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//
// libavg - Media Playback Engine.
// Copyright (C) 2003-2014 Ulrich von Zadow
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Current versions can be found at www.libavg.de
//
#include "WaitAnim.h"
#include "../player/Player.h"
using namespace boost;
using namespace boost::python;
using namespace std;
namespace avg {
WaitAnim::WaitAnim(long long duration, const object& startCallback,
const object& stopCallback)
: Anim(startCallback, stopCallback),
m_Duration(duration)
{
}
WaitAnim::~WaitAnim()
{
}
void WaitAnim::start(bool bKeepAttr)
{
m_pThis = dynamic_pointer_cast<WaitAnim>(shared_from_this());
Anim::start();
m_StartTime = Player::get()->getFrameTime();
}
void WaitAnim::abort()
{
setStopped();
m_pThis = WaitAnimPtr();
}
bool WaitAnim::step()
{
assert(isRunning());
if (m_Duration != -1 && Player::get()->getFrameTime()-m_StartTime > m_Duration) {
setStopped();
m_pThis = WaitAnimPtr();
return true;
} else {
return false;
}
}
}
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