w, bounds.h))
+ return 0;
+ return nk_input_is_mouse_hovering_rect(&ctx->input, bounds);
+}
+NK_API int
+nk_widget_is_mouse_clicked(struct nk_context *ctx, enum nk_buttons btn)
+{
+ struct nk_rect c, v;
+ struct nk_rect bounds;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current || ctx->active != ctx->current)
+ return 0;
+
+ c = ctx->current->layout->clip;
+ c.x = (float)((int)c.x);
+ c.y = (float)((int)c.y);
+ c.w = (float)((int)c.w);
+ c.h = (float)((int)c.h);
+
+ nk_layout_peek(&bounds, ctx);
+ nk_unify(&v, &c, bounds.x, bounds.y, bounds.x + bounds.w, bounds.y + bounds.h);
+ if (!NK_INTERSECT(c.x, c.y, c.w, c.h, bounds.x, bounds.y, bounds.w, bounds.h))
+ return 0;
+ return nk_input_mouse_clicked(&ctx->input, btn, bounds);
+}
+NK_API int
+nk_widget_has_mouse_click_down(struct nk_context *ctx, enum nk_buttons btn, int down)
+{
+ struct nk_rect c, v;
+ struct nk_rect bounds;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current || ctx->active != ctx->current)
+ return 0;
+
+ c = ctx->current->layout->clip;
+ c.x = (float)((int)c.x);
+ c.y = (float)((int)c.y);
+ c.w = (float)((int)c.w);
+ c.h = (float)((int)c.h);
+
+ nk_layout_peek(&bounds, ctx);
+ nk_unify(&v, &c, bounds.x, bounds.y, bounds.x + bounds.w, bounds.y + bounds.h);
+ if (!NK_INTERSECT(c.x, c.y, c.w, c.h, bounds.x, bounds.y, bounds.w, bounds.h))
+ return 0;
+ return nk_input_has_mouse_click_down_in_rect(&ctx->input, btn, bounds, down);
+}
+NK_API enum nk_widget_layout_states
+nk_widget(struct nk_rect *bounds, const struct nk_context *ctx)
+{
+ struct nk_rect c, v;
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_input *in;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return NK_WIDGET_INVALID;
+
+ /* allocate space and check if the widget needs to be updated and drawn */
+ nk_panel_alloc_space(bounds, ctx);
+ win = ctx->current;
+ layout = win->layout;
+ in = &ctx->input;
+ c = layout->clip;
+
+ /* if one of these triggers you forgot to add an `if` condition around either
+ a window, group, popup, combobox or contextual menu `begin` and `end` block.
+ Example:
+ if (nk_begin(...) {...} nk_end(...); or
+ if (nk_group_begin(...) { nk_group_end(...);} */
+ NK_ASSERT(!(layout->flags & NK_WINDOW_MINIMIZED));
+ NK_ASSERT(!(layout->flags & NK_WINDOW_HIDDEN));
+ NK_ASSERT(!(layout->flags & NK_WINDOW_CLOSED));
+
+ /* need to convert to int here to remove floating point errors */
+ bounds->x = (float)((int)bounds->x);
+ bounds->y = (float)((int)bounds->y);
+ bounds->w = (float)((int)bounds->w);
+ bounds->h = (float)((int)bounds->h);
+
+ c.x = (float)((int)c.x);
+ c.y = (float)((int)c.y);
+ c.w = (float)((int)c.w);
+ c.h = (float)((int)c.h);
+
+ nk_unify(&v, &c, bounds->x, bounds->y, bounds->x + bounds->w, bounds->y + bounds->h);
+ if (!NK_INTERSECT(c.x, c.y, c.w, c.h, bounds->x, bounds->y, bounds->w, bounds->h))
+ return NK_WIDGET_INVALID;
+ if (!NK_INBOX(in->mouse.pos.x, in->mouse.pos.y, v.x, v.y, v.w, v.h))
+ return NK_WIDGET_ROM;
+ return NK_WIDGET_VALID;
+}
+NK_API enum nk_widget_layout_states
+nk_widget_fitting(struct nk_rect *bounds, struct nk_context *ctx,
+ struct nk_vec2 item_padding)
+{
+ /* update the bounds to stand without padding */
+ struct nk_window *win;
+ struct nk_style *style;
+ struct nk_panel *layout;
+ enum nk_widget_layout_states state;
+ struct nk_vec2 panel_padding;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return NK_WIDGET_INVALID;
+
+ win = ctx->current;
+ style = &ctx->style;
+ layout = win->layout;
+ state = nk_widget(bounds, ctx);
+
+ panel_padding = nk_panel_get_padding(style, layout->type);
+ if (layout->row.index == 1) {
+ bounds->w += panel_padding.x;
+ bounds->x -= panel_padding.x;
+ } else bounds->x -= item_padding.x;
+
+ if (layout->row.index == layout->row.columns)
+ bounds->w += panel_padding.x;
+ else bounds->w += item_padding.x;
+ return state;
+}
+NK_API void
+nk_spacing(struct nk_context *ctx, int cols)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ struct nk_rect none;
+ int i, index, rows;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ /* spacing over row boundaries */
+ win = ctx->current;
+ layout = win->layout;
+ index = (layout->row.index + cols) % layout->row.columns;
+ rows = (layout->row.index + cols) / layout->row.columns;
+ if (rows) {
+ for (i = 0; i < rows; ++i)
+ nk_panel_alloc_row(ctx, win);
+ cols = index;
+ }
+ /* non table layout need to allocate space */
+ if (layout->row.type != NK_LAYOUT_DYNAMIC_FIXED &&
+ layout->row.type != NK_LAYOUT_STATIC_FIXED) {
+ for (i = 0; i < cols; ++i)
+ nk_panel_alloc_space(&none, ctx);
+ } layout->row.index = index;
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * TEXT
+ *
+ * ===============================================================*/
+NK_LIB void
+nk_widget_text(struct nk_command_buffer *o, struct nk_rect b,
+ const char *string, int len, const struct nk_text *t,
+ nk_flags a, const struct nk_user_font *f)
+{
+ struct nk_rect label;
+ float text_width;
+
+ NK_ASSERT(o);
+ NK_ASSERT(t);
+ if (!o || !t) return;
+
+ b.h = NK_MAX(b.h, 2 * t->padding.y);
+ label.x = 0; label.w = 0;
+ label.y = b.y + t->padding.y;
+ label.h = NK_MIN(f->height, b.h - 2 * t->padding.y);
+
+ text_width = f->width(f->userdata, f->height, (const char*)string, len);
+ text_width += (2.0f * t->padding.x);
+
+ /* align in x-axis */
+ if (a & NK_TEXT_ALIGN_LEFT) {
+ label.x = b.x + t->padding.x;
+ label.w = NK_MAX(0, b.w - 2 * t->padding.x);
+ } else if (a & NK_TEXT_ALIGN_CENTERED) {
+ label.w = NK_MAX(1, 2 * t->padding.x + (float)text_width);
+ label.x = (b.x + t->padding.x + ((b.w - 2 * t->padding.x) - label.w) / 2);
+ label.x = NK_MAX(b.x + t->padding.x, label.x);
+ label.w = NK_MIN(b.x + b.w, label.x + label.w);
+ if (label.w >= label.x) label.w -= label.x;
+ } else if (a & NK_TEXT_ALIGN_RIGHT) {
+ label.x = NK_MAX(b.x + t->padding.x, (b.x + b.w) - (2 * t->padding.x + (float)text_width));
+ label.w = (float)text_width + 2 * t->padding.x;
+ } else return;
+
+ /* align in y-axis */
+ if (a & NK_TEXT_ALIGN_MIDDLE) {
+ label.y = b.y + b.h/2.0f - (float)f->height/2.0f;
+ label.h = NK_MAX(b.h/2.0f, b.h - (b.h/2.0f + f->height/2.0f));
+ } else if (a & NK_TEXT_ALIGN_BOTTOM) {
+ label.y = b.y + b.h - f->height;
+ label.h = f->height;
+ }
+ nk_draw_text(o, label, (const char*)string, len, f, t->background, t->text);
+}
+NK_LIB void
+nk_widget_text_wrap(struct nk_command_buffer *o, struct nk_rect b,
+ const char *string, int len, const struct nk_text *t,
+ const struct nk_user_font *f)
+{
+ float width;
+ int glyphs = 0;
+ int fitting = 0;
+ int done = 0;
+ struct nk_rect line;
+ struct nk_text text;
+ NK_INTERN nk_rune seperator[] = {' '};
+
+ NK_ASSERT(o);
+ NK_ASSERT(t);
+ if (!o || !t) return;
+
+ text.padding = nk_vec2(0,0);
+ text.background = t->background;
+ text.text = t->text;
+
+ b.w = NK_MAX(b.w, 2 * t->padding.x);
+ b.h = NK_MAX(b.h, 2 * t->padding.y);
+ b.h = b.h - 2 * t->padding.y;
+
+ line.x = b.x + t->padding.x;
+ line.y = b.y + t->padding.y;
+ line.w = b.w - 2 * t->padding.x;
+ line.h = 2 * t->padding.y + f->height;
+
+ fitting = nk_text_clamp(f, string, len, line.w, &glyphs, &width, seperator,NK_LEN(seperator));
+ while (done < len) {
+ if (!fitting || line.y + line.h >= (b.y + b.h)) break;
+ nk_widget_text(o, line, &string[done], fitting, &text, NK_TEXT_LEFT, f);
+ done += fitting;
+ line.y += f->height + 2 * t->padding.y;
+ fitting = nk_text_clamp(f, &string[done], len - done, line.w, &glyphs, &width, seperator,NK_LEN(seperator));
+ }
+}
+NK_API void
+nk_text_colored(struct nk_context *ctx, const char *str, int len,
+ nk_flags alignment, struct nk_color color)
+{
+ struct nk_window *win;
+ const struct nk_style *style;
+
+ struct nk_vec2 item_padding;
+ struct nk_rect bounds;
+ struct nk_text text;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout) return;
+
+ win = ctx->current;
+ style = &ctx->style;
+ nk_panel_alloc_space(&bounds, ctx);
+ item_padding = style->text.padding;
+
+ text.padding.x = item_padding.x;
+ text.padding.y = item_padding.y;
+ text.background = style->window.background;
+ text.text = color;
+ nk_widget_text(&win->buffer, bounds, str, len, &text, alignment, style->font);
+}
+NK_API void
+nk_text_wrap_colored(struct nk_context *ctx, const char *str,
+ int len, struct nk_color color)
+{
+ struct nk_window *win;
+ const struct nk_style *style;
+
+ struct nk_vec2 item_padding;
+ struct nk_rect bounds;
+ struct nk_text text;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout) return;
+
+ win = ctx->current;
+ style = &ctx->style;
+ nk_panel_alloc_space(&bounds, ctx);
+ item_padding = style->text.padding;
+
+ text.padding.x = item_padding.x;
+ text.padding.y = item_padding.y;
+ text.background = style->window.background;
+ text.text = color;
+ nk_widget_text_wrap(&win->buffer, bounds, str, len, &text, style->font);
+}
+#ifdef NK_INCLUDE_STANDARD_VARARGS
+NK_API void
+nk_labelf_colored(struct nk_context *ctx, nk_flags flags,
+ struct nk_color color, const char *fmt, ...)
+{
+ va_list args;
+ va_start(args, fmt);
+ nk_labelfv_colored(ctx, flags, color, fmt, args);
+ va_end(args);
+}
+NK_API void
+nk_labelf_colored_wrap(struct nk_context *ctx, struct nk_color color,
+ const char *fmt, ...)
+{
+ va_list args;
+ va_start(args, fmt);
+ nk_labelfv_colored_wrap(ctx, color, fmt, args);
+ va_end(args);
+}
+NK_API void
+nk_labelf(struct nk_context *ctx, nk_flags flags, const char *fmt, ...)
+{
+ va_list args;
+ va_start(args, fmt);
+ nk_labelfv(ctx, flags, fmt, args);
+ va_end(args);
+}
+NK_API void
+nk_labelf_wrap(struct nk_context *ctx, const char *fmt,...)
+{
+ va_list args;
+ va_start(args, fmt);
+ nk_labelfv_wrap(ctx, fmt, args);
+ va_end(args);
+}
+NK_API void
+nk_labelfv_colored(struct nk_context *ctx, nk_flags flags,
+ struct nk_color color, const char *fmt, va_list args)
+{
+ char buf[256];
+ nk_strfmt(buf, NK_LEN(buf), fmt, args);
+ nk_label_colored(ctx, buf, flags, color);
+}
+
+NK_API void
+nk_labelfv_colored_wrap(struct nk_context *ctx, struct nk_color color,
+ const char *fmt, va_list args)
+{
+ char buf[256];
+ nk_strfmt(buf, NK_LEN(buf), fmt, args);
+ nk_label_colored_wrap(ctx, buf, color);
+}
+
+NK_API void
+nk_labelfv(struct nk_context *ctx, nk_flags flags, const char *fmt, va_list args)
+{
+ char buf[256];
+ nk_strfmt(buf, NK_LEN(buf), fmt, args);
+ nk_label(ctx, buf, flags);
+}
+
+NK_API void
+nk_labelfv_wrap(struct nk_context *ctx, const char *fmt, va_list args)
+{
+ char buf[256];
+ nk_strfmt(buf, NK_LEN(buf), fmt, args);
+ nk_label_wrap(ctx, buf);
+}
+
+NK_API void
+nk_value_bool(struct nk_context *ctx, const char *prefix, int value)
+{
+ nk_labelf(ctx, NK_TEXT_LEFT, "%s: %s", prefix, ((value) ? "true": "false"));
+}
+NK_API void
+nk_value_int(struct nk_context *ctx, const char *prefix, int value)
+{
+ nk_labelf(ctx, NK_TEXT_LEFT, "%s: %d", prefix, value);
+}
+NK_API void
+nk_value_uint(struct nk_context *ctx, const char *prefix, unsigned int value)
+{
+ nk_labelf(ctx, NK_TEXT_LEFT, "%s: %u", prefix, value);
+}
+NK_API void
+nk_value_float(struct nk_context *ctx, const char *prefix, float value)
+{
+ double double_value = (double)value;
+ nk_labelf(ctx, NK_TEXT_LEFT, "%s: %.3f", prefix, double_value);
+}
+NK_API void
+nk_value_color_byte(struct nk_context *ctx, const char *p, struct nk_color c)
+{
+ nk_labelf(ctx, NK_TEXT_LEFT, "%s: (%d, %d, %d, %d)", p, c.r, c.g, c.b, c.a);
+}
+NK_API void
+nk_value_color_float(struct nk_context *ctx, const char *p, struct nk_color color)
+{
+ double c[4]; nk_color_dv(c, color);
+ nk_labelf(ctx, NK_TEXT_LEFT, "%s: (%.2f, %.2f, %.2f, %.2f)",
+ p, c[0], c[1], c[2], c[3]);
+}
+NK_API void
+nk_value_color_hex(struct nk_context *ctx, const char *prefix, struct nk_color color)
+{
+ char hex[16];
+ nk_color_hex_rgba(hex, color);
+ nk_labelf(ctx, NK_TEXT_LEFT, "%s: %s", prefix, hex);
+}
+#endif
+NK_API void
+nk_text(struct nk_context *ctx, const char *str, int len, nk_flags alignment)
+{
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ nk_text_colored(ctx, str, len, alignment, ctx->style.text.color);
+}
+NK_API void
+nk_text_wrap(struct nk_context *ctx, const char *str, int len)
+{
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ nk_text_wrap_colored(ctx, str, len, ctx->style.text.color);
+}
+NK_API void
+nk_label(struct nk_context *ctx, const char *str, nk_flags alignment)
+{
+ nk_text(ctx, str, nk_strlen(str), alignment);
+}
+NK_API void
+nk_label_colored(struct nk_context *ctx, const char *str, nk_flags align,
+ struct nk_color color)
+{
+ nk_text_colored(ctx, str, nk_strlen(str), align, color);
+}
+NK_API void
+nk_label_wrap(struct nk_context *ctx, const char *str)
+{
+ nk_text_wrap(ctx, str, nk_strlen(str));
+}
+NK_API void
+nk_label_colored_wrap(struct nk_context *ctx, const char *str, struct nk_color color)
+{
+ nk_text_wrap_colored(ctx, str, nk_strlen(str), color);
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * IMAGE
+ *
+ * ===============================================================*/
+NK_API nk_handle
+nk_handle_ptr(void *ptr)
+{
+ nk_handle handle = {0};
+ handle.ptr = ptr;
+ return handle;
+}
+NK_API nk_handle
+nk_handle_id(int id)
+{
+ nk_handle handle;
+ nk_zero_struct(handle);
+ handle.id = id;
+ return handle;
+}
+NK_API struct nk_image
+nk_subimage_ptr(void *ptr, unsigned short w, unsigned short h, struct nk_rect r)
+{
+ struct nk_image s;
+ nk_zero(&s, sizeof(s));
+ s.handle.ptr = ptr;
+ s.w = w; s.h = h;
+ s.region[0] = (unsigned short)r.x;
+ s.region[1] = (unsigned short)r.y;
+ s.region[2] = (unsigned short)r.w;
+ s.region[3] = (unsigned short)r.h;
+ return s;
+}
+NK_API struct nk_image
+nk_subimage_id(int id, unsigned short w, unsigned short h, struct nk_rect r)
+{
+ struct nk_image s;
+ nk_zero(&s, sizeof(s));
+ s.handle.id = id;
+ s.w = w; s.h = h;
+ s.region[0] = (unsigned short)r.x;
+ s.region[1] = (unsigned short)r.y;
+ s.region[2] = (unsigned short)r.w;
+ s.region[3] = (unsigned short)r.h;
+ return s;
+}
+NK_API struct nk_image
+nk_subimage_handle(nk_handle handle, unsigned short w, unsigned short h,
+ struct nk_rect r)
+{
+ struct nk_image s;
+ nk_zero(&s, sizeof(s));
+ s.handle = handle;
+ s.w = w; s.h = h;
+ s.region[0] = (unsigned short)r.x;
+ s.region[1] = (unsigned short)r.y;
+ s.region[2] = (unsigned short)r.w;
+ s.region[3] = (unsigned short)r.h;
+ return s;
+}
+NK_API struct nk_image
+nk_image_handle(nk_handle handle)
+{
+ struct nk_image s;
+ nk_zero(&s, sizeof(s));
+ s.handle = handle;
+ s.w = 0; s.h = 0;
+ s.region[0] = 0;
+ s.region[1] = 0;
+ s.region[2] = 0;
+ s.region[3] = 0;
+ return s;
+}
+NK_API struct nk_image
+nk_image_ptr(void *ptr)
+{
+ struct nk_image s;
+ nk_zero(&s, sizeof(s));
+ NK_ASSERT(ptr);
+ s.handle.ptr = ptr;
+ s.w = 0; s.h = 0;
+ s.region[0] = 0;
+ s.region[1] = 0;
+ s.region[2] = 0;
+ s.region[3] = 0;
+ return s;
+}
+NK_API struct nk_image
+nk_image_id(int id)
+{
+ struct nk_image s;
+ nk_zero(&s, sizeof(s));
+ s.handle.id = id;
+ s.w = 0; s.h = 0;
+ s.region[0] = 0;
+ s.region[1] = 0;
+ s.region[2] = 0;
+ s.region[3] = 0;
+ return s;
+}
+NK_API int
+nk_image_is_subimage(const struct nk_image* img)
+{
+ NK_ASSERT(img);
+ return !(img->w == 0 && img->h == 0);
+}
+NK_API void
+nk_image(struct nk_context *ctx, struct nk_image img)
+{
+ struct nk_window *win;
+ struct nk_rect bounds;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout) return;
+
+ win = ctx->current;
+ if (!nk_widget(&bounds, ctx)) return;
+ nk_draw_image(&win->buffer, bounds, &img, nk_white);
+}
+NK_API void
+nk_image_color(struct nk_context *ctx, struct nk_image img, struct nk_color col)
+{
+ struct nk_window *win;
+ struct nk_rect bounds;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout) return;
+
+ win = ctx->current;
+ if (!nk_widget(&bounds, ctx)) return;
+ nk_draw_image(&win->buffer, bounds, &img, col);
+}
+
+
+
+
+
+/* ==============================================================
+ *
+ * BUTTON
+ *
+ * ===============================================================*/
+NK_LIB void
+nk_draw_symbol(struct nk_command_buffer *out, enum nk_symbol_type type,
+ struct nk_rect content, struct nk_color background, struct nk_color foreground,
+ float border_width, const struct nk_user_font *font)
+{
+ switch (type) {
+ case NK_SYMBOL_X:
+ case NK_SYMBOL_UNDERSCORE:
+ case NK_SYMBOL_PLUS:
+ case NK_SYMBOL_MINUS: {
+ /* single character text symbol */
+ const char *X = (type == NK_SYMBOL_X) ? "x":
+ (type == NK_SYMBOL_UNDERSCORE) ? "_":
+ (type == NK_SYMBOL_PLUS) ? "+": "-";
+ struct nk_text text;
+ text.padding = nk_vec2(0,0);
+ text.background = background;
+ text.text = foreground;
+ nk_widget_text(out, content, X, 1, &text, NK_TEXT_CENTERED, font);
+ } break;
+ case NK_SYMBOL_CIRCLE_SOLID:
+ case NK_SYMBOL_CIRCLE_OUTLINE:
+ case NK_SYMBOL_RECT_SOLID:
+ case NK_SYMBOL_RECT_OUTLINE: {
+ /* simple empty/filled shapes */
+ if (type == NK_SYMBOL_RECT_SOLID || type == NK_SYMBOL_RECT_OUTLINE) {
+ nk_fill_rect(out, content, 0, foreground);
+ if (type == NK_SYMBOL_RECT_OUTLINE)
+ nk_fill_rect(out, nk_shrink_rect(content, border_width), 0, background);
+ } else {
+ nk_fill_circle(out, content, foreground);
+ if (type == NK_SYMBOL_CIRCLE_OUTLINE)
+ nk_fill_circle(out, nk_shrink_rect(content, 1), background);
+ }
+ } break;
+ case NK_SYMBOL_TRIANGLE_UP:
+ case NK_SYMBOL_TRIANGLE_DOWN:
+ case NK_SYMBOL_TRIANGLE_LEFT:
+ case NK_SYMBOL_TRIANGLE_RIGHT: {
+ enum nk_heading heading;
+ struct nk_vec2 points[3];
+ heading = (type == NK_SYMBOL_TRIANGLE_RIGHT) ? NK_RIGHT :
+ (type == NK_SYMBOL_TRIANGLE_LEFT) ? NK_LEFT:
+ (type == NK_SYMBOL_TRIANGLE_UP) ? NK_UP: NK_DOWN;
+ nk_triangle_from_direction(points, content, 0, 0, heading);
+ nk_fill_triangle(out, points[0].x, points[0].y, points[1].x, points[1].y,
+ points[2].x, points[2].y, foreground);
+ } break;
+ default:
+ case NK_SYMBOL_NONE:
+ case NK_SYMBOL_MAX: break;
+ }
+}
+NK_LIB int
+nk_button_behavior(nk_flags *state, struct nk_rect r,
+ const struct nk_input *i, enum nk_button_behavior behavior)
+{
+ int ret = 0;
+ nk_widget_state_reset(state);
+ if (!i) return 0;
+ if (nk_input_is_mouse_hovering_rect(i, r)) {
+ *state = NK_WIDGET_STATE_HOVERED;
+ if (nk_input_is_mouse_down(i, NK_BUTTON_LEFT))
+ *state = NK_WIDGET_STATE_ACTIVE;
+ if (nk_input_has_mouse_click_in_rect(i, NK_BUTTON_LEFT, r)) {
+ ret = (behavior != NK_BUTTON_DEFAULT) ?
+ nk_input_is_mouse_down(i, NK_BUTTON_LEFT):
+#ifdef NK_BUTTON_TRIGGER_ON_RELEASE
+ nk_input_is_mouse_released(i, NK_BUTTON_LEFT);
+#else
+ nk_input_is_mouse_pressed(i, NK_BUTTON_LEFT);
+#endif
+ }
+ }
+ if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(i, r))
+ *state |= NK_WIDGET_STATE_ENTERED;
+ else if (nk_input_is_mouse_prev_hovering_rect(i, r))
+ *state |= NK_WIDGET_STATE_LEFT;
+ return ret;
+}
+NK_LIB const struct nk_style_item*
+nk_draw_button(struct nk_command_buffer *out,
+ const struct nk_rect *bounds, nk_flags state,
+ const struct nk_style_button *style)
+{
+ const struct nk_style_item *background;
+ if (state & NK_WIDGET_STATE_HOVER)
+ background = &style->hover;
+ else if (state & NK_WIDGET_STATE_ACTIVED)
+ background = &style->active;
+ else background = &style->normal;
+
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ nk_draw_image(out, *bounds, &background->data.image, nk_white);
+ } else {
+ nk_fill_rect(out, *bounds, style->rounding, background->data.color);
+ nk_stroke_rect(out, *bounds, style->rounding, style->border, style->border_color);
+ }
+ return background;
+}
+NK_LIB int
+nk_do_button(nk_flags *state, struct nk_command_buffer *out, struct nk_rect r,
+ const struct nk_style_button *style, const struct nk_input *in,
+ enum nk_button_behavior behavior, struct nk_rect *content)
+{
+ struct nk_rect bounds;
+ NK_ASSERT(style);
+ NK_ASSERT(state);
+ NK_ASSERT(out);
+ if (!out || !style)
+ return nk_false;
+
+ /* calculate button content space */
+ content->x = r.x + style->padding.x + style->border + style->rounding;
+ content->y = r.y + style->padding.y + style->border + style->rounding;
+ content->w = r.w - (2 * style->padding.x + style->border + style->rounding*2);
+ content->h = r.h - (2 * style->padding.y + style->border + style->rounding*2);
+
+ /* execute button behavior */
+ bounds.x = r.x - style->touch_padding.x;
+ bounds.y = r.y - style->touch_padding.y;
+ bounds.w = r.w + 2 * style->touch_padding.x;
+ bounds.h = r.h + 2 * style->touch_padding.y;
+ return nk_button_behavior(state, bounds, in, behavior);
+}
+NK_LIB void
+nk_draw_button_text(struct nk_command_buffer *out,
+ const struct nk_rect *bounds, const struct nk_rect *content, nk_flags state,
+ const struct nk_style_button *style, const char *txt, int len,
+ nk_flags text_alignment, const struct nk_user_font *font)
+{
+ struct nk_text text;
+ const struct nk_style_item *background;
+ background = nk_draw_button(out, bounds, state, style);
+
+ /* select correct colors/images */
+ if (background->type == NK_STYLE_ITEM_COLOR)
+ text.background = background->data.color;
+ else text.background = style->text_background;
+ if (state & NK_WIDGET_STATE_HOVER)
+ text.text = style->text_hover;
+ else if (state & NK_WIDGET_STATE_ACTIVED)
+ text.text = style->text_active;
+ else text.text = style->text_normal;
+
+ text.padding = nk_vec2(0,0);
+ nk_widget_text(out, *content, txt, len, &text, text_alignment, font);
+}
+NK_LIB int
+nk_do_button_text(nk_flags *state,
+ struct nk_command_buffer *out, struct nk_rect bounds,
+ const char *string, int len, nk_flags align, enum nk_button_behavior behavior,
+ const struct nk_style_button *style, const struct nk_input *in,
+ const struct nk_user_font *font)
+{
+ struct nk_rect content;
+ int ret = nk_false;
+
+ NK_ASSERT(state);
+ NK_ASSERT(style);
+ NK_ASSERT(out);
+ NK_ASSERT(string);
+ NK_ASSERT(font);
+ if (!out || !style || !font || !string)
+ return nk_false;
+
+ ret = nk_do_button(state, out, bounds, style, in, behavior, &content);
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_button_text(out, &bounds, &content, *state, style, string, len, align, font);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+ return ret;
+}
+NK_LIB void
+nk_draw_button_symbol(struct nk_command_buffer *out,
+ const struct nk_rect *bounds, const struct nk_rect *content,
+ nk_flags state, const struct nk_style_button *style,
+ enum nk_symbol_type type, const struct nk_user_font *font)
+{
+ struct nk_color sym, bg;
+ const struct nk_style_item *background;
+
+ /* select correct colors/images */
+ background = nk_draw_button(out, bounds, state, style);
+ if (background->type == NK_STYLE_ITEM_COLOR)
+ bg = background->data.color;
+ else bg = style->text_background;
+
+ if (state & NK_WIDGET_STATE_HOVER)
+ sym = style->text_hover;
+ else if (state & NK_WIDGET_STATE_ACTIVED)
+ sym = style->text_active;
+ else sym = style->text_normal;
+ nk_draw_symbol(out, type, *content, bg, sym, 1, font);
+}
+NK_LIB int
+nk_do_button_symbol(nk_flags *state,
+ struct nk_command_buffer *out, struct nk_rect bounds,
+ enum nk_symbol_type symbol, enum nk_button_behavior behavior,
+ const struct nk_style_button *style, const struct nk_input *in,
+ const struct nk_user_font *font)
+{
+ int ret;
+ struct nk_rect content;
+
+ NK_ASSERT(state);
+ NK_ASSERT(style);
+ NK_ASSERT(font);
+ NK_ASSERT(out);
+ if (!out || !style || !font || !state)
+ return nk_false;
+
+ ret = nk_do_button(state, out, bounds, style, in, behavior, &content);
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_button_symbol(out, &bounds, &content, *state, style, symbol, font);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+ return ret;
+}
+NK_LIB void
+nk_draw_button_image(struct nk_command_buffer *out,
+ const struct nk_rect *bounds, const struct nk_rect *content,
+ nk_flags state, const struct nk_style_button *style, const struct nk_image *img)
+{
+ nk_draw_button(out, bounds, state, style);
+ nk_draw_image(out, *content, img, nk_white);
+}
+NK_LIB int
+nk_do_button_image(nk_flags *state,
+ struct nk_command_buffer *out, struct nk_rect bounds,
+ struct nk_image img, enum nk_button_behavior b,
+ const struct nk_style_button *style, const struct nk_input *in)
+{
+ int ret;
+ struct nk_rect content;
+
+ NK_ASSERT(state);
+ NK_ASSERT(style);
+ NK_ASSERT(out);
+ if (!out || !style || !state)
+ return nk_false;
+
+ ret = nk_do_button(state, out, bounds, style, in, b, &content);
+ content.x += style->image_padding.x;
+ content.y += style->image_padding.y;
+ content.w -= 2 * style->image_padding.x;
+ content.h -= 2 * style->image_padding.y;
+
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_button_image(out, &bounds, &content, *state, style, &img);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+ return ret;
+}
+NK_LIB void
+nk_draw_button_text_symbol(struct nk_command_buffer *out,
+ const struct nk_rect *bounds, const struct nk_rect *label,
+ const struct nk_rect *symbol, nk_flags state, const struct nk_style_button *style,
+ const char *str, int len, enum nk_symbol_type type,
+ const struct nk_user_font *font)
+{
+ struct nk_color sym;
+ struct nk_text text;
+ const struct nk_style_item *background;
+
+ /* select correct background colors/images */
+ background = nk_draw_button(out, bounds, state, style);
+ if (background->type == NK_STYLE_ITEM_COLOR)
+ text.background = background->data.color;
+ else text.background = style->text_background;
+
+ /* select correct text colors */
+ if (state & NK_WIDGET_STATE_HOVER) {
+ sym = style->text_hover;
+ text.text = style->text_hover;
+ } else if (state & NK_WIDGET_STATE_ACTIVED) {
+ sym = style->text_active;
+ text.text = style->text_active;
+ } else {
+ sym = style->text_normal;
+ text.text = style->text_normal;
+ }
+
+ text.padding = nk_vec2(0,0);
+ nk_draw_symbol(out, type, *symbol, style->text_background, sym, 0, font);
+ nk_widget_text(out, *label, str, len, &text, NK_TEXT_CENTERED, font);
+}
+NK_LIB int
+nk_do_button_text_symbol(nk_flags *state,
+ struct nk_command_buffer *out, struct nk_rect bounds,
+ enum nk_symbol_type symbol, const char *str, int len, nk_flags align,
+ enum nk_button_behavior behavior, const struct nk_style_button *style,
+ const struct nk_user_font *font, const struct nk_input *in)
+{
+ int ret;
+ struct nk_rect tri = {0,0,0,0};
+ struct nk_rect content;
+
+ NK_ASSERT(style);
+ NK_ASSERT(out);
+ NK_ASSERT(font);
+ if (!out || !style || !font)
+ return nk_false;
+
+ ret = nk_do_button(state, out, bounds, style, in, behavior, &content);
+ tri.y = content.y + (content.h/2) - font->height/2;
+ tri.w = font->height; tri.h = font->height;
+ if (align & NK_TEXT_ALIGN_LEFT) {
+ tri.x = (content.x + content.w) - (2 * style->padding.x + tri.w);
+ tri.x = NK_MAX(tri.x, 0);
+ } else tri.x = content.x + 2 * style->padding.x;
+
+ /* draw button */
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_button_text_symbol(out, &bounds, &content, &tri,
+ *state, style, str, len, symbol, font);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+ return ret;
+}
+NK_LIB void
+nk_draw_button_text_image(struct nk_command_buffer *out,
+ const struct nk_rect *bounds, const struct nk_rect *label,
+ const struct nk_rect *image, nk_flags state, const struct nk_style_button *style,
+ const char *str, int len, const struct nk_user_font *font,
+ const struct nk_image *img)
+{
+ struct nk_text text;
+ const struct nk_style_item *background;
+ background = nk_draw_button(out, bounds, state, style);
+
+ /* select correct colors */
+ if (background->type == NK_STYLE_ITEM_COLOR)
+ text.background = background->data.color;
+ else text.background = style->text_background;
+ if (state & NK_WIDGET_STATE_HOVER)
+ text.text = style->text_hover;
+ else if (state & NK_WIDGET_STATE_ACTIVED)
+ text.text = style->text_active;
+ else text.text = style->text_normal;
+
+ text.padding = nk_vec2(0,0);
+ nk_widget_text(out, *label, str, len, &text, NK_TEXT_CENTERED, font);
+ nk_draw_image(out, *image, img, nk_white);
+}
+NK_LIB int
+nk_do_button_text_image(nk_flags *state,
+ struct nk_command_buffer *out, struct nk_rect bounds,
+ struct nk_image img, const char* str, int len, nk_flags align,
+ enum nk_button_behavior behavior, const struct nk_style_button *style,
+ const struct nk_user_font *font, const struct nk_input *in)
+{
+ int ret;
+ struct nk_rect icon;
+ struct nk_rect content;
+
+ NK_ASSERT(style);
+ NK_ASSERT(state);
+ NK_ASSERT(font);
+ NK_ASSERT(out);
+ if (!out || !font || !style || !str)
+ return nk_false;
+
+ ret = nk_do_button(state, out, bounds, style, in, behavior, &content);
+ icon.y = bounds.y + style->padding.y;
+ icon.w = icon.h = bounds.h - 2 * style->padding.y;
+ if (align & NK_TEXT_ALIGN_LEFT) {
+ icon.x = (bounds.x + bounds.w) - (2 * style->padding.x + icon.w);
+ icon.x = NK_MAX(icon.x, 0);
+ } else icon.x = bounds.x + 2 * style->padding.x;
+
+ icon.x += style->image_padding.x;
+ icon.y += style->image_padding.y;
+ icon.w -= 2 * style->image_padding.x;
+ icon.h -= 2 * style->image_padding.y;
+
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_button_text_image(out, &bounds, &content, &icon, *state, style, str, len, font, &img);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+ return ret;
+}
+NK_API void
+nk_button_set_behavior(struct nk_context *ctx, enum nk_button_behavior behavior)
+{
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ ctx->button_behavior = behavior;
+}
+NK_API int
+nk_button_push_behavior(struct nk_context *ctx, enum nk_button_behavior behavior)
+{
+ struct nk_config_stack_button_behavior *button_stack;
+ struct nk_config_stack_button_behavior_element *element;
+
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+
+ button_stack = &ctx->stacks.button_behaviors;
+ NK_ASSERT(button_stack->head < (int)NK_LEN(button_stack->elements));
+ if (button_stack->head >= (int)NK_LEN(button_stack->elements))
+ return 0;
+
+ element = &button_stack->elements[button_stack->head++];
+ element->address = &ctx->button_behavior;
+ element->old_value = ctx->button_behavior;
+ ctx->button_behavior = behavior;
+ return 1;
+}
+NK_API int
+nk_button_pop_behavior(struct nk_context *ctx)
+{
+ struct nk_config_stack_button_behavior *button_stack;
+ struct nk_config_stack_button_behavior_element *element;
+
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+
+ button_stack = &ctx->stacks.button_behaviors;
+ NK_ASSERT(button_stack->head > 0);
+ if (button_stack->head < 1)
+ return 0;
+
+ element = &button_stack->elements[--button_stack->head];
+ *element->address = element->old_value;
+ return 1;
+}
+NK_API int
+nk_button_text_styled(struct nk_context *ctx,
+ const struct nk_style_button *style, const char *title, int len)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_input *in;
+
+ struct nk_rect bounds;
+ enum nk_widget_layout_states state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(style);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!style || !ctx || !ctx->current || !ctx->current->layout) return 0;
+
+ win = ctx->current;
+ layout = win->layout;
+ state = nk_widget(&bounds, ctx);
+
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ return nk_do_button_text(&ctx->last_widget_state, &win->buffer, bounds,
+ title, len, style->text_alignment, ctx->button_behavior,
+ style, in, ctx->style.font);
+}
+NK_API int
+nk_button_text(struct nk_context *ctx, const char *title, int len)
+{
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+ return nk_button_text_styled(ctx, &ctx->style.button, title, len);
+}
+NK_API int nk_button_label_styled(struct nk_context *ctx,
+ const struct nk_style_button *style, const char *title)
+{
+ return nk_button_text_styled(ctx, style, title, nk_strlen(title));
+}
+NK_API int nk_button_label(struct nk_context *ctx, const char *title)
+{
+ return nk_button_text(ctx, title, nk_strlen(title));
+}
+NK_API int
+nk_button_color(struct nk_context *ctx, struct nk_color color)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_input *in;
+ struct nk_style_button button;
+
+ int ret = 0;
+ struct nk_rect bounds;
+ struct nk_rect content;
+ enum nk_widget_layout_states state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ layout = win->layout;
+
+ state = nk_widget(&bounds, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+
+ button = ctx->style.button;
+ button.normal = nk_style_item_color(color);
+ button.hover = nk_style_item_color(color);
+ button.active = nk_style_item_color(color);
+ ret = nk_do_button(&ctx->last_widget_state, &win->buffer, bounds,
+ &button, in, ctx->button_behavior, &content);
+ nk_draw_button(&win->buffer, &bounds, ctx->last_widget_state, &button);
+ return ret;
+}
+NK_API int
+nk_button_symbol_styled(struct nk_context *ctx,
+ const struct nk_style_button *style, enum nk_symbol_type symbol)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_input *in;
+
+ struct nk_rect bounds;
+ enum nk_widget_layout_states state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ layout = win->layout;
+ state = nk_widget(&bounds, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ return nk_do_button_symbol(&ctx->last_widget_state, &win->buffer, bounds,
+ symbol, ctx->button_behavior, style, in, ctx->style.font);
+}
+NK_API int
+nk_button_symbol(struct nk_context *ctx, enum nk_symbol_type symbol)
+{
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+ return nk_button_symbol_styled(ctx, &ctx->style.button, symbol);
+}
+NK_API int
+nk_button_image_styled(struct nk_context *ctx, const struct nk_style_button *style,
+ struct nk_image img)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_input *in;
+
+ struct nk_rect bounds;
+ enum nk_widget_layout_states state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ layout = win->layout;
+
+ state = nk_widget(&bounds, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ return nk_do_button_image(&ctx->last_widget_state, &win->buffer, bounds,
+ img, ctx->button_behavior, style, in);
+}
+NK_API int
+nk_button_image(struct nk_context *ctx, struct nk_image img)
+{
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+ return nk_button_image_styled(ctx, &ctx->style.button, img);
+}
+NK_API int
+nk_button_symbol_text_styled(struct nk_context *ctx,
+ const struct nk_style_button *style, enum nk_symbol_type symbol,
+ const char *text, int len, nk_flags align)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_input *in;
+
+ struct nk_rect bounds;
+ enum nk_widget_layout_states state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ layout = win->layout;
+
+ state = nk_widget(&bounds, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ return nk_do_button_text_symbol(&ctx->last_widget_state, &win->buffer, bounds,
+ symbol, text, len, align, ctx->button_behavior,
+ style, ctx->style.font, in);
+}
+NK_API int
+nk_button_symbol_text(struct nk_context *ctx, enum nk_symbol_type symbol,
+ const char* text, int len, nk_flags align)
+{
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+ return nk_button_symbol_text_styled(ctx, &ctx->style.button, symbol, text, len, align);
+}
+NK_API int nk_button_symbol_label(struct nk_context *ctx, enum nk_symbol_type symbol,
+ const char *label, nk_flags align)
+{
+ return nk_button_symbol_text(ctx, symbol, label, nk_strlen(label), align);
+}
+NK_API int nk_button_symbol_label_styled(struct nk_context *ctx,
+ const struct nk_style_button *style, enum nk_symbol_type symbol,
+ const char *title, nk_flags align)
+{
+ return nk_button_symbol_text_styled(ctx, style, symbol, title, nk_strlen(title), align);
+}
+NK_API int
+nk_button_image_text_styled(struct nk_context *ctx,
+ const struct nk_style_button *style, struct nk_image img, const char *text,
+ int len, nk_flags align)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_input *in;
+
+ struct nk_rect bounds;
+ enum nk_widget_layout_states state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ layout = win->layout;
+
+ state = nk_widget(&bounds, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ return nk_do_button_text_image(&ctx->last_widget_state, &win->buffer,
+ bounds, img, text, len, align, ctx->button_behavior,
+ style, ctx->style.font, in);
+}
+NK_API int
+nk_button_image_text(struct nk_context *ctx, struct nk_image img,
+ const char *text, int len, nk_flags align)
+{
+ return nk_button_image_text_styled(ctx, &ctx->style.button,img, text, len, align);
+}
+NK_API int nk_button_image_label(struct nk_context *ctx, struct nk_image img,
+ const char *label, nk_flags align)
+{
+ return nk_button_image_text(ctx, img, label, nk_strlen(label), align);
+}
+NK_API int nk_button_image_label_styled(struct nk_context *ctx,
+ const struct nk_style_button *style, struct nk_image img,
+ const char *label, nk_flags text_alignment)
+{
+ return nk_button_image_text_styled(ctx, style, img, label, nk_strlen(label), text_alignment);
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * TOGGLE
+ *
+ * ===============================================================*/
+NK_LIB int
+nk_toggle_behavior(const struct nk_input *in, struct nk_rect select,
+ nk_flags *state, int active)
+{
+ nk_widget_state_reset(state);
+ if (nk_button_behavior(state, select, in, NK_BUTTON_DEFAULT)) {
+ *state = NK_WIDGET_STATE_ACTIVE;
+ active = !active;
+ }
+ if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, select))
+ *state |= NK_WIDGET_STATE_ENTERED;
+ else if (nk_input_is_mouse_prev_hovering_rect(in, select))
+ *state |= NK_WIDGET_STATE_LEFT;
+ return active;
+}
+NK_LIB void
+nk_draw_checkbox(struct nk_command_buffer *out,
+ nk_flags state, const struct nk_style_toggle *style, int active,
+ const struct nk_rect *label, const struct nk_rect *selector,
+ const struct nk_rect *cursors, const char *string, int len,
+ const struct nk_user_font *font)
+{
+ const struct nk_style_item *background;
+ const struct nk_style_item *cursor;
+ struct nk_text text;
+
+ /* select correct colors/images */
+ if (state & NK_WIDGET_STATE_HOVER) {
+ background = &style->hover;
+ cursor = &style->cursor_hover;
+ text.text = style->text_hover;
+ } else if (state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->hover;
+ cursor = &style->cursor_hover;
+ text.text = style->text_active;
+ } else {
+ background = &style->normal;
+ cursor = &style->cursor_normal;
+ text.text = style->text_normal;
+ }
+
+ /* draw background and cursor */
+ if (background->type == NK_STYLE_ITEM_COLOR) {
+ nk_fill_rect(out, *selector, 0, style->border_color);
+ nk_fill_rect(out, nk_shrink_rect(*selector, style->border), 0, background->data.color);
+ } else nk_draw_image(out, *selector, &background->data.image, nk_white);
+ if (active) {
+ if (cursor->type == NK_STYLE_ITEM_IMAGE)
+ nk_draw_image(out, *cursors, &cursor->data.image, nk_white);
+ else nk_fill_rect(out, *cursors, 0, cursor->data.color);
+ }
+
+ text.padding.x = 0;
+ text.padding.y = 0;
+ text.background = style->text_background;
+ nk_widget_text(out, *label, string, len, &text, NK_TEXT_LEFT, font);
+}
+NK_LIB void
+nk_draw_option(struct nk_command_buffer *out,
+ nk_flags state, const struct nk_style_toggle *style, int active,
+ const struct nk_rect *label, const struct nk_rect *selector,
+ const struct nk_rect *cursors, const char *string, int len,
+ const struct nk_user_font *font)
+{
+ const struct nk_style_item *background;
+ const struct nk_style_item *cursor;
+ struct nk_text text;
+
+ /* select correct colors/images */
+ if (state & NK_WIDGET_STATE_HOVER) {
+ background = &style->hover;
+ cursor = &style->cursor_hover;
+ text.text = style->text_hover;
+ } else if (state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->hover;
+ cursor = &style->cursor_hover;
+ text.text = style->text_active;
+ } else {
+ background = &style->normal;
+ cursor = &style->cursor_normal;
+ text.text = style->text_normal;
+ }
+
+ /* draw background and cursor */
+ if (background->type == NK_STYLE_ITEM_COLOR) {
+ nk_fill_circle(out, *selector, style->border_color);
+ nk_fill_circle(out, nk_shrink_rect(*selector, style->border), background->data.color);
+ } else nk_draw_image(out, *selector, &background->data.image, nk_white);
+ if (active) {
+ if (cursor->type == NK_STYLE_ITEM_IMAGE)
+ nk_draw_image(out, *cursors, &cursor->data.image, nk_white);
+ else nk_fill_circle(out, *cursors, cursor->data.color);
+ }
+
+ text.padding.x = 0;
+ text.padding.y = 0;
+ text.background = style->text_background;
+ nk_widget_text(out, *label, string, len, &text, NK_TEXT_LEFT, font);
+}
+NK_LIB int
+nk_do_toggle(nk_flags *state,
+ struct nk_command_buffer *out, struct nk_rect r,
+ int *active, const char *str, int len, enum nk_toggle_type type,
+ const struct nk_style_toggle *style, const struct nk_input *in,
+ const struct nk_user_font *font)
+{
+ int was_active;
+ struct nk_rect bounds;
+ struct nk_rect select;
+ struct nk_rect cursor;
+ struct nk_rect label;
+
+ NK_ASSERT(style);
+ NK_ASSERT(out);
+ NK_ASSERT(font);
+ if (!out || !style || !font || !active)
+ return 0;
+
+ r.w = NK_MAX(r.w, font->height + 2 * style->padding.x);
+ r.h = NK_MAX(r.h, font->height + 2 * style->padding.y);
+
+ /* add additional touch padding for touch screen devices */
+ bounds.x = r.x - style->touch_padding.x;
+ bounds.y = r.y - style->touch_padding.y;
+ bounds.w = r.w + 2 * style->touch_padding.x;
+ bounds.h = r.h + 2 * style->touch_padding.y;
+
+ /* calculate the selector space */
+ select.w = font->height;
+ select.h = select.w;
+ select.y = r.y + r.h/2.0f - select.h/2.0f;
+ select.x = r.x;
+
+ /* calculate the bounds of the cursor inside the selector */
+ cursor.x = select.x + style->padding.x + style->border;
+ cursor.y = select.y + style->padding.y + style->border;
+ cursor.w = select.w - (2 * style->padding.x + 2 * style->border);
+ cursor.h = select.h - (2 * style->padding.y + 2 * style->border);
+
+ /* label behind the selector */
+ label.x = select.x + select.w + style->spacing;
+ label.y = select.y;
+ label.w = NK_MAX(r.x + r.w, label.x) - label.x;
+ label.h = select.w;
+
+ /* update selector */
+ was_active = *active;
+ *active = nk_toggle_behavior(in, bounds, state, *active);
+
+ /* draw selector */
+ if (style->draw_begin)
+ style->draw_begin(out, style->userdata);
+ if (type == NK_TOGGLE_CHECK) {
+ nk_draw_checkbox(out, *state, style, *active, &label, &select, &cursor, str, len, font);
+ } else {
+ nk_draw_option(out, *state, style, *active, &label, &select, &cursor, str, len, font);
+ }
+ if (style->draw_end)
+ style->draw_end(out, style->userdata);
+ return (was_active != *active);
+}
+/*----------------------------------------------------------------
+ *
+ * CHECKBOX
+ *
+ * --------------------------------------------------------------*/
+NK_API int
+nk_check_text(struct nk_context *ctx, const char *text, int len, int active)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_input *in;
+ const struct nk_style *style;
+
+ struct nk_rect bounds;
+ enum nk_widget_layout_states state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return active;
+
+ win = ctx->current;
+ style = &ctx->style;
+ layout = win->layout;
+
+ state = nk_widget(&bounds, ctx);
+ if (!state) return active;
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ nk_do_toggle(&ctx->last_widget_state, &win->buffer, bounds, &active,
+ text, len, NK_TOGGLE_CHECK, &style->checkbox, in, style->font);
+ return active;
+}
+NK_API unsigned int
+nk_check_flags_text(struct nk_context *ctx, const char *text, int len,
+ unsigned int flags, unsigned int value)
+{
+ int old_active;
+ NK_ASSERT(ctx);
+ NK_ASSERT(text);
+ if (!ctx || !text) return flags;
+ old_active = (int)((flags & value) & value);
+ if (nk_check_text(ctx, text, len, old_active))
+ flags |= value;
+ else flags &= ~value;
+ return flags;
+}
+NK_API int
+nk_checkbox_text(struct nk_context *ctx, const char *text, int len, int *active)
+{
+ int old_val;
+ NK_ASSERT(ctx);
+ NK_ASSERT(text);
+ NK_ASSERT(active);
+ if (!ctx || !text || !active) return 0;
+ old_val = *active;
+ *active = nk_check_text(ctx, text, len, *active);
+ return old_val != *active;
+}
+NK_API int
+nk_checkbox_flags_text(struct nk_context *ctx, const char *text, int len,
+ unsigned int *flags, unsigned int value)
+{
+ int active;
+ NK_ASSERT(ctx);
+ NK_ASSERT(text);
+ NK_ASSERT(flags);
+ if (!ctx || !text || !flags) return 0;
+
+ active = (int)((*flags & value) & value);
+ if (nk_checkbox_text(ctx, text, len, &active)) {
+ if (active) *flags |= value;
+ else *flags &= ~value;
+ return 1;
+ }
+ return 0;
+}
+NK_API int nk_check_label(struct nk_context *ctx, const char *label, int active)
+{
+ return nk_check_text(ctx, label, nk_strlen(label), active);
+}
+NK_API unsigned int nk_check_flags_label(struct nk_context *ctx, const char *label,
+ unsigned int flags, unsigned int value)
+{
+ return nk_check_flags_text(ctx, label, nk_strlen(label), flags, value);
+}
+NK_API int nk_checkbox_label(struct nk_context *ctx, const char *label, int *active)
+{
+ return nk_checkbox_text(ctx, label, nk_strlen(label), active);
+}
+NK_API int nk_checkbox_flags_label(struct nk_context *ctx, const char *label,
+ unsigned int *flags, unsigned int value)
+{
+ return nk_checkbox_flags_text(ctx, label, nk_strlen(label), flags, value);
+}
+/*----------------------------------------------------------------
+ *
+ * OPTION
+ *
+ * --------------------------------------------------------------*/
+NK_API int
+nk_option_text(struct nk_context *ctx, const char *text, int len, int is_active)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_input *in;
+ const struct nk_style *style;
+
+ struct nk_rect bounds;
+ enum nk_widget_layout_states state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return is_active;
+
+ win = ctx->current;
+ style = &ctx->style;
+ layout = win->layout;
+
+ state = nk_widget(&bounds, ctx);
+ if (!state) return (int)state;
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ nk_do_toggle(&ctx->last_widget_state, &win->buffer, bounds, &is_active,
+ text, len, NK_TOGGLE_OPTION, &style->option, in, style->font);
+ return is_active;
+}
+NK_API int
+nk_radio_text(struct nk_context *ctx, const char *text, int len, int *active)
+{
+ int old_value;
+ NK_ASSERT(ctx);
+ NK_ASSERT(text);
+ NK_ASSERT(active);
+ if (!ctx || !text || !active) return 0;
+ old_value = *active;
+ *active = nk_option_text(ctx, text, len, old_value);
+ return old_value != *active;
+}
+NK_API int
+nk_option_label(struct nk_context *ctx, const char *label, int active)
+{
+ return nk_option_text(ctx, label, nk_strlen(label), active);
+}
+NK_API int
+nk_radio_label(struct nk_context *ctx, const char *label, int *active)
+{
+ return nk_radio_text(ctx, label, nk_strlen(label), active);
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * SELECTABLE
+ *
+ * ===============================================================*/
+NK_LIB void
+nk_draw_selectable(struct nk_command_buffer *out,
+ nk_flags state, const struct nk_style_selectable *style, int active,
+ const struct nk_rect *bounds,
+ const struct nk_rect *icon, const struct nk_image *img, enum nk_symbol_type sym,
+ const char *string, int len, nk_flags align, const struct nk_user_font *font)
+{
+ const struct nk_style_item *background;
+ struct nk_text text;
+ text.padding = style->padding;
+
+ /* select correct colors/images */
+ if (!active) {
+ if (state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->pressed;
+ text.text = style->text_pressed;
+ } else if (state & NK_WIDGET_STATE_HOVER) {
+ background = &style->hover;
+ text.text = style->text_hover;
+ } else {
+ background = &style->normal;
+ text.text = style->text_normal;
+ }
+ } else {
+ if (state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->pressed_active;
+ text.text = style->text_pressed_active;
+ } else if (state & NK_WIDGET_STATE_HOVER) {
+ background = &style->hover_active;
+ text.text = style->text_hover_active;
+ } else {
+ background = &style->normal_active;
+ text.text = style->text_normal_active;
+ }
+ }
+ /* draw selectable background and text */
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ nk_draw_image(out, *bounds, &background->data.image, nk_white);
+ text.background = nk_rgba(0,0,0,0);
+ } else {
+ nk_fill_rect(out, *bounds, style->rounding, background->data.color);
+ text.background = background->data.color;
+ }
+ if (icon) {
+ if (img) nk_draw_image(out, *icon, img, nk_white);
+ else nk_draw_symbol(out, sym, *icon, text.background, text.text, 1, font);
+ }
+ nk_widget_text(out, *bounds, string, len, &text, align, font);
+}
+NK_LIB int
+nk_do_selectable(nk_flags *state, struct nk_command_buffer *out,
+ struct nk_rect bounds, const char *str, int len, nk_flags align, int *value,
+ const struct nk_style_selectable *style, const struct nk_input *in,
+ const struct nk_user_font *font)
+{
+ int old_value;
+ struct nk_rect touch;
+
+ NK_ASSERT(state);
+ NK_ASSERT(out);
+ NK_ASSERT(str);
+ NK_ASSERT(len);
+ NK_ASSERT(value);
+ NK_ASSERT(style);
+ NK_ASSERT(font);
+
+ if (!state || !out || !str || !len || !value || !style || !font) return 0;
+ old_value = *value;
+
+ /* remove padding */
+ touch.x = bounds.x - style->touch_padding.x;
+ touch.y = bounds.y - style->touch_padding.y;
+ touch.w = bounds.w + style->touch_padding.x * 2;
+ touch.h = bounds.h + style->touch_padding.y * 2;
+
+ /* update button */
+ if (nk_button_behavior(state, touch, in, NK_BUTTON_DEFAULT))
+ *value = !(*value);
+
+ /* draw selectable */
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_selectable(out, *state, style, *value, &bounds, 0,0,NK_SYMBOL_NONE, str, len, align, font);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+ return old_value != *value;
+}
+NK_LIB int
+nk_do_selectable_image(nk_flags *state, struct nk_command_buffer *out,
+ struct nk_rect bounds, const char *str, int len, nk_flags align, int *value,
+ const struct nk_image *img, const struct nk_style_selectable *style,
+ const struct nk_input *in, const struct nk_user_font *font)
+{
+ int old_value;
+ struct nk_rect touch;
+ struct nk_rect icon;
+
+ NK_ASSERT(state);
+ NK_ASSERT(out);
+ NK_ASSERT(str);
+ NK_ASSERT(len);
+ NK_ASSERT(value);
+ NK_ASSERT(style);
+ NK_ASSERT(font);
+
+ if (!state || !out || !str || !len || !value || !style || !font) return 0;
+ old_value = *value;
+
+ /* toggle behavior */
+ touch.x = bounds.x - style->touch_padding.x;
+ touch.y = bounds.y - style->touch_padding.y;
+ touch.w = bounds.w + style->touch_padding.x * 2;
+ touch.h = bounds.h + style->touch_padding.y * 2;
+ if (nk_button_behavior(state, touch, in, NK_BUTTON_DEFAULT))
+ *value = !(*value);
+
+ icon.y = bounds.y + style->padding.y;
+ icon.w = icon.h = bounds.h - 2 * style->padding.y;
+ if (align & NK_TEXT_ALIGN_LEFT) {
+ icon.x = (bounds.x + bounds.w) - (2 * style->padding.x + icon.w);
+ icon.x = NK_MAX(icon.x, 0);
+ } else icon.x = bounds.x + 2 * style->padding.x;
+
+ icon.x += style->image_padding.x;
+ icon.y += style->image_padding.y;
+ icon.w -= 2 * style->image_padding.x;
+ icon.h -= 2 * style->image_padding.y;
+
+ /* draw selectable */
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_selectable(out, *state, style, *value, &bounds, &icon, img, NK_SYMBOL_NONE, str, len, align, font);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+ return old_value != *value;
+}
+NK_LIB int
+nk_do_selectable_symbol(nk_flags *state, struct nk_command_buffer *out,
+ struct nk_rect bounds, const char *str, int len, nk_flags align, int *value,
+ enum nk_symbol_type sym, const struct nk_style_selectable *style,
+ const struct nk_input *in, const struct nk_user_font *font)
+{
+ int old_value;
+ struct nk_rect touch;
+ struct nk_rect icon;
+
+ NK_ASSERT(state);
+ NK_ASSERT(out);
+ NK_ASSERT(str);
+ NK_ASSERT(len);
+ NK_ASSERT(value);
+ NK_ASSERT(style);
+ NK_ASSERT(font);
+
+ if (!state || !out || !str || !len || !value || !style || !font) return 0;
+ old_value = *value;
+
+ /* toggle behavior */
+ touch.x = bounds.x - style->touch_padding.x;
+ touch.y = bounds.y - style->touch_padding.y;
+ touch.w = bounds.w + style->touch_padding.x * 2;
+ touch.h = bounds.h + style->touch_padding.y * 2;
+ if (nk_button_behavior(state, touch, in, NK_BUTTON_DEFAULT))
+ *value = !(*value);
+
+ icon.y = bounds.y + style->padding.y;
+ icon.w = icon.h = bounds.h - 2 * style->padding.y;
+ if (align & NK_TEXT_ALIGN_LEFT) {
+ icon.x = (bounds.x + bounds.w) - (2 * style->padding.x + icon.w);
+ icon.x = NK_MAX(icon.x, 0);
+ } else icon.x = bounds.x + 2 * style->padding.x;
+
+ icon.x += style->image_padding.x;
+ icon.y += style->image_padding.y;
+ icon.w -= 2 * style->image_padding.x;
+ icon.h -= 2 * style->image_padding.y;
+
+ /* draw selectable */
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_selectable(out, *state, style, *value, &bounds, &icon, 0, sym, str, len, align, font);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+ return old_value != *value;
+}
+
+NK_API int
+nk_selectable_text(struct nk_context *ctx, const char *str, int len,
+ nk_flags align, int *value)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_input *in;
+ const struct nk_style *style;
+
+ enum nk_widget_layout_states state;
+ struct nk_rect bounds;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(value);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout || !value)
+ return 0;
+
+ win = ctx->current;
+ layout = win->layout;
+ style = &ctx->style;
+
+ state = nk_widget(&bounds, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ return nk_do_selectable(&ctx->last_widget_state, &win->buffer, bounds,
+ str, len, align, value, &style->selectable, in, style->font);
+}
+NK_API int
+nk_selectable_image_text(struct nk_context *ctx, struct nk_image img,
+ const char *str, int len, nk_flags align, int *value)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_input *in;
+ const struct nk_style *style;
+
+ enum nk_widget_layout_states state;
+ struct nk_rect bounds;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(value);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout || !value)
+ return 0;
+
+ win = ctx->current;
+ layout = win->layout;
+ style = &ctx->style;
+
+ state = nk_widget(&bounds, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ return nk_do_selectable_image(&ctx->last_widget_state, &win->buffer, bounds,
+ str, len, align, value, &img, &style->selectable, in, style->font);
+}
+NK_API int
+nk_selectable_symbol_text(struct nk_context *ctx, enum nk_symbol_type sym,
+ const char *str, int len, nk_flags align, int *value)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_input *in;
+ const struct nk_style *style;
+
+ enum nk_widget_layout_states state;
+ struct nk_rect bounds;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(value);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout || !value)
+ return 0;
+
+ win = ctx->current;
+ layout = win->layout;
+ style = &ctx->style;
+
+ state = nk_widget(&bounds, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ return nk_do_selectable_symbol(&ctx->last_widget_state, &win->buffer, bounds,
+ str, len, align, value, sym, &style->selectable, in, style->font);
+}
+NK_API int
+nk_selectable_symbol_label(struct nk_context *ctx, enum nk_symbol_type sym,
+ const char *title, nk_flags align, int *value)
+{
+ return nk_selectable_symbol_text(ctx, sym, title, nk_strlen(title), align, value);
+}
+NK_API int nk_select_text(struct nk_context *ctx, const char *str, int len,
+ nk_flags align, int value)
+{
+ nk_selectable_text(ctx, str, len, align, &value);return value;
+}
+NK_API int nk_selectable_label(struct nk_context *ctx, const char *str, nk_flags align, int *value)
+{
+ return nk_selectable_text(ctx, str, nk_strlen(str), align, value);
+}
+NK_API int nk_selectable_image_label(struct nk_context *ctx,struct nk_image img,
+ const char *str, nk_flags align, int *value)
+{
+ return nk_selectable_image_text(ctx, img, str, nk_strlen(str), align, value);
+}
+NK_API int nk_select_label(struct nk_context *ctx, const char *str, nk_flags align, int value)
+{
+ nk_selectable_text(ctx, str, nk_strlen(str), align, &value);return value;
+}
+NK_API int nk_select_image_label(struct nk_context *ctx, struct nk_image img,
+ const char *str, nk_flags align, int value)
+{
+ nk_selectable_image_text(ctx, img, str, nk_strlen(str), align, &value);return value;
+}
+NK_API int nk_select_image_text(struct nk_context *ctx, struct nk_image img,
+ const char *str, int len, nk_flags align, int value)
+{
+ nk_selectable_image_text(ctx, img, str, len, align, &value);return value;
+}
+NK_API int
+nk_select_symbol_text(struct nk_context *ctx, enum nk_symbol_type sym,
+ const char *title, int title_len, nk_flags align, int value)
+{
+ nk_selectable_symbol_text(ctx, sym, title, title_len, align, &value);return value;
+}
+NK_API int
+nk_select_symbol_label(struct nk_context *ctx, enum nk_symbol_type sym,
+ const char *title, nk_flags align, int value)
+{
+ return nk_select_symbol_text(ctx, sym, title, nk_strlen(title), align, value);
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * SLIDER
+ *
+ * ===============================================================*/
+NK_LIB float
+nk_slider_behavior(nk_flags *state, struct nk_rect *logical_cursor,
+ struct nk_rect *visual_cursor, struct nk_input *in,
+ struct nk_rect bounds, float slider_min, float slider_max, float slider_value,
+ float slider_step, float slider_steps)
+{
+ int left_mouse_down;
+ int left_mouse_click_in_cursor;
+
+ /* check if visual cursor is being dragged */
+ nk_widget_state_reset(state);
+ left_mouse_down = in && in->mouse.buttons[NK_BUTTON_LEFT].down;
+ left_mouse_click_in_cursor = in && nk_input_has_mouse_click_down_in_rect(in,
+ NK_BUTTON_LEFT, *visual_cursor, nk_true);
+
+ if (left_mouse_down && left_mouse_click_in_cursor) {
+ float ratio = 0;
+ const float d = in->mouse.pos.x - (visual_cursor->x+visual_cursor->w*0.5f);
+ const float pxstep = bounds.w / slider_steps;
+
+ /* only update value if the next slider step is reached */
+ *state = NK_WIDGET_STATE_ACTIVE;
+ if (NK_ABS(d) >= pxstep) {
+ const float steps = (float)((int)(NK_ABS(d) / pxstep));
+ slider_value += (d > 0) ? (slider_step*steps) : -(slider_step*steps);
+ slider_value = NK_CLAMP(slider_min, slider_value, slider_max);
+ ratio = (slider_value - slider_min)/slider_step;
+ logical_cursor->x = bounds.x + (logical_cursor->w * ratio);
+ in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x = logical_cursor->x;
+ }
+ }
+
+ /* slider widget state */
+ if (nk_input_is_mouse_hovering_rect(in, bounds))
+ *state = NK_WIDGET_STATE_HOVERED;
+ if (*state & NK_WIDGET_STATE_HOVER &&
+ !nk_input_is_mouse_prev_hovering_rect(in, bounds))
+ *state |= NK_WIDGET_STATE_ENTERED;
+ else if (nk_input_is_mouse_prev_hovering_rect(in, bounds))
+ *state |= NK_WIDGET_STATE_LEFT;
+ return slider_value;
+}
+NK_LIB void
+nk_draw_slider(struct nk_command_buffer *out, nk_flags state,
+ const struct nk_style_slider *style, const struct nk_rect *bounds,
+ const struct nk_rect *visual_cursor, float min, float value, float max)
+{
+ struct nk_rect fill;
+ struct nk_rect bar;
+ const struct nk_style_item *background;
+
+ /* select correct slider images/colors */
+ struct nk_color bar_color;
+ const struct nk_style_item *cursor;
+
+ NK_UNUSED(min);
+ NK_UNUSED(max);
+ NK_UNUSED(value);
+
+ if (state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->active;
+ bar_color = style->bar_active;
+ cursor = &style->cursor_active;
+ } else if (state & NK_WIDGET_STATE_HOVER) {
+ background = &style->hover;
+ bar_color = style->bar_hover;
+ cursor = &style->cursor_hover;
+ } else {
+ background = &style->normal;
+ bar_color = style->bar_normal;
+ cursor = &style->cursor_normal;
+ }
+ /* calculate slider background bar */
+ bar.x = bounds->x;
+ bar.y = (visual_cursor->y + visual_cursor->h/2) - bounds->h/12;
+ bar.w = bounds->w;
+ bar.h = bounds->h/6;
+
+ /* filled background bar style */
+ fill.w = (visual_cursor->x + (visual_cursor->w/2.0f)) - bar.x;
+ fill.x = bar.x;
+ fill.y = bar.y;
+ fill.h = bar.h;
+
+ /* draw background */
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ nk_draw_image(out, *bounds, &background->data.image, nk_white);
+ } else {
+ nk_fill_rect(out, *bounds, style->rounding, background->data.color);
+ nk_stroke_rect(out, *bounds, style->rounding, style->border, style->border_color);
+ }
+
+ /* draw slider bar */
+ nk_fill_rect(out, bar, style->rounding, bar_color);
+ nk_fill_rect(out, fill, style->rounding, style->bar_filled);
+
+ /* draw cursor */
+ if (cursor->type == NK_STYLE_ITEM_IMAGE)
+ nk_draw_image(out, *visual_cursor, &cursor->data.image, nk_white);
+ else nk_fill_circle(out, *visual_cursor, cursor->data.color);
+}
+NK_LIB float
+nk_do_slider(nk_flags *state,
+ struct nk_command_buffer *out, struct nk_rect bounds,
+ float min, float val, float max, float step,
+ const struct nk_style_slider *style, struct nk_input *in,
+ const struct nk_user_font *font)
+{
+ float slider_range;
+ float slider_min;
+ float slider_max;
+ float slider_value;
+ float slider_steps;
+ float cursor_offset;
+
+ struct nk_rect visual_cursor;
+ struct nk_rect logical_cursor;
+
+ NK_ASSERT(style);
+ NK_ASSERT(out);
+ if (!out || !style)
+ return 0;
+
+ /* remove padding from slider bounds */
+ bounds.x = bounds.x + style->padding.x;
+ bounds.y = bounds.y + style->padding.y;
+ bounds.h = NK_MAX(bounds.h, 2*style->padding.y);
+ bounds.w = NK_MAX(bounds.w, 2*style->padding.x + style->cursor_size.x);
+ bounds.w -= 2 * style->padding.x;
+ bounds.h -= 2 * style->padding.y;
+
+ /* optional buttons */
+ if (style->show_buttons) {
+ nk_flags ws;
+ struct nk_rect button;
+ button.y = bounds.y;
+ button.w = bounds.h;
+ button.h = bounds.h;
+
+ /* decrement button */
+ button.x = bounds.x;
+ if (nk_do_button_symbol(&ws, out, button, style->dec_symbol, NK_BUTTON_DEFAULT,
+ &style->dec_button, in, font))
+ val -= step;
+
+ /* increment button */
+ button.x = (bounds.x + bounds.w) - button.w;
+ if (nk_do_button_symbol(&ws, out, button, style->inc_symbol, NK_BUTTON_DEFAULT,
+ &style->inc_button, in, font))
+ val += step;
+
+ bounds.x = bounds.x + button.w + style->spacing.x;
+ bounds.w = bounds.w - (2*button.w + 2*style->spacing.x);
+ }
+
+ /* remove one cursor size to support visual cursor */
+ bounds.x += style->cursor_size.x*0.5f;
+ bounds.w -= style->cursor_size.x;
+
+ /* make sure the provided values are correct */
+ slider_max = NK_MAX(min, max);
+ slider_min = NK_MIN(min, max);
+ slider_value = NK_CLAMP(slider_min, val, slider_max);
+ slider_range = slider_max - slider_min;
+ slider_steps = slider_range / step;
+ cursor_offset = (slider_value - slider_min) / step;
+
+ /* calculate cursor
+ Basically you have two cursors. One for visual representation and interaction
+ and one for updating the actual cursor value. */
+ logical_cursor.h = bounds.h;
+ logical_cursor.w = bounds.w / slider_steps;
+ logical_cursor.x = bounds.x + (logical_cursor.w * cursor_offset);
+ logical_cursor.y = bounds.y;
+
+ visual_cursor.h = style->cursor_size.y;
+ visual_cursor.w = style->cursor_size.x;
+ visual_cursor.y = (bounds.y + bounds.h*0.5f) - visual_cursor.h*0.5f;
+ visual_cursor.x = logical_cursor.x - visual_cursor.w*0.5f;
+
+ slider_value = nk_slider_behavior(state, &logical_cursor, &visual_cursor,
+ in, bounds, slider_min, slider_max, slider_value, step, slider_steps);
+ visual_cursor.x = logical_cursor.x - visual_cursor.w*0.5f;
+
+ /* draw slider */
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_slider(out, *state, style, &bounds, &visual_cursor, slider_min, slider_value, slider_max);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+ return slider_value;
+}
+NK_API int
+nk_slider_float(struct nk_context *ctx, float min_value, float *value, float max_value,
+ float value_step)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ struct nk_input *in;
+ const struct nk_style *style;
+
+ int ret = 0;
+ float old_value;
+ struct nk_rect bounds;
+ enum nk_widget_layout_states state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ NK_ASSERT(value);
+ if (!ctx || !ctx->current || !ctx->current->layout || !value)
+ return ret;
+
+ win = ctx->current;
+ style = &ctx->style;
+ layout = win->layout;
+
+ state = nk_widget(&bounds, ctx);
+ if (!state) return ret;
+ in = (/*state == NK_WIDGET_ROM || */ layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+
+ old_value = *value;
+ *value = nk_do_slider(&ctx->last_widget_state, &win->buffer, bounds, min_value,
+ old_value, max_value, value_step, &style->slider, in, style->font);
+ return (old_value > *value || old_value < *value);
+}
+NK_API float
+nk_slide_float(struct nk_context *ctx, float min, float val, float max, float step)
+{
+ nk_slider_float(ctx, min, &val, max, step); return val;
+}
+NK_API int
+nk_slide_int(struct nk_context *ctx, int min, int val, int max, int step)
+{
+ float value = (float)val;
+ nk_slider_float(ctx, (float)min, &value, (float)max, (float)step);
+ return (int)value;
+}
+NK_API int
+nk_slider_int(struct nk_context *ctx, int min, int *val, int max, int step)
+{
+ int ret;
+ float value = (float)*val;
+ ret = nk_slider_float(ctx, (float)min, &value, (float)max, (float)step);
+ *val = (int)value;
+ return ret;
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * PROGRESS
+ *
+ * ===============================================================*/
+NK_LIB nk_size
+nk_progress_behavior(nk_flags *state, struct nk_input *in,
+ struct nk_rect r, struct nk_rect cursor, nk_size max, nk_size value, int modifiable)
+{
+ int left_mouse_down = 0;
+ int left_mouse_click_in_cursor = 0;
+
+ nk_widget_state_reset(state);
+ if (!in || !modifiable) return value;
+ left_mouse_down = in && in->mouse.buttons[NK_BUTTON_LEFT].down;
+ left_mouse_click_in_cursor = in && nk_input_has_mouse_click_down_in_rect(in,
+ NK_BUTTON_LEFT, cursor, nk_true);
+ if (nk_input_is_mouse_hovering_rect(in, r))
+ *state = NK_WIDGET_STATE_HOVERED;
+
+ if (in && left_mouse_down && left_mouse_click_in_cursor) {
+ if (left_mouse_down && left_mouse_click_in_cursor) {
+ float ratio = NK_MAX(0, (float)(in->mouse.pos.x - cursor.x)) / (float)cursor.w;
+ value = (nk_size)NK_CLAMP(0, (float)max * ratio, (float)max);
+ in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x = cursor.x + cursor.w/2.0f;
+ *state |= NK_WIDGET_STATE_ACTIVE;
+ }
+ }
+ /* set progressbar widget state */
+ if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, r))
+ *state |= NK_WIDGET_STATE_ENTERED;
+ else if (nk_input_is_mouse_prev_hovering_rect(in, r))
+ *state |= NK_WIDGET_STATE_LEFT;
+ return value;
+}
+NK_LIB void
+nk_draw_progress(struct nk_command_buffer *out, nk_flags state,
+ const struct nk_style_progress *style, const struct nk_rect *bounds,
+ const struct nk_rect *scursor, nk_size value, nk_size max)
+{
+ const struct nk_style_item *background;
+ const struct nk_style_item *cursor;
+
+ NK_UNUSED(max);
+ NK_UNUSED(value);
+
+ /* select correct colors/images to draw */
+ if (state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->active;
+ cursor = &style->cursor_active;
+ } else if (state & NK_WIDGET_STATE_HOVER){
+ background = &style->hover;
+ cursor = &style->cursor_hover;
+ } else {
+ background = &style->normal;
+ cursor = &style->cursor_normal;
+ }
+
+ /* draw background */
+ if (background->type == NK_STYLE_ITEM_COLOR) {
+ nk_fill_rect(out, *bounds, style->rounding, background->data.color);
+ nk_stroke_rect(out, *bounds, style->rounding, style->border, style->border_color);
+ } else nk_draw_image(out, *bounds, &background->data.image, nk_white);
+
+ /* draw cursor */
+ if (cursor->type == NK_STYLE_ITEM_COLOR) {
+ nk_fill_rect(out, *scursor, style->rounding, cursor->data.color);
+ nk_stroke_rect(out, *scursor, style->rounding, style->border, style->border_color);
+ } else nk_draw_image(out, *scursor, &cursor->data.image, nk_white);
+}
+NK_LIB nk_size
+nk_do_progress(nk_flags *state,
+ struct nk_command_buffer *out, struct nk_rect bounds,
+ nk_size value, nk_size max, int modifiable,
+ const struct nk_style_progress *style, struct nk_input *in)
+{
+ float prog_scale;
+ nk_size prog_value;
+ struct nk_rect cursor;
+
+ NK_ASSERT(style);
+ NK_ASSERT(out);
+ if (!out || !style) return 0;
+
+ /* calculate progressbar cursor */
+ cursor.w = NK_MAX(bounds.w, 2 * style->padding.x + 2 * style->border);
+ cursor.h = NK_MAX(bounds.h, 2 * style->padding.y + 2 * style->border);
+ cursor = nk_pad_rect(bounds, nk_vec2(style->padding.x + style->border, style->padding.y + style->border));
+ prog_scale = (float)value / (float)max;
+
+ /* update progressbar */
+ prog_value = NK_MIN(value, max);
+ prog_value = nk_progress_behavior(state, in, bounds, cursor,max, prog_value, modifiable);
+ cursor.w = cursor.w * prog_scale;
+
+ /* draw progressbar */
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_progress(out, *state, style, &bounds, &cursor, value, max);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+ return prog_value;
+}
+NK_API int
+nk_progress(struct nk_context *ctx, nk_size *cur, nk_size max, int is_modifyable)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_style *style;
+ struct nk_input *in;
+
+ struct nk_rect bounds;
+ enum nk_widget_layout_states state;
+ nk_size old_value;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(cur);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout || !cur)
+ return 0;
+
+ win = ctx->current;
+ style = &ctx->style;
+ layout = win->layout;
+ state = nk_widget(&bounds, ctx);
+ if (!state) return 0;
+
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ old_value = *cur;
+ *cur = nk_do_progress(&ctx->last_widget_state, &win->buffer, bounds,
+ *cur, max, is_modifyable, &style->progress, in);
+ return (*cur != old_value);
+}
+NK_API nk_size
+nk_prog(struct nk_context *ctx, nk_size cur, nk_size max, int modifyable)
+{
+ nk_progress(ctx, &cur, max, modifyable);
+ return cur;
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * SCROLLBAR
+ *
+ * ===============================================================*/
+NK_LIB float
+nk_scrollbar_behavior(nk_flags *state, struct nk_input *in,
+ int has_scrolling, const struct nk_rect *scroll,
+ const struct nk_rect *cursor, const struct nk_rect *empty0,
+ const struct nk_rect *empty1, float scroll_offset,
+ float target, float scroll_step, enum nk_orientation o)
+{
+ nk_flags ws = 0;
+ int left_mouse_down;
+ int left_mouse_click_in_cursor;
+ float scroll_delta;
+
+ nk_widget_state_reset(state);
+ if (!in) return scroll_offset;
+
+ left_mouse_down = in->mouse.buttons[NK_BUTTON_LEFT].down;
+ left_mouse_click_in_cursor = nk_input_has_mouse_click_down_in_rect(in,
+ NK_BUTTON_LEFT, *cursor, nk_true);
+ if (nk_input_is_mouse_hovering_rect(in, *scroll))
+ *state = NK_WIDGET_STATE_HOVERED;
+
+ scroll_delta = (o == NK_VERTICAL) ? in->mouse.scroll_delta.y: in->mouse.scroll_delta.x;
+ if (left_mouse_down && left_mouse_click_in_cursor) {
+ /* update cursor by mouse dragging */
+ float pixel, delta;
+ *state = NK_WIDGET_STATE_ACTIVE;
+ if (o == NK_VERTICAL) {
+ float cursor_y;
+ pixel = in->mouse.delta.y;
+ delta = (pixel / scroll->h) * target;
+ scroll_offset = NK_CLAMP(0, scroll_offset + delta, target - scroll->h);
+ cursor_y = scroll->y + ((scroll_offset/target) * scroll->h);
+ in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.y = cursor_y + cursor->h/2.0f;
+ } else {
+ float cursor_x;
+ pixel = in->mouse.delta.x;
+ delta = (pixel / scroll->w) * target;
+ scroll_offset = NK_CLAMP(0, scroll_offset + delta, target - scroll->w);
+ cursor_x = scroll->x + ((scroll_offset/target) * scroll->w);
+ in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x = cursor_x + cursor->w/2.0f;
+ }
+ } else if ((nk_input_is_key_pressed(in, NK_KEY_SCROLL_UP) && o == NK_VERTICAL && has_scrolling)||
+ nk_button_behavior(&ws, *empty0, in, NK_BUTTON_DEFAULT)) {
+ /* scroll page up by click on empty space or shortcut */
+ if (o == NK_VERTICAL)
+ scroll_offset = NK_MAX(0, scroll_offset - scroll->h);
+ else scroll_offset = NK_MAX(0, scroll_offset - scroll->w);
+ } else if ((nk_input_is_key_pressed(in, NK_KEY_SCROLL_DOWN) && o == NK_VERTICAL && has_scrolling) ||
+ nk_button_behavior(&ws, *empty1, in, NK_BUTTON_DEFAULT)) {
+ /* scroll page down by click on empty space or shortcut */
+ if (o == NK_VERTICAL)
+ scroll_offset = NK_MIN(scroll_offset + scroll->h, target - scroll->h);
+ else scroll_offset = NK_MIN(scroll_offset + scroll->w, target - scroll->w);
+ } else if (has_scrolling) {
+ if ((scroll_delta < 0 || (scroll_delta > 0))) {
+ /* update cursor by mouse scrolling */
+ scroll_offset = scroll_offset + scroll_step * (-scroll_delta);
+ if (o == NK_VERTICAL)
+ scroll_offset = NK_CLAMP(0, scroll_offset, target - scroll->h);
+ else scroll_offset = NK_CLAMP(0, scroll_offset, target - scroll->w);
+ } else if (nk_input_is_key_pressed(in, NK_KEY_SCROLL_START)) {
+ /* update cursor to the beginning */
+ if (o == NK_VERTICAL) scroll_offset = 0;
+ } else if (nk_input_is_key_pressed(in, NK_KEY_SCROLL_END)) {
+ /* update cursor to the end */
+ if (o == NK_VERTICAL) scroll_offset = target - scroll->h;
+ }
+ }
+ if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, *scroll))
+ *state |= NK_WIDGET_STATE_ENTERED;
+ else if (nk_input_is_mouse_prev_hovering_rect(in, *scroll))
+ *state |= NK_WIDGET_STATE_LEFT;
+ return scroll_offset;
+}
+NK_LIB void
+nk_draw_scrollbar(struct nk_command_buffer *out, nk_flags state,
+ const struct nk_style_scrollbar *style, const struct nk_rect *bounds,
+ const struct nk_rect *scroll)
+{
+ const struct nk_style_item *background;
+ const struct nk_style_item *cursor;
+
+ /* select correct colors/images to draw */
+ if (state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->active;
+ cursor = &style->cursor_active;
+ } else if (state & NK_WIDGET_STATE_HOVER) {
+ background = &style->hover;
+ cursor = &style->cursor_hover;
+ } else {
+ background = &style->normal;
+ cursor = &style->cursor_normal;
+ }
+
+ /* draw background */
+ if (background->type == NK_STYLE_ITEM_COLOR) {
+ nk_fill_rect(out, *bounds, style->rounding, background->data.color);
+ nk_stroke_rect(out, *bounds, style->rounding, style->border, style->border_color);
+ } else {
+ nk_draw_image(out, *bounds, &background->data.image, nk_white);
+ }
+
+ /* draw cursor */
+ if (cursor->type == NK_STYLE_ITEM_COLOR) {
+ nk_fill_rect(out, *scroll, style->rounding_cursor, cursor->data.color);
+ nk_stroke_rect(out, *scroll, style->rounding_cursor, style->border_cursor, style->cursor_border_color);
+ } else nk_draw_image(out, *scroll, &cursor->data.image, nk_white);
+}
+NK_LIB float
+nk_do_scrollbarv(nk_flags *state,
+ struct nk_command_buffer *out, struct nk_rect scroll, int has_scrolling,
+ float offset, float target, float step, float button_pixel_inc,
+ const struct nk_style_scrollbar *style, struct nk_input *in,
+ const struct nk_user_font *font)
+{
+ struct nk_rect empty_north;
+ struct nk_rect empty_south;
+ struct nk_rect cursor;
+
+ float scroll_step;
+ float scroll_offset;
+ float scroll_off;
+ float scroll_ratio;
+
+ NK_ASSERT(out);
+ NK_ASSERT(style);
+ NK_ASSERT(state);
+ if (!out || !style) return 0;
+
+ scroll.w = NK_MAX(scroll.w, 1);
+ scroll.h = NK_MAX(scroll.h, 0);
+ if (target <= scroll.h) return 0;
+
+ /* optional scrollbar buttons */
+ if (style->show_buttons) {
+ nk_flags ws;
+ float scroll_h;
+ struct nk_rect button;
+
+ button.x = scroll.x;
+ button.w = scroll.w;
+ button.h = scroll.w;
+
+ scroll_h = NK_MAX(scroll.h - 2 * button.h,0);
+ scroll_step = NK_MIN(step, button_pixel_inc);
+
+ /* decrement button */
+ button.y = scroll.y;
+ if (nk_do_button_symbol(&ws, out, button, style->dec_symbol,
+ NK_BUTTON_REPEATER, &style->dec_button, in, font))
+ offset = offset - scroll_step;
+
+ /* increment button */
+ button.y = scroll.y + scroll.h - button.h;
+ if (nk_do_button_symbol(&ws, out, button, style->inc_symbol,
+ NK_BUTTON_REPEATER, &style->inc_button, in, font))
+ offset = offset + scroll_step;
+
+ scroll.y = scroll.y + button.h;
+ scroll.h = scroll_h;
+ }
+
+ /* calculate scrollbar constants */
+ scroll_step = NK_MIN(step, scroll.h);
+ scroll_offset = NK_CLAMP(0, offset, target - scroll.h);
+ scroll_ratio = scroll.h / target;
+ scroll_off = scroll_offset / target;
+
+ /* calculate scrollbar cursor bounds */
+ cursor.h = NK_MAX((scroll_ratio * scroll.h) - (2*style->border + 2*style->padding.y), 0);
+ cursor.y = scroll.y + (scroll_off * scroll.h) + style->border + style->padding.y;
+ cursor.w = scroll.w - (2 * style->border + 2 * style->padding.x);
+ cursor.x = scroll.x + style->border + style->padding.x;
+
+ /* calculate empty space around cursor */
+ empty_north.x = scroll.x;
+ empty_north.y = scroll.y;
+ empty_north.w = scroll.w;
+ empty_north.h = NK_MAX(cursor.y - scroll.y, 0);
+
+ empty_south.x = scroll.x;
+ empty_south.y = cursor.y + cursor.h;
+ empty_south.w = scroll.w;
+ empty_south.h = NK_MAX((scroll.y + scroll.h) - (cursor.y + cursor.h), 0);
+
+ /* update scrollbar */
+ scroll_offset = nk_scrollbar_behavior(state, in, has_scrolling, &scroll, &cursor,
+ &empty_north, &empty_south, scroll_offset, target, scroll_step, NK_VERTICAL);
+ scroll_off = scroll_offset / target;
+ cursor.y = scroll.y + (scroll_off * scroll.h) + style->border_cursor + style->padding.y;
+
+ /* draw scrollbar */
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_scrollbar(out, *state, style, &scroll, &cursor);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+ return scroll_offset;
+}
+NK_LIB float
+nk_do_scrollbarh(nk_flags *state,
+ struct nk_command_buffer *out, struct nk_rect scroll, int has_scrolling,
+ float offset, float target, float step, float button_pixel_inc,
+ const struct nk_style_scrollbar *style, struct nk_input *in,
+ const struct nk_user_font *font)
+{
+ struct nk_rect cursor;
+ struct nk_rect empty_west;
+ struct nk_rect empty_east;
+
+ float scroll_step;
+ float scroll_offset;
+ float scroll_off;
+ float scroll_ratio;
+
+ NK_ASSERT(out);
+ NK_ASSERT(style);
+ if (!out || !style) return 0;
+
+ /* scrollbar background */
+ scroll.h = NK_MAX(scroll.h, 1);
+ scroll.w = NK_MAX(scroll.w, 2 * scroll.h);
+ if (target <= scroll.w) return 0;
+
+ /* optional scrollbar buttons */
+ if (style->show_buttons) {
+ nk_flags ws;
+ float scroll_w;
+ struct nk_rect button;
+ button.y = scroll.y;
+ button.w = scroll.h;
+ button.h = scroll.h;
+
+ scroll_w = scroll.w - 2 * button.w;
+ scroll_step = NK_MIN(step, button_pixel_inc);
+
+ /* decrement button */
+ button.x = scroll.x;
+ if (nk_do_button_symbol(&ws, out, button, style->dec_symbol,
+ NK_BUTTON_REPEATER, &style->dec_button, in, font))
+ offset = offset - scroll_step;
+
+ /* increment button */
+ button.x = scroll.x + scroll.w - button.w;
+ if (nk_do_button_symbol(&ws, out, button, style->inc_symbol,
+ NK_BUTTON_REPEATER, &style->inc_button, in, font))
+ offset = offset + scroll_step;
+
+ scroll.x = scroll.x + button.w;
+ scroll.w = scroll_w;
+ }
+
+ /* calculate scrollbar constants */
+ scroll_step = NK_MIN(step, scroll.w);
+ scroll_offset = NK_CLAMP(0, offset, target - scroll.w);
+ scroll_ratio = scroll.w / target;
+ scroll_off = scroll_offset / target;
+
+ /* calculate cursor bounds */
+ cursor.w = (scroll_ratio * scroll.w) - (2*style->border + 2*style->padding.x);
+ cursor.x = scroll.x + (scroll_off * scroll.w) + style->border + style->padding.x;
+ cursor.h = scroll.h - (2 * style->border + 2 * style->padding.y);
+ cursor.y = scroll.y + style->border + style->padding.y;
+
+ /* calculate empty space around cursor */
+ empty_west.x = scroll.x;
+ empty_west.y = scroll.y;
+ empty_west.w = cursor.x - scroll.x;
+ empty_west.h = scroll.h;
+
+ empty_east.x = cursor.x + cursor.w;
+ empty_east.y = scroll.y;
+ empty_east.w = (scroll.x + scroll.w) - (cursor.x + cursor.w);
+ empty_east.h = scroll.h;
+
+ /* update scrollbar */
+ scroll_offset = nk_scrollbar_behavior(state, in, has_scrolling, &scroll, &cursor,
+ &empty_west, &empty_east, scroll_offset, target, scroll_step, NK_HORIZONTAL);
+ scroll_off = scroll_offset / target;
+ cursor.x = scroll.x + (scroll_off * scroll.w);
+
+ /* draw scrollbar */
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_scrollbar(out, *state, style, &scroll, &cursor);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+ return scroll_offset;
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * TEXT EDITOR
+ *
+ * ===============================================================*/
+/* stb_textedit.h - v1.8 - public domain - Sean Barrett */
+struct nk_text_find {
+ float x,y; /* position of n'th character */
+ float height; /* height of line */
+ int first_char, length; /* first char of row, and length */
+ int prev_first; /*_ first char of previous row */
+};
+
+struct nk_text_edit_row {
+ float x0,x1;
+ /* starting x location, end x location (allows for align=right, etc) */
+ float baseline_y_delta;
+ /* position of baseline relative to previous row's baseline*/
+ float ymin,ymax;
+ /* height of row above and below baseline */
+ int num_chars;
+};
+
+/* forward declarations */
+NK_INTERN void nk_textedit_makeundo_delete(struct nk_text_edit*, int, int);
+NK_INTERN void nk_textedit_makeundo_insert(struct nk_text_edit*, int, int);
+NK_INTERN void nk_textedit_makeundo_replace(struct nk_text_edit*, int, int, int);
+#define NK_TEXT_HAS_SELECTION(s) ((s)->select_start != (s)->select_end)
+
+NK_INTERN float
+nk_textedit_get_width(const struct nk_text_edit *edit, int line_start, int char_id,
+ const struct nk_user_font *font)
+{
+ int len = 0;
+ nk_rune unicode = 0;
+ const char *str = nk_str_at_const(&edit->string, line_start + char_id, &unicode, &len);
+ return font->width(font->userdata, font->height, str, len);
+}
+NK_INTERN void
+nk_textedit_layout_row(struct nk_text_edit_row *r, struct nk_text_edit *edit,
+ int line_start_id, float row_height, const struct nk_user_font *font)
+{
+ int l;
+ int glyphs = 0;
+ nk_rune unicode;
+ const char *remaining;
+ int len = nk_str_len_char(&edit->string);
+ const char *end = nk_str_get_const(&edit->string) + len;
+ const char *text = nk_str_at_const(&edit->string, line_start_id, &unicode, &l);
+ const struct nk_vec2 size = nk_text_calculate_text_bounds(font,
+ text, (int)(end - text), row_height, &remaining, 0, &glyphs, NK_STOP_ON_NEW_LINE);
+
+ r->x0 = 0.0f;
+ r->x1 = size.x;
+ r->baseline_y_delta = size.y;
+ r->ymin = 0.0f;
+ r->ymax = size.y;
+ r->num_chars = glyphs;
+}
+NK_INTERN int
+nk_textedit_locate_coord(struct nk_text_edit *edit, float x, float y,
+ const struct nk_user_font *font, float row_height)
+{
+ struct nk_text_edit_row r;
+ int n = edit->string.len;
+ float base_y = 0, prev_x;
+ int i=0, k;
+
+ r.x0 = r.x1 = 0;
+ r.ymin = r.ymax = 0;
+ r.num_chars = 0;
+
+ /* search rows to find one that straddles 'y' */
+ while (i < n) {
+ nk_textedit_layout_row(&r, edit, i, row_height, font);
+ if (r.num_chars <= 0)
+ return n;
+
+ if (i==0 && y < base_y + r.ymin)
+ return 0;
+
+ if (y < base_y + r.ymax)
+ break;
+
+ i += r.num_chars;
+ base_y += r.baseline_y_delta;
+ }
+
+ /* below all text, return 'after' last character */
+ if (i >= n)
+ return n;
+
+ /* check if it's before the beginning of the line */
+ if (x < r.x0)
+ return i;
+
+ /* check if it's before the end of the line */
+ if (x < r.x1) {
+ /* search characters in row for one that straddles 'x' */
+ k = i;
+ prev_x = r.x0;
+ for (i=0; i < r.num_chars; ++i) {
+ float w = nk_textedit_get_width(edit, k, i, font);
+ if (x < prev_x+w) {
+ if (x < prev_x+w/2)
+ return k+i;
+ else return k+i+1;
+ }
+ prev_x += w;
+ }
+ /* shouldn't happen, but if it does, fall through to end-of-line case */
+ }
+
+ /* if the last character is a newline, return that.
+ * otherwise return 'after' the last character */
+ if (nk_str_rune_at(&edit->string, i+r.num_chars-1) == '\n')
+ return i+r.num_chars-1;
+ else return i+r.num_chars;
+}
+NK_LIB void
+nk_textedit_click(struct nk_text_edit *state, float x, float y,
+ const struct nk_user_font *font, float row_height)
+{
+ /* API click: on mouse down, move the cursor to the clicked location,
+ * and reset the selection */
+ state->cursor = nk_textedit_locate_coord(state, x, y, font, row_height);
+ state->select_start = state->cursor;
+ state->select_end = state->cursor;
+ state->has_preferred_x = 0;
+}
+NK_LIB void
+nk_textedit_drag(struct nk_text_edit *state, float x, float y,
+ const struct nk_user_font *font, float row_height)
+{
+ /* API drag: on mouse drag, move the cursor and selection endpoint
+ * to the clicked location */
+ int p = nk_textedit_locate_coord(state, x, y, font, row_height);
+ if (state->select_start == state->select_end)
+ state->select_start = state->cursor;
+ state->cursor = state->select_end = p;
+}
+NK_INTERN void
+nk_textedit_find_charpos(struct nk_text_find *find, struct nk_text_edit *state,
+ int n, int single_line, const struct nk_user_font *font, float row_height)
+{
+ /* find the x/y location of a character, and remember info about the previous
+ * row in case we get a move-up event (for page up, we'll have to rescan) */
+ struct nk_text_edit_row r;
+ int prev_start = 0;
+ int z = state->string.len;
+ int i=0, first;
+
+ nk_zero_struct(r);
+ if (n == z) {
+ /* if it's at the end, then find the last line -- simpler than trying to
+ explicitly handle this case in the regular code */
+ nk_textedit_layout_row(&r, state, 0, row_height, font);
+ if (single_line) {
+ find->first_char = 0;
+ find->length = z;
+ } else {
+ while (i < z) {
+ prev_start = i;
+ i += r.num_chars;
+ nk_textedit_layout_row(&r, state, i, row_height, font);
+ }
+
+ find->first_char = i;
+ find->length = r.num_chars;
+ }
+ find->x = r.x1;
+ find->y = r.ymin;
+ find->height = r.ymax - r.ymin;
+ find->prev_first = prev_start;
+ return;
+ }
+
+ /* search rows to find the one that straddles character n */
+ find->y = 0;
+
+ for(;;) {
+ nk_textedit_layout_row(&r, state, i, row_height, font);
+ if (n < i + r.num_chars) break;
+ prev_start = i;
+ i += r.num_chars;
+ find->y += r.baseline_y_delta;
+ }
+
+ find->first_char = first = i;
+ find->length = r.num_chars;
+ find->height = r.ymax - r.ymin;
+ find->prev_first = prev_start;
+
+ /* now scan to find xpos */
+ find->x = r.x0;
+ for (i=0; first+i < n; ++i)
+ find->x += nk_textedit_get_width(state, first, i, font);
+}
+NK_INTERN void
+nk_textedit_clamp(struct nk_text_edit *state)
+{
+ /* make the selection/cursor state valid if client altered the string */
+ int n = state->string.len;
+ if (NK_TEXT_HAS_SELECTION(state)) {
+ if (state->select_start > n) state->select_start = n;
+ if (state->select_end > n) state->select_end = n;
+ /* if clamping forced them to be equal, move the cursor to match */
+ if (state->select_start == state->select_end)
+ state->cursor = state->select_start;
+ }
+ if (state->cursor > n) state->cursor = n;
+}
+NK_API void
+nk_textedit_delete(struct nk_text_edit *state, int where, int len)
+{
+ /* delete characters while updating undo */
+ nk_textedit_makeundo_delete(state, where, len);
+ nk_str_delete_runes(&state->string, where, len);
+ state->has_preferred_x = 0;
+}
+NK_API void
+nk_textedit_delete_selection(struct nk_text_edit *state)
+{
+ /* delete the section */
+ nk_textedit_clamp(state);
+ if (NK_TEXT_HAS_SELECTION(state)) {
+ if (state->select_start < state->select_end) {
+ nk_textedit_delete(state, state->select_start,
+ state->select_end - state->select_start);
+ state->select_end = state->cursor = state->select_start;
+ } else {
+ nk_textedit_delete(state, state->select_end,
+ state->select_start - state->select_end);
+ state->select_start = state->cursor = state->select_end;
+ }
+ state->has_preferred_x = 0;
+ }
+}
+NK_INTERN void
+nk_textedit_sortselection(struct nk_text_edit *state)
+{
+ /* canonicalize the selection so start <= end */
+ if (state->select_end < state->select_start) {
+ int temp = state->select_end;
+ state->select_end = state->select_start;
+ state->select_start = temp;
+ }
+}
+NK_INTERN void
+nk_textedit_move_to_first(struct nk_text_edit *state)
+{
+ /* move cursor to first character of selection */
+ if (NK_TEXT_HAS_SELECTION(state)) {
+ nk_textedit_sortselection(state);
+ state->cursor = state->select_start;
+ state->select_end = state->select_start;
+ state->has_preferred_x = 0;
+ }
+}
+NK_INTERN void
+nk_textedit_move_to_last(struct nk_text_edit *state)
+{
+ /* move cursor to last character of selection */
+ if (NK_TEXT_HAS_SELECTION(state)) {
+ nk_textedit_sortselection(state);
+ nk_textedit_clamp(state);
+ state->cursor = state->select_end;
+ state->select_start = state->select_end;
+ state->has_preferred_x = 0;
+ }
+}
+NK_INTERN int
+nk_is_word_boundary( struct nk_text_edit *state, int idx)
+{
+ int len;
+ nk_rune c;
+ if (idx <= 0) return 1;
+ if (!nk_str_at_rune(&state->string, idx, &c, &len)) return 1;
+ return (c == ' ' || c == '\t' ||c == 0x3000 || c == ',' || c == ';' ||
+ c == '(' || c == ')' || c == '{' || c == '}' || c == '[' || c == ']' ||
+ c == '|');
+}
+NK_INTERN int
+nk_textedit_move_to_word_previous(struct nk_text_edit *state)
+{
+ int c = state->cursor - 1;
+ while( c >= 0 && !nk_is_word_boundary(state, c))
+ --c;
+
+ if( c < 0 )
+ c = 0;
+
+ return c;
+}
+NK_INTERN int
+nk_textedit_move_to_word_next(struct nk_text_edit *state)
+{
+ const int len = state->string.len;
+ int c = state->cursor+1;
+ while( c < len && !nk_is_word_boundary(state, c))
+ ++c;
+
+ if( c > len )
+ c = len;
+
+ return c;
+}
+NK_INTERN void
+nk_textedit_prep_selection_at_cursor(struct nk_text_edit *state)
+{
+ /* update selection and cursor to match each other */
+ if (!NK_TEXT_HAS_SELECTION(state))
+ state->select_start = state->select_end = state->cursor;
+ else state->cursor = state->select_end;
+}
+NK_API int
+nk_textedit_cut(struct nk_text_edit *state)
+{
+ /* API cut: delete selection */
+ if (state->mode == NK_TEXT_EDIT_MODE_VIEW)
+ return 0;
+ if (NK_TEXT_HAS_SELECTION(state)) {
+ nk_textedit_delete_selection(state); /* implicitly clamps */
+ state->has_preferred_x = 0;
+ return 1;
+ }
+ return 0;
+}
+NK_API int
+nk_textedit_paste(struct nk_text_edit *state, char const *ctext, int len)
+{
+ /* API paste: replace existing selection with passed-in text */
+ int glyphs;
+ const char *text = (const char *) ctext;
+ if (state->mode == NK_TEXT_EDIT_MODE_VIEW) return 0;
+
+ /* if there's a selection, the paste should delete it */
+ nk_textedit_clamp(state);
+ nk_textedit_delete_selection(state);
+
+ /* try to insert the characters */
+ glyphs = nk_utf_len(ctext, len);
+ if (nk_str_insert_text_char(&state->string, state->cursor, text, len)) {
+ nk_textedit_makeundo_insert(state, state->cursor, glyphs);
+ state->cursor += len;
+ state->has_preferred_x = 0;
+ return 1;
+ }
+ /* remove the undo since we didn't actually insert the characters */
+ if (state->undo.undo_point)
+ --state->undo.undo_point;
+ return 0;
+}
+NK_API void
+nk_textedit_text(struct nk_text_edit *state, const char *text, int total_len)
+{
+ nk_rune unicode;
+ int glyph_len;
+ int text_len = 0;
+
+ NK_ASSERT(state);
+ NK_ASSERT(text);
+ if (!text || !total_len || state->mode == NK_TEXT_EDIT_MODE_VIEW) return;
+
+ glyph_len = nk_utf_decode(text, &unicode, total_len);
+ while ((text_len < total_len) && glyph_len)
+ {
+ /* don't insert a backward delete, just process the event */
+ if (unicode == 127) goto next;
+ /* can't add newline in single-line mode */
+ if (unicode == '\n' && state->single_line) goto next;
+ /* filter incoming text */
+ if (state->filter && !state->filter(state, unicode)) goto next;
+
+ if (!NK_TEXT_HAS_SELECTION(state) &&
+ state->cursor < state->string.len)
+ {
+ if (state->mode == NK_TEXT_EDIT_MODE_REPLACE) {
+ nk_textedit_makeundo_replace(state, state->cursor, 1, 1);
+ nk_str_delete_runes(&state->string, state->cursor, 1);
+ }
+ if (nk_str_insert_text_utf8(&state->string, state->cursor,
+ text+text_len, 1))
+ {
+ ++state->cursor;
+ state->has_preferred_x = 0;
+ }
+ } else {
+ nk_textedit_delete_selection(state); /* implicitly clamps */
+ if (nk_str_insert_text_utf8(&state->string, state->cursor,
+ text+text_len, 1))
+ {
+ nk_textedit_makeundo_insert(state, state->cursor, 1);
+ ++state->cursor;
+ state->has_preferred_x = 0;
+ }
+ }
+ next:
+ text_len += glyph_len;
+ glyph_len = nk_utf_decode(text + text_len, &unicode, total_len-text_len);
+ }
+}
+NK_LIB void
+nk_textedit_key(struct nk_text_edit *state, enum nk_keys key, int shift_mod,
+ const struct nk_user_font *font, float row_height)
+{
+retry:
+ switch (key)
+ {
+ case NK_KEY_NONE:
+ case NK_KEY_CTRL:
+ case NK_KEY_ENTER:
+ case NK_KEY_SHIFT:
+ case NK_KEY_TAB:
+ case NK_KEY_COPY:
+ case NK_KEY_CUT:
+ case NK_KEY_PASTE:
+ case NK_KEY_MAX:
+ default: break;
+ case NK_KEY_TEXT_UNDO:
+ nk_textedit_undo(state);
+ state->has_preferred_x = 0;
+ break;
+
+ case NK_KEY_TEXT_REDO:
+ nk_textedit_redo(state);
+ state->has_preferred_x = 0;
+ break;
+
+ case NK_KEY_TEXT_SELECT_ALL:
+ nk_textedit_select_all(state);
+ state->has_preferred_x = 0;
+ break;
+
+ case NK_KEY_TEXT_INSERT_MODE:
+ if (state->mode == NK_TEXT_EDIT_MODE_VIEW)
+ state->mode = NK_TEXT_EDIT_MODE_INSERT;
+ break;
+ case NK_KEY_TEXT_REPLACE_MODE:
+ if (state->mode == NK_TEXT_EDIT_MODE_VIEW)
+ state->mode = NK_TEXT_EDIT_MODE_REPLACE;
+ break;
+ case NK_KEY_TEXT_RESET_MODE:
+ if (state->mode == NK_TEXT_EDIT_MODE_INSERT ||
+ state->mode == NK_TEXT_EDIT_MODE_REPLACE)
+ state->mode = NK_TEXT_EDIT_MODE_VIEW;
+ break;
+
+ case NK_KEY_LEFT:
+ if (shift_mod) {
+ nk_textedit_clamp(state);
+ nk_textedit_prep_selection_at_cursor(state);
+ /* move selection left */
+ if (state->select_end > 0)
+ --state->select_end;
+ state->cursor = state->select_end;
+ state->has_preferred_x = 0;
+ } else {
+ /* if currently there's a selection,
+ * move cursor to start of selection */
+ if (NK_TEXT_HAS_SELECTION(state))
+ nk_textedit_move_to_first(state);
+ else if (state->cursor > 0)
+ --state->cursor;
+ state->has_preferred_x = 0;
+ } break;
+
+ case NK_KEY_RIGHT:
+ if (shift_mod) {
+ nk_textedit_prep_selection_at_cursor(state);
+ /* move selection right */
+ ++state->select_end;
+ nk_textedit_clamp(state);
+ state->cursor = state->select_end;
+ state->has_preferred_x = 0;
+ } else {
+ /* if currently there's a selection,
+ * move cursor to end of selection */
+ if (NK_TEXT_HAS_SELECTION(state))
+ nk_textedit_move_to_last(state);
+ else ++state->cursor;
+ nk_textedit_clamp(state);
+ state->has_preferred_x = 0;
+ } break;
+
+ case NK_KEY_TEXT_WORD_LEFT:
+ if (shift_mod) {
+ if( !NK_TEXT_HAS_SELECTION( state ) )
+ nk_textedit_prep_selection_at_cursor(state);
+ state->cursor = nk_textedit_move_to_word_previous(state);
+ state->select_end = state->cursor;
+ nk_textedit_clamp(state );
+ } else {
+ if (NK_TEXT_HAS_SELECTION(state))
+ nk_textedit_move_to_first(state);
+ else {
+ state->cursor = nk_textedit_move_to_word_previous(state);
+ nk_textedit_clamp(state );
+ }
+ } break;
+
+ case NK_KEY_TEXT_WORD_RIGHT:
+ if (shift_mod) {
+ if( !NK_TEXT_HAS_SELECTION( state ) )
+ nk_textedit_prep_selection_at_cursor(state);
+ state->cursor = nk_textedit_move_to_word_next(state);
+ state->select_end = state->cursor;
+ nk_textedit_clamp(state);
+ } else {
+ if (NK_TEXT_HAS_SELECTION(state))
+ nk_textedit_move_to_last(state);
+ else {
+ state->cursor = nk_textedit_move_to_word_next(state);
+ nk_textedit_clamp(state );
+ }
+ } break;
+
+ case NK_KEY_DOWN: {
+ struct nk_text_find find;
+ struct nk_text_edit_row row;
+ int i, sel = shift_mod;
+
+ if (state->single_line) {
+ /* on windows, up&down in single-line behave like left&right */
+ key = NK_KEY_RIGHT;
+ goto retry;
+ }
+
+ if (sel)
+ nk_textedit_prep_selection_at_cursor(state);
+ else if (NK_TEXT_HAS_SELECTION(state))
+ nk_textedit_move_to_last(state);
+
+ /* compute current position of cursor point */
+ nk_textedit_clamp(state);
+ nk_textedit_find_charpos(&find, state, state->cursor, state->single_line,
+ font, row_height);
+
+ /* now find character position down a row */
+ if (find.length)
+ {
+ float x;
+ float goal_x = state->has_preferred_x ? state->preferred_x : find.x;
+ int start = find.first_char + find.length;
+
+ state->cursor = start;
+ nk_textedit_layout_row(&row, state, state->cursor, row_height, font);
+ x = row.x0;
+
+ for (i=0; i < row.num_chars && x < row.x1; ++i) {
+ float dx = nk_textedit_get_width(state, start, i, font);
+ x += dx;
+ if (x > goal_x)
+ break;
+ ++state->cursor;
+ }
+ nk_textedit_clamp(state);
+
+ state->has_preferred_x = 1;
+ state->preferred_x = goal_x;
+ if (sel)
+ state->select_end = state->cursor;
+ }
+ } break;
+
+ case NK_KEY_UP: {
+ struct nk_text_find find;
+ struct nk_text_edit_row row;
+ int i, sel = shift_mod;
+
+ if (state->single_line) {
+ /* on windows, up&down become left&right */
+ key = NK_KEY_LEFT;
+ goto retry;
+ }
+
+ if (sel)
+ nk_textedit_prep_selection_at_cursor(state);
+ else if (NK_TEXT_HAS_SELECTION(state))
+ nk_textedit_move_to_first(state);
+
+ /* compute current position of cursor point */
+ nk_textedit_clamp(state);
+ nk_textedit_find_charpos(&find, state, state->cursor, state->single_line,
+ font, row_height);
+
+ /* can only go up if there's a previous row */
+ if (find.prev_first != find.first_char) {
+ /* now find character position up a row */
+ float x;
+ float goal_x = state->has_preferred_x ? state->preferred_x : find.x;
+
+ state->cursor = find.prev_first;
+ nk_textedit_layout_row(&row, state, state->cursor, row_height, font);
+ x = row.x0;
+
+ for (i=0; i < row.num_chars && x < row.x1; ++i) {
+ float dx = nk_textedit_get_width(state, find.prev_first, i, font);
+ x += dx;
+ if (x > goal_x)
+ break;
+ ++state->cursor;
+ }
+ nk_textedit_clamp(state);
+
+ state->has_preferred_x = 1;
+ state->preferred_x = goal_x;
+ if (sel) state->select_end = state->cursor;
+ }
+ } break;
+
+ case NK_KEY_DEL:
+ if (state->mode == NK_TEXT_EDIT_MODE_VIEW)
+ break;
+ if (NK_TEXT_HAS_SELECTION(state))
+ nk_textedit_delete_selection(state);
+ else {
+ int n = state->string.len;
+ if (state->cursor < n)
+ nk_textedit_delete(state, state->cursor, 1);
+ }
+ state->has_preferred_x = 0;
+ break;
+
+ case NK_KEY_BACKSPACE:
+ if (state->mode == NK_TEXT_EDIT_MODE_VIEW)
+ break;
+ if (NK_TEXT_HAS_SELECTION(state))
+ nk_textedit_delete_selection(state);
+ else {
+ nk_textedit_clamp(state);
+ if (state->cursor > 0) {
+ nk_textedit_delete(state, state->cursor-1, 1);
+ --state->cursor;
+ }
+ }
+ state->has_preferred_x = 0;
+ break;
+
+ case NK_KEY_TEXT_START:
+ if (shift_mod) {
+ nk_textedit_prep_selection_at_cursor(state);
+ state->cursor = state->select_end = 0;
+ state->has_preferred_x = 0;
+ } else {
+ state->cursor = state->select_start = state->select_end = 0;
+ state->has_preferred_x = 0;
+ }
+ break;
+
+ case NK_KEY_TEXT_END:
+ if (shift_mod) {
+ nk_textedit_prep_selection_at_cursor(state);
+ state->cursor = state->select_end = state->string.len;
+ state->has_preferred_x = 0;
+ } else {
+ state->cursor = state->string.len;
+ state->select_start = state->select_end = 0;
+ state->has_preferred_x = 0;
+ }
+ break;
+
+ case NK_KEY_TEXT_LINE_START: {
+ if (shift_mod) {
+ struct nk_text_find find;
+ nk_textedit_clamp(state);
+ nk_textedit_prep_selection_at_cursor(state);
+ if (state->string.len && state->cursor == state->string.len)
+ --state->cursor;
+ nk_textedit_find_charpos(&find, state,state->cursor, state->single_line,
+ font, row_height);
+ state->cursor = state->select_end = find.first_char;
+ state->has_preferred_x = 0;
+ } else {
+ struct nk_text_find find;
+ if (state->string.len && state->cursor == state->string.len)
+ --state->cursor;
+ nk_textedit_clamp(state);
+ nk_textedit_move_to_first(state);
+ nk_textedit_find_charpos(&find, state, state->cursor, state->single_line,
+ font, row_height);
+ state->cursor = find.first_char;
+ state->has_preferred_x = 0;
+ }
+ } break;
+
+ case NK_KEY_TEXT_LINE_END: {
+ if (shift_mod) {
+ struct nk_text_find find;
+ nk_textedit_clamp(state);
+ nk_textedit_prep_selection_at_cursor(state);
+ nk_textedit_find_charpos(&find, state, state->cursor, state->single_line,
+ font, row_height);
+ state->has_preferred_x = 0;
+ state->cursor = find.first_char + find.length;
+ if (find.length > 0 && nk_str_rune_at(&state->string, state->cursor-1) == '\n')
+ --state->cursor;
+ state->select_end = state->cursor;
+ } else {
+ struct nk_text_find find;
+ nk_textedit_clamp(state);
+ nk_textedit_move_to_first(state);
+ nk_textedit_find_charpos(&find, state, state->cursor, state->single_line,
+ font, row_height);
+
+ state->has_preferred_x = 0;
+ state->cursor = find.first_char + find.length;
+ if (find.length > 0 && nk_str_rune_at(&state->string, state->cursor-1) == '\n')
+ --state->cursor;
+ }} break;
+ }
+}
+NK_INTERN void
+nk_textedit_flush_redo(struct nk_text_undo_state *state)
+{
+ state->redo_point = NK_TEXTEDIT_UNDOSTATECOUNT;
+ state->redo_char_point = NK_TEXTEDIT_UNDOCHARCOUNT;
+}
+NK_INTERN void
+nk_textedit_discard_undo(struct nk_text_undo_state *state)
+{
+ /* discard the oldest entry in the undo list */
+ if (state->undo_point > 0) {
+ /* if the 0th undo state has characters, clean those up */
+ if (state->undo_rec[0].char_storage >= 0) {
+ int n = state->undo_rec[0].insert_length, i;
+ /* delete n characters from all other records */
+ state->undo_char_point = (short)(state->undo_char_point - n);
+ NK_MEMCPY(state->undo_char, state->undo_char + n,
+ (nk_size)state->undo_char_point*sizeof(nk_rune));
+ for (i=0; i < state->undo_point; ++i) {
+ if (state->undo_rec[i].char_storage >= 0)
+ state->undo_rec[i].char_storage = (short)
+ (state->undo_rec[i].char_storage - n);
+ }
+ }
+ --state->undo_point;
+ NK_MEMCPY(state->undo_rec, state->undo_rec+1,
+ (nk_size)((nk_size)state->undo_point * sizeof(state->undo_rec[0])));
+ }
+}
+NK_INTERN void
+nk_textedit_discard_redo(struct nk_text_undo_state *state)
+{
+/* discard the oldest entry in the redo list--it's bad if this
+ ever happens, but because undo & redo have to store the actual
+ characters in different cases, the redo character buffer can
+ fill up even though the undo buffer didn't */
+ nk_size num;
+ int k = NK_TEXTEDIT_UNDOSTATECOUNT-1;
+ if (state->redo_point <= k) {
+ /* if the k'th undo state has characters, clean those up */
+ if (state->undo_rec[k].char_storage >= 0) {
+ int n = state->undo_rec[k].insert_length, i;
+ /* delete n characters from all other records */
+ state->redo_char_point = (short)(state->redo_char_point + n);
+ num = (nk_size)(NK_TEXTEDIT_UNDOCHARCOUNT - state->redo_char_point);
+ NK_MEMCPY(state->undo_char + state->redo_char_point,
+ state->undo_char + state->redo_char_point-n, num * sizeof(char));
+ for (i = state->redo_point; i < k; ++i) {
+ if (state->undo_rec[i].char_storage >= 0) {
+ state->undo_rec[i].char_storage = (short)
+ (state->undo_rec[i].char_storage + n);
+ }
+ }
+ }
+ ++state->redo_point;
+ num = (nk_size)(NK_TEXTEDIT_UNDOSTATECOUNT - state->redo_point);
+ if (num) NK_MEMCPY(state->undo_rec + state->redo_point-1,
+ state->undo_rec + state->redo_point, num * sizeof(state->undo_rec[0]));
+ }
+}
+NK_INTERN struct nk_text_undo_record*
+nk_textedit_create_undo_record(struct nk_text_undo_state *state, int numchars)
+{
+ /* any time we create a new undo record, we discard redo*/
+ nk_textedit_flush_redo(state);
+
+ /* if we have no free records, we have to make room,
+ * by sliding the existing records down */
+ if (state->undo_point == NK_TEXTEDIT_UNDOSTATECOUNT)
+ nk_textedit_discard_undo(state);
+
+ /* if the characters to store won't possibly fit in the buffer,
+ * we can't undo */
+ if (numchars > NK_TEXTEDIT_UNDOCHARCOUNT) {
+ state->undo_point = 0;
+ state->undo_char_point = 0;
+ return 0;
+ }
+
+ /* if we don't have enough free characters in the buffer,
+ * we have to make room */
+ while (state->undo_char_point + numchars > NK_TEXTEDIT_UNDOCHARCOUNT)
+ nk_textedit_discard_undo(state);
+ return &state->undo_rec[state->undo_point++];
+}
+NK_INTERN nk_rune*
+nk_textedit_createundo(struct nk_text_undo_state *state, int pos,
+ int insert_len, int delete_len)
+{
+ struct nk_text_undo_record *r = nk_textedit_create_undo_record(state, insert_len);
+ if (r == 0)
+ return 0;
+
+ r->where = pos;
+ r->insert_length = (short) insert_len;
+ r->delete_length = (short) delete_len;
+
+ if (insert_len == 0) {
+ r->char_storage = -1;
+ return 0;
+ } else {
+ r->char_storage = state->undo_char_point;
+ state->undo_char_point = (short)(state->undo_char_point + insert_len);
+ return &state->undo_char[r->char_storage];
+ }
+}
+NK_API void
+nk_textedit_undo(struct nk_text_edit *state)
+{
+ struct nk_text_undo_state *s = &state->undo;
+ struct nk_text_undo_record u, *r;
+ if (s->undo_point == 0)
+ return;
+
+ /* we need to do two things: apply the undo record, and create a redo record */
+ u = s->undo_rec[s->undo_point-1];
+ r = &s->undo_rec[s->redo_point-1];
+ r->char_storage = -1;
+
+ r->insert_length = u.delete_length;
+ r->delete_length = u.insert_length;
+ r->where = u.where;
+
+ if (u.delete_length)
+ {
+ /* if the undo record says to delete characters, then the redo record will
+ need to re-insert the characters that get deleted, so we need to store
+ them.
+ there are three cases:
+ - there's enough room to store the characters
+ - characters stored for *redoing* don't leave room for redo
+ - characters stored for *undoing* don't leave room for redo
+ if the last is true, we have to bail */
+ if (s->undo_char_point + u.delete_length >= NK_TEXTEDIT_UNDOCHARCOUNT) {
+ /* the undo records take up too much character space; there's no space
+ * to store the redo characters */
+ r->insert_length = 0;
+ } else {
+ int i;
+ /* there's definitely room to store the characters eventually */
+ while (s->undo_char_point + u.delete_length > s->redo_char_point) {
+ /* there's currently not enough room, so discard a redo record */
+ nk_textedit_discard_redo(s);
+ /* should never happen: */
+ if (s->redo_point == NK_TEXTEDIT_UNDOSTATECOUNT)
+ return;
+ }
+
+ r = &s->undo_rec[s->redo_point-1];
+ r->char_storage = (short)(s->redo_char_point - u.delete_length);
+ s->redo_char_point = (short)(s->redo_char_point - u.delete_length);
+
+ /* now save the characters */
+ for (i=0; i < u.delete_length; ++i)
+ s->undo_char[r->char_storage + i] =
+ nk_str_rune_at(&state->string, u.where + i);
+ }
+ /* now we can carry out the deletion */
+ nk_str_delete_runes(&state->string, u.where, u.delete_length);
+ }
+
+ /* check type of recorded action: */
+ if (u.insert_length) {
+ /* easy case: was a deletion, so we need to insert n characters */
+ nk_str_insert_text_runes(&state->string, u.where,
+ &s->undo_char[u.char_storage], u.insert_length);
+ s->undo_char_point = (short)(s->undo_char_point - u.insert_length);
+ }
+ state->cursor = (short)(u.where + u.insert_length);
+
+ s->undo_point--;
+ s->redo_point--;
+}
+NK_API void
+nk_textedit_redo(struct nk_text_edit *state)
+{
+ struct nk_text_undo_state *s = &state->undo;
+ struct nk_text_undo_record *u, r;
+ if (s->redo_point == NK_TEXTEDIT_UNDOSTATECOUNT)
+ return;
+
+ /* we need to do two things: apply the redo record, and create an undo record */
+ u = &s->undo_rec[s->undo_point];
+ r = s->undo_rec[s->redo_point];
+
+ /* we KNOW there must be room for the undo record, because the redo record
+ was derived from an undo record */
+ u->delete_length = r.insert_length;
+ u->insert_length = r.delete_length;
+ u->where = r.where;
+ u->char_storage = -1;
+
+ if (r.delete_length) {
+ /* the redo record requires us to delete characters, so the undo record
+ needs to store the characters */
+ if (s->undo_char_point + u->insert_length > s->redo_char_point) {
+ u->insert_length = 0;
+ u->delete_length = 0;
+ } else {
+ int i;
+ u->char_storage = s->undo_char_point;
+ s->undo_char_point = (short)(s->undo_char_point + u->insert_length);
+
+ /* now save the characters */
+ for (i=0; i < u->insert_length; ++i) {
+ s->undo_char[u->char_storage + i] =
+ nk_str_rune_at(&state->string, u->where + i);
+ }
+ }
+ nk_str_delete_runes(&state->string, r.where, r.delete_length);
+ }
+
+ if (r.insert_length) {
+ /* easy case: need to insert n characters */
+ nk_str_insert_text_runes(&state->string, r.where,
+ &s->undo_char[r.char_storage], r.insert_length);
+ }
+ state->cursor = r.where + r.insert_length;
+
+ s->undo_point++;
+ s->redo_point++;
+}
+NK_INTERN void
+nk_textedit_makeundo_insert(struct nk_text_edit *state, int where, int length)
+{
+ nk_textedit_createundo(&state->undo, where, 0, length);
+}
+NK_INTERN void
+nk_textedit_makeundo_delete(struct nk_text_edit *state, int where, int length)
+{
+ int i;
+ nk_rune *p = nk_textedit_createundo(&state->undo, where, length, 0);
+ if (p) {
+ for (i=0; i < length; ++i)
+ p[i] = nk_str_rune_at(&state->string, where+i);
+ }
+}
+NK_INTERN void
+nk_textedit_makeundo_replace(struct nk_text_edit *state, int where,
+ int old_length, int new_length)
+{
+ int i;
+ nk_rune *p = nk_textedit_createundo(&state->undo, where, old_length, new_length);
+ if (p) {
+ for (i=0; i < old_length; ++i)
+ p[i] = nk_str_rune_at(&state->string, where+i);
+ }
+}
+NK_LIB void
+nk_textedit_clear_state(struct nk_text_edit *state, enum nk_text_edit_type type,
+ nk_plugin_filter filter)
+{
+ /* reset the state to default */
+ state->undo.undo_point = 0;
+ state->undo.undo_char_point = 0;
+ state->undo.redo_point = NK_TEXTEDIT_UNDOSTATECOUNT;
+ state->undo.redo_char_point = NK_TEXTEDIT_UNDOCHARCOUNT;
+ state->select_end = state->select_start = 0;
+ state->cursor = 0;
+ state->has_preferred_x = 0;
+ state->preferred_x = 0;
+ state->cursor_at_end_of_line = 0;
+ state->initialized = 1;
+ state->single_line = (unsigned char)(type == NK_TEXT_EDIT_SINGLE_LINE);
+ state->mode = NK_TEXT_EDIT_MODE_VIEW;
+ state->filter = filter;
+ state->scrollbar = nk_vec2(0,0);
+}
+NK_API void
+nk_textedit_init_fixed(struct nk_text_edit *state, void *memory, nk_size size)
+{
+ NK_ASSERT(state);
+ NK_ASSERT(memory);
+ if (!state || !memory || !size) return;
+ NK_MEMSET(state, 0, sizeof(struct nk_text_edit));
+ nk_textedit_clear_state(state, NK_TEXT_EDIT_SINGLE_LINE, 0);
+ nk_str_init_fixed(&state->string, memory, size);
+}
+NK_API void
+nk_textedit_init(struct nk_text_edit *state, struct nk_allocator *alloc, nk_size size)
+{
+ NK_ASSERT(state);
+ NK_ASSERT(alloc);
+ if (!state || !alloc) return;
+ NK_MEMSET(state, 0, sizeof(struct nk_text_edit));
+ nk_textedit_clear_state(state, NK_TEXT_EDIT_SINGLE_LINE, 0);
+ nk_str_init(&state->string, alloc, size);
+}
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void
+nk_textedit_init_default(struct nk_text_edit *state)
+{
+ NK_ASSERT(state);
+ if (!state) return;
+ NK_MEMSET(state, 0, sizeof(struct nk_text_edit));
+ nk_textedit_clear_state(state, NK_TEXT_EDIT_SINGLE_LINE, 0);
+ nk_str_init_default(&state->string);
+}
+#endif
+NK_API void
+nk_textedit_select_all(struct nk_text_edit *state)
+{
+ NK_ASSERT(state);
+ state->select_start = 0;
+ state->select_end = state->string.len;
+}
+NK_API void
+nk_textedit_free(struct nk_text_edit *state)
+{
+ NK_ASSERT(state);
+ if (!state) return;
+ nk_str_free(&state->string);
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * FILTER
+ *
+ * ===============================================================*/
+NK_API int
+nk_filter_default(const struct nk_text_edit *box, nk_rune unicode)
+{
+ NK_UNUSED(unicode);
+ NK_UNUSED(box);
+ return nk_true;
+}
+NK_API int
+nk_filter_ascii(const struct nk_text_edit *box, nk_rune unicode)
+{
+ NK_UNUSED(box);
+ if (unicode > 128) return nk_false;
+ else return nk_true;
+}
+NK_API int
+nk_filter_float(const struct nk_text_edit *box, nk_rune unicode)
+{
+ NK_UNUSED(box);
+ if ((unicode < '0' || unicode > '9') && unicode != '.' && unicode != '-')
+ return nk_false;
+ else return nk_true;
+}
+NK_API int
+nk_filter_decimal(const struct nk_text_edit *box, nk_rune unicode)
+{
+ NK_UNUSED(box);
+ if ((unicode < '0' || unicode > '9') && unicode != '-')
+ return nk_false;
+ else return nk_true;
+}
+NK_API int
+nk_filter_hex(const struct nk_text_edit *box, nk_rune unicode)
+{
+ NK_UNUSED(box);
+ if ((unicode < '0' || unicode > '9') &&
+ (unicode < 'a' || unicode > 'f') &&
+ (unicode < 'A' || unicode > 'F'))
+ return nk_false;
+ else return nk_true;
+}
+NK_API int
+nk_filter_oct(const struct nk_text_edit *box, nk_rune unicode)
+{
+ NK_UNUSED(box);
+ if (unicode < '0' || unicode > '7')
+ return nk_false;
+ else return nk_true;
+}
+NK_API int
+nk_filter_binary(const struct nk_text_edit *box, nk_rune unicode)
+{
+ NK_UNUSED(box);
+ if (unicode != '0' && unicode != '1')
+ return nk_false;
+ else return nk_true;
+}
+
+/* ===============================================================
+ *
+ * EDIT
+ *
+ * ===============================================================*/
+NK_LIB void
+nk_edit_draw_text(struct nk_command_buffer *out,
+ const struct nk_style_edit *style, float pos_x, float pos_y,
+ float x_offset, const char *text, int byte_len, float row_height,
+ const struct nk_user_font *font, struct nk_color background,
+ struct nk_color foreground, int is_selected)
+{
+ NK_ASSERT(out);
+ NK_ASSERT(font);
+ NK_ASSERT(style);
+ if (!text || !byte_len || !out || !style) return;
+
+ {int glyph_len = 0;
+ nk_rune unicode = 0;
+ int text_len = 0;
+ float line_width = 0;
+ float glyph_width;
+ const char *line = text;
+ float line_offset = 0;
+ int line_count = 0;
+
+ struct nk_text txt;
+ txt.padding = nk_vec2(0,0);
+ txt.background = background;
+ txt.text = foreground;
+
+ glyph_len = nk_utf_decode(text+text_len, &unicode, byte_len-text_len);
+ if (!glyph_len) return;
+ while ((text_len < byte_len) && glyph_len)
+ {
+ if (unicode == '\n') {
+ /* new line separator so draw previous line */
+ struct nk_rect label;
+ label.y = pos_y + line_offset;
+ label.h = row_height;
+ label.w = line_width;
+ label.x = pos_x;
+ if (!line_count)
+ label.x += x_offset;
+
+ if (is_selected) /* selection needs to draw different background color */
+ nk_fill_rect(out, label, 0, background);
+ nk_widget_text(out, label, line, (int)((text + text_len) - line),
+ &txt, NK_TEXT_CENTERED, font);
+
+ text_len++;
+ line_count++;
+ line_width = 0;
+ line = text + text_len;
+ line_offset += row_height;
+ glyph_len = nk_utf_decode(text + text_len, &unicode, (int)(byte_len-text_len));
+ continue;
+ }
+ if (unicode == '\r') {
+ text_len++;
+ glyph_len = nk_utf_decode(text + text_len, &unicode, byte_len-text_len);
+ continue;
+ }
+ glyph_width = font->width(font->userdata, font->height, text+text_len, glyph_len);
+ line_width += (float)glyph_width;
+ text_len += glyph_len;
+ glyph_len = nk_utf_decode(text + text_len, &unicode, byte_len-text_len);
+ continue;
+ }
+ if (line_width > 0) {
+ /* draw last line */
+ struct nk_rect label;
+ label.y = pos_y + line_offset;
+ label.h = row_height;
+ label.w = line_width;
+ label.x = pos_x;
+ if (!line_count)
+ label.x += x_offset;
+
+ if (is_selected)
+ nk_fill_rect(out, label, 0, background);
+ nk_widget_text(out, label, line, (int)((text + text_len) - line),
+ &txt, NK_TEXT_LEFT, font);
+ }}
+}
+NK_LIB nk_flags
+nk_do_edit(nk_flags *state, struct nk_command_buffer *out,
+ struct nk_rect bounds, nk_flags flags, nk_plugin_filter filter,
+ struct nk_text_edit *edit, const struct nk_style_edit *style,
+ struct nk_input *in, const struct nk_user_font *font)
+{
+ struct nk_rect area;
+ nk_flags ret = 0;
+ float row_height;
+ char prev_state = 0;
+ char is_hovered = 0;
+ char select_all = 0;
+ char cursor_follow = 0;
+ struct nk_rect old_clip;
+ struct nk_rect clip;
+
+ NK_ASSERT(state);
+ NK_ASSERT(out);
+ NK_ASSERT(style);
+ if (!state || !out || !style)
+ return ret;
+
+ /* visible text area calculation */
+ area.x = bounds.x + style->padding.x + style->border;
+ area.y = bounds.y + style->padding.y + style->border;
+ area.w = bounds.w - (2.0f * style->padding.x + 2 * style->border);
+ area.h = bounds.h - (2.0f * style->padding.y + 2 * style->border);
+ if (flags & NK_EDIT_MULTILINE)
+ area.w = NK_MAX(0, area.w - style->scrollbar_size.x);
+ row_height = (flags & NK_EDIT_MULTILINE)? font->height + style->row_padding: area.h;
+
+ /* calculate clipping rectangle */
+ old_clip = out->clip;
+ nk_unify(&clip, &old_clip, area.x, area.y, area.x + area.w, area.y + area.h);
+
+ /* update edit state */
+ prev_state = (char)edit->active;
+ is_hovered = (char)nk_input_is_mouse_hovering_rect(in, bounds);
+ if (in && in->mouse.buttons[NK_BUTTON_LEFT].clicked && in->mouse.buttons[NK_BUTTON_LEFT].down) {
+ edit->active = NK_INBOX(in->mouse.pos.x, in->mouse.pos.y,
+ bounds.x, bounds.y, bounds.w, bounds.h);
+ }
+
+ /* (de)activate text editor */
+ if (!prev_state && edit->active) {
+ const enum nk_text_edit_type type = (flags & NK_EDIT_MULTILINE) ?
+ NK_TEXT_EDIT_MULTI_LINE: NK_TEXT_EDIT_SINGLE_LINE;
+ nk_textedit_clear_state(edit, type, filter);
+ if (flags & NK_EDIT_AUTO_SELECT)
+ select_all = nk_true;
+ if (flags & NK_EDIT_GOTO_END_ON_ACTIVATE) {
+ edit->cursor = edit->string.len;
+ in = 0;
+ }
+ } else if (!edit->active) edit->mode = NK_TEXT_EDIT_MODE_VIEW;
+ if (flags & NK_EDIT_READ_ONLY)
+ edit->mode = NK_TEXT_EDIT_MODE_VIEW;
+ else if (flags & NK_EDIT_ALWAYS_INSERT_MODE)
+ edit->mode = NK_TEXT_EDIT_MODE_INSERT;
+
+ ret = (edit->active) ? NK_EDIT_ACTIVE: NK_EDIT_INACTIVE;
+ if (prev_state != edit->active)
+ ret |= (edit->active) ? NK_EDIT_ACTIVATED: NK_EDIT_DEACTIVATED;
+
+ /* handle user input */
+ if (edit->active && in)
+ {
+ int shift_mod = in->keyboard.keys[NK_KEY_SHIFT].down;
+ const float mouse_x = (in->mouse.pos.x - area.x) + edit->scrollbar.x;
+ const float mouse_y = (in->mouse.pos.y - area.y) + edit->scrollbar.y;
+
+ /* mouse click handler */
+ is_hovered = (char)nk_input_is_mouse_hovering_rect(in, area);
+ if (select_all) {
+ nk_textedit_select_all(edit);
+ } else if (is_hovered && in->mouse.buttons[NK_BUTTON_LEFT].down &&
+ in->mouse.buttons[NK_BUTTON_LEFT].clicked) {
+ nk_textedit_click(edit, mouse_x, mouse_y, font, row_height);
+ } else if (is_hovered && in->mouse.buttons[NK_BUTTON_LEFT].down &&
+ (in->mouse.delta.x != 0.0f || in->mouse.delta.y != 0.0f)) {
+ nk_textedit_drag(edit, mouse_x, mouse_y, font, row_height);
+ cursor_follow = nk_true;
+ } else if (is_hovered && in->mouse.buttons[NK_BUTTON_RIGHT].clicked &&
+ in->mouse.buttons[NK_BUTTON_RIGHT].down) {
+ nk_textedit_key(edit, NK_KEY_TEXT_WORD_LEFT, nk_false, font, row_height);
+ nk_textedit_key(edit, NK_KEY_TEXT_WORD_RIGHT, nk_true, font, row_height);
+ cursor_follow = nk_true;
+ }
+
+ {int i; /* keyboard input */
+ int old_mode = edit->mode;
+ for (i = 0; i < NK_KEY_MAX; ++i) {
+ if (i == NK_KEY_ENTER || i == NK_KEY_TAB) continue; /* special case */
+ if (nk_input_is_key_pressed(in, (enum nk_keys)i)) {
+ nk_textedit_key(edit, (enum nk_keys)i, shift_mod, font, row_height);
+ cursor_follow = nk_true;
+ }
+ }
+ if (old_mode != edit->mode) {
+ in->keyboard.text_len = 0;
+ }}
+
+ /* text input */
+ edit->filter = filter;
+ if (in->keyboard.text_len) {
+ nk_textedit_text(edit, in->keyboard.text, in->keyboard.text_len);
+ cursor_follow = nk_true;
+ in->keyboard.text_len = 0;
+ }
+
+ /* enter key handler */
+ if (nk_input_is_key_pressed(in, NK_KEY_ENTER)) {
+ cursor_follow = nk_true;
+ if (flags & NK_EDIT_CTRL_ENTER_NEWLINE && shift_mod)
+ nk_textedit_text(edit, "\n", 1);
+ else if (flags & NK_EDIT_SIG_ENTER)
+ ret |= NK_EDIT_COMMITED;
+ else nk_textedit_text(edit, "\n", 1);
+ }
+
+ /* cut & copy handler */
+ {int copy= nk_input_is_key_pressed(in, NK_KEY_COPY);
+ int cut = nk_input_is_key_pressed(in, NK_KEY_CUT);
+ if ((copy || cut) && (flags & NK_EDIT_CLIPBOARD))
+ {
+ int glyph_len;
+ nk_rune unicode;
+ const char *text;
+ int b = edit->select_start;
+ int e = edit->select_end;
+
+ int begin = NK_MIN(b, e);
+ int end = NK_MAX(b, e);
+ text = nk_str_at_const(&edit->string, begin, &unicode, &glyph_len);
+ if (edit->clip.copy)
+ edit->clip.copy(edit->clip.userdata, text, end - begin);
+ if (cut && !(flags & NK_EDIT_READ_ONLY)){
+ nk_textedit_cut(edit);
+ cursor_follow = nk_true;
+ }
+ }}
+
+ /* paste handler */
+ {int paste = nk_input_is_key_pressed(in, NK_KEY_PASTE);
+ if (paste && (flags & NK_EDIT_CLIPBOARD) && edit->clip.paste) {
+ edit->clip.paste(edit->clip.userdata, edit);
+ cursor_follow = nk_true;
+ }}
+
+ /* tab handler */
+ {int tab = nk_input_is_key_pressed(in, NK_KEY_TAB);
+ if (tab && (flags & NK_EDIT_ALLOW_TAB)) {
+ nk_textedit_text(edit, " ", 4);
+ cursor_follow = nk_true;
+ }}
+ }
+
+ /* set widget state */
+ if (edit->active)
+ *state = NK_WIDGET_STATE_ACTIVE;
+ else nk_widget_state_reset(state);
+
+ if (is_hovered)
+ *state |= NK_WIDGET_STATE_HOVERED;
+
+ /* DRAW EDIT */
+ {const char *text = nk_str_get_const(&edit->string);
+ int len = nk_str_len_char(&edit->string);
+
+ {/* select background colors/images */
+ const struct nk_style_item *background;
+ if (*state & NK_WIDGET_STATE_ACTIVED)
+ background = &style->active;
+ else if (*state & NK_WIDGET_STATE_HOVER)
+ background = &style->hover;
+ else background = &style->normal;
+
+ /* draw background frame */
+ if (background->type == NK_STYLE_ITEM_COLOR) {
+ nk_stroke_rect(out, bounds, style->rounding, style->border, style->border_color);
+ nk_fill_rect(out, bounds, style->rounding, background->data.color);
+ } else nk_draw_image(out, bounds, &background->data.image, nk_white);}
+
+ area.w = NK_MAX(0, area.w - style->cursor_size);
+ if (edit->active)
+ {
+ int total_lines = 1;
+ struct nk_vec2 text_size = nk_vec2(0,0);
+
+ /* text pointer positions */
+ const char *cursor_ptr = 0;
+ const char *select_begin_ptr = 0;
+ const char *select_end_ptr = 0;
+
+ /* 2D pixel positions */
+ struct nk_vec2 cursor_pos = nk_vec2(0,0);
+ struct nk_vec2 selection_offset_start = nk_vec2(0,0);
+ struct nk_vec2 selection_offset_end = nk_vec2(0,0);
+
+ int selection_begin = NK_MIN(edit->select_start, edit->select_end);
+ int selection_end = NK_MAX(edit->select_start, edit->select_end);
+
+ /* calculate total line count + total space + cursor/selection position */
+ float line_width = 0.0f;
+ if (text && len)
+ {
+ /* utf8 encoding */
+ float glyph_width;
+ int glyph_len = 0;
+ nk_rune unicode = 0;
+ int text_len = 0;
+ int glyphs = 0;
+ int row_begin = 0;
+
+ glyph_len = nk_utf_decode(text, &unicode, len);
+ glyph_width = font->width(font->userdata, font->height, text, glyph_len);
+ line_width = 0;
+
+ /* iterate all lines */
+ while ((text_len < len) && glyph_len)
+ {
+ /* set cursor 2D position and line */
+ if (!cursor_ptr && glyphs == edit->cursor)
+ {
+ int glyph_offset;
+ struct nk_vec2 out_offset;
+ struct nk_vec2 row_size;
+ const char *remaining;
+
+ /* calculate 2d position */
+ cursor_pos.y = (float)(total_lines-1) * row_height;
+ row_size = nk_text_calculate_text_bounds(font, text+row_begin,
+ text_len-row_begin, row_height, &remaining,
+ &out_offset, &glyph_offset, NK_STOP_ON_NEW_LINE);
+ cursor_pos.x = row_size.x;
+ cursor_ptr = text + text_len;
+ }
+
+ /* set start selection 2D position and line */
+ if (!select_begin_ptr && edit->select_start != edit->select_end &&
+ glyphs == selection_begin)
+ {
+ int glyph_offset;
+ struct nk_vec2 out_offset;
+ struct nk_vec2 row_size;
+ const char *remaining;
+
+ /* calculate 2d position */
+ selection_offset_start.y = (float)(NK_MAX(total_lines-1,0)) * row_height;
+ row_size = nk_text_calculate_text_bounds(font, text+row_begin,
+ text_len-row_begin, row_height, &remaining,
+ &out_offset, &glyph_offset, NK_STOP_ON_NEW_LINE);
+ selection_offset_start.x = row_size.x;
+ select_begin_ptr = text + text_len;
+ }
+
+ /* set end selection 2D position and line */
+ if (!select_end_ptr && edit->select_start != edit->select_end &&
+ glyphs == selection_end)
+ {
+ int glyph_offset;
+ struct nk_vec2 out_offset;
+ struct nk_vec2 row_size;
+ const char *remaining;
+
+ /* calculate 2d position */
+ selection_offset_end.y = (float)(total_lines-1) * row_height;
+ row_size = nk_text_calculate_text_bounds(font, text+row_begin,
+ text_len-row_begin, row_height, &remaining,
+ &out_offset, &glyph_offset, NK_STOP_ON_NEW_LINE);
+ selection_offset_end.x = row_size.x;
+ select_end_ptr = text + text_len;
+ }
+ if (unicode == '\n') {
+ text_size.x = NK_MAX(text_size.x, line_width);
+ total_lines++;
+ line_width = 0;
+ text_len++;
+ glyphs++;
+ row_begin = text_len;
+ glyph_len = nk_utf_decode(text + text_len, &unicode, len-text_len);
+ glyph_width = font->width(font->userdata, font->height, text+text_len, glyph_len);
+ continue;
+ }
+
+ glyphs++;
+ text_len += glyph_len;
+ line_width += (float)glyph_width;
+
+ glyph_len = nk_utf_decode(text + text_len, &unicode, len-text_len);
+ glyph_width = font->width(font->userdata, font->height,
+ text+text_len, glyph_len);
+ continue;
+ }
+ text_size.y = (float)total_lines * row_height;
+
+ /* handle case when cursor is at end of text buffer */
+ if (!cursor_ptr && edit->cursor == edit->string.len) {
+ cursor_pos.x = line_width;
+ cursor_pos.y = text_size.y - row_height;
+ }
+ }
+ {
+ /* scrollbar */
+ if (cursor_follow)
+ {
+ /* update scrollbar to follow cursor */
+ if (!(flags & NK_EDIT_NO_HORIZONTAL_SCROLL)) {
+ /* horizontal scroll */
+ const float scroll_increment = area.w * 0.25f;
+ if (cursor_pos.x < edit->scrollbar.x)
+ edit->scrollbar.x = (float)(int)NK_MAX(0.0f, cursor_pos.x - scroll_increment);
+ if (cursor_pos.x >= edit->scrollbar.x + area.w)
+ edit->scrollbar.x = (float)(int)NK_MAX(0.0f, edit->scrollbar.x + scroll_increment);
+ } else edit->scrollbar.x = 0;
+
+ if (flags & NK_EDIT_MULTILINE) {
+ /* vertical scroll */
+ if (cursor_pos.y < edit->scrollbar.y)
+ edit->scrollbar.y = NK_MAX(0.0f, cursor_pos.y - row_height);
+ if (cursor_pos.y >= edit->scrollbar.y + area.h)
+ edit->scrollbar.y = edit->scrollbar.y + row_height;
+ } else edit->scrollbar.y = 0;
+ }
+
+ /* scrollbar widget */
+ if (flags & NK_EDIT_MULTILINE)
+ {
+ nk_flags ws;
+ struct nk_rect scroll;
+ float scroll_target;
+ float scroll_offset;
+ float scroll_step;
+ float scroll_inc;
+
+ scroll = area;
+ scroll.x = (bounds.x + bounds.w - style->border) - style->scrollbar_size.x;
+ scroll.w = style->scrollbar_size.x;
+
+ scroll_offset = edit->scrollbar.y;
+ scroll_step = scroll.h * 0.10f;
+ scroll_inc = scroll.h * 0.01f;
+ scroll_target = text_size.y;
+ edit->scrollbar.y = nk_do_scrollbarv(&ws, out, scroll, 0,
+ scroll_offset, scroll_target, scroll_step, scroll_inc,
+ &style->scrollbar, in, font);
+ }
+ }
+
+ /* draw text */
+ {struct nk_color background_color;
+ struct nk_color text_color;
+ struct nk_color sel_background_color;
+ struct nk_color sel_text_color;
+ struct nk_color cursor_color;
+ struct nk_color cursor_text_color;
+ const struct nk_style_item *background;
+ nk_push_scissor(out, clip);
+
+ /* select correct colors to draw */
+ if (*state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->active;
+ text_color = style->text_active;
+ sel_text_color = style->selected_text_hover;
+ sel_background_color = style->selected_hover;
+ cursor_color = style->cursor_hover;
+ cursor_text_color = style->cursor_text_hover;
+ } else if (*state & NK_WIDGET_STATE_HOVER) {
+ background = &style->hover;
+ text_color = style->text_hover;
+ sel_text_color = style->selected_text_hover;
+ sel_background_color = style->selected_hover;
+ cursor_text_color = style->cursor_text_hover;
+ cursor_color = style->cursor_hover;
+ } else {
+ background = &style->normal;
+ text_color = style->text_normal;
+ sel_text_color = style->selected_text_normal;
+ sel_background_color = style->selected_normal;
+ cursor_color = style->cursor_normal;
+ cursor_text_color = style->cursor_text_normal;
+ }
+ if (background->type == NK_STYLE_ITEM_IMAGE)
+ background_color = nk_rgba(0,0,0,0);
+ else background_color = background->data.color;
+
+
+ if (edit->select_start == edit->select_end) {
+ /* no selection so just draw the complete text */
+ const char *begin = nk_str_get_const(&edit->string);
+ int l = nk_str_len_char(&edit->string);
+ nk_edit_draw_text(out, style, area.x - edit->scrollbar.x,
+ area.y - edit->scrollbar.y, 0, begin, l, row_height, font,
+ background_color, text_color, nk_false);
+ } else {
+ /* edit has selection so draw 1-3 text chunks */
+ if (edit->select_start != edit->select_end && selection_begin > 0){
+ /* draw unselected text before selection */
+ const char *begin = nk_str_get_const(&edit->string);
+ NK_ASSERT(select_begin_ptr);
+ nk_edit_draw_text(out, style, area.x - edit->scrollbar.x,
+ area.y - edit->scrollbar.y, 0, begin, (int)(select_begin_ptr - begin),
+ row_height, font, background_color, text_color, nk_false);
+ }
+ if (edit->select_start != edit->select_end) {
+ /* draw selected text */
+ NK_ASSERT(select_begin_ptr);
+ if (!select_end_ptr) {
+ const char *begin = nk_str_get_const(&edit->string);
+ select_end_ptr = begin + nk_str_len_char(&edit->string);
+ }
+ nk_edit_draw_text(out, style,
+ area.x - edit->scrollbar.x,
+ area.y + selection_offset_start.y - edit->scrollbar.y,
+ selection_offset_start.x,
+ select_begin_ptr, (int)(select_end_ptr - select_begin_ptr),
+ row_height, font, sel_background_color, sel_text_color, nk_true);
+ }
+ if ((edit->select_start != edit->select_end &&
+ selection_end < edit->string.len))
+ {
+ /* draw unselected text after selected text */
+ const char *begin = select_end_ptr;
+ const char *end = nk_str_get_const(&edit->string) +
+ nk_str_len_char(&edit->string);
+ NK_ASSERT(select_end_ptr);
+ nk_edit_draw_text(out, style,
+ area.x - edit->scrollbar.x,
+ area.y + selection_offset_end.y - edit->scrollbar.y,
+ selection_offset_end.x,
+ begin, (int)(end - begin), row_height, font,
+ background_color, text_color, nk_true);
+ }
+ }
+
+ /* cursor */
+ if (edit->select_start == edit->select_end)
+ {
+ if (edit->cursor >= nk_str_len(&edit->string) ||
+ (cursor_ptr && *cursor_ptr == '\n')) {
+ /* draw cursor at end of line */
+ struct nk_rect cursor;
+ cursor.w = style->cursor_size;
+ cursor.h = font->height;
+ cursor.x = area.x + cursor_pos.x - edit->scrollbar.x;
+ cursor.y = area.y + cursor_pos.y + row_height/2.0f - cursor.h/2.0f;
+ cursor.y -= edit->scrollbar.y;
+ nk_fill_rect(out, cursor, 0, cursor_color);
+ } else {
+ /* draw cursor inside text */
+ int glyph_len;
+ struct nk_rect label;
+ struct nk_text txt;
+
+ nk_rune unicode;
+ NK_ASSERT(cursor_ptr);
+ glyph_len = nk_utf_decode(cursor_ptr, &unicode, 4);
+
+ label.x = area.x + cursor_pos.x - edit->scrollbar.x;
+ label.y = area.y + cursor_pos.y - edit->scrollbar.y;
+ label.w = font->width(font->userdata, font->height, cursor_ptr, glyph_len);
+ label.h = row_height;
+
+ txt.padding = nk_vec2(0,0);
+ txt.background = cursor_color;;
+ txt.text = cursor_text_color;
+ nk_fill_rect(out, label, 0, cursor_color);
+ nk_widget_text(out, label, cursor_ptr, glyph_len, &txt, NK_TEXT_LEFT, font);
+ }
+ }}
+ } else {
+ /* not active so just draw text */
+ int l = nk_str_len_char(&edit->string);
+ const char *begin = nk_str_get_const(&edit->string);
+
+ const struct nk_style_item *background;
+ struct nk_color background_color;
+ struct nk_color text_color;
+ nk_push_scissor(out, clip);
+ if (*state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->active;
+ text_color = style->text_active;
+ } else if (*state & NK_WIDGET_STATE_HOVER) {
+ background = &style->hover;
+ text_color = style->text_hover;
+ } else {
+ background = &style->normal;
+ text_color = style->text_normal;
+ }
+ if (background->type == NK_STYLE_ITEM_IMAGE)
+ background_color = nk_rgba(0,0,0,0);
+ else background_color = background->data.color;
+ nk_edit_draw_text(out, style, area.x - edit->scrollbar.x,
+ area.y - edit->scrollbar.y, 0, begin, l, row_height, font,
+ background_color, text_color, nk_false);
+ }
+ nk_push_scissor(out, old_clip);}
+ return ret;
+}
+NK_API void
+nk_edit_focus(struct nk_context *ctx, nk_flags flags)
+{
+ nk_hash hash;
+ struct nk_window *win;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current) return;
+
+ win = ctx->current;
+ hash = win->edit.seq;
+ win->edit.active = nk_true;
+ win->edit.name = hash;
+ if (flags & NK_EDIT_ALWAYS_INSERT_MODE)
+ win->edit.mode = NK_TEXT_EDIT_MODE_INSERT;
+}
+NK_API void
+nk_edit_unfocus(struct nk_context *ctx)
+{
+ struct nk_window *win;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current) return;
+
+ win = ctx->current;
+ win->edit.active = nk_false;
+ win->edit.name = 0;
+}
+NK_API nk_flags
+nk_edit_string(struct nk_context *ctx, nk_flags flags,
+ char *memory, int *len, int max, nk_plugin_filter filter)
+{
+ nk_hash hash;
+ nk_flags state;
+ struct nk_text_edit *edit;
+ struct nk_window *win;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(memory);
+ NK_ASSERT(len);
+ if (!ctx || !memory || !len)
+ return 0;
+
+ filter = (!filter) ? nk_filter_default: filter;
+ win = ctx->current;
+ hash = win->edit.seq;
+ edit = &ctx->text_edit;
+ nk_textedit_clear_state(&ctx->text_edit, (flags & NK_EDIT_MULTILINE)?
+ NK_TEXT_EDIT_MULTI_LINE: NK_TEXT_EDIT_SINGLE_LINE, filter);
+
+ if (win->edit.active && hash == win->edit.name) {
+ if (flags & NK_EDIT_NO_CURSOR)
+ edit->cursor = nk_utf_len(memory, *len);
+ else edit->cursor = win->edit.cursor;
+ if (!(flags & NK_EDIT_SELECTABLE)) {
+ edit->select_start = win->edit.cursor;
+ edit->select_end = win->edit.cursor;
+ } else {
+ edit->select_start = win->edit.sel_start;
+ edit->select_end = win->edit.sel_end;
+ }
+ edit->mode = win->edit.mode;
+ edit->scrollbar.x = (float)win->edit.scrollbar.x;
+ edit->scrollbar.y = (float)win->edit.scrollbar.y;
+ edit->active = nk_true;
+ } else edit->active = nk_false;
+
+ max = NK_MAX(1, max);
+ *len = NK_MIN(*len, max-1);
+ nk_str_init_fixed(&edit->string, memory, (nk_size)max);
+ edit->string.buffer.allocated = (nk_size)*len;
+ edit->string.len = nk_utf_len(memory, *len);
+ state = nk_edit_buffer(ctx, flags, edit, filter);
+ *len = (int)edit->string.buffer.allocated;
+
+ if (edit->active) {
+ win->edit.cursor = edit->cursor;
+ win->edit.sel_start = edit->select_start;
+ win->edit.sel_end = edit->select_end;
+ win->edit.mode = edit->mode;
+ win->edit.scrollbar.x = (nk_uint)edit->scrollbar.x;
+ win->edit.scrollbar.y = (nk_uint)edit->scrollbar.y;
+ } return state;
+}
+NK_API nk_flags
+nk_edit_buffer(struct nk_context *ctx, nk_flags flags,
+ struct nk_text_edit *edit, nk_plugin_filter filter)
+{
+ struct nk_window *win;
+ struct nk_style *style;
+ struct nk_input *in;
+
+ enum nk_widget_layout_states state;
+ struct nk_rect bounds;
+
+ nk_flags ret_flags = 0;
+ unsigned char prev_state;
+ nk_hash hash;
+
+ /* make sure correct values */
+ NK_ASSERT(ctx);
+ NK_ASSERT(edit);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ style = &ctx->style;
+ state = nk_widget(&bounds, ctx);
+ if (!state) return state;
+ in = (win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+
+ /* check if edit is currently hot item */
+ hash = win->edit.seq++;
+ if (win->edit.active && hash == win->edit.name) {
+ if (flags & NK_EDIT_NO_CURSOR)
+ edit->cursor = edit->string.len;
+ if (!(flags & NK_EDIT_SELECTABLE)) {
+ edit->select_start = edit->cursor;
+ edit->select_end = edit->cursor;
+ }
+ if (flags & NK_EDIT_CLIPBOARD)
+ edit->clip = ctx->clip;
+ edit->active = (unsigned char)win->edit.active;
+ } else edit->active = nk_false;
+ edit->mode = win->edit.mode;
+
+ filter = (!filter) ? nk_filter_default: filter;
+ prev_state = (unsigned char)edit->active;
+ in = (flags & NK_EDIT_READ_ONLY) ? 0: in;
+ ret_flags = nk_do_edit(&ctx->last_widget_state, &win->buffer, bounds, flags,
+ filter, edit, &style->edit, in, style->font);
+
+ if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+ ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_TEXT];
+ if (edit->active && prev_state != edit->active) {
+ /* current edit is now hot */
+ win->edit.active = nk_true;
+ win->edit.name = hash;
+ } else if (prev_state && !edit->active) {
+ /* current edit is now cold */
+ win->edit.active = nk_false;
+ } return ret_flags;
+}
+NK_API nk_flags
+nk_edit_string_zero_terminated(struct nk_context *ctx, nk_flags flags,
+ char *buffer, int max, nk_plugin_filter filter)
+{
+ nk_flags result;
+ int len = nk_strlen(buffer);
+ result = nk_edit_string(ctx, flags, buffer, &len, max, filter);
+ buffer[NK_MIN(NK_MAX(max-1,0), len)] = '\0';
+ return result;
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * PROPERTY
+ *
+ * ===============================================================*/
+NK_LIB void
+nk_drag_behavior(nk_flags *state, const struct nk_input *in,
+ struct nk_rect drag, struct nk_property_variant *variant,
+ float inc_per_pixel)
+{
+ int left_mouse_down = in && in->mouse.buttons[NK_BUTTON_LEFT].down;
+ int left_mouse_click_in_cursor = in &&
+ nk_input_has_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, drag, nk_true);
+
+ nk_widget_state_reset(state);
+ if (nk_input_is_mouse_hovering_rect(in, drag))
+ *state = NK_WIDGET_STATE_HOVERED;
+
+ if (left_mouse_down && left_mouse_click_in_cursor) {
+ float delta, pixels;
+ pixels = in->mouse.delta.x;
+ delta = pixels * inc_per_pixel;
+ switch (variant->kind) {
+ default: break;
+ case NK_PROPERTY_INT:
+ variant->value.i = variant->value.i + (int)delta;
+ variant->value.i = NK_CLAMP(variant->min_value.i, variant->value.i, variant->max_value.i);
+ break;
+ case NK_PROPERTY_FLOAT:
+ variant->value.f = variant->value.f + (float)delta;
+ variant->value.f = NK_CLAMP(variant->min_value.f, variant->value.f, variant->max_value.f);
+ break;
+ case NK_PROPERTY_DOUBLE:
+ variant->value.d = variant->value.d + (double)delta;
+ variant->value.d = NK_CLAMP(variant->min_value.d, variant->value.d, variant->max_value.d);
+ break;
+ }
+ *state = NK_WIDGET_STATE_ACTIVE;
+ }
+ if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, drag))
+ *state |= NK_WIDGET_STATE_ENTERED;
+ else if (nk_input_is_mouse_prev_hovering_rect(in, drag))
+ *state |= NK_WIDGET_STATE_LEFT;
+}
+NK_LIB void
+nk_property_behavior(nk_flags *ws, const struct nk_input *in,
+ struct nk_rect property, struct nk_rect label, struct nk_rect edit,
+ struct nk_rect empty, int *state, struct nk_property_variant *variant,
+ float inc_per_pixel)
+{
+ if (in && *state == NK_PROPERTY_DEFAULT) {
+ if (nk_button_behavior(ws, edit, in, NK_BUTTON_DEFAULT))
+ *state = NK_PROPERTY_EDIT;
+ else if (nk_input_is_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, label, nk_true))
+ *state = NK_PROPERTY_DRAG;
+ else if (nk_input_is_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, empty, nk_true))
+ *state = NK_PROPERTY_DRAG;
+ }
+ if (*state == NK_PROPERTY_DRAG) {
+ nk_drag_behavior(ws, in, property, variant, inc_per_pixel);
+ if (!(*ws & NK_WIDGET_STATE_ACTIVED)) *state = NK_PROPERTY_DEFAULT;
+ }
+}
+NK_LIB void
+nk_draw_property(struct nk_command_buffer *out, const struct nk_style_property *style,
+ const struct nk_rect *bounds, const struct nk_rect *label, nk_flags state,
+ const char *name, int len, const struct nk_user_font *font)
+{
+ struct nk_text text;
+ const struct nk_style_item *background;
+
+ /* select correct background and text color */
+ if (state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->active;
+ text.text = style->label_active;
+ } else if (state & NK_WIDGET_STATE_HOVER) {
+ background = &style->hover;
+ text.text = style->label_hover;
+ } else {
+ background = &style->normal;
+ text.text = style->label_normal;
+ }
+
+ /* draw background */
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ nk_draw_image(out, *bounds, &background->data.image, nk_white);
+ text.background = nk_rgba(0,0,0,0);
+ } else {
+ text.background = background->data.color;
+ nk_fill_rect(out, *bounds, style->rounding, background->data.color);
+ nk_stroke_rect(out, *bounds, style->rounding, style->border, background->data.color);
+ }
+
+ /* draw label */
+ text.padding = nk_vec2(0,0);
+ nk_widget_text(out, *label, name, len, &text, NK_TEXT_CENTERED, font);
+}
+NK_LIB void
+nk_do_property(nk_flags *ws,
+ struct nk_command_buffer *out, struct nk_rect property,
+ const char *name, struct nk_property_variant *variant,
+ float inc_per_pixel, char *buffer, int *len,
+ int *state, int *cursor, int *select_begin, int *select_end,
+ const struct nk_style_property *style,
+ enum nk_property_filter filter, struct nk_input *in,
+ const struct nk_user_font *font, struct nk_text_edit *text_edit,
+ enum nk_button_behavior behavior)
+{
+ const nk_plugin_filter filters[] = {
+ nk_filter_decimal,
+ nk_filter_float
+ };
+ int active, old;
+ int num_len, name_len;
+ char string[NK_MAX_NUMBER_BUFFER];
+ float size;
+
+ char *dst = 0;
+ int *length;
+
+ struct nk_rect left;
+ struct nk_rect right;
+ struct nk_rect label;
+ struct nk_rect edit;
+ struct nk_rect empty;
+
+ /* left decrement button */
+ left.h = font->height/2;
+ left.w = left.h;
+ left.x = property.x + style->border + style->padding.x;
+ left.y = property.y + style->border + property.h/2.0f - left.h/2;
+
+ /* text label */
+ name_len = nk_strlen(name);
+ size = font->width(font->userdata, font->height, name, name_len);
+ label.x = left.x + left.w + style->padding.x;
+ label.w = (float)size + 2 * style->padding.x;
+ label.y = property.y + style->border + style->padding.y;
+ label.h = property.h - (2 * style->border + 2 * style->padding.y);
+
+ /* right increment button */
+ right.y = left.y;
+ right.w = left.w;
+ right.h = left.h;
+ right.x = property.x + property.w - (right.w + style->padding.x);
+
+ /* edit */
+ if (*state == NK_PROPERTY_EDIT) {
+ size = font->width(font->userdata, font->height, buffer, *len);
+ size += style->edit.cursor_size;
+ length = len;
+ dst = buffer;
+ } else {
+ switch (variant->kind) {
+ default: break;
+ case NK_PROPERTY_INT:
+ nk_itoa(string, variant->value.i);
+ num_len = nk_strlen(string);
+ break;
+ case NK_PROPERTY_FLOAT:
+ NK_DTOA(string, (double)variant->value.f);
+ num_len = nk_string_float_limit(string, NK_MAX_FLOAT_PRECISION);
+ break;
+ case NK_PROPERTY_DOUBLE:
+ NK_DTOA(string, variant->value.d);
+ num_len = nk_string_float_limit(string, NK_MAX_FLOAT_PRECISION);
+ break;
+ }
+ size = font->width(font->userdata, font->height, string, num_len);
+ dst = string;
+ length = &num_len;
+ }
+
+ edit.w = (float)size + 2 * style->padding.x;
+ edit.w = NK_MIN(edit.w, right.x - (label.x + label.w));
+ edit.x = right.x - (edit.w + style->padding.x);
+ edit.y = property.y + style->border;
+ edit.h = property.h - (2 * style->border);
+
+ /* empty left space activator */
+ empty.w = edit.x - (label.x + label.w);
+ empty.x = label.x + label.w;
+ empty.y = property.y;
+ empty.h = property.h;
+
+ /* update property */
+ old = (*state == NK_PROPERTY_EDIT);
+ nk_property_behavior(ws, in, property, label, edit, empty, state, variant, inc_per_pixel);
+
+ /* draw property */
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_property(out, style, &property, &label, *ws, name, name_len, font);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+
+ /* execute right button */
+ if (nk_do_button_symbol(ws, out, left, style->sym_left, behavior, &style->dec_button, in, font)) {
+ switch (variant->kind) {
+ default: break;
+ case NK_PROPERTY_INT:
+ variant->value.i = NK_CLAMP(variant->min_value.i, variant->value.i - variant->step.i, variant->max_value.i); break;
+ case NK_PROPERTY_FLOAT:
+ variant->value.f = NK_CLAMP(variant->min_value.f, variant->value.f - variant->step.f, variant->max_value.f); break;
+ case NK_PROPERTY_DOUBLE:
+ variant->value.d = NK_CLAMP(variant->min_value.d, variant->value.d - variant->step.d, variant->max_value.d); break;
+ }
+ }
+ /* execute left button */
+ if (nk_do_button_symbol(ws, out, right, style->sym_right, behavior, &style->inc_button, in, font)) {
+ switch (variant->kind) {
+ default: break;
+ case NK_PROPERTY_INT:
+ variant->value.i = NK_CLAMP(variant->min_value.i, variant->value.i + variant->step.i, variant->max_value.i); break;
+ case NK_PROPERTY_FLOAT:
+ variant->value.f = NK_CLAMP(variant->min_value.f, variant->value.f + variant->step.f, variant->max_value.f); break;
+ case NK_PROPERTY_DOUBLE:
+ variant->value.d = NK_CLAMP(variant->min_value.d, variant->value.d + variant->step.d, variant->max_value.d); break;
+ }
+ }
+ if (old != NK_PROPERTY_EDIT && (*state == NK_PROPERTY_EDIT)) {
+ /* property has been activated so setup buffer */
+ NK_MEMCPY(buffer, dst, (nk_size)*length);
+ *cursor = nk_utf_len(buffer, *length);
+ *len = *length;
+ length = len;
+ dst = buffer;
+ active = 0;
+ } else active = (*state == NK_PROPERTY_EDIT);
+
+ /* execute and run text edit field */
+ nk_textedit_clear_state(text_edit, NK_TEXT_EDIT_SINGLE_LINE, filters[filter]);
+ text_edit->active = (unsigned char)active;
+ text_edit->string.len = *length;
+ text_edit->cursor = NK_CLAMP(0, *cursor, *length);
+ text_edit->select_start = NK_CLAMP(0,*select_begin, *length);
+ text_edit->select_end = NK_CLAMP(0,*select_end, *length);
+ text_edit->string.buffer.allocated = (nk_size)*length;
+ text_edit->string.buffer.memory.size = NK_MAX_NUMBER_BUFFER;
+ text_edit->string.buffer.memory.ptr = dst;
+ text_edit->string.buffer.size = NK_MAX_NUMBER_BUFFER;
+ text_edit->mode = NK_TEXT_EDIT_MODE_INSERT;
+ nk_do_edit(ws, out, edit, NK_EDIT_FIELD|NK_EDIT_AUTO_SELECT,
+ filters[filter], text_edit, &style->edit, (*state == NK_PROPERTY_EDIT) ? in: 0, font);
+
+ *length = text_edit->string.len;
+ *cursor = text_edit->cursor;
+ *select_begin = text_edit->select_start;
+ *select_end = text_edit->select_end;
+ if (text_edit->active && nk_input_is_key_pressed(in, NK_KEY_ENTER))
+ text_edit->active = nk_false;
+
+ if (active && !text_edit->active) {
+ /* property is now not active so convert edit text to value*/
+ *state = NK_PROPERTY_DEFAULT;
+ buffer[*len] = '\0';
+ switch (variant->kind) {
+ default: break;
+ case NK_PROPERTY_INT:
+ variant->value.i = nk_strtoi(buffer, 0);
+ variant->value.i = NK_CLAMP(variant->min_value.i, variant->value.i, variant->max_value.i);
+ break;
+ case NK_PROPERTY_FLOAT:
+ nk_string_float_limit(buffer, NK_MAX_FLOAT_PRECISION);
+ variant->value.f = nk_strtof(buffer, 0);
+ variant->value.f = NK_CLAMP(variant->min_value.f, variant->value.f, variant->max_value.f);
+ break;
+ case NK_PROPERTY_DOUBLE:
+ nk_string_float_limit(buffer, NK_MAX_FLOAT_PRECISION);
+ variant->value.d = nk_strtod(buffer, 0);
+ variant->value.d = NK_CLAMP(variant->min_value.d, variant->value.d, variant->max_value.d);
+ break;
+ }
+ }
+}
+NK_LIB struct nk_property_variant
+nk_property_variant_int(int value, int min_value, int max_value, int step)
+{
+ struct nk_property_variant result;
+ result.kind = NK_PROPERTY_INT;
+ result.value.i = value;
+ result.min_value.i = min_value;
+ result.max_value.i = max_value;
+ result.step.i = step;
+ return result;
+}
+NK_LIB struct nk_property_variant
+nk_property_variant_float(float value, float min_value, float max_value, float step)
+{
+ struct nk_property_variant result;
+ result.kind = NK_PROPERTY_FLOAT;
+ result.value.f = value;
+ result.min_value.f = min_value;
+ result.max_value.f = max_value;
+ result.step.f = step;
+ return result;
+}
+NK_LIB struct nk_property_variant
+nk_property_variant_double(double value, double min_value, double max_value,
+ double step)
+{
+ struct nk_property_variant result;
+ result.kind = NK_PROPERTY_DOUBLE;
+ result.value.d = value;
+ result.min_value.d = min_value;
+ result.max_value.d = max_value;
+ result.step.d = step;
+ return result;
+}
+NK_LIB void
+nk_property(struct nk_context *ctx, const char *name, struct nk_property_variant *variant,
+ float inc_per_pixel, const enum nk_property_filter filter)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ struct nk_input *in;
+ const struct nk_style *style;
+
+ struct nk_rect bounds;
+ enum nk_widget_layout_states s;
+
+ int *state = 0;
+ nk_hash hash = 0;
+ char *buffer = 0;
+ int *len = 0;
+ int *cursor = 0;
+ int *select_begin = 0;
+ int *select_end = 0;
+ int old_state;
+
+ char dummy_buffer[NK_MAX_NUMBER_BUFFER];
+ int dummy_state = NK_PROPERTY_DEFAULT;
+ int dummy_length = 0;
+ int dummy_cursor = 0;
+ int dummy_select_begin = 0;
+ int dummy_select_end = 0;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ style = &ctx->style;
+ s = nk_widget(&bounds, ctx);
+ if (!s) return;
+
+ /* calculate hash from name */
+ if (name[0] == '#') {
+ hash = nk_murmur_hash(name, (int)nk_strlen(name), win->property.seq++);
+ name++; /* special number hash */
+ } else hash = nk_murmur_hash(name, (int)nk_strlen(name), 42);
+
+ /* check if property is currently hot item */
+ if (win->property.active && hash == win->property.name) {
+ buffer = win->property.buffer;
+ len = &win->property.length;
+ cursor = &win->property.cursor;
+ state = &win->property.state;
+ select_begin = &win->property.select_start;
+ select_end = &win->property.select_end;
+ } else {
+ buffer = dummy_buffer;
+ len = &dummy_length;
+ cursor = &dummy_cursor;
+ state = &dummy_state;
+ select_begin = &dummy_select_begin;
+ select_end = &dummy_select_end;
+ }
+
+ /* execute property widget */
+ old_state = *state;
+ ctx->text_edit.clip = ctx->clip;
+ in = ((s == NK_WIDGET_ROM && !win->property.active) ||
+ layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ nk_do_property(&ctx->last_widget_state, &win->buffer, bounds, name,
+ variant, inc_per_pixel, buffer, len, state, cursor, select_begin,
+ select_end, &style->property, filter, in, style->font, &ctx->text_edit,
+ ctx->button_behavior);
+
+ if (in && *state != NK_PROPERTY_DEFAULT && !win->property.active) {
+ /* current property is now hot */
+ win->property.active = 1;
+ NK_MEMCPY(win->property.buffer, buffer, (nk_size)*len);
+ win->property.length = *len;
+ win->property.cursor = *cursor;
+ win->property.state = *state;
+ win->property.name = hash;
+ win->property.select_start = *select_begin;
+ win->property.select_end = *select_end;
+ if (*state == NK_PROPERTY_DRAG) {
+ ctx->input.mouse.grab = nk_true;
+ ctx->input.mouse.grabbed = nk_true;
+ }
+ }
+ /* check if previously active property is now inactive */
+ if (*state == NK_PROPERTY_DEFAULT && old_state != NK_PROPERTY_DEFAULT) {
+ if (old_state == NK_PROPERTY_DRAG) {
+ ctx->input.mouse.grab = nk_false;
+ ctx->input.mouse.grabbed = nk_false;
+ ctx->input.mouse.ungrab = nk_true;
+ }
+ win->property.select_start = 0;
+ win->property.select_end = 0;
+ win->property.active = 0;
+ }
+}
+NK_API void
+nk_property_int(struct nk_context *ctx, const char *name,
+ int min, int *val, int max, int step, float inc_per_pixel)
+{
+ struct nk_property_variant variant;
+ NK_ASSERT(ctx);
+ NK_ASSERT(name);
+ NK_ASSERT(val);
+
+ if (!ctx || !ctx->current || !name || !val) return;
+ variant = nk_property_variant_int(*val, min, max, step);
+ nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_INT);
+ *val = variant.value.i;
+}
+NK_API void
+nk_property_float(struct nk_context *ctx, const char *name,
+ float min, float *val, float max, float step, float inc_per_pixel)
+{
+ struct nk_property_variant variant;
+ NK_ASSERT(ctx);
+ NK_ASSERT(name);
+ NK_ASSERT(val);
+
+ if (!ctx || !ctx->current || !name || !val) return;
+ variant = nk_property_variant_float(*val, min, max, step);
+ nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_FLOAT);
+ *val = variant.value.f;
+}
+NK_API void
+nk_property_double(struct nk_context *ctx, const char *name,
+ double min, double *val, double max, double step, float inc_per_pixel)
+{
+ struct nk_property_variant variant;
+ NK_ASSERT(ctx);
+ NK_ASSERT(name);
+ NK_ASSERT(val);
+
+ if (!ctx || !ctx->current || !name || !val) return;
+ variant = nk_property_variant_double(*val, min, max, step);
+ nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_FLOAT);
+ *val = variant.value.d;
+}
+NK_API int
+nk_propertyi(struct nk_context *ctx, const char *name, int min, int val,
+ int max, int step, float inc_per_pixel)
+{
+ struct nk_property_variant variant;
+ NK_ASSERT(ctx);
+ NK_ASSERT(name);
+
+ if (!ctx || !ctx->current || !name) return val;
+ variant = nk_property_variant_int(val, min, max, step);
+ nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_INT);
+ val = variant.value.i;
+ return val;
+}
+NK_API float
+nk_propertyf(struct nk_context *ctx, const char *name, float min,
+ float val, float max, float step, float inc_per_pixel)
+{
+ struct nk_property_variant variant;
+ NK_ASSERT(ctx);
+ NK_ASSERT(name);
+
+ if (!ctx || !ctx->current || !name) return val;
+ variant = nk_property_variant_float(val, min, max, step);
+ nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_FLOAT);
+ val = variant.value.f;
+ return val;
+}
+NK_API double
+nk_propertyd(struct nk_context *ctx, const char *name, double min,
+ double val, double max, double step, float inc_per_pixel)
+{
+ struct nk_property_variant variant;
+ NK_ASSERT(ctx);
+ NK_ASSERT(name);
+
+ if (!ctx || !ctx->current || !name) return val;
+ variant = nk_property_variant_double(val, min, max, step);
+ nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_FLOAT);
+ val = variant.value.d;
+ return val;
+}
+
+
+
+
+
+/* ==============================================================
+ *
+ * CHART
+ *
+ * ===============================================================*/
+NK_API int
+nk_chart_begin_colored(struct nk_context *ctx, enum nk_chart_type type,
+ struct nk_color color, struct nk_color highlight,
+ int count, float min_value, float max_value)
+{
+ struct nk_window *win;
+ struct nk_chart *chart;
+ const struct nk_style *config;
+ const struct nk_style_chart *style;
+
+ const struct nk_style_item *background;
+ struct nk_rect bounds = {0, 0, 0, 0};
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+
+ if (!ctx || !ctx->current || !ctx->current->layout) return 0;
+ if (!nk_widget(&bounds, ctx)) {
+ chart = &ctx->current->layout->chart;
+ nk_zero(chart, sizeof(*chart));
+ return 0;
+ }
+
+ win = ctx->current;
+ config = &ctx->style;
+ chart = &win->layout->chart;
+ style = &config->chart;
+
+ /* setup basic generic chart */
+ nk_zero(chart, sizeof(*chart));
+ chart->x = bounds.x + style->padding.x;
+ chart->y = bounds.y + style->padding.y;
+ chart->w = bounds.w - 2 * style->padding.x;
+ chart->h = bounds.h - 2 * style->padding.y;
+ chart->w = NK_MAX(chart->w, 2 * style->padding.x);
+ chart->h = NK_MAX(chart->h, 2 * style->padding.y);
+
+ /* add first slot into chart */
+ {struct nk_chart_slot *slot = &chart->slots[chart->slot++];
+ slot->type = type;
+ slot->count = count;
+ slot->color = color;
+ slot->highlight = highlight;
+ slot->min = NK_MIN(min_value, max_value);
+ slot->max = NK_MAX(min_value, max_value);
+ slot->range = slot->max - slot->min;}
+
+ /* draw chart background */
+ background = &style->background;
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ nk_draw_image(&win->buffer, bounds, &background->data.image, nk_white);
+ } else {
+ nk_fill_rect(&win->buffer, bounds, style->rounding, style->border_color);
+ nk_fill_rect(&win->buffer, nk_shrink_rect(bounds, style->border),
+ style->rounding, style->background.data.color);
+ }
+ return 1;
+}
+NK_API int
+nk_chart_begin(struct nk_context *ctx, const enum nk_chart_type type,
+ int count, float min_value, float max_value)
+{
+ return nk_chart_begin_colored(ctx, type, ctx->style.chart.color,
+ ctx->style.chart.selected_color, count, min_value, max_value);
+}
+NK_API void
+nk_chart_add_slot_colored(struct nk_context *ctx, const enum nk_chart_type type,
+ struct nk_color color, struct nk_color highlight,
+ int count, float min_value, float max_value)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ NK_ASSERT(ctx->current->layout->chart.slot < NK_CHART_MAX_SLOT);
+ if (!ctx || !ctx->current || !ctx->current->layout) return;
+ if (ctx->current->layout->chart.slot >= NK_CHART_MAX_SLOT) return;
+
+ /* add another slot into the graph */
+ {struct nk_chart *chart = &ctx->current->layout->chart;
+ struct nk_chart_slot *slot = &chart->slots[chart->slot++];
+ slot->type = type;
+ slot->count = count;
+ slot->color = color;
+ slot->highlight = highlight;
+ slot->min = NK_MIN(min_value, max_value);
+ slot->max = NK_MAX(min_value, max_value);
+ slot->range = slot->max - slot->min;}
+}
+NK_API void
+nk_chart_add_slot(struct nk_context *ctx, const enum nk_chart_type type,
+ int count, float min_value, float max_value)
+{
+ nk_chart_add_slot_colored(ctx, type, ctx->style.chart.color,
+ ctx->style.chart.selected_color, count, min_value, max_value);
+}
+NK_INTERN nk_flags
+nk_chart_push_line(struct nk_context *ctx, struct nk_window *win,
+ struct nk_chart *g, float value, int slot)
+{
+ struct nk_panel *layout = win->layout;
+ const struct nk_input *i = &ctx->input;
+ struct nk_command_buffer *out = &win->buffer;
+
+ nk_flags ret = 0;
+ struct nk_vec2 cur;
+ struct nk_rect bounds;
+ struct nk_color color;
+ float step;
+ float range;
+ float ratio;
+
+ NK_ASSERT(slot >= 0 && slot < NK_CHART_MAX_SLOT);
+ step = g->w / (float)g->slots[slot].count;
+ range = g->slots[slot].max - g->slots[slot].min;
+ ratio = (value - g->slots[slot].min) / range;
+
+ if (g->slots[slot].index == 0) {
+ /* first data point does not have a connection */
+ g->slots[slot].last.x = g->x;
+ g->slots[slot].last.y = (g->y + g->h) - ratio * (float)g->h;
+
+ bounds.x = g->slots[slot].last.x - 2;
+ bounds.y = g->slots[slot].last.y - 2;
+ bounds.w = bounds.h = 4;
+
+ color = g->slots[slot].color;
+ if (!(layout->flags & NK_WINDOW_ROM) &&
+ NK_INBOX(i->mouse.pos.x,i->mouse.pos.y, g->slots[slot].last.x-3, g->slots[slot].last.y-3, 6, 6)){
+ ret = nk_input_is_mouse_hovering_rect(i, bounds) ? NK_CHART_HOVERING : 0;
+ ret |= (i->mouse.buttons[NK_BUTTON_LEFT].down &&
+ i->mouse.buttons[NK_BUTTON_LEFT].clicked) ? NK_CHART_CLICKED: 0;
+ color = g->slots[slot].highlight;
+ }
+ nk_fill_rect(out, bounds, 0, color);
+ g->slots[slot].index += 1;
+ return ret;
+ }
+
+ /* draw a line between the last data point and the new one */
+ color = g->slots[slot].color;
+ cur.x = g->x + (float)(step * (float)g->slots[slot].index);
+ cur.y = (g->y + g->h) - (ratio * (float)g->h);
+ nk_stroke_line(out, g->slots[slot].last.x, g->slots[slot].last.y, cur.x, cur.y, 1.0f, color);
+
+ bounds.x = cur.x - 3;
+ bounds.y = cur.y - 3;
+ bounds.w = bounds.h = 6;
+
+ /* user selection of current data point */
+ if (!(layout->flags & NK_WINDOW_ROM)) {
+ if (nk_input_is_mouse_hovering_rect(i, bounds)) {
+ ret = NK_CHART_HOVERING;
+ ret |= (!i->mouse.buttons[NK_BUTTON_LEFT].down &&
+ i->mouse.buttons[NK_BUTTON_LEFT].clicked) ? NK_CHART_CLICKED: 0;
+ color = g->slots[slot].highlight;
+ }
+ }
+ nk_fill_rect(out, nk_rect(cur.x - 2, cur.y - 2, 4, 4), 0, color);
+
+ /* save current data point position */
+ g->slots[slot].last.x = cur.x;
+ g->slots[slot].last.y = cur.y;
+ g->slots[slot].index += 1;
+ return ret;
+}
+NK_INTERN nk_flags
+nk_chart_push_column(const struct nk_context *ctx, struct nk_window *win,
+ struct nk_chart *chart, float value, int slot)
+{
+ struct nk_command_buffer *out = &win->buffer;
+ const struct nk_input *in = &ctx->input;
+ struct nk_panel *layout = win->layout;
+
+ float ratio;
+ nk_flags ret = 0;
+ struct nk_color color;
+ struct nk_rect item = {0,0,0,0};
+
+ NK_ASSERT(slot >= 0 && slot < NK_CHART_MAX_SLOT);
+ if (chart->slots[slot].index >= chart->slots[slot].count)
+ return nk_false;
+ if (chart->slots[slot].count) {
+ float padding = (float)(chart->slots[slot].count-1);
+ item.w = (chart->w - padding) / (float)(chart->slots[slot].count);
+ }
+
+ /* calculate bounds of current bar chart entry */
+ color = chart->slots[slot].color;;
+ item.h = chart->h * NK_ABS((value/chart->slots[slot].range));
+ if (value >= 0) {
+ ratio = (value + NK_ABS(chart->slots[slot].min)) / NK_ABS(chart->slots[slot].range);
+ item.y = (chart->y + chart->h) - chart->h * ratio;
+ } else {
+ ratio = (value - chart->slots[slot].max) / chart->slots[slot].range;
+ item.y = chart->y + (chart->h * NK_ABS(ratio)) - item.h;
+ }
+ item.x = chart->x + ((float)chart->slots[slot].index * item.w);
+ item.x = item.x + ((float)chart->slots[slot].index);
+
+ /* user chart bar selection */
+ if (!(layout->flags & NK_WINDOW_ROM) &&
+ NK_INBOX(in->mouse.pos.x,in->mouse.pos.y,item.x,item.y,item.w,item.h)) {
+ ret = NK_CHART_HOVERING;
+ ret |= (!in->mouse.buttons[NK_BUTTON_LEFT].down &&
+ in->mouse.buttons[NK_BUTTON_LEFT].clicked) ? NK_CHART_CLICKED: 0;
+ color = chart->slots[slot].highlight;
+ }
+ nk_fill_rect(out, item, 0, color);
+ chart->slots[slot].index += 1;
+ return ret;
+}
+NK_API nk_flags
+nk_chart_push_slot(struct nk_context *ctx, float value, int slot)
+{
+ nk_flags flags;
+ struct nk_window *win;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(slot >= 0 && slot < NK_CHART_MAX_SLOT);
+ NK_ASSERT(slot < ctx->current->layout->chart.slot);
+ if (!ctx || !ctx->current || slot >= NK_CHART_MAX_SLOT) return nk_false;
+ if (slot >= ctx->current->layout->chart.slot) return nk_false;
+
+ win = ctx->current;
+ if (win->layout->chart.slot < slot) return nk_false;
+ switch (win->layout->chart.slots[slot].type) {
+ case NK_CHART_LINES:
+ flags = nk_chart_push_line(ctx, win, &win->layout->chart, value, slot); break;
+ case NK_CHART_COLUMN:
+ flags = nk_chart_push_column(ctx, win, &win->layout->chart, value, slot); break;
+ default:
+ case NK_CHART_MAX:
+ flags = 0;
+ }
+ return flags;
+}
+NK_API nk_flags
+nk_chart_push(struct nk_context *ctx, float value)
+{
+ return nk_chart_push_slot(ctx, value, 0);
+}
+NK_API void
+nk_chart_end(struct nk_context *ctx)
+{
+ struct nk_window *win;
+ struct nk_chart *chart;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current)
+ return;
+
+ win = ctx->current;
+ chart = &win->layout->chart;
+ NK_MEMSET(chart, 0, sizeof(*chart));
+ return;
+}
+NK_API void
+nk_plot(struct nk_context *ctx, enum nk_chart_type type, const float *values,
+ int count, int offset)
+{
+ int i = 0;
+ float min_value;
+ float max_value;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(values);
+ if (!ctx || !values || !count) return;
+
+ min_value = values[offset];
+ max_value = values[offset];
+ for (i = 0; i < count; ++i) {
+ min_value = NK_MIN(values[i + offset], min_value);
+ max_value = NK_MAX(values[i + offset], max_value);
+ }
+
+ if (nk_chart_begin(ctx, type, count, min_value, max_value)) {
+ for (i = 0; i < count; ++i)
+ nk_chart_push(ctx, values[i + offset]);
+ nk_chart_end(ctx);
+ }
+}
+NK_API void
+nk_plot_function(struct nk_context *ctx, enum nk_chart_type type, void *userdata,
+ float(*value_getter)(void* user, int index), int count, int offset)
+{
+ int i = 0;
+ float min_value;
+ float max_value;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(value_getter);
+ if (!ctx || !value_getter || !count) return;
+
+ max_value = min_value = value_getter(userdata, offset);
+ for (i = 0; i < count; ++i) {
+ float value = value_getter(userdata, i + offset);
+ min_value = NK_MIN(value, min_value);
+ max_value = NK_MAX(value, max_value);
+ }
+
+ if (nk_chart_begin(ctx, type, count, min_value, max_value)) {
+ for (i = 0; i < count; ++i)
+ nk_chart_push(ctx, value_getter(userdata, i + offset));
+ nk_chart_end(ctx);
+ }
+}
+
+
+
+
+
+/* ==============================================================
+ *
+ * COLOR PICKER
+ *
+ * ===============================================================*/
+NK_LIB int
+nk_color_picker_behavior(nk_flags *state,
+ const struct nk_rect *bounds, const struct nk_rect *matrix,
+ const struct nk_rect *hue_bar, const struct nk_rect *alpha_bar,
+ struct nk_colorf *color, const struct nk_input *in)
+{
+ float hsva[4];
+ int value_changed = 0;
+ int hsv_changed = 0;
+
+ NK_ASSERT(state);
+ NK_ASSERT(matrix);
+ NK_ASSERT(hue_bar);
+ NK_ASSERT(color);
+
+ /* color matrix */
+ nk_colorf_hsva_fv(hsva, *color);
+ if (nk_button_behavior(state, *matrix, in, NK_BUTTON_REPEATER)) {
+ hsva[1] = NK_SATURATE((in->mouse.pos.x - matrix->x) / (matrix->w-1));
+ hsva[2] = 1.0f - NK_SATURATE((in->mouse.pos.y - matrix->y) / (matrix->h-1));
+ value_changed = hsv_changed = 1;
+ }
+ /* hue bar */
+ if (nk_button_behavior(state, *hue_bar, in, NK_BUTTON_REPEATER)) {
+ hsva[0] = NK_SATURATE((in->mouse.pos.y - hue_bar->y) / (hue_bar->h-1));
+ value_changed = hsv_changed = 1;
+ }
+ /* alpha bar */
+ if (alpha_bar) {
+ if (nk_button_behavior(state, *alpha_bar, in, NK_BUTTON_REPEATER)) {
+ hsva[3] = 1.0f - NK_SATURATE((in->mouse.pos.y - alpha_bar->y) / (alpha_bar->h-1));
+ value_changed = 1;
+ }
+ }
+ nk_widget_state_reset(state);
+ if (hsv_changed) {
+ *color = nk_hsva_colorfv(hsva);
+ *state = NK_WIDGET_STATE_ACTIVE;
+ }
+ if (value_changed) {
+ color->a = hsva[3];
+ *state = NK_WIDGET_STATE_ACTIVE;
+ }
+ /* set color picker widget state */
+ if (nk_input_is_mouse_hovering_rect(in, *bounds))
+ *state = NK_WIDGET_STATE_HOVERED;
+ if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, *bounds))
+ *state |= NK_WIDGET_STATE_ENTERED;
+ else if (nk_input_is_mouse_prev_hovering_rect(in, *bounds))
+ *state |= NK_WIDGET_STATE_LEFT;
+ return value_changed;
+}
+NK_LIB void
+nk_draw_color_picker(struct nk_command_buffer *o, const struct nk_rect *matrix,
+ const struct nk_rect *hue_bar, const struct nk_rect *alpha_bar,
+ struct nk_colorf col)
+{
+ NK_STORAGE const struct nk_color black = {0,0,0,255};
+ NK_STORAGE const struct nk_color white = {255, 255, 255, 255};
+ NK_STORAGE const struct nk_color black_trans = {0,0,0,0};
+
+ const float crosshair_size = 7.0f;
+ struct nk_color temp;
+ float hsva[4];
+ float line_y;
+ int i;
+
+ NK_ASSERT(o);
+ NK_ASSERT(matrix);
+ NK_ASSERT(hue_bar);
+
+ /* draw hue bar */
+ nk_colorf_hsva_fv(hsva, col);
+ for (i = 0; i < 6; ++i) {
+ NK_GLOBAL const struct nk_color hue_colors[] = {
+ {255, 0, 0, 255}, {255,255,0,255}, {0,255,0,255}, {0, 255,255,255},
+ {0,0,255,255}, {255, 0, 255, 255}, {255, 0, 0, 255}
+ };
+ nk_fill_rect_multi_color(o,
+ nk_rect(hue_bar->x, hue_bar->y + (float)i * (hue_bar->h/6.0f) + 0.5f,
+ hue_bar->w, (hue_bar->h/6.0f) + 0.5f), hue_colors[i], hue_colors[i],
+ hue_colors[i+1], hue_colors[i+1]);
+ }
+ line_y = (float)(int)(hue_bar->y + hsva[0] * matrix->h + 0.5f);
+ nk_stroke_line(o, hue_bar->x-1, line_y, hue_bar->x + hue_bar->w + 2,
+ line_y, 1, nk_rgb(255,255,255));
+
+ /* draw alpha bar */
+ if (alpha_bar) {
+ float alpha = NK_SATURATE(col.a);
+ line_y = (float)(int)(alpha_bar->y + (1.0f - alpha) * matrix->h + 0.5f);
+
+ nk_fill_rect_multi_color(o, *alpha_bar, white, white, black, black);
+ nk_stroke_line(o, alpha_bar->x-1, line_y, alpha_bar->x + alpha_bar->w + 2,
+ line_y, 1, nk_rgb(255,255,255));
+ }
+
+ /* draw color matrix */
+ temp = nk_hsv_f(hsva[0], 1.0f, 1.0f);
+ nk_fill_rect_multi_color(o, *matrix, white, temp, temp, white);
+ nk_fill_rect_multi_color(o, *matrix, black_trans, black_trans, black, black);
+
+ /* draw cross-hair */
+ {struct nk_vec2 p; float S = hsva[1]; float V = hsva[2];
+ p.x = (float)(int)(matrix->x + S * matrix->w);
+ p.y = (float)(int)(matrix->y + (1.0f - V) * matrix->h);
+ nk_stroke_line(o, p.x - crosshair_size, p.y, p.x-2, p.y, 1.0f, white);
+ nk_stroke_line(o, p.x + crosshair_size + 1, p.y, p.x+3, p.y, 1.0f, white);
+ nk_stroke_line(o, p.x, p.y + crosshair_size + 1, p.x, p.y+3, 1.0f, white);
+ nk_stroke_line(o, p.x, p.y - crosshair_size, p.x, p.y-2, 1.0f, white);}
+}
+NK_LIB int
+nk_do_color_picker(nk_flags *state,
+ struct nk_command_buffer *out, struct nk_colorf *col,
+ enum nk_color_format fmt, struct nk_rect bounds,
+ struct nk_vec2 padding, const struct nk_input *in,
+ const struct nk_user_font *font)
+{
+ int ret = 0;
+ struct nk_rect matrix;
+ struct nk_rect hue_bar;
+ struct nk_rect alpha_bar;
+ float bar_w;
+
+ NK_ASSERT(out);
+ NK_ASSERT(col);
+ NK_ASSERT(state);
+ NK_ASSERT(font);
+ if (!out || !col || !state || !font)
+ return ret;
+
+ bar_w = font->height;
+ bounds.x += padding.x;
+ bounds.y += padding.x;
+ bounds.w -= 2 * padding.x;
+ bounds.h -= 2 * padding.y;
+
+ matrix.x = bounds.x;
+ matrix.y = bounds.y;
+ matrix.h = bounds.h;
+ matrix.w = bounds.w - (3 * padding.x + 2 * bar_w);
+
+ hue_bar.w = bar_w;
+ hue_bar.y = bounds.y;
+ hue_bar.h = matrix.h;
+ hue_bar.x = matrix.x + matrix.w + padding.x;
+
+ alpha_bar.x = hue_bar.x + hue_bar.w + padding.x;
+ alpha_bar.y = bounds.y;
+ alpha_bar.w = bar_w;
+ alpha_bar.h = matrix.h;
+
+ ret = nk_color_picker_behavior(state, &bounds, &matrix, &hue_bar,
+ (fmt == NK_RGBA) ? &alpha_bar:0, col, in);
+ nk_draw_color_picker(out, &matrix, &hue_bar, (fmt == NK_RGBA) ? &alpha_bar:0, *col);
+ return ret;
+}
+NK_API int
+nk_color_pick(struct nk_context * ctx, struct nk_colorf *color,
+ enum nk_color_format fmt)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_style *config;
+ const struct nk_input *in;
+
+ enum nk_widget_layout_states state;
+ struct nk_rect bounds;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(color);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout || !color)
+ return 0;
+
+ win = ctx->current;
+ config = &ctx->style;
+ layout = win->layout;
+ state = nk_widget(&bounds, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ return nk_do_color_picker(&ctx->last_widget_state, &win->buffer, color, fmt, bounds,
+ nk_vec2(0,0), in, config->font);
+}
+NK_API struct nk_colorf
+nk_color_picker(struct nk_context *ctx, struct nk_colorf color,
+ enum nk_color_format fmt)
+{
+ nk_color_pick(ctx, &color, fmt);
+ return color;
+}
+
+
+
+
+
+/* ==============================================================
+ *
+ * COMBO
+ *
+ * ===============================================================*/
+NK_INTERN int
+nk_combo_begin(struct nk_context *ctx, struct nk_window *win,
+ struct nk_vec2 size, int is_clicked, struct nk_rect header)
+{
+ struct nk_window *popup;
+ int is_open = 0;
+ int is_active = 0;
+ struct nk_rect body;
+ nk_hash hash;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ popup = win->popup.win;
+ body.x = header.x;
+ body.w = size.x;
+ body.y = header.y + header.h-ctx->style.window.combo_border;
+ body.h = size.y;
+
+ hash = win->popup.combo_count++;
+ is_open = (popup) ? nk_true:nk_false;
+ is_active = (popup && (win->popup.name == hash) && win->popup.type == NK_PANEL_COMBO);
+ if ((is_clicked && is_open && !is_active) || (is_open && !is_active) ||
+ (!is_open && !is_active && !is_clicked)) return 0;
+ if (!nk_nonblock_begin(ctx, 0, body,
+ (is_clicked && is_open)?nk_rect(0,0,0,0):header, NK_PANEL_COMBO)) return 0;
+
+ win->popup.type = NK_PANEL_COMBO;
+ win->popup.name = hash;
+ return 1;
+}
+NK_API int
+nk_combo_begin_text(struct nk_context *ctx, const char *selected, int len,
+ struct nk_vec2 size)
+{
+ const struct nk_input *in;
+ struct nk_window *win;
+ struct nk_style *style;
+
+ enum nk_widget_layout_states s;
+ int is_clicked = nk_false;
+ struct nk_rect header;
+ const struct nk_style_item *background;
+ struct nk_text text;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(selected);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout || !selected)
+ return 0;
+
+ win = ctx->current;
+ style = &ctx->style;
+ s = nk_widget(&header, ctx);
+ if (s == NK_WIDGET_INVALID)
+ return 0;
+
+ in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input;
+ if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT))
+ is_clicked = nk_true;
+
+ /* draw combo box header background and border */
+ if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->combo.active;
+ text.text = style->combo.label_active;
+ } else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) {
+ background = &style->combo.hover;
+ text.text = style->combo.label_hover;
+ } else {
+ background = &style->combo.normal;
+ text.text = style->combo.label_normal;
+ }
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ text.background = nk_rgba(0,0,0,0);
+ nk_draw_image(&win->buffer, header, &background->data.image, nk_white);
+ } else {
+ text.background = background->data.color;
+ nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color);
+ nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color);
+ }
+ {
+ /* print currently selected text item */
+ struct nk_rect label;
+ struct nk_rect button;
+ struct nk_rect content;
+
+ enum nk_symbol_type sym;
+ if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+ sym = style->combo.sym_hover;
+ else if (is_clicked)
+ sym = style->combo.sym_active;
+ else sym = style->combo.sym_normal;
+
+ /* calculate button */
+ button.w = header.h - 2 * style->combo.button_padding.y;
+ button.x = (header.x + header.w - header.h) - style->combo.button_padding.x;
+ button.y = header.y + style->combo.button_padding.y;
+ button.h = button.w;
+
+ content.x = button.x + style->combo.button.padding.x;
+ content.y = button.y + style->combo.button.padding.y;
+ content.w = button.w - 2 * style->combo.button.padding.x;
+ content.h = button.h - 2 * style->combo.button.padding.y;
+
+ /* draw selected label */
+ text.padding = nk_vec2(0,0);
+ label.x = header.x + style->combo.content_padding.x;
+ label.y = header.y + style->combo.content_padding.y;
+ label.w = button.x - (style->combo.content_padding.x + style->combo.spacing.x) - label.x;;
+ label.h = header.h - 2 * style->combo.content_padding.y;
+ nk_widget_text(&win->buffer, label, selected, len, &text,
+ NK_TEXT_LEFT, ctx->style.font);
+
+ /* draw open/close button */
+ nk_draw_button_symbol(&win->buffer, &button, &content, ctx->last_widget_state,
+ &ctx->style.combo.button, sym, style->font);
+ }
+ return nk_combo_begin(ctx, win, size, is_clicked, header);
+}
+NK_API int
+nk_combo_begin_label(struct nk_context *ctx, const char *selected, struct nk_vec2 size)
+{
+ return nk_combo_begin_text(ctx, selected, nk_strlen(selected), size);
+}
+NK_API int
+nk_combo_begin_color(struct nk_context *ctx, struct nk_color color, struct nk_vec2 size)
+{
+ struct nk_window *win;
+ struct nk_style *style;
+ const struct nk_input *in;
+
+ struct nk_rect header;
+ int is_clicked = nk_false;
+ enum nk_widget_layout_states s;
+ const struct nk_style_item *background;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ style = &ctx->style;
+ s = nk_widget(&header, ctx);
+ if (s == NK_WIDGET_INVALID)
+ return 0;
+
+ in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input;
+ if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT))
+ is_clicked = nk_true;
+
+ /* draw combo box header background and border */
+ if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED)
+ background = &style->combo.active;
+ else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+ background = &style->combo.hover;
+ else background = &style->combo.normal;
+
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ nk_draw_image(&win->buffer, header, &background->data.image,nk_white);
+ } else {
+ nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color);
+ nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color);
+ }
+ {
+ struct nk_rect content;
+ struct nk_rect button;
+ struct nk_rect bounds;
+
+ enum nk_symbol_type sym;
+ if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+ sym = style->combo.sym_hover;
+ else if (is_clicked)
+ sym = style->combo.sym_active;
+ else sym = style->combo.sym_normal;
+
+ /* calculate button */
+ button.w = header.h - 2 * style->combo.button_padding.y;
+ button.x = (header.x + header.w - header.h) - style->combo.button_padding.x;
+ button.y = header.y + style->combo.button_padding.y;
+ button.h = button.w;
+
+ content.x = button.x + style->combo.button.padding.x;
+ content.y = button.y + style->combo.button.padding.y;
+ content.w = button.w - 2 * style->combo.button.padding.x;
+ content.h = button.h - 2 * style->combo.button.padding.y;
+
+ /* draw color */
+ bounds.h = header.h - 4 * style->combo.content_padding.y;
+ bounds.y = header.y + 2 * style->combo.content_padding.y;
+ bounds.x = header.x + 2 * style->combo.content_padding.x;
+ bounds.w = (button.x - (style->combo.content_padding.x + style->combo.spacing.x)) - bounds.x;
+ nk_fill_rect(&win->buffer, bounds, 0, color);
+
+ /* draw open/close button */
+ nk_draw_button_symbol(&win->buffer, &button, &content, ctx->last_widget_state,
+ &ctx->style.combo.button, sym, style->font);
+ }
+ return nk_combo_begin(ctx, win, size, is_clicked, header);
+}
+NK_API int
+nk_combo_begin_symbol(struct nk_context *ctx, enum nk_symbol_type symbol, struct nk_vec2 size)
+{
+ struct nk_window *win;
+ struct nk_style *style;
+ const struct nk_input *in;
+
+ struct nk_rect header;
+ int is_clicked = nk_false;
+ enum nk_widget_layout_states s;
+ const struct nk_style_item *background;
+ struct nk_color sym_background;
+ struct nk_color symbol_color;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ style = &ctx->style;
+ s = nk_widget(&header, ctx);
+ if (s == NK_WIDGET_INVALID)
+ return 0;
+
+ in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input;
+ if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT))
+ is_clicked = nk_true;
+
+ /* draw combo box header background and border */
+ if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->combo.active;
+ symbol_color = style->combo.symbol_active;
+ } else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) {
+ background = &style->combo.hover;
+ symbol_color = style->combo.symbol_hover;
+ } else {
+ background = &style->combo.normal;
+ symbol_color = style->combo.symbol_hover;
+ }
+
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ sym_background = nk_rgba(0,0,0,0);
+ nk_draw_image(&win->buffer, header, &background->data.image, nk_white);
+ } else {
+ sym_background = background->data.color;
+ nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color);
+ nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color);
+ }
+ {
+ struct nk_rect bounds = {0,0,0,0};
+ struct nk_rect content;
+ struct nk_rect button;
+
+ enum nk_symbol_type sym;
+ if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+ sym = style->combo.sym_hover;
+ else if (is_clicked)
+ sym = style->combo.sym_active;
+ else sym = style->combo.sym_normal;
+
+ /* calculate button */
+ button.w = header.h - 2 * style->combo.button_padding.y;
+ button.x = (header.x + header.w - header.h) - style->combo.button_padding.y;
+ button.y = header.y + style->combo.button_padding.y;
+ button.h = button.w;
+
+ content.x = button.x + style->combo.button.padding.x;
+ content.y = button.y + style->combo.button.padding.y;
+ content.w = button.w - 2 * style->combo.button.padding.x;
+ content.h = button.h - 2 * style->combo.button.padding.y;
+
+ /* draw symbol */
+ bounds.h = header.h - 2 * style->combo.content_padding.y;
+ bounds.y = header.y + style->combo.content_padding.y;
+ bounds.x = header.x + style->combo.content_padding.x;
+ bounds.w = (button.x - style->combo.content_padding.y) - bounds.x;
+ nk_draw_symbol(&win->buffer, symbol, bounds, sym_background, symbol_color,
+ 1.0f, style->font);
+
+ /* draw open/close button */
+ nk_draw_button_symbol(&win->buffer, &bounds, &content, ctx->last_widget_state,
+ &ctx->style.combo.button, sym, style->font);
+ }
+ return nk_combo_begin(ctx, win, size, is_clicked, header);
+}
+NK_API int
+nk_combo_begin_symbol_text(struct nk_context *ctx, const char *selected, int len,
+ enum nk_symbol_type symbol, struct nk_vec2 size)
+{
+ struct nk_window *win;
+ struct nk_style *style;
+ struct nk_input *in;
+
+ struct nk_rect header;
+ int is_clicked = nk_false;
+ enum nk_widget_layout_states s;
+ const struct nk_style_item *background;
+ struct nk_color symbol_color;
+ struct nk_text text;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ style = &ctx->style;
+ s = nk_widget(&header, ctx);
+ if (!s) return 0;
+
+ in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input;
+ if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT))
+ is_clicked = nk_true;
+
+ /* draw combo box header background and border */
+ if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->combo.active;
+ symbol_color = style->combo.symbol_active;
+ text.text = style->combo.label_active;
+ } else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) {
+ background = &style->combo.hover;
+ symbol_color = style->combo.symbol_hover;
+ text.text = style->combo.label_hover;
+ } else {
+ background = &style->combo.normal;
+ symbol_color = style->combo.symbol_normal;
+ text.text = style->combo.label_normal;
+ }
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ text.background = nk_rgba(0,0,0,0);
+ nk_draw_image(&win->buffer, header, &background->data.image, nk_white);
+ } else {
+ text.background = background->data.color;
+ nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color);
+ nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color);
+ }
+ {
+ struct nk_rect content;
+ struct nk_rect button;
+ struct nk_rect label;
+ struct nk_rect image;
+
+ enum nk_symbol_type sym;
+ if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+ sym = style->combo.sym_hover;
+ else if (is_clicked)
+ sym = style->combo.sym_active;
+ else sym = style->combo.sym_normal;
+
+ /* calculate button */
+ button.w = header.h - 2 * style->combo.button_padding.y;
+ button.x = (header.x + header.w - header.h) - style->combo.button_padding.x;
+ button.y = header.y + style->combo.button_padding.y;
+ button.h = button.w;
+
+ content.x = button.x + style->combo.button.padding.x;
+ content.y = button.y + style->combo.button.padding.y;
+ content.w = button.w - 2 * style->combo.button.padding.x;
+ content.h = button.h - 2 * style->combo.button.padding.y;
+ nk_draw_button_symbol(&win->buffer, &button, &content, ctx->last_widget_state,
+ &ctx->style.combo.button, sym, style->font);
+
+ /* draw symbol */
+ image.x = header.x + style->combo.content_padding.x;
+ image.y = header.y + style->combo.content_padding.y;
+ image.h = header.h - 2 * style->combo.content_padding.y;
+ image.w = image.h;
+ nk_draw_symbol(&win->buffer, symbol, image, text.background, symbol_color,
+ 1.0f, style->font);
+
+ /* draw label */
+ text.padding = nk_vec2(0,0);
+ label.x = image.x + image.w + style->combo.spacing.x + style->combo.content_padding.x;
+ label.y = header.y + style->combo.content_padding.y;
+ label.w = (button.x - style->combo.content_padding.x) - label.x;
+ label.h = header.h - 2 * style->combo.content_padding.y;
+ nk_widget_text(&win->buffer, label, selected, len, &text, NK_TEXT_LEFT, style->font);
+ }
+ return nk_combo_begin(ctx, win, size, is_clicked, header);
+}
+NK_API int
+nk_combo_begin_image(struct nk_context *ctx, struct nk_image img, struct nk_vec2 size)
+{
+ struct nk_window *win;
+ struct nk_style *style;
+ const struct nk_input *in;
+
+ struct nk_rect header;
+ int is_clicked = nk_false;
+ enum nk_widget_layout_states s;
+ const struct nk_style_item *background;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ style = &ctx->style;
+ s = nk_widget(&header, ctx);
+ if (s == NK_WIDGET_INVALID)
+ return 0;
+
+ in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input;
+ if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT))
+ is_clicked = nk_true;
+
+ /* draw combo box header background and border */
+ if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED)
+ background = &style->combo.active;
+ else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+ background = &style->combo.hover;
+ else background = &style->combo.normal;
+
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ nk_draw_image(&win->buffer, header, &background->data.image, nk_white);
+ } else {
+ nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color);
+ nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color);
+ }
+ {
+ struct nk_rect bounds = {0,0,0,0};
+ struct nk_rect content;
+ struct nk_rect button;
+
+ enum nk_symbol_type sym;
+ if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+ sym = style->combo.sym_hover;
+ else if (is_clicked)
+ sym = style->combo.sym_active;
+ else sym = style->combo.sym_normal;
+
+ /* calculate button */
+ button.w = header.h - 2 * style->combo.button_padding.y;
+ button.x = (header.x + header.w - header.h) - style->combo.button_padding.y;
+ button.y = header.y + style->combo.button_padding.y;
+ button.h = button.w;
+
+ content.x = button.x + style->combo.button.padding.x;
+ content.y = button.y + style->combo.button.padding.y;
+ content.w = button.w - 2 * style->combo.button.padding.x;
+ content.h = button.h - 2 * style->combo.button.padding.y;
+
+ /* draw image */
+ bounds.h = header.h - 2 * style->combo.content_padding.y;
+ bounds.y = header.y + style->combo.content_padding.y;
+ bounds.x = header.x + style->combo.content_padding.x;
+ bounds.w = (button.x - style->combo.content_padding.y) - bounds.x;
+ nk_draw_image(&win->buffer, bounds, &img, nk_white);
+
+ /* draw open/close button */
+ nk_draw_button_symbol(&win->buffer, &bounds, &content, ctx->last_widget_state,
+ &ctx->style.combo.button, sym, style->font);
+ }
+ return nk_combo_begin(ctx, win, size, is_clicked, header);
+}
+NK_API int
+nk_combo_begin_image_text(struct nk_context *ctx, const char *selected, int len,
+ struct nk_image img, struct nk_vec2 size)
+{
+ struct nk_window *win;
+ struct nk_style *style;
+ struct nk_input *in;
+
+ struct nk_rect header;
+ int is_clicked = nk_false;
+ enum nk_widget_layout_states s;
+ const struct nk_style_item *background;
+ struct nk_text text;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ style = &ctx->style;
+ s = nk_widget(&header, ctx);
+ if (!s) return 0;
+
+ in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input;
+ if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT))
+ is_clicked = nk_true;
+
+ /* draw combo box header background and border */
+ if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->combo.active;
+ text.text = style->combo.label_active;
+ } else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) {
+ background = &style->combo.hover;
+ text.text = style->combo.label_hover;
+ } else {
+ background = &style->combo.normal;
+ text.text = style->combo.label_normal;
+ }
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ text.background = nk_rgba(0,0,0,0);
+ nk_draw_image(&win->buffer, header, &background->data.image, nk_white);
+ } else {
+ text.background = background->data.color;
+ nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color);
+ nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color);
+ }
+ {
+ struct nk_rect content;
+ struct nk_rect button;
+ struct nk_rect label;
+ struct nk_rect image;
+
+ enum nk_symbol_type sym;
+ if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+ sym = style->combo.sym_hover;
+ else if (is_clicked)
+ sym = style->combo.sym_active;
+ else sym = style->combo.sym_normal;
+
+ /* calculate button */
+ button.w = header.h - 2 * style->combo.button_padding.y;
+ button.x = (header.x + header.w - header.h) - style->combo.button_padding.x;
+ button.y = header.y + style->combo.button_padding.y;
+ button.h = button.w;
+
+ content.x = button.x + style->combo.button.padding.x;
+ content.y = button.y + style->combo.button.padding.y;
+ content.w = button.w - 2 * style->combo.button.padding.x;
+ content.h = button.h - 2 * style->combo.button.padding.y;
+ nk_draw_button_symbol(&win->buffer, &button, &content, ctx->last_widget_state,
+ &ctx->style.combo.button, sym, style->font);
+
+ /* draw image */
+ image.x = header.x + style->combo.content_padding.x;
+ image.y = header.y + style->combo.content_padding.y;
+ image.h = header.h - 2 * style->combo.content_padding.y;
+ image.w = image.h;
+ nk_draw_image(&win->buffer, image, &img, nk_white);
+
+ /* draw label */
+ text.padding = nk_vec2(0,0);
+ label.x = image.x + image.w + style->combo.spacing.x + style->combo.content_padding.x;
+ label.y = header.y + style->combo.content_padding.y;
+ label.w = (button.x - style->combo.content_padding.x) - label.x;
+ label.h = header.h - 2 * style->combo.content_padding.y;
+ nk_widget_text(&win->buffer, label, selected, len, &text, NK_TEXT_LEFT, style->font);
+ }
+ return nk_combo_begin(ctx, win, size, is_clicked, header);
+}
+NK_API int
+nk_combo_begin_symbol_label(struct nk_context *ctx,
+ const char *selected, enum nk_symbol_type type, struct nk_vec2 size)
+{
+ return nk_combo_begin_symbol_text(ctx, selected, nk_strlen(selected), type, size);
+}
+NK_API int
+nk_combo_begin_image_label(struct nk_context *ctx,
+ const char *selected, struct nk_image img, struct nk_vec2 size)
+{
+ return nk_combo_begin_image_text(ctx, selected, nk_strlen(selected), img, size);
+}
+NK_API int
+nk_combo_item_text(struct nk_context *ctx, const char *text, int len,nk_flags align)
+{
+ return nk_contextual_item_text(ctx, text, len, align);
+}
+NK_API int
+nk_combo_item_label(struct nk_context *ctx, const char *label, nk_flags align)
+{
+ return nk_contextual_item_label(ctx, label, align);
+}
+NK_API int
+nk_combo_item_image_text(struct nk_context *ctx, struct nk_image img, const char *text,
+ int len, nk_flags alignment)
+{
+ return nk_contextual_item_image_text(ctx, img, text, len, alignment);
+}
+NK_API int
+nk_combo_item_image_label(struct nk_context *ctx, struct nk_image img,
+ const char *text, nk_flags alignment)
+{
+ return nk_contextual_item_image_label(ctx, img, text, alignment);
+}
+NK_API int
+nk_combo_item_symbol_text(struct nk_context *ctx, enum nk_symbol_type sym,
+ const char *text, int len, nk_flags alignment)
+{
+ return nk_contextual_item_symbol_text(ctx, sym, text, len, alignment);
+}
+NK_API int
+nk_combo_item_symbol_label(struct nk_context *ctx, enum nk_symbol_type sym,
+ const char *label, nk_flags alignment)
+{
+ return nk_contextual_item_symbol_label(ctx, sym, label, alignment);
+}
+NK_API void nk_combo_end(struct nk_context *ctx)
+{
+ nk_contextual_end(ctx);
+}
+NK_API void nk_combo_close(struct nk_context *ctx)
+{
+ nk_contextual_close(ctx);
+}
+NK_API int
+nk_combo(struct nk_context *ctx, const char **items, int count,
+ int selected, int item_height, struct nk_vec2 size)
+{
+ int i = 0;
+ int max_height;
+ struct nk_vec2 item_spacing;
+ struct nk_vec2 window_padding;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(items);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !items ||!count)
+ return selected;
+
+ item_spacing = ctx->style.window.spacing;
+ window_padding = nk_panel_get_padding(&ctx->style, ctx->current->layout->type);
+ max_height = count * item_height + count * (int)item_spacing.y;
+ max_height += (int)item_spacing.y * 2 + (int)window_padding.y * 2;
+ size.y = NK_MIN(size.y, (float)max_height);
+ if (nk_combo_begin_label(ctx, items[selected], size)) {
+ nk_layout_row_dynamic(ctx, (float)item_height, 1);
+ for (i = 0; i < count; ++i) {
+ if (nk_combo_item_label(ctx, items[i], NK_TEXT_LEFT))
+ selected = i;
+ }
+ nk_combo_end(ctx);
+ }
+ return selected;
+}
+NK_API int
+nk_combo_separator(struct nk_context *ctx, const char *items_separated_by_separator,
+ int separator, int selected, int count, int item_height, struct nk_vec2 size)
+{
+ int i;
+ int max_height;
+ struct nk_vec2 item_spacing;
+ struct nk_vec2 window_padding;
+ const char *current_item;
+ const char *iter;
+ int length = 0;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(items_separated_by_separator);
+ if (!ctx || !items_separated_by_separator)
+ return selected;
+
+ /* calculate popup window */
+ item_spacing = ctx->style.window.spacing;
+ window_padding = nk_panel_get_padding(&ctx->style, ctx->current->layout->type);
+ max_height = count * item_height + count * (int)item_spacing.y;
+ max_height += (int)item_spacing.y * 2 + (int)window_padding.y * 2;
+ size.y = NK_MIN(size.y, (float)max_height);
+
+ /* find selected item */
+ current_item = items_separated_by_separator;
+ for (i = 0; i < count; ++i) {
+ iter = current_item;
+ while (*iter && *iter != separator) iter++;
+ length = (int)(iter - current_item);
+ if (i == selected) break;
+ current_item = iter + 1;
+ }
+
+ if (nk_combo_begin_text(ctx, current_item, length, size)) {
+ current_item = items_separated_by_separator;
+ nk_layout_row_dynamic(ctx, (float)item_height, 1);
+ for (i = 0; i < count; ++i) {
+ iter = current_item;
+ while (*iter && *iter != separator) iter++;
+ length = (int)(iter - current_item);
+ if (nk_combo_item_text(ctx, current_item, length, NK_TEXT_LEFT))
+ selected = i;
+ current_item = current_item + length + 1;
+ }
+ nk_combo_end(ctx);
+ }
+ return selected;
+}
+NK_API int
+nk_combo_string(struct nk_context *ctx, const char *items_separated_by_zeros,
+ int selected, int count, int item_height, struct nk_vec2 size)
+{
+ return nk_combo_separator(ctx, items_separated_by_zeros, '\0', selected, count, item_height, size);
+}
+NK_API int
+nk_combo_callback(struct nk_context *ctx, void(*item_getter)(void*, int, const char**),
+ void *userdata, int selected, int count, int item_height, struct nk_vec2 size)
+{
+ int i;
+ int max_height;
+ struct nk_vec2 item_spacing;
+ struct nk_vec2 window_padding;
+ const char *item;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(item_getter);
+ if (!ctx || !item_getter)
+ return selected;
+
+ /* calculate popup window */
+ item_spacing = ctx->style.window.spacing;
+ window_padding = nk_panel_get_padding(&ctx->style, ctx->current->layout->type);
+ max_height = count * item_height + count * (int)item_spacing.y;
+ max_height += (int)item_spacing.y * 2 + (int)window_padding.y * 2;
+ size.y = NK_MIN(size.y, (float)max_height);
+
+ item_getter(userdata, selected, &item);
+ if (nk_combo_begin_label(ctx, item, size)) {
+ nk_layout_row_dynamic(ctx, (float)item_height, 1);
+ for (i = 0; i < count; ++i) {
+ item_getter(userdata, i, &item);
+ if (nk_combo_item_label(ctx, item, NK_TEXT_LEFT))
+ selected = i;
+ }
+ nk_combo_end(ctx);
+ } return selected;
+}
+NK_API void
+nk_combobox(struct nk_context *ctx, const char **items, int count,
+ int *selected, int item_height, struct nk_vec2 size)
+{
+ *selected = nk_combo(ctx, items, count, *selected, item_height, size);
+}
+NK_API void
+nk_combobox_string(struct nk_context *ctx, const char *items_separated_by_zeros,
+ int *selected, int count, int item_height, struct nk_vec2 size)
+{
+ *selected = nk_combo_string(ctx, items_separated_by_zeros, *selected, count, item_height, size);
+}
+NK_API void
+nk_combobox_separator(struct nk_context *ctx, const char *items_separated_by_separator,
+ int separator,int *selected, int count, int item_height, struct nk_vec2 size)
+{
+ *selected = nk_combo_separator(ctx, items_separated_by_separator, separator,
+ *selected, count, item_height, size);
+}
+NK_API void
+nk_combobox_callback(struct nk_context *ctx,
+ void(*item_getter)(void* data, int id, const char **out_text),
+ void *userdata, int *selected, int count, int item_height, struct nk_vec2 size)
+{
+ *selected = nk_combo_callback(ctx, item_getter, userdata, *selected, count, item_height, size);
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * TOOLTIP
+ *
+ * ===============================================================*/
+NK_API int
+nk_tooltip_begin(struct nk_context *ctx, float width)
+{
+ int x,y,w,h;
+ struct nk_window *win;
+ const struct nk_input *in;
+ struct nk_rect bounds;
+ int ret;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ /* make sure that no nonblocking popup is currently active */
+ win = ctx->current;
+ in = &ctx->input;
+ if (win->popup.win && (win->popup.type & NK_PANEL_SET_NONBLOCK))
+ return 0;
+
+ w = nk_iceilf(width);
+ h = nk_iceilf(nk_null_rect.h);
+ x = nk_ifloorf(in->mouse.pos.x + 1) - (int)win->layout->clip.x;
+ y = nk_ifloorf(in->mouse.pos.y + 1) - (int)win->layout->clip.y;
+
+ bounds.x = (float)x;
+ bounds.y = (float)y;
+ bounds.w = (float)w;
+ bounds.h = (float)h;
+
+ ret = nk_popup_begin(ctx, NK_POPUP_DYNAMIC,
+ "__##Tooltip##__", NK_WINDOW_NO_SCROLLBAR|NK_WINDOW_BORDER, bounds);
+ if (ret) win->layout->flags &= ~(nk_flags)NK_WINDOW_ROM;
+ win->popup.type = NK_PANEL_TOOLTIP;
+ ctx->current->layout->type = NK_PANEL_TOOLTIP;
+ return ret;
+}
+
+NK_API void
+nk_tooltip_end(struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current) return;
+ ctx->current->seq--;
+ nk_popup_close(ctx);
+ nk_popup_end(ctx);
+}
+NK_API void
+nk_tooltip(struct nk_context *ctx, const char *text)
+{
+ const struct nk_style *style;
+ struct nk_vec2 padding;
+
+ int text_len;
+ float text_width;
+ float text_height;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ NK_ASSERT(text);
+ if (!ctx || !ctx->current || !ctx->current->layout || !text)
+ return;
+
+ /* fetch configuration data */
+ style = &ctx->style;
+ padding = style->window.padding;
+
+ /* calculate size of the text and tooltip */
+ text_len = nk_strlen(text);
+ text_width = style->font->width(style->font->userdata,
+ style->font->height, text, text_len);
+ text_width += (4 * padding.x);
+ text_height = (style->font->height + 2 * padding.y);
+
+ /* execute tooltip and fill with text */
+ if (nk_tooltip_begin(ctx, (float)text_width)) {
+ nk_layout_row_dynamic(ctx, (float)text_height, 1);
+ nk_text(ctx, text, text_len, NK_TEXT_LEFT);
+ nk_tooltip_end(ctx);
+ }
+}
+#ifdef NK_INCLUDE_STANDARD_VARARGS
+NK_API void
+nk_tooltipf(struct nk_context *ctx, const char *fmt, ...)
+{
+ va_list args;
+ va_start(args, fmt);
+ nk_tooltipfv(ctx, fmt, args);
+ va_end(args);
+}
+NK_API void
+nk_tooltipfv(struct nk_context *ctx, const char *fmt, va_list args)
+{
+ char buf[256];
+ nk_strfmt(buf, NK_LEN(buf), fmt, args);
+ nk_tooltip(ctx, buf);
+}
+#endif
+
+
+
+#endif /* NK_IMPLEMENTATION */
+
+/*
+/// ## License
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~none
+/// ------------------------------------------------------------------------------
+/// This software is available under 2 licenses -- choose whichever you prefer.
+/// ------------------------------------------------------------------------------
+/// ALTERNATIVE A - MIT License
+/// Copyright (c) 2016-2018 Micha Mettke
+/// Permission is hereby granted, free of charge, to any person obtaining a copy of
+/// this software and associated documentation files (the "Software"), to deal in
+/// the Software without restriction, including without limitation the rights to
+/// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+/// of the Software, and to permit persons to whom the Software is furnished to do
+/// so, subject to the following conditions:
+/// The above copyright notice and this permission notice shall be included in all
+/// copies or substantial portions of the Software.
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+/// SOFTWARE.
+/// ------------------------------------------------------------------------------
+/// ALTERNATIVE B - Public Domain (www.unlicense.org)
+/// This is free and unencumbered software released into the public domain.
+/// Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
+/// software, either in source code form or as a compiled binary, for any purpose,
+/// commercial or non-commercial, and by any means.
+/// In jurisdictions that recognize copyright laws, the author or authors of this
+/// software dedicate any and all copyright interest in the software to the public
+/// domain. We make this dedication for the benefit of the public at large and to
+/// the detriment of our heirs and successors. We intend this dedication to be an
+/// overt act of relinquishment in perpetuity of all present and future rights to
+/// this software under copyright law.
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+/// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+/// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+/// ------------------------------------------------------------------------------
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+/// ## Changelog
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~none
+/// [date][x.yy.zz]-[description]
+/// -[date]: date on which the change has been pushed
+/// -[x.yy.zz]: Numerical version string representation. Each version number on the right
+/// resets back to zero if version on the left is incremented.
+/// - [x]: Major version with API and library breaking changes
+/// - [yy]: Minor version with non-breaking API and library changes
+/// - [zz]: Bug fix version with no direct changes to API
+///
+/// - 2018/04/01 (4.00.1) - Fixed calling `nk_convert` multiple time per single frame
+/// - 2018/04/01 (4.00.0) - BREAKING CHANGE: nk_draw_list_clear no longer tries to
+/// clear provided buffers. So make sure to either free
+/// or clear each passed buffer after calling nk_convert.
+/// - 2018/02/23 (3.00.6) - Fixed slider dragging behavior
+/// - 2018/01/31 (3.00.5) - Fixed overcalculation of cursor data in font baking process
+/// - 2018/01/31 (3.00.4) - Removed name collision with stb_truetype
+/// - 2018/01/28 (3.00.3) - Fixed panel window border drawing bug
+/// - 2018/01/12 (3.00.2) - Added `nk_group_begin_titled` for separed group identifier and title
+/// - 2018/01/07 (3.00.1) - Started to change documentation style
+/// - 2018/01/05 (3.00.0) - BREAKING CHANGE: The previous color picker API was broken
+/// because of conversions between float and byte color representation.
+/// Color pickers now use floating point values to represent
+/// HSV values. To get back the old behavior I added some additional
+/// color conversion functions to cast between nk_color and
+/// nk_colorf.
+/// - 2017/12/23 (2.00.7) - Fixed small warning
+/// - 2017/12/23 (2.00.7) - Fixed nk_edit_buffer behavior if activated to allow input
+/// - 2017/12/23 (2.00.7) - Fixed modifyable progressbar dragging visuals and input behavior
+/// - 2017/12/04 (2.00.6) - Added formated string tooltip widget
+/// - 2017/11/18 (2.00.5) - Fixed window becoming hidden with flag NK_WINDOW_NO_INPUT
+/// - 2017/11/15 (2.00.4) - Fixed font merging
+/// - 2017/11/07 (2.00.3) - Fixed window size and position modifier functions
+/// - 2017/09/14 (2.00.2) - Fixed nk_edit_buffer and nk_edit_focus behavior
+/// - 2017/09/14 (2.00.1) - Fixed window closing behavior
+/// - 2017/09/14 (2.00.0) - BREAKING CHANGE: Modifing window position and size funtions now
+/// require the name of the window and must happen outside the window
+/// building process (between function call nk_begin and nk_end).
+/// - 2017/09/11 (1.40.9) - Fixed window background flag if background window is declared last
+/// - 2017/08/27 (1.40.8) - Fixed `nk_item_is_any_active` for hidden windows
+/// - 2017/08/27 (1.40.7) - Fixed window background flag
+/// - 2017/07/07 (1.40.6) - Fixed missing clipping rect check for hovering/clicked
+/// query for widgets
+/// - 2017/07/07 (1.40.5) - Fixed drawing bug for vertex output for lines and stroked
+/// and filled rectangles
+/// - 2017/07/07 (1.40.4) - Fixed bug in nk_convert trying to add windows that are in
+/// process of being destroyed.
+/// - 2017/07/07 (1.40.3) - Fixed table internal bug caused by storing table size in
+/// window instead of directly in table.
+/// - 2017/06/30 (1.40.2) - Removed unneeded semicolon in C++ NK_ALIGNOF macro
+/// - 2017/06/30 (1.40.1) - Fixed drawing lines smaller or equal zero
+/// - 2017/06/08 (1.40.0) - Removed the breaking part of last commit. Auto layout now only
+/// comes in effect if you pass in zero was row height argument
+/// - 2017/06/08 (1.40.0) - BREAKING CHANGE: while not directly API breaking it will change
+/// how layouting works. From now there will be an internal minimum
+/// row height derived from font height. If you need a row smaller than
+/// that you can directly set it by `nk_layout_set_min_row_height` and
+/// reset the value back by calling `nk_layout_reset_min_row_height.
+/// - 2017/06/08 (1.39.1) - Fixed property text edit handling bug caused by past `nk_widget` fix
+/// - 2017/06/08 (1.39.0) - Added function to retrieve window space without calling a nk_layout_xxx function
+/// - 2017/06/06 (1.38.5) - Fixed `nk_convert` return flag for command buffer
+/// - 2017/05/23 (1.38.4) - Fixed activation behavior for widgets partially clipped
+/// - 2017/05/10 (1.38.3) - Fixed wrong min window size mouse scaling over boundries
+/// - 2017/05/09 (1.38.2) - Fixed vertical scrollbar drawing with not enough space
+/// - 2017/05/09 (1.38.1) - Fixed scaler dragging behavior if window size hits minimum size
+/// - 2017/05/06 (1.38.0) - Added platform double-click support
+/// - 2017/04/20 (1.37.1) - Fixed key repeat found inside glfw demo backends
+/// - 2017/04/20 (1.37.0) - Extended properties with selection and clipbard support
+/// - 2017/04/20 (1.36.2) - Fixed #405 overlapping rows with zero padding and spacing
+/// - 2017/04/09 (1.36.1) - Fixed #403 with another widget float error
+/// - 2017/04/09 (1.36.0) - Added window `NK_WINDOW_NO_INPUT` and `NK_WINDOW_NOT_INTERACTIVE` flags
+/// - 2017/04/09 (1.35.3) - Fixed buffer heap corruption
+/// - 2017/03/25 (1.35.2) - Fixed popup overlapping for `NK_WINDOW_BACKGROUND` windows
+/// - 2017/03/25 (1.35.1) - Fixed windows closing behavior
+/// - 2017/03/18 (1.35.0) - Added horizontal scroll requested in #377
+/// - 2017/03/18 (1.34.3) - Fixed long window header titles
+/// - 2017/03/04 (1.34.2) - Fixed text edit filtering
+/// - 2017/03/04 (1.34.1) - Fixed group closable flag
+/// - 2017/02/25 (1.34.0) - Added custom draw command for better language binding support
+/// - 2017/01/24 (1.33.0) - Added programatic way of remove edit focus
+/// - 2017/01/24 (1.32.3) - Fixed wrong define for basic type definitions for windows
+/// - 2017/01/21 (1.32.2) - Fixed input capture from hidden or closed windows
+/// - 2017/01/21 (1.32.1) - Fixed slider behavior and drawing
+/// - 2017/01/13 (1.32.0) - Added flag to put scaler into the bottom left corner
+/// - 2017/01/13 (1.31.0) - Added additional row layouting method to combine both
+/// dynamic and static widgets.
+/// - 2016/12/31 (1.30.0) - Extended scrollbar offset from 16-bit to 32-bit
+/// - 2016/12/31 (1.29.2)- Fixed closing window bug of minimized windows
+/// - 2016/12/03 (1.29.1)- Fixed wrapped text with no seperator and C89 error
+/// - 2016/12/03 (1.29.0) - Changed text wrapping to process words not characters
+/// - 2016/11/22 (1.28.6)- Fixed window minimized closing bug
+/// - 2016/11/19 (1.28.5)- Fixed abstract combo box closing behavior
+/// - 2016/11/19 (1.28.4)- Fixed tooltip flickering
+/// - 2016/11/19 (1.28.3)- Fixed memory leak caused by popup repeated closing
+/// - 2016/11/18 (1.28.2)- Fixed memory leak caused by popup panel allocation
+/// - 2016/11/10 (1.28.1)- Fixed some warnings and C++ error
+/// - 2016/11/10 (1.28.0)- Added additional `nk_button` versions which allows to directly
+/// pass in a style struct to change buttons visual.
+/// - 2016/11/10 (1.27.0)- Added additional 'nk_tree' versions to support external state
+/// storage. Just like last the `nk_group` commit the main
+/// advantage is that you optionally can minimize nuklears runtime
+/// memory consumption or handle hash collisions.
+/// - 2016/11/09 (1.26.0)- Added additional `nk_group` version to support external scrollbar
+/// offset storage. Main advantage is that you can externalize
+/// the memory management for the offset. It could also be helpful
+/// if you have a hash collision in `nk_group_begin` but really
+/// want the name. In addition I added `nk_list_view` which allows
+/// to draw big lists inside a group without actually having to
+/// commit the whole list to nuklear (issue #269).
+/// - 2016/10/30 (1.25.1)- Fixed clipping rectangle bug inside `nk_draw_list`
+/// - 2016/10/29 (1.25.0)- Pulled `nk_panel` memory management into nuklear and out of
+/// the hands of the user. From now on users don't have to care
+/// about panels unless they care about some information. If you
+/// still need the panel just call `nk_window_get_panel`.
+/// - 2016/10/21 (1.24.0)- Changed widget border drawing to stroked rectangle from filled
+/// rectangle for less overdraw and widget background transparency.
+/// - 2016/10/18 (1.23.0)- Added `nk_edit_focus` for manually edit widget focus control
+/// - 2016/09/29 (1.22.7)- Fixed deduction of basic type in non `<stdint.h>` compilation
+/// - 2016/09/29 (1.22.6)- Fixed edit widget UTF-8 text cursor drawing bug
+/// - 2016/09/28 (1.22.5)- Fixed edit widget UTF-8 text appending/inserting/removing
+/// - 2016/09/28 (1.22.4)- Fixed drawing bug inside edit widgets which offset all text
+/// text in every edit widget if one of them is scrolled.
+/// - 2016/09/28 (1.22.3)- Fixed small bug in edit widgets if not active. The wrong
+/// text length is passed. It should have been in bytes but
+/// was passed as glyphes.
+/// - 2016/09/20 (1.22.2)- Fixed color button size calculation
+/// - 2016/09/20 (1.22.1)- Fixed some `nk_vsnprintf` behavior bugs and removed
+/// `<stdio.h>` again from `NK_INCLUDE_STANDARD_VARARGS`.
+/// - 2016/09/18 (1.22.0)- C89 does not support vsnprintf only C99 and newer as well
+/// as C++11 and newer. In addition to use vsnprintf you have
+/// to include <stdio.h>. So just defining `NK_INCLUDE_STD_VAR_ARGS`
+/// is not enough. That behavior is now fixed. By default if
+/// both varargs as well as stdio is selected I try to use
+/// vsnprintf if not possible I will revert to vsprintf. If
+/// varargs but not stdio was defined I will use my own function.
+/// - 2016/09/15 (1.21.2)- Fixed panel `close` behavior for deeper panel levels
+/// - 2016/09/15 (1.21.1)- Fixed C++ errors and wrong argument to `nk_panel_get_xxxx`
+/// - 2016/09/13 (1.21.0) - !BREAKING! Fixed nonblocking popup behavior in menu, combo,
+/// and contextual which prevented closing in y-direction if
+/// popup did not reach max height.
+/// In addition the height parameter was changed into vec2
+/// for width and height to have more control over the popup size.
+/// - 2016/09/13 (1.20.3) - Cleaned up and extended type selection
+/// - 2016/09/13 (1.20.2)- Fixed slider behavior hopefully for the last time. This time
+/// all calculation are correct so no more hackery.
+/// - 2016/09/13 (1.20.1)- Internal change to divide window/panel flags into panel flags and types.
+/// Suprisinly spend years in C and still happened to confuse types
+/// with flags. Probably something to take note.
+/// - 2016/09/08 (1.20.0)- Added additional helper function to make it easier to just
+/// take the produced buffers from `nk_convert` and unplug the
+/// iteration process from `nk_context`. So now you can
+/// just use the vertex,element and command buffer + two pointer
+/// inside the command buffer retrieved by calls `nk__draw_begin`
+/// and `nk__draw_end` and macro `nk_draw_foreach_bounded`.
+/// - 2016/09/08 (1.19.0)- Added additional asserts to make sure every `nk_xxx_begin` call
+/// for windows, popups, combobox, menu and contextual is guarded by
+/// `if` condition and does not produce false drawing output.
+/// - 2016/09/08 (1.18.0)- Changed confusing name for `NK_SYMBOL_RECT_FILLED`, `NK_SYMBOL_RECT`
+/// to hopefully easier to understand `NK_SYMBOL_RECT_FILLED` and
+/// `NK_SYMBOL_RECT_OUTLINE`.
+/// - 2016/09/08 (1.17.0)- Changed confusing name for `NK_SYMBOL_CIRLCE_FILLED`, `NK_SYMBOL_CIRCLE`
+/// to hopefully easier to understand `NK_SYMBOL_CIRCLE_FILLED` and
+/// `NK_SYMBOL_CIRCLE_OUTLINE`.
+/// - 2016/09/08 (1.16.0)- Added additional checks to select correct types if `NK_INCLUDE_FIXED_TYPES`
+/// is not defined by supporting the biggest compiler GCC, clang and MSVC.
+/// - 2016/09/07 (1.15.3)- Fixed `NK_INCLUDE_COMMAND_USERDATA` define to not cause an error
+/// - 2016/09/04 (1.15.2)- Fixed wrong combobox height calculation
+/// - 2016/09/03 (1.15.1)- Fixed gaps inside combo boxes in OpenGL
+/// - 2016/09/02 (1.15.0) - Changed nuklear to not have any default vertex layout and
+/// instead made it user provided. The range of types to convert
+/// to is quite limited at the moment, but I would be more than
+/// happy to accept PRs to add additional.
+/// - 2016/08/30 (1.14.2) - Removed unused variables
+/// - 2016/08/30 (1.14.1) - Fixed C++ build errors
+/// - 2016/08/30 (1.14.0) - Removed mouse dragging from SDL demo since it does not work correctly
+/// - 2016/08/30 (1.13.4) - Tweaked some default styling variables
+/// - 2016/08/30 (1.13.3) - Hopefully fixed drawing bug in slider, in general I would
+/// refrain from using slider with a big number of steps.
+/// - 2016/08/30 (1.13.2) - Fixed close and minimize button which would fire even if the
+/// window was in Read Only Mode.
+/// - 2016/08/30 (1.13.1) - Fixed popup panel padding handling which was previously just
+/// a hack for combo box and menu.
+/// - 2016/08/30 (1.13.0) - Removed `NK_WINDOW_DYNAMIC` flag from public API since
+/// it is bugged and causes issues in window selection.
+/// - 2016/08/30 (1.12.0) - Removed scaler size. The size of the scaler is now
+/// determined by the scrollbar size
+/// - 2016/08/30 (1.11.2) - Fixed some drawing bugs caused by changes from 1.11
+/// - 2016/08/30 (1.11.1) - Fixed overlapping minimized window selection
+/// - 2016/08/30 (1.11.0) - Removed some internal complexity and overly complex code
+/// handling panel padding and panel border.
+/// - 2016/08/29 (1.10.0) - Added additional height parameter to `nk_combobox_xxx`
+/// - 2016/08/29 (1.10.0) - Fixed drawing bug in dynamic popups
+/// - 2016/08/29 (1.10.0) - Added experimental mouse scrolling to popups, menus and comboboxes
+/// - 2016/08/26 (1.10.0) - Added window name string prepresentation to account for
+/// hash collisions. Currently limited to NK_WINDOW_MAX_NAME
+/// which in term can be redefined if not big enough.
+/// - 2016/08/26 (1.10.0) - Added stacks for temporary style/UI changes in code
+/// - 2016/08/25 (1.10.0) - Changed `nk_input_is_key_pressed` and 'nk_input_is_key_released'
+/// to account for key press and release happening in one frame.
+/// - 2016/08/25 (1.10.0) - Added additional nk_edit flag to directly jump to the end on activate
+/// - 2016/08/17 (1.09.6)- Removed invalid check for value zero in nk_propertyx
+/// - 2016/08/16 (1.09.5)- Fixed ROM mode for deeper levels of popup windows parents.
+/// - 2016/08/15 (1.09.4)- Editbox are now still active if enter was pressed with flag
+/// `NK_EDIT_SIG_ENTER`. Main reasoning is to be able to keep
+/// typing after commiting.
+/// - 2016/08/15 (1.09.4)- Removed redundant code
+/// - 2016/08/15 (1.09.4)- Fixed negative numbers in `nk_strtoi` and remove unused variable
+/// - 2016/08/15 (1.09.3)- Fixed `NK_WINDOW_BACKGROUND` flag behavior to select a background
+/// window only as selected by hovering and not by clicking.
+/// - 2016/08/14 (1.09.2)- Fixed a bug in font atlas which caused wrong loading
+/// of glyphes for font with multiple ranges.
+/// - 2016/08/12 (1.09.1)- Added additional function to check if window is currently
+/// hidden and therefore not visible.
+/// - 2016/08/12 (1.09.1)- nk_window_is_closed now queries the correct flag `NK_WINDOW_CLOSED`
+/// instead of the old flag `NK_WINDOW_HIDDEN`
+/// - 2016/08/09 (1.09.0) - Added additional double version to nk_property and changed
+/// the underlying implementation to not cast to float and instead
+/// work directly on the given values.
+/// - 2016/08/09 (1.08.0) - Added additional define to overwrite library internal
+/// floating pointer number to string conversion for additional
+/// precision.
+/// - 2016/08/09 (1.08.0) - Added additional define to overwrite library internal
+/// string to floating point number conversion for additional
+/// precision.
+/// - 2016/08/08 (1.07.2)- Fixed compiling error without define NK_INCLUDE_FIXED_TYPE
+/// - 2016/08/08 (1.07.1)- Fixed possible floating point error inside `nk_widget` leading
+/// to wrong wiget width calculation which results in widgets falsly
+/// becomming tagged as not inside window and cannot be accessed.
+/// - 2016/08/08 (1.07.0) - Nuklear now differentiates between hiding a window (NK_WINDOW_HIDDEN) and
+/// closing a window (NK_WINDOW_CLOSED). A window can be hidden/shown
+/// by using `nk_window_show` and closed by either clicking the close
+/// icon in a window or by calling `nk_window_close`. Only closed
+/// windows get removed at the end of the frame while hidden windows
+/// remain.
+/// - 2016/08/08 (1.06.0) - Added `nk_edit_string_zero_terminated` as a second option to
+/// `nk_edit_string` which takes, edits and outputs a '\0' terminated string.
+/// - 2016/08/08 (1.05.4)- Fixed scrollbar auto hiding behavior
+/// - 2016/08/08 (1.05.3)- Fixed wrong panel padding selection in `nk_layout_widget_space`
+/// - 2016/08/07 (1.05.2)- Fixed old bug in dynamic immediate mode layout API, calculating
+/// wrong item spacing and panel width.
+///- 2016/08/07 (1.05.1)- Hopefully finally fixed combobox popup drawing bug
+///- 2016/08/07 (1.05.0) - Split varargs away from NK_INCLUDE_STANDARD_IO into own
+/// define NK_INCLUDE_STANDARD_VARARGS to allow more fine
+/// grained controlled over library includes.
+/// - 2016/08/06 (1.04.5)- Changed memset calls to NK_MEMSET
+/// - 2016/08/04 (1.04.4)- Fixed fast window scaling behavior
+/// - 2016/08/04 (1.04.3)- Fixed window scaling, movement bug which appears if you
+/// move/scale a window and another window is behind it.
+/// If you are fast enough then the window behind gets activated
+/// and the operation is blocked. I now require activating
+/// by hovering only if mouse is not pressed.
+/// - 2016/08/04 (1.04.2)- Fixed changing fonts
+/// - 2016/08/03 (1.04.1)- Fixed `NK_WINDOW_BACKGROUND` behavior
+/// - 2016/08/03 (1.04.0) - Added color parameter to `nk_draw_image`
+/// - 2016/08/03 (1.04.0) - Added additional window padding style attributes for
+/// sub windows (combo, menu, ...)
+/// - 2016/08/03 (1.04.0) - Added functions to show/hide software cursor
+/// - 2016/08/03 (1.04.0) - Added `NK_WINDOW_BACKGROUND` flag to force a window
+/// to be always in the background of the screen
+/// - 2016/08/03 (1.03.2)- Removed invalid assert macro for NK_RGB color picker
+/// - 2016/08/01 (1.03.1)- Added helper macros into header include guard
+/// - 2016/07/29 (1.03.0) - Moved the window/table pool into the header part to
+/// simplify memory management by removing the need to
+/// allocate the pool.
+/// - 2016/07/29 (1.02.0) - Added auto scrollbar hiding window flag which if enabled
+/// will hide the window scrollbar after NK_SCROLLBAR_HIDING_TIMEOUT
+/// seconds without window interaction. To make it work
+/// you have to also set a delta time inside the `nk_context`.
+/// - 2016/07/25 (1.01.1) - Fixed small panel and panel border drawing bugs
+/// - 2016/07/15 (1.01.0) - Added software cursor to `nk_style` and `nk_context`
+/// - 2016/07/15 (1.01.0) - Added const correctness to `nk_buffer_push' data argument
+/// - 2016/07/15 (1.01.0) - Removed internal font baking API and simplified
+/// font atlas memory management by converting pointer
+/// arrays for fonts and font configurations to lists.
+/// - 2016/07/15 (1.00.0) - Changed button API to use context dependend button
+/// behavior instead of passing it for every function call.
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+/// ## Gallery
+/// ![Figure [blue]: Feature overview with blue color styling](https://cloud.githubusercontent.com/assets/8057201/13538240/acd96876-e249-11e5-9547-5ac0b19667a0.png)
+/// ![Figure [red]: Feature overview with red color styling](https://cloud.githubusercontent.com/assets/8057201/13538243/b04acd4c-e249-11e5-8fd2-ad7744a5b446.png)
+/// ![Figure [widgets]: Widget overview](https://cloud.githubusercontent.com/assets/8057201/11282359/3325e3c6-8eff-11e5-86cb-cf02b0596087.png)
+/// ![Figure [blackwhite]: Black and white](https://cloud.githubusercontent.com/assets/8057201/11033668/59ab5d04-86e5-11e5-8091-c56f16411565.png)
+/// ![Figure [filexp]: File explorer](https://cloud.githubusercontent.com/assets/8057201/10718115/02a9ba08-7b6b-11e5-950f-adacdd637739.png)
+/// ![Figure [opengl]: OpenGL Editor](https://cloud.githubusercontent.com/assets/8057201/12779619/2a20d72c-ca69-11e5-95fe-4edecf820d5c.png)
+/// ![Figure [nodedit]: Node Editor](https://cloud.githubusercontent.com/assets/8057201/9976995/e81ac04a-5ef7-11e5-872b-acd54fbeee03.gif)
+/// ![Figure [skinning]: Using skinning in Nuklear](https://cloud.githubusercontent.com/assets/8057201/15991632/76494854-30b8-11e6-9555-a69840d0d50b.png)
+/// ![Figure [bf]: Heavy modified version](https://cloud.githubusercontent.com/assets/8057201/14902576/339926a8-0d9c-11e6-9fee-a8b73af04473.png)
+///
+/// ## Credits
+/// Developed by Micha Mettke and every direct or indirect github contributor. <br /><br />
+///
+/// Embeds [stb_texedit](https://github.com/nothings/stb/blob/master/stb_textedit.h), [stb_truetype](https://github.com/nothings/stb/blob/master/stb_truetype.h) and [stb_rectpack](https://github.com/nothings/stb/blob/master/stb_rect_pack.h) by Sean Barret (public domain) <br />
+/// Uses [stddoc.c](https://github.com/r-lyeh/stddoc.c) from r-lyeh@github.com for documentation generation <br /><br />
+/// Embeds ProggyClean.ttf font by Tristan Grimmer (MIT license). <br />
+///
+/// Big thank you to Omar Cornut (ocornut@github) for his [imgui library](https://github.com/ocornut/imgui) and
+/// giving me the inspiration for this library, Casey Muratori for handmade hero
+/// and his original immediate mode graphical user interface idea and Sean
+/// Barret for his amazing single header libraries which restored my faith
+/// in libraries and brought me to create some of my own. Finally Apoorva Joshi
+/// for his single header file packer.
+*/
+
diff --git a/deps/nuklear_glfw_gl2.h b/deps/nuklear_glfw_gl2.h
new file mode 100644
index 0000000..61acc29
--- /dev/null
+++ b/deps/nuklear_glfw_gl2.h
@@ -0,0 +1,381 @@
+/*
+ * Nuklear - v1.32.0 - public domain
+ * no warrenty implied; use at your own risk.
+ * authored from 2015-2017 by Micha Mettke
+ */
+/*
+ * ==============================================================
+ *
+ * API
+ *
+ * ===============================================================
+ */
+#ifndef NK_GLFW_GL2_H_
+#define NK_GLFW_GL2_H_
+
+#include <GLFW/glfw3.h>
+
+enum nk_glfw_init_state{
+ NK_GLFW3_DEFAULT = 0,
+ NK_GLFW3_INSTALL_CALLBACKS
+};
+NK_API struct nk_context* nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state);
+NK_API void nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas);
+NK_API void nk_glfw3_font_stash_end(void);
+
+NK_API void nk_glfw3_new_frame(void);
+NK_API void nk_glfw3_render(enum nk_anti_aliasing);
+NK_API void nk_glfw3_shutdown(void);
+
+NK_API void nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint);
+NK_API void nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff);
+
+#endif
+
+/*
+ * ==============================================================
+ *
+ * IMPLEMENTATION
+ *
+ * ===============================================================
+ */
+#ifdef NK_GLFW_GL2_IMPLEMENTATION
+
+#ifndef NK_GLFW_TEXT_MAX
+#define NK_GLFW_TEXT_MAX 256
+#endif
+#ifndef NK_GLFW_DOUBLE_CLICK_LO
+#define NK_GLFW_DOUBLE_CLICK_LO 0.02
+#endif
+#ifndef NK_GLFW_DOUBLE_CLICK_HI
+#define NK_GLFW_DOUBLE_CLICK_HI 0.2
+#endif
+
+struct nk_glfw_device {
+ struct nk_buffer cmds;
+ struct nk_draw_null_texture null;
+ GLuint font_tex;
+};
+
+struct nk_glfw_vertex {
+ float position[2];
+ float uv[2];
+ nk_byte col[4];
+};
+
+static struct nk_glfw {
+ GLFWwindow *win;
+ int width, height;
+ int display_width, display_height;
+ struct nk_glfw_device ogl;
+ struct nk_context ctx;
+ struct nk_font_atlas atlas;
+ struct nk_vec2 fb_scale;
+ unsigned int text[NK_GLFW_TEXT_MAX];
+ int text_len;
+ struct nk_vec2 scroll;
+ double last_button_click;
+ int is_double_click_down;
+ struct nk_vec2 double_click_pos;
+} glfw;
+
+NK_INTERN void
+nk_glfw3_device_upload_atlas(const void *image, int width, int height)
+{
+ struct nk_glfw_device *dev = &glfw.ogl;
+ glGenTextures(1, &dev->font_tex);
+ glBindTexture(GL_TEXTURE_2D, dev->font_tex);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, image);
+}
+
+NK_API void
+nk_glfw3_render(enum nk_anti_aliasing AA)
+{
+ /* setup global state */
+ struct nk_glfw_device *dev = &glfw.ogl;
+ glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_DEPTH_TEST);
+ glEnable(GL_SCISSOR_TEST);
+ glEnable(GL_BLEND);
+ glEnable(GL_TEXTURE_2D);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ /* setup viewport/project */
+ glViewport(0,0,(GLsizei)glfw.display_width,(GLsizei)glfw.display_height);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glOrtho(0.0f, glfw.width, glfw.height, 0.0f, -1.0f, 1.0f);
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+ {
+ GLsizei vs = sizeof(struct nk_glfw_vertex);
+ size_t vp = offsetof(struct nk_glfw_vertex, position);
+ size_t vt = offsetof(struct nk_glfw_vertex, uv);
+ size_t vc = offsetof(struct nk_glfw_vertex, col);
+
+ /* convert from command queue into draw list and draw to screen */
+ const struct nk_draw_command *cmd;
+ const nk_draw_index *offset = NULL;
+ struct nk_buffer vbuf, ebuf;
+
+ /* fill convert configuration */
+ struct nk_convert_config config;
+ static const struct nk_draw_vertex_layout_element vertex_layout[] = {
+ {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)},
+ {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)},
+ {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)},
+ {NK_VERTEX_LAYOUT_END}
+ };
+ NK_MEMSET(&config, 0, sizeof(config));
+ config.vertex_layout = vertex_layout;
+ config.vertex_size = sizeof(struct nk_glfw_vertex);
+ config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
+ config.null = dev->null;
+ config.circle_segment_count = 22;
+ config.curve_segment_count = 22;
+ config.arc_segment_count = 22;
+ config.global_alpha = 1.0f;
+ config.shape_AA = AA;
+ config.line_AA = AA;
+
+ /* convert shapes into vertexes */
+ nk_buffer_init_default(&vbuf);
+ nk_buffer_init_default(&ebuf);
+ nk_convert(&glfw.ctx, &dev->cmds, &vbuf, &ebuf, &config);
+
+ /* setup vertex buffer pointer */
+ {const void *vertices = nk_buffer_memory_const(&vbuf);
+ glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
+ glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
+ glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));}
+
+ /* iterate over and execute each draw command */
+ offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
+ nk_draw_foreach(cmd, &glfw.ctx, &dev->cmds)
+ {
+ if (!cmd->elem_count) continue;
+ glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
+ glScissor(
+ (GLint)(cmd->clip_rect.x * glfw.fb_scale.x),
+ (GLint)((glfw.height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y),
+ (GLint)(cmd->clip_rect.w * glfw.fb_scale.x),
+ (GLint)(cmd->clip_rect.h * glfw.fb_scale.y));
+ glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
+ offset += cmd->elem_count;
+ }
+ nk_clear(&glfw.ctx);
+ nk_buffer_free(&vbuf);
+ nk_buffer_free(&ebuf);
+ }
+
+ /* default OpenGL state */
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_BLEND);
+ glDisable(GL_TEXTURE_2D);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glPopAttrib();
+}
+
+NK_API void
+nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint)
+{
+ (void)win;
+ if (glfw.text_len < NK_GLFW_TEXT_MAX)
+ glfw.text[glfw.text_len++] = codepoint;
+}
+
+NK_API void
+nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff)
+{
+ (void)win; (void)xoff;
+ glfw.scroll.x += (float)xoff;
+ glfw.scroll.y += (float)yoff;
+}
+
+NK_API void
+nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
+{
+ double x, y;
+ if (button != GLFW_MOUSE_BUTTON_LEFT) return;
+ glfwGetCursorPos(window, &x, &y);
+ if (action == GLFW_PRESS) {
+ double dt = glfwGetTime() - glfw.last_button_click;
+ if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI) {
+ glfw.is_double_click_down = nk_true;
+ glfw.double_click_pos = nk_vec2((float)x, (float)y);
+ }
+ glfw.last_button_click = glfwGetTime();
+ } else glfw.is_double_click_down = nk_false;
+}
+
+NK_INTERN void
+nk_glfw3_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
+{
+ const char *text = glfwGetClipboardString(glfw.win);
+ if (text) nk_textedit_paste(edit, text, nk_strlen(text));
+ (void)usr;
+}
+
+NK_INTERN void
+nk_glfw3_clipbard_copy(nk_handle usr, const char *text, int len)
+{
+ char *str = 0;
+ (void)usr;
+ if (!len) return;
+ str = (char*)malloc((size_t)len+1);
+ if (!str) return;
+ NK_MEMCPY(str, text, (size_t)len);
+ str[len] = '\0';
+ glfwSetClipboardString(glfw.win, str);
+ free(str);
+}
+
+NK_API struct nk_context*
+nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state)
+{
+ glfw.win = win;
+ if (init_state == NK_GLFW3_INSTALL_CALLBACKS) {
+ glfwSetScrollCallback(win, nk_gflw3_scroll_callback);
+ glfwSetCharCallback(win, nk_glfw3_char_callback);
+ glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback);
+ }
+ nk_init_default(&glfw.ctx, 0);
+ glfw.ctx.clip.copy = nk_glfw3_clipbard_copy;
+ glfw.ctx.clip.paste = nk_glfw3_clipbard_paste;
+ glfw.ctx.clip.userdata = nk_handle_ptr(0);
+ nk_buffer_init_default(&glfw.ogl.cmds);
+
+ glfw.is_double_click_down = nk_false;
+ glfw.double_click_pos = nk_vec2(0, 0);
+
+ return &glfw.ctx;
+}
+
+NK_API void
+nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas)
+{
+ nk_font_atlas_init_default(&glfw.atlas);
+ nk_font_atlas_begin(&glfw.atlas);
+ *atlas = &glfw.atlas;
+}
+
+NK_API void
+nk_glfw3_font_stash_end(void)
+{
+ const void *image; int w, h;
+ image = nk_font_atlas_bake(&glfw.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
+ nk_glfw3_device_upload_atlas(image, w, h);
+ nk_font_atlas_end(&glfw.atlas, nk_handle_id((int)glfw.ogl.font_tex), &glfw.ogl.null);
+ if (glfw.atlas.default_font)
+ nk_style_set_font(&glfw.ctx, &glfw.atlas.default_font->handle);
+}
+
+NK_API void
+nk_glfw3_new_frame(void)
+{
+ int i;
+ double x, y;
+ struct nk_context *ctx = &glfw.ctx;
+ struct GLFWwindow *win = glfw.win;
+
+ glfwGetWindowSize(win, &glfw.width, &glfw.height);
+ glfwGetFramebufferSize(win, &glfw.display_width, &glfw.display_height);
+ glfw.fb_scale.x = (float)glfw.display_width/(float)glfw.width;
+ glfw.fb_scale.y = (float)glfw.display_height/(float)glfw.height;
+
+ nk_input_begin(ctx);
+ for (i = 0; i < glfw.text_len; ++i)
+ nk_input_unicode(ctx, glfw.text[i]);
+
+ /* optional grabbing behavior */
+ if (ctx->input.mouse.grab)
+ glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
+ else if (ctx->input.mouse.ungrab)
+ glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
+
+ nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_TEXT_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_TEXT_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_SCROLL_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_SCROLL_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_SCROLL_DOWN, glfwGetKey(win, GLFW_KEY_PAGE_DOWN) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_SCROLL_UP, glfwGetKey(win, GLFW_KEY_PAGE_UP) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_SHIFT, glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS||
+ glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS);
+
+ if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
+ glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
+ nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_V) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_TEXT_LINE_START, glfwGetKey(win, GLFW_KEY_B) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_TEXT_LINE_END, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
+ } else {
+ nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_COPY, 0);
+ nk_input_key(ctx, NK_KEY_PASTE, 0);
+ nk_input_key(ctx, NK_KEY_CUT, 0);
+ nk_input_key(ctx, NK_KEY_SHIFT, 0);
+ }
+
+ glfwGetCursorPos(win, &x, &y);
+ nk_input_motion(ctx, (int)x, (int)y);
+ if (ctx->input.mouse.grabbed) {
+ glfwSetCursorPos(glfw.win, (double)ctx->input.mouse.prev.x, (double)ctx->input.mouse.prev.y);
+ ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
+ ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
+ }
+
+ nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
+ nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
+ nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
+ nk_input_button(ctx, NK_BUTTON_DOUBLE, (int)glfw.double_click_pos.x, (int)glfw.double_click_pos.y, glfw.is_double_click_down);
+ nk_input_scroll(ctx, glfw.scroll);
+ nk_input_end(&glfw.ctx);
+ glfw.text_len = 0;
+ glfw.scroll = nk_vec2(0,0);
+}
+
+NK_API
+void nk_glfw3_shutdown(void)
+{
+ struct nk_glfw_device *dev = &glfw.ogl;
+ nk_font_atlas_clear(&glfw.atlas);
+ nk_free(&glfw.ctx);
+ glDeleteTextures(1, &dev->font_tex);
+ nk_buffer_free(&dev->cmds);
+ NK_MEMSET(&glfw, 0, sizeof(glfw));
+}
+
+#endif
diff --git a/deps/stb_image_write.h b/deps/stb_image_write.h
new file mode 100644
index 0000000..4319c0d
--- /dev/null
+++ b/deps/stb_image_write.h
@@ -0,0 +1,1048 @@
+/* stb_image_write - v1.02 - public domain - http://nothings.org/stb/stb_image_write.h
+ writes out PNG/BMP/TGA images to C stdio - Sean Barrett 2010-2015
+ no warranty implied; use at your own risk
+
+ Before #including,
+
+ #define STB_IMAGE_WRITE_IMPLEMENTATION
+
+ in the file that you want to have the implementation.
+
+ Will probably not work correctly with strict-aliasing optimizations.
+
+ABOUT:
+
+ This header file is a library for writing images to C stdio. It could be
+ adapted to write to memory or a general streaming interface; let me know.
+
+ The PNG output is not optimal; it is 20-50% larger than the file
+ written by a decent optimizing implementation. This library is designed
+ for source code compactness and simplicity, not optimal image file size
+ or run-time performance.
+
+BUILDING:
+
+ You can #define STBIW_ASSERT(x) before the #include to avoid using assert.h.
+ You can #define STBIW_MALLOC(), STBIW_REALLOC(), and STBIW_FREE() to replace
+ malloc,realloc,free.
+ You can define STBIW_MEMMOVE() to replace memmove()
+
+USAGE:
+
+ There are four functions, one for each image file format:
+
+ int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes);
+ int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data);
+ int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data);
+ int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data);
+
+ There are also four equivalent functions that use an arbitrary write function. You are
+ expected to open/close your file-equivalent before and after calling these:
+
+ int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data, int stride_in_bytes);
+ int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data);
+ int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data);
+ int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data);
+
+ where the callback is:
+ void stbi_write_func(void *context, void *data, int size);
+
+ You can define STBI_WRITE_NO_STDIO to disable the file variant of these
+ functions, so the library will not use stdio.h at all. However, this will
+ also disable HDR writing, because it requires stdio for formatted output.
+
+ Each function returns 0 on failure and non-0 on success.
+
+ The functions create an image file defined by the parameters. The image
+ is a rectangle of pixels stored from left-to-right, top-to-bottom.
+ Each pixel contains 'comp' channels of data stored interleaved with 8-bits
+ per channel, in the following order: 1=Y, 2=YA, 3=RGB, 4=RGBA. (Y is
+ monochrome color.) The rectangle is 'w' pixels wide and 'h' pixels tall.
+ The *data pointer points to the first byte of the top-left-most pixel.
+ For PNG, "stride_in_bytes" is the distance in bytes from the first byte of
+ a row of pixels to the first byte of the next row of pixels.
+
+ PNG creates output files with the same number of components as the input.
+ The BMP format expands Y to RGB in the file format and does not
+ output alpha.
+
+ PNG supports writing rectangles of data even when the bytes storing rows of
+ data are not consecutive in memory (e.g. sub-rectangles of a larger image),
+ by supplying the stride between the beginning of adjacent rows. The other
+ formats do not. (Thus you cannot write a native-format BMP through the BMP
+ writer, both because it is in BGR order and because it may have padding
+ at the end of the line.)
+
+ HDR expects linear float data. Since the format is always 32-bit rgb(e)
+ data, alpha (if provided) is discarded, and for monochrome data it is
+ replicated across all three channels.
+
+ TGA supports RLE or non-RLE compressed data. To use non-RLE-compressed
+ data, set the global variable 'stbi_write_tga_with_rle' to 0.
+
+CREDITS:
+
+ PNG/BMP/TGA
+ Sean Barrett
+ HDR
+ Baldur Karlsson
+ TGA monochrome:
+ Jean-Sebastien Guay
+ misc enhancements:
+ Tim Kelsey
+ TGA RLE
+ Alan Hickman
+ initial file IO callback implementation
+ Emmanuel Julien
+ bugfixes:
+ github:Chribba
+ Guillaume Chereau
+ github:jry2
+ github:romigrou
+ Sergio Gonzalez
+ Jonas Karlsson
+ Filip Wasil
+ Thatcher Ulrich
+
+LICENSE
+
+This software is dual-licensed to the public domain and under the following
+license: you are granted a perpetual, irrevocable license to copy, modify,
+publish, and distribute this file as you see fit.
+
+*/
+
+#ifndef INCLUDE_STB_IMAGE_WRITE_H
+#define INCLUDE_STB_IMAGE_WRITE_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifdef STB_IMAGE_WRITE_STATIC
+#define STBIWDEF static
+#else
+#define STBIWDEF extern
+extern int stbi_write_tga_with_rle;
+#endif
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes);
+STBIWDEF int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data);
+STBIWDEF int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data);
+STBIWDEF int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data);
+#endif
+
+typedef void stbi_write_func(void *context, void *data, int size);
+
+STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data, int stride_in_bytes);
+STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data);
+STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data);
+STBIWDEF int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif//INCLUDE_STB_IMAGE_WRITE_H
+
+#ifdef STB_IMAGE_WRITE_IMPLEMENTATION
+
+#ifdef _WIN32
+ #ifndef _CRT_SECURE_NO_WARNINGS
+ #define _CRT_SECURE_NO_WARNINGS
+ #endif
+ #ifndef _CRT_NONSTDC_NO_DEPRECATE
+ #define _CRT_NONSTDC_NO_DEPRECATE
+ #endif
+#endif
+
+#ifndef STBI_WRITE_NO_STDIO
+#include <stdio.h>
+#endif // STBI_WRITE_NO_STDIO
+
+#include <stdarg.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#if defined(STBIW_MALLOC) && defined(STBIW_FREE) && (defined(STBIW_REALLOC) || defined(STBIW_REALLOC_SIZED))
+// ok
+#elif !defined(STBIW_MALLOC) && !defined(STBIW_FREE) && !defined(STBIW_REALLOC) && !defined(STBIW_REALLOC_SIZED)
+// ok
+#else
+#error "Must define all or none of STBIW_MALLOC, STBIW_FREE, and STBIW_REALLOC (or STBIW_REALLOC_SIZED)."
+#endif
+
+#ifndef STBIW_MALLOC
+#define STBIW_MALLOC(sz) malloc(sz)
+#define STBIW_REALLOC(p,newsz) realloc(p,newsz)
+#define STBIW_FREE(p) free(p)
+#endif
+
+#ifndef STBIW_REALLOC_SIZED
+#define STBIW_REALLOC_SIZED(p,oldsz,newsz) STBIW_REALLOC(p,newsz)
+#endif
+
+
+#ifndef STBIW_MEMMOVE
+#define STBIW_MEMMOVE(a,b,sz) memmove(a,b,sz)
+#endif
+
+
+#ifndef STBIW_ASSERT
+#include <assert.h>
+#define STBIW_ASSERT(x) assert(x)
+#endif
+
+#define STBIW_UCHAR(x) (unsigned char) ((x) & 0xff)
+
+typedef struct
+{
+ stbi_write_func *func;
+ void *context;
+} stbi__write_context;
+
+// initialize a callback-based context
+static void stbi__start_write_callbacks(stbi__write_context *s, stbi_write_func *c, void *context)
+{
+ s->func = c;
+ s->context = context;
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+
+static void stbi__stdio_write(void *context, void *data, int size)
+{
+ fwrite(data,1,size,(FILE*) context);
+}
+
+static int stbi__start_write_file(stbi__write_context *s, const char *filename)
+{
+ FILE *f = fopen(filename, "wb");
+ stbi__start_write_callbacks(s, stbi__stdio_write, (void *) f);
+ return f != NULL;
+}
+
+static void stbi__end_write_file(stbi__write_context *s)
+{
+ fclose((FILE *)s->context);
+}
+
+#endif // !STBI_WRITE_NO_STDIO
+
+typedef unsigned int stbiw_uint32;
+typedef int stb_image_write_test[sizeof(stbiw_uint32)==4 ? 1 : -1];
+
+#ifdef STB_IMAGE_WRITE_STATIC
+static int stbi_write_tga_with_rle = 1;
+#else
+int stbi_write_tga_with_rle = 1;
+#endif
+
+static void stbiw__writefv(stbi__write_context *s, const char *fmt, va_list v)
+{
+ while (*fmt) {
+ switch (*fmt++) {
+ case ' ': break;
+ case '1': { unsigned char x = STBIW_UCHAR(va_arg(v, int));
+ s->func(s->context,&x,1);
+ break; }
+ case '2': { int x = va_arg(v,int);
+ unsigned char b[2];
+ b[0] = STBIW_UCHAR(x);
+ b[1] = STBIW_UCHAR(x>>8);
+ s->func(s->context,b,2);
+ break; }
+ case '4': { stbiw_uint32 x = va_arg(v,int);
+ unsigned char b[4];
+ b[0]=STBIW_UCHAR(x);
+ b[1]=STBIW_UCHAR(x>>8);
+ b[2]=STBIW_UCHAR(x>>16);
+ b[3]=STBIW_UCHAR(x>>24);
+ s->func(s->context,b,4);
+ break; }
+ default:
+ STBIW_ASSERT(0);
+ return;
+ }
+ }
+}
+
+static void stbiw__writef(stbi__write_context *s, const char *fmt, ...)
+{
+ va_list v;
+ va_start(v, fmt);
+ stbiw__writefv(s, fmt, v);
+ va_end(v);
+}
+
+static void stbiw__write3(stbi__write_context *s, unsigned char a, unsigned char b, unsigned char c)
+{
+ unsigned char arr[3];
+ arr[0] = a, arr[1] = b, arr[2] = c;
+ s->func(s->context, arr, 3);
+}
+
+static void stbiw__write_pixel(stbi__write_context *s, int rgb_dir, int comp, int write_alpha, int expand_mono, unsigned char *d)
+{
+ unsigned char bg[3] = { 255, 0, 255}, px[3];
+ int k;
+
+ if (write_alpha < 0)
+ s->func(s->context, &d[comp - 1], 1);
+
+ switch (comp) {
+ case 1:
+ s->func(s->context,d,1);
+ break;
+ case 2:
+ if (expand_mono)
+ stbiw__write3(s, d[0], d[0], d[0]); // monochrome bmp
+ else
+ s->func(s->context, d, 1); // monochrome TGA
+ break;
+ case 4:
+ if (!write_alpha) {
+ // composite against pink background
+ for (k = 0; k < 3; ++k)
+ px[k] = bg[k] + ((d[k] - bg[k]) * d[3]) / 255;
+ stbiw__write3(s, px[1 - rgb_dir], px[1], px[1 + rgb_dir]);
+ break;
+ }
+ /* FALLTHROUGH */
+ case 3:
+ stbiw__write3(s, d[1 - rgb_dir], d[1], d[1 + rgb_dir]);
+ break;
+ }
+ if (write_alpha > 0)
+ s->func(s->context, &d[comp - 1], 1);
+}
+
+static void stbiw__write_pixels(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad, int expand_mono)
+{
+ stbiw_uint32 zero = 0;
+ int i,j, j_end;
+
+ if (y <= 0)
+ return;
+
+ if (vdir < 0)
+ j_end = -1, j = y-1;
+ else
+ j_end = y, j = 0;
+
+ for (; j != j_end; j += vdir) {
+ for (i=0; i < x; ++i) {
+ unsigned char *d = (unsigned char *) data + (j*x+i)*comp;
+ stbiw__write_pixel(s, rgb_dir, comp, write_alpha, expand_mono, d);
+ }
+ s->func(s->context, &zero, scanline_pad);
+ }
+}
+
+static int stbiw__outfile(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, int expand_mono, void *data, int alpha, int pad, const char *fmt, ...)
+{
+ if (y < 0 || x < 0) {
+ return 0;
+ } else {
+ va_list v;
+ va_start(v, fmt);
+ stbiw__writefv(s, fmt, v);
+ va_end(v);
+ stbiw__write_pixels(s,rgb_dir,vdir,x,y,comp,data,alpha,pad, expand_mono);
+ return 1;
+ }
+}
+
+static int stbi_write_bmp_core(stbi__write_context *s, int x, int y, int comp, const void *data)
+{
+ int pad = (-x*3) & 3;
+ return stbiw__outfile(s,-1,-1,x,y,comp,1,(void *) data,0,pad,
+ "11 4 22 4" "4 44 22 444444",
+ 'B', 'M', 14+40+(x*3+pad)*y, 0,0, 14+40, // file header
+ 40, x,y, 1,24, 0,0,0,0,0,0); // bitmap header
+}
+
+STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data)
+{
+ stbi__write_context s;
+ stbi__start_write_callbacks(&s, func, context);
+ return stbi_write_bmp_core(&s, x, y, comp, data);
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_bmp(char const *filename, int x, int y, int comp, const void *data)
+{
+ stbi__write_context s;
+ if (stbi__start_write_file(&s,filename)) {
+ int r = stbi_write_bmp_core(&s, x, y, comp, data);
+ stbi__end_write_file(&s);
+ return r;
+ } else
+ return 0;
+}
+#endif //!STBI_WRITE_NO_STDIO
+
+static int stbi_write_tga_core(stbi__write_context *s, int x, int y, int comp, void *data)
+{
+ int has_alpha = (comp == 2 || comp == 4);
+ int colorbytes = has_alpha ? comp-1 : comp;
+ int format = colorbytes < 2 ? 3 : 2; // 3 color channels (RGB/RGBA) = 2, 1 color channel (Y/YA) = 3
+
+ if (y < 0 || x < 0)
+ return 0;
+
+ if (!stbi_write_tga_with_rle) {
+ return stbiw__outfile(s, -1, -1, x, y, comp, 0, (void *) data, has_alpha, 0,
+ "111 221 2222 11", 0, 0, format, 0, 0, 0, 0, 0, x, y, (colorbytes + has_alpha) * 8, has_alpha * 8);
+ } else {
+ int i,j,k;
+
+ stbiw__writef(s, "111 221 2222 11", 0,0,format+8, 0,0,0, 0,0,x,y, (colorbytes + has_alpha) * 8, has_alpha * 8);
+
+ for (j = y - 1; j >= 0; --j) {
+ unsigned char *row = (unsigned char *) data + j * x * comp;
+ int len;
+
+ for (i = 0; i < x; i += len) {
+ unsigned char *begin = row + i * comp;
+ int diff = 1;
+ len = 1;
+
+ if (i < x - 1) {
+ ++len;
+ diff = memcmp(begin, row + (i + 1) * comp, comp);
+ if (diff) {
+ const unsigned char *prev = begin;
+ for (k = i + 2; k < x && len < 128; ++k) {
+ if (memcmp(prev, row + k * comp, comp)) {
+ prev += comp;
+ ++len;
+ } else {
+ --len;
+ break;
+ }
+ }
+ } else {
+ for (k = i + 2; k < x && len < 128; ++k) {
+ if (!memcmp(begin, row + k * comp, comp)) {
+ ++len;
+ } else {
+ break;
+ }
+ }
+ }
+ }
+
+ if (diff) {
+ unsigned char header = STBIW_UCHAR(len - 1);
+ s->func(s->context, &header, 1);
+ for (k = 0; k < len; ++k) {
+ stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin + k * comp);
+ }
+ } else {
+ unsigned char header = STBIW_UCHAR(len - 129);
+ s->func(s->context, &header, 1);
+ stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin);
+ }
+ }
+ }
+ }
+ return 1;
+}
+
+int stbi_write_tga_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data)
+{
+ stbi__write_context s;
+ stbi__start_write_callbacks(&s, func, context);
+ return stbi_write_tga_core(&s, x, y, comp, (void *) data);
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+int stbi_write_tga(char const *filename, int x, int y, int comp, const void *data)
+{
+ stbi__write_context s;
+ if (stbi__start_write_file(&s,filename)) {
+ int r = stbi_write_tga_core(&s, x, y, comp, (void *) data);
+ stbi__end_write_file(&s);
+ return r;
+ } else
+ return 0;
+}
+#endif
+
+// *************************************************************************************************
+// Radiance RGBE HDR writer
+// by Baldur Karlsson
+#ifndef STBI_WRITE_NO_STDIO
+
+#define stbiw__max(a, b) ((a) > (b) ? (a) : (b))
+
+void stbiw__linear_to_rgbe(unsigned char *rgbe, float *linear)
+{
+ int exponent;
+ float maxcomp = stbiw__max(linear[0], stbiw__max(linear[1], linear[2]));
+
+ if (maxcomp < 1e-32f) {
+ rgbe[0] = rgbe[1] = rgbe[2] = rgbe[3] = 0;
+ } else {
+ float normalize = (float) frexp(maxcomp, &exponent) * 256.0f/maxcomp;
+
+ rgbe[0] = (unsigned char)(linear[0] * normalize);
+ rgbe[1] = (unsigned char)(linear[1] * normalize);
+ rgbe[2] = (unsigned char)(linear[2] * normalize);
+ rgbe[3] = (unsigned char)(exponent + 128);
+ }
+}
+
+void stbiw__write_run_data(stbi__write_context *s, int length, unsigned char databyte)
+{
+ unsigned char lengthbyte = STBIW_UCHAR(length+128);
+ STBIW_ASSERT(length+128 <= 255);
+ s->func(s->context, &lengthbyte, 1);
+ s->func(s->context, &databyte, 1);
+}
+
+void stbiw__write_dump_data(stbi__write_context *s, int length, unsigned char *data)
+{
+ unsigned char lengthbyte = STBIW_UCHAR(length);
+ STBIW_ASSERT(length <= 128); // inconsistent with spec but consistent with official code
+ s->func(s->context, &lengthbyte, 1);
+ s->func(s->context, data, length);
+}
+
+void stbiw__write_hdr_scanline(stbi__write_context *s, int width, int ncomp, unsigned char *scratch, float *scanline)
+{
+ unsigned char scanlineheader[4] = { 2, 2, 0, 0 };
+ unsigned char rgbe[4];
+ float linear[3];
+ int x;
+
+ scanlineheader[2] = (width&0xff00)>>8;
+ scanlineheader[3] = (width&0x00ff);
+
+ /* skip RLE for images too small or large */
+ if (width < 8 || width >= 32768) {
+ for (x=0; x < width; x++) {
+ switch (ncomp) {
+ case 4: /* fallthrough */
+ case 3: linear[2] = scanline[x*ncomp + 2];
+ linear[1] = scanline[x*ncomp + 1];
+ linear[0] = scanline[x*ncomp + 0];
+ break;
+ default:
+ linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0];
+ break;
+ }
+ stbiw__linear_to_rgbe(rgbe, linear);
+ s->func(s->context, rgbe, 4);
+ }
+ } else {
+ int c,r;
+ /* encode into scratch buffer */
+ for (x=0; x < width; x++) {
+ switch(ncomp) {
+ case 4: /* fallthrough */
+ case 3: linear[2] = scanline[x*ncomp + 2];
+ linear[1] = scanline[x*ncomp + 1];
+ linear[0] = scanline[x*ncomp + 0];
+ break;
+ default:
+ linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0];
+ break;
+ }
+ stbiw__linear_to_rgbe(rgbe, linear);
+ scratch[x + width*0] = rgbe[0];
+ scratch[x + width*1] = rgbe[1];
+ scratch[x + width*2] = rgbe[2];
+ scratch[x + width*3] = rgbe[3];
+ }
+
+ s->func(s->context, scanlineheader, 4);
+
+ /* RLE each component separately */
+ for (c=0; c < 4; c++) {
+ unsigned char *comp = &scratch[width*c];
+
+ x = 0;
+ while (x < width) {
+ // find first run
+ r = x;
+ while (r+2 < width) {
+ if (comp[r] == comp[r+1] && comp[r] == comp[r+2])
+ break;
+ ++r;
+ }
+ if (r+2 >= width)
+ r = width;
+ // dump up to first run
+ while (x < r) {
+ int len = r-x;
+ if (len > 128) len = 128;
+ stbiw__write_dump_data(s, len, &comp[x]);
+ x += len;
+ }
+ // if there's a run, output it
+ if (r+2 < width) { // same test as what we break out of in search loop, so only true if we break'd
+ // find next byte after run
+ while (r < width && comp[r] == comp[x])
+ ++r;
+ // output run up to r
+ while (x < r) {
+ int len = r-x;
+ if (len > 127) len = 127;
+ stbiw__write_run_data(s, len, comp[x]);
+ x += len;
+ }
+ }
+ }
+ }
+ }
+}
+
+static int stbi_write_hdr_core(stbi__write_context *s, int x, int y, int comp, float *data)
+{
+ if (y <= 0 || x <= 0 || data == NULL)
+ return 0;
+ else {
+ // Each component is stored separately. Allocate scratch space for full output scanline.
+ unsigned char *scratch = (unsigned char *) STBIW_MALLOC(x*4);
+ int i, len;
+ char buffer[128];
+ char header[] = "#?RADIANCE\n# Written by stb_image_write.h\nFORMAT=32-bit_rle_rgbe\n";
+ s->func(s->context, header, sizeof(header)-1);
+
+ len = sprintf(buffer, "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x);
+ s->func(s->context, buffer, len);
+
+ for(i=0; i < y; i++)
+ stbiw__write_hdr_scanline(s, x, comp, scratch, data + comp*i*x);
+ STBIW_FREE(scratch);
+ return 1;
+ }
+}
+
+int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const float *data)
+{
+ stbi__write_context s;
+ stbi__start_write_callbacks(&s, func, context);
+ return stbi_write_hdr_core(&s, x, y, comp, (float *) data);
+}
+
+int stbi_write_hdr(char const *filename, int x, int y, int comp, const float *data)
+{
+ stbi__write_context s;
+ if (stbi__start_write_file(&s,filename)) {
+ int r = stbi_write_hdr_core(&s, x, y, comp, (float *) data);
+ stbi__end_write_file(&s);
+ return r;
+ } else
+ return 0;
+}
+#endif // STBI_WRITE_NO_STDIO
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// PNG writer
+//
+
+// stretchy buffer; stbiw__sbpush() == vector<>::push_back() -- stbiw__sbcount() == vector<>::size()
+#define stbiw__sbraw(a) ((int *) (a) - 2)
+#define stbiw__sbm(a) stbiw__sbraw(a)[0]
+#define stbiw__sbn(a) stbiw__sbraw(a)[1]
+
+#define stbiw__sbneedgrow(a,n) ((a)==0 || stbiw__sbn(a)+n >= stbiw__sbm(a))
+#define stbiw__sbmaybegrow(a,n) (stbiw__sbneedgrow(a,(n)) ? stbiw__sbgrow(a,n) : 0)
+#define stbiw__sbgrow(a,n) stbiw__sbgrowf((void **) &(a), (n), sizeof(*(a)))
+
+#define stbiw__sbpush(a, v) (stbiw__sbmaybegrow(a,1), (a)[stbiw__sbn(a)++] = (v))
+#define stbiw__sbcount(a) ((a) ? stbiw__sbn(a) : 0)
+#define stbiw__sbfree(a) ((a) ? STBIW_FREE(stbiw__sbraw(a)),0 : 0)
+
+static void *stbiw__sbgrowf(void **arr, int increment, int itemsize)
+{
+ int m = *arr ? 2*stbiw__sbm(*arr)+increment : increment+1;
+ void *p = STBIW_REALLOC_SIZED(*arr ? stbiw__sbraw(*arr) : 0, *arr ? (stbiw__sbm(*arr)*itemsize + sizeof(int)*2) : 0, itemsize * m + sizeof(int)*2);
+ STBIW_ASSERT(p);
+ if (p) {
+ if (!*arr) ((int *) p)[1] = 0;
+ *arr = (void *) ((int *) p + 2);
+ stbiw__sbm(*arr) = m;
+ }
+ return *arr;
+}
+
+static unsigned char *stbiw__zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount)
+{
+ while (*bitcount >= 8) {
+ stbiw__sbpush(data, STBIW_UCHAR(*bitbuffer));
+ *bitbuffer >>= 8;
+ *bitcount -= 8;
+ }
+ return data;
+}
+
+static int stbiw__zlib_bitrev(int code, int codebits)
+{
+ int res=0;
+ while (codebits--) {
+ res = (res << 1) | (code & 1);
+ code >>= 1;
+ }
+ return res;
+}
+
+static unsigned int stbiw__zlib_countm(unsigned char *a, unsigned char *b, int limit)
+{
+ int i;
+ for (i=0; i < limit && i < 258; ++i)
+ if (a[i] != b[i]) break;
+ return i;
+}
+
+static unsigned int stbiw__zhash(unsigned char *data)
+{
+ stbiw_uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16);
+ hash ^= hash << 3;
+ hash += hash >> 5;
+ hash ^= hash << 4;
+ hash += hash >> 17;
+ hash ^= hash << 25;
+ hash += hash >> 6;
+ return hash;
+}
+
+#define stbiw__zlib_flush() (out = stbiw__zlib_flushf(out, &bitbuf, &bitcount))
+#define stbiw__zlib_add(code,codebits) \
+ (bitbuf |= (code) << bitcount, bitcount += (codebits), stbiw__zlib_flush())
+#define stbiw__zlib_huffa(b,c) stbiw__zlib_add(stbiw__zlib_bitrev(b,c),c)
+// default huffman tables
+#define stbiw__zlib_huff1(n) stbiw__zlib_huffa(0x30 + (n), 8)
+#define stbiw__zlib_huff2(n) stbiw__zlib_huffa(0x190 + (n)-144, 9)
+#define stbiw__zlib_huff3(n) stbiw__zlib_huffa(0 + (n)-256,7)
+#define stbiw__zlib_huff4(n) stbiw__zlib_huffa(0xc0 + (n)-280,8)
+#define stbiw__zlib_huff(n) ((n) <= 143 ? stbiw__zlib_huff1(n) : (n) <= 255 ? stbiw__zlib_huff2(n) : (n) <= 279 ? stbiw__zlib_huff3(n) : stbiw__zlib_huff4(n))
+#define stbiw__zlib_huffb(n) ((n) <= 143 ? stbiw__zlib_huff1(n) : stbiw__zlib_huff2(n))
+
+#define stbiw__ZHASH 16384
+
+unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality)
+{
+ static unsigned short lengthc[] = { 3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258, 259 };
+ static unsigned char lengtheb[]= { 0,0,0,0,0,0,0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0 };
+ static unsigned short distc[] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577, 32768 };
+ static unsigned char disteb[] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 };
+ unsigned int bitbuf=0;
+ int i,j, bitcount=0;
+ unsigned char *out = NULL;
+ unsigned char ***hash_table = (unsigned char***) STBIW_MALLOC(stbiw__ZHASH * sizeof(char**));
+ if (quality < 5) quality = 5;
+
+ stbiw__sbpush(out, 0x78); // DEFLATE 32K window
+ stbiw__sbpush(out, 0x5e); // FLEVEL = 1
+ stbiw__zlib_add(1,1); // BFINAL = 1
+ stbiw__zlib_add(1,2); // BTYPE = 1 -- fixed huffman
+
+ for (i=0; i < stbiw__ZHASH; ++i)
+ hash_table[i] = NULL;
+
+ i=0;
+ while (i < data_len-3) {
+ // hash next 3 bytes of data to be compressed
+ int h = stbiw__zhash(data+i)&(stbiw__ZHASH-1), best=3;
+ unsigned char *bestloc = 0;
+ unsigned char **hlist = hash_table[h];
+ int n = stbiw__sbcount(hlist);
+ for (j=0; j < n; ++j) {
+ if (hlist[j]-data > i-32768) { // if entry lies within window
+ int d = stbiw__zlib_countm(hlist[j], data+i, data_len-i);
+ if (d >= best) best=d,bestloc=hlist[j];
+ }
+ }
+ // when hash table entry is too long, delete half the entries
+ if (hash_table[h] && stbiw__sbn(hash_table[h]) == 2*quality) {
+ STBIW_MEMMOVE(hash_table[h], hash_table[h]+quality, sizeof(hash_table[h][0])*quality);
+ stbiw__sbn(hash_table[h]) = quality;
+ }
+ stbiw__sbpush(hash_table[h],data+i);
+
+ if (bestloc) {
+ // "lazy matching" - check match at *next* byte, and if it's better, do cur byte as literal
+ h = stbiw__zhash(data+i+1)&(stbiw__ZHASH-1);
+ hlist = hash_table[h];
+ n = stbiw__sbcount(hlist);
+ for (j=0; j < n; ++j) {
+ if (hlist[j]-data > i-32767) {
+ int e = stbiw__zlib_countm(hlist[j], data+i+1, data_len-i-1);
+ if (e > best) { // if next match is better, bail on current match
+ bestloc = NULL;
+ break;
+ }
+ }
+ }
+ }
+
+ if (bestloc) {
+ int d = (int) (data+i - bestloc); // distance back
+ STBIW_ASSERT(d <= 32767 && best <= 258);
+ for (j=0; best > lengthc[j+1]-1; ++j);
+ stbiw__zlib_huff(j+257);
+ if (lengtheb[j]) stbiw__zlib_add(best - lengthc[j], lengtheb[j]);
+ for (j=0; d > distc[j+1]-1; ++j);
+ stbiw__zlib_add(stbiw__zlib_bitrev(j,5),5);
+ if (disteb[j]) stbiw__zlib_add(d - distc[j], disteb[j]);
+ i += best;
+ } else {
+ stbiw__zlib_huffb(data[i]);
+ ++i;
+ }
+ }
+ // write out final bytes
+ for (;i < data_len; ++i)
+ stbiw__zlib_huffb(data[i]);
+ stbiw__zlib_huff(256); // end of block
+ // pad with 0 bits to byte boundary
+ while (bitcount)
+ stbiw__zlib_add(0,1);
+
+ for (i=0; i < stbiw__ZHASH; ++i)
+ (void) stbiw__sbfree(hash_table[i]);
+ STBIW_FREE(hash_table);
+
+ {
+ // compute adler32 on input
+ unsigned int s1=1, s2=0;
+ int blocklen = (int) (data_len % 5552);
+ j=0;
+ while (j < data_len) {
+ for (i=0; i < blocklen; ++i) s1 += data[j+i], s2 += s1;
+ s1 %= 65521, s2 %= 65521;
+ j += blocklen;
+ blocklen = 5552;
+ }
+ stbiw__sbpush(out, STBIW_UCHAR(s2 >> 8));
+ stbiw__sbpush(out, STBIW_UCHAR(s2));
+ stbiw__sbpush(out, STBIW_UCHAR(s1 >> 8));
+ stbiw__sbpush(out, STBIW_UCHAR(s1));
+ }
+ *out_len = stbiw__sbn(out);
+ // make returned pointer freeable
+ STBIW_MEMMOVE(stbiw__sbraw(out), out, *out_len);
+ return (unsigned char *) stbiw__sbraw(out);
+}
+
+static unsigned int stbiw__crc32(unsigned char *buffer, int len)
+{
+ static unsigned int crc_table[256] =
+ {
+ 0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3,
+ 0x0eDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91,
+ 0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE, 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7,
+ 0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5,
+ 0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172, 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B,
+ 0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59,
+ 0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116, 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F,
+ 0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924, 0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D,
+ 0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A, 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433,
+ 0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818, 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01,
+ 0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E, 0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457,
+ 0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C, 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65,
+ 0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2, 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB,
+ 0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0, 0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9,
+ 0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086, 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F,
+ 0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD,
+ 0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A, 0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683,
+ 0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1,
+ 0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7,
+ 0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC, 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5,
+ 0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B,
+ 0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60, 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79,
+ 0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236, 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F,
+ 0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D,
+ 0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A, 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713,
+ 0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38, 0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21,
+ 0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E, 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777,
+ 0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45,
+ 0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2, 0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB,
+ 0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0, 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9,
+ 0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF,
+ 0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94, 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D
+ };
+
+ unsigned int crc = ~0u;
+ int i;
+ for (i=0; i < len; ++i)
+ crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)];
+ return ~crc;
+}
+
+#define stbiw__wpng4(o,a,b,c,d) ((o)[0]=STBIW_UCHAR(a),(o)[1]=STBIW_UCHAR(b),(o)[2]=STBIW_UCHAR(c),(o)[3]=STBIW_UCHAR(d),(o)+=4)
+#define stbiw__wp32(data,v) stbiw__wpng4(data, (v)>>24,(v)>>16,(v)>>8,(v));
+#define stbiw__wptag(data,s) stbiw__wpng4(data, s[0],s[1],s[2],s[3])
+
+static void stbiw__wpcrc(unsigned char **data, int len)
+{
+ unsigned int crc = stbiw__crc32(*data - len - 4, len+4);
+ stbiw__wp32(*data, crc);
+}
+
+static unsigned char stbiw__paeth(int a, int b, int c)
+{
+ int p = a + b - c, pa = abs(p-a), pb = abs(p-b), pc = abs(p-c);
+ if (pa <= pb && pa <= pc) return STBIW_UCHAR(a);
+ if (pb <= pc) return STBIW_UCHAR(b);
+ return STBIW_UCHAR(c);
+}
+
+unsigned char *stbi_write_png_to_mem(unsigned char *pixels, int stride_bytes, int x, int y, int n, int *out_len)
+{
+ int ctype[5] = { -1, 0, 4, 2, 6 };
+ unsigned char sig[8] = { 137,80,78,71,13,10,26,10 };
+ unsigned char *out,*o, *filt, *zlib;
+ signed char *line_buffer;
+ int i,j,k,p,zlen;
+
+ if (stride_bytes == 0)
+ stride_bytes = x * n;
+
+ filt = (unsigned char *) STBIW_MALLOC((x*n+1) * y); if (!filt) return 0;
+ line_buffer = (signed char *) STBIW_MALLOC(x * n); if (!line_buffer) { STBIW_FREE(filt); return 0; }
+ for (j=0; j < y; ++j) {
+ static int mapping[] = { 0,1,2,3,4 };
+ static int firstmap[] = { 0,1,0,5,6 };
+ int *mymap = j ? mapping : firstmap;
+ int best = 0, bestval = 0x7fffffff;
+ for (p=0; p < 2; ++p) {
+ for (k= p?best:0; k < 5; ++k) {
+ int type = mymap[k],est=0;
+ unsigned char *z = pixels + stride_bytes*j;
+ for (i=0; i < n; ++i)
+ switch (type) {
+ case 0: line_buffer[i] = z[i]; break;
+ case 1: line_buffer[i] = z[i]; break;
+ case 2: line_buffer[i] = z[i] - z[i-stride_bytes]; break;
+ case 3: line_buffer[i] = z[i] - (z[i-stride_bytes]>>1); break;
+ case 4: line_buffer[i] = (signed char) (z[i] - stbiw__paeth(0,z[i-stride_bytes],0)); break;
+ case 5: line_buffer[i] = z[i]; break;
+ case 6: line_buffer[i] = z[i]; break;
+ }
+ for (i=n; i < x*n; ++i) {
+ switch (type) {
+ case 0: line_buffer[i] = z[i]; break;
+ case 1: line_buffer[i] = z[i] - z[i-n]; break;
+ case 2: line_buffer[i] = z[i] - z[i-stride_bytes]; break;
+ case 3: line_buffer[i] = z[i] - ((z[i-n] + z[i-stride_bytes])>>1); break;
+ case 4: line_buffer[i] = z[i] - stbiw__paeth(z[i-n], z[i-stride_bytes], z[i-stride_bytes-n]); break;
+ case 5: line_buffer[i] = z[i] - (z[i-n]>>1); break;
+ case 6: line_buffer[i] = z[i] - stbiw__paeth(z[i-n], 0,0); break;
+ }
+ }
+ if (p) break;
+ for (i=0; i < x*n; ++i)
+ est += abs((signed char) line_buffer[i]);
+ if (est < bestval) { bestval = est; best = k; }
+ }
+ }
+ // when we get here, best contains the filter type, and line_buffer contains the data
+ filt[j*(x*n+1)] = (unsigned char) best;
+ STBIW_MEMMOVE(filt+j*(x*n+1)+1, line_buffer, x*n);
+ }
+ STBIW_FREE(line_buffer);
+ zlib = stbi_zlib_compress(filt, y*( x*n+1), &zlen, 8); // increase 8 to get smaller but use more memory
+ STBIW_FREE(filt);
+ if (!zlib) return 0;
+
+ // each tag requires 12 bytes of overhead
+ out = (unsigned char *) STBIW_MALLOC(8 + 12+13 + 12+zlen + 12);
+ if (!out) return 0;
+ *out_len = 8 + 12+13 + 12+zlen + 12;
+
+ o=out;
+ STBIW_MEMMOVE(o,sig,8); o+= 8;
+ stbiw__wp32(o, 13); // header length
+ stbiw__wptag(o, "IHDR");
+ stbiw__wp32(o, x);
+ stbiw__wp32(o, y);
+ *o++ = 8;
+ *o++ = STBIW_UCHAR(ctype[n]);
+ *o++ = 0;
+ *o++ = 0;
+ *o++ = 0;
+ stbiw__wpcrc(&o,13);
+
+ stbiw__wp32(o, zlen);
+ stbiw__wptag(o, "IDAT");
+ STBIW_MEMMOVE(o, zlib, zlen);
+ o += zlen;
+ STBIW_FREE(zlib);
+ stbiw__wpcrc(&o, zlen);
+
+ stbiw__wp32(o,0);
+ stbiw__wptag(o, "IEND");
+ stbiw__wpcrc(&o,0);
+
+ STBIW_ASSERT(o == out + *out_len);
+
+ return out;
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_png(char const *filename, int x, int y, int comp, const void *data, int stride_bytes)
+{
+ FILE *f;
+ int len;
+ unsigned char *png = stbi_write_png_to_mem((unsigned char *) data, stride_bytes, x, y, comp, &len);
+ if (png == NULL) return 0;
+ f = fopen(filename, "wb");
+ if (!f) { STBIW_FREE(png); return 0; }
+ fwrite(png, 1, len, f);
+ fclose(f);
+ STBIW_FREE(png);
+ return 1;
+}
+#endif
+
+STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int stride_bytes)
+{
+ int len;
+ unsigned char *png = stbi_write_png_to_mem((unsigned char *) data, stride_bytes, x, y, comp, &len);
+ if (png == NULL) return 0;
+ func(context, png, len);
+ STBIW_FREE(png);
+ return 1;
+}
+
+#endif // STB_IMAGE_WRITE_IMPLEMENTATION
+
+/* Revision history
+ 1.02 (2016-04-02)
+ avoid allocating large structures on the stack
+ 1.01 (2016-01-16)
+ STBIW_REALLOC_SIZED: support allocators with no realloc support
+ avoid race-condition in crc initialization
+ minor compile issues
+ 1.00 (2015-09-14)
+ installable file IO function
+ 0.99 (2015-09-13)
+ warning fixes; TGA rle support
+ 0.98 (2015-04-08)
+ added STBIW_MALLOC, STBIW_ASSERT etc
+ 0.97 (2015-01-18)
+ fixed HDR asserts, rewrote HDR rle logic
+ 0.96 (2015-01-17)
+ add HDR output
+ fix monochrome BMP
+ 0.95 (2014-08-17)
+ add monochrome TGA output
+ 0.94 (2014-05-31)
+ rename private functions to avoid conflicts with stb_image.h
+ 0.93 (2014-05-27)
+ warning fixes
+ 0.92 (2010-08-01)
+ casts to unsigned char to fix warnings
+ 0.91 (2010-07-17)
+ first public release
+ 0.90 first internal release
+*/
diff --git a/deps/tinycthread.c b/deps/tinycthread.c
index ddb86d9..f9cea2e 100644
--- a/deps/tinycthread.c
+++ b/deps/tinycthread.c
@@ -21,7 +21,7 @@ freely, subject to the following restrictions:
distribution.
*/
-/* 2013-01-06 Camilla Berglund <elmindreda@glfw.org>
+/* 2013-01-06 Camilla Löwy <elmindreda@glfw.org>
*
* Added casts from time_t to DWORD to avoid warnings on VC++.
* Fixed time retrieval on POSIX systems.
diff --git a/deps/tinycthread.h b/deps/tinycthread.h
index 6da30d7..42958c3 100644
--- a/deps/tinycthread.h
+++ b/deps/tinycthread.h
@@ -123,7 +123,9 @@ typedef int _tthread_clockid_t;
/* Emulate clock_gettime */
int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts);
#define clock_gettime _tthread_clock_gettime
-#define CLOCK_REALTIME 0
+#ifndef CLOCK_REALTIME
+ #define CLOCK_REALTIME 0
+#endif
#endif
diff --git a/deps/vs2008/stdint.h b/deps/vs2008/stdint.h
new file mode 100644
index 0000000..d02608a
--- /dev/null
+++ b/deps/vs2008/stdint.h
@@ -0,0 +1,247 @@
+// ISO C9x compliant stdint.h for Microsoft Visual Studio
+// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
+//
+// Copyright (c) 2006-2008 Alexander Chemeris
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+// this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright
+// notice, this list of conditions and the following disclaimer in the
+// documentation and/or other materials provided with the distribution.
+//
+// 3. The name of the author may be used to endorse or promote products
+// derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef _MSC_VER // [
+#error "Use this header only with Microsoft Visual C++ compilers!"
+#endif // _MSC_VER ]
+
+#ifndef _MSC_STDINT_H_ // [
+#define _MSC_STDINT_H_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif
+
+#include <limits.h>
+
+// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
+// compiling for ARM we should wrap <wchar.h> include with 'extern "C++" {}'
+// or compiler give many errors like this:
+// error C2733: second C linkage of overloaded function 'wmemchr' not allowed
+#ifdef __cplusplus
+extern "C" {
+#endif
+# include <wchar.h>
+#ifdef __cplusplus
+}
+#endif
+
+// Define _W64 macros to mark types changing their size, like intptr_t.
+#ifndef _W64
+# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
+# define _W64 __w64
+# else
+# define _W64
+# endif
+#endif
+
+
+// 7.18.1 Integer types
+
+// 7.18.1.1 Exact-width integer types
+
+// Visual Studio 6 and Embedded Visual C++ 4 doesn't
+// realize that, e.g. char has the same size as __int8
+// so we give up on __intX for them.
+#if (_MSC_VER < 1300)
+ typedef signed char int8_t;
+ typedef signed short int16_t;
+ typedef signed int int32_t;
+ typedef unsigned char uint8_t;
+ typedef unsigned short uint16_t;
+ typedef unsigned int uint32_t;
+#else
+ typedef signed __int8 int8_t;
+ typedef signed __int16 int16_t;
+ typedef signed __int32 int32_t;
+ typedef unsigned __int8 uint8_t;
+ typedef unsigned __int16 uint16_t;
+ typedef unsigned __int32 uint32_t;
+#endif
+typedef signed __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+
+
+// 7.18.1.2 Minimum-width integer types
+typedef int8_t int_least8_t;
+typedef int16_t int_least16_t;
+typedef int32_t int_least32_t;
+typedef int64_t int_least64_t;
+typedef uint8_t uint_least8_t;
+typedef uint16_t uint_least16_t;
+typedef uint32_t uint_least32_t;
+typedef uint64_t uint_least64_t;
+
+// 7.18.1.3 Fastest minimum-width integer types
+typedef int8_t int_fast8_t;
+typedef int16_t int_fast16_t;
+typedef int32_t int_fast32_t;
+typedef int64_t int_fast64_t;
+typedef uint8_t uint_fast8_t;
+typedef uint16_t uint_fast16_t;
+typedef uint32_t uint_fast32_t;
+typedef uint64_t uint_fast64_t;
+
+// 7.18.1.4 Integer types capable of holding object pointers
+#ifdef _WIN64 // [
+ typedef signed __int64 intptr_t;
+ typedef unsigned __int64 uintptr_t;
+#else // _WIN64 ][
+ typedef _W64 signed int intptr_t;
+ typedef _W64 unsigned int uintptr_t;
+#endif // _WIN64 ]
+
+// 7.18.1.5 Greatest-width integer types
+typedef int64_t intmax_t;
+typedef uint64_t uintmax_t;
+
+
+// 7.18.2 Limits of specified-width integer types
+
+#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259
+
+// 7.18.2.1 Limits of exact-width integer types
+#define INT8_MIN ((int8_t)_I8_MIN)
+#define INT8_MAX _I8_MAX
+#define INT16_MIN ((int16_t)_I16_MIN)
+#define INT16_MAX _I16_MAX
+#define INT32_MIN ((int32_t)_I32_MIN)
+#define INT32_MAX _I32_MAX
+#define INT64_MIN ((int64_t)_I64_MIN)
+#define INT64_MAX _I64_MAX
+#define UINT8_MAX _UI8_MAX
+#define UINT16_MAX _UI16_MAX
+#define UINT32_MAX _UI32_MAX
+#define UINT64_MAX _UI64_MAX
+
+// 7.18.2.2 Limits of minimum-width integer types
+#define INT_LEAST8_MIN INT8_MIN
+#define INT_LEAST8_MAX INT8_MAX
+#define INT_LEAST16_MIN INT16_MIN
+#define INT_LEAST16_MAX INT16_MAX
+#define INT_LEAST32_MIN INT32_MIN
+#define INT_LEAST32_MAX INT32_MAX
+#define INT_LEAST64_MIN INT64_MIN
+#define INT_LEAST64_MAX INT64_MAX
+#define UINT_LEAST8_MAX UINT8_MAX
+#define UINT_LEAST16_MAX UINT16_MAX
+#define UINT_LEAST32_MAX UINT32_MAX
+#define UINT_LEAST64_MAX UINT64_MAX
+
+// 7.18.2.3 Limits of fastest minimum-width integer types
+#define INT_FAST8_MIN INT8_MIN
+#define INT_FAST8_MAX INT8_MAX
+#define INT_FAST16_MIN INT16_MIN
+#define INT_FAST16_MAX INT16_MAX
+#define INT_FAST32_MIN INT32_MIN
+#define INT_FAST32_MAX INT32_MAX
+#define INT_FAST64_MIN INT64_MIN
+#define INT_FAST64_MAX INT64_MAX
+#define UINT_FAST8_MAX UINT8_MAX
+#define UINT_FAST16_MAX UINT16_MAX
+#define UINT_FAST32_MAX UINT32_MAX
+#define UINT_FAST64_MAX UINT64_MAX
+
+// 7.18.2.4 Limits of integer types capable of holding object pointers
+#ifdef _WIN64 // [
+# define INTPTR_MIN INT64_MIN
+# define INTPTR_MAX INT64_MAX
+# define UINTPTR_MAX UINT64_MAX
+#else // _WIN64 ][
+# define INTPTR_MIN INT32_MIN
+# define INTPTR_MAX INT32_MAX
+# define UINTPTR_MAX UINT32_MAX
+#endif // _WIN64 ]
+
+// 7.18.2.5 Limits of greatest-width integer types
+#define INTMAX_MIN INT64_MIN
+#define INTMAX_MAX INT64_MAX
+#define UINTMAX_MAX UINT64_MAX
+
+// 7.18.3 Limits of other integer types
+
+#ifdef _WIN64 // [
+# define PTRDIFF_MIN _I64_MIN
+# define PTRDIFF_MAX _I64_MAX
+#else // _WIN64 ][
+# define PTRDIFF_MIN _I32_MIN
+# define PTRDIFF_MAX _I32_MAX
+#endif // _WIN64 ]
+
+#define SIG_ATOMIC_MIN INT_MIN
+#define SIG_ATOMIC_MAX INT_MAX
+
+#ifndef SIZE_MAX // [
+# ifdef _WIN64 // [
+# define SIZE_MAX _UI64_MAX
+# else // _WIN64 ][
+# define SIZE_MAX _UI32_MAX
+# endif // _WIN64 ]
+#endif // SIZE_MAX ]
+
+// WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h>
+#ifndef WCHAR_MIN // [
+# define WCHAR_MIN 0
+#endif // WCHAR_MIN ]
+#ifndef WCHAR_MAX // [
+# define WCHAR_MAX _UI16_MAX
+#endif // WCHAR_MAX ]
+
+#define WINT_MIN 0
+#define WINT_MAX _UI16_MAX
+
+#endif // __STDC_LIMIT_MACROS ]
+
+
+// 7.18.4 Limits of other integer types
+
+#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260
+
+// 7.18.4.1 Macros for minimum-width integer constants
+
+#define INT8_C(val) val##i8
+#define INT16_C(val) val##i16
+#define INT32_C(val) val##i32
+#define INT64_C(val) val##i64
+
+#define UINT8_C(val) val##ui8
+#define UINT16_C(val) val##ui16
+#define UINT32_C(val) val##ui32
+#define UINT64_C(val) val##ui64
+
+// 7.18.4.2 Macros for greatest-width integer constants
+#define INTMAX_C INT64_C
+#define UINTMAX_C UINT64_C
+
+#endif // __STDC_CONSTANT_MACROS ]
+
+
+#endif // _MSC_STDINT_H_ ]
diff --git a/deps/vulkan/vulkan.h b/deps/vulkan/vulkan.h
deleted file mode 100644
index eb8343e..0000000
--- a/deps/vulkan/vulkan.h
+++ /dev/null
@@ -1,3835 +0,0 @@
-#ifndef VULKAN_H_
-#define VULKAN_H_ 1
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** Copyright (c) 2015-2016 The Khronos Group Inc.
-**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
-**
-** http://www.apache.org/licenses/LICENSE-2.0
-**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
-** limitations under the License.
-*/
-
-/*
-** This header is generated from the Khronos Vulkan XML API Registry.
-**
-*/
-
-
-#define VK_VERSION_1_0 1
-#include "vk_platform.h"
-
-#define VK_MAKE_VERSION(major, minor, patch) \
- (((major) << 22) | ((minor) << 12) | (patch))
-
-// DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead.
-//#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 0)
-
-// Vulkan 1.0 version number
-#define VK_API_VERSION_1_0 VK_MAKE_VERSION(1, 0, 0)
-
-#define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22)
-#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3ff)
-#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xfff)
-// Version of this file
-#define VK_HEADER_VERSION 11
-
-
-#define VK_NULL_HANDLE 0
-
-
-
-#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
-
-
-#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
- #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
-#else
- #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
-#endif
-
-
-
-typedef uint32_t VkFlags;
-typedef uint32_t VkBool32;
-typedef uint64_t VkDeviceSize;
-typedef uint32_t VkSampleMask;
-
-VK_DEFINE_HANDLE(VkInstance)
-VK_DEFINE_HANDLE(VkPhysicalDevice)
-VK_DEFINE_HANDLE(VkDevice)
-VK_DEFINE_HANDLE(VkQueue)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore)
-VK_DEFINE_HANDLE(VkCommandBuffer)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool)
-
-#define VK_LOD_CLAMP_NONE 1000.0f
-#define VK_REMAINING_MIP_LEVELS (~0U)
-#define VK_REMAINING_ARRAY_LAYERS (~0U)
-#define VK_WHOLE_SIZE (~0ULL)
-#define VK_ATTACHMENT_UNUSED (~0U)
-#define VK_TRUE 1
-#define VK_FALSE 0
-#define VK_QUEUE_FAMILY_IGNORED (~0U)
-#define VK_SUBPASS_EXTERNAL (~0U)
-#define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE 256
-#define VK_UUID_SIZE 16
-#define VK_MAX_MEMORY_TYPES 32
-#define VK_MAX_MEMORY_HEAPS 16
-#define VK_MAX_EXTENSION_NAME_SIZE 256
-#define VK_MAX_DESCRIPTION_SIZE 256
-
-
-typedef enum VkPipelineCacheHeaderVersion {
- VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1,
- VK_PIPELINE_CACHE_HEADER_VERSION_BEGIN_RANGE = VK_PIPELINE_CACHE_HEADER_VERSION_ONE,
- VK_PIPELINE_CACHE_HEADER_VERSION_END_RANGE = VK_PIPELINE_CACHE_HEADER_VERSION_ONE,
- VK_PIPELINE_CACHE_HEADER_VERSION_RANGE_SIZE = (VK_PIPELINE_CACHE_HEADER_VERSION_ONE - VK_PIPELINE_CACHE_HEADER_VERSION_ONE + 1),
- VK_PIPELINE_CACHE_HEADER_VERSION_MAX_ENUM = 0x7FFFFFFF
-} VkPipelineCacheHeaderVersion;
-
-typedef enum VkResult {
- VK_SUCCESS = 0,
- VK_NOT_READY = 1,
- VK_TIMEOUT = 2,
- VK_EVENT_SET = 3,
- VK_EVENT_RESET = 4,
- VK_INCOMPLETE = 5,
- VK_ERROR_OUT_OF_HOST_MEMORY = -1,
- VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
- VK_ERROR_INITIALIZATION_FAILED = -3,
- VK_ERROR_DEVICE_LOST = -4,
- VK_ERROR_MEMORY_MAP_FAILED = -5,
- VK_ERROR_LAYER_NOT_PRESENT = -6,
- VK_ERROR_EXTENSION_NOT_PRESENT = -7,
- VK_ERROR_FEATURE_NOT_PRESENT = -8,
- VK_ERROR_INCOMPATIBLE_DRIVER = -9,
- VK_ERROR_TOO_MANY_OBJECTS = -10,
- VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
- VK_ERROR_SURFACE_LOST_KHR = -1000000000,
- VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
- VK_SUBOPTIMAL_KHR = 1000001003,
- VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
- VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
- VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
- VK_ERROR_INVALID_SHADER_NV = -1000012000,
- VK_RESULT_BEGIN_RANGE = VK_ERROR_FORMAT_NOT_SUPPORTED,
- VK_RESULT_END_RANGE = VK_INCOMPLETE,
- VK_RESULT_RANGE_SIZE = (VK_INCOMPLETE - VK_ERROR_FORMAT_NOT_SUPPORTED + 1),
- VK_RESULT_MAX_ENUM = 0x7FFFFFFF
-} VkResult;
-
-typedef enum VkStructureType {
- VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
- VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1,
- VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2,
- VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3,
- VK_STRUCTURE_TYPE_SUBMIT_INFO = 4,
- VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5,
- VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6,
- VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7,
- VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8,
- VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9,
- VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10,
- VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11,
- VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12,
- VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13,
- VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14,
- VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15,
- VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16,
- VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17,
- VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18,
- VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19,
- VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20,
- VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21,
- VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22,
- VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23,
- VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24,
- VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25,
- VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26,
- VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27,
- VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28,
- VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29,
- VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30,
- VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31,
- VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32,
- VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33,
- VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34,
- VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35,
- VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36,
- VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37,
- VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38,
- VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39,
- VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40,
- VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41,
- VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42,
- VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43,
- VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44,
- VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45,
- VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46,
- VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47,
- VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48,
- VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000,
- VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001,
- VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR = 1000002000,
- VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR = 1000002001,
- VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR = 1000003000,
- VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
- VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
- VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
- VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR = 1000007000,
- VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR = 1000008000,
- VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
- VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT = 1000011000,
- VK_STRUCTURE_TYPE_BEGIN_RANGE = VK_STRUCTURE_TYPE_APPLICATION_INFO,
- VK_STRUCTURE_TYPE_END_RANGE = VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO,
- VK_STRUCTURE_TYPE_RANGE_SIZE = (VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO - VK_STRUCTURE_TYPE_APPLICATION_INFO + 1),
- VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkStructureType;
-
-typedef enum VkSystemAllocationScope {
- VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0,
- VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1,
- VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2,
- VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3,
- VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4,
- VK_SYSTEM_ALLOCATION_SCOPE_BEGIN_RANGE = VK_SYSTEM_ALLOCATION_SCOPE_COMMAND,
- VK_SYSTEM_ALLOCATION_SCOPE_END_RANGE = VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE,
- VK_SYSTEM_ALLOCATION_SCOPE_RANGE_SIZE = (VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE - VK_SYSTEM_ALLOCATION_SCOPE_COMMAND + 1),
- VK_SYSTEM_ALLOCATION_SCOPE_MAX_ENUM = 0x7FFFFFFF
-} VkSystemAllocationScope;
-
-typedef enum VkInternalAllocationType {
- VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0,
- VK_INTERNAL_ALLOCATION_TYPE_BEGIN_RANGE = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE,
- VK_INTERNAL_ALLOCATION_TYPE_END_RANGE = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE,
- VK_INTERNAL_ALLOCATION_TYPE_RANGE_SIZE = (VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE - VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE + 1),
- VK_INTERNAL_ALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkInternalAllocationType;
-
-typedef enum VkFormat {
- VK_FORMAT_UNDEFINED = 0,
- VK_FORMAT_R4G4_UNORM_PACK8 = 1,
- VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2,
- VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3,
- VK_FORMAT_R5G6B5_UNORM_PACK16 = 4,
- VK_FORMAT_B5G6R5_UNORM_PACK16 = 5,
- VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6,
- VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7,
- VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8,
- VK_FORMAT_R8_UNORM = 9,
- VK_FORMAT_R8_SNORM = 10,
- VK_FORMAT_R8_USCALED = 11,
- VK_FORMAT_R8_SSCALED = 12,
- VK_FORMAT_R8_UINT = 13,
- VK_FORMAT_R8_SINT = 14,
- VK_FORMAT_R8_SRGB = 15,
- VK_FORMAT_R8G8_UNORM = 16,
- VK_FORMAT_R8G8_SNORM = 17,
- VK_FORMAT_R8G8_USCALED = 18,
- VK_FORMAT_R8G8_SSCALED = 19,
- VK_FORMAT_R8G8_UINT = 20,
- VK_FORMAT_R8G8_SINT = 21,
- VK_FORMAT_R8G8_SRGB = 22,
- VK_FORMAT_R8G8B8_UNORM = 23,
- VK_FORMAT_R8G8B8_SNORM = 24,
- VK_FORMAT_R8G8B8_USCALED = 25,
- VK_FORMAT_R8G8B8_SSCALED = 26,
- VK_FORMAT_R8G8B8_UINT = 27,
- VK_FORMAT_R8G8B8_SINT = 28,
- VK_FORMAT_R8G8B8_SRGB = 29,
- VK_FORMAT_B8G8R8_UNORM = 30,
- VK_FORMAT_B8G8R8_SNORM = 31,
- VK_FORMAT_B8G8R8_USCALED = 32,
- VK_FORMAT_B8G8R8_SSCALED = 33,
- VK_FORMAT_B8G8R8_UINT = 34,
- VK_FORMAT_B8G8R8_SINT = 35,
- VK_FORMAT_B8G8R8_SRGB = 36,
- VK_FORMAT_R8G8B8A8_UNORM = 37,
- VK_FORMAT_R8G8B8A8_SNORM = 38,
- VK_FORMAT_R8G8B8A8_USCALED = 39,
- VK_FORMAT_R8G8B8A8_SSCALED = 40,
- VK_FORMAT_R8G8B8A8_UINT = 41,
- VK_FORMAT_R8G8B8A8_SINT = 42,
- VK_FORMAT_R8G8B8A8_SRGB = 43,
- VK_FORMAT_B8G8R8A8_UNORM = 44,
- VK_FORMAT_B8G8R8A8_SNORM = 45,
- VK_FORMAT_B8G8R8A8_USCALED = 46,
- VK_FORMAT_B8G8R8A8_SSCALED = 47,
- VK_FORMAT_B8G8R8A8_UINT = 48,
- VK_FORMAT_B8G8R8A8_SINT = 49,
- VK_FORMAT_B8G8R8A8_SRGB = 50,
- VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51,
- VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52,
- VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53,
- VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54,
- VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55,
- VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56,
- VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57,
- VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58,
- VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59,
- VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60,
- VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61,
- VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62,
- VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63,
- VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64,
- VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65,
- VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66,
- VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67,
- VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68,
- VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69,
- VK_FORMAT_R16_UNORM = 70,
- VK_FORMAT_R16_SNORM = 71,
- VK_FORMAT_R16_USCALED = 72,
- VK_FORMAT_R16_SSCALED = 73,
- VK_FORMAT_R16_UINT = 74,
- VK_FORMAT_R16_SINT = 75,
- VK_FORMAT_R16_SFLOAT = 76,
- VK_FORMAT_R16G16_UNORM = 77,
- VK_FORMAT_R16G16_SNORM = 78,
- VK_FORMAT_R16G16_USCALED = 79,
- VK_FORMAT_R16G16_SSCALED = 80,
- VK_FORMAT_R16G16_UINT = 81,
- VK_FORMAT_R16G16_SINT = 82,
- VK_FORMAT_R16G16_SFLOAT = 83,
- VK_FORMAT_R16G16B16_UNORM = 84,
- VK_FORMAT_R16G16B16_SNORM = 85,
- VK_FORMAT_R16G16B16_USCALED = 86,
- VK_FORMAT_R16G16B16_SSCALED = 87,
- VK_FORMAT_R16G16B16_UINT = 88,
- VK_FORMAT_R16G16B16_SINT = 89,
- VK_FORMAT_R16G16B16_SFLOAT = 90,
- VK_FORMAT_R16G16B16A16_UNORM = 91,
- VK_FORMAT_R16G16B16A16_SNORM = 92,
- VK_FORMAT_R16G16B16A16_USCALED = 93,
- VK_FORMAT_R16G16B16A16_SSCALED = 94,
- VK_FORMAT_R16G16B16A16_UINT = 95,
- VK_FORMAT_R16G16B16A16_SINT = 96,
- VK_FORMAT_R16G16B16A16_SFLOAT = 97,
- VK_FORMAT_R32_UINT = 98,
- VK_FORMAT_R32_SINT = 99,
- VK_FORMAT_R32_SFLOAT = 100,
- VK_FORMAT_R32G32_UINT = 101,
- VK_FORMAT_R32G32_SINT = 102,
- VK_FORMAT_R32G32_SFLOAT = 103,
- VK_FORMAT_R32G32B32_UINT = 104,
- VK_FORMAT_R32G32B32_SINT = 105,
- VK_FORMAT_R32G32B32_SFLOAT = 106,
- VK_FORMAT_R32G32B32A32_UINT = 107,
- VK_FORMAT_R32G32B32A32_SINT = 108,
- VK_FORMAT_R32G32B32A32_SFLOAT = 109,
- VK_FORMAT_R64_UINT = 110,
- VK_FORMAT_R64_SINT = 111,
- VK_FORMAT_R64_SFLOAT = 112,
- VK_FORMAT_R64G64_UINT = 113,
- VK_FORMAT_R64G64_SINT = 114,
- VK_FORMAT_R64G64_SFLOAT = 115,
- VK_FORMAT_R64G64B64_UINT = 116,
- VK_FORMAT_R64G64B64_SINT = 117,
- VK_FORMAT_R64G64B64_SFLOAT = 118,
- VK_FORMAT_R64G64B64A64_UINT = 119,
- VK_FORMAT_R64G64B64A64_SINT = 120,
- VK_FORMAT_R64G64B64A64_SFLOAT = 121,
- VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122,
- VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123,
- VK_FORMAT_D16_UNORM = 124,
- VK_FORMAT_X8_D24_UNORM_PACK32 = 125,
- VK_FORMAT_D32_SFLOAT = 126,
- VK_FORMAT_S8_UINT = 127,
- VK_FORMAT_D16_UNORM_S8_UINT = 128,
- VK_FORMAT_D24_UNORM_S8_UINT = 129,
- VK_FORMAT_D32_SFLOAT_S8_UINT = 130,
- VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131,
- VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132,
- VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133,
- VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134,
- VK_FORMAT_BC2_UNORM_BLOCK = 135,
- VK_FORMAT_BC2_SRGB_BLOCK = 136,
- VK_FORMAT_BC3_UNORM_BLOCK = 137,
- VK_FORMAT_BC3_SRGB_BLOCK = 138,
- VK_FORMAT_BC4_UNORM_BLOCK = 139,
- VK_FORMAT_BC4_SNORM_BLOCK = 140,
- VK_FORMAT_BC5_UNORM_BLOCK = 141,
- VK_FORMAT_BC5_SNORM_BLOCK = 142,
- VK_FORMAT_BC6H_UFLOAT_BLOCK = 143,
- VK_FORMAT_BC6H_SFLOAT_BLOCK = 144,
- VK_FORMAT_BC7_UNORM_BLOCK = 145,
- VK_FORMAT_BC7_SRGB_BLOCK = 146,
- VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147,
- VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148,
- VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149,
- VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150,
- VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151,
- VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152,
- VK_FORMAT_EAC_R11_UNORM_BLOCK = 153,
- VK_FORMAT_EAC_R11_SNORM_BLOCK = 154,
- VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155,
- VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156,
- VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157,
- VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158,
- VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159,
- VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160,
- VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161,
- VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162,
- VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163,
- VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164,
- VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165,
- VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166,
- VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167,
- VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168,
- VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169,
- VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170,
- VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171,
- VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172,
- VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173,
- VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174,
- VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175,
- VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176,
- VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177,
- VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178,
- VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179,
- VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180,
- VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181,
- VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182,
- VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183,
- VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184,
- VK_FORMAT_BEGIN_RANGE = VK_FORMAT_UNDEFINED,
- VK_FORMAT_END_RANGE = VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
- VK_FORMAT_RANGE_SIZE = (VK_FORMAT_ASTC_12x12_SRGB_BLOCK - VK_FORMAT_UNDEFINED + 1),
- VK_FORMAT_MAX_ENUM = 0x7FFFFFFF
-} VkFormat;
-
-typedef enum VkImageType {
- VK_IMAGE_TYPE_1D = 0,
- VK_IMAGE_TYPE_2D = 1,
- VK_IMAGE_TYPE_3D = 2,
- VK_IMAGE_TYPE_BEGIN_RANGE = VK_IMAGE_TYPE_1D,
- VK_IMAGE_TYPE_END_RANGE = VK_IMAGE_TYPE_3D,
- VK_IMAGE_TYPE_RANGE_SIZE = (VK_IMAGE_TYPE_3D - VK_IMAGE_TYPE_1D + 1),
- VK_IMAGE_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkImageType;
-
-typedef enum VkImageTiling {
- VK_IMAGE_TILING_OPTIMAL = 0,
- VK_IMAGE_TILING_LINEAR = 1,
- VK_IMAGE_TILING_BEGIN_RANGE = VK_IMAGE_TILING_OPTIMAL,
- VK_IMAGE_TILING_END_RANGE = VK_IMAGE_TILING_LINEAR,
- VK_IMAGE_TILING_RANGE_SIZE = (VK_IMAGE_TILING_LINEAR - VK_IMAGE_TILING_OPTIMAL + 1),
- VK_IMAGE_TILING_MAX_ENUM = 0x7FFFFFFF
-} VkImageTiling;
-
-typedef enum VkPhysicalDeviceType {
- VK_PHYSICAL_DEVICE_TYPE_OTHER = 0,
- VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1,
- VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2,
- VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3,
- VK_PHYSICAL_DEVICE_TYPE_CPU = 4,
- VK_PHYSICAL_DEVICE_TYPE_BEGIN_RANGE = VK_PHYSICAL_DEVICE_TYPE_OTHER,
- VK_PHYSICAL_DEVICE_TYPE_END_RANGE = VK_PHYSICAL_DEVICE_TYPE_CPU,
- VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE = (VK_PHYSICAL_DEVICE_TYPE_CPU - VK_PHYSICAL_DEVICE_TYPE_OTHER + 1),
- VK_PHYSICAL_DEVICE_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkPhysicalDeviceType;
-
-typedef enum VkQueryType {
- VK_QUERY_TYPE_OCCLUSION = 0,
- VK_QUERY_TYPE_PIPELINE_STATISTICS = 1,
- VK_QUERY_TYPE_TIMESTAMP = 2,
- VK_QUERY_TYPE_BEGIN_RANGE = VK_QUERY_TYPE_OCCLUSION,
- VK_QUERY_TYPE_END_RANGE = VK_QUERY_TYPE_TIMESTAMP,
- VK_QUERY_TYPE_RANGE_SIZE = (VK_QUERY_TYPE_TIMESTAMP - VK_QUERY_TYPE_OCCLUSION + 1),
- VK_QUERY_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkQueryType;
-
-typedef enum VkSharingMode {
- VK_SHARING_MODE_EXCLUSIVE = 0,
- VK_SHARING_MODE_CONCURRENT = 1,
- VK_SHARING_MODE_BEGIN_RANGE = VK_SHARING_MODE_EXCLUSIVE,
- VK_SHARING_MODE_END_RANGE = VK_SHARING_MODE_CONCURRENT,
- VK_SHARING_MODE_RANGE_SIZE = (VK_SHARING_MODE_CONCURRENT - VK_SHARING_MODE_EXCLUSIVE + 1),
- VK_SHARING_MODE_MAX_ENUM = 0x7FFFFFFF
-} VkSharingMode;
-
-typedef enum VkImageLayout {
- VK_IMAGE_LAYOUT_UNDEFINED = 0,
- VK_IMAGE_LAYOUT_GENERAL = 1,
- VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2,
- VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3,
- VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4,
- VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5,
- VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6,
- VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7,
- VK_IMAGE_LAYOUT_PREINITIALIZED = 8,
- VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002,
- VK_IMAGE_LAYOUT_BEGIN_RANGE = VK_IMAGE_LAYOUT_UNDEFINED,
- VK_IMAGE_LAYOUT_END_RANGE = VK_IMAGE_LAYOUT_PREINITIALIZED,
- VK_IMAGE_LAYOUT_RANGE_SIZE = (VK_IMAGE_LAYOUT_PREINITIALIZED - VK_IMAGE_LAYOUT_UNDEFINED + 1),
- VK_IMAGE_LAYOUT_MAX_ENUM = 0x7FFFFFFF
-} VkImageLayout;
-
-typedef enum VkImageViewType {
- VK_IMAGE_VIEW_TYPE_1D = 0,
- VK_IMAGE_VIEW_TYPE_2D = 1,
- VK_IMAGE_VIEW_TYPE_3D = 2,
- VK_IMAGE_VIEW_TYPE_CUBE = 3,
- VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4,
- VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5,
- VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6,
- VK_IMAGE_VIEW_TYPE_BEGIN_RANGE = VK_IMAGE_VIEW_TYPE_1D,
- VK_IMAGE_VIEW_TYPE_END_RANGE = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
- VK_IMAGE_VIEW_TYPE_RANGE_SIZE = (VK_IMAGE_VIEW_TYPE_CUBE_ARRAY - VK_IMAGE_VIEW_TYPE_1D + 1),
- VK_IMAGE_VIEW_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkImageViewType;
-
-typedef enum VkComponentSwizzle {
- VK_COMPONENT_SWIZZLE_IDENTITY = 0,
- VK_COMPONENT_SWIZZLE_ZERO = 1,
- VK_COMPONENT_SWIZZLE_ONE = 2,
- VK_COMPONENT_SWIZZLE_R = 3,
- VK_COMPONENT_SWIZZLE_G = 4,
- VK_COMPONENT_SWIZZLE_B = 5,
- VK_COMPONENT_SWIZZLE_A = 6,
- VK_COMPONENT_SWIZZLE_BEGIN_RANGE = VK_COMPONENT_SWIZZLE_IDENTITY,
- VK_COMPONENT_SWIZZLE_END_RANGE = VK_COMPONENT_SWIZZLE_A,
- VK_COMPONENT_SWIZZLE_RANGE_SIZE = (VK_COMPONENT_SWIZZLE_A - VK_COMPONENT_SWIZZLE_IDENTITY + 1),
- VK_COMPONENT_SWIZZLE_MAX_ENUM = 0x7FFFFFFF
-} VkComponentSwizzle;
-
-typedef enum VkVertexInputRate {
- VK_VERTEX_INPUT_RATE_VERTEX = 0,
- VK_VERTEX_INPUT_RATE_INSTANCE = 1,
- VK_VERTEX_INPUT_RATE_BEGIN_RANGE = VK_VERTEX_INPUT_RATE_VERTEX,
- VK_VERTEX_INPUT_RATE_END_RANGE = VK_VERTEX_INPUT_RATE_INSTANCE,
- VK_VERTEX_INPUT_RATE_RANGE_SIZE = (VK_VERTEX_INPUT_RATE_INSTANCE - VK_VERTEX_INPUT_RATE_VERTEX + 1),
- VK_VERTEX_INPUT_RATE_MAX_ENUM = 0x7FFFFFFF
-} VkVertexInputRate;
-
-typedef enum VkPrimitiveTopology {
- VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0,
- VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1,
- VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2,
- VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3,
- VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4,
- VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5,
- VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6,
- VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7,
- VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8,
- VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9,
- VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10,
- VK_PRIMITIVE_TOPOLOGY_BEGIN_RANGE = VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
- VK_PRIMITIVE_TOPOLOGY_END_RANGE = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
- VK_PRIMITIVE_TOPOLOGY_RANGE_SIZE = (VK_PRIMITIVE_TOPOLOGY_PATCH_LIST - VK_PRIMITIVE_TOPOLOGY_POINT_LIST + 1),
- VK_PRIMITIVE_TOPOLOGY_MAX_ENUM = 0x7FFFFFFF
-} VkPrimitiveTopology;
-
-typedef enum VkPolygonMode {
- VK_POLYGON_MODE_FILL = 0,
- VK_POLYGON_MODE_LINE = 1,
- VK_POLYGON_MODE_POINT = 2,
- VK_POLYGON_MODE_BEGIN_RANGE = VK_POLYGON_MODE_FILL,
- VK_POLYGON_MODE_END_RANGE = VK_POLYGON_MODE_POINT,
- VK_POLYGON_MODE_RANGE_SIZE = (VK_POLYGON_MODE_POINT - VK_POLYGON_MODE_FILL + 1),
- VK_POLYGON_MODE_MAX_ENUM = 0x7FFFFFFF
-} VkPolygonMode;
-
-typedef enum VkFrontFace {
- VK_FRONT_FACE_COUNTER_CLOCKWISE = 0,
- VK_FRONT_FACE_CLOCKWISE = 1,
- VK_FRONT_FACE_BEGIN_RANGE = VK_FRONT_FACE_COUNTER_CLOCKWISE,
- VK_FRONT_FACE_END_RANGE = VK_FRONT_FACE_CLOCKWISE,
- VK_FRONT_FACE_RANGE_SIZE = (VK_FRONT_FACE_CLOCKWISE - VK_FRONT_FACE_COUNTER_CLOCKWISE + 1),
- VK_FRONT_FACE_MAX_ENUM = 0x7FFFFFFF
-} VkFrontFace;
-
-typedef enum VkCompareOp {
- VK_COMPARE_OP_NEVER = 0,
- VK_COMPARE_OP_LESS = 1,
- VK_COMPARE_OP_EQUAL = 2,
- VK_COMPARE_OP_LESS_OR_EQUAL = 3,
- VK_COMPARE_OP_GREATER = 4,
- VK_COMPARE_OP_NOT_EQUAL = 5,
- VK_COMPARE_OP_GREATER_OR_EQUAL = 6,
- VK_COMPARE_OP_ALWAYS = 7,
- VK_COMPARE_OP_BEGIN_RANGE = VK_COMPARE_OP_NEVER,
- VK_COMPARE_OP_END_RANGE = VK_COMPARE_OP_ALWAYS,
- VK_COMPARE_OP_RANGE_SIZE = (VK_COMPARE_OP_ALWAYS - VK_COMPARE_OP_NEVER + 1),
- VK_COMPARE_OP_MAX_ENUM = 0x7FFFFFFF
-} VkCompareOp;
-
-typedef enum VkStencilOp {
- VK_STENCIL_OP_KEEP = 0,
- VK_STENCIL_OP_ZERO = 1,
- VK_STENCIL_OP_REPLACE = 2,
- VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3,
- VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4,
- VK_STENCIL_OP_INVERT = 5,
- VK_STENCIL_OP_INCREMENT_AND_WRAP = 6,
- VK_STENCIL_OP_DECREMENT_AND_WRAP = 7,
- VK_STENCIL_OP_BEGIN_RANGE = VK_STENCIL_OP_KEEP,
- VK_STENCIL_OP_END_RANGE = VK_STENCIL_OP_DECREMENT_AND_WRAP,
- VK_STENCIL_OP_RANGE_SIZE = (VK_STENCIL_OP_DECREMENT_AND_WRAP - VK_STENCIL_OP_KEEP + 1),
- VK_STENCIL_OP_MAX_ENUM = 0x7FFFFFFF
-} VkStencilOp;
-
-typedef enum VkLogicOp {
- VK_LOGIC_OP_CLEAR = 0,
- VK_LOGIC_OP_AND = 1,
- VK_LOGIC_OP_AND_REVERSE = 2,
- VK_LOGIC_OP_COPY = 3,
- VK_LOGIC_OP_AND_INVERTED = 4,
- VK_LOGIC_OP_NO_OP = 5,
- VK_LOGIC_OP_XOR = 6,
- VK_LOGIC_OP_OR = 7,
- VK_LOGIC_OP_NOR = 8,
- VK_LOGIC_OP_EQUIVALENT = 9,
- VK_LOGIC_OP_INVERT = 10,
- VK_LOGIC_OP_OR_REVERSE = 11,
- VK_LOGIC_OP_COPY_INVERTED = 12,
- VK_LOGIC_OP_OR_INVERTED = 13,
- VK_LOGIC_OP_NAND = 14,
- VK_LOGIC_OP_SET = 15,
- VK_LOGIC_OP_BEGIN_RANGE = VK_LOGIC_OP_CLEAR,
- VK_LOGIC_OP_END_RANGE = VK_LOGIC_OP_SET,
- VK_LOGIC_OP_RANGE_SIZE = (VK_LOGIC_OP_SET - VK_LOGIC_OP_CLEAR + 1),
- VK_LOGIC_OP_MAX_ENUM = 0x7FFFFFFF
-} VkLogicOp;
-
-typedef enum VkBlendFactor {
- VK_BLEND_FACTOR_ZERO = 0,
- VK_BLEND_FACTOR_ONE = 1,
- VK_BLEND_FACTOR_SRC_COLOR = 2,
- VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3,
- VK_BLEND_FACTOR_DST_COLOR = 4,
- VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5,
- VK_BLEND_FACTOR_SRC_ALPHA = 6,
- VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7,
- VK_BLEND_FACTOR_DST_ALPHA = 8,
- VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9,
- VK_BLEND_FACTOR_CONSTANT_COLOR = 10,
- VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
- VK_BLEND_FACTOR_CONSTANT_ALPHA = 12,
- VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
- VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14,
- VK_BLEND_FACTOR_SRC1_COLOR = 15,
- VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16,
- VK_BLEND_FACTOR_SRC1_ALPHA = 17,
- VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18,
- VK_BLEND_FACTOR_BEGIN_RANGE = VK_BLEND_FACTOR_ZERO,
- VK_BLEND_FACTOR_END_RANGE = VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA,
- VK_BLEND_FACTOR_RANGE_SIZE = (VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA - VK_BLEND_FACTOR_ZERO + 1),
- VK_BLEND_FACTOR_MAX_ENUM = 0x7FFFFFFF
-} VkBlendFactor;
-
-typedef enum VkBlendOp {
- VK_BLEND_OP_ADD = 0,
- VK_BLEND_OP_SUBTRACT = 1,
- VK_BLEND_OP_REVERSE_SUBTRACT = 2,
- VK_BLEND_OP_MIN = 3,
- VK_BLEND_OP_MAX = 4,
- VK_BLEND_OP_BEGIN_RANGE = VK_BLEND_OP_ADD,
- VK_BLEND_OP_END_RANGE = VK_BLEND_OP_MAX,
- VK_BLEND_OP_RANGE_SIZE = (VK_BLEND_OP_MAX - VK_BLEND_OP_ADD + 1),
- VK_BLEND_OP_MAX_ENUM = 0x7FFFFFFF
-} VkBlendOp;
-
-typedef enum VkDynamicState {
- VK_DYNAMIC_STATE_VIEWPORT = 0,
- VK_DYNAMIC_STATE_SCISSOR = 1,
- VK_DYNAMIC_STATE_LINE_WIDTH = 2,
- VK_DYNAMIC_STATE_DEPTH_BIAS = 3,
- VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4,
- VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5,
- VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6,
- VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7,
- VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8,
- VK_DYNAMIC_STATE_BEGIN_RANGE = VK_DYNAMIC_STATE_VIEWPORT,
- VK_DYNAMIC_STATE_END_RANGE = VK_DYNAMIC_STATE_STENCIL_REFERENCE,
- VK_DYNAMIC_STATE_RANGE_SIZE = (VK_DYNAMIC_STATE_STENCIL_REFERENCE - VK_DYNAMIC_STATE_VIEWPORT + 1),
- VK_DYNAMIC_STATE_MAX_ENUM = 0x7FFFFFFF
-} VkDynamicState;
-
-typedef enum VkFilter {
- VK_FILTER_NEAREST = 0,
- VK_FILTER_LINEAR = 1,
- VK_FILTER_CUBIC_IMG = 1000015000,
- VK_FILTER_BEGIN_RANGE = VK_FILTER_NEAREST,
- VK_FILTER_END_RANGE = VK_FILTER_LINEAR,
- VK_FILTER_RANGE_SIZE = (VK_FILTER_LINEAR - VK_FILTER_NEAREST + 1),
- VK_FILTER_MAX_ENUM = 0x7FFFFFFF
-} VkFilter;
-
-typedef enum VkSamplerMipmapMode {
- VK_SAMPLER_MIPMAP_MODE_NEAREST = 0,
- VK_SAMPLER_MIPMAP_MODE_LINEAR = 1,
- VK_SAMPLER_MIPMAP_MODE_BEGIN_RANGE = VK_SAMPLER_MIPMAP_MODE_NEAREST,
- VK_SAMPLER_MIPMAP_MODE_END_RANGE = VK_SAMPLER_MIPMAP_MODE_LINEAR,
- VK_SAMPLER_MIPMAP_MODE_RANGE_SIZE = (VK_SAMPLER_MIPMAP_MODE_LINEAR - VK_SAMPLER_MIPMAP_MODE_NEAREST + 1),
- VK_SAMPLER_MIPMAP_MODE_MAX_ENUM = 0x7FFFFFFF
-} VkSamplerMipmapMode;
-
-typedef enum VkSamplerAddressMode {
- VK_SAMPLER_ADDRESS_MODE_REPEAT = 0,
- VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1,
- VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2,
- VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3,
- VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4,
- VK_SAMPLER_ADDRESS_MODE_BEGIN_RANGE = VK_SAMPLER_ADDRESS_MODE_REPEAT,
- VK_SAMPLER_ADDRESS_MODE_END_RANGE = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
- VK_SAMPLER_ADDRESS_MODE_RANGE_SIZE = (VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER - VK_SAMPLER_ADDRESS_MODE_REPEAT + 1),
- VK_SAMPLER_ADDRESS_MODE_MAX_ENUM = 0x7FFFFFFF
-} VkSamplerAddressMode;
-
-typedef enum VkBorderColor {
- VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0,
- VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1,
- VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2,
- VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3,
- VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4,
- VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5,
- VK_BORDER_COLOR_BEGIN_RANGE = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
- VK_BORDER_COLOR_END_RANGE = VK_BORDER_COLOR_INT_OPAQUE_WHITE,
- VK_BORDER_COLOR_RANGE_SIZE = (VK_BORDER_COLOR_INT_OPAQUE_WHITE - VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK + 1),
- VK_BORDER_COLOR_MAX_ENUM = 0x7FFFFFFF
-} VkBorderColor;
-
-typedef enum VkDescriptorType {
- VK_DESCRIPTOR_TYPE_SAMPLER = 0,
- VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1,
- VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2,
- VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3,
- VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4,
- VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5,
- VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6,
- VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7,
- VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8,
- VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9,
- VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10,
- VK_DESCRIPTOR_TYPE_BEGIN_RANGE = VK_DESCRIPTOR_TYPE_SAMPLER,
- VK_DESCRIPTOR_TYPE_END_RANGE = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
- VK_DESCRIPTOR_TYPE_RANGE_SIZE = (VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT - VK_DESCRIPTOR_TYPE_SAMPLER + 1),
- VK_DESCRIPTOR_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkDescriptorType;
-
-typedef enum VkAttachmentLoadOp {
- VK_ATTACHMENT_LOAD_OP_LOAD = 0,
- VK_ATTACHMENT_LOAD_OP_CLEAR = 1,
- VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2,
- VK_ATTACHMENT_LOAD_OP_BEGIN_RANGE = VK_ATTACHMENT_LOAD_OP_LOAD,
- VK_ATTACHMENT_LOAD_OP_END_RANGE = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
- VK_ATTACHMENT_LOAD_OP_RANGE_SIZE = (VK_ATTACHMENT_LOAD_OP_DONT_CARE - VK_ATTACHMENT_LOAD_OP_LOAD + 1),
- VK_ATTACHMENT_LOAD_OP_MAX_ENUM = 0x7FFFFFFF
-} VkAttachmentLoadOp;
-
-typedef enum VkAttachmentStoreOp {
- VK_ATTACHMENT_STORE_OP_STORE = 0,
- VK_ATTACHMENT_STORE_OP_DONT_CARE = 1,
- VK_ATTACHMENT_STORE_OP_BEGIN_RANGE = VK_ATTACHMENT_STORE_OP_STORE,
- VK_ATTACHMENT_STORE_OP_END_RANGE = VK_ATTACHMENT_STORE_OP_DONT_CARE,
- VK_ATTACHMENT_STORE_OP_RANGE_SIZE = (VK_ATTACHMENT_STORE_OP_DONT_CARE - VK_ATTACHMENT_STORE_OP_STORE + 1),
- VK_ATTACHMENT_STORE_OP_MAX_ENUM = 0x7FFFFFFF
-} VkAttachmentStoreOp;
-
-typedef enum VkPipelineBindPoint {
- VK_PIPELINE_BIND_POINT_GRAPHICS = 0,
- VK_PIPELINE_BIND_POINT_COMPUTE = 1,
- VK_PIPELINE_BIND_POINT_BEGIN_RANGE = VK_PIPELINE_BIND_POINT_GRAPHICS,
- VK_PIPELINE_BIND_POINT_END_RANGE = VK_PIPELINE_BIND_POINT_COMPUTE,
- VK_PIPELINE_BIND_POINT_RANGE_SIZE = (VK_PIPELINE_BIND_POINT_COMPUTE - VK_PIPELINE_BIND_POINT_GRAPHICS + 1),
- VK_PIPELINE_BIND_POINT_MAX_ENUM = 0x7FFFFFFF
-} VkPipelineBindPoint;
-
-typedef enum VkCommandBufferLevel {
- VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0,
- VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1,
- VK_COMMAND_BUFFER_LEVEL_BEGIN_RANGE = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
- VK_COMMAND_BUFFER_LEVEL_END_RANGE = VK_COMMAND_BUFFER_LEVEL_SECONDARY,
- VK_COMMAND_BUFFER_LEVEL_RANGE_SIZE = (VK_COMMAND_BUFFER_LEVEL_SECONDARY - VK_COMMAND_BUFFER_LEVEL_PRIMARY + 1),
- VK_COMMAND_BUFFER_LEVEL_MAX_ENUM = 0x7FFFFFFF
-} VkCommandBufferLevel;
-
-typedef enum VkIndexType {
- VK_INDEX_TYPE_UINT16 = 0,
- VK_INDEX_TYPE_UINT32 = 1,
- VK_INDEX_TYPE_BEGIN_RANGE = VK_INDEX_TYPE_UINT16,
- VK_INDEX_TYPE_END_RANGE = VK_INDEX_TYPE_UINT32,
- VK_INDEX_TYPE_RANGE_SIZE = (VK_INDEX_TYPE_UINT32 - VK_INDEX_TYPE_UINT16 + 1),
- VK_INDEX_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkIndexType;
-
-typedef enum VkSubpassContents {
- VK_SUBPASS_CONTENTS_INLINE = 0,
- VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1,
- VK_SUBPASS_CONTENTS_BEGIN_RANGE = VK_SUBPASS_CONTENTS_INLINE,
- VK_SUBPASS_CONTENTS_END_RANGE = VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS,
- VK_SUBPASS_CONTENTS_RANGE_SIZE = (VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS - VK_SUBPASS_CONTENTS_INLINE + 1),
- VK_SUBPASS_CONTENTS_MAX_ENUM = 0x7FFFFFFF
-} VkSubpassContents;
-
-typedef VkFlags VkInstanceCreateFlags;
-
-typedef enum VkFormatFeatureFlagBits {
- VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 0x00000001,
- VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 0x00000002,
- VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004,
- VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008,
- VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 0x00000010,
- VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020,
- VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 0x00000040,
- VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 0x00000080,
- VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100,
- VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200,
- VK_FORMAT_FEATURE_BLIT_SRC_BIT = 0x00000400,
- VK_FORMAT_FEATURE_BLIT_DST_BIT = 0x00000800,
- VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 0x00001000,
- VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG = 0x00002000,
- VK_FORMAT_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkFormatFeatureFlagBits;
-typedef VkFlags VkFormatFeatureFlags;
-
-typedef enum VkImageUsageFlagBits {
- VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 0x00000001,
- VK_IMAGE_USAGE_TRANSFER_DST_BIT = 0x00000002,
- VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004,
- VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008,
- VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010,
- VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000020,
- VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040,
- VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 0x00000080,
- VK_IMAGE_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkImageUsageFlagBits;
-typedef VkFlags VkImageUsageFlags;
-
-typedef enum VkImageCreateFlagBits {
- VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 0x00000001,
- VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
- VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
- VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000008,
- VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 0x00000010,
- VK_IMAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkImageCreateFlagBits;
-typedef VkFlags VkImageCreateFlags;
-
-typedef enum VkSampleCountFlagBits {
- VK_SAMPLE_COUNT_1_BIT = 0x00000001,
- VK_SAMPLE_COUNT_2_BIT = 0x00000002,
- VK_SAMPLE_COUNT_4_BIT = 0x00000004,
- VK_SAMPLE_COUNT_8_BIT = 0x00000008,
- VK_SAMPLE_COUNT_16_BIT = 0x00000010,
- VK_SAMPLE_COUNT_32_BIT = 0x00000020,
- VK_SAMPLE_COUNT_64_BIT = 0x00000040,
- VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkSampleCountFlagBits;
-typedef VkFlags VkSampleCountFlags;
-
-typedef enum VkQueueFlagBits {
- VK_QUEUE_GRAPHICS_BIT = 0x00000001,
- VK_QUEUE_COMPUTE_BIT = 0x00000002,
- VK_QUEUE_TRANSFER_BIT = 0x00000004,
- VK_QUEUE_SPARSE_BINDING_BIT = 0x00000008,
- VK_QUEUE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkQueueFlagBits;
-typedef VkFlags VkQueueFlags;
-
-typedef enum VkMemoryPropertyFlagBits {
- VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 0x00000001,
- VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 0x00000002,
- VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 0x00000004,
- VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 0x00000008,
- VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 0x00000010,
- VK_MEMORY_PROPERTY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkMemoryPropertyFlagBits;
-typedef VkFlags VkMemoryPropertyFlags;
-
-typedef enum VkMemoryHeapFlagBits {
- VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 0x00000001,
- VK_MEMORY_HEAP_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkMemoryHeapFlagBits;
-typedef VkFlags VkMemoryHeapFlags;
-typedef VkFlags VkDeviceCreateFlags;
-typedef VkFlags VkDeviceQueueCreateFlags;
-
-typedef enum VkPipelineStageFlagBits {
- VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 0x00000001,
- VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002,
- VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004,
- VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008,
- VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010,
- VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020,
- VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040,
- VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080,
- VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100,
- VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200,
- VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400,
- VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 0x00000800,
- VK_PIPELINE_STAGE_TRANSFER_BIT = 0x00001000,
- VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 0x00002000,
- VK_PIPELINE_STAGE_HOST_BIT = 0x00004000,
- VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 0x00008000,
- VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 0x00010000,
- VK_PIPELINE_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkPipelineStageFlagBits;
-typedef VkFlags VkPipelineStageFlags;
-typedef VkFlags VkMemoryMapFlags;
-
-typedef enum VkImageAspectFlagBits {
- VK_IMAGE_ASPECT_COLOR_BIT = 0x00000001,
- VK_IMAGE_ASPECT_DEPTH_BIT = 0x00000002,
- VK_IMAGE_ASPECT_STENCIL_BIT = 0x00000004,
- VK_IMAGE_ASPECT_METADATA_BIT = 0x00000008,
- VK_IMAGE_ASPECT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkImageAspectFlagBits;
-typedef VkFlags VkImageAspectFlags;
-
-typedef enum VkSparseImageFormatFlagBits {
- VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 0x00000001,
- VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 0x00000002,
- VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 0x00000004,
- VK_SPARSE_IMAGE_FORMAT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkSparseImageFormatFlagBits;
-typedef VkFlags VkSparseImageFormatFlags;
-
-typedef enum VkSparseMemoryBindFlagBits {
- VK_SPARSE_MEMORY_BIND_METADATA_BIT = 0x00000001,
- VK_SPARSE_MEMORY_BIND_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkSparseMemoryBindFlagBits;
-typedef VkFlags VkSparseMemoryBindFlags;
-
-typedef enum VkFenceCreateFlagBits {
- VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001,
- VK_FENCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkFenceCreateFlagBits;
-typedef VkFlags VkFenceCreateFlags;
-typedef VkFlags VkSemaphoreCreateFlags;
-typedef VkFlags VkEventCreateFlags;
-typedef VkFlags VkQueryPoolCreateFlags;
-
-typedef enum VkQueryPipelineStatisticFlagBits {
- VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 0x00000001,
- VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 0x00000002,
- VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 0x00000004,
- VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 0x00000008,
- VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 0x00000010,
- VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 0x00000020,
- VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 0x00000040,
- VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 0x00000080,
- VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 0x00000100,
- VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 0x00000200,
- VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 0x00000400,
- VK_QUERY_PIPELINE_STATISTIC_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkQueryPipelineStatisticFlagBits;
-typedef VkFlags VkQueryPipelineStatisticFlags;
-
-typedef enum VkQueryResultFlagBits {
- VK_QUERY_RESULT_64_BIT = 0x00000001,
- VK_QUERY_RESULT_WAIT_BIT = 0x00000002,
- VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 0x00000004,
- VK_QUERY_RESULT_PARTIAL_BIT = 0x00000008,
- VK_QUERY_RESULT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkQueryResultFlagBits;
-typedef VkFlags VkQueryResultFlags;
-
-typedef enum VkBufferCreateFlagBits {
- VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 0x00000001,
- VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
- VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
- VK_BUFFER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkBufferCreateFlagBits;
-typedef VkFlags VkBufferCreateFlags;
-
-typedef enum VkBufferUsageFlagBits {
- VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 0x00000001,
- VK_BUFFER_USAGE_TRANSFER_DST_BIT = 0x00000002,
- VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000004,
- VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 0x00000008,
- VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 0x00000010,
- VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 0x00000020,
- VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 0x00000040,
- VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080,
- VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100,
- VK_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkBufferUsageFlagBits;
-typedef VkFlags VkBufferUsageFlags;
-typedef VkFlags VkBufferViewCreateFlags;
-typedef VkFlags VkImageViewCreateFlags;
-typedef VkFlags VkShaderModuleCreateFlags;
-typedef VkFlags VkPipelineCacheCreateFlags;
-
-typedef enum VkPipelineCreateFlagBits {
- VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001,
- VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002,
- VK_PIPELINE_CREATE_DERIVATIVE_BIT = 0x00000004,
- VK_PIPELINE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkPipelineCreateFlagBits;
-typedef VkFlags VkPipelineCreateFlags;
-typedef VkFlags VkPipelineShaderStageCreateFlags;
-
-typedef enum VkShaderStageFlagBits {
- VK_SHADER_STAGE_VERTEX_BIT = 0x00000001,
- VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002,
- VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004,
- VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008,
- VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010,
- VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
- VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
- VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
- VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkShaderStageFlagBits;
-typedef VkFlags VkPipelineVertexInputStateCreateFlags;
-typedef VkFlags VkPipelineInputAssemblyStateCreateFlags;
-typedef VkFlags VkPipelineTessellationStateCreateFlags;
-typedef VkFlags VkPipelineViewportStateCreateFlags;
-typedef VkFlags VkPipelineRasterizationStateCreateFlags;
-
-typedef enum VkCullModeFlagBits {
- VK_CULL_MODE_NONE = 0,
- VK_CULL_MODE_FRONT_BIT = 0x00000001,
- VK_CULL_MODE_BACK_BIT = 0x00000002,
- VK_CULL_MODE_FRONT_AND_BACK = 0x00000003,
- VK_CULL_MODE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkCullModeFlagBits;
-typedef VkFlags VkCullModeFlags;
-typedef VkFlags VkPipelineMultisampleStateCreateFlags;
-typedef VkFlags VkPipelineDepthStencilStateCreateFlags;
-typedef VkFlags VkPipelineColorBlendStateCreateFlags;
-
-typedef enum VkColorComponentFlagBits {
- VK_COLOR_COMPONENT_R_BIT = 0x00000001,
- VK_COLOR_COMPONENT_G_BIT = 0x00000002,
- VK_COLOR_COMPONENT_B_BIT = 0x00000004,
- VK_COLOR_COMPONENT_A_BIT = 0x00000008,
- VK_COLOR_COMPONENT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkColorComponentFlagBits;
-typedef VkFlags VkColorComponentFlags;
-typedef VkFlags VkPipelineDynamicStateCreateFlags;
-typedef VkFlags VkPipelineLayoutCreateFlags;
-typedef VkFlags VkShaderStageFlags;
-typedef VkFlags VkSamplerCreateFlags;
-typedef VkFlags VkDescriptorSetLayoutCreateFlags;
-
-typedef enum VkDescriptorPoolCreateFlagBits {
- VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 0x00000001,
- VK_DESCRIPTOR_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkDescriptorPoolCreateFlagBits;
-typedef VkFlags VkDescriptorPoolCreateFlags;
-typedef VkFlags VkDescriptorPoolResetFlags;
-typedef VkFlags VkFramebufferCreateFlags;
-typedef VkFlags VkRenderPassCreateFlags;
-
-typedef enum VkAttachmentDescriptionFlagBits {
- VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 0x00000001,
- VK_ATTACHMENT_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkAttachmentDescriptionFlagBits;
-typedef VkFlags VkAttachmentDescriptionFlags;
-typedef VkFlags VkSubpassDescriptionFlags;
-
-typedef enum VkAccessFlagBits {
- VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001,
- VK_ACCESS_INDEX_READ_BIT = 0x00000002,
- VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004,
- VK_ACCESS_UNIFORM_READ_BIT = 0x00000008,
- VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010,
- VK_ACCESS_SHADER_READ_BIT = 0x00000020,
- VK_ACCESS_SHADER_WRITE_BIT = 0x00000040,
- VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080,
- VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100,
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200,
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400,
- VK_ACCESS_TRANSFER_READ_BIT = 0x00000800,
- VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000,
- VK_ACCESS_HOST_READ_BIT = 0x00002000,
- VK_ACCESS_HOST_WRITE_BIT = 0x00004000,
- VK_ACCESS_MEMORY_READ_BIT = 0x00008000,
- VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000,
- VK_ACCESS_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkAccessFlagBits;
-typedef VkFlags VkAccessFlags;
-
-typedef enum VkDependencyFlagBits {
- VK_DEPENDENCY_BY_REGION_BIT = 0x00000001,
- VK_DEPENDENCY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkDependencyFlagBits;
-typedef VkFlags VkDependencyFlags;
-
-typedef enum VkCommandPoolCreateFlagBits {
- VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 0x00000001,
- VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 0x00000002,
- VK_COMMAND_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkCommandPoolCreateFlagBits;
-typedef VkFlags VkCommandPoolCreateFlags;
-
-typedef enum VkCommandPoolResetFlagBits {
- VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
- VK_COMMAND_POOL_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkCommandPoolResetFlagBits;
-typedef VkFlags VkCommandPoolResetFlags;
-
-typedef enum VkCommandBufferUsageFlagBits {
- VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 0x00000001,
- VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 0x00000002,
- VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 0x00000004,
- VK_COMMAND_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkCommandBufferUsageFlagBits;
-typedef VkFlags VkCommandBufferUsageFlags;
-
-typedef enum VkQueryControlFlagBits {
- VK_QUERY_CONTROL_PRECISE_BIT = 0x00000001,
- VK_QUERY_CONTROL_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkQueryControlFlagBits;
-typedef VkFlags VkQueryControlFlags;
-
-typedef enum VkCommandBufferResetFlagBits {
- VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
- VK_COMMAND_BUFFER_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkCommandBufferResetFlagBits;
-typedef VkFlags VkCommandBufferResetFlags;
-
-typedef enum VkStencilFaceFlagBits {
- VK_STENCIL_FACE_FRONT_BIT = 0x00000001,
- VK_STENCIL_FACE_BACK_BIT = 0x00000002,
- VK_STENCIL_FRONT_AND_BACK = 0x00000003,
- VK_STENCIL_FACE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkStencilFaceFlagBits;
-typedef VkFlags VkStencilFaceFlags;
-
-typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)(
- void* pUserData,
- size_t size,
- size_t alignment,
- VkSystemAllocationScope allocationScope);
-
-typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)(
- void* pUserData,
- void* pOriginal,
- size_t size,
- size_t alignment,
- VkSystemAllocationScope allocationScope);
-
-typedef void (VKAPI_PTR *PFN_vkFreeFunction)(
- void* pUserData,
- void* pMemory);
-
-typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)(
- void* pUserData,
- size_t size,
- VkInternalAllocationType allocationType,
- VkSystemAllocationScope allocationScope);
-
-typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)(
- void* pUserData,
- size_t size,
- VkInternalAllocationType allocationType,
- VkSystemAllocationScope allocationScope);
-
-typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void);
-
-typedef struct VkApplicationInfo {
- VkStructureType sType;
- const void* pNext;
- const char* pApplicationName;
- uint32_t applicationVersion;
- const char* pEngineName;
- uint32_t engineVersion;
- uint32_t apiVersion;
-} VkApplicationInfo;
-
-typedef struct VkInstanceCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkInstanceCreateFlags flags;
- const VkApplicationInfo* pApplicationInfo;
- uint32_t enabledLayerCount;
- const char* const* ppEnabledLayerNames;
- uint32_t enabledExtensionCount;
- const char* const* ppEnabledExtensionNames;
-} VkInstanceCreateInfo;
-
-typedef struct VkAllocationCallbacks {
- void* pUserData;
- PFN_vkAllocationFunction pfnAllocation;
- PFN_vkReallocationFunction pfnReallocation;
- PFN_vkFreeFunction pfnFree;
- PFN_vkInternalAllocationNotification pfnInternalAllocation;
- PFN_vkInternalFreeNotification pfnInternalFree;
-} VkAllocationCallbacks;
-
-typedef struct VkPhysicalDeviceFeatures {
- VkBool32 robustBufferAccess;
- VkBool32 fullDrawIndexUint32;
- VkBool32 imageCubeArray;
- VkBool32 independentBlend;
- VkBool32 geometryShader;
- VkBool32 tessellationShader;
- VkBool32 sampleRateShading;
- VkBool32 dualSrcBlend;
- VkBool32 logicOp;
- VkBool32 multiDrawIndirect;
- VkBool32 drawIndirectFirstInstance;
- VkBool32 depthClamp;
- VkBool32 depthBiasClamp;
- VkBool32 fillModeNonSolid;
- VkBool32 depthBounds;
- VkBool32 wideLines;
- VkBool32 largePoints;
- VkBool32 alphaToOne;
- VkBool32 multiViewport;
- VkBool32 samplerAnisotropy;
- VkBool32 textureCompressionETC2;
- VkBool32 textureCompressionASTC_LDR;
- VkBool32 textureCompressionBC;
- VkBool32 occlusionQueryPrecise;
- VkBool32 pipelineStatisticsQuery;
- VkBool32 vertexPipelineStoresAndAtomics;
- VkBool32 fragmentStoresAndAtomics;
- VkBool32 shaderTessellationAndGeometryPointSize;
- VkBool32 shaderImageGatherExtended;
- VkBool32 shaderStorageImageExtendedFormats;
- VkBool32 shaderStorageImageMultisample;
- VkBool32 shaderStorageImageReadWithoutFormat;
- VkBool32 shaderStorageImageWriteWithoutFormat;
- VkBool32 shaderUniformBufferArrayDynamicIndexing;
- VkBool32 shaderSampledImageArrayDynamicIndexing;
- VkBool32 shaderStorageBufferArrayDynamicIndexing;
- VkBool32 shaderStorageImageArrayDynamicIndexing;
- VkBool32 shaderClipDistance;
- VkBool32 shaderCullDistance;
- VkBool32 shaderFloat64;
- VkBool32 shaderInt64;
- VkBool32 shaderInt16;
- VkBool32 shaderResourceResidency;
- VkBool32 shaderResourceMinLod;
- VkBool32 sparseBinding;
- VkBool32 sparseResidencyBuffer;
- VkBool32 sparseResidencyImage2D;
- VkBool32 sparseResidencyImage3D;
- VkBool32 sparseResidency2Samples;
- VkBool32 sparseResidency4Samples;
- VkBool32 sparseResidency8Samples;
- VkBool32 sparseResidency16Samples;
- VkBool32 sparseResidencyAliased;
- VkBool32 variableMultisampleRate;
- VkBool32 inheritedQueries;
-} VkPhysicalDeviceFeatures;
-
-typedef struct VkFormatProperties {
- VkFormatFeatureFlags linearTilingFeatures;
- VkFormatFeatureFlags optimalTilingFeatures;
- VkFormatFeatureFlags bufferFeatures;
-} VkFormatProperties;
-
-typedef struct VkExtent3D {
- uint32_t width;
- uint32_t height;
- uint32_t depth;
-} VkExtent3D;
-
-typedef struct VkImageFormatProperties {
- VkExtent3D maxExtent;
- uint32_t maxMipLevels;
- uint32_t maxArrayLayers;
- VkSampleCountFlags sampleCounts;
- VkDeviceSize maxResourceSize;
-} VkImageFormatProperties;
-
-typedef struct VkPhysicalDeviceLimits {
- uint32_t maxImageDimension1D;
- uint32_t maxImageDimension2D;
- uint32_t maxImageDimension3D;
- uint32_t maxImageDimensionCube;
- uint32_t maxImageArrayLayers;
- uint32_t maxTexelBufferElements;
- uint32_t maxUniformBufferRange;
- uint32_t maxStorageBufferRange;
- uint32_t maxPushConstantsSize;
- uint32_t maxMemoryAllocationCount;
- uint32_t maxSamplerAllocationCount;
- VkDeviceSize bufferImageGranularity;
- VkDeviceSize sparseAddressSpaceSize;
- uint32_t maxBoundDescriptorSets;
- uint32_t maxPerStageDescriptorSamplers;
- uint32_t maxPerStageDescriptorUniformBuffers;
- uint32_t maxPerStageDescriptorStorageBuffers;
- uint32_t maxPerStageDescriptorSampledImages;
- uint32_t maxPerStageDescriptorStorageImages;
- uint32_t maxPerStageDescriptorInputAttachments;
- uint32_t maxPerStageResources;
- uint32_t maxDescriptorSetSamplers;
- uint32_t maxDescriptorSetUniformBuffers;
- uint32_t maxDescriptorSetUniformBuffersDynamic;
- uint32_t maxDescriptorSetStorageBuffers;
- uint32_t maxDescriptorSetStorageBuffersDynamic;
- uint32_t maxDescriptorSetSampledImages;
- uint32_t maxDescriptorSetStorageImages;
- uint32_t maxDescriptorSetInputAttachments;
- uint32_t maxVertexInputAttributes;
- uint32_t maxVertexInputBindings;
- uint32_t maxVertexInputAttributeOffset;
- uint32_t maxVertexInputBindingStride;
- uint32_t maxVertexOutputComponents;
- uint32_t maxTessellationGenerationLevel;
- uint32_t maxTessellationPatchSize;
- uint32_t maxTessellationControlPerVertexInputComponents;
- uint32_t maxTessellationControlPerVertexOutputComponents;
- uint32_t maxTessellationControlPerPatchOutputComponents;
- uint32_t maxTessellationControlTotalOutputComponents;
- uint32_t maxTessellationEvaluationInputComponents;
- uint32_t maxTessellationEvaluationOutputComponents;
- uint32_t maxGeometryShaderInvocations;
- uint32_t maxGeometryInputComponents;
- uint32_t maxGeometryOutputComponents;
- uint32_t maxGeometryOutputVertices;
- uint32_t maxGeometryTotalOutputComponents;
- uint32_t maxFragmentInputComponents;
- uint32_t maxFragmentOutputAttachments;
- uint32_t maxFragmentDualSrcAttachments;
- uint32_t maxFragmentCombinedOutputResources;
- uint32_t maxComputeSharedMemorySize;
- uint32_t maxComputeWorkGroupCount[3];
- uint32_t maxComputeWorkGroupInvocations;
- uint32_t maxComputeWorkGroupSize[3];
- uint32_t subPixelPrecisionBits;
- uint32_t subTexelPrecisionBits;
- uint32_t mipmapPrecisionBits;
- uint32_t maxDrawIndexedIndexValue;
- uint32_t maxDrawIndirectCount;
- float maxSamplerLodBias;
- float maxSamplerAnisotropy;
- uint32_t maxViewports;
- uint32_t maxViewportDimensions[2];
- float viewportBoundsRange[2];
- uint32_t viewportSubPixelBits;
- size_t minMemoryMapAlignment;
- VkDeviceSize minTexelBufferOffsetAlignment;
- VkDeviceSize minUniformBufferOffsetAlignment;
- VkDeviceSize minStorageBufferOffsetAlignment;
- int32_t minTexelOffset;
- uint32_t maxTexelOffset;
- int32_t minTexelGatherOffset;
- uint32_t maxTexelGatherOffset;
- float minInterpolationOffset;
- float maxInterpolationOffset;
- uint32_t subPixelInterpolationOffsetBits;
- uint32_t maxFramebufferWidth;
- uint32_t maxFramebufferHeight;
- uint32_t maxFramebufferLayers;
- VkSampleCountFlags framebufferColorSampleCounts;
- VkSampleCountFlags framebufferDepthSampleCounts;
- VkSampleCountFlags framebufferStencilSampleCounts;
- VkSampleCountFlags framebufferNoAttachmentsSampleCounts;
- uint32_t maxColorAttachments;
- VkSampleCountFlags sampledImageColorSampleCounts;
- VkSampleCountFlags sampledImageIntegerSampleCounts;
- VkSampleCountFlags sampledImageDepthSampleCounts;
- VkSampleCountFlags sampledImageStencilSampleCounts;
- VkSampleCountFlags storageImageSampleCounts;
- uint32_t maxSampleMaskWords;
- VkBool32 timestampComputeAndGraphics;
- float timestampPeriod;
- uint32_t maxClipDistances;
- uint32_t maxCullDistances;
- uint32_t maxCombinedClipAndCullDistances;
- uint32_t discreteQueuePriorities;
- float pointSizeRange[2];
- float lineWidthRange[2];
- float pointSizeGranularity;
- float lineWidthGranularity;
- VkBool32 strictLines;
- VkBool32 standardSampleLocations;
- VkDeviceSize optimalBufferCopyOffsetAlignment;
- VkDeviceSize optimalBufferCopyRowPitchAlignment;
- VkDeviceSize nonCoherentAtomSize;
-} VkPhysicalDeviceLimits;
-
-typedef struct VkPhysicalDeviceSparseProperties {
- VkBool32 residencyStandard2DBlockShape;
- VkBool32 residencyStandard2DMultisampleBlockShape;
- VkBool32 residencyStandard3DBlockShape;
- VkBool32 residencyAlignedMipSize;
- VkBool32 residencyNonResidentStrict;
-} VkPhysicalDeviceSparseProperties;
-
-typedef struct VkPhysicalDeviceProperties {
- uint32_t apiVersion;
- uint32_t driverVersion;
- uint32_t vendorID;
- uint32_t deviceID;
- VkPhysicalDeviceType deviceType;
- char deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE];
- uint8_t pipelineCacheUUID[VK_UUID_SIZE];
- VkPhysicalDeviceLimits limits;
- VkPhysicalDeviceSparseProperties sparseProperties;
-} VkPhysicalDeviceProperties;
-
-typedef struct VkQueueFamilyProperties {
- VkQueueFlags queueFlags;
- uint32_t queueCount;
- uint32_t timestampValidBits;
- VkExtent3D minImageTransferGranularity;
-} VkQueueFamilyProperties;
-
-typedef struct VkMemoryType {
- VkMemoryPropertyFlags propertyFlags;
- uint32_t heapIndex;
-} VkMemoryType;
-
-typedef struct VkMemoryHeap {
- VkDeviceSize size;
- VkMemoryHeapFlags flags;
-} VkMemoryHeap;
-
-typedef struct VkPhysicalDeviceMemoryProperties {
- uint32_t memoryTypeCount;
- VkMemoryType memoryTypes[VK_MAX_MEMORY_TYPES];
- uint32_t memoryHeapCount;
- VkMemoryHeap memoryHeaps[VK_MAX_MEMORY_HEAPS];
-} VkPhysicalDeviceMemoryProperties;
-
-typedef struct VkDeviceQueueCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkDeviceQueueCreateFlags flags;
- uint32_t queueFamilyIndex;
- uint32_t queueCount;
- const float* pQueuePriorities;
-} VkDeviceQueueCreateInfo;
-
-typedef struct VkDeviceCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkDeviceCreateFlags flags;
- uint32_t queueCreateInfoCount;
- const VkDeviceQueueCreateInfo* pQueueCreateInfos;
- uint32_t enabledLayerCount;
- const char* const* ppEnabledLayerNames;
- uint32_t enabledExtensionCount;
- const char* const* ppEnabledExtensionNames;
- const VkPhysicalDeviceFeatures* pEnabledFeatures;
-} VkDeviceCreateInfo;
-
-typedef struct VkExtensionProperties {
- char extensionName[VK_MAX_EXTENSION_NAME_SIZE];
- uint32_t specVersion;
-} VkExtensionProperties;
-
-typedef struct VkLayerProperties {
- char layerName[VK_MAX_EXTENSION_NAME_SIZE];
- uint32_t specVersion;
- uint32_t implementationVersion;
- char description[VK_MAX_DESCRIPTION_SIZE];
-} VkLayerProperties;
-
-typedef struct VkSubmitInfo {
- VkStructureType sType;
- const void* pNext;
- uint32_t waitSemaphoreCount;
- const VkSemaphore* pWaitSemaphores;
- const VkPipelineStageFlags* pWaitDstStageMask;
- uint32_t commandBufferCount;
- const VkCommandBuffer* pCommandBuffers;
- uint32_t signalSemaphoreCount;
- const VkSemaphore* pSignalSemaphores;
-} VkSubmitInfo;
-
-typedef struct VkMemoryAllocateInfo {
- VkStructureType sType;
- const void* pNext;
- VkDeviceSize allocationSize;
- uint32_t memoryTypeIndex;
-} VkMemoryAllocateInfo;
-
-typedef struct VkMappedMemoryRange {
- VkStructureType sType;
- const void* pNext;
- VkDeviceMemory memory;
- VkDeviceSize offset;
- VkDeviceSize size;
-} VkMappedMemoryRange;
-
-typedef struct VkMemoryRequirements {
- VkDeviceSize size;
- VkDeviceSize alignment;
- uint32_t memoryTypeBits;
-} VkMemoryRequirements;
-
-typedef struct VkSparseImageFormatProperties {
- VkImageAspectFlags aspectMask;
- VkExtent3D imageGranularity;
- VkSparseImageFormatFlags flags;
-} VkSparseImageFormatProperties;
-
-typedef struct VkSparseImageMemoryRequirements {
- VkSparseImageFormatProperties formatProperties;
- uint32_t imageMipTailFirstLod;
- VkDeviceSize imageMipTailSize;
- VkDeviceSize imageMipTailOffset;
- VkDeviceSize imageMipTailStride;
-} VkSparseImageMemoryRequirements;
-
-typedef struct VkSparseMemoryBind {
- VkDeviceSize resourceOffset;
- VkDeviceSize size;
- VkDeviceMemory memory;
- VkDeviceSize memoryOffset;
- VkSparseMemoryBindFlags flags;
-} VkSparseMemoryBind;
-
-typedef struct VkSparseBufferMemoryBindInfo {
- VkBuffer buffer;
- uint32_t bindCount;
- const VkSparseMemoryBind* pBinds;
-} VkSparseBufferMemoryBindInfo;
-
-typedef struct VkSparseImageOpaqueMemoryBindInfo {
- VkImage image;
- uint32_t bindCount;
- const VkSparseMemoryBind* pBinds;
-} VkSparseImageOpaqueMemoryBindInfo;
-
-typedef struct VkImageSubresource {
- VkImageAspectFlags aspectMask;
- uint32_t mipLevel;
- uint32_t arrayLayer;
-} VkImageSubresource;
-
-typedef struct VkOffset3D {
- int32_t x;
- int32_t y;
- int32_t z;
-} VkOffset3D;
-
-typedef struct VkSparseImageMemoryBind {
- VkImageSubresource subresource;
- VkOffset3D offset;
- VkExtent3D extent;
- VkDeviceMemory memory;
- VkDeviceSize memoryOffset;
- VkSparseMemoryBindFlags flags;
-} VkSparseImageMemoryBind;
-
-typedef struct VkSparseImageMemoryBindInfo {
- VkImage image;
- uint32_t bindCount;
- const VkSparseImageMemoryBind* pBinds;
-} VkSparseImageMemoryBindInfo;
-
-typedef struct VkBindSparseInfo {
- VkStructureType sType;
- const void* pNext;
- uint32_t waitSemaphoreCount;
- const VkSemaphore* pWaitSemaphores;
- uint32_t bufferBindCount;
- const VkSparseBufferMemoryBindInfo* pBufferBinds;
- uint32_t imageOpaqueBindCount;
- const VkSparseImageOpaqueMemoryBindInfo* pImageOpaqueBinds;
- uint32_t imageBindCount;
- const VkSparseImageMemoryBindInfo* pImageBinds;
- uint32_t signalSemaphoreCount;
- const VkSemaphore* pSignalSemaphores;
-} VkBindSparseInfo;
-
-typedef struct VkFenceCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkFenceCreateFlags flags;
-} VkFenceCreateInfo;
-
-typedef struct VkSemaphoreCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkSemaphoreCreateFlags flags;
-} VkSemaphoreCreateInfo;
-
-typedef struct VkEventCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkEventCreateFlags flags;
-} VkEventCreateInfo;
-
-typedef struct VkQueryPoolCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkQueryPoolCreateFlags flags;
- VkQueryType queryType;
- uint32_t queryCount;
- VkQueryPipelineStatisticFlags pipelineStatistics;
-} VkQueryPoolCreateInfo;
-
-typedef struct VkBufferCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkBufferCreateFlags flags;
- VkDeviceSize size;
- VkBufferUsageFlags usage;
- VkSharingMode sharingMode;
- uint32_t queueFamilyIndexCount;
- const uint32_t* pQueueFamilyIndices;
-} VkBufferCreateInfo;
-
-typedef struct VkBufferViewCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkBufferViewCreateFlags flags;
- VkBuffer buffer;
- VkFormat format;
- VkDeviceSize offset;
- VkDeviceSize range;
-} VkBufferViewCreateInfo;
-
-typedef struct VkImageCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkImageCreateFlags flags;
- VkImageType imageType;
- VkFormat format;
- VkExtent3D extent;
- uint32_t mipLevels;
- uint32_t arrayLayers;
- VkSampleCountFlagBits samples;
- VkImageTiling tiling;
- VkImageUsageFlags usage;
- VkSharingMode sharingMode;
- uint32_t queueFamilyIndexCount;
- const uint32_t* pQueueFamilyIndices;
- VkImageLayout initialLayout;
-} VkImageCreateInfo;
-
-typedef struct VkSubresourceLayout {
- VkDeviceSize offset;
- VkDeviceSize size;
- VkDeviceSize rowPitch;
- VkDeviceSize arrayPitch;
- VkDeviceSize depthPitch;
-} VkSubresourceLayout;
-
-typedef struct VkComponentMapping {
- VkComponentSwizzle r;
- VkComponentSwizzle g;
- VkComponentSwizzle b;
- VkComponentSwizzle a;
-} VkComponentMapping;
-
-typedef struct VkImageSubresourceRange {
- VkImageAspectFlags aspectMask;
- uint32_t baseMipLevel;
- uint32_t levelCount;
- uint32_t baseArrayLayer;
- uint32_t layerCount;
-} VkImageSubresourceRange;
-
-typedef struct VkImageViewCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkImageViewCreateFlags flags;
- VkImage image;
- VkImageViewType viewType;
- VkFormat format;
- VkComponentMapping components;
- VkImageSubresourceRange subresourceRange;
-} VkImageViewCreateInfo;
-
-typedef struct VkShaderModuleCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkShaderModuleCreateFlags flags;
- size_t codeSize;
- const uint32_t* pCode;
-} VkShaderModuleCreateInfo;
-
-typedef struct VkPipelineCacheCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkPipelineCacheCreateFlags flags;
- size_t initialDataSize;
- const void* pInitialData;
-} VkPipelineCacheCreateInfo;
-
-typedef struct VkSpecializationMapEntry {
- uint32_t constantID;
- uint32_t offset;
- size_t size;
-} VkSpecializationMapEntry;
-
-typedef struct VkSpecializationInfo {
- uint32_t mapEntryCount;
- const VkSpecializationMapEntry* pMapEntries;
- size_t dataSize;
- const void* pData;
-} VkSpecializationInfo;
-
-typedef struct VkPipelineShaderStageCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkPipelineShaderStageCreateFlags flags;
- VkShaderStageFlagBits stage;
- VkShaderModule module;
- const char* pName;
- const VkSpecializationInfo* pSpecializationInfo;
-} VkPipelineShaderStageCreateInfo;
-
-typedef struct VkVertexInputBindingDescription {
- uint32_t binding;
- uint32_t stride;
- VkVertexInputRate inputRate;
-} VkVertexInputBindingDescription;
-
-typedef struct VkVertexInputAttributeDescription {
- uint32_t location;
- uint32_t binding;
- VkFormat format;
- uint32_t offset;
-} VkVertexInputAttributeDescription;
-
-typedef struct VkPipelineVertexInputStateCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkPipelineVertexInputStateCreateFlags flags;
- uint32_t vertexBindingDescriptionCount;
- const VkVertexInputBindingDescription* pVertexBindingDescriptions;
- uint32_t vertexAttributeDescriptionCount;
- const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
-} VkPipelineVertexInputStateCreateInfo;
-
-typedef struct VkPipelineInputAssemblyStateCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkPipelineInputAssemblyStateCreateFlags flags;
- VkPrimitiveTopology topology;
- VkBool32 primitiveRestartEnable;
-} VkPipelineInputAssemblyStateCreateInfo;
-
-typedef struct VkPipelineTessellationStateCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkPipelineTessellationStateCreateFlags flags;
- uint32_t patchControlPoints;
-} VkPipelineTessellationStateCreateInfo;
-
-typedef struct VkViewport {
- float x;
- float y;
- float width;
- float height;
- float minDepth;
- float maxDepth;
-} VkViewport;
-
-typedef struct VkOffset2D {
- int32_t x;
- int32_t y;
-} VkOffset2D;
-
-typedef struct VkExtent2D {
- uint32_t width;
- uint32_t height;
-} VkExtent2D;
-
-typedef struct VkRect2D {
- VkOffset2D offset;
- VkExtent2D extent;
-} VkRect2D;
-
-typedef struct VkPipelineViewportStateCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkPipelineViewportStateCreateFlags flags;
- uint32_t viewportCount;
- const VkViewport* pViewports;
- uint32_t scissorCount;
- const VkRect2D* pScissors;
-} VkPipelineViewportStateCreateInfo;
-
-typedef struct VkPipelineRasterizationStateCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkPipelineRasterizationStateCreateFlags flags;
- VkBool32 depthClampEnable;
- VkBool32 rasterizerDiscardEnable;
- VkPolygonMode polygonMode;
- VkCullModeFlags cullMode;
- VkFrontFace frontFace;
- VkBool32 depthBiasEnable;
- float depthBiasConstantFactor;
- float depthBiasClamp;
- float depthBiasSlopeFactor;
- float lineWidth;
-} VkPipelineRasterizationStateCreateInfo;
-
-typedef struct VkPipelineMultisampleStateCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkPipelineMultisampleStateCreateFlags flags;
- VkSampleCountFlagBits rasterizationSamples;
- VkBool32 sampleShadingEnable;
- float minSampleShading;
- const VkSampleMask* pSampleMask;
- VkBool32 alphaToCoverageEnable;
- VkBool32 alphaToOneEnable;
-} VkPipelineMultisampleStateCreateInfo;
-
-typedef struct VkStencilOpState {
- VkStencilOp failOp;
- VkStencilOp passOp;
- VkStencilOp depthFailOp;
- VkCompareOp compareOp;
- uint32_t compareMask;
- uint32_t writeMask;
- uint32_t reference;
-} VkStencilOpState;
-
-typedef struct VkPipelineDepthStencilStateCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkPipelineDepthStencilStateCreateFlags flags;
- VkBool32 depthTestEnable;
- VkBool32 depthWriteEnable;
- VkCompareOp depthCompareOp;
- VkBool32 depthBoundsTestEnable;
- VkBool32 stencilTestEnable;
- VkStencilOpState front;
- VkStencilOpState back;
- float minDepthBounds;
- float maxDepthBounds;
-} VkPipelineDepthStencilStateCreateInfo;
-
-typedef struct VkPipelineColorBlendAttachmentState {
- VkBool32 blendEnable;
- VkBlendFactor srcColorBlendFactor;
- VkBlendFactor dstColorBlendFactor;
- VkBlendOp colorBlendOp;
- VkBlendFactor srcAlphaBlendFactor;
- VkBlendFactor dstAlphaBlendFactor;
- VkBlendOp alphaBlendOp;
- VkColorComponentFlags colorWriteMask;
-} VkPipelineColorBlendAttachmentState;
-
-typedef struct VkPipelineColorBlendStateCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkPipelineColorBlendStateCreateFlags flags;
- VkBool32 logicOpEnable;
- VkLogicOp logicOp;
- uint32_t attachmentCount;
- const VkPipelineColorBlendAttachmentState* pAttachments;
- float blendConstants[4];
-} VkPipelineColorBlendStateCreateInfo;
-
-typedef struct VkPipelineDynamicStateCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkPipelineDynamicStateCreateFlags flags;
- uint32_t dynamicStateCount;
- const VkDynamicState* pDynamicStates;
-} VkPipelineDynamicStateCreateInfo;
-
-typedef struct VkGraphicsPipelineCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkPipelineCreateFlags flags;
- uint32_t stageCount;
- const VkPipelineShaderStageCreateInfo* pStages;
- const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
- const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
- const VkPipelineTessellationStateCreateInfo* pTessellationState;
- const VkPipelineViewportStateCreateInfo* pViewportState;
- const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
- const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
- const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
- const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
- const VkPipelineDynamicStateCreateInfo* pDynamicState;
- VkPipelineLayout layout;
- VkRenderPass renderPass;
- uint32_t subpass;
- VkPipeline basePipelineHandle;
- int32_t basePipelineIndex;
-} VkGraphicsPipelineCreateInfo;
-
-typedef struct VkComputePipelineCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkPipelineCreateFlags flags;
- VkPipelineShaderStageCreateInfo stage;
- VkPipelineLayout layout;
- VkPipeline basePipelineHandle;
- int32_t basePipelineIndex;
-} VkComputePipelineCreateInfo;
-
-typedef struct VkPushConstantRange {
- VkShaderStageFlags stageFlags;
- uint32_t offset;
- uint32_t size;
-} VkPushConstantRange;
-
-typedef struct VkPipelineLayoutCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkPipelineLayoutCreateFlags flags;
- uint32_t setLayoutCount;
- const VkDescriptorSetLayout* pSetLayouts;
- uint32_t pushConstantRangeCount;
- const VkPushConstantRange* pPushConstantRanges;
-} VkPipelineLayoutCreateInfo;
-
-typedef struct VkSamplerCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkSamplerCreateFlags flags;
- VkFilter magFilter;
- VkFilter minFilter;
- VkSamplerMipmapMode mipmapMode;
- VkSamplerAddressMode addressModeU;
- VkSamplerAddressMode addressModeV;
- VkSamplerAddressMode addressModeW;
- float mipLodBias;
- VkBool32 anisotropyEnable;
- float maxAnisotropy;
- VkBool32 compareEnable;
- VkCompareOp compareOp;
- float minLod;
- float maxLod;
- VkBorderColor borderColor;
- VkBool32 unnormalizedCoordinates;
-} VkSamplerCreateInfo;
-
-typedef struct VkDescriptorSetLayoutBinding {
- uint32_t binding;
- VkDescriptorType descriptorType;
- uint32_t descriptorCount;
- VkShaderStageFlags stageFlags;
- const VkSampler* pImmutableSamplers;
-} VkDescriptorSetLayoutBinding;
-
-typedef struct VkDescriptorSetLayoutCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkDescriptorSetLayoutCreateFlags flags;
- uint32_t bindingCount;
- const VkDescriptorSetLayoutBinding* pBindings;
-} VkDescriptorSetLayoutCreateInfo;
-
-typedef struct VkDescriptorPoolSize {
- VkDescriptorType type;
- uint32_t descriptorCount;
-} VkDescriptorPoolSize;
-
-typedef struct VkDescriptorPoolCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkDescriptorPoolCreateFlags flags;
- uint32_t maxSets;
- uint32_t poolSizeCount;
- const VkDescriptorPoolSize* pPoolSizes;
-} VkDescriptorPoolCreateInfo;
-
-typedef struct VkDescriptorSetAllocateInfo {
- VkStructureType sType;
- const void* pNext;
- VkDescriptorPool descriptorPool;
- uint32_t descriptorSetCount;
- const VkDescriptorSetLayout* pSetLayouts;
-} VkDescriptorSetAllocateInfo;
-
-typedef struct VkDescriptorImageInfo {
- VkSampler sampler;
- VkImageView imageView;
- VkImageLayout imageLayout;
-} VkDescriptorImageInfo;
-
-typedef struct VkDescriptorBufferInfo {
- VkBuffer buffer;
- VkDeviceSize offset;
- VkDeviceSize range;
-} VkDescriptorBufferInfo;
-
-typedef struct VkWriteDescriptorSet {
- VkStructureType sType;
- const void* pNext;
- VkDescriptorSet dstSet;
- uint32_t dstBinding;
- uint32_t dstArrayElement;
- uint32_t descriptorCount;
- VkDescriptorType descriptorType;
- const VkDescriptorImageInfo* pImageInfo;
- const VkDescriptorBufferInfo* pBufferInfo;
- const VkBufferView* pTexelBufferView;
-} VkWriteDescriptorSet;
-
-typedef struct VkCopyDescriptorSet {
- VkStructureType sType;
- const void* pNext;
- VkDescriptorSet srcSet;
- uint32_t srcBinding;
- uint32_t srcArrayElement;
- VkDescriptorSet dstSet;
- uint32_t dstBinding;
- uint32_t dstArrayElement;
- uint32_t descriptorCount;
-} VkCopyDescriptorSet;
-
-typedef struct VkFramebufferCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkFramebufferCreateFlags flags;
- VkRenderPass renderPass;
- uint32_t attachmentCount;
- const VkImageView* pAttachments;
- uint32_t width;
- uint32_t height;
- uint32_t layers;
-} VkFramebufferCreateInfo;
-
-typedef struct VkAttachmentDescription {
- VkAttachmentDescriptionFlags flags;
- VkFormat format;
- VkSampleCountFlagBits samples;
- VkAttachmentLoadOp loadOp;
- VkAttachmentStoreOp storeOp;
- VkAttachmentLoadOp stencilLoadOp;
- VkAttachmentStoreOp stencilStoreOp;
- VkImageLayout initialLayout;
- VkImageLayout finalLayout;
-} VkAttachmentDescription;
-
-typedef struct VkAttachmentReference {
- uint32_t attachment;
- VkImageLayout layout;
-} VkAttachmentReference;
-
-typedef struct VkSubpassDescription {
- VkSubpassDescriptionFlags flags;
- VkPipelineBindPoint pipelineBindPoint;
- uint32_t inputAttachmentCount;
- const VkAttachmentReference* pInputAttachments;
- uint32_t colorAttachmentCount;
- const VkAttachmentReference* pColorAttachments;
- const VkAttachmentReference* pResolveAttachments;
- const VkAttachmentReference* pDepthStencilAttachment;
- uint32_t preserveAttachmentCount;
- const uint32_t* pPreserveAttachments;
-} VkSubpassDescription;
-
-typedef struct VkSubpassDependency {
- uint32_t srcSubpass;
- uint32_t dstSubpass;
- VkPipelineStageFlags srcStageMask;
- VkPipelineStageFlags dstStageMask;
- VkAccessFlags srcAccessMask;
- VkAccessFlags dstAccessMask;
- VkDependencyFlags dependencyFlags;
-} VkSubpassDependency;
-
-typedef struct VkRenderPassCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkRenderPassCreateFlags flags;
- uint32_t attachmentCount;
- const VkAttachmentDescription* pAttachments;
- uint32_t subpassCount;
- const VkSubpassDescription* pSubpasses;
- uint32_t dependencyCount;
- const VkSubpassDependency* pDependencies;
-} VkRenderPassCreateInfo;
-
-typedef struct VkCommandPoolCreateInfo {
- VkStructureType sType;
- const void* pNext;
- VkCommandPoolCreateFlags flags;
- uint32_t queueFamilyIndex;
-} VkCommandPoolCreateInfo;
-
-typedef struct VkCommandBufferAllocateInfo {
- VkStructureType sType;
- const void* pNext;
- VkCommandPool commandPool;
- VkCommandBufferLevel level;
- uint32_t commandBufferCount;
-} VkCommandBufferAllocateInfo;
-
-typedef struct VkCommandBufferInheritanceInfo {
- VkStructureType sType;
- const void* pNext;
- VkRenderPass renderPass;
- uint32_t subpass;
- VkFramebuffer framebuffer;
- VkBool32 occlusionQueryEnable;
- VkQueryControlFlags queryFlags;
- VkQueryPipelineStatisticFlags pipelineStatistics;
-} VkCommandBufferInheritanceInfo;
-
-typedef struct VkCommandBufferBeginInfo {
- VkStructureType sType;
- const void* pNext;
- VkCommandBufferUsageFlags flags;
- const VkCommandBufferInheritanceInfo* pInheritanceInfo;
-} VkCommandBufferBeginInfo;
-
-typedef struct VkBufferCopy {
- VkDeviceSize srcOffset;
- VkDeviceSize dstOffset;
- VkDeviceSize size;
-} VkBufferCopy;
-
-typedef struct VkImageSubresourceLayers {
- VkImageAspectFlags aspectMask;
- uint32_t mipLevel;
- uint32_t baseArrayLayer;
- uint32_t layerCount;
-} VkImageSubresourceLayers;
-
-typedef struct VkImageCopy {
- VkImageSubresourceLayers srcSubresource;
- VkOffset3D srcOffset;
- VkImageSubresourceLayers dstSubresource;
- VkOffset3D dstOffset;
- VkExtent3D extent;
-} VkImageCopy;
-
-typedef struct VkImageBlit {
- VkImageSubresourceLayers srcSubresource;
- VkOffset3D srcOffsets[2];
- VkImageSubresourceLayers dstSubresource;
- VkOffset3D dstOffsets[2];
-} VkImageBlit;
-
-typedef struct VkBufferImageCopy {
- VkDeviceSize bufferOffset;
- uint32_t bufferRowLength;
- uint32_t bufferImageHeight;
- VkImageSubresourceLayers imageSubresource;
- VkOffset3D imageOffset;
- VkExtent3D imageExtent;
-} VkBufferImageCopy;
-
-typedef union VkClearColorValue {
- float float32[4];
- int32_t int32[4];
- uint32_t uint32[4];
-} VkClearColorValue;
-
-typedef struct VkClearDepthStencilValue {
- float depth;
- uint32_t stencil;
-} VkClearDepthStencilValue;
-
-typedef union VkClearValue {
- VkClearColorValue color;
- VkClearDepthStencilValue depthStencil;
-} VkClearValue;
-
-typedef struct VkClearAttachment {
- VkImageAspectFlags aspectMask;
- uint32_t colorAttachment;
- VkClearValue clearValue;
-} VkClearAttachment;
-
-typedef struct VkClearRect {
- VkRect2D rect;
- uint32_t baseArrayLayer;
- uint32_t layerCount;
-} VkClearRect;
-
-typedef struct VkImageResolve {
- VkImageSubresourceLayers srcSubresource;
- VkOffset3D srcOffset;
- VkImageSubresourceLayers dstSubresource;
- VkOffset3D dstOffset;
- VkExtent3D extent;
-} VkImageResolve;
-
-typedef struct VkMemoryBarrier {
- VkStructureType sType;
- const void* pNext;
- VkAccessFlags srcAccessMask;
- VkAccessFlags dstAccessMask;
-} VkMemoryBarrier;
-
-typedef struct VkBufferMemoryBarrier {
- VkStructureType sType;
- const void* pNext;
- VkAccessFlags srcAccessMask;
- VkAccessFlags dstAccessMask;
- uint32_t srcQueueFamilyIndex;
- uint32_t dstQueueFamilyIndex;
- VkBuffer buffer;
- VkDeviceSize offset;
- VkDeviceSize size;
-} VkBufferMemoryBarrier;
-
-typedef struct VkImageMemoryBarrier {
- VkStructureType sType;
- const void* pNext;
- VkAccessFlags srcAccessMask;
- VkAccessFlags dstAccessMask;
- VkImageLayout oldLayout;
- VkImageLayout newLayout;
- uint32_t srcQueueFamilyIndex;
- uint32_t dstQueueFamilyIndex;
- VkImage image;
- VkImageSubresourceRange subresourceRange;
-} VkImageMemoryBarrier;
-
-typedef struct VkRenderPassBeginInfo {
- VkStructureType sType;
- const void* pNext;
- VkRenderPass renderPass;
- VkFramebuffer framebuffer;
- VkRect2D renderArea;
- uint32_t clearValueCount;
- const VkClearValue* pClearValues;
-} VkRenderPassBeginInfo;
-
-typedef struct VkDispatchIndirectCommand {
- uint32_t x;
- uint32_t y;
- uint32_t z;
-} VkDispatchIndirectCommand;
-
-typedef struct VkDrawIndexedIndirectCommand {
- uint32_t indexCount;
- uint32_t instanceCount;
- uint32_t firstIndex;
- int32_t vertexOffset;
- uint32_t firstInstance;
-} VkDrawIndexedIndirectCommand;
-
-typedef struct VkDrawIndirectCommand {
- uint32_t vertexCount;
- uint32_t instanceCount;
- uint32_t firstVertex;
- uint32_t firstInstance;
-} VkDrawIndirectCommand;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateInstance)(const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkInstance* pInstance);
-typedef void (VKAPI_PTR *PFN_vkDestroyInstance)(VkInstance instance, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDevices)(VkInstance instance, uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures* pFeatures);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties* pFormatProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties* pImageFormatProperties);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties* pProperties);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties* pQueueFamilyProperties);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties* pMemoryProperties);
-typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetInstanceProcAddr)(VkInstance instance, const char* pName);
-typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetDeviceProcAddr)(VkDevice device, const char* pName);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateDevice)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDevice* pDevice);
-typedef void (VKAPI_PTR *PFN_vkDestroyDevice)(VkDevice device, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceExtensionProperties)(const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceExtensionProperties)(VkPhysicalDevice physicalDevice, const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceLayerProperties)(uint32_t* pPropertyCount, VkLayerProperties* pProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceLayerProperties)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkLayerProperties* pProperties);
-typedef void (VKAPI_PTR *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue* pQueue);
-typedef VkResult (VKAPI_PTR *PFN_vkQueueSubmit)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence);
-typedef VkResult (VKAPI_PTR *PFN_vkQueueWaitIdle)(VkQueue queue);
-typedef VkResult (VKAPI_PTR *PFN_vkDeviceWaitIdle)(VkDevice device);
-typedef VkResult (VKAPI_PTR *PFN_vkAllocateMemory)(VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo, const VkAllocationCallbacks* pAllocator, VkDeviceMemory* pMemory);
-typedef void (VKAPI_PTR *PFN_vkFreeMemory)(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkMapMemory)(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void** ppData);
-typedef void (VKAPI_PTR *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory memory);
-typedef VkResult (VKAPI_PTR *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges);
-typedef VkResult (VKAPI_PTR *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges);
-typedef void (VKAPI_PTR *PFN_vkGetDeviceMemoryCommitment)(VkDevice device, VkDeviceMemory memory, VkDeviceSize* pCommittedMemoryInBytes);
-typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory)(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset);
-typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory)(VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset);
-typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements)(VkDevice device, VkBuffer buffer, VkMemoryRequirements* pMemoryRequirements);
-typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements)(VkDevice device, VkImage image, VkMemoryRequirements* pMemoryRequirements);
-typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements)(VkDevice device, VkImage image, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements* pSparseMemoryRequirements);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t* pPropertyCount, VkSparseImageFormatProperties* pProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkQueueBindSparse)(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo* pBindInfo, VkFence fence);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence);
-typedef void (VKAPI_PTR *PFN_vkDestroyFence)(VkDevice device, VkFence fence, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences);
-typedef VkResult (VKAPI_PTR *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence);
-typedef VkResult (VKAPI_PTR *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSemaphore* pSemaphore);
-typedef void (VKAPI_PTR *PFN_vkDestroySemaphore)(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkEvent* pEvent);
-typedef void (VKAPI_PTR *PFN_vkDestroyEvent)(VkDevice device, VkEvent event, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkGetEventStatus)(VkDevice device, VkEvent event);
-typedef VkResult (VKAPI_PTR *PFN_vkSetEvent)(VkDevice device, VkEvent event);
-typedef VkResult (VKAPI_PTR *PFN_vkResetEvent)(VkDevice device, VkEvent event);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkQueryPool* pQueryPool);
-typedef void (VKAPI_PTR *PFN_vkDestroyQueryPool)(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkGetQueryPoolResults)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void* pData, VkDeviceSize stride, VkQueryResultFlags flags);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBuffer* pBuffer);
-typedef void (VKAPI_PTR *PFN_vkDestroyBuffer)(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBufferView* pView);
-typedef void (VKAPI_PTR *PFN_vkDestroyBufferView)(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImage* pImage);
-typedef void (VKAPI_PTR *PFN_vkDestroyImage)(VkDevice device, VkImage image, const VkAllocationCallbacks* pAllocator);
-typedef void (VKAPI_PTR *PFN_vkGetImageSubresourceLayout)(VkDevice device, VkImage image, const VkImageSubresource* pSubresource, VkSubresourceLayout* pLayout);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImageView* pView);
-typedef void (VKAPI_PTR *PFN_vkDestroyImageView)(VkDevice device, VkImageView imageView, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule);
-typedef void (VKAPI_PTR *PFN_vkDestroyShaderModule)(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineCache)(VkDevice device, const VkPipelineCacheCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineCache* pPipelineCache);
-typedef void (VKAPI_PTR *PFN_vkDestroyPipelineCache)(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPipelineCacheData)(VkDevice device, VkPipelineCache pipelineCache, size_t* pDataSize, void* pData);
-typedef VkResult (VKAPI_PTR *PFN_vkMergePipelineCaches)(VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache* pSrcCaches);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateGraphicsPipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateComputePipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
-typedef void (VKAPI_PTR *PFN_vkDestroyPipeline)(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineLayout)(VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineLayout* pPipelineLayout);
-typedef void (VKAPI_PTR *PFN_vkDestroyPipelineLayout)(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSampler* pSampler);
-typedef void (VKAPI_PTR *PFN_vkDestroySampler)(VkDevice device, VkSampler sampler, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorSetLayout* pSetLayout);
-typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorSetLayout)(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorPool)(VkDevice device, const VkDescriptorPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorPool* pDescriptorPool);
-typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkResetDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags);
-typedef VkResult (VKAPI_PTR *PFN_vkAllocateDescriptorSets)(VkDevice device, const VkDescriptorSetAllocateInfo* pAllocateInfo, VkDescriptorSet* pDescriptorSets);
-typedef VkResult (VKAPI_PTR *PFN_vkFreeDescriptorSets)(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets);
-typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSets)(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet* pDescriptorCopies);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFramebuffer* pFramebuffer);
-typedef void (VKAPI_PTR *PFN_vkDestroyFramebuffer)(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass);
-typedef void (VKAPI_PTR *PFN_vkDestroyRenderPass)(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks* pAllocator);
-typedef void (VKAPI_PTR *PFN_vkGetRenderAreaGranularity)(VkDevice device, VkRenderPass renderPass, VkExtent2D* pGranularity);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateCommandPool)(VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCommandPool* pCommandPool);
-typedef void (VKAPI_PTR *PFN_vkDestroyCommandPool)(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkResetCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags);
-typedef VkResult (VKAPI_PTR *PFN_vkAllocateCommandBuffers)(VkDevice device, const VkCommandBufferAllocateInfo* pAllocateInfo, VkCommandBuffer* pCommandBuffers);
-typedef void (VKAPI_PTR *PFN_vkFreeCommandBuffers)(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers);
-typedef VkResult (VKAPI_PTR *PFN_vkBeginCommandBuffer)(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo);
-typedef VkResult (VKAPI_PTR *PFN_vkEndCommandBuffer)(VkCommandBuffer commandBuffer);
-typedef VkResult (VKAPI_PTR *PFN_vkResetCommandBuffer)(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags);
-typedef void (VKAPI_PTR *PFN_vkCmdBindPipeline)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline);
-typedef void (VKAPI_PTR *PFN_vkCmdSetViewport)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports);
-typedef void (VKAPI_PTR *PFN_vkCmdSetScissor)(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors);
-typedef void (VKAPI_PTR *PFN_vkCmdSetLineWidth)(VkCommandBuffer commandBuffer, float lineWidth);
-typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBias)(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
-typedef void (VKAPI_PTR *PFN_vkCmdSetBlendConstants)(VkCommandBuffer commandBuffer, const float blendConstants[4]);
-typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBounds)(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds);
-typedef void (VKAPI_PTR *PFN_vkCmdSetStencilCompareMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask);
-typedef void (VKAPI_PTR *PFN_vkCmdSetStencilWriteMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask);
-typedef void (VKAPI_PTR *PFN_vkCmdSetStencilReference)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference);
-typedef void (VKAPI_PTR *PFN_vkCmdBindDescriptorSets)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets);
-typedef void (VKAPI_PTR *PFN_vkCmdBindIndexBuffer)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType);
-typedef void (VKAPI_PTR *PFN_vkCmdBindVertexBuffers)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets);
-typedef void (VKAPI_PTR *PFN_vkCmdDraw)(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
-typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexed)(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance);
-typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
-typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
-typedef void (VKAPI_PTR *PFN_vkCmdDispatch)(VkCommandBuffer commandBuffer, uint32_t x, uint32_t y, uint32_t z);
-typedef void (VKAPI_PTR *PFN_vkCmdDispatchIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset);
-typedef void (VKAPI_PTR *PFN_vkCmdCopyBuffer)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions);
-typedef void (VKAPI_PTR *PFN_vkCmdCopyImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions);
-typedef void (VKAPI_PTR *PFN_vkCmdBlitImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter);
-typedef void (VKAPI_PTR *PFN_vkCmdCopyBufferToImage)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions);
-typedef void (VKAPI_PTR *PFN_vkCmdCopyImageToBuffer)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions);
-typedef void (VKAPI_PTR *PFN_vkCmdUpdateBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const uint32_t* pData);
-typedef void (VKAPI_PTR *PFN_vkCmdFillBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data);
-typedef void (VKAPI_PTR *PFN_vkCmdClearColorImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
-typedef void (VKAPI_PTR *PFN_vkCmdClearDepthStencilImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
-typedef void (VKAPI_PTR *PFN_vkCmdClearAttachments)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects);
-typedef void (VKAPI_PTR *PFN_vkCmdResolveImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions);
-typedef void (VKAPI_PTR *PFN_vkCmdSetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
-typedef void (VKAPI_PTR *PFN_vkCmdResetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
-typedef void (VKAPI_PTR *PFN_vkCmdWaitEvents)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers);
-typedef void (VKAPI_PTR *PFN_vkCmdPipelineBarrier)(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers);
-typedef void (VKAPI_PTR *PFN_vkCmdBeginQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags);
-typedef void (VKAPI_PTR *PFN_vkCmdEndQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query);
-typedef void (VKAPI_PTR *PFN_vkCmdResetQueryPool)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount);
-typedef void (VKAPI_PTR *PFN_vkCmdWriteTimestamp)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query);
-typedef void (VKAPI_PTR *PFN_vkCmdCopyQueryPoolResults)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags);
-typedef void (VKAPI_PTR *PFN_vkCmdPushConstants)(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues);
-typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderPass)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents);
-typedef void (VKAPI_PTR *PFN_vkCmdNextSubpass)(VkCommandBuffer commandBuffer, VkSubpassContents contents);
-typedef void (VKAPI_PTR *PFN_vkCmdEndRenderPass)(VkCommandBuffer commandBuffer);
-typedef void (VKAPI_PTR *PFN_vkCmdExecuteCommands)(VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance(
- const VkInstanceCreateInfo* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkInstance* pInstance);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyInstance(
- VkInstance instance,
- const VkAllocationCallbacks* pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDevices(
- VkInstance instance,
- uint32_t* pPhysicalDeviceCount,
- VkPhysicalDevice* pPhysicalDevices);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures(
- VkPhysicalDevice physicalDevice,
- VkPhysicalDeviceFeatures* pFeatures);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties(
- VkPhysicalDevice physicalDevice,
- VkFormat format,
- VkFormatProperties* pFormatProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties(
- VkPhysicalDevice physicalDevice,
- VkFormat format,
- VkImageType type,
- VkImageTiling tiling,
- VkImageUsageFlags usage,
- VkImageCreateFlags flags,
- VkImageFormatProperties* pImageFormatProperties);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties(
- VkPhysicalDevice physicalDevice,
- VkPhysicalDeviceProperties* pProperties);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties(
- VkPhysicalDevice physicalDevice,
- uint32_t* pQueueFamilyPropertyCount,
- VkQueueFamilyProperties* pQueueFamilyProperties);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties(
- VkPhysicalDevice physicalDevice,
- VkPhysicalDeviceMemoryProperties* pMemoryProperties);
-
-VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr(
- VkInstance instance,
- const char* pName);
-
-VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetDeviceProcAddr(
- VkDevice device,
- const char* pName);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateDevice(
- VkPhysicalDevice physicalDevice,
- const VkDeviceCreateInfo* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkDevice* pDevice);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyDevice(
- VkDevice device,
- const VkAllocationCallbacks* pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceExtensionProperties(
- const char* pLayerName,
- uint32_t* pPropertyCount,
- VkExtensionProperties* pProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceExtensionProperties(
- VkPhysicalDevice physicalDevice,
- const char* pLayerName,
- uint32_t* pPropertyCount,
- VkExtensionProperties* pProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceLayerProperties(
- uint32_t* pPropertyCount,
- VkLayerProperties* pProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceLayerProperties(
- VkPhysicalDevice physicalDevice,
- uint32_t* pPropertyCount,
- VkLayerProperties* pProperties);
-
-VKAPI_ATTR void VKAPI_CALL vkGetDeviceQueue(
- VkDevice device,
- uint32_t queueFamilyIndex,
- uint32_t queueIndex,
- VkQueue* pQueue);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkQueueSubmit(
- VkQueue queue,
- uint32_t submitCount,
- const VkSubmitInfo* pSubmits,
- VkFence fence);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkQueueWaitIdle(
- VkQueue queue);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkDeviceWaitIdle(
- VkDevice device);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkAllocateMemory(
- VkDevice device,
- const VkMemoryAllocateInfo* pAllocateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkDeviceMemory* pMemory);
-
-VKAPI_ATTR void VKAPI_CALL vkFreeMemory(
- VkDevice device,
- VkDeviceMemory memory,
- const VkAllocationCallbacks* pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkMapMemory(
- VkDevice device,
- VkDeviceMemory memory,
- VkDeviceSize offset,
- VkDeviceSize size,
- VkMemoryMapFlags flags,
- void** ppData);
-
-VKAPI_ATTR void VKAPI_CALL vkUnmapMemory(
- VkDevice device,
- VkDeviceMemory memory);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkFlushMappedMemoryRanges(
- VkDevice device,
- uint32_t memoryRangeCount,
- const VkMappedMemoryRange* pMemoryRanges);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkInvalidateMappedMemoryRanges(
- VkDevice device,
- uint32_t memoryRangeCount,
- const VkMappedMemoryRange* pMemoryRanges);
-
-VKAPI_ATTR void VKAPI_CALL vkGetDeviceMemoryCommitment(
- VkDevice device,
- VkDeviceMemory memory,
- VkDeviceSize* pCommittedMemoryInBytes);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory(
- VkDevice device,
- VkBuffer buffer,
- VkDeviceMemory memory,
- VkDeviceSize memoryOffset);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory(
- VkDevice device,
- VkImage image,
- VkDeviceMemory memory,
- VkDeviceSize memoryOffset);
-
-VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements(
- VkDevice device,
- VkBuffer buffer,
- VkMemoryRequirements* pMemoryRequirements);
-
-VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements(
- VkDevice device,
- VkImage image,
- VkMemoryRequirements* pMemoryRequirements);
-
-VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements(
- VkDevice device,
- VkImage image,
- uint32_t* pSparseMemoryRequirementCount,
- VkSparseImageMemoryRequirements* pSparseMemoryRequirements);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties(
- VkPhysicalDevice physicalDevice,
- VkFormat format,
- VkImageType type,
- VkSampleCountFlagBits samples,
- VkImageUsageFlags usage,
- VkImageTiling tiling,
- uint32_t* pPropertyCount,
- VkSparseImageFormatProperties* pProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkQueueBindSparse(
- VkQueue queue,
- uint32_t bindInfoCount,
- const VkBindSparseInfo* pBindInfo,
- VkFence fence);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateFence(
- VkDevice device,
- const VkFenceCreateInfo* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkFence* pFence);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyFence(
- VkDevice device,
- VkFence fence,
- const VkAllocationCallbacks* pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkResetFences(
- VkDevice device,
- uint32_t fenceCount,
- const VkFence* pFences);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceStatus(
- VkDevice device,
- VkFence fence);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkWaitForFences(
- VkDevice device,
- uint32_t fenceCount,
- const VkFence* pFences,
- VkBool32 waitAll,
- uint64_t timeout);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateSemaphore(
- VkDevice device,
- const VkSemaphoreCreateInfo* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkSemaphore* pSemaphore);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroySemaphore(
- VkDevice device,
- VkSemaphore semaphore,
- const VkAllocationCallbacks* pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateEvent(
- VkDevice device,
- const VkEventCreateInfo* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkEvent* pEvent);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyEvent(
- VkDevice device,
- VkEvent event,
- const VkAllocationCallbacks* pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetEventStatus(
- VkDevice device,
- VkEvent event);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkSetEvent(
- VkDevice device,
- VkEvent event);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkResetEvent(
- VkDevice device,
- VkEvent event);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateQueryPool(
- VkDevice device,
- const VkQueryPoolCreateInfo* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkQueryPool* pQueryPool);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyQueryPool(
- VkDevice device,
- VkQueryPool queryPool,
- const VkAllocationCallbacks* pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetQueryPoolResults(
- VkDevice device,
- VkQueryPool queryPool,
- uint32_t firstQuery,
- uint32_t queryCount,
- size_t dataSize,
- void* pData,
- VkDeviceSize stride,
- VkQueryResultFlags flags);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateBuffer(
- VkDevice device,
- const VkBufferCreateInfo* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkBuffer* pBuffer);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyBuffer(
- VkDevice device,
- VkBuffer buffer,
- const VkAllocationCallbacks* pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateBufferView(
- VkDevice device,
- const VkBufferViewCreateInfo* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkBufferView* pView);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyBufferView(
- VkDevice device,
- VkBufferView bufferView,
- const VkAllocationCallbacks* pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateImage(
- VkDevice device,
- const VkImageCreateInfo* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkImage* pImage);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyImage(
- VkDevice device,
- VkImage image,
- const VkAllocationCallbacks* pAllocator);
-
-VKAPI_ATTR void VKAPI_CALL vkGetImageSubresourceLayout(
- VkDevice device,
- VkImage image,
- const VkImageSubresource* pSubresource,
- VkSubresourceLayout* pLayout);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateImageView(
- VkDevice device,
- const VkImageViewCreateInfo* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkImageView* pView);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyImageView(
- VkDevice device,
- VkImageView imageView,
- const VkAllocationCallbacks* pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateShaderModule(
- VkDevice device,
- const VkShaderModuleCreateInfo* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkShaderModule* pShaderModule);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyShaderModule(
- VkDevice device,
- VkShaderModule shaderModule,
- const VkAllocationCallbacks* pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineCache(
- VkDevice device,
- const VkPipelineCacheCreateInfo* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkPipelineCache* pPipelineCache);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineCache(
- VkDevice device,
- VkPipelineCache pipelineCache,
- const VkAllocationCallbacks* pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelineCacheData(
- VkDevice device,
- VkPipelineCache pipelineCache,
- size_t* pDataSize,
- void* pData);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkMergePipelineCaches(
- VkDevice device,
- VkPipelineCache dstCache,
- uint32_t srcCacheCount,
- const VkPipelineCache* pSrcCaches);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateGraphicsPipelines(
- VkDevice device,
- VkPipelineCache pipelineCache,
- uint32_t createInfoCount,
- const VkGraphicsPipelineCreateInfo* pCreateInfos,
- const VkAllocationCallbacks* pAllocator,
- VkPipeline* pPipelines);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateComputePipelines(
- VkDevice device,
- VkPipelineCache pipelineCache,
- uint32_t createInfoCount,
- const VkComputePipelineCreateInfo* pCreateInfos,
- const VkAllocationCallbacks* pAllocator,
- VkPipeline* pPipelines);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyPipeline(
- VkDevice device,
- VkPipeline pipeline,
- const VkAllocationCallbacks* pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineLayout(
- VkDevice device,
- const VkPipelineLayoutCreateInfo* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkPipelineLayout* pPipelineLayout);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineLayout(
- VkDevice device,
- VkPipelineLayout pipelineLayout,
- const VkAllocationCallbacks* pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateSampler(
- VkDevice device,
- const VkSamplerCreateInfo* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkSampler* pSampler);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroySampler(
- VkDevice device,
- VkSampler sampler,
- const VkAllocationCallbacks* pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorSetLayout(
- VkDevice device,
- const VkDescriptorSetLayoutCreateInfo* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkDescriptorSetLayout* pSetLayout);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorSetLayout(
- VkDevice device,
- VkDescriptorSetLayout descriptorSetLayout,
- const VkAllocationCallbacks* pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorPool(
- VkDevice device,
- const VkDescriptorPoolCreateInfo* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkDescriptorPool* pDescriptorPool);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorPool(
- VkDevice device,
- VkDescriptorPool descriptorPool,
- const VkAllocationCallbacks* pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkResetDescriptorPool(
- VkDevice device,
- VkDescriptorPool descriptorPool,
- VkDescriptorPoolResetFlags flags);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkAllocateDescriptorSets(
- VkDevice device,
- const VkDescriptorSetAllocateInfo* pAllocateInfo,
- VkDescriptorSet* pDescriptorSets);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkFreeDescriptorSets(
- VkDevice device,
- VkDescriptorPool descriptorPool,
- uint32_t descriptorSetCount,
- const VkDescriptorSet* pDescriptorSets);
-
-VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSets(
- VkDevice device,
- uint32_t descriptorWriteCount,
- const VkWriteDescriptorSet* pDescriptorWrites,
- uint32_t descriptorCopyCount,
- const VkCopyDescriptorSet* pDescriptorCopies);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateFramebuffer(
- VkDevice device,
- const VkFramebufferCreateInfo* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkFramebuffer* pFramebuffer);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyFramebuffer(
- VkDevice device,
- VkFramebuffer framebuffer,
- const VkAllocationCallbacks* pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass(
- VkDevice device,
- const VkRenderPassCreateInfo* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkRenderPass* pRenderPass);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyRenderPass(
- VkDevice device,
- VkRenderPass renderPass,
- const VkAllocationCallbacks* pAllocator);
-
-VKAPI_ATTR void VKAPI_CALL vkGetRenderAreaGranularity(
- VkDevice device,
- VkRenderPass renderPass,
- VkExtent2D* pGranularity);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateCommandPool(
- VkDevice device,
- const VkCommandPoolCreateInfo* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkCommandPool* pCommandPool);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyCommandPool(
- VkDevice device,
- VkCommandPool commandPool,
- const VkAllocationCallbacks* pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandPool(
- VkDevice device,
- VkCommandPool commandPool,
- VkCommandPoolResetFlags flags);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkAllocateCommandBuffers(
- VkDevice device,
- const VkCommandBufferAllocateInfo* pAllocateInfo,
- VkCommandBuffer* pCommandBuffers);
-
-VKAPI_ATTR void VKAPI_CALL vkFreeCommandBuffers(
- VkDevice device,
- VkCommandPool commandPool,
- uint32_t commandBufferCount,
- const VkCommandBuffer* pCommandBuffers);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkBeginCommandBuffer(
- VkCommandBuffer commandBuffer,
- const VkCommandBufferBeginInfo* pBeginInfo);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkEndCommandBuffer(
- VkCommandBuffer commandBuffer);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandBuffer(
- VkCommandBuffer commandBuffer,
- VkCommandBufferResetFlags flags);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdBindPipeline(
- VkCommandBuffer commandBuffer,
- VkPipelineBindPoint pipelineBindPoint,
- VkPipeline pipeline);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetViewport(
- VkCommandBuffer commandBuffer,
- uint32_t firstViewport,
- uint32_t viewportCount,
- const VkViewport* pViewports);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetScissor(
- VkCommandBuffer commandBuffer,
- uint32_t firstScissor,
- uint32_t scissorCount,
- const VkRect2D* pScissors);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetLineWidth(
- VkCommandBuffer commandBuffer,
- float lineWidth);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBias(
- VkCommandBuffer commandBuffer,
- float depthBiasConstantFactor,
- float depthBiasClamp,
- float depthBiasSlopeFactor);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetBlendConstants(
- VkCommandBuffer commandBuffer,
- const float blendConstants[4]);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBounds(
- VkCommandBuffer commandBuffer,
- float minDepthBounds,
- float maxDepthBounds);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilCompareMask(
- VkCommandBuffer commandBuffer,
- VkStencilFaceFlags faceMask,
- uint32_t compareMask);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilWriteMask(
- VkCommandBuffer commandBuffer,
- VkStencilFaceFlags faceMask,
- uint32_t writeMask);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilReference(
- VkCommandBuffer commandBuffer,
- VkStencilFaceFlags faceMask,
- uint32_t reference);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdBindDescriptorSets(
- VkCommandBuffer commandBuffer,
- VkPipelineBindPoint pipelineBindPoint,
- VkPipelineLayout layout,
- uint32_t firstSet,
- uint32_t descriptorSetCount,
- const VkDescriptorSet* pDescriptorSets,
- uint32_t dynamicOffsetCount,
- const uint32_t* pDynamicOffsets);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdBindIndexBuffer(
- VkCommandBuffer commandBuffer,
- VkBuffer buffer,
- VkDeviceSize offset,
- VkIndexType indexType);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdBindVertexBuffers(
- VkCommandBuffer commandBuffer,
- uint32_t firstBinding,
- uint32_t bindingCount,
- const VkBuffer* pBuffers,
- const VkDeviceSize* pOffsets);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDraw(
- VkCommandBuffer commandBuffer,
- uint32_t vertexCount,
- uint32_t instanceCount,
- uint32_t firstVertex,
- uint32_t firstInstance);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexed(
- VkCommandBuffer commandBuffer,
- uint32_t indexCount,
- uint32_t instanceCount,
- uint32_t firstIndex,
- int32_t vertexOffset,
- uint32_t firstInstance);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirect(
- VkCommandBuffer commandBuffer,
- VkBuffer buffer,
- VkDeviceSize offset,
- uint32_t drawCount,
- uint32_t stride);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirect(
- VkCommandBuffer commandBuffer,
- VkBuffer buffer,
- VkDeviceSize offset,
- uint32_t drawCount,
- uint32_t stride);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDispatch(
- VkCommandBuffer commandBuffer,
- uint32_t x,
- uint32_t y,
- uint32_t z);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDispatchIndirect(
- VkCommandBuffer commandBuffer,
- VkBuffer buffer,
- VkDeviceSize offset);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdCopyBuffer(
- VkCommandBuffer commandBuffer,
- VkBuffer srcBuffer,
- VkBuffer dstBuffer,
- uint32_t regionCount,
- const VkBufferCopy* pRegions);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdCopyImage(
- VkCommandBuffer commandBuffer,
- VkImage srcImage,
- VkImageLayout srcImageLayout,
- VkImage dstImage,
- VkImageLayout dstImageLayout,
- uint32_t regionCount,
- const VkImageCopy* pRegions);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdBlitImage(
- VkCommandBuffer commandBuffer,
- VkImage srcImage,
- VkImageLayout srcImageLayout,
- VkImage dstImage,
- VkImageLayout dstImageLayout,
- uint32_t regionCount,
- const VkImageBlit* pRegions,
- VkFilter filter);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdCopyBufferToImage(
- VkCommandBuffer commandBuffer,
- VkBuffer srcBuffer,
- VkImage dstImage,
- VkImageLayout dstImageLayout,
- uint32_t regionCount,
- const VkBufferImageCopy* pRegions);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdCopyImageToBuffer(
- VkCommandBuffer commandBuffer,
- VkImage srcImage,
- VkImageLayout srcImageLayout,
- VkBuffer dstBuffer,
- uint32_t regionCount,
- const VkBufferImageCopy* pRegions);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdUpdateBuffer(
- VkCommandBuffer commandBuffer,
- VkBuffer dstBuffer,
- VkDeviceSize dstOffset,
- VkDeviceSize dataSize,
- const uint32_t* pData);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdFillBuffer(
- VkCommandBuffer commandBuffer,
- VkBuffer dstBuffer,
- VkDeviceSize dstOffset,
- VkDeviceSize size,
- uint32_t data);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdClearColorImage(
- VkCommandBuffer commandBuffer,
- VkImage image,
- VkImageLayout imageLayout,
- const VkClearColorValue* pColor,
- uint32_t rangeCount,
- const VkImageSubresourceRange* pRanges);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdClearDepthStencilImage(
- VkCommandBuffer commandBuffer,
- VkImage image,
- VkImageLayout imageLayout,
- const VkClearDepthStencilValue* pDepthStencil,
- uint32_t rangeCount,
- const VkImageSubresourceRange* pRanges);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdClearAttachments(
- VkCommandBuffer commandBuffer,
- uint32_t attachmentCount,
- const VkClearAttachment* pAttachments,
- uint32_t rectCount,
- const VkClearRect* pRects);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdResolveImage(
- VkCommandBuffer commandBuffer,
- VkImage srcImage,
- VkImageLayout srcImageLayout,
- VkImage dstImage,
- VkImageLayout dstImageLayout,
- uint32_t regionCount,
- const VkImageResolve* pRegions);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetEvent(
- VkCommandBuffer commandBuffer,
- VkEvent event,
- VkPipelineStageFlags stageMask);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdResetEvent(
- VkCommandBuffer commandBuffer,
- VkEvent event,
- VkPipelineStageFlags stageMask);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdWaitEvents(
- VkCommandBuffer commandBuffer,
- uint32_t eventCount,
- const VkEvent* pEvents,
- VkPipelineStageFlags srcStageMask,
- VkPipelineStageFlags dstStageMask,
- uint32_t memoryBarrierCount,
- const VkMemoryBarrier* pMemoryBarriers,
- uint32_t bufferMemoryBarrierCount,
- const VkBufferMemoryBarrier* pBufferMemoryBarriers,
- uint32_t imageMemoryBarrierCount,
- const VkImageMemoryBarrier* pImageMemoryBarriers);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdPipelineBarrier(
- VkCommandBuffer commandBuffer,
- VkPipelineStageFlags srcStageMask,
- VkPipelineStageFlags dstStageMask,
- VkDependencyFlags dependencyFlags,
- uint32_t memoryBarrierCount,
- const VkMemoryBarrier* pMemoryBarriers,
- uint32_t bufferMemoryBarrierCount,
- const VkBufferMemoryBarrier* pBufferMemoryBarriers,
- uint32_t imageMemoryBarrierCount,
- const VkImageMemoryBarrier* pImageMemoryBarriers);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdBeginQuery(
- VkCommandBuffer commandBuffer,
- VkQueryPool queryPool,
- uint32_t query,
- VkQueryControlFlags flags);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdEndQuery(
- VkCommandBuffer commandBuffer,
- VkQueryPool queryPool,
- uint32_t query);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdResetQueryPool(
- VkCommandBuffer commandBuffer,
- VkQueryPool queryPool,
- uint32_t firstQuery,
- uint32_t queryCount);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdWriteTimestamp(
- VkCommandBuffer commandBuffer,
- VkPipelineStageFlagBits pipelineStage,
- VkQueryPool queryPool,
- uint32_t query);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdCopyQueryPoolResults(
- VkCommandBuffer commandBuffer,
- VkQueryPool queryPool,
- uint32_t firstQuery,
- uint32_t queryCount,
- VkBuffer dstBuffer,
- VkDeviceSize dstOffset,
- VkDeviceSize stride,
- VkQueryResultFlags flags);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdPushConstants(
- VkCommandBuffer commandBuffer,
- VkPipelineLayout layout,
- VkShaderStageFlags stageFlags,
- uint32_t offset,
- uint32_t size,
- const void* pValues);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass(
- VkCommandBuffer commandBuffer,
- const VkRenderPassBeginInfo* pRenderPassBegin,
- VkSubpassContents contents);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass(
- VkCommandBuffer commandBuffer,
- VkSubpassContents contents);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass(
- VkCommandBuffer commandBuffer);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdExecuteCommands(
- VkCommandBuffer commandBuffer,
- uint32_t commandBufferCount,
- const VkCommandBuffer* pCommandBuffers);
-#endif
-
-#define VK_KHR_surface 1
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
-
-#define VK_KHR_SURFACE_SPEC_VERSION 25
-#define VK_KHR_SURFACE_EXTENSION_NAME "VK_KHR_surface"
-
-
-typedef enum VkColorSpaceKHR {
- VK_COLORSPACE_SRGB_NONLINEAR_KHR = 0,
- VK_COLOR_SPACE_BEGIN_RANGE_KHR = VK_COLORSPACE_SRGB_NONLINEAR_KHR,
- VK_COLOR_SPACE_END_RANGE_KHR = VK_COLORSPACE_SRGB_NONLINEAR_KHR,
- VK_COLOR_SPACE_RANGE_SIZE_KHR = (VK_COLORSPACE_SRGB_NONLINEAR_KHR - VK_COLORSPACE_SRGB_NONLINEAR_KHR + 1),
- VK_COLOR_SPACE_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkColorSpaceKHR;
-
-typedef enum VkPresentModeKHR {
- VK_PRESENT_MODE_IMMEDIATE_KHR = 0,
- VK_PRESENT_MODE_MAILBOX_KHR = 1,
- VK_PRESENT_MODE_FIFO_KHR = 2,
- VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3,
- VK_PRESENT_MODE_BEGIN_RANGE_KHR = VK_PRESENT_MODE_IMMEDIATE_KHR,
- VK_PRESENT_MODE_END_RANGE_KHR = VK_PRESENT_MODE_FIFO_RELAXED_KHR,
- VK_PRESENT_MODE_RANGE_SIZE_KHR = (VK_PRESENT_MODE_FIFO_RELAXED_KHR - VK_PRESENT_MODE_IMMEDIATE_KHR + 1),
- VK_PRESENT_MODE_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkPresentModeKHR;
-
-
-typedef enum VkSurfaceTransformFlagBitsKHR {
- VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR = 0x00000001,
- VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR = 0x00000002,
- VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR = 0x00000004,
- VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR = 0x00000008,
- VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR = 0x00000010,
- VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR = 0x00000020,
- VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR = 0x00000040,
- VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR = 0x00000080,
- VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 0x00000100,
- VK_SURFACE_TRANSFORM_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkSurfaceTransformFlagBitsKHR;
-typedef VkFlags VkSurfaceTransformFlagsKHR;
-
-typedef enum VkCompositeAlphaFlagBitsKHR {
- VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
- VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR = 0x00000002,
- VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR = 0x00000004,
- VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 0x00000008,
- VK_COMPOSITE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkCompositeAlphaFlagBitsKHR;
-typedef VkFlags VkCompositeAlphaFlagsKHR;
-
-typedef struct VkSurfaceCapabilitiesKHR {
- uint32_t minImageCount;
- uint32_t maxImageCount;
- VkExtent2D currentExtent;
- VkExtent2D minImageExtent;
- VkExtent2D maxImageExtent;
- uint32_t maxImageArrayLayers;
- VkSurfaceTransformFlagsKHR supportedTransforms;
- VkSurfaceTransformFlagBitsKHR currentTransform;
- VkCompositeAlphaFlagsKHR supportedCompositeAlpha;
- VkImageUsageFlags supportedUsageFlags;
-} VkSurfaceCapabilitiesKHR;
-
-typedef struct VkSurfaceFormatKHR {
- VkFormat format;
- VkColorSpaceKHR colorSpace;
-} VkSurfaceFormatKHR;
-
-
-typedef void (VKAPI_PTR *PFN_vkDestroySurfaceKHR)(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32* pSupported);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR* pSurfaceCapabilities);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceFormatsKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pSurfaceFormatCount, VkSurfaceFormatKHR* pSurfaceFormats);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pPresentModeCount, VkPresentModeKHR* pPresentModes);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkDestroySurfaceKHR(
- VkInstance instance,
- VkSurfaceKHR surface,
- const VkAllocationCallbacks* pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceSupportKHR(
- VkPhysicalDevice physicalDevice,
- uint32_t queueFamilyIndex,
- VkSurfaceKHR surface,
- VkBool32* pSupported);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilitiesKHR(
- VkPhysicalDevice physicalDevice,
- VkSurfaceKHR surface,
- VkSurfaceCapabilitiesKHR* pSurfaceCapabilities);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceFormatsKHR(
- VkPhysicalDevice physicalDevice,
- VkSurfaceKHR surface,
- uint32_t* pSurfaceFormatCount,
- VkSurfaceFormatKHR* pSurfaceFormats);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfacePresentModesKHR(
- VkPhysicalDevice physicalDevice,
- VkSurfaceKHR surface,
- uint32_t* pPresentModeCount,
- VkPresentModeKHR* pPresentModes);
-#endif
-
-#define VK_KHR_swapchain 1
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR)
-
-#define VK_KHR_SWAPCHAIN_SPEC_VERSION 68
-#define VK_KHR_SWAPCHAIN_EXTENSION_NAME "VK_KHR_swapchain"
-
-typedef VkFlags VkSwapchainCreateFlagsKHR;
-
-typedef struct VkSwapchainCreateInfoKHR {
- VkStructureType sType;
- const void* pNext;
- VkSwapchainCreateFlagsKHR flags;
- VkSurfaceKHR surface;
- uint32_t minImageCount;
- VkFormat imageFormat;
- VkColorSpaceKHR imageColorSpace;
- VkExtent2D imageExtent;
- uint32_t imageArrayLayers;
- VkImageUsageFlags imageUsage;
- VkSharingMode imageSharingMode;
- uint32_t queueFamilyIndexCount;
- const uint32_t* pQueueFamilyIndices;
- VkSurfaceTransformFlagBitsKHR preTransform;
- VkCompositeAlphaFlagBitsKHR compositeAlpha;
- VkPresentModeKHR presentMode;
- VkBool32 clipped;
- VkSwapchainKHR oldSwapchain;
-} VkSwapchainCreateInfoKHR;
-
-typedef struct VkPresentInfoKHR {
- VkStructureType sType;
- const void* pNext;
- uint32_t waitSemaphoreCount;
- const VkSemaphore* pWaitSemaphores;
- uint32_t swapchainCount;
- const VkSwapchainKHR* pSwapchains;
- const uint32_t* pImageIndices;
- VkResult* pResults;
-} VkPresentInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateSwapchainKHR)(VkDevice device, const VkSwapchainCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchain);
-typedef void (VKAPI_PTR *PFN_vkDestroySwapchainKHR)(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainImagesKHR)(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pSwapchainImageCount, VkImage* pSwapchainImages);
-typedef VkResult (VKAPI_PTR *PFN_vkAcquireNextImageKHR)(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t* pImageIndex);
-typedef VkResult (VKAPI_PTR *PFN_vkQueuePresentKHR)(VkQueue queue, const VkPresentInfoKHR* pPresentInfo);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateSwapchainKHR(
- VkDevice device,
- const VkSwapchainCreateInfoKHR* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkSwapchainKHR* pSwapchain);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroySwapchainKHR(
- VkDevice device,
- VkSwapchainKHR swapchain,
- const VkAllocationCallbacks* pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainImagesKHR(
- VkDevice device,
- VkSwapchainKHR swapchain,
- uint32_t* pSwapchainImageCount,
- VkImage* pSwapchainImages);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkAcquireNextImageKHR(
- VkDevice device,
- VkSwapchainKHR swapchain,
- uint64_t timeout,
- VkSemaphore semaphore,
- VkFence fence,
- uint32_t* pImageIndex);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkQueuePresentKHR(
- VkQueue queue,
- const VkPresentInfoKHR* pPresentInfo);
-#endif
-
-#define VK_KHR_display 1
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayKHR)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayModeKHR)
-
-#define VK_KHR_DISPLAY_SPEC_VERSION 21
-#define VK_KHR_DISPLAY_EXTENSION_NAME "VK_KHR_display"
-
-
-typedef enum VkDisplayPlaneAlphaFlagBitsKHR {
- VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
- VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR = 0x00000002,
- VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR = 0x00000004,
- VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR = 0x00000008,
- VK_DISPLAY_PLANE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkDisplayPlaneAlphaFlagBitsKHR;
-typedef VkFlags VkDisplayPlaneAlphaFlagsKHR;
-typedef VkFlags VkDisplayModeCreateFlagsKHR;
-typedef VkFlags VkDisplaySurfaceCreateFlagsKHR;
-
-typedef struct VkDisplayPropertiesKHR {
- VkDisplayKHR display;
- const char* displayName;
- VkExtent2D physicalDimensions;
- VkExtent2D physicalResolution;
- VkSurfaceTransformFlagsKHR supportedTransforms;
- VkBool32 planeReorderPossible;
- VkBool32 persistentContent;
-} VkDisplayPropertiesKHR;
-
-typedef struct VkDisplayModeParametersKHR {
- VkExtent2D visibleRegion;
- uint32_t refreshRate;
-} VkDisplayModeParametersKHR;
-
-typedef struct VkDisplayModePropertiesKHR {
- VkDisplayModeKHR displayMode;
- VkDisplayModeParametersKHR parameters;
-} VkDisplayModePropertiesKHR;
-
-typedef struct VkDisplayModeCreateInfoKHR {
- VkStructureType sType;
- const void* pNext;
- VkDisplayModeCreateFlagsKHR flags;
- VkDisplayModeParametersKHR parameters;
-} VkDisplayModeCreateInfoKHR;
-
-typedef struct VkDisplayPlaneCapabilitiesKHR {
- VkDisplayPlaneAlphaFlagsKHR supportedAlpha;
- VkOffset2D minSrcPosition;
- VkOffset2D maxSrcPosition;
- VkExtent2D minSrcExtent;
- VkExtent2D maxSrcExtent;
- VkOffset2D minDstPosition;
- VkOffset2D maxDstPosition;
- VkExtent2D minDstExtent;
- VkExtent2D maxDstExtent;
-} VkDisplayPlaneCapabilitiesKHR;
-
-typedef struct VkDisplayPlanePropertiesKHR {
- VkDisplayKHR currentDisplay;
- uint32_t currentStackIndex;
-} VkDisplayPlanePropertiesKHR;
-
-typedef struct VkDisplaySurfaceCreateInfoKHR {
- VkStructureType sType;
- const void* pNext;
- VkDisplaySurfaceCreateFlagsKHR flags;
- VkDisplayModeKHR displayMode;
- uint32_t planeIndex;
- uint32_t planeStackIndex;
- VkSurfaceTransformFlagBitsKHR transform;
- float globalAlpha;
- VkDisplayPlaneAlphaFlagBitsKHR alphaMode;
- VkExtent2D imageExtent;
-} VkDisplaySurfaceCreateInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPropertiesKHR* pProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPlanePropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlanePropertiesKHR* pProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneSupportedDisplaysKHR)(VkPhysicalDevice physicalDevice, uint32_t planeIndex, uint32_t* pDisplayCount, VkDisplayKHR* pDisplays);
-typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayModePropertiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModePropertiesKHR* pProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayModeKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, const VkDisplayModeCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDisplayModeKHR* pMode);
-typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayModeKHR mode, uint32_t planeIndex, VkDisplayPlaneCapabilitiesKHR* pCapabilities);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayPlaneSurfaceKHR)(VkInstance instance, const VkDisplaySurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPropertiesKHR(
- VkPhysicalDevice physicalDevice,
- uint32_t* pPropertyCount,
- VkDisplayPropertiesKHR* pProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPlanePropertiesKHR(
- VkPhysicalDevice physicalDevice,
- uint32_t* pPropertyCount,
- VkDisplayPlanePropertiesKHR* pProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneSupportedDisplaysKHR(
- VkPhysicalDevice physicalDevice,
- uint32_t planeIndex,
- uint32_t* pDisplayCount,
- VkDisplayKHR* pDisplays);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayModePropertiesKHR(
- VkPhysicalDevice physicalDevice,
- VkDisplayKHR display,
- uint32_t* pPropertyCount,
- VkDisplayModePropertiesKHR* pProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayModeKHR(
- VkPhysicalDevice physicalDevice,
- VkDisplayKHR display,
- const VkDisplayModeCreateInfoKHR* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkDisplayModeKHR* pMode);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneCapabilitiesKHR(
- VkPhysicalDevice physicalDevice,
- VkDisplayModeKHR mode,
- uint32_t planeIndex,
- VkDisplayPlaneCapabilitiesKHR* pCapabilities);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayPlaneSurfaceKHR(
- VkInstance instance,
- const VkDisplaySurfaceCreateInfoKHR* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkSurfaceKHR* pSurface);
-#endif
-
-#define VK_KHR_display_swapchain 1
-#define VK_KHR_DISPLAY_SWAPCHAIN_SPEC_VERSION 9
-#define VK_KHR_DISPLAY_SWAPCHAIN_EXTENSION_NAME "VK_KHR_display_swapchain"
-
-typedef struct VkDisplayPresentInfoKHR {
- VkStructureType sType;
- const void* pNext;
- VkRect2D srcRect;
- VkRect2D dstRect;
- VkBool32 persistent;
-} VkDisplayPresentInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateSharedSwapchainsKHR)(VkDevice device, uint32_t swapchainCount, const VkSwapchainCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchains);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateSharedSwapchainsKHR(
- VkDevice device,
- uint32_t swapchainCount,
- const VkSwapchainCreateInfoKHR* pCreateInfos,
- const VkAllocationCallbacks* pAllocator,
- VkSwapchainKHR* pSwapchains);
-#endif
-
-#ifdef VK_USE_PLATFORM_XLIB_KHR
-#define VK_KHR_xlib_surface 1
-#include <X11/Xlib.h>
-
-#define VK_KHR_XLIB_SURFACE_SPEC_VERSION 6
-#define VK_KHR_XLIB_SURFACE_EXTENSION_NAME "VK_KHR_xlib_surface"
-
-typedef VkFlags VkXlibSurfaceCreateFlagsKHR;
-
-typedef struct VkXlibSurfaceCreateInfoKHR {
- VkStructureType sType;
- const void* pNext;
- VkXlibSurfaceCreateFlagsKHR flags;
- Display* dpy;
- Window window;
-} VkXlibSurfaceCreateInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateXlibSurfaceKHR)(VkInstance instance, const VkXlibSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, Display* dpy, VisualID visualID);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateXlibSurfaceKHR(
- VkInstance instance,
- const VkXlibSurfaceCreateInfoKHR* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkSurfaceKHR* pSurface);
-
-VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXlibPresentationSupportKHR(
- VkPhysicalDevice physicalDevice,
- uint32_t queueFamilyIndex,
- Display* dpy,
- VisualID visualID);
-#endif
-#endif /* VK_USE_PLATFORM_XLIB_KHR */
-
-#ifdef VK_USE_PLATFORM_XCB_KHR
-#define VK_KHR_xcb_surface 1
-#include <xcb/xcb.h>
-
-#define VK_KHR_XCB_SURFACE_SPEC_VERSION 6
-#define VK_KHR_XCB_SURFACE_EXTENSION_NAME "VK_KHR_xcb_surface"
-
-typedef VkFlags VkXcbSurfaceCreateFlagsKHR;
-
-typedef struct VkXcbSurfaceCreateInfoKHR {
- VkStructureType sType;
- const void* pNext;
- VkXcbSurfaceCreateFlagsKHR flags;
- xcb_connection_t* connection;
- xcb_window_t window;
-} VkXcbSurfaceCreateInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateXcbSurfaceKHR)(VkInstance instance, const VkXcbSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, xcb_connection_t* connection, xcb_visualid_t visual_id);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateXcbSurfaceKHR(
- VkInstance instance,
- const VkXcbSurfaceCreateInfoKHR* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkSurfaceKHR* pSurface);
-
-VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXcbPresentationSupportKHR(
- VkPhysicalDevice physicalDevice,
- uint32_t queueFamilyIndex,
- xcb_connection_t* connection,
- xcb_visualid_t visual_id);
-#endif
-#endif /* VK_USE_PLATFORM_XCB_KHR */
-
-#ifdef VK_USE_PLATFORM_WAYLAND_KHR
-#define VK_KHR_wayland_surface 1
-#include <wayland-client.h>
-
-#define VK_KHR_WAYLAND_SURFACE_SPEC_VERSION 5
-#define VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME "VK_KHR_wayland_surface"
-
-typedef VkFlags VkWaylandSurfaceCreateFlagsKHR;
-
-typedef struct VkWaylandSurfaceCreateInfoKHR {
- VkStructureType sType;
- const void* pNext;
- VkWaylandSurfaceCreateFlagsKHR flags;
- struct wl_display* display;
- struct wl_surface* surface;
-} VkWaylandSurfaceCreateInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateWaylandSurfaceKHR)(VkInstance instance, const VkWaylandSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, struct wl_display* display);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateWaylandSurfaceKHR(
- VkInstance instance,
- const VkWaylandSurfaceCreateInfoKHR* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkSurfaceKHR* pSurface);
-
-VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWaylandPresentationSupportKHR(
- VkPhysicalDevice physicalDevice,
- uint32_t queueFamilyIndex,
- struct wl_display* display);
-#endif
-#endif /* VK_USE_PLATFORM_WAYLAND_KHR */
-
-#ifdef VK_USE_PLATFORM_MIR_KHR
-#define VK_KHR_mir_surface 1
-#include <mir_toolkit/client_types.h>
-
-#define VK_KHR_MIR_SURFACE_SPEC_VERSION 4
-#define VK_KHR_MIR_SURFACE_EXTENSION_NAME "VK_KHR_mir_surface"
-
-typedef VkFlags VkMirSurfaceCreateFlagsKHR;
-
-typedef struct VkMirSurfaceCreateInfoKHR {
- VkStructureType sType;
- const void* pNext;
- VkMirSurfaceCreateFlagsKHR flags;
- MirConnection* connection;
- MirSurface* mirSurface;
-} VkMirSurfaceCreateInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateMirSurfaceKHR)(VkInstance instance, const VkMirSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, MirConnection* connection);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateMirSurfaceKHR(
- VkInstance instance,
- const VkMirSurfaceCreateInfoKHR* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkSurfaceKHR* pSurface);
-
-VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceMirPresentationSupportKHR(
- VkPhysicalDevice physicalDevice,
- uint32_t queueFamilyIndex,
- MirConnection* connection);
-#endif
-#endif /* VK_USE_PLATFORM_MIR_KHR */
-
-#ifdef VK_USE_PLATFORM_ANDROID_KHR
-#define VK_KHR_android_surface 1
-#include <android/native_window.h>
-
-#define VK_KHR_ANDROID_SURFACE_SPEC_VERSION 6
-#define VK_KHR_ANDROID_SURFACE_EXTENSION_NAME "VK_KHR_android_surface"
-
-typedef VkFlags VkAndroidSurfaceCreateFlagsKHR;
-
-typedef struct VkAndroidSurfaceCreateInfoKHR {
- VkStructureType sType;
- const void* pNext;
- VkAndroidSurfaceCreateFlagsKHR flags;
- ANativeWindow* window;
-} VkAndroidSurfaceCreateInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateAndroidSurfaceKHR)(VkInstance instance, const VkAndroidSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateAndroidSurfaceKHR(
- VkInstance instance,
- const VkAndroidSurfaceCreateInfoKHR* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkSurfaceKHR* pSurface);
-#endif
-#endif /* VK_USE_PLATFORM_ANDROID_KHR */
-
-#ifdef VK_USE_PLATFORM_WIN32_KHR
-#define VK_KHR_win32_surface 1
-#include <windows.h>
-
-#define VK_KHR_WIN32_SURFACE_SPEC_VERSION 5
-#define VK_KHR_WIN32_SURFACE_EXTENSION_NAME "VK_KHR_win32_surface"
-
-typedef VkFlags VkWin32SurfaceCreateFlagsKHR;
-
-typedef struct VkWin32SurfaceCreateInfoKHR {
- VkStructureType sType;
- const void* pNext;
- VkWin32SurfaceCreateFlagsKHR flags;
- HINSTANCE hinstance;
- HWND hwnd;
-} VkWin32SurfaceCreateInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateWin32SurfaceKHR)(VkInstance instance, const VkWin32SurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateWin32SurfaceKHR(
- VkInstance instance,
- const VkWin32SurfaceCreateInfoKHR* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkSurfaceKHR* pSurface);
-
-VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWin32PresentationSupportKHR(
- VkPhysicalDevice physicalDevice,
- uint32_t queueFamilyIndex);
-#endif
-#endif /* VK_USE_PLATFORM_WIN32_KHR */
-
-#define VK_KHR_sampler_mirror_clamp_to_edge 1
-#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_SPEC_VERSION 1
-#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME "VK_KHR_sampler_mirror_clamp_to_edge"
-
-
-#define VK_EXT_debug_report 1
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugReportCallbackEXT)
-
-#define VK_EXT_DEBUG_REPORT_SPEC_VERSION 2
-#define VK_EXT_DEBUG_REPORT_EXTENSION_NAME "VK_EXT_debug_report"
-#define VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT
-
-
-typedef enum VkDebugReportObjectTypeEXT {
- VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT = 0,
- VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT = 1,
- VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT = 2,
- VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT = 3,
- VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT = 4,
- VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT = 5,
- VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT = 6,
- VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT = 7,
- VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT = 8,
- VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT = 9,
- VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT = 10,
- VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT = 11,
- VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT = 12,
- VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT = 13,
- VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT = 14,
- VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT = 15,
- VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT = 16,
- VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT = 17,
- VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT = 18,
- VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT = 19,
- VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT = 20,
- VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT = 21,
- VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT = 22,
- VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT = 23,
- VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT = 24,
- VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT = 25,
- VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT = 26,
- VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT = 27,
- VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT = 28,
- VK_DEBUG_REPORT_OBJECT_TYPE_BEGIN_RANGE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT,
- VK_DEBUG_REPORT_OBJECT_TYPE_END_RANGE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT,
- VK_DEBUG_REPORT_OBJECT_TYPE_RANGE_SIZE_EXT = (VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT - VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT + 1),
- VK_DEBUG_REPORT_OBJECT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkDebugReportObjectTypeEXT;
-
-typedef enum VkDebugReportErrorEXT {
- VK_DEBUG_REPORT_ERROR_NONE_EXT = 0,
- VK_DEBUG_REPORT_ERROR_CALLBACK_REF_EXT = 1,
- VK_DEBUG_REPORT_ERROR_BEGIN_RANGE_EXT = VK_DEBUG_REPORT_ERROR_NONE_EXT,
- VK_DEBUG_REPORT_ERROR_END_RANGE_EXT = VK_DEBUG_REPORT_ERROR_CALLBACK_REF_EXT,
- VK_DEBUG_REPORT_ERROR_RANGE_SIZE_EXT = (VK_DEBUG_REPORT_ERROR_CALLBACK_REF_EXT - VK_DEBUG_REPORT_ERROR_NONE_EXT + 1),
- VK_DEBUG_REPORT_ERROR_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkDebugReportErrorEXT;
-
-
-typedef enum VkDebugReportFlagBitsEXT {
- VK_DEBUG_REPORT_INFORMATION_BIT_EXT = 0x00000001,
- VK_DEBUG_REPORT_WARNING_BIT_EXT = 0x00000002,
- VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT = 0x00000004,
- VK_DEBUG_REPORT_ERROR_BIT_EXT = 0x00000008,
- VK_DEBUG_REPORT_DEBUG_BIT_EXT = 0x00000010,
- VK_DEBUG_REPORT_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkDebugReportFlagBitsEXT;
-typedef VkFlags VkDebugReportFlagsEXT;
-
-typedef VkBool32 (VKAPI_PTR *PFN_vkDebugReportCallbackEXT)(
- VkDebugReportFlagsEXT flags,
- VkDebugReportObjectTypeEXT objectType,
- uint64_t object,
- size_t location,
- int32_t messageCode,
- const char* pLayerPrefix,
- const char* pMessage,
- void* pUserData);
-
-
-typedef struct VkDebugReportCallbackCreateInfoEXT {
- VkStructureType sType;
- const void* pNext;
- VkDebugReportFlagsEXT flags;
- PFN_vkDebugReportCallbackEXT pfnCallback;
- void* pUserData;
-} VkDebugReportCallbackCreateInfoEXT;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateDebugReportCallbackEXT)(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT* pCallback);
-typedef void (VKAPI_PTR *PFN_vkDestroyDebugReportCallbackEXT)(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks* pAllocator);
-typedef void (VKAPI_PTR *PFN_vkDebugReportMessageEXT)(VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugReportCallbackEXT(
- VkInstance instance,
- const VkDebugReportCallbackCreateInfoEXT* pCreateInfo,
- const VkAllocationCallbacks* pAllocator,
- VkDebugReportCallbackEXT* pCallback);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyDebugReportCallbackEXT(
- VkInstance instance,
- VkDebugReportCallbackEXT callback,
- const VkAllocationCallbacks* pAllocator);
-
-VKAPI_ATTR void VKAPI_CALL vkDebugReportMessageEXT(
- VkInstance instance,
- VkDebugReportFlagsEXT flags,
- VkDebugReportObjectTypeEXT objectType,
- uint64_t object,
- size_t location,
- int32_t messageCode,
- const char* pLayerPrefix,
- const char* pMessage);
-#endif
-
-#define VK_NV_glsl_shader 1
-#define VK_NV_GLSL_SHADER_SPEC_VERSION 1
-#define VK_NV_GLSL_SHADER_EXTENSION_NAME "VK_NV_glsl_shader"
-
-
-#define VK_IMG_filter_cubic 1
-#define VK_IMG_FILTER_CUBIC_SPEC_VERSION 1
-#define VK_IMG_FILTER_CUBIC_EXTENSION_NAME "VK_IMG_filter_cubic"
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif