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-rw-r--r--src/graphics/SubVertexArray.cpp103
1 files changed, 103 insertions, 0 deletions
diff --git a/src/graphics/SubVertexArray.cpp b/src/graphics/SubVertexArray.cpp
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+++ b/src/graphics/SubVertexArray.cpp
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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#include "SubVertexArray.h"
+
+#include "VertexArray.h"
+#include "GLContext.h"
+
+#include "../base/Exception.h"
+#include "../base/WideLine.h"
+#include "../base/ObjectCounter.h"
+
+#include <iostream>
+#include <stddef.h>
+#include <string.h>
+
+using namespace std;
+using namespace boost;
+
+namespace avg {
+
+SubVertexArray::SubVertexArray()
+{
+}
+
+SubVertexArray::~SubVertexArray()
+{
+}
+
+void SubVertexArray::init(VertexArray* pVertexArray, unsigned startVertex,
+ unsigned startIndex)
+{
+ m_pVA = pVertexArray;
+ m_StartVertex = startVertex;
+ m_StartIndex = startIndex;
+ m_NumVerts = 0;
+ m_NumIndexes = 0;
+}
+
+void SubVertexArray::appendTriIndexes(int v0, int v1, int v2)
+{
+ m_pVA->appendTriIndexes(v0+m_StartVertex, v1+m_StartVertex, v2+m_StartVertex);
+ m_NumIndexes += 3;
+}
+
+void SubVertexArray::appendQuadIndexes(int v0, int v1, int v2, int v3)
+{
+ m_pVA->appendQuadIndexes(v0+m_StartVertex, v1+m_StartVertex, v2+m_StartVertex,
+ v3+m_StartVertex);
+ m_NumIndexes += 6;
+}
+
+void SubVertexArray::addLineData(Pixel32 color, const glm::vec2& p1, const glm::vec2& p2,
+ float width, float tc1, float tc2)
+{
+ m_pVA->addLineData(color, p1, p2, width, tc1, tc2);
+ m_NumIndexes += 6;
+}
+
+void SubVertexArray::appendVertexData(VertexDataPtr pVertexes)
+{
+ m_pVA->appendVertexData(pVertexes);
+ m_NumVerts += pVertexes->getNumVerts();
+ m_NumIndexes += pVertexes->getNumIndexes();
+}
+
+int SubVertexArray::getNumVerts() const
+{
+ return m_NumVerts;
+}
+
+void SubVertexArray::draw()
+{
+ m_pVA->draw(m_StartIndex, m_NumIndexes, m_StartVertex, m_StartIndex);
+}
+
+void SubVertexArray::dump() const
+{
+ cerr << "SubVertexArray: m_StartVertex=" << m_StartVertex << ", "
+ << ", m_StartIndex=" << m_StartIndex << endl;
+ m_pVA->dump(m_StartVertex, m_NumVerts, m_StartIndex, m_NumIndexes);
+}
+
+}
+