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//
// libavg - Media Playback Engine.
// Copyright (C) 2003-2014 Ulrich von Zadow
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Current versions can be found at www.libavg.de
//
#ifndef _FilledVectorNode_H_
#define _FilledVectorNode_H_
#include "../api.h"
#include "VectorNode.h"
#include "../base/UTF8String.h"
namespace avg {
class AVG_API FilledVectorNode : public VectorNode
{
public:
static void registerType();
FilledVectorNode(const ArgList& args);
virtual ~FilledVectorNode();
virtual void connectDisplay();
virtual void disconnect(bool bKill);
virtual void checkReload();
const UTF8String& getFillTexHRef() const;
void setFillTexHRef(const UTF8String& href);
void setFillBitmap(BitmapPtr pBmp);
const glm::vec2& getFillTexCoord1() const;
void setFillTexCoord1(const glm::vec2& pt);
const glm::vec2& getFillTexCoord2() const;
void setFillTexCoord2(const glm::vec2& pt);
void setFillColor(const UTF8String& sColor);
const UTF8String& getFillColor() const;
float getFillOpacity() const;
void setFillOpacity(float opacity);
virtual void preRender(const VertexArrayPtr& pVA, bool bIsParentActive,
float parentEffectiveOpacity);
virtual void render();
virtual void calcFillVertexes(
const VertexDataPtr& pVertexData, Pixel32 color) = 0;
protected:
Pixel32 getFillColorVal() const;
glm::vec2 calcFillTexCoord(const glm::vec2& pt, const glm::vec2& minPt,
const glm::vec2& maxPt);
virtual bool isVisible() const;
private:
float m_OldOpacity;
UTF8String m_FillTexHRef;
glm::vec2 m_FillTexCoord1;
glm::vec2 m_FillTexCoord2;
ShapePtr m_pFillShape;
float m_FillOpacity;
UTF8String m_sFillColorName;
Pixel32 m_FillColor;
};
typedef boost::shared_ptr<FilledVectorNode> FilledVectorNodePtr;
}
#endif
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