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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
	<FileVersion major="1" minor="6" />
	<Project>
		<Option title="opengl" />
		<Option pch_mode="2" />
		<Option compiler="gcc" />
		<Build>
			<Target title="Debug_Win32">
				<Option output="..\..\bin\opengl-d.exe" prefix_auto="1" extension_auto="1" />
				<Option object_output="..\..\..\Temp\opengl\Debug_Win32" />
				<Option type="0" />
				<Option compiler="gcc" />
				<Compiler>
					<Add option="-Wall" />
					<Add option="-O0" />
					<Add option="-DWIN32" />
					<Add option="-D_DEBUG" />
					<Add option="-D_WINDOWS" />
				</Compiler>
				<ResourceCompiler>
					<Add directory="..\..\..\include" />
					<Add directory="..\..\..\extlibs" />
				</ResourceCompiler>
				<Linker>
					<Add library="..\..\..\lib\mingw\libsfml-main-d.a" />
					<Add library="..\..\..\lib\mingw\libsfml-graphics-s-d.a" />
					<Add library="..\..\..\lib\mingw\libsfml-window-s-d.a" />
					<Add library="..\..\..\lib\mingw\libsfml-system-s-d.a" />
					<Add library="opengl32" />
					<Add library="glu32" />
				</Linker>
			</Target>
			<Target title="Release_Win32">
				<Option output="..\..\bin\opengl.exe" prefix_auto="1" extension_auto="1" />
				<Option object_output="..\..\..\Temp\opengl\Release_Win32" />
				<Option type="0" />
				<Option compiler="gcc" />
				<Compiler>
					<Add option="-O3" />
					<Add option="-Wall" />
					<Add option="-DWIN32" />
					<Add option="-DNDEBUG" />
					<Add option="-D_WINDOWS" />
				</Compiler>
				<ResourceCompiler>
					<Add directory="..\..\..\include" />
					<Add directory="..\..\..\extlibs" />
				</ResourceCompiler>
				<Linker>
					<Add library="..\..\..\lib\mingw\libsfml-main.a" />
					<Add library="..\..\..\lib\mingw\libsfml-graphics-s.a" />
					<Add library="..\..\..\lib\mingw\libsfml-window-s.a" />
					<Add library="..\..\..\lib\mingw\libsfml-system-s.a" />
					<Add library="opengl32" />
					<Add library="glu32" />
				</Linker>
			</Target>
		</Build>
		<Compiler>
			<Add directory="..\..\..\include" />
		</Compiler>
		<Unit filename="..\..\opengl\OpenGL.cpp" />
		<Extensions>
			<code_completion />
		</Extensions>
	</Project>
</CodeBlocks_project_file>