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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+// Original author of this file is Nick Hebner (hebnern@gmail.com).
+//
+
+#ifndef _AudioEngine_H_
+#define _AudioEngine_H_
+
+#include "../api.h"
+#include "AudioSource.h"
+#include "AudioParams.h"
+#include "AudioBuffer.h"
+#include "IProcessor.h"
+
+#include <SDL/SDL.h>
+
+#include <boost/thread/mutex.hpp>
+
+#include <map>
+
+namespace avg {
+
+typedef std::map<int, AudioSourcePtr> AudioSourceMap;
+
+class AVG_API AudioEngine
+{
+ public:
+ static AudioEngine* get();
+ AudioEngine();
+ virtual ~AudioEngine();
+
+ int getChannels();
+ int getSampleRate();
+ const AudioParams * getParams();
+
+ void setAudioEnabled(bool bEnabled);
+
+ void init(const AudioParams& ap, float volume);
+ void teardown();
+
+ void play();
+ void pause();
+
+ int addSource(AudioMsgQueue& dataQ, AudioMsgQueue& statusQ);
+ void removeSource(int id);
+ void pauseSource(int id);
+ void playSource(int id);
+ void notifySeek(int id);
+ void setSourceVolume(int id, float volume);
+
+ void setVolume(float volume);
+ float getVolume() const;
+ bool isEnabled() const;
+
+ private:
+ void mixAudio(Uint8 *pDestBuffer, int destBufferLen);
+ static void audioCallback(void *userData, Uint8 *audioBuffer, int audioBufferLen);
+ void addBuffers(float *pDest, AudioBufferPtr pSrc);
+ void calcVolume(float *pBuffer, int numSamples, float volume);
+
+ AudioParams m_AP;
+ AudioBufferPtr m_pTempBuffer;
+ float * m_pMixBuffer;
+ IProcessor<float>* m_pLimiter;
+ boost::mutex m_Mutex;
+
+ bool m_bEnabled;
+ AudioSourceMap m_AudioSources;
+ float m_Volume;
+
+ static AudioEngine* s_pInstance;
+};
+
+}
+
+#endif