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Diffstat (limited to 'src/graphics/SubVertexArray.cpp')
-rw-r--r-- | src/graphics/SubVertexArray.cpp | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/src/graphics/SubVertexArray.cpp b/src/graphics/SubVertexArray.cpp new file mode 100644 index 0000000..157d6a4 --- /dev/null +++ b/src/graphics/SubVertexArray.cpp @@ -0,0 +1,103 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2014 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// + +#include "SubVertexArray.h" + +#include "VertexArray.h" +#include "GLContext.h" + +#include "../base/Exception.h" +#include "../base/WideLine.h" +#include "../base/ObjectCounter.h" + +#include <iostream> +#include <stddef.h> +#include <string.h> + +using namespace std; +using namespace boost; + +namespace avg { + +SubVertexArray::SubVertexArray() +{ +} + +SubVertexArray::~SubVertexArray() +{ +} + +void SubVertexArray::init(VertexArray* pVertexArray, unsigned startVertex, + unsigned startIndex) +{ + m_pVA = pVertexArray; + m_StartVertex = startVertex; + m_StartIndex = startIndex; + m_NumVerts = 0; + m_NumIndexes = 0; +} + +void SubVertexArray::appendTriIndexes(int v0, int v1, int v2) +{ + m_pVA->appendTriIndexes(v0+m_StartVertex, v1+m_StartVertex, v2+m_StartVertex); + m_NumIndexes += 3; +} + +void SubVertexArray::appendQuadIndexes(int v0, int v1, int v2, int v3) +{ + m_pVA->appendQuadIndexes(v0+m_StartVertex, v1+m_StartVertex, v2+m_StartVertex, + v3+m_StartVertex); + m_NumIndexes += 6; +} + +void SubVertexArray::addLineData(Pixel32 color, const glm::vec2& p1, const glm::vec2& p2, + float width, float tc1, float tc2) +{ + m_pVA->addLineData(color, p1, p2, width, tc1, tc2); + m_NumIndexes += 6; +} + +void SubVertexArray::appendVertexData(VertexDataPtr pVertexes) +{ + m_pVA->appendVertexData(pVertexes); + m_NumVerts += pVertexes->getNumVerts(); + m_NumIndexes += pVertexes->getNumIndexes(); +} + +int SubVertexArray::getNumVerts() const +{ + return m_NumVerts; +} + +void SubVertexArray::draw() +{ + m_pVA->draw(m_StartIndex, m_NumIndexes, m_StartVertex, m_StartIndex); +} + +void SubVertexArray::dump() const +{ + cerr << "SubVertexArray: m_StartVertex=" << m_StartVertex << ", " + << ", m_StartIndex=" << m_StartIndex << endl; + m_pVA->dump(m_StartVertex, m_NumVerts, m_StartIndex, m_NumIndexes); +} + +} + |