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Diffstat (limited to 'src/audio/AudioEngine.h')
-rw-r--r-- | src/audio/AudioEngine.h | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/src/audio/AudioEngine.h b/src/audio/AudioEngine.h new file mode 100644 index 0000000..bb93196 --- /dev/null +++ b/src/audio/AudioEngine.h @@ -0,0 +1,94 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2014 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// +// Original author of this file is Nick Hebner (hebnern@gmail.com). +// + +#ifndef _AudioEngine_H_ +#define _AudioEngine_H_ + +#include "../api.h" +#include "AudioSource.h" +#include "AudioParams.h" +#include "AudioBuffer.h" +#include "IProcessor.h" + +#include <SDL/SDL.h> + +#include <boost/thread/mutex.hpp> + +#include <map> + +namespace avg { + +typedef std::map<int, AudioSourcePtr> AudioSourceMap; + +class AVG_API AudioEngine +{ + public: + static AudioEngine* get(); + AudioEngine(); + virtual ~AudioEngine(); + + int getChannels(); + int getSampleRate(); + const AudioParams * getParams(); + + void setAudioEnabled(bool bEnabled); + + void init(const AudioParams& ap, float volume); + void teardown(); + + void play(); + void pause(); + + int addSource(AudioMsgQueue& dataQ, AudioMsgQueue& statusQ); + void removeSource(int id); + void pauseSource(int id); + void playSource(int id); + void notifySeek(int id); + void setSourceVolume(int id, float volume); + + void setVolume(float volume); + float getVolume() const; + bool isEnabled() const; + + private: + void mixAudio(Uint8 *pDestBuffer, int destBufferLen); + static void audioCallback(void *userData, Uint8 *audioBuffer, int audioBufferLen); + void addBuffers(float *pDest, AudioBufferPtr pSrc); + void calcVolume(float *pBuffer, int numSamples, float volume); + + AudioParams m_AP; + AudioBufferPtr m_pTempBuffer; + float * m_pMixBuffer; + IProcessor<float>* m_pLimiter; + boost::mutex m_Mutex; + + bool m_bEnabled; + AudioSourceMap m_AudioSources; + float m_Volume; + + static AudioEngine* s_pInstance; +}; + +} + +#endif |