summaryrefslogtreecommitdiff
path: root/src/graphics/VertexData.cpp
blob: 8548e465a51d212332e653f7a35eb2645cb5a6d5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
//
//  libavg - Media Playback Engine. 
//  Copyright (C) 2003-2014 Ulrich von Zadow
//
//  This library is free software; you can redistribute it and/or
//  modify it under the terms of the GNU Lesser General Public
//  License as published by the Free Software Foundation; either
//  version 2 of the License, or (at your option) any later version.
//
//  This library is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//  Lesser General Public License for more details.
//
//  You should have received a copy of the GNU Lesser General Public
//  License along with this library; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
//  Current versions can be found at www.libavg.de
//

#include "VertexData.h"

#include "GLContext.h"

#include "../base/Exception.h"
#include "../base/WideLine.h"
#include "../base/ObjectCounter.h"

#include <iostream>
#include <stddef.h>
#include <string.h>

using namespace std;
using namespace boost;

namespace avg {
    
const int VertexData::MIN_VERTEXES = 100;
const int VertexData::MIN_INDEXES = 100;

VertexData::VertexData(int reserveVerts, int reserveIndexes)
    : m_NumVerts(0),
      m_NumIndexes(0),
      m_ReserveVerts(reserveVerts),
      m_ReserveIndexes(reserveIndexes),
      m_bDataChanged(true)
{
    ObjectCounter::get()->incRef(&typeid(*this));
    if (m_ReserveVerts < MIN_VERTEXES) {
        m_ReserveVerts = MIN_VERTEXES;
    }
    if (m_ReserveIndexes < MIN_INDEXES) {
        m_ReserveIndexes = MIN_INDEXES;
    }
    
    m_pVertexData = new Vertex[m_ReserveVerts];
    m_pIndexData = new GL_INDEX_TYPE[m_ReserveIndexes];

}

VertexData::~VertexData()
{
    delete[] m_pVertexData;
    delete[] m_pIndexData;
    ObjectCounter::get()->decRef(&typeid(*this));
}

void VertexData::appendPos(const glm::vec2& pos, const glm::vec2& texPos,
        const Pixel32& color)
{
    if (m_NumVerts >= m_ReserveVerts-1) {
        grow();
    }
    Vertex* pVertex = &(m_pVertexData[m_NumVerts]);
    pVertex->m_Pos[0] = (GLfloat)(pos.x);
    pVertex->m_Pos[1] = (GLfloat)(pos.y);
    pVertex->m_Tex[0] = (GLshort)(texPos.x*4096.f);
    pVertex->m_Tex[1] = (GLshort)(texPos.y*4096.f);
    pVertex->m_Color = color;
    m_bDataChanged = true;
    m_NumVerts++;
}

void VertexData::appendTriIndexes(int v0, int v1, int v2)
{
    if (m_NumIndexes >= m_ReserveIndexes-3) {
        grow();
    }
    m_pIndexData[m_NumIndexes] = v0;
    m_pIndexData[m_NumIndexes+1] = v1;
    m_pIndexData[m_NumIndexes+2] = v2;
    m_NumIndexes += 3;
}

void VertexData::appendQuadIndexes(int v0, int v1, int v2, int v3)
{
    if (m_NumIndexes >= m_ReserveIndexes-6) {
        grow();
    }
    m_pIndexData[m_NumIndexes] = v0;
    m_pIndexData[m_NumIndexes+1] = v1;
    m_pIndexData[m_NumIndexes+2] = v2;
    m_pIndexData[m_NumIndexes+3] = v1;
    m_pIndexData[m_NumIndexes+4] = v2;
    m_pIndexData[m_NumIndexes+5] = v3;
    m_NumIndexes += 6;
}

void VertexData::addLineData(Pixel32 color, const glm::vec2& p1, const glm::vec2& p2, 
        float width, float tc1, float tc2)
{
    WideLine wl(p1, p2, width);
    int curVertex = getNumVerts();
    appendPos(wl.pl0, glm::vec2(tc1, 1), color);
    appendPos(wl.pr0, glm::vec2(tc1, 0), color);
    appendPos(wl.pl1, glm::vec2(tc2, 1), color);
    appendPos(wl.pr1, glm::vec2(tc2, 0), color);
    appendQuadIndexes(curVertex+1, curVertex, curVertex+3, curVertex+2); 
}

void VertexData::appendVertexData(const VertexDataPtr& pVertexes)
{
    int oldNumVerts = m_NumVerts;
    int oldNumIndexes = m_NumIndexes;
    m_NumVerts += pVertexes->getNumVerts();
    m_NumIndexes += pVertexes->getNumIndexes();
    if (m_NumVerts > m_ReserveVerts || m_NumIndexes > m_ReserveIndexes) {
        grow();
    }

    memcpy(&(m_pVertexData[oldNumVerts]), pVertexes->m_pVertexData, 
            pVertexes->getNumVerts()*sizeof(Vertex));
    int numIndexes = pVertexes->getNumIndexes();
    for (int i=0; i<numIndexes; ++i) {
        m_pIndexData[oldNumIndexes+i] = pVertexes->m_pIndexData[i] + oldNumVerts;
    }
    m_bDataChanged = true;
}

bool VertexData::hasDataChanged() const
{
    return m_bDataChanged;
}

void VertexData::resetDataChanged()
{
    m_bDataChanged = false;
}

void VertexData::reset()
{
    m_NumVerts = 0;
    m_NumIndexes = 0;
}

int VertexData::getNumVerts() const
{
    return m_NumVerts;
}

int VertexData::getNumIndexes() const
{
    return m_NumIndexes;
}

void VertexData::dump() const
{
    dump(0, m_NumVerts, 0, m_NumIndexes);
}

void VertexData::dump(unsigned startVertex, int numVerts, unsigned startIndex, 
        int numIndexes) const
{
    cerr << numVerts << " vertexes: ";
    for (unsigned i=startVertex; i<startVertex+numVerts; ++i) {
        cerr << m_pVertexData[i] << endl;
    }
    cerr << endl;
    cerr << numIndexes << " indexes: ";
    for (unsigned i=startIndex; i<startIndex+numIndexes; ++i) {
        cerr << m_pIndexData[i] << " ";
    }
    cerr << endl;
}

void VertexData::grow()
{
    bool bChanged = false;
    if (m_NumVerts >= m_ReserveVerts-1) {
        bChanged = true;
        int oldReserveVerts = m_ReserveVerts;
        m_ReserveVerts = int(m_ReserveVerts*1.5);
#ifdef AVG_ENABLE_EGL
        if (m_ReserveVerts > 65535) {
            throw Exception(AVG_ERR_UNSUPPORTED, 
                    "Global maximum number of vertexes reached (65535).");
        }
#endif
        if (m_ReserveVerts < m_NumVerts) {
            m_ReserveVerts = m_NumVerts;
        }
        Vertex* pVertexData = m_pVertexData;
        m_pVertexData = new Vertex[m_ReserveVerts];
        memcpy(m_pVertexData, pVertexData, sizeof(Vertex)*oldReserveVerts);
        delete[] pVertexData;
    }
    if (m_NumIndexes >= m_ReserveIndexes-6) {
        bChanged = true;
        int oldReserveIndexes = m_ReserveIndexes;
        m_ReserveIndexes = int(m_ReserveIndexes*1.5);
        if (m_ReserveIndexes < m_NumIndexes) {
            m_ReserveIndexes = m_NumIndexes;
        }
        GL_INDEX_TYPE * pIndexData = m_pIndexData;
        m_pIndexData = new GL_INDEX_TYPE[m_ReserveIndexes];
        memcpy(m_pIndexData, pIndexData, sizeof(GL_INDEX_TYPE)*oldReserveIndexes);
        delete[] pIndexData;
    }
    if (bChanged) {
        m_bDataChanged = true;
    }
}

int VertexData::getReserveVerts() const
{
    return m_ReserveVerts;
}

int VertexData::getReserveIndexes() const
{
    return m_ReserveIndexes;
}

const Vertex * VertexData::getVertexPointer() const
{
    return m_pVertexData;
}

const GL_INDEX_TYPE * VertexData::getIndexPointer() const
{
    return m_pIndexData;
}

std::ostream& operator<<(std::ostream& os, const Vertex& v)
{
    os << "  ((" << v.m_Pos[0] << ", " << v.m_Pos[1] << "), (" 
            << v.m_Tex[0] << ", " << v.m_Tex[1] << "))";
    return os;
}

}