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//
// libavg - Media Playback Engine.
// Copyright (C) 2003-2014 Ulrich von Zadow
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Current versions can be found at www.libavg.de
//
#include "SubVertexArray.h"
#include "VertexArray.h"
#include "GLContext.h"
#include "../base/Exception.h"
#include "../base/WideLine.h"
#include "../base/ObjectCounter.h"
#include <iostream>
#include <stddef.h>
#include <string.h>
using namespace std;
using namespace boost;
namespace avg {
SubVertexArray::SubVertexArray()
{
}
SubVertexArray::~SubVertexArray()
{
}
void SubVertexArray::init(VertexArray* pVertexArray, unsigned startVertex,
unsigned startIndex)
{
m_pVA = pVertexArray;
m_StartVertex = startVertex;
m_StartIndex = startIndex;
m_NumVerts = 0;
m_NumIndexes = 0;
}
void SubVertexArray::appendTriIndexes(int v0, int v1, int v2)
{
m_pVA->appendTriIndexes(v0+m_StartVertex, v1+m_StartVertex, v2+m_StartVertex);
m_NumIndexes += 3;
}
void SubVertexArray::appendQuadIndexes(int v0, int v1, int v2, int v3)
{
m_pVA->appendQuadIndexes(v0+m_StartVertex, v1+m_StartVertex, v2+m_StartVertex,
v3+m_StartVertex);
m_NumIndexes += 6;
}
void SubVertexArray::addLineData(Pixel32 color, const glm::vec2& p1, const glm::vec2& p2,
float width, float tc1, float tc2)
{
m_pVA->addLineData(color, p1, p2, width, tc1, tc2);
m_NumIndexes += 6;
}
void SubVertexArray::appendVertexData(VertexDataPtr pVertexes)
{
m_pVA->appendVertexData(pVertexes);
m_NumVerts += pVertexes->getNumVerts();
m_NumIndexes += pVertexes->getNumIndexes();
}
int SubVertexArray::getNumVerts() const
{
return m_NumVerts;
}
void SubVertexArray::draw()
{
m_pVA->draw(m_StartIndex, m_NumIndexes, m_StartVertex, m_StartIndex);
}
void SubVertexArray::dump() const
{
cerr << "SubVertexArray: m_StartVertex=" << m_StartVertex << ", "
<< ", m_StartIndex=" << m_StartIndex << endl;
m_pVA->dump(m_StartVertex, m_NumVerts, m_StartIndex, m_NumIndexes);
}
}
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