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//
// libavg - Media Playback Engine.
// Copyright (C) 2003-2014 Ulrich von Zadow
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Current versions can be found at www.libavg.de
//
#ifndef _DivNode_H_
#define _DivNode_H_
#include "../api.h"
#include "AreaNode.h"
#include "../graphics/SubVertexArray.h"
#include "../base/UTF8String.h"
#include <string>
namespace avg {
class AVG_API DivNode : public AreaNode
{
public:
static void registerType();
DivNode(const ArgList& args);
virtual ~DivNode();
virtual void connectDisplay();
virtual void connect(CanvasPtr pCanvas);
virtual void disconnect(bool bKill);
unsigned getNumChildren();
const NodePtr& getChild(unsigned i);
void appendChild(NodePtr pNewNode);
void insertChildBefore(NodePtr pNewNode, NodePtr pOldChild);
void insertChildAfter(NodePtr pNewNode, NodePtr pOldChild);
virtual void insertChild(NodePtr pNewNode, unsigned i);
void reorderChild(NodePtr pNode, unsigned j);
void reorderChild(unsigned i, unsigned j);
unsigned indexOf(NodePtr pChild);
void removeChild(NodePtr pNode);
void removeChild(unsigned i);
void removeChild(NodePtr pNode, bool bKill);
void removeChild(unsigned i, bool bKill);
virtual glm::vec2 getPivot() const;
bool getCrop() const;
void setCrop(bool bCrop);
const UTF8String& getMediaDir() const;
void setMediaDir(const UTF8String& mediaDir);
void getElementsByPos(const glm::vec2& pos, std::vector<NodePtr>& pElements);
virtual void preRender(const VertexArrayPtr& pVA, bool bIsParentActive,
float parentEffectiveOpacity);
virtual void render();
virtual void renderOutlines(const VertexArrayPtr& pVA, Pixel32 color);
virtual std::string getEffectiveMediaDir();
virtual void checkReload();
virtual std::string dump(int indent = 0);
IntPoint getMediaSize();
private:
bool isChildTypeAllowed(const std::string& sType);
UTF8String m_sMediaDir;
bool m_bCrop;
SubVertexArray m_ClipVA;
std::vector<NodePtr> m_Children;
};
}
#endif
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