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// libavg - Media Playback Engine.
// Copyright (C) 2003-2014 Ulrich von Zadow
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Current versions can be found at www.libavg.de
//
#ifndef _GLConfig_H_
#define _GLConfig_H_
#include "../api.h"
#include <string>
namespace avg {
struct AVG_API GLConfig {
enum ShaderUsage {FULL, MINIMAL, AUTO};
GLConfig();
GLConfig(bool bGLES, bool bUsePOTTextures, bool bUsePixelBuffers,
int multiSampleSamples, ShaderUsage shaderUsage, bool bUseDebugContext);
void log();
static std::string shaderUsageToString(ShaderUsage su);
bool m_bGLES;
bool m_bUsePOTTextures;
bool m_bUsePixelBuffers;
int m_MultiSampleSamples;
ShaderUsage m_ShaderUsage;
bool m_bUseDebugContext;
};
}
#endif
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