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Diffstat (limited to 'src/player/FilledVectorNode.h')
-rw-r--r-- | src/player/FilledVectorNode.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/src/player/FilledVectorNode.h b/src/player/FilledVectorNode.h new file mode 100644 index 0000000..ae98595 --- /dev/null +++ b/src/player/FilledVectorNode.h @@ -0,0 +1,88 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2014 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// + +#ifndef _FilledVectorNode_H_ +#define _FilledVectorNode_H_ + +#include "../api.h" +#include "VectorNode.h" + +#include "../base/UTF8String.h" + +namespace avg { + +class AVG_API FilledVectorNode : public VectorNode +{ + public: + static void registerType(); + + FilledVectorNode(const ArgList& args); + virtual ~FilledVectorNode(); + virtual void connectDisplay(); + virtual void disconnect(bool bKill); + virtual void checkReload(); + + const UTF8String& getFillTexHRef() const; + void setFillTexHRef(const UTF8String& href); + void setFillBitmap(BitmapPtr pBmp); + + const glm::vec2& getFillTexCoord1() const; + void setFillTexCoord1(const glm::vec2& pt); + const glm::vec2& getFillTexCoord2() const; + void setFillTexCoord2(const glm::vec2& pt); + + void setFillColor(const UTF8String& sColor); + const UTF8String& getFillColor() const; + + float getFillOpacity() const; + void setFillOpacity(float opacity); + + virtual void preRender(const VertexArrayPtr& pVA, bool bIsParentActive, + float parentEffectiveOpacity); + virtual void render(); + + virtual void calcFillVertexes( + const VertexDataPtr& pVertexData, Pixel32 color) = 0; + + protected: + Pixel32 getFillColorVal() const; + glm::vec2 calcFillTexCoord(const glm::vec2& pt, const glm::vec2& minPt, + const glm::vec2& maxPt); + virtual bool isVisible() const; + + private: + float m_OldOpacity; + + UTF8String m_FillTexHRef; + glm::vec2 m_FillTexCoord1; + glm::vec2 m_FillTexCoord2; + ShapePtr m_pFillShape; + float m_FillOpacity; + UTF8String m_sFillColorName; + Pixel32 m_FillColor; +}; + +typedef boost::shared_ptr<FilledVectorNode> FilledVectorNodePtr; + +} + +#endif + |