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object2.cc
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Author
Age
*
Replace uses of bool_ for get_obj_num_hook()
Bardur Arantsson
2019-02-15
*
Replace uses of bool_ in mimic.*
Bardur Arantsson
2019-02-15
*
Replace uses of bool_ with bool
Bardur Arantsson
2019-02-15
*
Fix GCC compiler warnings
Bardur Arantsson
2019-02-15
*
Remove 'cptr' typedef
Bardur Arantsson
2018-03-25
*
Fold IDENT_KNOWN into a boolean flag on the object_type
Bardur Arantsson
2018-03-25
*
Move duplicate code to rescue_artifact()
Bardur Arantsson
2018-03-25
*
Remove IDENT_MENTAL
Bardur Arantsson
2018-03-25
*
Remove IDENT_STOREB since it has no effect
Bardur Arantsson
2018-03-25
*
Remove chests from the game
Bardur Arantsson
2018-03-25
*
Remove IDENT_CURSED
Bardur Arantsson
2018-03-25
*
object_value(): Always behave as if fully identified
Bardur Arantsson
2018-03-25
*
Remove ID_FULL/ID_PLAIN activations
Bardur Arantsson
2018-03-25
*
Remove IDENT_EMPTY
Bardur Arantsson
2018-03-25
*
Auto-identify items when they are added to inventory
Bardur Arantsson
2018-03-25
*
Remove pseudo-ID
Bardur Arantsson
2018-03-25
*
Remove "tried" flag
Bardur Arantsson
2018-03-25
*
Remove unnecessary argument from acquirement()
Bardur Arantsson
2018-03-25
*
Change effect of Identify to *Identify*
Bardur Arantsson
2018-03-25
*
Auto-identify items on walk-over
Bardur Arantsson
2018-03-25
*
Move k_idx to object_kind
Bardur Arantsson
2018-03-25
*
Add object_type->k_ptr to point directly to the object_kind
Bardur Arantsson
2018-03-25
*
Change ego_item_type::name to std::string
Bardur Arantsson
2018-03-25
*
Change k_info to an unordered_map<>
Bardur Arantsson
2018-03-25
*
Move k_allow_special to object_kind member
Bardur Arantsson
2018-03-25
*
Move alloc_* tables to Game struct
Bardur Arantsson
2017-06-13
*
Move random_artifacts to Game struct
Bardur Arantsson
2017-05-02
*
Remove redundant (void) parameters and return value casts
Bardur Arantsson
2017-05-02
*
Remove Runecrafting
Bardur Arantsson
2017-02-28
*
Remove TR_SEARCH object flag
Bardur Arantsson
2016-10-16
*
Remove traps
Bardur Arantsson
2016-10-05
*
Move e_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move a_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move k_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move f_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move r_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move d_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move ra_gen and ra_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move wilderness structure into Game
Bardur Arantsson
2016-09-17
*
Refactor object_type 'artifact name' field to std::string
Bardur Arantsson
2016-09-17
*
Refactor object_type 'inscription' field to std::string
Bardur Arantsson
2016-09-17
*
Remove redundant checks "around" artifact_p()
Bardur Arantsson
2016-09-17
*
Remove dead code
Bardur Arantsson
2016-09-17
*
Add explicit braces in a few places
Bardur Arantsson
2016-09-17
*
Move all options to a struct instead of using globals
Bardur Arantsson
2016-09-17
*
Remove player_type::preserve field
Bardur Arantsson
2016-09-17
*
Remove effectively dead sound() code
Bardur Arantsson
2016-09-17
*
Rework ETR4_* flags to flag_set<>
Bardur Arantsson
2016-06-22
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Rework FF1_* flags to flags_set<>
Bardur Arantsson
2016-06-21
*
Fix random_artifact_resistance() granting 'duplicate' resistance
Bardur Arantsson
2016-06-21
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