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//
// libavg - Media Playback Engine.
// Copyright (C) 2003-2014 Ulrich von Zadow
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Current versions can be found at www.libavg.de
//
#ifndef _RectNode_H_
#define _RectNode_H_
#include "../api.h"
#include "FilledVectorNode.h"
#include "../graphics/Pixel32.h"
namespace avg {
class AVG_API RectNode : public FilledVectorNode
{
public:
static void registerType();
RectNode(const ArgList& args);
virtual ~RectNode();
const glm::vec2& getPos() const;
void setPos(const glm::vec2& pt);
glm::vec2 getSize() const;
void setSize(const glm::vec2& pt);
const std::vector<float>& getTexCoords() const;
void setTexCoords(const std::vector<float>& coords);
float getAngle() const;
void setAngle(float angle);
glm::vec2 toLocal(const glm::vec2& globalPos) const;
glm::vec2 toGlobal(const glm::vec2& localPos) const;
void getElementsByPos(const glm::vec2& pos, std::vector<NodePtr>& pElements);
virtual void calcVertexes(const VertexDataPtr& pVertexData, Pixel32 color);
virtual void calcFillVertexes(const VertexDataPtr& pVertexData, Pixel32 color);
private:
FRect m_Rect;
std::vector<float> m_TexCoords;
float m_Angle;
};
}
#endif
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