Commit message (Collapse) | Author | Age | |
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* | Apply clang-tidy misc-unused-parameters fix | Bardur Arantsson | 2019-02-15 |
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* | Apply clang-tidy modernize-use-bool-literals fix | Bardur Arantsson | 2019-02-15 |
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* | Search/replace bool_ with bool | Bardur Arantsson | 2019-02-15 |
| | | | | We also search/replace TRUE/FALSE with their bool equivalents. | ||
* | Change player_type::* to bool | Bardur Arantsson | 2019-02-15 |
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* | Migrate all headers to C++-only | Bardur Arantsson | 2019-02-15 |
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* | Simplify and combine the h-* headers | Bardur Arantsson | 2019-02-15 |
| | | | | | | They were -- at best -- extremely dangerous to include separately because of order-dependence. There were also quite a few (apparent) workarounds for extremely old and non-standard systems. | ||
* | Remove angband.h | Bardur Arantsson | 2019-02-15 |
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* | Replace C-style string code with boost::algorithm::* equivalents | Bardur Arantsson | 2019-02-15 |
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* | Apply a clang-tidy modernize-use-bool fix | Bardur Arantsson | 2019-02-15 |
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* | Use std::array<> and bool | Bardur Arantsson | 2019-02-15 |
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* | Add set_player_base() | Bardur Arantsson | 2019-02-15 |
| | | | | | This replaces the "set" + "mutate-in-place" approach to player_base with a saner approach. | ||
* | Add a non-mutating process_player_name() | Bardur Arantsson | 2019-02-15 |
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* | Remove the "savefile" variable | Bardur Arantsson | 2019-02-15 |
| | | | | | Computing as needed means that we can avoid intricately tracking exactly when it should be updated, etc. | ||
* | Eliminate uses of bool_ | Bardur Arantsson | 2018-03-25 |
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* | Eliminate uses of bool_ | Bardur Arantsson | 2018-03-25 |
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* | Rename get_mon_num{,2}_hook | Bardur Arantsson | 2018-03-25 |
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* | Remove 'cptr' typedef | Bardur Arantsson | 2018-03-25 |
| | | | | It's time to rip off the band-aid. | ||
* | Auto-identify items when they are added to inventory | Bardur Arantsson | 2018-03-25 |
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* | Remove "tried" flag | Bardur Arantsson | 2018-03-25 |
| | | | | It's no longer used. | ||
* | Refactor powers to an associative container | Bardur Arantsson | 2018-03-25 |
| | | | | This affords more flexibility when adding/removing powers. | ||
* | Aggressively signal missing spells as errors | Bardur Arantsson | 2018-03-25 |
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* | Add object_type->k_ptr to point directly to the object_kind | Bardur Arantsson | 2018-03-25 |
| | | | | | The idea is to eventually migrate off k_idx completely, but there are still a couple of uses left. | ||
* | Change k_info to an unordered_map<> | Bardur Arantsson | 2018-03-25 |
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* | Move special_level[] to Game struct | Bardur Arantsson | 2017-09-07 |
| | | | | Refactor into a multi_array<> to make it more robust. | ||
* | Avoid overwriting existing characters for "New Character" | Bardur Arantsson | 2017-06-13 |
| | | | | Fixes #17 | ||
* | Remove unused UNIQUE_4 monster race flag | Bardur Arantsson | 2017-06-13 |
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* | Fix a potential infinite loop using random race modifier choice | Bardur Arantsson | 2017-06-13 |
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* | Make a few globals static | Bardur Arantsson | 2017-06-13 |
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* | Move "messages" to Game struct | Bardur Arantsson | 2017-06-13 |
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* | Move random_artifacts to Game struct | Bardur Arantsson | 2017-05-02 |
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* | Remove redundant (void) parameters and return value casts | Bardur Arantsson | 2017-05-02 |
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* | Remove character background | Bardur Arantsson | 2017-05-02 |
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* | Move previous_char to Game struct | Bardur Arantsson | 2017-05-02 |
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* | Move player_{name,base} to Game | Bardur Arantsson | 2017-05-02 |
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* | Fixed reading character history | Elmo Todurov | 2016-10-06 |
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* | Remove traps | Bardur Arantsson | 2016-10-05 |
| | | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master. | ||
* | Move t_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move a_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move k_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move r_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move s_{info,descriptors} to Game/GameEdtiData | Bardur Arantsson | 2016-10-05 |
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* | Move st_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move d_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move bg into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move race_info and race_mod_info to GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move class_info to GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Remove meta_class_info | Bardur Arantsson | 2016-10-05 |
| | | | | | | We replace it with a single number on the C:N: line which determines the display order of the classes. (That's all that meta_class_info effectively did.) | ||
* | Move rune_spells into player_type | Bardur Arantsson | 2016-10-05 |
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* | Move random_spells into player_type | Bardur Arantsson | 2016-10-05 |
| | | | | | # Conflicts: # src/loadsave.cc | ||
* | Move player_hp[] into Game | Bardur Arantsson | 2016-09-17 |
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