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-rw-r--r--samples/build/codeblocks/opengl.cbp68
1 files changed, 68 insertions, 0 deletions
diff --git a/samples/build/codeblocks/opengl.cbp b/samples/build/codeblocks/opengl.cbp
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+++ b/samples/build/codeblocks/opengl.cbp
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+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_project_file>
+ <FileVersion major="1" minor="6" />
+ <Project>
+ <Option title="opengl" />
+ <Option pch_mode="2" />
+ <Option compiler="gcc" />
+ <Build>
+ <Target title="Debug_Win32">
+ <Option output="..\..\bin\opengl-d.exe" prefix_auto="1" extension_auto="1" />
+ <Option object_output="..\..\..\Temp\opengl\Debug_Win32" />
+ <Option type="0" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-Wall" />
+ <Add option="-O0" />
+ <Add option="-DWIN32" />
+ <Add option="-D_DEBUG" />
+ <Add option="-D_WINDOWS" />
+ </Compiler>
+ <ResourceCompiler>
+ <Add directory="..\..\..\include" />
+ <Add directory="..\..\..\extlibs" />
+ </ResourceCompiler>
+ <Linker>
+ <Add library="..\..\..\lib\mingw\libsfml-main-d.a" />
+ <Add library="..\..\..\lib\mingw\libsfml-graphics-s-d.a" />
+ <Add library="..\..\..\lib\mingw\libsfml-window-s-d.a" />
+ <Add library="..\..\..\lib\mingw\libsfml-system-s-d.a" />
+ <Add library="opengl32" />
+ <Add library="glu32" />
+ </Linker>
+ </Target>
+ <Target title="Release_Win32">
+ <Option output="..\..\bin\opengl.exe" prefix_auto="1" extension_auto="1" />
+ <Option object_output="..\..\..\Temp\opengl\Release_Win32" />
+ <Option type="0" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-O3" />
+ <Add option="-Wall" />
+ <Add option="-DWIN32" />
+ <Add option="-DNDEBUG" />
+ <Add option="-D_WINDOWS" />
+ </Compiler>
+ <ResourceCompiler>
+ <Add directory="..\..\..\include" />
+ <Add directory="..\..\..\extlibs" />
+ </ResourceCompiler>
+ <Linker>
+ <Add library="..\..\..\lib\mingw\libsfml-main.a" />
+ <Add library="..\..\..\lib\mingw\libsfml-graphics-s.a" />
+ <Add library="..\..\..\lib\mingw\libsfml-window-s.a" />
+ <Add library="..\..\..\lib\mingw\libsfml-system-s.a" />
+ <Add library="opengl32" />
+ <Add library="glu32" />
+ </Linker>
+ </Target>
+ </Build>
+ <Compiler>
+ <Add directory="..\..\..\include" />
+ </Compiler>
+ <Unit filename="..\..\opengl\OpenGL.cpp" />
+ <Extensions>
+ <code_completion />
+ </Extensions>
+ </Project>
+</CodeBlocks_project_file>