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authorBardur Arantsson <bardur@scientician.net>2016-06-20 22:49:05 +0200
committerBardur Arantsson <bardur@scientician.net>2016-06-20 22:49:05 +0200
commit7137a17f77fd3b6c3bbcefa2d621b3a11f161679 (patch)
treed76a6e842933cfb0d53402c45afb120d4c520d2e /lib/help
parent7f7462188e2a213518acc979e3698746f098d7ab (diff)
Remove monster memory
Instead of having monster memory, the player automatically knows everything about all monsters from the start.
Diffstat (limited to 'lib/help')
-rw-r--r--lib/help/defines.txt1
-rw-r--r--lib/help/m_divin.txt2
-rw-r--r--lib/help/m_music.txt3
3 files changed, 2 insertions, 4 deletions
diff --git a/lib/help/defines.txt b/lib/help/defines.txt
index 147e61a1..5093d994 100644
--- a/lib/help/defines.txt
+++ b/lib/help/defines.txt
@@ -396,7 +396,6 @@ TV_BOOK 111 /* spell books */
SV_ROD_ILLUMINATION 4
SV_ROD_MAPPING 5
SV_ROD_DETECTION 6
- SV_ROD_PROBING 7
SV_ROD_CURING 8
SV_ROD_HEALING 9
SV_ROD_RESTORATION 10
diff --git a/lib/help/m_divin.txt b/lib/help/m_divin.txt
index 9d3455fc..e6490df8 100644
--- a/lib/help/m_divin.txt
+++ b/lib/help/m_divin.txt
@@ -25,7 +25,7 @@ There are six spells available for the divination school. These Spells are:
Asks for an object and identifies it.
At spell level 17 it identifies all objects in the inventory.
At spell level 27 it identifies all objects in the inventory and in a
- radius on the floor, as well as probing monsters in that radius.
+ radius on the floor.
4. [[[[[sReveal Ways] (school level 9)
Detects the doors/stairs/ways in a certain radius around you.
5. [[[[[sVision] (school level 15)
diff --git a/lib/help/m_music.txt b/lib/help/m_music.txt
index 0f84f08f..40116252 100644
--- a/lib/help/m_music.txt
+++ b/lib/help/m_music.txt
@@ -61,8 +61,7 @@ of instrument contains a different family of musical songs:
Consumes mana each turn.
5. [[[[[vClairaudience(IV)] (School level 25)
Allows you to sense monster minds as long as you sing.
- At level 10 it identifies all objects in a radius on the floor,
- as well as probing monsters in that radius.
+ At level 10 it identifies all objects in a radius on the floor.
Consumes mana each turn.
#####GHorns