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Diffstat (limited to 'src/player/BlurFXNode.cpp')
-rw-r--r-- | src/player/BlurFXNode.cpp | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/src/player/BlurFXNode.cpp b/src/player/BlurFXNode.cpp new file mode 100644 index 0000000..16583a8 --- /dev/null +++ b/src/player/BlurFXNode.cpp @@ -0,0 +1,79 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2014 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// + +#include "BlurFXNode.h" + +#include "../base/ObjectCounter.h" +#include "../base/Exception.h" + +#include <string> + +using namespace std; + +namespace avg { + +BlurFXNode::BlurFXNode(float radius) + : FXNode(false), + m_StdDev(radius) +{ + ObjectCounter::get()->incRef(&typeid(*this)); +} + +BlurFXNode::~BlurFXNode() +{ + ObjectCounter::get()->decRef(&typeid(*this)); +} + +void BlurFXNode::connect() +{ + setDirty(); + FXNode::connect(); +} + +void BlurFXNode::disconnect() +{ + m_pFilter = GPUBlurFilterPtr(); + FXNode::disconnect(); +} + +void BlurFXNode::setRadius(float stdDev) +{ + m_StdDev = stdDev; + if (m_pFilter) { + m_pFilter->setStdDev(stdDev); + } + setDirty(); +} + +float BlurFXNode::getRadius() const +{ + return m_StdDev; +} + +GPUFilterPtr BlurFXNode::createFilter(const IntPoint& size) +{ + m_pFilter = GPUBlurFilterPtr(new GPUBlurFilter(size, B8G8R8A8, B8G8R8A8, m_StdDev, + false, false)); + return m_pFilter; +} + +} + |