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* Apply clang-tidy misc-unused-parameters fixBardur Arantsson2019-02-15
* Apply clang-tidy modernize-use-bool-literals fixBardur Arantsson2019-02-15
* Search/replace bool_ with boolBardur Arantsson2019-02-15
* Change player_type::* to boolBardur Arantsson2019-02-15
* Migrate all headers to C++-onlyBardur Arantsson2019-02-15
* Simplify and combine the h-* headersBardur Arantsson2019-02-15
* Remove angband.hBardur Arantsson2019-02-15
* Replace C-style string code with boost::algorithm::* equivalentsBardur Arantsson2019-02-15
* Apply a clang-tidy modernize-use-bool fixBardur Arantsson2019-02-15
* Use std::array<> and boolBardur Arantsson2019-02-15
* Add set_player_base()Bardur Arantsson2019-02-15
* Add a non-mutating process_player_name()Bardur Arantsson2019-02-15
* Remove the "savefile" variableBardur Arantsson2019-02-15
* Eliminate uses of bool_Bardur Arantsson2018-03-25
* Eliminate uses of bool_Bardur Arantsson2018-03-25
* Rename get_mon_num{,2}_hookBardur Arantsson2018-03-25
* Remove 'cptr' typedefBardur Arantsson2018-03-25
* Auto-identify items when they are added to inventoryBardur Arantsson2018-03-25
* Remove "tried" flagBardur Arantsson2018-03-25
* Refactor powers to an associative containerBardur Arantsson2018-03-25
* Aggressively signal missing spells as errorsBardur Arantsson2018-03-25
* Add object_type->k_ptr to point directly to the object_kindBardur Arantsson2018-03-25
* Change k_info to an unordered_map<>Bardur Arantsson2018-03-25
* Move special_level[] to Game structBardur Arantsson2017-09-07
* Avoid overwriting existing characters for "New Character"Bardur Arantsson2017-06-13
* Remove unused UNIQUE_4 monster race flagBardur Arantsson2017-06-13
* Fix a potential infinite loop using random race modifier choiceBardur Arantsson2017-06-13
* Make a few globals staticBardur Arantsson2017-06-13
* Move "messages" to Game structBardur Arantsson2017-06-13
* Move random_artifacts to Game structBardur Arantsson2017-05-02
* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
* Remove character backgroundBardur Arantsson2017-05-02
* Move previous_char to Game structBardur Arantsson2017-05-02
* Move player_{name,base} to GameBardur Arantsson2017-05-02
* Fixed reading character historyElmo Todurov2016-10-06
* Remove trapsBardur Arantsson2016-10-05
* Move t_info into GameEditDataBardur Arantsson2016-10-05
* Move a_info into GameEditDataBardur Arantsson2016-10-05
* Move k_info into GameEditDataBardur Arantsson2016-10-05
* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
* Move st_info into GameEditDataBardur Arantsson2016-10-05
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Move bg into GameEditDataBardur Arantsson2016-10-05
* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
* Move class_info to GameEditDataBardur Arantsson2016-10-05
* Remove meta_class_infoBardur Arantsson2016-10-05
* Move rune_spells into player_typeBardur Arantsson2016-10-05
* Move random_spells into player_typeBardur Arantsson2016-10-05
* Move player_hp[] into GameBardur Arantsson2016-09-17