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Diffstat (limited to 'src/player/MeshNode.h')
-rw-r--r-- | src/player/MeshNode.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/src/player/MeshNode.h b/src/player/MeshNode.h new file mode 100644 index 0000000..e921c12 --- /dev/null +++ b/src/player/MeshNode.h @@ -0,0 +1,71 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2014 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// + + +#ifndef _MeshNode_H_ +#define _MeshNode_H_ + +#include "../api.h" +#include "VectorNode.h" + +#include "../base/GLMHelper.h" +#include "../graphics/Pixel32.h" + +#include <vector> + +namespace avg { + +class AVG_API MeshNode : public VectorNode +{ + public: + static void registerType(); + + MeshNode(const ArgList& args); + virtual ~MeshNode(); + + void isValid(const std::vector<glm::vec2>& coords); + + const std::vector<glm::vec2>& getVertexCoords() const; + void setVertexCoords(const std::vector<glm::vec2>& coords); + + const std::vector<glm::vec2>& getTexCoords() const; + void setTexCoords(const std::vector<glm::vec2>& coords); + + const std::vector<glm::ivec3>& getTriangles() const; + void setTriangles(const std::vector<glm::ivec3>& pts); + + bool getBackfaceCull() const; + void setBackfaceCull(const bool bBackfaceCull); + + virtual void calcVertexes(const VertexDataPtr& pVertexData, Pixel32 color); + + virtual void render(); + + private: + std::vector<glm::vec2> m_TexCoords; + std::vector<glm::vec2> m_VertexCoords; + std::vector<glm::ivec3> m_Triangles; + + bool m_bBackfaceCull; +}; +} +#endif + |