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//
// libavg - Media Playback Engine.
// Copyright (C) 2003-2014 Ulrich von Zadow
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Current versions can be found at www.libavg.de
//
#ifndef _MeshNode_H_
#define _MeshNode_H_
#include "../api.h"
#include "VectorNode.h"
#include "../base/GLMHelper.h"
#include "../graphics/Pixel32.h"
#include <vector>
namespace avg {
class AVG_API MeshNode : public VectorNode
{
public:
static void registerType();
MeshNode(const ArgList& args);
virtual ~MeshNode();
void isValid(const std::vector<glm::vec2>& coords);
const std::vector<glm::vec2>& getVertexCoords() const;
void setVertexCoords(const std::vector<glm::vec2>& coords);
const std::vector<glm::vec2>& getTexCoords() const;
void setTexCoords(const std::vector<glm::vec2>& coords);
const std::vector<glm::ivec3>& getTriangles() const;
void setTriangles(const std::vector<glm::ivec3>& pts);
bool getBackfaceCull() const;
void setBackfaceCull(const bool bBackfaceCull);
virtual void calcVertexes(const VertexDataPtr& pVertexData, Pixel32 color);
virtual void render();
private:
std::vector<glm::vec2> m_TexCoords;
std::vector<glm::vec2> m_VertexCoords;
std::vector<glm::ivec3> m_Triangles;
bool m_bBackfaceCull;
};
}
#endif
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