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diff --git a/src/player/FilledVectorNode.h b/src/player/FilledVectorNode.h
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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#ifndef _FilledVectorNode_H_
+#define _FilledVectorNode_H_
+
+#include "../api.h"
+#include "VectorNode.h"
+
+#include "../base/UTF8String.h"
+
+namespace avg {
+
+class AVG_API FilledVectorNode : public VectorNode
+{
+ public:
+ static void registerType();
+
+ FilledVectorNode(const ArgList& args);
+ virtual ~FilledVectorNode();
+ virtual void connectDisplay();
+ virtual void disconnect(bool bKill);
+ virtual void checkReload();
+
+ const UTF8String& getFillTexHRef() const;
+ void setFillTexHRef(const UTF8String& href);
+ void setFillBitmap(BitmapPtr pBmp);
+
+ const glm::vec2& getFillTexCoord1() const;
+ void setFillTexCoord1(const glm::vec2& pt);
+ const glm::vec2& getFillTexCoord2() const;
+ void setFillTexCoord2(const glm::vec2& pt);
+
+ void setFillColor(const UTF8String& sColor);
+ const UTF8String& getFillColor() const;
+
+ float getFillOpacity() const;
+ void setFillOpacity(float opacity);
+
+ virtual void preRender(const VertexArrayPtr& pVA, bool bIsParentActive,
+ float parentEffectiveOpacity);
+ virtual void render();
+
+ virtual void calcFillVertexes(
+ const VertexDataPtr& pVertexData, Pixel32 color) = 0;
+
+ protected:
+ Pixel32 getFillColorVal() const;
+ glm::vec2 calcFillTexCoord(const glm::vec2& pt, const glm::vec2& minPt,
+ const glm::vec2& maxPt);
+ virtual bool isVisible() const;
+
+ private:
+ float m_OldOpacity;
+
+ UTF8String m_FillTexHRef;
+ glm::vec2 m_FillTexCoord1;
+ glm::vec2 m_FillTexCoord2;
+ ShapePtr m_pFillShape;
+ float m_FillOpacity;
+ UTF8String m_sFillColorName;
+ Pixel32 m_FillColor;
+};
+
+typedef boost::shared_ptr<FilledVectorNode> FilledVectorNodePtr;
+
+}
+
+#endif
+