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-rw-r--r--src/player/testplayer.cpp101
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diff --git a/src/player/testplayer.cpp b/src/player/testplayer.cpp
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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#include "Player.h"
+
+#include "../base/TestSuite.h"
+#include "../base/Exception.h"
+#include "../base/Logger.h"
+
+#include "../graphics/GLConfig.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <string>
+
+#ifdef WIN32
+#include <direct.h>
+#endif
+
+using namespace avg;
+using namespace std;
+
+class PlayerTest: public Test {
+public:
+ PlayerTest()
+ : Test("PlayerTest", 2)
+ {
+ }
+
+ void runTests()
+ {
+ Player player;
+ player.loadString(
+ " <?xml version=\"1.0\"?>"
+ " <avg width=\"160\" height=\"120\">"
+ " <words text=\"foo\"/>"
+ " </avg>"
+ );
+ player.setOGLOptions(false, true, 1, GLConfig::AUTO, true);
+ GLContext::enableErrorChecks(true);
+ player.disablePython();
+ if (!getenv("AVG_CONSOLE_TEST")) {
+#ifdef WIN32
+ char sz[1024];
+ _getcwd(sz, 1024);
+ cerr << "Current directory: " << sz << endl;
+#endif
+ player.initPlayback("../graphics/shaders/");
+ player.doFrame(false);
+ player.cleanup(false);
+ }
+ try {
+ throw bad_cast();
+ } catch (bad_cast&) {
+
+ }
+ }
+};
+
+class PlayerTestSuite: public TestSuite {
+public:
+ PlayerTestSuite()
+ : TestSuite("PlayerTestSuite")
+ {
+ addTest(TestPtr(new PlayerTest));
+ }
+};
+
+
+int main(int nargs, char** args)
+{
+ PlayerTestSuite suite;
+ suite.runTests();
+ bool bOK = suite.isOk();
+
+ if (bOK) {
+ return 0;
+ } else {
+ return 1;
+ }
+}
+