Commit message (Collapse) | Author | Age | |
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* | New upstream version 2.41-ah~0.git.20200131 | Manoj Srivastava | 2020-05-27 |
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* | Move gl_timer to Game struct and change timer_type to class | Bardur Arantsson | 2017-09-07 |
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* | Remove redundant (void) parameters and return value casts | Bardur Arantsson | 2017-05-02 |
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* | Move died_from to Game struct | Bardur Arantsson | 2017-05-02 |
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* | Move player_{name,base} to Game | Bardur Arantsson | 2017-05-02 |
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* | Remove Runecrafting | Bardur Arantsson | 2017-02-28 |
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* | Remove unused parameter from disturb() | Bardur Arantsson | 2016-10-08 |
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* | Remove traps | Bardur Arantsson | 2016-10-05 |
| | | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master. | ||
* | Move k_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move f_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move r_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move wf_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move d_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move race_info and race_mod_info to GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move wilderness structure into Game | Bardur Arantsson | 2016-09-17 |
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* | Use grid<> for wilderness grid | Bardur Arantsson | 2016-09-17 |
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* | Remove quark.{cc,hpp} | Bardur Arantsson | 2016-09-17 |
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* | Refactor object_type 'inscription' field to std::string | Bardur Arantsson | 2016-09-17 |
| | | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days. | ||
* | Don't try to handle added skills on load | Bardur Arantsson | 2016-09-17 |
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* | Move ability_type::acquired to p_ptr struct | Bardur Arantsson | 2016-09-17 |
| | | | | | | | This is justified by the fact that the 'acquired' flag is actually a player-centered bit of information and must be loaded/saved. Everything else in ability_type is defined by the *.txt files. | ||
* | Replace RNG with PCG random number generator | Bardur Arantsson | 2016-09-17 |
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* | Remove option_{flag,mask} arrays | Bardur Arantsson | 2016-09-17 |
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* | Move all options to a struct instead of using globals | Bardur Arantsson | 2016-09-17 |
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* | Factor out 'disturb_state' option handling | Bardur Arantsson | 2016-09-17 |
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* | Remove inactive player_type::prot{good,undead} | Bardur Arantsson | 2016-09-17 |
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* | Remove effectively unused player_type::oppose_* fields | Bardur Arantsson | 2016-09-17 |
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* | Rework player_race_mod::{title,desc} to std::string | Bardur Arantsson | 2016-09-17 |
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* | Remove effectively dead sound() code | Bardur Arantsson | 2016-09-17 |
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* | Remove 'alert_hitpoint' option; behave as if always set | Bardur Arantsson | 2016-06-23 |
| | | | | | | This actually preserves previous behavior since setting the warning threshold to 0% (default) has the same effect as disabling the alert entirely. | ||
* | Rework PR{1,2}_* flags to flag_set<> | Bardur Arantsson | 2016-06-22 |
| | | | | | Since there's no need for two tiers we also reduce the flag set to 1 tier. (Breaks savefile compatbility.) | ||
* | Rework FF1_* flags to flags_set<> | Bardur Arantsson | 2016-06-21 |
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* | Rework TR{1,2,3,4,5}_* flags to flag_set<> | Bardur Arantsson | 2016-06-21 |
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* | Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<> | Bardur Arantsson | 2016-06-20 |
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* | Remove redundant parens from RFn_* in expressions | Bardur Arantsson | 2016-06-20 |
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* | Convert dungeon_info_type to use new flag_set | Bardur Arantsson | 2016-03-29 |
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* | Fix grammar/spelling | Bardur Arantsson | 2016-03-29 |
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* | Remove player gender, age, height, etc. | Bardur Arantsson | 2016-03-10 |
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* | Build: Produce multiple independent executables | Bardur Arantsson | 2016-02-05 |
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* | Remove '-n' command line switch | Bardur Arantsson | 2016-02-05 |
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* | Remove get_month_name() | Bardur Arantsson | 2015-12-28 |
| | | | | | Use simple numbered days instead and remove START_{DAY,YEAR} since they are no longer used. | ||
* | Migrate z-rand.c to C++ | Bardur Arantsson | 2015-12-11 |
| | | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros. | ||
* | Remove an instance of hardcoded terminal count | Bardur Arantsson | 2015-12-11 |
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* | Refactor race_info_idx() to avoid "invisible" static pointers | Bardur Arantsson | 2015-12-11 |
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* | Allocate p_ptr dynamically | Bardur Arantsson | 2015-12-11 |
| | | | | | | While this technically introduces one-time memory leak, it also lets us avoid the Static Initialization Fiasco problem if we change player_type to a non-POD. | ||
* | Refactor cave_type and monster_type to use non-intrusive lists | Bardur Arantsson | 2015-08-01 |
| | | | | | We use vectors of object indexes instead of embedding the list within object_type itself. | ||
* | Split types.h into separate header for each type | Bardur Arantsson | 2015-06-07 |
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* | Add pseudo-ID for items at player's feet | Bardur Arantsson | 2015-04-14 |
| | | | | | It's a bit silly and tedious play-wise to force player to actually pick things up for pseudo-ID to kick in. | ||
* | Automatizer: Rework to use player-specific .atm file by default | Bardur Arantsson | 2015-04-14 |
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* | Rename miscellaneous .h headers to .hpp | Bardur Arantsson | 2015-03-22 |
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* | Inline various GOD macros | Bardur Arantsson | 2015-03-22 |
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