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//
// libavg - Media Playback Engine.
// Copyright (C) 2003-2014 Ulrich von Zadow
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Current versions can be found at www.libavg.de
//
//
// Based on Poly2Tri algorithm.
// Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
// http://code.google.com/p/poly2tri/
//
#ifndef ADVANCED_FRONT_H
#define ADVANCED_FRONT_H
#include "Shapes.h"
namespace avg {
struct Node;
struct Node
{
Point* m_Point;
TriangulationTriangle* m_Triangle;
Node* m_Next;
Node* m_Prev;
double m_Value;
Node() : m_Point(NULL), m_Triangle(NULL), m_Next(NULL), m_Prev(NULL), m_Value(0)
{}
Node(Point& p) : m_Point(&p), m_Triangle(NULL), m_Next(NULL), m_Prev(NULL), m_Value(p.m_X)
{}
Node(Point& p, TriangulationTriangle& t) : m_Point(&p), m_Triangle(&t), m_Next(NULL), m_Prev(NULL), m_Value(p.m_X)
{}
};
class AdvancingFront
{
public:
AdvancingFront(Node& head, Node& tail);
~AdvancingFront();
Node* head();
void setHead(Node* node);
Node* tail();
void setTail(Node* node);
Node* search();
void setSearch(Node* node);
/// Locate insertion point along advancing front
Node* locateNode(const double& x);
Node* locatePoint(const Point* point);
private:
Node* m_Head, *m_Tail, *m_SearchNode;
Node* findSearchNode(const double& x);
};
inline Node* AdvancingFront::head()
{
return m_Head;
}
inline void AdvancingFront::setHead(Node* node)
{
m_Head = node;
}
inline Node* AdvancingFront::tail()
{
return m_Tail;
}
inline void AdvancingFront::setTail(Node* node)
{
m_Tail = node;
}
inline Node* AdvancingFront::search()
{
return m_SearchNode;
}
inline void AdvancingFront::setSearch(Node* node)
{
m_SearchNode = node;
}
}
#endif
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