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+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-01-16
+// Updated : 2008-10-07
+// Licence : This source is under MIT License
+// File : glm/gtx/vector_access.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Dependency:
+// - GLM core
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_gtx_vector_access
+#define glm_gtx_vector_access
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTX_vector_access extension included")
+#endif
+
+namespace glm{
+namespace gtx{
+namespace vector_access ///< GLM_GTX_vector_access extension: Function to set values to vectors
+{
+ /// \addtogroup gtx_vector_access
+ /// @{
+
+ //! Set values to a 2 components vector.
+ //! From GLM_GTX_vector_access extension.
+ template <typename valType>
+ void set(
+ detail::tvec2<valType> & v,
+ valType const & x,
+ valType const & y);
+
+ //! Set values to a 3 components vector.
+ //! From GLM_GTX_vector_access extension.
+ template <typename valType>
+ void set(
+ detail::tvec3<valType> & v,
+ valType const & x,
+ valType const & y,
+ valType const & z);
+
+ //! Set values to a 4 components vector.
+ //! From GLM_GTX_vector_access extension.
+ template <typename valType>
+ void set(
+ detail::tvec4<valType> & v,
+ valType const & x,
+ valType const & y,
+ valType const & z,
+ valType const & w);
+
+ /// @}
+}//namespace vector_access
+}//namespace gtx
+}//namespace glm
+
+#include "vector_access.inl"
+
+namespace glm{using namespace gtx::vector_access;}
+
+#endif//glm_gtx_vector_access