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Author
Age
*
Apply clang-tidy misc-unused-parameters fix
Bardur Arantsson
2019-02-15
*
Apply clang-tidy modernize-use-bool-literals fix
Bardur Arantsson
2019-02-15
*
Search/replace bool_ with bool
Bardur Arantsson
2019-02-15
*
Change player_type::* to bool
Bardur Arantsson
2019-02-15
*
Migrate all headers to C++-only
Bardur Arantsson
2019-02-15
*
Simplify and combine the h-* headers
Bardur Arantsson
2019-02-15
*
Remove angband.h
Bardur Arantsson
2019-02-15
*
Replace C-style string code with boost::algorithm::* equivalents
Bardur Arantsson
2019-02-15
*
Apply a clang-tidy modernize-use-bool fix
Bardur Arantsson
2019-02-15
*
Use std::array<> and bool
Bardur Arantsson
2019-02-15
*
Add set_player_base()
Bardur Arantsson
2019-02-15
*
Add a non-mutating process_player_name()
Bardur Arantsson
2019-02-15
*
Remove the "savefile" variable
Bardur Arantsson
2019-02-15
*
Eliminate uses of bool_
Bardur Arantsson
2018-03-25
*
Eliminate uses of bool_
Bardur Arantsson
2018-03-25
*
Rename get_mon_num{,2}_hook
Bardur Arantsson
2018-03-25
*
Remove 'cptr' typedef
Bardur Arantsson
2018-03-25
*
Auto-identify items when they are added to inventory
Bardur Arantsson
2018-03-25
*
Remove "tried" flag
Bardur Arantsson
2018-03-25
*
Refactor powers to an associative container
Bardur Arantsson
2018-03-25
*
Aggressively signal missing spells as errors
Bardur Arantsson
2018-03-25
*
Add object_type->k_ptr to point directly to the object_kind
Bardur Arantsson
2018-03-25
*
Change k_info to an unordered_map<>
Bardur Arantsson
2018-03-25
*
Move special_level[] to Game struct
Bardur Arantsson
2017-09-07
*
Avoid overwriting existing characters for "New Character"
Bardur Arantsson
2017-06-13
*
Remove unused UNIQUE_4 monster race flag
Bardur Arantsson
2017-06-13
*
Fix a potential infinite loop using random race modifier choice
Bardur Arantsson
2017-06-13
*
Make a few globals static
Bardur Arantsson
2017-06-13
*
Move "messages" to Game struct
Bardur Arantsson
2017-06-13
*
Move random_artifacts to Game struct
Bardur Arantsson
2017-05-02
*
Remove redundant (void) parameters and return value casts
Bardur Arantsson
2017-05-02
*
Remove character background
Bardur Arantsson
2017-05-02
*
Move previous_char to Game struct
Bardur Arantsson
2017-05-02
*
Move player_{name,base} to Game
Bardur Arantsson
2017-05-02
*
Fixed reading character history
Elmo Todurov
2016-10-06
*
Remove traps
Bardur Arantsson
2016-10-05
*
Move t_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move a_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move k_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move r_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move s_{info,descriptors} to Game/GameEdtiData
Bardur Arantsson
2016-10-05
*
Move st_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move d_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move bg into GameEditData
Bardur Arantsson
2016-10-05
*
Move race_info and race_mod_info to GameEditData
Bardur Arantsson
2016-10-05
*
Move class_info to GameEditData
Bardur Arantsson
2016-10-05
*
Remove meta_class_info
Bardur Arantsson
2016-10-05
*
Move rune_spells into player_type
Bardur Arantsson
2016-10-05
*
Move random_spells into player_type
Bardur Arantsson
2016-10-05
*
Move player_hp[] into Game
Bardur Arantsson
2016-09-17
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