diff options
author | Bardur Arantsson <bardur@scientician.net> | 2016-06-20 22:49:05 +0200 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2016-06-20 22:49:05 +0200 |
commit | 7137a17f77fd3b6c3bbcefa2d621b3a11f161679 (patch) | |
tree | d76a6e842933cfb0d53402c45afb120d4c520d2e /src/spells2.hpp | |
parent | 7f7462188e2a213518acc979e3698746f098d7ab (diff) |
Remove monster memory
Instead of having monster memory, the player automatically knows
everything about all monsters from the start.
Diffstat (limited to 'src/spells2.hpp')
-rw-r--r-- | src/spells2.hpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/spells2.hpp b/src/spells2.hpp index bffc4a2c..ce72a883 100644 --- a/src/spells2.hpp +++ b/src/spells2.hpp @@ -46,8 +46,6 @@ extern void aggravate_monsters(int who); extern bool_ genocide_aux(bool_ player_cast, char typ); extern bool_ genocide(bool_ player_cast); extern bool_ mass_genocide(bool_ player_cast); -extern void do_probe(int m_idx); -extern bool_ probing(void); extern void change_wild_mode(void); extern bool_ banish_evil(int dist); extern bool_ dispel_evil(int dam); |