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//
//  libavg - Media Playback Engine. 
//  Copyright (C) 2003-2014 Ulrich von Zadow
//
//  This library is free software; you can redistribute it and/or
//  modify it under the terms of the GNU Lesser General Public
//  License as published by the Free Software Foundation; either
//  version 2 of the License, or (at your option) any later version.
//
//  This library is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//  Lesser General Public License for more details.
//
//  You should have received a copy of the GNU Lesser General Public
//  License along with this library; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
//  Current versions can be found at www.libavg.de
//

#ifndef _BitmapManagerThread_H_
#define _BitmapManagerThread_H_

#include "../api.h"

#include "BitmapManagerMsg.h"

#include "../base/WorkerThread.h"
#include "../graphics/Bitmap.h"

#include <boost/thread.hpp>


namespace avg {

class AVG_API BitmapManagerThread : public WorkerThread<BitmapManagerThread>
{
    public:
        BitmapManagerThread(CQueue& cmdQ, BitmapManagerMsgQueue& MsgQueue);
                
        void loadBitmap(BitmapManagerMsgPtr pRequest);
        
    private:
        virtual bool work();
        virtual void deinit();
        BitmapManagerMsgQueue& m_MsgQueue;

        float m_TotalLatency;
        int m_NumBmpsLoaded;
};

}

#endif