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// libavg - Media Playback Engine.
// Copyright (C) 2003-2014 Ulrich von Zadow
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Current versions can be found at www.libavg.de
//
#include "GLConfig.h"
#include "../base/Logger.h"
#include "../base/Exception.h"
#include <string>
namespace avg {
using namespace std;
GLConfig::GLConfig()
{
}
GLConfig::GLConfig(bool bGLES, bool bUsePOTTextures, bool bUsePixelBuffers,
int multiSampleSamples, ShaderUsage shaderUsage, bool bUseDebugContext)
: m_bGLES(bGLES),
m_bUsePOTTextures(bUsePOTTextures),
m_bUsePixelBuffers(bUsePixelBuffers),
m_MultiSampleSamples(multiSampleSamples),
m_ShaderUsage(shaderUsage),
m_bUseDebugContext(bUseDebugContext)
{
}
void GLConfig::log()
{
AVG_TRACE(Logger::category::CONFIG, Logger::severity::INFO,
" OpenGL flavor: " << (m_bGLES?"Mobile (ES)":"Desktop"));
AVG_TRACE(Logger::category::CONFIG, Logger::severity::INFO,
" Pixel buffers: " << (m_bUsePixelBuffers?"true":"false"));
AVG_TRACE(Logger::category::CONFIG, Logger::severity::INFO,
" Power of 2 textures: " << (m_bUsePOTTextures?"true":"false"));
if (m_MultiSampleSamples == 1) {
AVG_TRACE(Logger::category::CONFIG, Logger::severity::INFO, " No multisampling");
} else {
AVG_TRACE(Logger::category::CONFIG, Logger::severity::INFO,
" Multisampling with " << m_MultiSampleSamples << " samples");
}
string sShader = shaderUsageToString(m_ShaderUsage);
AVG_TRACE(Logger::category::CONFIG, Logger::severity::INFO,
" Shader usage: " << sShader);
AVG_TRACE(Logger::category::CONFIG, Logger::severity::INFO,
" Debug context: " << (m_bUseDebugContext?"true":"false"));
}
std::string GLConfig::shaderUsageToString(ShaderUsage su)
{
switch(su) {
case FULL:
return "full";
case MINIMAL:
return "minimal";
case AUTO:
return "auto";
default:
AVG_ASSERT(false);
return "";
}
}
}
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