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//
// libavg - Media Playback Engine.
// Copyright (C) 2003-2014 Ulrich von Zadow
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Current versions can be found at www.libavg.de
//
#ifndef _ShadowFXNode_H_
#define _ShadowFXNode_H_
#include "../api.h"
#include "FXNode.h"
#include "../graphics/GPUShadowFilter.h"
#include "../base/GLMHelper.h"
#include <boost/shared_ptr.hpp>
#include <string>
namespace avg {
class AVG_API ShadowFXNode: public FXNode {
public:
ShadowFXNode(glm::vec2 offset=glm::vec2(0,0), float radius=1.f, float opacity=1.f,
std::string sColor="FFFFFF");
virtual ~ShadowFXNode();
virtual void connect();
virtual void disconnect();
void setOffset(const glm::vec2& offset);
glm::vec2 getOffset() const;
void setRadius(float radius);
float getRadius() const;
void setOpacity(float opacity);
float getOpacity() const;
void setColor(const std::string& sColor);
std::string getColor() const;
private:
virtual GPUFilterPtr createFilter(const IntPoint& size);
void updateFilter();
GPUShadowFilterPtr m_pFilter;
glm::vec2 m_Offset;
float m_StdDev;
float m_Opacity;
std::string m_sColorName;
Pixel32 m_Color;
};
typedef boost::shared_ptr<ShadowFXNode> ShadowFXNodePtr;
}
#endif
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