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Diffstat (limited to 'src/player/ShadowFXNode.h')
-rw-r--r-- | src/player/ShadowFXNode.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/src/player/ShadowFXNode.h b/src/player/ShadowFXNode.h new file mode 100644 index 0000000..e0bd77a --- /dev/null +++ b/src/player/ShadowFXNode.h @@ -0,0 +1,72 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2014 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// + +#ifndef _ShadowFXNode_H_ +#define _ShadowFXNode_H_ + +#include "../api.h" + +#include "FXNode.h" +#include "../graphics/GPUShadowFilter.h" +#include "../base/GLMHelper.h" + +#include <boost/shared_ptr.hpp> +#include <string> + +namespace avg { + +class AVG_API ShadowFXNode: public FXNode { +public: + ShadowFXNode(glm::vec2 offset=glm::vec2(0,0), float radius=1.f, float opacity=1.f, + std::string sColor="FFFFFF"); + virtual ~ShadowFXNode(); + + virtual void connect(); + virtual void disconnect(); + + void setOffset(const glm::vec2& offset); + glm::vec2 getOffset() const; + void setRadius(float radius); + float getRadius() const; + void setOpacity(float opacity); + float getOpacity() const; + void setColor(const std::string& sColor); + std::string getColor() const; + +private: + virtual GPUFilterPtr createFilter(const IntPoint& size); + void updateFilter(); + + GPUShadowFilterPtr m_pFilter; + + glm::vec2 m_Offset; + float m_StdDev; + float m_Opacity; + std::string m_sColorName; + Pixel32 m_Color; +}; + +typedef boost::shared_ptr<ShadowFXNode> ShadowFXNodePtr; + +} + +#endif + |