1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
|
//
// libavg - Media Playback Engine.
// Copyright (C) 2003-2014 Ulrich von Zadow
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Current versions can be found at www.libavg.de
//
#ifndef _LinearAnim_H_
#define _LinearAnim_H_
#include "../api.h"
#include "SimpleAnim.h"
namespace avg {
class AVG_API LinearAnim: public SimpleAnim {
public:
LinearAnim(const boost::python::object& node, const std::string& sAttrName,
long long duration,
const boost::python::object& pStartValue,
const boost::python::object& pEndValue,
bool bUseInt=false,
const boost::python::object& startCallback=boost::python::object(),
const boost::python::object& stopCallback=boost::python::object());
virtual ~LinearAnim();
protected:
virtual float interpolate(float t);
private:
float getStartPart(float start, float end, float cur);
};
AnimPtr fadeIn(const boost::python::object& node, long long duration, float max=1.0f,
const boost::python::object& stopCallback=boost::python::object());
AnimPtr fadeOut(const boost::python::object& node, long long duration,
const boost::python::object& stopCallback=boost::python::object());
}
#endif
|