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//
// libavg - Media Playback Engine.
// Copyright (C) 2003-2014 Ulrich von Zadow
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Current versions can be found at www.libavg.de
//
#ifndef _SDLDisplayEngine_H_
#define _SDLDisplayEngine_H_
#include "../api.h"
#include "IInputDevice.h"
#include "DisplayEngine.h"
#include "../graphics/GLConfig.h"
#include "../graphics/Bitmap.h"
#include "../graphics/Pixel32.h"
#include "../graphics/OGLHelper.h"
#include "../graphics/FBO.h"
#include <string>
#include <vector>
struct SDL_Surface;
union SDL_Event;
namespace avg {
class XInputMTInputDevice;
class MouseEvent;
typedef boost::shared_ptr<class MouseEvent> MouseEventPtr;
class GLContext;
class AVG_API SDLDisplayEngine: public DisplayEngine, public IInputDevice
{
public:
static void initSDL();
static void quitSDL();
SDLDisplayEngine();
virtual ~SDLDisplayEngine();
virtual void init(const DisplayParams& dp, GLConfig glConfig);
IntPoint calcWindowSize(const DisplayParams& dp) const;
void setWindowTitle(const std::string& sTitle);
// From DisplayEngine
virtual void teardown();
virtual void setGamma(float red, float green, float blue);
virtual void setMousePos(const IntPoint& pos);
virtual int getKeyModifierState() const;
virtual IntPoint getSize();
virtual void showCursor(bool bShow);
virtual BitmapPtr screenshot(int buffer=0);
// From IInputDevice
virtual std::vector<EventPtr> pollEvents();
void setXIMTInputDevice(XInputMTInputDevice* pInputDevice);
const IntPoint& getWindowSize() const;
bool isFullscreen() const;
virtual void swapBuffers();
private:
void initTranslationTable();
bool internalSetGamma(float red, float green, float blue);
EventPtr createMouseEvent
(Event::Type Type, const SDL_Event & SDLEvent, long Button);
EventPtr createMouseButtonEvent(Event::Type Type, const SDL_Event & SDLEvent);
EventPtr createKeyEvent(Event::Type Type, const SDL_Event & SDLEvent);
IntPoint m_Size;
bool m_bIsFullscreen;
IntPoint m_WindowSize;
SDL_Surface * m_pScreen;
// Event handling.
MouseEventPtr m_pLastMouseEvent;
static std::vector<long> KeyCodeTranslationTable;
XInputMTInputDevice * m_pXIMTInputDevice;
GLContext* m_pGLContext;
float m_Gamma[3];
};
typedef boost::shared_ptr<SDLDisplayEngine> SDLDisplayEnginePtr;
}
#endif
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