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authorBardur Arantsson <bardur@scientician.net>2016-09-17 09:58:15 +0200
committerBardur Arantsson <bardur@scientician.net>2016-09-17 09:58:15 +0200
commit05cdb1a997cba7748f0089cffa0a5885ca0b2c43 (patch)
treee3b0b3bb636e1e099eafe784eaeffdb147348b81 /src/loadsave.cc
parent5eec61dd05577623c1d5b9eed3a22d1352dcd990 (diff)
Move wilderness structure into Game
Diffstat (limited to 'src/loadsave.cc')
-rw-r--r--src/loadsave.cc3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/loadsave.cc b/src/loadsave.cc
index 9eb0b185..22708203 100644
--- a/src/loadsave.cc
+++ b/src/loadsave.cc
@@ -6,6 +6,7 @@
#include "cave_type.hpp"
#include "dungeon_info_type.hpp"
#include "ego_item_type.hpp"
+#include "game.hpp"
#include "init1.hpp"
#include "init2.hpp"
#include "levels.hpp"
@@ -2245,7 +2246,7 @@ static bool do_quests(ls_flag_t flag)
static bool do_wilderness(ls_flag_t flag)
{
- auto &wilderness = *wilderness_ptr;
+ auto &wilderness = game->wilderness;
// Player position and "mode" wrt. wilderness
do_s32b(&p_ptr->wilderness_x, flag);