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authorBardur Arantsson <bardur@scientician.net>2016-06-20 22:49:05 +0200
committerBardur Arantsson <bardur@scientician.net>2016-06-20 22:49:05 +0200
commit7137a17f77fd3b6c3bbcefa2d621b3a11f161679 (patch)
treed76a6e842933cfb0d53402c45afb120d4c520d2e /src/spells2.hpp
parent7f7462188e2a213518acc979e3698746f098d7ab (diff)
Remove monster memory
Instead of having monster memory, the player automatically knows everything about all monsters from the start.
Diffstat (limited to 'src/spells2.hpp')
-rw-r--r--src/spells2.hpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/spells2.hpp b/src/spells2.hpp
index bffc4a2c..ce72a883 100644
--- a/src/spells2.hpp
+++ b/src/spells2.hpp
@@ -46,8 +46,6 @@ extern void aggravate_monsters(int who);
extern bool_ genocide_aux(bool_ player_cast, char typ);
extern bool_ genocide(bool_ player_cast);
extern bool_ mass_genocide(bool_ player_cast);
-extern void do_probe(int m_idx);
-extern bool_ probing(void);
extern void change_wild_mode(void);
extern bool_ banish_evil(int dist);
extern bool_ dispel_evil(int dam);