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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#ifndef _ShadowFXNode_H_
+#define _ShadowFXNode_H_
+
+#include "../api.h"
+
+#include "FXNode.h"
+#include "../graphics/GPUShadowFilter.h"
+#include "../base/GLMHelper.h"
+
+#include <boost/shared_ptr.hpp>
+#include <string>
+
+namespace avg {
+
+class AVG_API ShadowFXNode: public FXNode {
+public:
+ ShadowFXNode(glm::vec2 offset=glm::vec2(0,0), float radius=1.f, float opacity=1.f,
+ std::string sColor="FFFFFF");
+ virtual ~ShadowFXNode();
+
+ virtual void connect();
+ virtual void disconnect();
+
+ void setOffset(const glm::vec2& offset);
+ glm::vec2 getOffset() const;
+ void setRadius(float radius);
+ float getRadius() const;
+ void setOpacity(float opacity);
+ float getOpacity() const;
+ void setColor(const std::string& sColor);
+ std::string getColor() const;
+
+private:
+ virtual GPUFilterPtr createFilter(const IntPoint& size);
+ void updateFilter();
+
+ GPUShadowFilterPtr m_pFilter;
+
+ glm::vec2 m_Offset;
+ float m_StdDev;
+ float m_Opacity;
+ std::string m_sColorName;
+ Pixel32 m_Color;
+};
+
+typedef boost::shared_ptr<ShadowFXNode> ShadowFXNodePtr;
+
+}
+
+#endif
+