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//
// libavg - Media Playback Engine.
// Copyright (C) 2003-2014 Ulrich von Zadow
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Current versions can be found at www.libavg.de
//
#include "LineNode.h"
#include "TypeDefinition.h"
#include "../base/Exception.h"
#include <iostream>
#include <sstream>
using namespace std;
namespace avg {
void LineNode::registerType()
{
TypeDefinition def = TypeDefinition("line", "vectornode",
ExportedObject::buildObject<LineNode>)
.addArg(Arg<glm::vec2>("pos1", glm::vec2(0,0), false, offsetof(LineNode, m_P1)))
.addArg(Arg<glm::vec2>("pos2", glm::vec2(0,0), false, offsetof(LineNode, m_P2)))
.addArg(Arg<float>("texcoord1", 0, false, offsetof(LineNode, m_TC1)))
.addArg(Arg<float>("texcoord2", 1, false, offsetof(LineNode, m_TC2)))
;
TypeRegistry::get()->registerType(def);
}
LineNode::LineNode(const ArgList& args)
: VectorNode(args)
{
args.setMembers(this);
}
LineNode::~LineNode()
{
}
const glm::vec2& LineNode::getPos1() const
{
return m_P1;
}
void LineNode::setPos1(const glm::vec2& pt)
{
m_P1 = pt;
setDrawNeeded();
}
const glm::vec2& LineNode::getPos2() const
{
return m_P2;
}
void LineNode::setPos2(const glm::vec2& pt)
{
m_P2 = pt;
setDrawNeeded();
}
float LineNode::getTexCoord1() const
{
return m_TC1;
}
void LineNode::setTexCoord1(float tc)
{
m_TC1 = tc;
setDrawNeeded();
}
float LineNode::getTexCoord2() const
{
return m_TC2;
}
void LineNode::setTexCoord2(float tc)
{
m_TC2 = tc;
setDrawNeeded();
}
void LineNode::calcVertexes(const VertexDataPtr& pVertexData, Pixel32 color)
{
pVertexData->addLineData(color, m_P1, m_P2, getStrokeWidth(), m_TC1, m_TC2);
}
}
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