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//
// libavg - Media Playback Engine.
// Copyright (C) 2003-2014 Ulrich von Zadow
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Current versions can be found at www.libavg.de
//
#include "Player.h"
#include "../base/TestSuite.h"
#include "../base/Exception.h"
#include "../base/Logger.h"
#include "../graphics/GLConfig.h"
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string>
#ifdef WIN32
#include <direct.h>
#endif
using namespace avg;
using namespace std;
class PlayerTest: public Test {
public:
PlayerTest()
: Test("PlayerTest", 2)
{
}
void runTests()
{
Player player;
player.loadString(
" <?xml version=\"1.0\"?>"
" <avg width=\"160\" height=\"120\">"
" <words text=\"foo\"/>"
" </avg>"
);
player.setOGLOptions(false, true, 1, GLConfig::AUTO, true);
GLContext::enableErrorChecks(true);
player.disablePython();
if (!getenv("AVG_CONSOLE_TEST")) {
#ifdef WIN32
char sz[1024];
_getcwd(sz, 1024);
cerr << "Current directory: " << sz << endl;
#endif
player.initPlayback("../graphics/shaders/");
player.doFrame(false);
player.cleanup(false);
}
try {
throw bad_cast();
} catch (bad_cast&) {
}
}
};
class PlayerTestSuite: public TestSuite {
public:
PlayerTestSuite()
: TestSuite("PlayerTestSuite")
{
addTest(TestPtr(new PlayerTest));
}
};
int main(int nargs, char** args)
{
PlayerTestSuite suite;
suite.runTests();
bool bOK = suite.isOk();
if (bOK) {
return 0;
} else {
return 1;
}
}
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