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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2006-11-13
// Licence : This source is under MIT License
// File : glm/gtx/orthonormalize.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_orthonormalize
#define glm_gtx_orthonormalize
// Dependency:
#include "../glm.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_orthonormalize extension included")
#endif
namespace glm{
namespace gtx{
namespace orthonormalize ///< GLM_GTX_orthonormalize extension: Orthonormalize matrices.
{
/// \addtogroup gtx_orthonormalize
/// @{
//! Returns the orthonormalized matrix of m.
//! From GLM_GTX_orthonormalize extension.
template <typename T>
detail::tmat3x3<T> orthonormalize(
const detail::tmat3x3<T>& m);
//! Orthonormalizes x according y.
//! From GLM_GTX_orthonormalize extension.
template <typename T>
detail::tvec3<T> orthonormalize(
const detail::tvec3<T>& x,
const detail::tvec3<T>& y);
/// @}
}//namespace orthonormalize
}//namespace gtx
}//namespace glm
#include "orthonormalize.inl"
namespace glm{using namespace gtx::orthonormalize;}
#endif//glm_gtx_orthonormalize
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