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diff --git a/src/graphics/GLConfig.h b/src/graphics/GLConfig.h
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+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#ifndef _GLConfig_H_
+#define _GLConfig_H_
+
+#include "../api.h"
+
+#include <string>
+
+namespace avg {
+
+struct AVG_API GLConfig {
+ enum ShaderUsage {FULL, MINIMAL, AUTO};
+
+ GLConfig();
+ GLConfig(bool bGLES, bool bUsePOTTextures, bool bUsePixelBuffers,
+ int multiSampleSamples, ShaderUsage shaderUsage, bool bUseDebugContext);
+
+ void log();
+
+ static std::string shaderUsageToString(ShaderUsage su);
+
+ bool m_bGLES;
+ bool m_bUsePOTTextures;
+ bool m_bUsePixelBuffers;
+ int m_MultiSampleSamples;
+ ShaderUsage m_ShaderUsage;
+ bool m_bUseDebugContext;
+};
+
+}
+
+#endif
+