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-rw-r--r--src/graphics/VertexData.cpp253
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diff --git a/src/graphics/VertexData.cpp b/src/graphics/VertexData.cpp
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+++ b/src/graphics/VertexData.cpp
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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#include "VertexData.h"
+
+#include "GLContext.h"
+
+#include "../base/Exception.h"
+#include "../base/WideLine.h"
+#include "../base/ObjectCounter.h"
+
+#include <iostream>
+#include <stddef.h>
+#include <string.h>
+
+using namespace std;
+using namespace boost;
+
+namespace avg {
+
+const int VertexData::MIN_VERTEXES = 100;
+const int VertexData::MIN_INDEXES = 100;
+
+VertexData::VertexData(int reserveVerts, int reserveIndexes)
+ : m_NumVerts(0),
+ m_NumIndexes(0),
+ m_ReserveVerts(reserveVerts),
+ m_ReserveIndexes(reserveIndexes),
+ m_bDataChanged(true)
+{
+ ObjectCounter::get()->incRef(&typeid(*this));
+ if (m_ReserveVerts < MIN_VERTEXES) {
+ m_ReserveVerts = MIN_VERTEXES;
+ }
+ if (m_ReserveIndexes < MIN_INDEXES) {
+ m_ReserveIndexes = MIN_INDEXES;
+ }
+
+ m_pVertexData = new Vertex[m_ReserveVerts];
+ m_pIndexData = new GL_INDEX_TYPE[m_ReserveIndexes];
+
+}
+
+VertexData::~VertexData()
+{
+ delete[] m_pVertexData;
+ delete[] m_pIndexData;
+ ObjectCounter::get()->decRef(&typeid(*this));
+}
+
+void VertexData::appendPos(const glm::vec2& pos, const glm::vec2& texPos,
+ const Pixel32& color)
+{
+ if (m_NumVerts >= m_ReserveVerts-1) {
+ grow();
+ }
+ Vertex* pVertex = &(m_pVertexData[m_NumVerts]);
+ pVertex->m_Pos[0] = (GLfloat)(pos.x);
+ pVertex->m_Pos[1] = (GLfloat)(pos.y);
+ pVertex->m_Tex[0] = (GLshort)(texPos.x*4096.f);
+ pVertex->m_Tex[1] = (GLshort)(texPos.y*4096.f);
+ pVertex->m_Color = color;
+ m_bDataChanged = true;
+ m_NumVerts++;
+}
+
+void VertexData::appendTriIndexes(int v0, int v1, int v2)
+{
+ if (m_NumIndexes >= m_ReserveIndexes-3) {
+ grow();
+ }
+ m_pIndexData[m_NumIndexes] = v0;
+ m_pIndexData[m_NumIndexes+1] = v1;
+ m_pIndexData[m_NumIndexes+2] = v2;
+ m_NumIndexes += 3;
+}
+
+void VertexData::appendQuadIndexes(int v0, int v1, int v2, int v3)
+{
+ if (m_NumIndexes >= m_ReserveIndexes-6) {
+ grow();
+ }
+ m_pIndexData[m_NumIndexes] = v0;
+ m_pIndexData[m_NumIndexes+1] = v1;
+ m_pIndexData[m_NumIndexes+2] = v2;
+ m_pIndexData[m_NumIndexes+3] = v1;
+ m_pIndexData[m_NumIndexes+4] = v2;
+ m_pIndexData[m_NumIndexes+5] = v3;
+ m_NumIndexes += 6;
+}
+
+void VertexData::addLineData(Pixel32 color, const glm::vec2& p1, const glm::vec2& p2,
+ float width, float tc1, float tc2)
+{
+ WideLine wl(p1, p2, width);
+ int curVertex = getNumVerts();
+ appendPos(wl.pl0, glm::vec2(tc1, 1), color);
+ appendPos(wl.pr0, glm::vec2(tc1, 0), color);
+ appendPos(wl.pl1, glm::vec2(tc2, 1), color);
+ appendPos(wl.pr1, glm::vec2(tc2, 0), color);
+ appendQuadIndexes(curVertex+1, curVertex, curVertex+3, curVertex+2);
+}
+
+void VertexData::appendVertexData(const VertexDataPtr& pVertexes)
+{
+ int oldNumVerts = m_NumVerts;
+ int oldNumIndexes = m_NumIndexes;
+ m_NumVerts += pVertexes->getNumVerts();
+ m_NumIndexes += pVertexes->getNumIndexes();
+ if (m_NumVerts > m_ReserveVerts || m_NumIndexes > m_ReserveIndexes) {
+ grow();
+ }
+
+ memcpy(&(m_pVertexData[oldNumVerts]), pVertexes->m_pVertexData,
+ pVertexes->getNumVerts()*sizeof(Vertex));
+ int numIndexes = pVertexes->getNumIndexes();
+ for (int i=0; i<numIndexes; ++i) {
+ m_pIndexData[oldNumIndexes+i] = pVertexes->m_pIndexData[i] + oldNumVerts;
+ }
+ m_bDataChanged = true;
+}
+
+bool VertexData::hasDataChanged() const
+{
+ return m_bDataChanged;
+}
+
+void VertexData::resetDataChanged()
+{
+ m_bDataChanged = false;
+}
+
+void VertexData::reset()
+{
+ m_NumVerts = 0;
+ m_NumIndexes = 0;
+}
+
+int VertexData::getNumVerts() const
+{
+ return m_NumVerts;
+}
+
+int VertexData::getNumIndexes() const
+{
+ return m_NumIndexes;
+}
+
+void VertexData::dump() const
+{
+ dump(0, m_NumVerts, 0, m_NumIndexes);
+}
+
+void VertexData::dump(unsigned startVertex, int numVerts, unsigned startIndex,
+ int numIndexes) const
+{
+ cerr << numVerts << " vertexes: ";
+ for (unsigned i=startVertex; i<startVertex+numVerts; ++i) {
+ cerr << m_pVertexData[i] << endl;
+ }
+ cerr << endl;
+ cerr << numIndexes << " indexes: ";
+ for (unsigned i=startIndex; i<startIndex+numIndexes; ++i) {
+ cerr << m_pIndexData[i] << " ";
+ }
+ cerr << endl;
+}
+
+void VertexData::grow()
+{
+ bool bChanged = false;
+ if (m_NumVerts >= m_ReserveVerts-1) {
+ bChanged = true;
+ int oldReserveVerts = m_ReserveVerts;
+ m_ReserveVerts = int(m_ReserveVerts*1.5);
+#ifdef AVG_ENABLE_EGL
+ if (m_ReserveVerts > 65535) {
+ throw Exception(AVG_ERR_UNSUPPORTED,
+ "Global maximum number of vertexes reached (65535).");
+ }
+#endif
+ if (m_ReserveVerts < m_NumVerts) {
+ m_ReserveVerts = m_NumVerts;
+ }
+ Vertex* pVertexData = m_pVertexData;
+ m_pVertexData = new Vertex[m_ReserveVerts];
+ memcpy(m_pVertexData, pVertexData, sizeof(Vertex)*oldReserveVerts);
+ delete[] pVertexData;
+ }
+ if (m_NumIndexes >= m_ReserveIndexes-6) {
+ bChanged = true;
+ int oldReserveIndexes = m_ReserveIndexes;
+ m_ReserveIndexes = int(m_ReserveIndexes*1.5);
+ if (m_ReserveIndexes < m_NumIndexes) {
+ m_ReserveIndexes = m_NumIndexes;
+ }
+ GL_INDEX_TYPE * pIndexData = m_pIndexData;
+ m_pIndexData = new GL_INDEX_TYPE[m_ReserveIndexes];
+ memcpy(m_pIndexData, pIndexData, sizeof(GL_INDEX_TYPE)*oldReserveIndexes);
+ delete[] pIndexData;
+ }
+ if (bChanged) {
+ m_bDataChanged = true;
+ }
+}
+
+int VertexData::getReserveVerts() const
+{
+ return m_ReserveVerts;
+}
+
+int VertexData::getReserveIndexes() const
+{
+ return m_ReserveIndexes;
+}
+
+const Vertex * VertexData::getVertexPointer() const
+{
+ return m_pVertexData;
+}
+
+const GL_INDEX_TYPE * VertexData::getIndexPointer() const
+{
+ return m_pIndexData;
+}
+
+std::ostream& operator<<(std::ostream& os, const Vertex& v)
+{
+ os << " ((" << v.m_Pos[0] << ", " << v.m_Pos[1] << "), ("
+ << v.m_Tex[0] << ", " << v.m_Tex[1] << "))";
+ return os;
+}
+
+}
+