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Diffstat (limited to 'src/player/testplayer.cpp')
-rw-r--r-- | src/player/testplayer.cpp | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/src/player/testplayer.cpp b/src/player/testplayer.cpp new file mode 100644 index 0000000..aa0bef9 --- /dev/null +++ b/src/player/testplayer.cpp @@ -0,0 +1,101 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2014 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// + +#include "Player.h" + +#include "../base/TestSuite.h" +#include "../base/Exception.h" +#include "../base/Logger.h" + +#include "../graphics/GLConfig.h" + +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#include <string> + +#ifdef WIN32 +#include <direct.h> +#endif + +using namespace avg; +using namespace std; + +class PlayerTest: public Test { +public: + PlayerTest() + : Test("PlayerTest", 2) + { + } + + void runTests() + { + Player player; + player.loadString( + " <?xml version=\"1.0\"?>" + " <avg width=\"160\" height=\"120\">" + " <words text=\"foo\"/>" + " </avg>" + ); + player.setOGLOptions(false, true, 1, GLConfig::AUTO, true); + GLContext::enableErrorChecks(true); + player.disablePython(); + if (!getenv("AVG_CONSOLE_TEST")) { +#ifdef WIN32 + char sz[1024]; + _getcwd(sz, 1024); + cerr << "Current directory: " << sz << endl; +#endif + player.initPlayback("../graphics/shaders/"); + player.doFrame(false); + player.cleanup(false); + } + try { + throw bad_cast(); + } catch (bad_cast&) { + + } + } +}; + +class PlayerTestSuite: public TestSuite { +public: + PlayerTestSuite() + : TestSuite("PlayerTestSuite") + { + addTest(TestPtr(new PlayerTest)); + } +}; + + +int main(int nargs, char** args) +{ + PlayerTestSuite suite; + suite.runTests(); + bool bOK = suite.isOk(); + + if (bOK) { + return 0; + } else { + return 1; + } +} + |