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Diffstat (limited to 'src/player/RectNode.h')
-rw-r--r-- | src/player/RectNode.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/src/player/RectNode.h b/src/player/RectNode.h new file mode 100644 index 0000000..f1a3c4e --- /dev/null +++ b/src/player/RectNode.h @@ -0,0 +1,69 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2014 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// + +#ifndef _RectNode_H_ +#define _RectNode_H_ + +#include "../api.h" +#include "FilledVectorNode.h" + +#include "../graphics/Pixel32.h" + +namespace avg { + +class AVG_API RectNode : public FilledVectorNode +{ + public: + static void registerType(); + + RectNode(const ArgList& args); + virtual ~RectNode(); + + const glm::vec2& getPos() const; + void setPos(const glm::vec2& pt); + + glm::vec2 getSize() const; + void setSize(const glm::vec2& pt); + + const std::vector<float>& getTexCoords() const; + void setTexCoords(const std::vector<float>& coords); + + float getAngle() const; + void setAngle(float angle); + + glm::vec2 toLocal(const glm::vec2& globalPos) const; + glm::vec2 toGlobal(const glm::vec2& localPos) const; + void getElementsByPos(const glm::vec2& pos, std::vector<NodePtr>& pElements); + + virtual void calcVertexes(const VertexDataPtr& pVertexData, Pixel32 color); + virtual void calcFillVertexes(const VertexDataPtr& pVertexData, Pixel32 color); + + private: + FRect m_Rect; + std::vector<float> m_TexCoords; + + float m_Angle; +}; + +} + +#endif + |