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//
//  libavg - Media Playback Engine. 
//  Copyright (C) 2003-2014 Ulrich von Zadow
//
//  This library is free software; you can redistribute it and/or
//  modify it under the terms of the GNU Lesser General Public
//  License as published by the Free Software Foundation; either
//  version 2 of the License, or (at your option) any later version.
//
//  This library is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//  Lesser General Public License for more details.
//
//  You should have received a copy of the GNU Lesser General Public
//  License along with this library; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
//  Current versions can be found at www.libavg.de
//
//  Original author of this file is Nick Hebner (hebnern@gmail.com).
//

#ifndef _AudioEngine_H_
#define _AudioEngine_H_

#include "../api.h"
#include "AudioSource.h"
#include "AudioParams.h"
#include "AudioBuffer.h"
#include "IProcessor.h"

#include <SDL/SDL.h>

#include <boost/thread/mutex.hpp>

#include <map>

namespace avg {

typedef std::map<int, AudioSourcePtr> AudioSourceMap;

class AVG_API AudioEngine
{
    public:
        static AudioEngine* get();
        AudioEngine();
        virtual ~AudioEngine();

        int getChannels();
        int getSampleRate();
        const AudioParams * getParams();

        void setAudioEnabled(bool bEnabled);
        
        void init(const AudioParams& ap, float volume);
        void teardown();
        
        void play();
        void pause();
        
        int addSource(AudioMsgQueue& dataQ, AudioMsgQueue& statusQ);
        void removeSource(int id);
        void pauseSource(int id);
        void playSource(int id);
        void notifySeek(int id);
        void setSourceVolume(int id, float volume);

        void setVolume(float volume);
        float getVolume() const;
        bool isEnabled() const;
        
    private:
        void mixAudio(Uint8 *pDestBuffer, int destBufferLen);
        static void audioCallback(void *userData, Uint8 *audioBuffer, int audioBufferLen);
        void addBuffers(float *pDest, AudioBufferPtr pSrc);
        void calcVolume(float *pBuffer, int numSamples, float volume);
        
        AudioParams m_AP;
        AudioBufferPtr m_pTempBuffer;
        float * m_pMixBuffer;
        IProcessor<float>* m_pLimiter;
        boost::mutex m_Mutex;

        bool m_bEnabled;
        AudioSourceMap m_AudioSources;
        float m_Volume;
        
        static AudioEngine* s_pInstance;
};

}

#endif