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path: root/src/object2.cc
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* Replace uses of bool_ for get_obj_num_hook()Bardur Arantsson2019-02-15
* Replace uses of bool_ in mimic.*Bardur Arantsson2019-02-15
* Replace uses of bool_ with boolBardur Arantsson2019-02-15
* Fix GCC compiler warningsBardur Arantsson2019-02-15
* Remove 'cptr' typedefBardur Arantsson2018-03-25
* Fold IDENT_KNOWN into a boolean flag on the object_typeBardur Arantsson2018-03-25
* Move duplicate code to rescue_artifact()Bardur Arantsson2018-03-25
* Remove IDENT_MENTALBardur Arantsson2018-03-25
* Remove IDENT_STOREB since it has no effectBardur Arantsson2018-03-25
* Remove chests from the gameBardur Arantsson2018-03-25
* Remove IDENT_CURSEDBardur Arantsson2018-03-25
* object_value(): Always behave as if fully identifiedBardur Arantsson2018-03-25
* Remove ID_FULL/ID_PLAIN activationsBardur Arantsson2018-03-25
* Remove IDENT_EMPTYBardur Arantsson2018-03-25
* Auto-identify items when they are added to inventoryBardur Arantsson2018-03-25
* Remove pseudo-IDBardur Arantsson2018-03-25
* Remove "tried" flagBardur Arantsson2018-03-25
* Remove unnecessary argument from acquirement()Bardur Arantsson2018-03-25
* Change effect of Identify to *Identify*Bardur Arantsson2018-03-25
* Auto-identify items on walk-overBardur Arantsson2018-03-25
* Move k_idx to object_kindBardur Arantsson2018-03-25
* Add object_type->k_ptr to point directly to the object_kindBardur Arantsson2018-03-25
* Change ego_item_type::name to std::stringBardur Arantsson2018-03-25
* Change k_info to an unordered_map<>Bardur Arantsson2018-03-25
* Move k_allow_special to object_kind memberBardur Arantsson2018-03-25
* Move alloc_* tables to Game structBardur Arantsson2017-06-13
* Move random_artifacts to Game structBardur Arantsson2017-05-02
* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
* Remove RunecraftingBardur Arantsson2017-02-28
* Remove TR_SEARCH object flagBardur Arantsson2016-10-16
* Remove trapsBardur Arantsson2016-10-05
* Move e_info into GameEditDataBardur Arantsson2016-10-05
* Move a_info into GameEditDataBardur Arantsson2016-10-05
* Move k_info into GameEditDataBardur Arantsson2016-10-05
* Move f_info into GameEditDataBardur Arantsson2016-10-05
* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Move ra_gen and ra_info into GameEditDataBardur Arantsson2016-10-05
* Move wilderness structure into GameBardur Arantsson2016-09-17
* Refactor object_type 'artifact name' field to std::stringBardur Arantsson2016-09-17
* Refactor object_type 'inscription' field to std::stringBardur Arantsson2016-09-17
* Remove redundant checks "around" artifact_p()Bardur Arantsson2016-09-17
* Remove dead codeBardur Arantsson2016-09-17
* Add explicit braces in a few placesBardur Arantsson2016-09-17
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
* Remove player_type::preserve fieldBardur Arantsson2016-09-17
* Remove effectively dead sound() codeBardur Arantsson2016-09-17
* Rework ETR4_* flags to flag_set<>Bardur Arantsson2016-06-22
* Rework FF1_* flags to flags_set<>Bardur Arantsson2016-06-21
* Fix random_artifact_resistance() granting 'duplicate' resistanceBardur Arantsson2016-06-21