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//
// libavg - Media Playback Engine.
// Copyright (C) 2003-2014 Ulrich von Zadow
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Current versions can be found at www.libavg.de
//
#include "BlurFXNode.h"
#include "../base/ObjectCounter.h"
#include "../base/Exception.h"
#include <string>
using namespace std;
namespace avg {
BlurFXNode::BlurFXNode(float radius)
: FXNode(false),
m_StdDev(radius)
{
ObjectCounter::get()->incRef(&typeid(*this));
}
BlurFXNode::~BlurFXNode()
{
ObjectCounter::get()->decRef(&typeid(*this));
}
void BlurFXNode::connect()
{
setDirty();
FXNode::connect();
}
void BlurFXNode::disconnect()
{
m_pFilter = GPUBlurFilterPtr();
FXNode::disconnect();
}
void BlurFXNode::setRadius(float stdDev)
{
m_StdDev = stdDev;
if (m_pFilter) {
m_pFilter->setStdDev(stdDev);
}
setDirty();
}
float BlurFXNode::getRadius() const
{
return m_StdDev;
}
GPUFilterPtr BlurFXNode::createFilter(const IntPoint& size)
{
m_pFilter = GPUBlurFilterPtr(new GPUBlurFilter(size, B8G8R8A8, B8G8R8A8, m_StdDev,
false, false));
return m_pFilter;
}
}
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